WowCampyour camp in WoW Forever

Orc · Mage · 1–30

The orc mage is a new combo in Forever: orcs couldn't be mages in Classic, but now they get their own first mage quest and can train right in the Valley of Trials. A step-by-step route to 30: Durotar with the new Forever quests, the Barrens, Stonetalon Mountains, the Eastern Kingdoms, Ashenvale and Thousand Needles. Where to learn spells when Razor Hill and the Barrens have no trainer, when to take the class quests (Ju-Ju Heaps[10], Investigate the Alchemist Shop[16]), how to live off your own water and food, what to finish mobs with when you're out of mana, which professions to pick and what Blood Fury does for a mage.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Valley of Trials

The orc and troll starting valley · your first mage quest, the Den and Burning Blade Coven

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All the quests are around the Den: pick them up in a batch, do them in a loop, turn them in as a batch. About 40 minutes to level 5–6. An orc mage gets a first quest of their own here: Gornek gives you the parchment, and the mage trainer Mai'ah stands at the entrance to the Den. Fighting is simple: Fireball from range, a second one while the mob runs at you, then finish it with your staff. Keep Frost Armor on yourself at all times: a mob that hits you gets slowed. Don't buy water before level 4 - your starting water is enough, and after that you make your own.

Don't forget in this section
  • Galgar's Cactus Apple Surprise[3] gives a gathering profession book. Tailoring and Enchanting are better for a mage: you learn both in Orgrimmar at 12 (step). You only need the book if an enchanter friend will make your wands (step).
  • The mage trainer Mai'ah only teaches up to level 6. After that, your trainer in Durotar is Un'Thuwa in Sen'jin Village: Razor Hill has no mage trainer. Later on - the trainers in Orgrimmar's Valley of Spirits.
◈ Loot along the way
  • Don't sell the boar meat: you'll learn Cooking in Razor Hill (step), and in Forever cooked food gives +5% experience (according to Icy Veins, conjured food doesn't). Sell the rest of your gray items to a vendor: the level 4 and 6 spells cost 1 each.
➶ Level faster
  • Until level 10 death costs almost nothing: no “Resurrection Sickness”, you just lose a little durability. Getting from the Coven back to the Den is faster with a death run.
  • Finish off an almost dead mob with your staff, not a new spell: after every spell your mana stops regenerating for 5 seconds. From level 4, open every fight with Frostbolt: a slowed mob takes longer to reach you, and you get one more spell off.
  1. Durotar

    Kaltunk at the entrance to the Den: accept !Your Place in the World[1]. Gornek : turn in ?Your Place in the World[1], accept !Cutting Teeth[2] and the new !Wayward Weapons[2].

    New in Forever
  2. Questing loop: “Cutting Teeth” and “Wayward Weapons”
  3. ≈ 150 yards northeast · ~25 s on foot

    Around the Den: Mottled Boars - 10 of them, Cutting Teeth[2]. Abandoned training weapons lie on the ground all over the valley - 6 of them, Wayward Weapons[2].

    Sell your gray items: the first spell from the trainer costs 10.

    New in Forever
  4. Head back: turn in 3 quests and pick up 4 new ones
  5. ≈ 150 yards southwest · ~20 s on foot

    Gornek: turn in ?Cutting Teeth[2] (pick Soft Wool Boots from the rewards), accept !Sting of the Scorpid[3] and the class quest !Glyphic Parchment[1]. Glyphic Parchment appears in your bags - read it. The mage trainer Mai'ah at the entrance to the Den: turn in ?Glyphic Parchment[1]; your first spell is Arcane Intellect (10). Kzan Thornslash : turn in ?Wayward Weapons[2].

    Glyphic Parchment[1] is a new Forever quest, only for orc mages: 40 experience and +50 reputation with Orgrimmar. In Forever Arcane Intellect lasts an hour - put it on yourself and everyone around you.

    ClassNew in Forever
  6. ≈ 100 yards east · ~15 s on foot

    Galgar : accept !Galgar's Cactus Apple Surprise[3]. Zureetha Fargaze : accept !Vile Familiars[4].

  7. Questing loop: “Sting of the Scorpid”, “Galgar's Cactus Apple Surprise”, “Lazy Peons” and “Sarkoth”
  8. ≈ 90 yards east · ~15 s on foot

    Foreman Thazz'ril by the Den: accept !Lazy Peons[4] (from level 3; not level 3 yet - do the scorpids and cacti first, then come back to the foreman). South and west of the valley: Scorpid Workers - 10 tails, Sting of the Scorpid[3]; Cactus Apples on the bushes - 10 of them, Galgar's Cactus Apple Surprise[3]; sleeping Lazy Peons - wake up five, Lazy Peons[4]: Foreman's Blackjack is in your bags, use it on them.

    Drops from: Scorpid Worker Tail - Scorpid Worker, Sarkoth

  9. ≈ 250 yards northwest · ~35 s on foot

    Hana'zua on the western hill: accept !Sarkoth[5]. Sarkoth is higher up the hill - his claw, Sarkoth[5]. Hana'zua: turn in ?Sarkoth[5], accept !Sarkoth[5].

    Meet Sarkoth with full mana: Fireball from range and another one while he runs at you.

  10. Head back: turn in 4 quests, pick up 1 new one and visit your trainer
  11. ≈ 100 yards southeast · ~15 s on foot

    The Den:

    Professions
  12. Level 4, Mai'ah : Frostbolt and Conjure Water, 1 each.

    From now on you don't buy water: conjure it on the road and drink when you're below a third of your mana. Frostbolt is your main spell until 20: the mob is slowed and takes longer to reach you.

    Class
  13. The book: if an enchanter friend will make your wands, you need Wild Harvest: read it to learn Herbalism. Making the wand yourself? You don't need the book: you'll learn Enchanting and Tailoring in Orgrimmar at 12 (step).

    Why - see the “Professions” section.

    ProfessionsNew in Forever
  14. Questing loop: “Vile Familiars” and “Thazz'ril's Pick”
  15. Durotar

    North of the valley: Vile Familiars - 12 of them, Vile Familiars[4]. The pick lies at the entrance to the Burning Blade Coven - Thazz'ril's Pick[4].

    The familiars stand in a bunch: hit them from the edge, one at a time. A second one comes running? Frostbolt on it: slowed, it'll lag behind while you finish off the first one.

  16. Head back: turn in 2 quests and pick up 1 new one
  17. ≈ 550 yards south · ~1.5 min on foot

    The Den: Zureetha Fargaze - turn in ?Vile Familiars[4] (pick Primitive Walking Stick from the rewards), accept !Burning Blade Medallion[5]; Foreman Thazz'ril - turn in ?Thazz'ril's Pick[4].

    Primitive Walking Stick hits almost twice as hard as your starting staff - finish mobs off with it.

  18. Questing loop: “Burning Blade Medallion”
  19. ≈ 550 yards north · ~1.5 min on foot

    Burning Blade Coven : Yarrog Baneshadow deep inside - the medallion, Burning Blade Medallion[5].

    The cave is cramped and the mobs stand close together: pull them one at a time from the edge, opening with Frostbolt. Back to the Den with a death run: before level 10 it costs almost nothing.

    Careful
  20. Head back: turn in 1 quest, pick up 2 new ones and visit your trainer
  21. ≈ 550 yards south · ~1.5 min on foot

    Zureetha Fargaze: turn in ?Burning Blade Medallion[5] (pick Ripped Pants from the rewards), accept !Report to Sen'jin Village[5]. A lost journal lies on the ground by the Den - accept the new !The Adventurer[6].

    Ripped Pants is the only cloth item among the rewards; the rest are leather and mail.

    New in Forever
  22. Level 6, Mai'ah: Fireball (rank 2), Conjure Food and Fire Blast, 1 each.

    Fire Blast is instant with an 8-second cooldown: use it to finish off a mob that's already next to you. From now on you make your own food too. Not level 6 yet? You'll learn them in Sen'jin (step).

    Class
  23. Leave the valley by the road southeast, toward Sen'jin Village.

lvl 5–7

Sen'jin Village and Kolkar Crag

Darkspear trolls, a mage trainer, centaurs and spiders on the road to Razor Hill

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The Darkspear troll village in the southeast. You pick up a lot of quests here at once: some you do now (Kolkar Crag, the coast), some at 9 (the Echo Isles). Keep the island quests in your log. Un'Thuwa stands here too - your trainer until level 10.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Don't sell the cloth from the centaurs: it goes into bandages (you'll learn First Aid in Razor Hill, step) or Tailoring.
➶ Level faster
  • Start a fight at 70–80% mana instead of waiting for full: mana regenerates on the move too. Drink when you're below a third - that way you sit down noticeably less often.
  1. Turn in 1 quest, pick up 11 new ones and visit your trainer
  2. Durotar

    On the road out of the valley - Ukor : accept !A Peon's Burden[5] (a delivery to Razor Hill).

  3. ≈ 300 yards southeast · ~45 s on foot

    Sen'jin Village:

    Take in advanceNew in Forever
  4. ≈ 90 yards east · ~10 s on foot

    Also there:

    Take in advanceNew in Forever
  5. ≈ 50 yards southwest · ~10 s on foot

    The village mage trainer is Un'Thuwa : new in Forever - Comprehend Scroll, free according to Wowhead. Didn't learn the level 6 spells in the valley? Get them here: Fireball (rank 2), Conjure Food and Fire Blast, 1 each.

    Comprehend Scroll deciphers the scrolls that drop from mobs (details in the “Mage” section). You come back to him at 8 and 10 (step): Razor Hill has no mage trainer.

    ClassNew in Forever
  6. Questing loop: “A Solvent Spirit”, “Thwarting Kolkar Aggression” and “Lost in the Shadows”
  7. ≈ 200 yards northeast · ~30 s on foot

    The shore east of the village : makrura - 4 eyes, crabs - 8 Crawler Mucus, A Solvent Spirit[7].

    Drops from: Intact Makrura Eye - Makrura Clacker, Makrura Shellhide, Makrura Snapclaw and others · Crawler Mucus - Pygmy Surf Crawler, Surf Crawler, Encrusted Surf Crawler and others

  8. ≈ 650 yards southwest · ~1.5 min on foot

    Kolkar Crag to the west: three attack plans - , and , Thwarting Kolkar Aggression[8]. In the camp - Pal'juh : accept the new !Lost in the Shadows[8] and lead her out of the camp - Lost in the Shadows[8].

    The centaurs walk in pairs: lure out the one standing at the edge and fight outside the camp. A second one comes running? Frostbolt on it, then finish the first. According to RestedXP, Pal'juh isn't always there: if she's missing, don't wait.

    New in ForeverCareful
  9. Head back: turn in 3 quests
  10. ≈ 450 yards east · ~1 min on foot

    The village: Lar Prowltusk - turn in ?Thwarting Kolkar Aggression[8] (pick Seasoned Fighter's Cloak or Heavy Cord Bracers from the rewards, either one is fine); Master Vornal - turn in ?Lost in the Shadows[8] and ?A Solvent Spirit[7].

    Lost in the Shadows[8]: a mage can't use the mace or the bow - take whichever sells for more.

    New in Forever
  11. Questing loop: “Legging It” and “The Great Outdoors”
  12. ≈ 650 yards north · ~1.5 min on foot

    North along the road to Razor Hill: spiders on both sides of the road - 6 and 6, Legging It[6].

    Leave the elite spider alone - you'll come back for it at 10.

    New in Forever
  13. ≈ 350 yards north · ~50 s on foot

    Brakk at the campfire south of Razor Hill: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by the campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
lvl 7–9

Razor Hill and Tiragarde Keep

Durotar's main town · Kul Tirans on the coast

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Razor Hill is your base until level 12: an inn and almost all the quests of the north. There's no mage trainer here: you'll learn your level 8 spells in Sen'jin on the way to the Echo Isles (step). Set your hearthstone here.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Linen Cloth from the Kul Tirans goes into bandages (Linen Bandage) or Tailoring. Sell the extra cloth at the Orgrimmar auction house.
➶ Level faster
  • You only get Polymorph at 9 in Sen'jin (step): Razor Hill has no mage trainer. Until then, pull the sailors at Tiragarde Keep strictly one at a time, and if a second one comes running, Frostbolt on it and back off while you finish the first.
  1. ≈ 200 yards north · ~30 s on foot

    Innkeeper Grosk : turn in ?A Peon's Burden[5] and set your hearthstone in Razor Hill.

  2. Turn in 3 quests and pick up 4 new ones
  3. after travel

    Gar'Thok : turn in ?Legging It[6], accept !Vanquish the Betrayers[7]. Orgnil Soulscar : turn in ?Report to Orgnil[7], accept !Dark Storms[12]. Cook Torka : talk to him - Camping 101: Cooking[6], turn in ?Camping 101: Cooking[6]: you learn Cooking.

    New in ForeverProfessions
  4. ≈ 100 yards northwest · ~15 s on foot

    Furl Scornbrow on the watchtower: accept !Carry Your Weight[7]. Turroc : accept the new !For Honor[6].

    New in Forever
  5. First Aid - Rawrk .

    A bandage heals without mana: bandage up after a tough fight and keep all your mana for the next mob. Level 8: Razor Hill has no mage trainer - Un'Thuwa in Sen'jin teaches Polymorph, Frostbolt (rank 2) and Arcane Missiles, on the way to the Echo Isles (step).

    ProfessionsClass
  6. Questing loop: “Vanquish the Betrayers”, “Carry Your Weight” and “For Honor”
  7. ≈ 550 yards south · ~1.5 min on foot

    Tiragarde Keep to the east : 10 sailors and 8 marines, plus Lieutenant Benedict on the top floor - Vanquish the Betrayers[7]; the Canvas Scraps drop from them too - Carry Your Weight[7]; three raider items by the keep's walls - , and , For Honor[6]. The lieutenant drops Benedict's Key - use it to open the chest nearby : inside is Aged Envelope, which starts !The Admiral's Orders[7].

    Drops from: Canvas Scraps - Kolkar Drudge, Kolkar Outrunner, Kul Tiras Sailor and others

    The Kul Tirans stand in groups. Pull them one at a time toward the exit: Frostbolt from max range, a second one while the mob runs at you; once it's in your face - Fire Blast. Fight the lieutenant with full mana.

    New in ForeverCareful
  8. Head back: turn in 4 quests and pick up 5 new ones
  9. ≈ 650 yards northwest · ~1.5 min on foot

    Razor Hill:

    New in Forever
lvl 9–10

The coast, Sen'jin and the Echo Isles

Shipwrecks, level 8 and 10 spells, Zalazane, the Ju-Ju Heaps and the Razormane Grounds

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South along the coast, with Sen'jin and your level 8 spells on the way, then the Echo Isles and the turn-ins in the village. At 10 the trainer has the class quest Ju-Ju Heaps[10] waiting for you: the Ju-Ju Heaps are on the same islands, so it's a second short swim. Back north through the Razormane Grounds.

Don't forget in this section
  • Ukorsbane by the road to Razor Hill is an elite level 8 spider; it drops the pack for Ukor's Lost Pack[8]. Go in at full health.
  • You have to swim to the Echo Isles: do everything for Zalazane[10] and Minshina's Skull[9] in one trip - swimming there a second time takes ages.
◈ Loot along the way
  • Cloth from the Echo Isles trolls goes into bandages or Tailoring. Minshina's Skull[9]: the reward is Faintly Glowing Skull - don't sell it: it drains 75–125 health from an enemy, a spare heal for a hard fight.
➶ Level faster
  • From the Echo Isles back to Sen'jin with a death run: up to and including level 10 it costs almost nothing, and swimming back takes ages. Come back the same way after your second swim, for the heaps.
  1. Questing loop: “From The Wreckage....”, “Break a Few Eggs”, “Practical Prey” and “Bloodtalon Matriarch”
  2. after travel

    The shipwreck shore east of Razor Hill : Gnomish Toolboxes in the wreckage - 3 of them, From The Wreckage....[8].

  3. ≈ 900 yards south · ~2 min on foot

    South along the shore:

    Drops from: Durotar Tiger Fur - Durotar Tiger, Shal'ma

    New in Forever
  4. Head back: visit your trainer
  5. ≈ 650 yards west · ~1.5 min on foot

    Before the islands, stop by Sen'jin - it's close. Mage trainer Un'Thuwa : level 8 - Polymorph, Frostbolt (rank 2) and Arcane Missiles, 2 each.

    Polymorph changes fights against two mobs: sheep the second one, finish the first, then deal with the second. It only works on beasts and humanoids, and the island trolls are humanoids. Arcane Missiles is for the Arcane tree; as Frost you can skip it.

    Class
  6. Questing loop: “Zalazane”, “Minshina's Skull”, “Forgotten Loa Idols” and “A Pain in the Neck”
  7. ≈ 650 yards southeast · ~1.5 min on foot

    The Echo Isles , swim over from the shore: 8 Hexed Trolls and 8 Voodoo Trolls - Zalazane[10]; Zalazane in the center - his head, also Zalazane[10]; the prisoner's remains nearby - the skull, Minshina's Skull[9]; Forgotten Loa Idols on the ground across the islands - 8 of them, Forgotten Loa Idols[9]; the trolls drop Hexed Pendants - use them, you need 3 Luminous Residue, A Pain in the Neck[8].

    Zalazane is surrounded by trolls - pull them one at a time, kill him last and sheep one of his guards. The Voodoo Trolls cast from range: lure them behind a rock or a tree - they'll come to you. The pendants only drop while A Pain in the Neck[8] is in your log.

    New in ForeverCareful
  8. Head back: turn in 6 quests, pick up 1 new one and visit your trainer
  9. ≈ 750 yards northwest · ~2 min on foot

    Sen'jin Village:

    Zalazane[10] gives leather and mail, Bloodtalon Matriarch[8] gives mail pants: take whichever sells for more.

    New in Forever
  10. ≈ 50 yards southwest · ~10 s on foot

    Level 10, Un'Thuwa: Frost Nova, Conjure Water (rank 2) and Frost Armor (rank 2), 4 each. Accept the class quest !Ju-Ju Heaps[10] from him.

    Frost Nova changes every fight: the mob runs up - freeze it, step 10 yards away and keep hitting. Not level 10 yet? You'll learn the level 10 spells in Orgrimmar at 12 (step), and skip Ju-Ju Heaps[10]: you'll get a better staff a level later from Stormy Potential[11].

    Class
  11. Questing loop: “Ju-Ju Heaps”
  12. ≈ 700 yards southeast · ~1.5 min on foot

    Swim back to the Echo Isles: Ju-Ju Heap - 4 of them among the trolls , walk up and click each one, Ju-Ju Heaps[10].

    The trolls have respawned by now, and the heaps are right under their feet: clear your way in. Two at once - sheep one; both ran up to you - Frost Nova and step back.

    Class
  13. Head back: turn in 1 quest
  14. ≈ 700 yards northwest · ~1.5 min on foot

    Sen'jin, Un'Thuwa: turn in ?Ju-Ju Heaps[10]. Pick your reward - Ley Staff or Ley Orb.

    Take the staff: the orb goes in your off hand, and you can't use it with a two-handed staff. Ley Staff is only for a short while: at 11 you'll get Makeshift Stormcaller (step).

    Class
  15. Questing loop: “This Fruit Could Bite Back” and “Encroachment”
  16. ≈ 700 yards northwest · ~1.5 min on foot

    North along the road: Ukorsbane - an elite level 8 spider; it drops the pack - !Ukor's Lost Pack[8]. Go back south for a minute: Ukor - turn in ?Ukor's Lost Pack[8].

    The spider only hits in melee. Start with full mana: Frostbolt from max range, a second one while it runs at you; once it's close - Frost Nova, step back and cast another Frostbolt. Didn't work out? Skip it: the quest starts from its loot and doesn't unlock anything.

    New in ForeverCareful
  17. ≈ 350 yards northwest · ~45 s on foot

    The Razormane Grounds west of Razor Hill : Prickly Pear Fruit - 8 of them, This Fruit Could Bite Back[6]; Razormane Quilboars and Scouts , Dustrunners and Battleguards farther north - 4 of each, Encroachment[10].

    The Razormane are humanoids and walk in pairs: sheep one, hit the other.

    New in Forever
  18. Head back: turn in 4 quests
  19. ≈ 450 yards east · ~1 min on foot

    Razor Hill: Cook Torka - turn in ?Break a Few Eggs[8] and ?This Fruit Could Bite Back[6]; Gar'Thok - turn in ?From The Wreckage....[8] (pick Dirt-trodden Boots from the rewards) and ?Encroachment[10].

    Talents open at 10 - see the “Leveling talents” section.

    New in Forever
lvl 10–12

Northern Durotar: Drygulch Ravine and Thunder Ridge

New Razor Hill quests, Drygulch Ravine, Thunder Ridge and the naga on the coast

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New Forever quests around Razor Hill, Drygulch Ravine and Thunder Ridge, plus the naga on the northern coast. The reward for Stormy Potential[11] is Makeshift Stormcaller, your first staff with spell power. By the end you're about level 12 at the gates of Orgrimmar.

Don't forget in this section
  • Halikor is an elite level 12 lizard on Thunder Ridge: it starts Halikor's Hoof[12]. Only if you can handle it (step).
  • Your level 12 spells - and the level 10 ones if you didn't learn them in Sen'jin - are in Orgrimmar, from the trainers in the Valley of Spirits (step).
➶ Level faster
  • Frost Nova is your main trick from 10 on: the mob runs up - freeze it, step 10 yards away and hit it. It works on everything that fights in melee: lizards, crocolisks, the Razormane.
  • The Dustwind Storm Witches and Fizzle Darkstorm cast from range, and Frost Nova won't stop them. Lure them behind a rock - they'll come to you, and then you hit them.
  1. ≈ 60 yards southeast · ~10 s on foot

    Razor Hill, Orgnil Soulscar: accept the new !A Missing Hand[11].

    New in Forever
  2. Questing loop: “Threat from Below”
  3. ≈ 350 yards east · ~50 s on foot

    Heglan Shadeeye north of Tiragarde Keep: turn in ?A Missing Hand[11], accept !Threat from Below[11]. Three clues near him - , and , Threat from Below[11].

    New in Forever
  4. Head back: turn in 1 quest and pick up 3 new ones
  5. ≈ 400 yards west · ~1 min on foot

    Razor Hill, Orgnil Soulscar: turn in ?Threat from Below[11], accept !Threat from Below[11].

    Threat from Below[11]: the naga are on the northern coast, on the way to Orgrimmar (step).

    New in Forever
  6. ≈ 650 yards northwest · ~1.5 min on foot

    North along the road: Misha Tor'kren at Tor'kren Farm - accept !Lost But Not Forgotten[11]; Rezlak by Drygulch Ravine - accept !Winds in the Desert[9].

  7. Questing loop: “Winds in the Desert” and “Securing the Lines”
  8. ≈ 300 yards southeast · ~40 s on foot

    Stolen Supply Sacks along the road south of Rezlak - 5 of them, Winds in the Desert[9]. Rezlak: turn in ?Winds in the Desert[9], accept !Securing the Lines[11].

  9. ≈ 300 yards northeast · ~40 s on foot

    Drygulch Ravine : 12 Dustwind Savages and 8 Dustwind Storm Witches - Securing the Lines[11]. The Storm Witches and Eggtenders drop a Dull Storm Orb, which starts !A Simmering Storm[11].

    The witches throw lightning from range: lure them behind a rock so they come to you. Harpies are humanoids: if a second one comes running, sheep it.

    New in Forever
  10. Head back: turn in 2 quests and pick up 1 new one
  11. ≈ 300 yards west · ~45 s on foot

    Rezlak: turn in ?Securing the Lines[11] and ?A Simmering Storm[11], accept !Stormy Potential[11].

    Securing the Lines[11]: take whichever sells for more - you'll get a staff with spell power a couple of steps later, from Stormy Potential[11].

    New in Forever
  12. Questing loop: “Stormy Potential”, “Dark Storms” and “Lost But Not Forgotten”
  13. ≈ 350 yards southwest · ~55 s on foot

    Thunder Ridge : Thunder Lizards in the south and Lightning Hides in the north - 5 Charged Thunder Lizard Organs, Stormy Potential[11]. Fizzle Darkstorm on the ridge - the claw, Dark Storms[12]. Dreadmaw Crocolisks in the river nearby - the amulet, Lost But Not Forgotten[11].

    Drops from: Kron's Amulet - Dreadmaw Crocolisk, Corrupted Dreadmaw Crocolisk

    Fizzle Darkstorm is level 12, a caster, and has his imp next to him. He's a humanoid himself: sheep him, kill the imp, then fight him with full mana. The amulet doesn't drop from every crocolisk - plan on roughly 10–15 minutes.

    New in ForeverCareful
  14. ≈ 350 yards northeast · ~50 s on foot

    Optional: Halikor is an elite level 12 lizard that roams Thunder Ridge . It drops a hoof - !Halikor's Hoof[12], turned in in Orgrimmar.

    You need full mana, a potion and all your cooldowns: Blood Fury with the first Frostbolt. It only hits in melee: Frostbolt and keep your distance; once it's close - Frost Nova, step back and cast another Frostbolt. Solo at 11 it's borderline: if you meet another player, invite them.

    New in ForeverCareful
  15. Head back: turn in 3 quests and pick up 1 new one
  16. ≈ 250 yards east · ~35 s on foot

    Rezlak - turn in ?Stormy Potential[11] (reward - Makeshift Stormcaller). Misha Tor'kren - turn in ?Lost But Not Forgotten[11] (reward - Handsewn Cloak). Take the western road to Razor Hill: Orgnil Soulscar - turn in ?Dark Storms[12], accept !Margoz[12].

    Makeshift Stormcaller gives +2 Intellect and +4 spell power: equip it right away, mages can use staves from the start. Dark Storms[12] gives leather boots - sell them.

    New in Forever
  17. Questing loop: “Threat from Below”
  18. ≈ 700 yards east · ~1.5 min on foot

    North along the eastern shore: naga on the coast - 9 Naga Spinefins, Threat from Below[11].

    Drops from: Naga Spinefin - Spitelash Scout, Spitelash Attendant

    Farther north an elite sea giant, Aggor the Young, walks around - leave him alone: the quest for him comes later and is for a group only.

    New in Forever
  19. Head back: turn in 1 quest and pick up 1 new one
  20. ≈ 250 yards northwest · ~35 s on foot

    Margoz in the camp above the shore: turn in ?Margoz[12], accept !Skull Rock[12]. Then on to the gates of Orgrimmar.

lvl 12

Orgrimmar: first visit

Flight path, mage trainers in the Valley of Spirits, professions and a wand, new quests in the city and “Hidden Enemies”

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Orgrimmar is on your way: the flight path, mage trainers, new Forever city quests and the “Hidden Enemies” chain. The insignia for it drops at Skull Rock, right outside the gates - the collars for Skull Rock[12] are there too. So you go into the city twice: before Skull Rock and after.

Don't forget in this section
  • The mage trainers are in the Valley of Spirits, in the west of the city: Uthel'nay , Pephredo , Enyo and Deino all teach the same spells. Next to them is the portal trainer Thuul : from 20 he has Teleport: Orgrimmar.
¤ Shopping and useful stuff
  • A wand finishes mobs without mana: it doesn't use any and doesn't stop it from regenerating. Lesser Magic Wand (level 5) is made by enchanters - look for it at the auction house, ask a friend or make it yourself (step). Katis in the Cleft of Shadow: according to the game files, his wands start at level 15.
  • Enchanting - Jhag , wand materials - Kithas ; Tailoring - Snang . Why these two - see the “Professions” section.
  • Bank - Karus : put 10 Linen Cloth in there. The class quest Gathering Materials[15] at 23–24 asks for them, and by then you'll have used up or sold your linen.
  • Auction house: sell cloth and herbs. Lesser Magic Wand is there too, if you don't have an enchanter of your own.
➶ Level faster
  • The new Orgrimmar quests are level 15 and involve no fighting: at 12 they give full experience, about 4 thousand in a quarter of an hour. Don't skip them.
  1. ≈ 650 yards northwest · ~1.5 min on foot

    The gates of Orgrimmar . Doras : get the flight path.

  2. after travel

    Valley of Strength: Thatog - accept the new !Meal Appeal[15]. Borstan : turn in ?Meal Appeal[15], accept !Favorite Food[15]. If you killed Halikor - Kamari : turn in ?Halikor's Hoof[12].

    New in Forever
  3. Questing loop: “Yelmak's Medley”
  4. ≈ 150 yards northwest · ~20 s on foot

    Kor'geld : accept the new !Yelmak's Medley[15]. Cattails and speargrass grow by the water in the Valley of Honor - Yelmak's Medley[15].

    Making the wand yourself? Learn Enchanting on the way (Jhag ); the materials for Lesser Magic Wand - Kithas ; Tailoring - Snang . Details in the “Professions” section.

    New in ForeverProfessions
  5. Head back: turn in 3 quests, pick up 2 new ones and visit your trainer
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Valley of Spirits, mage trainer Uthel'nay or any of the others next to him. Level 12: Conjure Food (rank 2), Fireball (rank 3), Dampen Magic and Slow Fall, 6 each. Didn't learn the level 10 spells in Sen'jin? Get them here: Frost Nova, Conjure Water (rank 2) and Frost Armor (rank 2), 4 each.

    Conjure Food is a must - it's a new rank of food. Fireball - if you level as Fire. Dampen Magic and Slow Fall can wait: Slow Fall needs Light Feather, and the Forever database has no feather vendor yet.

    Class
  7. ≈ 550 yards northeast · ~1.5 min on foot

    Kor'geld: turn in ?Yelmak's Medley[15]. Yelmak : accept !Whuut's the Rush[15] and deliver the potion - Whuut : turn in ?Whuut's the Rush[15].

    The reward is Healing Potion: save it for elites.

    New in Forever
  8. ≈ 250 yards west · ~40 s on foot

    Behind Grommash Hold: Migi - turn in ?Favorite Food[15]; Thra - accept !Rocks to Rests[15].

    New in Forever
  9. Questing loop: “Rocks to Rests”
  10. ≈ 100 yards southeast · ~15 s on foot

    Smooth Boulders lie all over the city - 8 of them, Rocks to Rests[15]. Thra: turn in ?Rocks to Rests[15] (pick Mogra's Friendship Bracelet from the rewards).

    Mogra's Friendship Bracelet is the only cloth bracer of the five, +1 Spirit.

    New in Forever
  11. Head back: turn in 1 quest and pick up 1 new one
  12. ≈ 150 yards west · ~20 s on foot

    Valley of Wisdom: Nazgrel - turn in ?The Admiral's Orders[7]; Thrall - accept !Hidden Enemies[12].

  13. Questing loop: “Skull Rock” and “Hidden Enemies”
  14. next - Durotar

    Out of the city to Skull Rock outside the gates : Burning Blade fanatics and apprentices - 6 Searing Collars (Skull Rock[12]) and a Lieutenant's Insignia (Hidden Enemies[12]). Deep in the cave - Gazz'uz : he drops Eye of Burning Shadow, which starts !Burning Shadows[12].

    Drops from: Searing Collar - Burning Blade Thug, Burning Blade Neophyte, Burning Blade Fanatic and others · Lieutenant's Insignia - Burning Blade Fanatic, Burning Blade Apprentice

    The Burning Blade are humanoids: sheep the second one. Gazz'uz is level 14 and a caster, so Frost Nova won't stop him. Clear the cave on the way in so nothing is behind you, and go at him with full mana: Blood Fury, Frostbolt, another one, and up close - Fire Blast. Too tough? Skip him: Burning Shadows[12] doesn't unlock anything.

    How to do this quest - Hidden Enemies
    • The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests and pick up 3 new ones
  16. ≈ 450 yards southeast · ~1 min on foot

    Margoz : turn in ?Skull Rock[12], accept !Neeru Fireblade[12].

    The rewards are melee weapons: take whichever sells for more.

  17. next - Orgrimmar

    Back to Orgrimmar, the Cleft of Shadow: Neeru Fireblade - turn in ?Neeru Fireblade[12] and ?Burning Shadows[12], accept !Ak'Zeloth[13]. Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[12]. Neeru Fireblade: talk to him - Hidden Enemies[12]. Thrall: turn in ?Hidden Enemies[12].

    Ak'Zeloth[13] leads to Far Watch Post - that's where you go next.

lvl 12

Far Watch Post and the Demon Seed

From Orgrimmar through Razor Hill into the Barrens

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The last errands in Durotar and the way out into the Barrens. From Orgrimmar - hearthstone to Razor Hill (that's where it's set) or walk south, 3–4 minutes.

Don't forget in this section
➶ Level faster
  • Flawed Power Stone lasts 30 minutes (according to RestedXP): go straight from the stone to the altar, don't get distracted by mobs on the way.
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Durotar

    Razor Hill: Orgnil Soulscar - turn in ?Threat from Below[11]; Takrin Pathseeker - accept !Conscript of the Horde[12].

    Have a group? Threat from Below[12] is waiting right here: an elite sea giant on the northern coast. A mage barely needs the rewards - don't take it without a group.

    New in Forever
  3. next - The Barrens

    Take the western road over the bridge across the Southfury River to Far Watch Post: Kargal Battlescar - turn in ?Conscript of the Horde[12], accept !Crossroads Conscription[12]; Ak'Zeloth - turn in ?Ak'Zeloth[13], accept !The Demon Seed[14]. The power stone at his feet - !Flawed Power Stone[14]: turn it in right there (?Flawed Power Stone[14]), and Flawed Power Stone appears in your bag.

    Crossroads Conscription[12] is turned in at the Crossroads - that's your next stop.

  4. Questing loop: “The Demon Seed”
  5. ≈ 1400 yards west · ~3.5 min on foot

    West to Dreadmist Peak : take the path up to the cave. The Altar of Fire is inside - use the stone at the altar, The Demon Seed[14].

    On the way up there's level 10–14 Burning Blade, and the casters stand in pairs: sheep one, hit the other. Frost Nova doesn't stop them from casting.

    Careful
lvl 12–14

The Barrens: the Crossroads, Thorn Hill and Ratchet

The best zone for 12–20 on the Horde side · the Razormane and the pirates near Ratchet

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The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20.

Don't forget in this section
  • Raptor Thieves[13]: the heads drop from raptors all over the Barrens - kill them on the way.
¤ Shopping and useful stuff
  • The Crossroads, Kalyimah Stormcloud : Heavy Brown Bag ≈ 2 - 10 slots.
  • The Crossroads: Tailoring - Kil'hala , tailoring supplies - Wrahk .
  • There's no mage trainer in the Barrens: you'll learn your level 14 spells together with the level 16 ones in Orgrimmar (step).
◈ Loot along the way
  • Plainstrider and zhevra meat goes into Cooking; Tari'qa sells the recipes. Wool from the centaurs and the Razormane - for Wool Bandages or Tailoring.
➶ Level faster
  • The Razormane walk in pairs: sheep one (Polymorph) and hit the other. A sheep regenerates health quickly - leave it alone until you've finished off the first.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first.
  1. ≈ 850 yards southeast · ~2 min on foot

    Head south down from the peak to the Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.

  2. after travel

    The Crossroads:

    Take in advance
  3. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and “Raptor Thieves”
  4. ≈ 450 yards northeast · ~1 min on foot

    Thorn Hill to the northeast:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

  5. Head back: turn in 1 quest
  6. ≈ 850 yards northeast · ~2 min on foot

    Far Watch Post to the northeast: Ak'Zeloth - turn in ?The Demon Seed[14].

    The reward is Banshee Armor: cloth, +3 Stamina. Equip it.

  7. ≈ 1200 yards south · ~3 min on foot

    Ratchet:

    New in Forever
  8. Questing loop: “Southsea Freebooters” and “Parts and Pieces”
  9. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14].

    The pirates are humanoids and stand close together: pull from the edge, sheep the second one.

    New in Forever
  10. Head back: turn in 4 quests and pick up 3 new ones
  11. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  12. Questing loop: “Stolen Booty”
  13. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the “Drizzlik's Emporium” crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] (pick Wayfaring Gloves from the rewards).

    Wayfaring Gloves is cloth, +3 Spirit.

  14. Head back: turn in 3 quests and pick up 2 new ones
  15. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  16. Questing loop: “The Disruption Ends” and “The Zhevra”
  17. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves, The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them and lure them behind a rock, and sheep the Defender. Kill the leader last.

  18. Head back: turn in 2 quests and pick up 1 new one
  19. ≈ 750 yards west · ~2 min on foot

    The Crossroads: Thork - turn in ?The Disruption Ends[15] (the leather and mail belts - to sell); Sergra Darkthorn - turn in ?The Zhevra[13], accept !Prowlers of the Barrens[15].

lvl 14–16

The Barrens: centaurs and the Dry Hills

Regthar, the Forgotten Pools, the Witchwing harpies

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West and northwest of the Crossroads. By the end of this section you're about level 16: then a short flight to Orgrimmar for your level 14–16 spells and a wand.

Don't forget in this section
➶ Level faster
  • Don't sell plainstrider and zhevra meat - cook it: in Forever cooked food with “Well Fed” gives +5% experience from kills for 15 minutes, while conjured food doesn't, according to Icy Veins.
  1. ≈ 650 yards west · ~1.5 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  2. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  3. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and has guards: pull the guards one at a time and don't let him close - Frostbolt from max range; when he gets to you - Frost Nova, step back and Frostbolt again. There are centaurs nearby - don't back up into them.

    Careful
  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

    Centaur Bracers[14]: a mage doesn't need the axe, the hammer or the bow - take whichever sells for more.

  6. Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
  7. ≈ 900 yards northwest · ~2 min on foot

    Northwest, the Dry Hills : Witchwing harpies - 8 talons, Harpy Raiders[15]. Savannah Prowlers on the way - claws, Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  8. Head back: turn in 5 quests and pick up 4 new ones
  9. ≈ 950 yards southeast · ~2.5 min on foot

    The Crossroads:

    The follow-up to Fungal Spores[15] is Apothecary Zamah[15], timed, to Thunder Bluff. Don't take it: the orc route only gets there at 22. The exception is a group for the Wailing Caverns (section).

lvl 16

Meats to Orgrimmar: level 14–16 spells and a wand

A delivery chain for orcs and trolls · mage trainers in the Valley of Spirits

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There are no mage trainers in the Barrens. The delivery chain for orcs and trolls sends you to Orgrimmar and back with experience - the perfect time for your level 14 and 16 spells and a wand.

Don't forget in this section
¤ Shopping and useful stuff
  • Katis in the Cleft of Shadow, according to the game files: Smoldering Wand ≈ 33 (level 15) and Gloom Wand ≈ 39 (level 16). No wand yet? Gloom Wand will last you until 21–22. Don't want to spend the money? A level later The Escape[18] gives you almost the same one (step).
  • Auction house: Greater Magic Wand (from 13) - the best wand until 26 if you don't have an enchanter of your own.
➶ Level faster
  • The Meats to Orgrimmar[10] chain is only for orcs and trolls: 1890 experience for a flight you need anyway for the trainer and a wand.
  1. Turn in 4 quests, pick up 5 new ones and visit your trainer
  2. ≈ 150 yards north · ~20 s on foot

    The Crossroads: Zargh - accept !Meats to Orgrimmar[10]. Devrak: turn in ?Meats to Orgrimmar[10], accept !Ride to Orgrimmar[10] and fly to Orgrimmar - Ride to Orgrimmar[10].

    In Classic this flight cost money - keep a little silver on you.

  3. next - Orgrimmar

    Orgrimmar: Innkeeper Gryshka - turn in ?Ride to Orgrimmar[10], accept !Doras the Wind Rider Master[10]; Doras - turn in ?Doras the Wind Rider Master[10], accept !Return to the Crossroads[10].

  4. ≈ 250 yards south · ~30 s on foot

    Valley of Spirits, mage trainer Uthel'nay or any of the others next to him: level 14 - Frostbolt (rank 3), Arcane Intellect (rank 2), Arcane Explosion and Fire Blast (rank 2), 9 each; level 16 - Arcane Missiles (rank 2) and Flamestrike, 15 each.

    As Frost you can put off both level 16 spells: Flamestrike is for groups, Arcane Missiles is for Arcane. Uthel'nay offers the class quest Report to Anastasia[15] from level 15, but it leads to Undercity, and the route only gets there at 22–23 - you'll take it at 20, on your next visit (step). Not 16 yet? You'll learn the level 16 spells at 20.

    Class
  5. ≈ 450 yards north · ~1 min on foot

    Zor Lonetree in the Valley of Wisdom: accept !The Spirits of Stonetalon[17] - it's turned in on the Stonetalon border (at 18).

  6. Have a group? Now's the time for Ragefire Chasm: the entrance is right here, in the Cleft of Shadow (section). Run it with your group before you fly back.

    Dungeon
  7. after travel

    Fly to the Crossroads: Zargh - turn in ?Return to the Crossroads[10].

lvl 16

Ragefire Chasm (group)

A 13–18 dungeon right inside Orgrimmar · the best staff until 20

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The entrance is in the Cleft of Shadow. The main reward here is Hidden Enemies[16]: Staff of Orgrimmar (+18 spell power and +6 Intellect), the best staff until 20. No group? Don't take the quests from here. How to play a mage in a group - see the “Dungeons” section.

Don't forget in this section
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Orgrimmar

    Thrall: accept !Hidden Enemies[16]. Neeru Fireblade: accept !Slaying the Beast[16].

    Before going in, conjure water for the whole group and buff everyone with Arcane Intellect.

    Dungeon
  3. ≈ 300 yards east · ~45 s on foot

    Ragefire Chasm, entrance : Taragaman the Hungerer - his heart, Slaying the Beast[16]; Bazzalan and Jergosh the Invoker - Hidden Enemies[16].

    Troggs and cultists (humanoids) can be polymorphed - agree with your group on which ones. Arcane Explosion only after the tank has gathered the pack and hit it a couple of times. Hit fire elementals with Frost.

    How to do this quest - Slaying the Beast
    • Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
    Based on player comments on Wowhead ↗
    Dungeon
  4. ≈ 50 yards west · ~5 s on foot

    After the Chasm:

    Kris of Orgrimmar is weaker: +11 spell power versus the staff's +18, and you'd have to learn Daggers too. According to the Forever database Hidden Enemies[16] gives a choice of weapons; in Classic Era players reported that it has no reward - if the quest window is empty, let us know.

    Dungeon
lvl 16–18

The Barrens: the Samophlange and the oases

The Sludge Fen, Ratchet, the southern oases and Camp Taurajo

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A big loop: the north (Venture Co. goblins, the Sludge Fen), Ratchet, then the south - the oases, the centaurs, Camp Taurajo. In Ratchet you get the wand Flaring Baton from The Escape[18]. There's no mage trainer in the Barrens: you'll learn your level 18 spells together with the level 20 ones in Orgrimmar.

Don't forget in this section
  • Echeyakee only appears if you blow the horn at his lair: Echeyakee[16] gives you the horn.
  • Get the Camp Taurajo flight path now (step): at 20 the route continues from there.
➶ Level faster
  • Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
  1. Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
  2. next - The Barrens

    The north:

    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  3. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  4. ≈ 2100 yards south · ~5 min on foot

    Ratchet:

    The Escape[18]: pick the wand Flaring Baton (+2 Intellect) from the rewards if yours is weaker; if you have Greater Magic Wand, that one's stronger, so take the pants to sell. Samophlange[16]: a mage doesn't need the hammer or the shield - take whichever sells for more.

    Class
  5. ≈ 800 yards south · ~2 min on foot

    The pirate camp south of Ratchet : Baron Longshore (level 16) with guards - WANTED: Baron Longshore[16]. Then Gazlowe: turn in ?WANTED: Baron Longshore[16].

    Pull the guards one at a time; two ran up - sheep one, freeze the other (Frost Nova) and step back. Kill the Baron last, at full mana.

    Careful
  6. Head back: turn in 1 quest and pick up 1 new one
  7. after travel

    Fly to the Crossroads: Sergra Darkthorn - turn in ?Echeyakee[16], accept !The Angry Scytheclaws[17].

  8. Questing loop: “Harpy Lieutenants”
  9. ≈ 1700 yards northwest · ~4 min on foot

    Northwest, the Dry Hills: Witchwing Slayers - 6 rings, Harpy Lieutenants[16].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

    Serena Bloodfeather is level 20: you'll kill her at 18–19.

  12. Questing loop: “Stolen Silver”, “The Stagnant Oasis”, “Verog the Dervish” and 2 more
  13. ≈ 1700 yards southeast · ~4 min on foot

    South of the Crossroads, a loop:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 5 quests and pick up 4 new ones
  15. after travel

    Ratchet is close, Mebok Mizzyrix: turn in ?Raptor Horns[18] (pick Barkeeper's Cloak from the rewards). Fly to the Crossroads: Gazrog - turn in ?Stolen Silver[18]; Tonga Runetotem - turn in ?The Stagnant Oasis[16], accept !Altered Beings[16]; Sergra Darkthorn - turn in ?The Angry Scytheclaws[17], accept !Jorn Skyseer[18]; Mankrik - accept !Lost in Battle[20]. To the west, Regthar Deathgate: turn in ?Verog the Dervish[18], accept !Hezrul Bloodmark[19].

    Stolen Silver[18]: the leggings and boots aren't cloth - sell them. You'll turn in Jorn Skyseer[18] at Camp Taurajo (step).

  16. Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  17. ≈ 800 yards southwest · ~2 min on foot

    Lushwater Oasis to the south : Oasis Snapjaws - shells, Altered Beings[16]; Hezrul Bloodmark with guards by the water - Hezrul Bloodmark[19]. Further south - the Beaten Corpse : Lost in Battle[20].

    Hezrul Bloodmark walks with two centaur guards, and centaurs are humanoids: sheep one, freeze the other (Frost Nova) and hit him. The leader goes last.

    Careful
  18. ≈ 750 yards southwest · ~2 min on foot

    Camp Taurajo in the south: Omusa Thunderhorn - flight path; Jorn Skyseer - turn in ?Jorn Skyseer[18].

    Don't take the follow-up (Ishamuhale[19]) yet: you'll be back here at 20 (step).

  19. Head back: turn in 3 quests and pick up 1 new one
  20. after travel

    Fly to the Crossroads: Tonga Runetotem - turn in ?Altered Beings[16], accept !Hamuul Runetotem[16]; Mankrik - turn in ?Lost in Battle[20]. Walk west to Regthar Deathgate: turn in ?Hezrul Bloodmark[19] (reward - Bounty Hunter's Ring).

    Hamuul Runetotem[16] leads to Thunder Bluff - you'll take it there at 22, or earlier with a group going to the Wailing Caverns (step).

  21. Level 18: there's no mage trainer in the Barrens. You'll learn Remove Lesser Curse, Amplify Magic and Fireball (rank 4) together with the level 20 spells in Orgrimmar (step).

    Remove Lesser Curse is for dungeons - removing curses from your group; Fireball - if you level as Fire; Amplify Magic can wait.

    Class
lvl 18–20

Toward level 20: the Dry Hills and the Grimtotem

Serena, the Stonetalon border, the Grimtotem tauren

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The last stretch of part one: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border.

Don't forget in this section
➶ Level faster
  • Grimtotem tauren and Venture Co. loggers are humanoids: sheep the second one in a pair. Their casters keep casting even while Frost Nova holds them - kill those first.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you. A warrior or a rogue jumps you? Frost Nova and run, then Frostbolt: slowed, they usually can't catch you. You only get Blink at 20, but the orc Hardiness already makes enemy stuns 20% shorter.
  1. Questing loop: “Serena Bloodfeather”
  2. ≈ 1900 yards northwest · ~4.5 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    She's level 20 and calls harpies for help: clear the ones standing nearby first. Go at her with full mana, Blood Fury with your first spell. A harpy comes to help her? Sheep it.

    Careful
  3. Head back: turn in 2 quests and pick up 3 new ones
  4. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20].

    The rewards are melee weapons: take whichever sells for more. Don't take the follow-up (Letter to Jin'Zil[20]) yet: you'll take it at 20 (step).

  5. ≈ 1700 yards west · ~4 min on foot

    The Stonetalon border to the west : Seereth Stonebreak - turn in ?The Spirits of Stonetalon[17], accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  6. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  7. Questing loop: “Avenge My Village”, “Protect Kaya” and “Goblin Invaders”
  8. ≈ 450 yards east · ~1 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first: they keep casting even while Frost Nova holds them. During the escort, meet the attackers yourself: if two come running, sheep one.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  9. Head back: turn in 2 quests and pick up 2 new ones
  10. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18] and !Kaya's Alive[18].

    Kaya's Alive[18] is turned in at Sun Rock Retreat - at ~22.

  11. Questing loop: “Kill Grundig Darkcloud”
  12. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

    Brutes hit in melee: Frost Nova, step back and take them one at a time. Pull the leader with full mana.

  13. Head back: turn in 2 quests and pick up 1 new one
  14. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19], accept !The Elder Crone[18].

    The Elder Crone[18] is turned in at Thunder Bluff - at 22.

  15. Set your hearthstone at the Crossroads. Level 20: next, fly to Orgrimmar - the mage trainer, Teleport: Orgrimmar and the second part of the route (step).

lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance

0 of 7

Have a group? The Wailing Caverns complete eight quests, and three of the rewards are great for a mage: Leaders of the Fang[22] - Crescent Staff (+26 spell power), Deviate Eradication[21] - the wand Sizzle Stick, Deviate Hides[17] - Deviate Hide Pack with 10 slots. No group? Don't take a single quest from here. How to play a mage in a group - see the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 11 quests and pick up 9 new ones
  2. after travel

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Fly straight to Camp Taurajo and run west through Mulgore to Thunder Bluff.

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    DungeonCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    Apothecary Zamah[15]: pick Cauldron Stirrer (+8 spell power) from the rewards if you didn't get Staff of Orgrimmar. Only the portal trainer in Orgrimmar itself teaches Teleport: Orgrimmar.

    Dungeon
  4. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18] (offered after Raptor Horns[18]); Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  5. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  6. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18]. The last boss, Mutanus the Devourer, drops Glowing Shard, which starts !The Glowing Shard[26].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    Druids of the Fang are humanoids, they heal themselves and cast Sleep: polymorph them. The packs of Deviate raptors are for AoE, but only after the tank. The caverns are long: conjure water for everyone in advance.

    Dungeon
  7. right here, a few steps away

    After the caverns:

    Dungeon
  8. ≈ 300 yards northeast · ~40 s on foot

    Falla Sagewind southwest of the Crossroads, on the way to the Wailing Caverns: turn in ?The Glowing Shard[26], accept !In Nightmares[25]. Fly to Thunder Bluff: Apothecary Zamah - turn in ?Serpentbloom[18] (pick Apothecary Gloves from the rewards, +4 spell power); Nara Wildmane - turn in ?Leaders of the Fang[22] (reward - Crescent Staff); Arch Druid Hamuul Runetotem - turn in ?In Nightmares[25].

    Dungeon
lvl 20–21

Orgrimmar and the southern Barrens

Level 18 and 20 spells, the teleport to Orgrimmar, Camp Taurajo, the Field of Giants and the elite Chol'aruk

0 of 10

Level 20 is a mage's big training moment: Blink, Blizzard, Evocation, Mana Shield and new ranks, plus Teleport: Orgrimmar from the portal trainer. So first a short flight to Orgrimmar, then finish clearing the Barrens to 21: Camp Taurajo, the Field of Giants, the elite Chol'aruk (only with a partner). Keep your hearthstone at the Crossroads.

Don't forget in this section
  • Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards, Wrongly Blamed, Justly Corrected[23] - a level 23 elite pillager. With two people both quests go quickly; solo at 20–21 you have almost no chance: no partner - take neither.
  • Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth from the Bristlebacks and Razormane goes into Wool Bandages or Tailoring. Don't sell the Blood Shard from Bristlebacks: Mangletooth gives you a Spirit buff for them (step).
➶ Level faster
  • Use Blink on long runs (Taurajo → Thunder Bluff, Undercity → the Sepulcher) - an extra 20 yards every 15 seconds. But in Forever it costs 35% of your base mana: Blink while you're above half mana, and don't reach the mob empty.
  • The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
  • The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
  • From 20 you have Blink: an Alliance rogue stuns you - Blink, the stun breaks, then Frost Nova and back off. Blink doesn't remove slows: against a warrior, Frost Nova first, then step back. Arathi Basin only opens at 20 on launch: on the beta, according to testers, only the new battleground from 30 works.
  1. Pick up 9 quests and visit your trainer
  2. after travel

    The Crossroads, Devrak: fly to Orgrimmar. Valley of Spirits, mage trainer Uthel'nay or any of the others next to him: level 18 - Remove Lesser Curse, Amplify Magic and Fireball (rank 4), 18 each; level 20 - Blink, Blizzard, Evocation, Frostbolt (rank 4), Conjure Water (rank 3), Polymorph (rank 2), Frost Armor (rank 3), Mana Shield and Fire Ward, 20 each. Uthel'nay: accept the class quest !Report to Anastasia[15]. Portal trainer Thuul : Teleport: Orgrimmar (20). Runes - see the “Shopping and useful stuff” block.

    All of it together with the teleport is about 254. Short on money? Amplify Magic, Fire Ward and, unless you're Fire, Fireball can wait. Your talent at 20 is the 11th point in a tree (“Leveling talents”); in the main build it's Ice Lance. Conjure a stack of the new water right away and throw out the old: rank 3 restores almost twice as much mana. You'll turn in Report to Anastasia[15] in Undercity (at 22–23); if he doesn't offer it, no big deal - you get the follow-up without it.

    Class
  3. after travel

    Doras: fly to Camp Taurajo. Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21]; Grunt Logmar - accept the new !Wrongly Blamed, Justly Corrected[23] if you have a partner.

    Wrongly Blamed, Justly Corrected[23] has a level 23 elite pillager and level 22–23 Alliance soldiers: solo at 20–21 you have almost no chance. The reward for a mage is Traveler's Shawl: +4 Stamina and +5 Spirit.

    New in Forever
  4. after travel

    Fly to the Crossroads:

    Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).

    Take in advanceNew in Forever
  5. Questing loop: “Chol'aruk the Ravener”, “Ishamuhale”, “Tribes at War” and 4 more
  6. ≈ 500 yards east · ~1 min on foot

    Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head, Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite and his guards are elite too: only with a partner. Your job is the guards: sheep one, Frost Nova the rest. Didn't work out? Drop Chol'aruk the Ravener[21]: the quest doesn't unlock anything. Ishamuhale hits hard, but only in melee: Frostbolt from range; when he runs up - Frost Nova, step back and hit him again.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  7. ≈ 2100 yards southwest · ~5 min on foot

    Back south toward Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    The rare elite Swinegart Spearhide fears everyone around him - go around him. The Bristlebacks walk in twos and threes: sheep the second, Frost Nova the third. Geomancers keep casting even while Frost Nova holds them - kill them first.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  8. ≈ 1300 yards south · ~3 min on foot

    The Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22]. Farther south - Burned-Out Remains : inspect them, that's the new !Stepping Stones[24]. Took Wrongly Blamed, Justly Corrected[23]? The Dustwallow Marsh border to the southeast : soldiers and the elite pillager, Wrongly Blamed, Justly Corrected[23].

    Silithid Swarmers call a bunch of small critters - kill the Swarmers first, and Arcane Explosion takes care of the small fry at your feet. The pillager is too tough? Drop Wrongly Blamed, Justly Corrected[23]: at 29 you can solo it (step). The quest Stepping Stones[24] leads to Stonetalon - you'll turn it in there.

    New in ForeverCareful
  9. Head back: turn in 6 quests and pick up 3 new ones
  10. ≈ 1300 yards north · ~3 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and turn it in right away ?Blood Shards of Agamaggan[21], then the same with !Rising Spirit[20] (?Rising Spirit[20]): a Spirit buff. Jorn Skyseer - turn in ?Ishamuhale[19] and ?Lakota'mani[22], accept !Enraged Thunder Lizards[18]. Grunt Logmar - turn in ?Wrongly Blamed, Justly Corrected[23].

    Spirit is mana between fights: with it you drink less often. You already have the Blood Shard - they drop from the same Bristlebacks. Don't skip Blood Shards of Agamaggan[21]: without it you won't get Betrayal from Within[25] at 29.

    New in Forever
  11. Questing loop: “Enraged Thunder Lizards” and “Cry of the Thunderhawk”
  12. ≈ 300 yards southeast · ~45 s on foot

    South of the camp - Thunder Lizards : 3 Thunder Lizard Blood, Enraged Thunder Lizards[18]. Jorn Skyseer: turn in ?Enraged Thunder Lizards[18], accept !Cry of the Thunderhawk[20].

    Drops from: Thunder Lizard Blood - Stormhide, Thunderhead, Stormsnout

  13. ≈ 100 yards east · ~15 s on foot

    Thunderhawks around the camp - wings, Cry of the Thunderhawk[20]. Jorn Skyseer: turn in ?Cry of the Thunderhawk[20] (reward - Wind Rider Staff).

    Drops from: Thunderhawk Wings - Thunderhawk Hatchling, Greater Thunderhawk, Thunderhawk Cloudscraper

    Wind Rider Staff: +12 spell power and +6 Spirit - three times the spell power of Makeshift Stormcaller. If you have Staff of Orgrimmar or Crescent Staff, they're stronger: take whichever sells for more. Thunderhawks are beasts: sheep the second one.

  14. Head back: turn in 4 quests
  15. after travel

    Fly to the Crossroads:

    Rewards: Consumed by Hatred[20] - Grassland Sash (+3 Stamina and +3 Intellect); Egg Hunt[22] - Harlequin Robes (+2 Intellect and +6 Spirit), better than Banshee Armor; Chol'aruk the Ravener[21] - the dagger Quilboar Toothpick, +16 spell power: a little stronger than Wind Rider Staff, but you still have to learn Daggers - Sayoc in Orgrimmar, on the way to the zeppelin at 22 (step).

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

0 of 10

Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Camp Taurajo and walk to Thunder Bluff.

Don't forget in this section
  • You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
  • Sun Rock Retreat, Jeeda : Rune of Teleportation ≈ 10 (according to the game files) - if you're running out of runes.
  • The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
➶ Level faster
  • “Frost: Ice Lance”: at 21–23 the build takes Frost Channeling: Frost spells cost 15% less, so you drink noticeably less. “Frost: Blizzard AoE”: by 22 you have Improved Blizzard 3/3 - Blizzard slows by 40%, so you can pull two or three mobs at a time (the “Mage” section, the AoE card). Fire and Arcane: until 25 nothing changes in combat.
⚔︎ PvP
  • Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. ≈ 1700 yards west · ~4 min on foot

    From the Crossroads go west to the mountain border , then take the same path as to the Grimtotem into Stonetalon. Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  2. Questing loop: “Blood Feeders” and “Arachnophobia”
  3. ≈ 850 yards northwest · ~2 min on foot

    Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).

    Spiders are beasts: sheep the extra one. The spiderlings can call a level 22 matriarch: sheep the matriarch, and Frost Nova holds the spiderlings that come running. Besseleth only hits in melee: with a partner, keep her on your partner while you hit from range.

    Careful
  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  6. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: accept !Super Reaper 6000[21].

  7. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  8. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While the goblin works, attackers come in waves of two or three: sheep one, Frost Nova the rest right next to him and Frostbolt them after a step back. As “Frost: Blizzard AoE” - Blizzard on the whole wave.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22].

    Gerenzo's Orders[22]: the reward is the mail Dredge Boots - sell them. Don't take the follow-up Further Instructions[21]: it leads to Ratchet, and the route doesn't go back there.

  11. after travel

    Sun Rock Retreat:

    Arachnophobia[21]: the reward is Clear Crystal Rod (it's a staff, even though it's called a rod): +14 spell power and +5 Intellect, stronger than Wind Rider Staff. Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then you can handle Besseleth solo.

  12. Questing loop: “Cycle of Rebirth”
  13. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds by the water - Cycle of Rebirth[23]. On the way back, west of the Retreat - Pocket Litter : turn in ?Stepping Stones[24] (the reward is Old Toolbox, a 12-slot bag), accept !Scramble[24]; Mound of Dirt nearby - turn in ?Scramble[24].

    The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
    New in Forever
  14. Head back: turn in 1 quest
  15. ≈ 450 yards southeast · ~1 min on foot

    Tammra Windfield: turn in ?Cycle of Rebirth[23].

    You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.

  16. Sun Rock Retreat, Tharm: fly to Camp Taurajo, then walk to Thunder Bluff (step).

    Want another 6–7 thousand experience and the Zoram'gar flight path? Visit western Ashenvale first (optional). Leveling without a group? Definitely go: you won't have dungeon quests, and the experience will come in handy. Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 4

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    From Windshear Crag - Talondeep Path → Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 Shadowhorn Stags and 6 Ashenvale Bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22]: lead Eye of Kilrogg to the road (A Void Path[22]) and turn in ?A Void Path[22] right there.

    New in Forever
  4. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost: Andruk - flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    Naga are humanoids: sheep the second one. Sirens cast from range, and Frost Nova won't stop them: lure them behind a rock - they'll come to you.

  5. From Zoram'gar, fly to Camp Taurajo, then on to Thunder Bluff.

    Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Thunder Bluff: level 22 spells

Magatha's chain, the mage trainers on Spirit Rise, the teleport to Orgrimmar and the zeppelin

0 of 5

On foot from Camp Taurajo through Mulgore to Thunder Bluff: this is where you turn in The Elder Crone[18], which you've been carrying since level 19, and the trainers on Spirit Rise teach your level 22 spells. Then Teleport: Orgrimmar - 10 seconds instead of a long flight - and the zeppelin to Undercity.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • Spirit Rise has its own mage trainers: Thurston Xane teaches everything the Orgrimmar ones do. From here to 30 the route brings you to a trainer on its own: Undercity at 24 and 26, Thunder Bluff at 28 and 30 - no need for special trips to a capital.
  1. after travel

    From Camp Taurajo, head west along the road into Mulgore and then north to Thunder Bluff: by our estimate, 6–7 minutes on foot, using Blink on cooldown while you're above half mana. Tal : flight path.

  2. Turn in 4 quests, pick up 3 new ones and visit your trainer
  3. after travel

    Thunder Bluff: Magatha Grimtotem - turn in ?The Elder Crone[18], accept !Forsaken Aid[18]; Apothecary Zamah on Spirit Rise - turn in ?Forsaken Aid[18], accept !Journey to Tarren Mill[18].

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the route gets there at ~25.

    Take in advance
  4. ≈ 600 yards east · ~1.5 min on foot

    Elder Rise: Arch Druid Hamuul Runetotem - turn in ?Hamuul Runetotem[16], accept !Nara Wildmane[16]; Nara Wildmane - turn in ?Nara Wildmane[16].

    Did the Wailing Caverns? Then this is already done. The follow-up, Leaders of the Fang[22], is a Wailing Caverns quest: don't take it without a group.

  5. ≈ 550 yards west · ~1.5 min on foot

    Level 22, Spirit Rise - Thurston Xane (with Ursyn Ghull and Archmage Shymm next to him): Conjure Food (rank 3), Arcane Explosion (rank 2), Fire Blast (rank 3), Frost Ward and Scorch, 30 each.

    Frost Ward comes in handy at 23 against the Dalaran mages (step): they hit with Frost. Scorch is only for Fire. Short on money? Put it off, and if you level as Frost solo, Arcane Explosion too: it's for dungeons and the “Frost: Blizzard AoE” build. Not 22 yet? You'll learn them in Undercity (step).

    Class
  6. after travel

    Teleport: Orgrimmar - and you're in Orgrimmar. The zeppelin tower outside the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick goes to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. While you wait, conjure food and water for the next leg.

lvl 22–23

Undercity: the teleport and the class quest

Hearthstone, the teleport to Undercity, the alchemist shop and the Shadowfang quest

0 of 7

The zeppelin lands in Tirisfal, next to Undercity. Here you get your hearthstone, Teleport: Undercity and the next part of the class quest right in the city: Report to Anastasia[15] → Investigate the Alchemist Shop[16]. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or it'll just sit in your log. You'll take the Ruins of Lordaeron quests right before the run (at 24). Without dungeons you'll fall about 2 levels behind (by our estimate from beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): western Ashenvale, Dangerous![28] in Hillsbrad (step), the southern Barrens and the backup quests in Thousand Needles (step) cover part of it, and you'll make up the rest with mobs along the way.

Don't forget in this section
¤ Shopping and useful stuff
  1. The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.

  2. after travel

    Undercity: Michael Garrett - flight path; Innkeeper Norman - set your hearthstone in Undercity.

    You'll need your hearthstone at the end of Hillsbrad: from Dun Garok straight to the trainer at 26 (step). And you get from Undercity back home by teleport - no more zeppelins.

  3. after travel

    Magic Quarter: portal trainer Lexington Mortaim - Teleport: Undercity (20). Anastasia Hartwell : turn in ?Report to Anastasia[15], accept !Investigate the Alchemist Shop[16]. The scroll and the chest of coffers are right behind her - take both.

    Didn't take Report to Anastasia[15]? No big deal: she gives Investigate the Alchemist Shop[16] without it. According to Questie, the level 15 chain is only offered to undead and trolls, but Wowhead Forever lists orcs too: if she doesn't give you the quest, let us know and don't collect the gems at Ambermill. Didn't learn your level 22 spells in Thunder Bluff? The mage trainers are right here, next to her.

    Class
  4. Questing loop: “Investigate the Alchemist Shop”
  5. ≈ 500 yards southwest · ~1 min on foot

    The Apothecarium , four spots close together: read the scroll and Rift Spawn appears. Hit the creature until it stops resisting, then use the chest - a filled coffer is left behind, pick it up. You need 3 - Investigate the Alchemist Shop[16].

    The order is the same as in Classic but hasn't been tested on the beta: if something's different, check the quest text in your log. The creatures are level 16–17 and come one at a time: you're 22, so the fights are short.

    Class
  6. Head back: turn in 1 quest and pick up 2 new ones
  7. ≈ 500 yards northeast · ~1 min on foot

    Anastasia Hartwell: turn in ?Investigate the Alchemist Shop[16], accept !Gathering Materials[15].

    The linen is in the bank (Mortimer Montague ) or at the auction house. The gems drop from the Dalaran mages near Ambermill (step).

    Class
  8. ≈ 400 yards southwest · ~1 min on foot

    Undercity, if you have a group for Shadowfang Keep: Keeper Bel'dugur - accept !The Book of Ur[26].

    Dungeon
  9. Walk to Silverpine: from Undercity take the road southwest through Tirisfal to the Sepulcher. You can only get the Sepulcher flight path by reaching it on foot.

lvl 23–24

Silverpine

The Sepulcher, Ambermill, Beren's Peril and new Forever quests

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It's an orc's first time here, but skip the early Silverpine quests: they give little experience now. Take the level 20–22 quests around the Sepulcher. At Ambermill you also collect the gems for Gathering Materials[15].

Don't forget in this section
◈ Loot along the way
  • Wool Cloth from the Dalaran mages and refugees goes into Tailoring and Wool Bandages; sell the extra at the auction house.
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
  1. after travel

    The Sepulcher : Karos Razok - flight path.

  2. after travel

    The Sepulcher:

    DungeonNew in Forever
  3. Questing loop: “Watching the Roads”, “Gathering Materials”, “Beren's Peril” and “Stop the Spread”
  4. ≈ 1100 yards southeast · ~2.5 min on foot

    Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20]; they also drop Dalaran Mana Gem, 6 of them - Gathering Materials[15].

    Drops from: Dalaran Mana Gem - Dalaran Apprentice, Dalaran Watcher, Dalaran Wizard and others

    Dalaran mages keep casting even while Frost Nova holds them, and they hit with Frost: Frost Ward cast before the fight absorbs that damage. Lure them behind a house or a tree - they'll come to you; sheep the second one. Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. Fewer than 6 gems? Kill a couple more mages right here.

    New in ForeverCarefulClass
  5. ≈ 200 yards northwest · ~30 s on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.

    New in Forever
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  7. Head back: turn in 3 quests
  8. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20] and ?Beren's Peril[21].

    Rewards: Watching the Roads[20] - Roadwatcher's Confidence (+3 Spirit); Beren's Peril[21] - Wand of Decay, 15.7 DPS. Equip it only if your wand is weaker: Flaring Baton - 13.7, Gloom Wand - 14.4; Greater Magic Wand and Dusk Wand do 17.5.

    New in ForeverClass
lvl 23–24

Shadowfang Keep

Silverpine dungeon · with a group

0 of 3

According to beta data, dungeon quests in Forever give 2–2.5 times more experience than normal ones - the three keep quests are worth it. After that, everything depends on a group for the Ruins of Lordaeron: if you have one, teleport from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step), and do Gathering Materials[15], your level 24 spells and The Book of Ur[26] (if you went to the keep) in Undercity at 26 (step).

Don't forget in this section
  1. ≈ 800 yards south · ~2 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25] (pick Ghostly Mantle from the rewards: cloth, +6 Spirit). The Book of Ur - in the room where Fenrus the Devourer stands, The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    Worgen are humanoids: before the pull, agree with the tank on who you'll polymorph. Worgs attack in packs - AoE only after the tank; Remove Lesser Curse removes curses from the group. The blade for the rare Comprehension scroll drops from Baron Silverlaine, according to testers (see the “Mage” section).

    Dungeon
  2. Turn in 1 quest and pick up 2 new ones
  3. ≈ 800 yards north · ~2 min on foot

    The Sepulcher, Dalar Dawnweaver: turn in ?Arugal Must Die[27] (reward - Seal of Sylvanas: +8 Stamina).

    Dungeon
  4. after travel

    Have a group for the Ruins of Lordaeron? Teleport: Undercity: 10 seconds instead of a flight. Undercity: Morbin Lightbane - accept !Light's Justice[22]; Theodore Griffs - accept !The New Plague[22]. The Ruins themselves are in the ruined capital right above the city.

    After the Ruins you'll turn in Gathering Materials[15] right here and learn your level 24 spells (step). No group for the Ruins? Don't teleport: go from the Sepulcher straight to Hillsbrad (step), and do all of this in Undercity at 26 (step).

    DungeonNew in Forever
lvl 24–25

Ruins of Lordaeron and the trainer at 24

A new Forever dungeon above Undercity · the class robe and level 24 spells

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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–2.5 times more experience than normal ones - one of the most rewarding stops at 20–30. The main reward here is Gnarled Necromancer's Staff, the best staff on the route (from The Wrath of Rath'mael[22]). After the Ruins, in Undercity - Gathering Materials[15] → Spellfire Robes[15] and the trainer at 24. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step).

Don't forget in this section
➶ Level faster
  • Before going in, conjure water for the whole group and buff everyone with Arcane Intellect. Out of mana while the group is already running to the next pack? Evocation (8-minute cooldown) instead of drinking.
⚔︎ PvP
  • The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
  1. next - Tirisfal Glades

    Before you go in - Deathguard Kristof at the guard post on the road to Brill: accept !The Wrath of Rath'mael[22]. Ruins of Lordaeron with a group (5 players) - the entrance is in the ruins of the capital, immediately to the left as you enter Lordaeron: 25 Intact Limbs - Light's Justice[22]; Rath'mael - The Wrath of Rath'mael[22]; Witherfang drops the toxic strain - The New Plague[22]; Edward's fate - A Frightened Request[22], look for him in the same place as Rath'mael; The Baron drops an abomination head - it starts !Unending Torment[21]; somewhere inside you'll find a crest - !Crest of Lordaeron[22].

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    The Ruins are almost all undead, and Polymorph doesn't work on them: your job is damage. Blizzard and Arcane Explosion once the tank has gathered the pack and hit it 2–3 times; Frost Nova - only if the pack runs at the healer.

    DungeonNew in Forever
  2. Turn in 11 quests, pick up 4 new ones and visit your trainer
  3. right here, a few steps away

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22] (reward - Gnarled Necromancer's Staff).

    +26 spell power and +10 Spirit - you won't find a stronger staff before 30. The other reward is a two-handed axe - sell it.

    DungeonNew in Forever
  4. next - Undercity

    Undercity:

    Rewards for a mage: The New Plague[22] - Blight Gloves (+5 spell power); Unending Torment[21] - Slain Baron's Signet if you have a free ring slot; The Book of Ur[26] - Tattered Mittens if you don't have gloves from the Ruins (they only give +3 spell damage, the rest is healing); Light's Justice[22] - neither reward is for you, take the one that sells for more.

    DungeonNew in Forever
  5. The tailor Josef Gregorian : turn in ?Gathering Materials[15], accept !Spellfire Robes[15] and turn it in right away ?Spellfire Robes[15] (reward - Lesser Spellfire Robes).

    +6 Intellect - better than Harlequin Robes.

    Class
  6. ≈ 200 yards northeast · ~25 s on foot

    Level 24, Magic Quarter - Anastasia Hartwell or the trainers next to her: Counterspell, Fireball (rank 5), Arcane Missiles (rank 3), Flamestrike (rank 2) and Dampen Magic (rank 2), 40 each.

    Also learn Frost Blast here from 24: a 1.5-second cast and a 40% slow help you get your distance back. Counterspell is a must: it interrupts a spell and locks that whole school for 10 seconds - use it on mob healers and casters first. Fireball is for Fire, Arcane Missiles for Arcane, Flamestrike for dungeons, and Dampen Magic can wait. Took the Pyroblast talent? Its rank 2 costs 2. Not 24 yet? You'll learn them here at 26 (step).

    Class
  7. ≈ 300 yards southwest · ~45 s on foot

    Michael Garrett: fly to the Sepulcher. Tabitha Heartweaver - turn in ?A Frightened Request[22] (reward - Tabitha's Cuffs).

    Cloth bracers: +4 Stamina and +3 spell power. The other reward is a dagger - sell it.

    DungeonNew in Forever
  8. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.

lvl 25–26

Hillsbrad Foothills

Tarren Mill, Durnholde Keep, the Hillsbrad fields and a wand for “Dangerous!”

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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 22. A mage also gets a wand here: Dangerous![28] rewards Charred Wand; three of its targets are in the fields where you're questing anyway, and the fourth - Miner Hackett (29) - is in the mine to the south (step). Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
  • Return to Thunder Bluff[23] is turned in at Thunder Bluff - you'll bring it there at 27.
  • Your hearthstone is set in Undercity: from Dun Garok, the last stop of this section, use it to go straight to the trainer at 26 (step) - don't run back through Silverpine.
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Tailoring and Wool Bandages; sell the extra at the auction house.
➶ Level faster
  • If you level with “Frost: Blizzard AoE”: the farmers, farmhands and peasants in the fields only hit in melee and stand in groups. Gather two or three, Frost Nova, move 10–15 yards away and Blizzard. You'll learn Cone of Cold at 26 (step); until then, freeze the ones that reach you again (Frost Nova) and step back. In Classic this was an AoE mage spot; it hasn't been tested on the beta. In the other builds your Blizzard doesn't slow - fight one at a time: Frost Nova and step back.
  • Talents at 25: “Frost: Ice Lance” - Shatter, you almost always crit a frozen target, so the Frost Nova → Ice Lance combo hits even harder; “Frost: Blizzard AoE” - Ice Block in case a pull goes wrong; “Fire: Pyroblast” - Heating Up; “Arcane: Arcane Blast and Wand” - Missile Barrage.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers and look for the targets of Dangerous![28]. A rogue stunned you? Blink, Frost Nova and back off; Counterspell interrupts heals and long casts, if you've learned it already.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    New in ForeverClass
  2. Questing loop: “Elixir of Suffering”, “Valuable Vantages”, “WANTED: Syndicate Personnel” and 2 more
  3. ≈ 400 yards south · ~55 s on foot

    South first: gray bears and creepers on the way - tongues and ichor, Elixir of Suffering[22]. New in Forever: Deathstalker Masoj by Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]. The first peak for a vial is southeast of him (Valuable Vantages[25]).

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

    According to beta data, the exact spot where Deathstalker Masoj stands is still being confirmed - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  4. ≈ 650 yards north · ~1.5 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - the keys to the cells holding Tog'thar and Drull (The Rescue[22]); on the way back to the Mill - the second vantage point (Valuable Vantages[25]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together - pull them one at a time from the edge and sheep the second one. Shadow mages keep casting even while Frost Nova holds them: kill them first. If you visited the trainer at 24 (step), Counterspell interrupts their casts.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Head back: turn in 5 quests and pick up 2 new ones
  6. ≈ 350 yards northwest · ~55 s on foot

    Tarren Mill:

    The Rescue[22]: neither reward is for you (Grunt Vest has Strength) - take the one that sells for more. WANTED: Syndicate Personnel[22] gives mail shoulders to sell. You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27).

  7. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad”, “Elixir of Pain” and “Dangerous!”
  8. ≈ 650 yards west · ~1.5 min on foot

    On the way to the fields - the third peak , above the yeti cave (Valuable Vantages[25]). Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood, Elixir of Pain[24]. While you're at it, three targets of Dangerous![28]: Citizen Wilkes , Farmer Kalaba and Clerk Horrace Whitesteed in the town hall .

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Hillsbrad Footmen shield bash and interrupt your casts - slow them and keep them at range, and don't pull them into an AoE pack. There are guards in the town hall nearby: pull them one at a time. Don't go into Southshore.

    CarefulClass
  9. Head back: turn in 2 quests and pick up 3 new ones
  10. ≈ 1200 yards northeast · ~2.5 min on foot

    Tarren Mill:

    Firewalker Boots is cloth, +5 Spirit and +2 spell power.

  11. Questing loop: “Battle of Hillsbrad”, “Souvenirs of Death” and “Dangerous!”
  12. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    Miner Hackett is level 29, 3–4 levels above you: more misses and resists. Start with full mana, sheep the miner next to him, Blood Fury with your first spell; when he gets close - Frost Nova and step back. Can't do it at all? Drop Dangerous![28]: the route doesn't come back here.

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
    ClassCareful
  13. Head back: turn in 4 quests
  14. ≈ 1300 yards northeast · ~3 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25] and ?Dangerous![28]; Deathguard Samsa - turn in ?Souvenirs of Death[25].

    Dangerous![28]: the reward is Charred Wand, 22.2 DPS (Greater Magic Wand - 17.5). Souvenirs of Death[25]: Skull Ring (+3 Stamina and +3 Intellect). Leave the follow-ups (Battle of Hillsbrad[26] and on) for 30+.

    Class
  15. ≈ 700 yards south · ~1.5 min on foot

    South to Deathstalker Masoj near Dun Garok: turn in ?Valuable Vantages[25].

    With a staff, both rewards are for selling: take the one that sells for more. Fighting with the dagger Quilboar Toothpick? Take Expended Apothecary Vial for your off hand: +3 Intellect and +3 Spirit.

    New in Forever
lvl 26

Undercity: the trainer at 26 and home

Hearthstone to Undercity, level 26 spells, teleport to Orgrimmar

0 of 3

Hillsbrad is done - hearthstone to Undercity for the trainer at 26, then home with Teleport: Orgrimmar: no zeppelin needed.

Don't forget in this section
  • Home by teleport to Orgrimmar - no zeppelin needed: make sure you have Rune of Teleportation in your bags.
⚔︎ PvP
  • From 24 you have Counterspell: against priests, shamans, warlocks and mages, interrupt a heal or a long cast and that whole school is locked for 10 seconds. It's useless against rogues and warriors - there Frost Nova, Cone of Cold and Blink save you.
  1. From Dun Garok - Hearthstone → Undercity.

    Haven't done Shadowfang Keep and only found a group now? Keeper Bel'dugur is right here - accept The Book of Ur[26]. Then Michael Garrett: fly to the Sepulcher; there High Executor Hadrec - accept Deathstalkers in Shadowfang[25], Dalar Dawnweaver - accept Arugal Must Die[27]. Then run the keep, turn in at the Sepulcher and fly back to Undercity.

    Dungeon
  2. after travel

    Magic Quarter, level 26 - Anastasia Hartwell or the trainers next to her: Cone of Cold, Frost Nova (rank 2) and Frostbolt (rank 5), 50 each. Skipped the trainer at 24? Get the level 24 spells too (list). Didn't go to the Ruins? The tailor Josef Gregorian : turn in Gathering Materials[15], accept and turn in right away Spellfire Robes[15] (Lesser Spellfire Robes). Did Shadowfang and haven't turned in The Book of Ur[26] yet? Keeper Bel'dugur .

    Cone of Cold slows everything in front of you by 40% for 6 seconds: the freeze wore off - cone, step back, Frostbolt. If Anastasia Hartwell offers you Speak with Deino, the robe chain has been opened to orcs: let us know and we'll add it to the route. While you're here, sell the wool and everything else you don't need at the auction house, and if you didn't get Charred Wand, look for Lesser Mystic Wand there (level 26, 25.4 DPS).

    Class
  3. Teleport: Orgrimmar - straight to Orgrimmar, no zeppelin needed.

    Out of runes? Hannah Akeley in the Magic Quarter (in the game files).

lvl 26–27

Thunder Bluff and Stonetalon again

The Ashenvale Hunt, turn-ins in Thunder Bluff, Sun Rock Retreat, the Charred Vale

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The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest. Along the way you do two quests from Thunder Bluff.

Don't forget in this section
➶ Level faster
  • The fire elementals of the Charred Vale barely take Fire damage, and you can't sheep them: hit them with Frost, one at a time. Fire Ward (if you learned it at 20) absorbs their damage.
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Alliance rogues wait until you're tangled up with a couple of harpies - pull them one at a time and keep Blink and Frost Nova ready.
  1. Turn in 1 quest and pick up 10 new ones
  2. after travel

    You're in Orgrimmar: Warcaller Gorlach - accept !The Ashenvale Hunt[20]. Doras: fly to Thunder Bluff.

    Take in advance
  3. next - Thunder Bluff

    Thunder Bluff:

    The Flying Machine Airport[23] and Pigments for Paints[26] are done in Stonetalon, The Sacred Flame[25] in Ashenvale; you'll turn them in right here at 29 (step).

    Take in advanceNew in Forever
  4. after travel

    Fly to Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 3 more
  6. ≈ 800 yards north · ~2 min on foot

    Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.

    New in Forever
  7. ≈ 1100 yards northwest · ~2.5 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    Daughters of Cenarius heal themselves - Counterspell interrupts their heals. The Cenarion mobs stand in twos and threes: pull them one at a time. The rare elite Sorrow Wing (27) flies around here - it drains health.

  8. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale in the southwest:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Harpies are humanoids: sheep the second one. Bloodfury Slayers can execute you when your health is low - kill them first. Go around the rare elite Sister Riven (28).

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  9. Head back: turn in 5 quests and pick up 2 new ones
  10. after travel

    Sun Rock Retreat:

    Rewards: New Life[25] - Windseeker Boots (cloth, +6 Spirit); Bloodfury Trinkets[26] - Harpy Claw Ring (+5 Spirit). Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.

    Take in advanceNew in Forever
  11. Questing loop: “The Flying Machine Airport”
  12. ≈ 1100 yards northeast · ~2.5 min on foot

    Windshear Crag, the Venture Co. airport : place the sprayer - The Flying Machine Airport[23].

  13. ≈ 600 yards east · ~1.5 min on foot

    Talondeep Path → Ashenvale.

    Didn't visit western Ashenvale at 22? Not far from the tunnel exit, Va'xug Firefure - Never Coming Back[22] and A Void Path[22], new Forever quests.

lvl 27–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar · the best wand before 30

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Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps: Blackfathom Villainy[27] from there gives Gravestone Scepter, the best wand before 30. You'll also finish The Sacred Flame[25] from Thunder Bluff here.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
  • The Sacred Flame[25]: the empty vial drops from Laughing Sister ; fill it at the moonwell in the south (step).
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for Tailoring, bandages or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased? Run to the Splintertree guards, and Cone of Cold will hold off the pursuit.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Pull the guards one at a time; if both come at you - sheep one, Frost Nova the other and step back. Satyrs are demons: you can't sheep them.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    Careful
  5. ≈ 850 yards south · ~2 min on foot

    The south and Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave it alone. You can't sheep the water elementals.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

    Torek's Assault[24]: pick Polished Walking Staff from the rewards, +16 spell power and +7 Intellect. If you have Gnarled Necromancer's Staff or Crescent Staff, they're stronger: take whichever sells for more.

  8. after travel

    Zoram'gar (fly if you got the flight path at 22, otherwise walk west): Andruk - flight path; Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27]: pick Soft Willow Cape from the rewards, +5 Intellect. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate); give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : Thistlefur Avengers and Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Clear the way to the village exit before the escort - you'll be attacked on the way. Furbolgs are humanoids: sheep the second one. Shamans heal themselves - Counterspell interrupts their heals.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone → Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come in twos and threes: sheep one, Frost Nova the rest and cast Frostbolts as you step back; as “Frost: Blizzard AoE” - Blizzard on the whole wave while it's frozen. Start with full mana.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26].

    Both rewards are leather and mail: take whichever sells for more.

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps with a group (through the ruins on the Zoram Strand ). Before you go: Je'neu Sancrea - accept !The Essence of Aku'Mai[22] and !Amongst the Ruins[27]. Inside: 20 Sapphires of Aku'Mai - The Essence of Aku'Mai[22]; Damp Note starts !Allegiance to the Old Gods[22]; Fathom Core - Amongst the Ruins[27]; Baron Aquanis drops Strange Water Globe, which starts !Baron Aquanis[30]; Argent Guard Thaelrid - accept !Blackfathom Villainy[27]: Twilight Lord Kelris drops the head (Blackfathom Villainy[27]).

    Half the dungeon is underwater: watch your breath bar and only fight in the water near the air bubbles. Naga are humanoids, so you can sheep them; Counterspell interrupts the priests and oracles who heal.

    Dungeon
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Baron Aquanis[30]: Witch's Finger is an off-hand item - you can't use it with a staff: take whichever sells for more.

    Dungeon
  19. Fly from Zoram'gar to Thunder Bluff.

    Skipped Blackfathom? Fly right after the Foulweald.

lvl 29

Thunder Bluff and Gloomrise

Turn-ins, the Gravestone Scepter and the trainer at 28 · a new Forever camp on Skywatcher Plateau

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Turn-ins of the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, and the level 27–29 mobs are spiders - that is, beasts: you can sheep them.

Don't forget in this section
  • The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
  1. Turn in 4 quests, pick up 6 new ones and visit your trainer
  2. after travel

    Thunder Bluff:

    Blackfathom Villainy[27]: the reward is Gravestone Scepter, 29 DPS: the best wand before 30.

    New in ForeverDungeonClass
  3. ≈ 300 yards northwest · ~40 s on foot

    Level 28, Spirit Rise - Thurston Xane : Conjure Mana Agate, Arcane Intellect (rank 3), Blizzard (rank 2), Mana Shield (rank 2) and Scorch (rank 2), 70 each. Took the Ice Lance talent? Its rank 2 costs 30.

    Conjure Mana Agate is mana in the middle of a fight (375–425): conjure it right away and keep it in your bags. Arcane Intellect is a must. Blizzard - for “Frost: Blizzard AoE”, Mana Shield and Scorch - optional. Not 28 yet? You'll learn them here at 30 (step).

    Class
  4. next - Mulgore

    Skywatcher Plateau northwest of Thunder Bluff : Muln Earthfury - accept !Defending the Dead[30], and if you have a group, !The Broodmother[31] too; Yorn Grimtotem - accept !Stronger than Steel[30]; Mazu'kon - accept !Talkin' bout Toxins, Mon[30].

    Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).

    New in Forever
  5. Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
  6. ≈ 400 yards north · ~1 min on foot

    Gloomrise at the northern edge of Mulgore : Gloomrise Hatchling and Gloomrise Soldier - Defending the Dead[30]; Gloomrise Spinner - 3 strands of Crystalline Silk, Stronger than Steel[30]; Gnawed Corpse - 5 Gloomrise Toxin Samples with the Toxin Extractor from the quest, Talkin' bout Toxins, Mon[30].

    The spiders move in packs: pull from the edge, sheep the second one, and Frost Nova or Cone of Cold the ones that run up. As “Frost: Blizzard AoE” - Blizzard on the pack while it's frozen.

    New in Forever
  7. ≈ 150 yards north · ~20 s on foot

    Group only: Broodmother Valraxx (level 31 elite) - The Broodmother[31]. She drops Bloody Parchment, which starts !A Darker Truth[30].

    New in ForeverCareful
  8. Head back: turn in 5 quests
  9. ≈ 650 yards south · ~1.5 min on foot

    Skywatcher Plateau:

    The Broodmother[31]: the reward is Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.

    New in Forever
  10. Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.

    Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.

lvl 29–30

Southern Barrens and Razorfen Kraul (optional)

Razormane camps, Bael Modan, a dungeon

0 of 7

About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you've got a group for Razorfen Kraul.

Don't forget in this section
  1. after travel

    Camp Taurajo: Mangletooth - accept !Betrayal from Within[25]; Tatternack Steelforge - accept !Weapons of Choice[24]. Didn't take Wrongly Blamed, Justly Corrected[23] at 21, or abandoned it? Grunt Logmar: take it now - you can handle the pillager solo by now (step).

    Betrayal from Within[25] is only offered if you've turned in Blood Shards of Agamaggan[21]: didn't do it at 20? First accept and turn in Blood Shards of Agamaggan[21] (you need one Blood Shard from the Bristlebacks).

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1500 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Interrupt his casts with Counterspell and sheep his guards.

    Careful
  4. ≈ 400 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : soldiers and the elite pillager - Wrongly Blamed, Justly Corrected[23], if you took it now.

    The soldiers are humanoids: sheep the second one. Open on the pillager with full mana, Blood Fury with your first spell, and keep Frost Nova ready: at 29 you can solo him.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 250 yards west · ~35 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the prospector's journal - Gann's Reclamation[23].

    Bael'dun Officers speed up their attacks - kill them first, and sheep the second dwarf.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate from the dwarves (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    Revenge of Gann[26]: the reward is Totemic Clan Ring (+3 Intellect and +3 Spirit).

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer. Free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30] - a ring of your choice. The last boss, Charlga Razorflank, drops a heart - A Vengeful Fate[34], if you took the quest.

    For a mage - Snake Hoop: +5 Intellect and +6 spell power. The boars and quilboar come in packs - the best AoE spot before 30, but only after the tank; quilboar can be sheeped.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  10. Head back: turn in 3 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24]: Everglow Lantern is an off-hand item - you can't use it with a staff, and a mage doesn't need Demolition Hammer: take whichever sells for more.

    New in Forever
lvl 29–30

Thousand Needles and the trainer at 30

Freewind Post, the Galak centaurs, the sacred flame · spells and a teleport in Thunder Bluff

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This is where you finish level 30, then a short flight to Thunder Bluff: the trainer at 30 and Teleport: Thunder Bluff. Set aside about 640 for 30: the spells are 80 each, 560 for all of them, and the teleport is another 80. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Set your hearthstone at Freewind Post: it brings you from Thunder Bluff straight back here, to the 30+ quests (step). From 30 you also have Teleport: Thunder Bluff: keep your hearthstone out in the field and teleport to any of the three Horde capitals.
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. The battlemasters in the capitals queue you - Gruga Bloodblade in Orgrimmar and Rugbul Boomfirst in Undercity - and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
  • Thousand Needles is contested, but the Alliance has almost no quests here until 30+ - you can breathe out. From 30 you have Ice Armor: anyone hitting you in melee is slowed by 30% and attacks more slowly - against rogues and warriors it's a mage's best armor.
  1. Turn in 3 quests and pick up 4 new ones
  2. next - Thousand Needles

    From Taurajo, head south to the Great Lift and ride it down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  4. Questing loop: “Pacify the Centaur”, “The Sacred Flame”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the ancient brazier north of their camp - the cloven hoof, The Sacred Flame[29]; the Alien Egg in one of three places - , or - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Galak Windchasers cast spells - start with them; Counterspell interrupts their casts. Centaurs are humanoids: sheep the second one. Thousand Needles is all cliffs: near the edge of a mesa, only press Blink with your back to the drop - it moves you in the direction you're facing.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 4 quests and visit your trainer
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind:

    The Sacred Flame[29]: neither reward is for you - take the one that sells for more. Not 30 yet? Finish it right here: Cliffwatcher Longhorn now offers Grimtotem Spying[28] - three notes in crates on Darkcloud Pinnacle , in the Grimtotem tauren camp (reward - Desert Shoulders: +5 Intellect and +5 Spirit); Elu - Wind Rider[29]: 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.

  8. after travel

    Level 30. Nyse: fly to Thunder Bluff. Spirit Rise - Thurston Xane : Ice Armor, Conjure Water (rank 4), Fireball (rank 6), Arcane Explosion (rank 3), Fire Blast (rank 4), Fire Ward (rank 2) and Amplify Magic (rank 2), 80 each; skipped 28? Get the level 28 spells too (list). Portal trainer Birgitte Cranston : Teleport: Thunder Bluff (80). Took A Vengeful Fate[34] and got the heart? Auld Stonespire : turn in ?A Vengeful Fate[34].

    Ice Armor and Conjure Water are must-haves; the rest depends on your tree and your money. The level 30 talent is the tree's 21st point: Fingers of Frost, Cold Snap, Blast Wave or Presence of Mind. Took the Arcane Blast talent? Its rank 2 costs 80; with the Pyroblast talent, its rank 3 costs 4. A Vengeful Fate[34]: the reward is Berylline Pads, +10 Intellect and +7 spell power.

    Class
  9. Hearthstone → Freewind Post.

  10. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and the Arathi Highlands, “Excavation Site: Wetlands” and the Scarlet Monastery. At 30 the mage class chain for a wand opens too: according to Wowhead, Ursyn Ghull in Thunder Bluff gives the first quest, Journey to the Marsh. That will be the next part of the guide.