A step-by-step Orc warrior route for WoW Forever to level 30: Durotar with the new Forever quests, the Barrens, Stonetalon Mountains, the Eastern Kingdoms, Ashenvale and Thousand Needles. When to do the class quests (Defensive Stance, Ruga's Bulwark, Berserker Stance), where to get two-handed axes (a warrior's damage depends almost entirely on the weapon), which professions to pick and how to spend less time standing around with no rage.
!Accept quest?Turn in quest◎Complete➜Travel✦Class trainer⚒︎Professions☠︎Dungeon⌂Hearthstone¤Purchase★Tip⌖Clicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
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Addons
What to install from CurseForge for Forever: the useful and the fun
Maps inside dungeons:Dungeon Crawler Forever shows floors, passages, bosses and quests. Open it with /dm. Its data changes with the beta: double-check quest requirements in game. More conveniences, screenshots and highlight commands - in the useful addons guide.
How to install. In the CurseForge app, add the game with the “+” button and point it to your Forever client folder - a Forever tab appears. Manually on the beta: the _classic_beta_\Interface\AddOns folder. Addons for regular Classic won't work - you need a file marked Forever (1.60.1). ★ - our pick.
Already in the game - no addon needed: coordinates on the map and minimap (turn them on in the settings), quest objectives on the map (the “Enhanced” template at first login, or the quest objectives option), a damage meter, a swing timer, the Cooldown Manager, one combined bag, an equipment manager and a modern auction house. Not in the game: a threat meter, markers for quests you haven't picked up yet, and a /way command.
Quests and map
★ Questie - who gives quests and where the objectives are, on the map and minimap. It still lacks some of the new Forever quests.
★ TomTom - an arrow to a point. The coordinates on this site copy as a /way command for it.
★ Leatrix Maps - reveals unexplored parts of the map, shows dungeon entrances, and the map can be enlarged.
Forever Quest Tint - tints the text of new Forever quests, so you see at a glance what's new.
Conveniences
★ Leatrix Plus - auto quest turn-in, junk selling, repairs, fast loot and dozens of small things. There's a separate version for Forever.
★ Baganator - proper bags and bank: the built-in combined bag can't be moved. A similar one - Bagnon.
★ Auctionator - posts auctions quickly, remembers prices and shows them in tooltips.
★ Platynator - draws neat bars above mobs and marks the ones you need for a quest. Very handy while leveling.
Professions
★ GatherLite - herbs, ore and fish on the map: it already ships with more than 26 thousand points made for Forever.
GatherMate2 - the same, but it only remembers points as you gather them yourself.
For fun: voiceover and dialogue
★ Spoken - English voiceover for quests, books and zones. On the Forever forums it gets the most praise: “like an audiobook”. More in the addons guide.
★ Immersion - movie-style NPC dialogue instead of the usual quest window.
Optional
Details! or ThreatClassic2 - threat in dungeons: the built-in damage meter doesn't show it.
Easy Experience Bar - experience per hour and how much is left to the next level.
Dungeon Journal - dungeon quests and loot: Forever has no dungeon journal of its own.
WeakAuras has no Forever version; use the fork ForeverAuras instead (it can do what the built-in Cooldown Manager sees).
For mail, instead of Postal try Forever Mail: recipient picker, mail history and attachment lists. More in the general addons guide.
Zygor and ElvUI aren't installed through CurseForge.
Combat “helpers” that do calculations are banned in Forever, as in the modern game: addons may display, but not calculate.
For warriors
OverpowerAlert - a sound and on-screen text when Overpower lights up after your target dodges; it also warns you when Revenge is ready. Settings - /opa. Made for Forever (file from October 12), about 1.2 thousand downloads.
WeaponSwingTimer - Queuing - a swing bar that changes color while Heroic Strike or Cleave is queued. It also shows when to press Slam so you don't clip your swing. Forever's built-in attack timer doesn't show the queue. There's a Forever file.
Tanking dungeons? Install a threat meter from the “Optional” card: the built-in damage meter doesn't show threat.
✦
Leveling talents
Builds for 10–30: which one to pick and in what order to spend points
Your first talent point comes at level 10, then one per level: 21 points by level 30. Not sure what to pick? Go “Arms: Two-Hander”. Beta guides disagree: Icy Veins and Method recommend Arms with a two-hander, Mobalytics recommends Protection with a shield (less downtime solo). Testers praise Fury and Protection more often and complain that Arms runs short on rage. You can reset your talents at a warrior trainer - Sorek in Orgrimmar or Torm Ragetotem in Thunder Bluff; according to beta data it costs 1 if you haven't reset in a while. Hover a talent for its Wowhead tooltip; the button at the bottom opens the build in the Wowhead calculator with the same order.
Arms: Two-Handermain21 / 0 / 0The classic warrior leveling build: bleeds, rage at the start of every fight and Anger Management by 22. Icy Veins and Method recommend it; further down this tree is Mortal Strike at 40.
At 30:Sweeping Strikes - two mobs at once (requires level 30). Fighting with an axe? Take Weaponmaster 1/5 instead: +1% crit, the other ranks after 30.
Cons: more downtime solo than Protection: on the beta people complain that Arms runs short on rage. Use Bloodrage on cooldown, and don't spend rage finishing mobs off.
Icy Veins variant: at 15–16 take Improved Overpower 2/2 instead of Improved Charge; at 25 - Spearing Strike. Testers call it a “trap”: it's only strong against giants, dragons and mounted enemies.
Protection: Shield and Revengewith a shield0 / 0 / 21The least downtime solo, and you're a dungeon tank right away. Mobalytics' main pick; Method recommends it for solo play. You need a one-handed weapon and a shield.
Cons: until 14–16, before you learn Revenge and Shield Block, Protection kills more slowly than a two-hander. Mobalytics suggests leveling as Arms until 15 and resetting your talents at 16 - here there's one order with no reset.
Gear: the one-handed Thun'grim's Axe from the class quest (at 13), Worn Heater Shield in Razor Hill, and Ruga's Bulwark from the class quest at 20. Until 13 fight with a two-hander: vendor one-handers are weak (Hatchet - 7.2 DPS, Zendo'jian in Orgrimmar), and the first two points go into Improved Bloodrage, a talent that works with any weapon. A fast one-hander beats a slow one here: Revenge and Thunder Clap don't depend on weapon damage.
Cruelty, then Armsfast start16 / 5 / 05 points in Fury for crit, then Arms all the way to the Deep Wounds talent. Method's variant: in Forever crits feed you rage again.
Fury: Death WishFury0 / 21 / 0Steady rage and damage with a two-hander. Based on Icy Veins and Warcraft Tavern; beta testers praise Fury more often than Arms.
Pros:Cruelty - crit; Unbridled Wrath - a 60% chance for +1 rage per hit; Lingering Rage - rage starts decaying 8 seconds later, so you make it to the next mob. Piercing Howl at 20 slows everyone around you - good against runners and in PvP. Enrage - solo, you're always the one getting hit, so it's +10% damage. At 30 - Death Wish: +20% damage for 30 seconds.
The valley's warrior trainer Frang only teaches up to level 6. After that - Tarshaw Jaggedscar in Razor Hill and the Orgrimmar trainers.
¤ Shopping and useful stuff
Kzan Thornslash : Broad Axe≈ 1 - one and a half times stronger than the starter Worn Battleaxe (2.1 vs 1.4 DPS). Short on money? Sell your gray items and come back.
◈ Loot along the way
Don't sell the boar meat: you'll learn Cooking in Razor Hill (step), and in Forever food gives +5% experience. Sell the rest of your gray items to a vendor.
➶ Level faster
Until level 10 death costs almost nothing: no “Resurrection Sickness”, you just lose a little durability. Getting from the Coven back to the Den is faster with a death run.
Rage comes from white hits. Heroic Strike replaces a white hit and doesn't generate rage - use it only when you have rage to spare.
⚔︎Questing loop: “Cutting Teeth” and “Wayward Weapons”
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➜≈ 150 yards northeast · ~25 s on foot
Around the Den: Mottled Boars - 10 of them, Cutting Teeth[2]. Abandoned training weapons lie on the ground all over the valley - 6 of them, Wayward Weapons[2].
Sell your gray items: the first warrior skill costs 10.
New in Forever
↩Head back: turn in 3 quests and pick up 4 new ones
Rough Stone from copper veins goes into Rough Sharpening Stone: +2 weapon damage for 30 minutes. Sharpening stones are made by blacksmiths; you'll learn Blacksmithing in Razor Hill (step).
ProfessionsNew in Forever
⚔︎Questing loop: “Vile Familiars” and “Thazz'ril's Pick”
◎
➜≈ 500 yards northeast · ~1 min on foot
North of the valley: Vile Familiars - 12 of them, Vile Familiars[4]. The pick lies at the entrance to the Burning Blade Coven - Thazz'ril's Pick[4].
↩Head back: turn in 2 quests and pick up 1 new one
In Forever Thunder Clap slows the targets' attacks by 20% (it used to be 10%) and has a 6-second cooldown: against two mobs, use it right away. Not level 6 yet? You'll learn it at 8 in Razor Hill.
ClassNew in Forever
➜
Leave the valley by the road southeast, toward Sen'jin Village.
lvl 5–7
Sen'jin Village and Kolkar Crag
Darkspear trolls, centaurs and spiders on the road to Razor Hill
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The Darkspear troll village in the southeast. You pick up lots of quests here at once: some you do now (Kolkar Crag, the shore), some at 9 (the Echo Isles). Keep the island quests in your log.
Ukorsbane is an elite level 8 spider by the road to Razor Hill. It starts Ukor's Lost Pack[8], but you can't handle it yet: you'll come back for it at 9 (step).
Don't sell the cloth from centaurs - it's for bandages: you'll learn First Aid in Razor Hill (step).
➶ Level faster
Large Axe is the cheapest boost to your leveling speed: twice the DPS, fights twice as short. Short on money? Sell the starting axe along with your gray items.
⌂Turn in 1 quest and pick up 11 new ones
!
Durotar
On the road out of the valley - Ukor : accept !A Peon's Burden[5] (a delivery to Razor Hill).
Centaurs walk in pairs - fight at the edge of the camp and don't run into the middle. According to RestedXP, Pal'juh isn't always there: if she's missing, don't wait.
Shipwrecks, tigers, Zalazane and the Razormane Grounds
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South along the coast to the Echo Isles, turn-ins in Sen'jin, then back north through the Razormane Grounds. By the end you're level 10 and have the class quest for Defensive Stance.
Don't forget in this section
Ukorsbane by the road to Razor Hill is an elite level 8 spider; it drops the pack for Ukor's Lost Pack[8]. Go in at full health.
You have to swim to the Echo Isles: do everything for Zalazane[10] and Minshina's Skull[9] in one trip - swimming there a second time takes ages.
◈ Loot along the way
The cloth from the Echo Isles trolls is for bandages: from 10 you'll need them in every other fight.
➶ Level faster
From the Echo Isles to Sen'jin with a death run: until level 10 it still costs almost nothing, and swimming back takes ages.
⚔︎Questing loop: “From The Wreckage....”, “Break a Few Eggs”, “Practical Prey” and 5 more
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after travel
The shipwreck shore east of Razor Hill : Gnomish Toolboxes in the wreckage - 3 of them, From The Wreckage....[8].
The Echo Isles , swim over from the shore: 8 Hexed Trolls and 8 Voodoo Trolls - Zalazane[10]; Zalazane in the middle - his head for Zalazane[10]; the prisoner's remains nearby - the skull, Minshina's Skull[9]; Forgotten Loa Idols on the ground across the islands - 8 of them, Forgotten Loa Idols[9]; the trolls drop cursed pendants - use them, you need 3 Luminous Residue, A Pain in the Neck[8].
Zalazane stands surrounded by trolls - pull them one at a time and kill him last. The pendants only drop while A Pain in the Neck[8] is in your log.
Start at full health: Charge, Rend, white hits, a potion at half health. Didn't work out? Skip it: the quest starts from its loot and doesn't unlock anything.
New in ForeverCareful
◎
➜≈ 350 yards northwest · ~45 s on foot
The Razormane Grounds west of Razor Hill : Prickly Pear Fruit - 8 of them, This Fruit Could Bite Back[6]; Razormane Quilboars and Scouts , Dustrunners and Battleguards farther north - 4 of each, Encroachment[10].
New in Forever
↩Head back: turn in 4 quests, pick up 1 new one and visit your trainer
Bloodrage gives 10 rage at once and 10 more over 10 seconds, but costs 20% of your base health: use it while your health is full (before the fight or right at the start), not when you're down to the last few percent. In Forever the tooltip no longer says it puts you in combat - maybe Charge now works after it. Check in game.
Class
lvl 10–12
Defensive Stance and Northern Durotar
Far Watch Post, Drygulch Ravine, Thunder Ridge and the naga on the coast
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The class quest at 10: Uzzek waits across the bridge at Far Watch Post in the Barrens, and the scales for it drop from lizards in northern Durotar. Around them are new Forever quests at Razor Hill, Drygulch Ravine and Thunder Ridge. By the end you're about level 12 at the gates of Orgrimmar.
Halikor is an elite level 12 lizard on Thunder Ridge: it starts Halikor's Hoof[12]. Only if you can handle it (step).
➶ Level faster
The scales for Path of Defense[10] and the organs for Stormy Potential[11] drop from the same Thunder Ridge lizards. Take both quests before your first lizard - you'll save half an hour.
Barely use Defensive Stance before 14: switching stances burns your rage. At 14 the trainer teaches Tactical Mastery - then you keep 10 rage when you switch.
Drygulch Ravine : 12 Dustwind Savages and 8 Dustwind Storm Witches - Securing the Lines[11]. The Storm Witches and Eggtenders drop a Dull Storm Orb, which starts !A Simmering Storm[11].
The witches cast lightning from range: pull them behind a rock so they have to come to you.
New in Forever
↩Head back: turn in 2 quests and pick up 1 new one
For Securing the Lines[11], take Hickory Shortbow: you'll learn Bows in Orgrimmar (step), and a shot pulls a single mob out of a group or a caster around a corner.
New in Forever
⚔︎Questing loop: “Path of Defense”, “Stormy Potential”, “Dark Storms” and “Lost But Not Forgotten”
Fizzle Darkstorm is level 12 and a caster: Charge right into him and don't let him back off. The amulet doesn't drop from every crocolisk - if it hasn't dropped in 10 minutes, abandon Lost But Not Forgotten[11].
ClassNew in ForeverCareful
◎
➜≈ 350 yards northeast · ~50 s on foot
Optional:Halikor is an elite level 12 lizard that roams Thunder Ridge . It drops a hoof - !Halikor's Hoof[12], turned in in Orgrimmar.
You need full health, a potion and Bloodrage before the fight. Solo at 11 it's a coin flip: if you meet another player, invite them.
New in ForeverCareful
↩Head back: turn in 4 quests and pick up 2 new ones
Wowhead Forever shows only the stance as the reward, but according to beta data the quest teaches all three abilities, as in Classic. Sunder Armor (rank 1) and Taunt come only from this quest: trainers don't have them. Not in your spellbook after you turn it in? That's a beta bug. Thun'grim Firegaze[10] is turned in on the hill by the Crossroads (step).
Farther north an elite sea giant, Aggor the Young, walks around - leave him alone: the quest for him comes later and is for a group only.
New in Forever
↩Head back: turn in 1 quest and pick up 1 new one
!
➜≈ 250 yards northwest · ~35 s on foot
Margoz in the camp above the shore: turn in ?Margoz[12], accept !Skull Rock[12]. Then on to the gates of Orgrimmar.
lvl 12
Orgrimmar: first visit
The flight path, the trainer at 12, new quests in the city and “Hidden Enemies”
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Orgrimmar is on your way: the flight path, the trainer at 12, the new Forever city quests and the “Hidden Enemies” chain. The insignia for it drops at Skull Rock, right outside the gates - the targets of Skull Rock[12] are there too. So you go into the city twice: before Skull Rock and after.
Zendo'jian in the Valley of Honor or Urtharo by the gates: Tabar≈ 22 (from 9) - a two-handed axe with 8.3 DPS, almost twice as strong as Large Axe. Your main purchase before 15.
Weapon masters - Hanashi and Sayoc : staves, bows, thrown weapons, 10 per skill. An orc warrior knows one- and two-handed axes and one-handed swords from character creation (the starting Worn Battleaxe is a two-handed axe), so there's no need to learn them.
First Aid - Arnok . Sell ore and cloth on the auction house; not a blacksmith? Look for Copper Battle Axe there.
➶ Level faster
The new Orgrimmar quests are level 15 and involve no fighting: at 12 they give full experience, about 4 thousand in a quarter of an hour. Don't skip them.
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➜≈ 650 yards northwest · ~1.5 min on foot
The gates of Orgrimmar . Doras : get the flight path.
Overpower lights up after the target dodges: a cheap, strong hit - always use it (Battle Stance only). Shield Bash only works with a shield equipped. The bow is for pulling: a shot pulls a single mob out of a group, and a caster will come into melee range if you step around a corner.
⚔︎Questing loop: “Skull Rock” and “Hidden Enemies”
◎
next - Durotar
Out of the city to Skull Rock outside the gates : Burning Blade Fanatics and Apprentices - 6 Searing Collars (Skull Rock[12]) and the Lieutenant's Insignia (Hidden Enemies[12]). Deep in the cave - Gazz'uz : he drops Eye of Burning Shadow, which starts !Burning Shadows[12].
Gazz'uz is level 14 and a caster: go in at full health, Bloodrage before the fight, and stay in melee range. Too much for you? Skip it: Burning Shadows[12] doesn't unlock anything.
How to do this quest - Hidden Enemies
The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
Ak'Zeloth[13] leads to Far Watch Post - that's where you go next.
lvl 12
Far Watch Post and the Demon Seed
From Orgrimmar through Razor Hill into the Barrens
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The last turn-ins in Durotar, then on into the Barrens. From Orgrimmar, walk south to Razor Hill (3–4 minutes), or hearth if your hearthstone is ready.
Ak'Zeloth stands by the power stone: Flawed Power Stone[14] is turned in right away, and Flawed Power Stone appears in your bags - you need it at the altar in the cave on Dreadmist Peak.
➶ Level faster
Flawed Power Stone lasts 30 minutes (according to RestedXP): go straight from the stone to the altar, don't get distracted by mobs on the way.
Have a group? Orgnil Soulscar will also give you Threat from Below[12]: an elite sea giant on the northern shore, and the reward is Aggor's Refitted Belt, a mail belt. It's a detour of about 20 minutes - don't take it without a group.
West to Dreadmist Peak : take the path up to the cave. The Altar of Fire is inside - use the stone at the altar, The Demon Seed[14].
On the way up there are Burning Blade mobs of level 10–14, and the casters stand in pairs: pull them one at a time; if two come, use Thunder Clap.
Careful
lvl 12–14
The Barrens: the Crossroads, Thun'grim and Ratchet
The best Horde zone for 12–20 · the class weapon and the Ratchet pirates
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The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20. First up is the class chain Thun'grim Firegaze[10]: Thun'grim's weapon.
Don't forget in this section
The stolen chest with the bars for Forged Steel[10] sits on Thorn Hill among the Razormane - the targets of Disrupt the Attacks[12] are there too. Take both quests before heading east.
Heads for Raptor Thieves[13] drop from raptors all over the Barrens - kill them on the way.
Ratchet, Ironzar : Bearded Axe≈ 53 (from 15) - a two-handed axe with 11.8 DPS. Too early for now; remember it at 15–17.
Lizzarik walks the road near Ratchet: potions and Heavy Spiked Mace. That's a two-handed mace, and an orc doesn't have the mace skill - Ansekhwa in Thunder Bluff teaches it.
◈ Loot along the way
Plainstrider and zhevra meat goes into Cooking - Tari'qa sells the recipes. Wool from centaurs and Razormane goes into Wool Bandages.
➶ Level faster
The Razormane walk in pairs: Thunder Clap both of them, and Hamstring the one that runs for help.
⚔︎ PvP
The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first.
➜
➜≈ 850 yards southeast · ~2 min on foot
Head south down from the peak to the Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.
A one-handed axe with 7.8 DPS. Leveling as Protection? Wield it with a shield. If you use a two-hander, carry it in your bags along with the shield: you need Shield Bash against casters. For the two-handed style, Tabar is still stronger.
Regthar, the Forgotten Pools, the Witchwing harpies
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West and northwest of the Crossroads. By the end of this section you're about level 16: next comes a short flight to Orgrimmar for your 14–16 abilities.
The follow-up to Fungal Spores[15], Apothecary Zamah[15], is timed and goes to Thunder Bluff: take it only when you're ready to fly there right away.
➶ Level faster
Don't spend rage on a mob at 10–15% health - finish it with white hits and carry the rage to the next one. A fight that starts with 30 rage ends noticeably faster.
For Centaur Bracers[14]: Protection takes the one-handed Pointed Axe to go with the shield; with a two-hander, take whatever sells for more: you can't equip Stonewood Hammer without the mace skill.
⚔︎Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
◎
➜≈ 900 yards northwest · ~2 min on foot
Northwest, the Dry Hills : Witchwing harpies - 8 talons for Harpy Raiders[15]. Savannah Prowlers on the way - claws for Prowlers of the Barrens[15].
Drops from:Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others
↩Head back: turn in 5 quests and pick up 4 new ones
The follow-up to Fungal Spores[15] is Apothecary Zamah[15], timed, to Thunder Bluff. Don't take it: the orc route only gets there at 22. The exception is a group for the Wailing Caverns (section).
lvl 16
Meats to Orgrimmar: the trainer at 14–16
A delivery chain for orcs and trolls - a round trip by air with experience
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There are no warrior trainers in the Barrens; the nearest ones are in Orgrimmar. The delivery chain for orcs and trolls sends you there and back with experience - the perfect time to learn Tactical Mastery and your 14–16 abilities.
Tactical Mastery keeps 10 rage when you switch stances. Revenge and Shield Block are shield buttons: if you level with a two-hander, you can put them off and save about 35. Not 16 yet? You'll learn the level 16 abilities at 20 (step).
Have a group? Now's the time for Ragefire Chasm: the entrance is right here, in the Cleft of Shadow (section). Run it with your group before you fly back.
A level 13–18 dungeon right in Orgrimmar · the warrior's best two-hander before 20
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The entrance is in the Cleft of Shadow. For a warrior the key thing here is Hidden Enemies[16]: Axe of Orgrimmar, a two-handed axe with 16.1 DPS - the best weapon before 20; the racial +1% crit works with other weapons too. No group? Don't take the quests from here. Tanking? See the tips in the Dungeons section.
According to the Forever database, Hidden Enemies[16] offers a choice of weapons. In Classic Era players reported that there was no reward - if the quest window is empty, let us know.
Dungeon
lvl 16–18
The Barrens: the Samophlange and the oases
The Sludge Fen, Ratchet, the southern oases and Camp Taurajo
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A big loop: the north (Venture Co. goblins, the Sludge Fen), Ratchet, then the south - the oases, centaurs, Camp Taurajo. There's no warrior trainer in the Barrens: you'll learn the level 18 abilities together with the level 20 ones in Orgrimmar.
Don't forget in this section
Echeyakee only appears if you blow the horn from Echeyakee[16] at his lair.
Get the Camp Taurajo flight path now (step): at 20 the shield quest starts from there.
Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
⚔︎Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
◎
next - The Barrens
The north:
Echeyakee's lair - blow the horn and the beast appears: the hide for Echeyakee[16]. The Venture Co. control console : turn in ?Samophlange[14], accept !Samophlange[14] and close the three valves (Samophlange[14])
Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
Hezrul Bloodmark walks with two guards: start with the guards, and fight him with rage to spare. You won't have Retaliation until 20 - for now, Demoralizing Shout and a potion will save you.
Hamuul Runetotem[16] leads to Thunder Bluff - you'll take it there at 22, or earlier with a group going to the Wailing Caverns (step).
★
Level 18: there's no trainer in the Barrens. You'll learn Disarm and Thunder Clap (rank 2) together with the level 20 abilities in Orgrimmar.
Class
lvl 18–20
Toward level 20: the Dry Hills and the Grimtotem
Serena, the Stonetalon border, the Grimtotem tauren
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The last stretch of part one: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. Serena Bloodfeather[20] rewards Zhovur Axe - a two-handed axe with 13 DPS.
Don't forget in this section
Serena Bloodfeather is level 20 and calls harpies for help: clear the ones standing nearby first.
The Spirits of Stonetalon[17] from Orgrimmar is turned in on the Stonetalon border - don't forget it's in your log.
⚔︎ PvP
Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you.
Hearth → the Crossroads. Level 20: next comes the flight to the trainer in Orgrimmar and the shield quest - part 20–30.
lvl 18–22
Wailing Caverns (with a group)
Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance
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Have a group? The Wailing Caverns finish eight quests, and Leaders of the Fang[22] rewards Hammerbone: a two-handed mace with 20.4 DPS and +7 Strength - hardly anything hits harder before 26. You need the Two-Handed Maces skill. No group? Don't take any of the quests from here. Tanking? Tips are in the Dungeons section.
Don't forget in this section
Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
⌂Turn in 11 quests and pick up 9 new ones
!
after travel
The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Fly straight to Camp Taurajo and run west through Mulgore to Thunder Bluff.
How to do this quest - Apothecary Zamah
Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
Drops from:Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others
Druids of the Fang cast Sleep and heal themselves - interrupt them with Shield Bash (you need a shield equipped).
Levels 20–30 · 16 sections. They open when you get there.
lvl 20–21
Orgrimmar and the Southern Barrens: Ruga's Bulwark
The trainer at 20, Camp Taurajo, the Field of Giants and the elite Chol'aruk
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At 20 the trainer teaches five abilities at once, including Victory Rush - healing after every kill. So first take a short flight to Orgrimmar, then clear the Barrens up to 21: Camp Taurajo, the Field of Giants with the shield class quest, the elite Chol'aruk (only with two people). Keep your hearthstone at the Crossroads.
Don't forget in this section
Take Trial at the Field of Giants[20] right before the Field of Giants (step): the antennae last 15 minutes (Wowhead data), and according to the Wowhead Forever page the quest itself also has a 30-minute timer.
Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards; Wrongly Blamed, Justly Corrected[23] - an elite level 23 pillager. With two people you'll finish both quickly, but solo a warrior at 20–21 has almost no chance: no partner - don't take either one.
Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
No partner? Take Battle Axe: Zendo'jian in Orgrimmar sells it (at 20), and you already have the Axes skill. Chol'aruk the Ravener[21] (also an elite - only with two people) gives a two-hander user Big Bad Basher: a mace with 16 DPS, about as good as Battle Axe, but your Maces skill starts at 1. Have Battle Axe? Sell the mace.
◈ Loot along the way
Cloth from the Bristlebacks and Razormane goes into Wool Bandages. Don't sell the Blood Shard from Bristlebacks: Mangletooth gives a Strength buff for them (step).
➶ Level faster
Victory Rush - within 20 seconds of killing a mob that gives experience (doesn't work on gray mobs): 10% health for free, 30-second cooldown. Often “Victory Rush + 10 seconds of bandaging” replaces food, and that saves minutes on every level.
The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
From 20 you have Retaliation: if an Alliance rogue opens on you from stealth, turn to face him and press it - it doesn't counter hits from behind. Arathi Basin opens at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
⌂Turn in 1 quest, pick up 9 new ones and visit your trainer
Slam (new in Forever) - after a white hit, when you have rage to spare: 18-second cooldown, and it resets your swing. Retaliation - when 2–3 mobs are on you from the front: in Forever the cooldown is 15 minutes, so use it freely. Training at 18 and 20 costs about 260.
Wrongly Blamed, Justly Corrected[23] has an elite level 23 pillager and level 22–23 Alliance soldiers: solo at 20–21 you have almost no chance. The reward is worth it - Encroacher's Claim, a two-handed axe with 19.7 DPS.
Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).
Take in advanceNew in Forever
⚔︎Questing loop: “Chol'aruk the Ravener”, “Ishamuhale”, “Tribes at War” and 4 more
◎
➜≈ 500 yards east · ~1 min on foot
Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head for Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].
Drops from:Chol'aruk's Head - Chol'aruk
Chol'aruk is a level 20 elite, and his guards are elite too: only with two people. Didn't work out? Abandon Chol'aruk the Ravener[21]: the quest doesn't unlock anything, and you won't get much stronger by the end of this section.
How to do this quest - Chol'aruk the Ravener
The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
Silithid Swarmers call a bunch of small adds - kill them first, and use Thunder Clap on the crowd. According to a beta report the soldiers respawn slowly - if you meet another player on this quest, invite them. Pillager too much for you? Abandon Wrongly Blamed, Justly Corrected[23]: at 29 you can handle him solo (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.
New in ForeverCareful
↩Head back: turn in 6 quests and pick up 4 new ones
⚔︎Questing loop: “Enraged Thunder Lizards” and “Trial at the Field of Giants”
◎
➜≈ 300 yards southeast · ~45 s on foot
On the way south - thunder lizards : 3 Thunder Lizard Blood, Enraged Thunder Lizards[18]. The Field of Giants : Silithid Creepers, Grubs and Swarmers - 5 Twitching Antennae, Trial at the Field of Giants[20]. Got the fifth one? Head straight back to Taurajo.
The antennae disappear 15 minutes after you loot them - don't get distracted by other objectives. Silithids walk in twos and threes: Thunder Clap and Cleave.
How to do this quest - Trial at the Field of Giants
The quest timer is 30 minutes, and each antenna lasts only 15, so collect all five in one go. The antennae drop from almost every silithid, even the larvae.
The easiest ones are the crawlers on the east side of the field . The swarmers call little critters, so it's better to go around them, and if you get caught, Thunder Clap the whole pack.
Take it only if you'll get a group for Razorfen Kraul by 29–30: Vial of Phlogiston only drops there (step). The rest is on the way: Smoky Iron Ingot (15) - in Stonetalon (step), Powdered Azurite (10) - in Hillsbrad (step), Iron Bar (10) - Mining 125 or the auction house. No group? Don't take it: the quest will just sit in your log.
Class
lvl 21–22
Stonetalon
Malaka'jin, Windshear Crag, Sun Rock Retreat
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Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Camp Taurajo and walk to Thunder Bluff.
Don't forget in this section
You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
⚔︎ PvP
Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
⚔︎Questing loop: “Blood Feeders” and “Arachnophobia”
◎
➜≈ 850 yards northwest · ~2 min on foot
Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).
The hatchlings can call in a level 22 matriarch: that's what Retaliation is for.
Drops from:Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner · Vial of Phlogiston - Roogug
Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you protect the goblin, keep the attackers on you: Thunder Clap (up to 4 targets) and Demoralizing Shout (everyone around).
How to do this quest - Gerenzo's Orders
Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.
How to do this quest - Cycle of Rebirth
The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.
➜
Sun Rock Retreat, Tharm: fly to Camp Taurajo, then walk to Thunder Bluff (step).
Want another 6–7 thousand experience and the Zoram'gar flight path? Visit western Ashenvale first (optional). Leveling without a group? Definitely go: you won't have dungeon quests, and the experience will come in handy. Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).
lvl 22
Western Ashenvale (optional)
New Forever quests and the Zoram'gar flight path
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About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.
Don't forget in this section
Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).
lvl 22
Thunder Bluff: the trainer at 22
Magatha's chain, the trainer and the mace master - then the zeppelin from Orgrimmar
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Walk from Camp Taurajo through Mulgore to Thunder Bluff: this is where you turn in The Elder Crone[18], which you've been carrying since level 19, and the trainer for 22 is here too. Then fly to Orgrimmar and take the zeppelin to Undercity.
Don't forget in this section
You'll turn in Journey to Tarren Mill[18] on the Hillsbrad loop at ~25 - keep it in your log.
The tower by the Orgrimmar gates has two zeppelins: you want Frezza - to Undercity. Snurk Bucksquick goes to Grom'gol.
Weapon master Ansekhwa : maces. You need him if you took Big Bad Basher or you're going to the Wailing Caverns: they give Hammerbone there.
➶ Level faster
Thunder Bluff has its own warrior trainers: Torm Ragetotem teaches everything Sorek does in Orgrimmar. From here to 30 the route passes a trainer at 24, 26, 28 and 30 anyway - no need to fly to a capital just for that.
➜
after travel
From Camp Taurajo, head west along the road into Mulgore, then north to Thunder Bluff: roughly 6–7 minutes on foot. Tal : get the flight path.
⌂Turn in 4 quests, pick up 3 new ones and visit your trainer
Intimidating Shout is your panic button: the target cowers in place, and up to 5 enemies around you run away for 8 seconds. That's enough to bandage or finish one off, but runners often bring their neighbors back. A new weapon skill starts at 1: level the mace on lower-level mobs.
Class
➜
after travel
Tal: fly to Orgrimmar. The zeppelin tower by the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.
lvl 22
Undercity
The Shadowfang quest, your hearthstone and the sword master
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The zeppelin lands in Tirisfal, next to Undercity. Here you set your hearthstone and pick up the Shadowfang Keep quest. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or the quest will just sit in your log. You'll take the Ruins of Lordaeron quests right before you go in (at 24). Skipping dungeons hurts a warrior twice as much: Forsaken Greataxe from the Ruins is one of the best two-handers before 30. Without a group you'll fall about 2 levels behind (by an estimate from beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): western Ashenvale, the Southern Barrens and the backup quests in Thousand Needles (step) cover part of it, and you'll make up the rest with mobs along the way.
Don't forget in this section
Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
Weapon master Archibald : Two-Handed Swords and polearms. An orc warrior knows One-Handed Swords from character creation, which suits Protection: almost all the strong one-handed rewards from here on are swords (Weathered Deathstalker's Blade in Hillsbrad, Slatemetal Cutlass and Outlaw Sabre in Ashenvale).
Walk to Silverpine: from Undercity take the road southwest through Tirisfal to the Sepulcher. You can only get the Sepulcher flight path by reaching it on foot.
lvl 22–23
Silverpine
The Sepulcher, Ambermill, Beren's Peril and new Forever quests
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It's an orc's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.
Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
⚔︎Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
◎
➜≈ 1100 yards southeast · ~2.5 min on foot
Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].
Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. Mages cast from range: pull them around a corner or interrupt the spell with Shield Bash (shield equipped).
They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.
New in Forever
◎
➜≈ 650 yards southwest · ~1.5 min on foot
Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].
Beren's Peril[21] rewards a wand - a warrior doesn't need it, so sell it.
New in Forever
lvl 23–24
Shadowfang Keep
Silverpine dungeon · with a group
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According to beta data, dungeon quests in Forever give 2–3 times more experience than regular ones - the keep's three quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step): you'll learn the level 24 abilities in Undercity at 26, and turn in The Book of Ur[26] there too if you did the keep (step).
Drops from:Head of Arugal - Archmage Arugal, Arugal
Tanking? The keep has lots of worgen casters: keep your shield equipped, Shield Bash interrupts their spells; on a pack - Thunder Clap and Demoralizing Shout. Fighting with a two-hander? Cleave only on the tank's target, once the tank has threat.
The level 24 trainer comes after the Ruins (step): you'll definitely be 24 by then. No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step).
DungeonNew in Forever
lvl 24–25
Ruins of Lordaeron
A new Forever dungeon right above Undercity
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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. For a warrior the main prize here is Forsaken Greataxe from The Wrath of Rath'mael[22]: a two-handed axe with 20.5 DPS and +8 Strength. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step): you'll turn in The Book of Ur[26] and learn the level 24 abilities in Undercity at 26 (step).
The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
While leveling, use Execute on a fleeing humanoid and on elites: on a normal mob at 20% health two white hits are better, and you keep the rage for the next one. Not 24 yet? You'll learn it together with the level 26 abilities (step).
A warrior needs neither reward - take Edward's Knife: it sells for more.
DungeonNew in Forever
!
next - Hillsbrad Foothills
The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.
lvl 25–26
Hillsbrad Foothills
Tarren Mill, Durnholde Keep, the Hillsbrad fields
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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 22. Don't go into Southshore (Alliance) - it has guards.
Ott : Merciless Axe≈ 32 (from 26) - a two-handed axe with 21.1 DPS and +12 Strength: the best two-hander before 30 that you can simply buy. In Classic items like this were limited stock, one at a time - if it's not in stock, Delgo Ragetotem in Thunder Bluff sells it too (at 27).
Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
Your hearthstone is set in Undercity: from Dun Garok, the last stop of this section, hearth straight to the trainer and the zeppelin (step) - don't run back through Silverpine.
⚔︎ PvP
Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. An Alliance rogue waits until you're locked in a fight with a footman: turn to face him and use Retaliation; if he runs - Hamstring.
On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
According to beta data, the exact spot where Deathstalker Masoj stands is still being confirmed - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.
How to do this quest - Scout Support
According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
Drops from:Vial of Innocent Blood - Syndicate Shadow Mage
The Syndicate stand close together - pull them one at a time from the edge. Shadow mages cast from range: pull them around a corner so they come right up to you, or interrupt the spell with Shield Bash.
How to do this quest - The Rescue
The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
The key says “Failed!” - that's normal, click again.
Take Weathered Deathstalker's Blade: for Protection it's a one-handed sword with +4 Strength; for everyone else it's for selling - it's worth more than the vial.
New in Forever
lvl 26
Undercity: the trainer at 26 and home
Hearth to Undercity, level 24–26 abilities, the zeppelin near Brill
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Hillsbrad is done - hearth to Undercity, visit the trainer, and take the zeppelin home to Kalimdor.
Don't forget in this section
The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
Challenging Shout and Mocking Blow are only for tanks - with a two-hander you can save the money. While you're here, sell your wool and ore on the auction house.
Class
➜
after travel
The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.
lvl 26–27
Thunder Bluff and Stonetalon again
The Ashenvale Hunt, turn-ins in Thunder Bluff, Sun Rock Retreat, the Charred Vale
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The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest. Along the way you do two quests from Thunder Bluff and, if you haven't bought it yet, pick up Merciless Axe.
Don't forget in this section
Cenarius' Legacy[25] → Ordanus[29]: the target of the second quest is in Ashenvale. Take it while you're here.
The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time.
Elementals don't bleed - don't waste Rend on them. Bloodfury Slayers finish you off when your health is low. The rare elite Sister Riven (28) - go around.
How to do this quest - Harpies Threaten
The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. You'll also finish The Sacred Flame[25] from Thunder Bluff here.
Don't forget in this section
Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
◈ Loot along the way
Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house.
➶ Level faster
Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
⌂
next - Ashenvale
Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.
For Je'neu of the Earthen Ring[27]: with a two-hander take Deftkin Belt (+4 Agility, +3 Stamina), as Protection take Driftmire Shield. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate); give Astranaar a wide berth: the Alliance guards will attack.
⚔︎Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
Half the dungeon is underwater: watch your breath bar and only fight in the water near the air bubbles. Tanking? Naga priests and oracles heal themselves: Shield Bash.
Turn-ins and the trainer at 28 · a new Forever camp on Skywatcher Plateau
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Turn-ins for the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, mobs 27–29.
Don't forget in this section
The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
¤ Shopping and useful stuff
Delgo Ragetotem : Merciless Axe≈ 32 - if you haven't bought it yet. From 30 he also sells Bullova≈ 283, a two-handed axe: 22.4 DPS with no bonuses - weaker than Merciless Axe with its +12 Strength.
⌂Turn in 4 quests, pick up 6 new ones and visit your trainer
Shield Wall: 60% less damage taken for 12 seconds, 15-minute cooldown. It needs a shield equipped and Defensive Stance: with a two-hander that means swapping weapons and stances, so use it early, not when you're down to the last few percent. Keep Ruga's Bulwark in your bags and a weapon swap macro ready. Not 28 yet? You'll learn it at 30 (step).
Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).
New in Forever
⚔︎Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
The Broodmother[31] rewards Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.
New in Forever
➜
Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.
Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.
lvl 29–30
Southern Barrens and Razorfen Kraul (optional)
Razormane camps, Bael Modan, a dungeon
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About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you got a group for Razorfen Kraul: Vial of Phlogiston for Brutal Armor[30] is there too.
Your hearthstone goes at Freewind Post: after Fray Island it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
The Sacred Flame[29] rewards Cliffrunner's Aim: a bow for pulling mobs from range, if you've learned Bows (Hanashi in Orgrimmar). Not 30 yet? Finish it right here: Cliffwatcher Longhorn now offers Grimtotem Spying[28] - three notes in crates on Darkcloud Pinnacle , in the Grimtotem tauren camp; Elu - Wind Rider[29]: 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.
lvl 30
Berserker Stance: Fray Island
The trainer at 30, the class quest and the fight with Big Will
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The level 30 class quest: you get Berserker Stance and Intercept for winning on Fray Island near Ratchet. It's a timed fight against level 26–27 opponents, and at the end comes Big Will, level 33. Set aside a few gold for your level 30 training.
Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Queue with the battlemasters in the capitals, and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
Against priests and warlocks: Berserker Rage removes fear and stops a new one for 10 seconds - press it as soon as you see the cast. It only works in Berserker Stance.
⌂Turn in 2 quests, pick up 2 new ones and visit your trainer
You can't buy Intercept from the trainer: according to beta data, rank 1 comes from The Affray[30] together with the stance, as in Classic. Trainers only teach ranks 2 and 3, at 42 and 52.
Class
➜
Took Brutal Armor[30] and collected everything? Tal: fly to the Crossroads, then walk east to the hill by the road to Ratchet: Thun'grim Firegaze - turn in ?Brutal Armor[30], accept !Brutal Hauberk[30] and turn it in right away (?Brutal Hauberk[30]) - Brutal Hauberk. Then follow the road to Ratchet, about 5 minutes. Didn't take it? Tal: fly straight to Ratchet.
Didn't collect everything? Abandon Brutal Armor[30]: you can't finish it without Razorfen Kraul.
Step onto the grate in the middle of the island and Twiggy Flathead announces the fight: level 26–27 opponents come out one at a time, and the last one is Big Will (level 33) - The Affray[30].
You have 10 minutes for the quest (Wowhead data). Start at full health and use Victory Rush between opponents. Big Will is 3 levels above you, and in Forever you miss a lot against mobs like that: use Blood Fury, Retaliation, Rend and Overpower whenever you can, and drink a healing potion at half health.
How to do this quest - The Affray
You have 10 minutes in total. The opponents come out one at a time, about every 15–20 seconds: in between you have time for Victory Rush and a quick bandage.
If it gets rough, run north off the island, over the hillock to the water: according to a Classic player's comment, the opponent drops off at the water and the quest does not fail.
When Big Will shows up, step away from the bars: according to the comments, he does not attack on his own. Bandage up, then Charge and fight.
Wowhead Forever lists only the stance as the reward, but according to beta data Intercept comes with it. If it's not in your spellbook, it's a beta bug: the trainer doesn't have rank 1. The follow-up, The Windwatcher[30], leads to the Whirlwind weapons - a level 40 chain in the Alterac Mountains, so don't take it yet.
Class
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What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery; for a warrior also The Windwatcher[30] at 40. That will be the next part of the guide.
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Dungeons: what to pick up in advance
Quests offered far from the entrance, and how a warrior tanks
In Forever, experience from dungeon mobs is lower, while dungeon quests give 2–3 times the experience of normal ones (even after the beta bonus was cut in half). Going in without quests makes little sense - collect them in advance, but not earlier than needed: quests “for later” clog your log. In a group a warrior is either the tank or damage, and the weapon rewards from dungeons beat anything vendors sell.
On a pack: Thunder Clap (up to 4 targets; Forever lowered its threat) and Demoralizing Shout (everything around you), then Sunder Armor on each target in turn. Mark the first kill with a skull.
The pull: Charge in Battle Stance, then straight into Defensive - from 14, Tactical Mastery keeps 10 rage; with the Vanguard talent (25, Protection), Charge works right in Defensive Stance. Pull casters around a corner - they'll come to you.
A mob ran off to the healer: Taunt (8-second cooldown in Forever), with Mocking Blow as a backup; if everything goes wrong - Challenging Shout (26).
You can also tank low-level dungeons with a two-hander in Defensive Stance, but always keep a shield in your bags. In Forever Sunder Armor generates threat based on attack power.
Ragefire Chasm
13–18 · Orgrimmar, Cleft of Shadow · at 16 on this route
What to learn, what to hit with and how to keep your rage up - up to level 30
What changed in Forever: rage from a white hit now depends on weapon speed rather than damage, and a white crit gives +100% rage (since October 1). On October 8 rage from damage taken was fixed - Blizzard expects you to get more of it. New at the trainer: Tactical Mastery at 14, Victory Rush and Slam (rank 1) at 20, Berserker Rage at 30 instead of 32. Thunder Clap slows twice as much (20%), works in Defensive Stance and has a 6-second cooldown; Battle Shout gives 40% less attack power but lasts 3 minutes; Retaliation and Shield Wall have a 15-minute cooldown.
How to level. Keep Battle Shout up at all times. Pull with Charge, then Rend on a mob that will live 6+ seconds, white hits, and Heroic Strike only when you have rage to spare. Press Overpower every time it lights up. Finish a mob at 10–15% health with white hits: you carry the rage over to the next one. Fight mobs of your level and lower, one at a time: in Forever you miss a lot against higher-level mobs. Two mobs - Thunder Clap, and from 14 also Demoralizing Shout; both also hit enemies that aren't fighting you yet, so don't use them next to another group. If a mob stands in a group, shoot it with your bow and step back: it will come over alone.
quest The Affray[30], together with the stance (beta data); the trainer doesn't have rank 1
Yes - only works in Berserker Stance
Horde warrior trainers: Frang in the Valley of Trials (up to level 6), Tarshaw Jaggedscar in Razor Hill, Sorek and Grezz Ragefist in Orgrimmar, Torm Ragetotem in Thunder Bluff, Christoph Walker in Undercity. There are no warrior trainers in the Barrens, Stonetalon, Ashenvale or Thousand Needles - so the route itself takes you to a trainer: Orgrimmar at 12, 16 and 20, Thunder Bluff at 22, 28 and 30, Undercity at 24 and 26. All training for 1–30 costs about 19 gold according to Wowhead; with a two-hander you can put off the shield skills.
An orc warrior knows One- and Two-Handed Axes and One-Handed Swords from character creation (according to beta data, as in Classic): the starting Worn Battleaxe is a two-handed axe. Everything else costs 10 per skill (Polearms - 1, from level 20): Bows, Staves and Thrown - Hanashi and Sayoc in Orgrimmar, Maces - Ansekhwa in Thunder Bluff, Two-Handed Swords and Polearms - Archibald in Undercity.
A new skill starts at 1: level it on lower-level mobs before you take the weapon into a serious fight.
Since October 15 the racial +1% crit works with any weapon. When the damage is equal, compare the stats and the weapon skill you've already leveled.
26: Merciless Axe (21.1, +12 Strength) - Ott in Tarren Mill or Delgo Ragetotem in Thunder Bluff, about 3 gold. The best two-hander before 30 that you can buy.
With a slow two-hander (3.3–3.8 speed), Overpower and Cleave hit harder: they deal weapon damage plus a bonus. Rage per second barely depends on weapon speed: a slow weapon gives more per hit but hits less often.
Rage
Less waiting around
Use Bloodrage on cooldown, ideally before the pull. It costs 20% of your base health, so don't press it when your health is low. In Forever “puts you in combat” was removed from its tooltip - maybe Charge now works after it. Check in game.
Don't spend rage on a mob's last 10–15% health - white hits will finish it, and the rage goes to the next one.
Heroic Strike doesn't generate rage - it replaces your white hit. Use it only when you have rage to spare (usually 30+).
Sunder Armor - 1–2 times on a long fight, after that it doesn't pay off. In Forever it instantly tags the mob as yours, just like Rend.
A white crit gives +100% rage, so crit and Cruelty are worth more in Forever than in Classic. Since October 8, damage absorbed by a priest's shield no longer cuts the rage you get from incoming attacks: don't ask your healer to skip the shield for the sake of rage.
How not to die
No self-healing until 20
Bandages and food: First Aid is a must - Rawrk in Razor Hill, Arnok in Orgrimmar. A bandage is faster than food, and you can't use them together.
From 20 - Victory Rush: within 20 seconds of killing a mob that gives experience (doesn't work on gray mobs) - 10% health, 30-second cooldown. Often “Victory Rush + 10 seconds of bandaging” is enough instead of food.
Casters - Shield Bash (needs a shield equipped): keep a one-hander and a shield in your bags. From 28 - Shield Wall: needs a shield equipped and Defensive Stance.
Blood Fury - +10% attack power for 15 seconds, and in Forever there's no healing penalty: use it on a tough mob or when things get hard.
Optional, 21–30: Brutal Armor[30] → Brutal Hauberk[30] - the mail Brutal Hauberk (+5 Strength, +14 Stamina, 30 rage on use). You need a group for Razorfen Kraul, the Stonetalon kobolds, the Hillsbrad miners and 10 Iron Bars (step).
Talents 10–30
4 builds with a talent tree and the order by level
The main one is “Arms: Two-Hander”: Anger Management at 22, Sweeping Strikes at 30. There's also Protection with a shield, “Cruelty, then Arms” and Fury.
All builds, the tree and the point order are in the “Leveling talents” section.
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Professions and camping
What to take, where to learn it and what to collect - up to level 30
Advice for a warrior: Mining + Blacksmithing, plus First Aid and Cooking. A blacksmith makes sharpening stones (Rough Sharpening Stone: +2 weapon damage for 30 minutes) - free damage for a warrior - and forges two-handed axes: Copper Battle Axe from level 8, Bronze Battle Axe from level 22 (+10 Strength). The other option is Mining + Skinning: more money for a mount at 40.
Camp buffs last an hour: the Blacksmithing grindstone (+Strength), the Mining lodestone (+attack power), the Skinning camp stool (+2% crit), the First Aid kit (+Stamina). They don't stack with similar class buffs; the exact item names in the client may differ.
Sit by any campfire for a minute, even someone else's - you get a buff for an hour.
Cooking and First Aid
In Forever any cooked food gives +5% experience from kills for 15 minutes - always eat. Icy Veins recommends Strength food for warriors.
In Forever, First Aid also makes healing potions. Bandages: Linen Bandage from linen, from skill 40 - Heavy Linen Bandage, then wool ones.
Sell gray items at every stop; ore and cloth go to the Orgrimmar auction house.
Don't buy a weapon from a vendor if a quest one is 1–2 levels away (the list is in the “Warrior” section).
Aim for about 10 gold saved by level 30: riding at 40 will most likely cost about 100 gold, as in Classic.
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What's new in Forever
Only what matters for this route
Beta data (build 1.60.1, as of October 13, 2026, beta level cap 30): the Wowhead Forever database, Blizzard patch notes, the Questie database and the RestedXP route for Forever. Things may change before the November 4 launch.
What stayed the samebeta data
The old Durotar, Orgrimmar and Barrens quests are all still there, with the same coordinates, and the experience needed per level hasn't changed.
The warrior class quests at 10, 20 and 30 are the same as in Classic. Wowhead Forever lists only the stance as the reward for Path of Defense[10] and The Affray[30], but the reward spells in the beta database haven't changed: Sunder Armor and Taunt still come with Path of Defense[10], and Intercept with The Affray[30].
No new flight paths for the Horde in 1–30. The hearthstone is once an hour.
Since October 15, orcs get +1% critical strike chance with any weapon, spells included. Don't pick a weak axe just for the racial bonus.
Shatter Curse (new) - removes all curses with no immunity afterwards, -5% magic damage for 8 seconds, 3-minute cooldown.
On October 8 Blizzard said the orc and troll active racials might be too strong and promised changes - the numbers may change.
PvP and rulesetsofficial
Rulesets to choose from: “Normal” - PvP only if you want it (/pvp); “PvP” - your flag turns on by itself in contested and enemy zones; “RP” - same as Normal.
Horde territory on the 1–20 route: Durotar and the Barrens. Contested: Stonetalon (from 18), then Hillsbrad, Ashenvale and Thousand Needles.
Battlegrounds: Warsong Gulch from 10, Arathi Basin from 20, the new Darkspear Islands (15 vs 15) from 30. On the beta, according to testers, only the level 30 battleground is open.
For a warrior: keep Hamstring on anyone who runs; an orc's Hardiness already cuts stuns by 20%; from 30 - Berserker Rage against fear.
Experience and conveniencesofficial
Cooked food gives +5% experience from kills. Camping buffs, the tent and the sleeping bag.
Dungeon quests give 2–3 times the experience of normal ones.
There's no automatic dungeon finder - only the bulletin board, and meeting stones don't summon.
The Legacy system: account-wide bonuses unlock once your first character reaches 25.
Playing with friends who share a language? Pick your preferred language in the settings: you'll land in the same world layer as its speakers more often.
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Tips and common mistakes
The hearthstone, dangerous mobs, what not to forget
1 - the Valley of Trials. ~7.5 - Razor Hill: you can do northern Durotar without the hearthstone, and after Orgrimmar you can walk back to Razor Hill. ~12.8 - the Crossroads, until level 22.
~22.6 - Undercity: hearth from Hillsbrad to the trainer and the zeppelin. ~27.5 - Splintertree Post: from Zoram'gar back to the Foulweald. ~29.7 - Freewind Post: from Fray Island back to Thousand Needles.
For short distances - a death run. Almost free until level 10; from 11 - “Resurrection Sickness” and -25% durability.
Stonetalon: Grimtotem casters, the elite Besseleth (without a partner - at 27), rare Venture Co. elites at Windshear Crag, Sorrow Wing and Sister Riven.
Hillsbrad: the Syndicate shadow mages in Durnholde. Ashenvale: Keeper Ordanus with two guards, Eck'alom. At 30 - Big Will (33).
Common mistakes
Kept fighting with the weapon from the Valley of Trials: a warrior's damage depends almost entirely on the weapon. The vendor two-handers at 3, 12 and 15 are cheap and almost double your damage.
Went to Thunder Ridge without taking Path of Defense[10]: the scales only drop while the quest is in your log.