WowCampyour camp in WoW Forever

Orc · Rogue · 1–30

In WoW Forever the orc rogue picks up an axe for the first time, and the racial +1% crit no longer depends on your weapon. A step-by-step route to 30: Durotar with the new Forever quests, the Barrens, Stonetalon Mountains, the Eastern Kingdoms, Ashenvale and Thousand Needles. When to take the class quests (The Shattered Hand[13], Plundering the Plunderers[18], the poison chain), what to fight with along the way, which professions to pick and how to live on bandages when you have no healing of your own.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Valley of Trials

The orc and troll starting valley · the Den and the Burning Blade Coven

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All the quests are around the Den: pick them up in a batch, do them in a loop, turn them in as a batch. About 40 minutes to level 5–6. A rogue's fighting is simple from level 1: Sinister Strike builds combo points, Eviscerate spends them.

Don't forget in this section
¤ Shopping and useful stuff
  • Kzan Thornslash : Hand Axe ≈ 80 - a one-handed axe with 1.5 DPS; your starting Worn Dagger has 0.9. The racial +1% crit works with a dagger too. Short on money? Sell your gray items and come back.
◈ Loot along the way
  • Don't sell the boar meat: you'll learn Cooking in Razor Hill (step), and in Forever food gives +5% experience. Save up the hides - they're money for your skills. Sell the rest of your gray items to a vendor.
➶ Level faster
  • Until level 10 death costs almost nothing: no “Resurrection Sickness”, you just lose a little durability. Getting from the Coven back to the Den is faster with a death run.
  • Rank 1 Stealth halves your movement speed. Don't waste time on it against normal mobs before 10 - run up and hit. You need stealth to pick pockets (from level 4) or to sneak past mobs you don't need.
  1. Durotar

    Kaltunk at the entrance to the Den: accept !Your Place in the World[1]. Gornek : turn in ?Your Place in the World[1], accept !Cutting Teeth[2] and the new !Wayward Weapons[2].

    New in Forever
  2. Questing loop: “Cutting Teeth” and “Wayward Weapons”
  3. ≈ 150 yards northeast · ~25 s on foot

    Around the Den: Mottled Boars - 10 of them, Cutting Teeth[2]. Abandoned training weapons lie on the ground all over the valley - 6 of them, Wayward Weapons[2].

    Sell your gray items: your first rogue skill costs 10.

    New in Forever
  4. Head back: turn in 3 quests and pick up 4 new ones
  5. ≈ 150 yards southwest · ~25 s on foot

    Gornek: turn in ?Cutting Teeth[2] (reward - Battleworn Leather Gloves), accept !Sting of the Scorpid[3] and the class quest !Encrypted Parchment[1]. The rogue trainer Rwag is a few steps to the west: turn in ?Encrypted Parchment[1]; your first skill is Stealth (10). Kzan Thornslash : turn in ?Wayward Weapons[2].

    Kzan Thornslash is right here: Hand Axe, your first axe, ≈ 80.

    ClassNew in Forever
  6. ≈ 100 yards east · ~15 s on foot

    Galgar : accept !Galgar's Cactus Apple Surprise[3]. Zureetha Fargaze : accept !Vile Familiars[4].

  7. Questing loop: “Sting of the Scorpid”, “Galgar's Cactus Apple Surprise”, “Lazy Peons” and “Sarkoth”
  8. ≈ 90 yards east · ~15 s on foot

    Foreman Thazz'ril by the Den: accept !Lazy Peons[4] (from level 3; not level 3 yet - do the scorpids and cacti first, then come back to the foreman). South and west of the valley: Scorpid Workers - 10 tails, Sting of the Scorpid[3]; Cactus Apples on the bushes - 10 of them, Galgar's Cactus Apple Surprise[3]; sleeping Lazy Peons - wake up five, Lazy Peons[4]: Foreman's Blackjack is in your bags, use it on them.

    Drops from: Scorpid Worker Tail - Scorpid Worker, Sarkoth

  9. ≈ 250 yards northwest · ~35 s on foot

    Hana'zua on the western hill: accept !Sarkoth[5]. Sarkoth is higher up the hill - his claw, Sarkoth[5]. Hana'zua: turn in ?Sarkoth[5], accept !Sarkoth[5].

  10. Head back: turn in 4 quests, pick up 1 new one and visit your trainer
  11. ≈ 100 yards southeast · ~15 s on foot

    The Den:

    Rogues don't wear mail: of the two rewards, only the cloth vest suits you.

    Professions
  12. ≈ 40 yards west · ~5 s on foot

    Level 4, Rwag: Pick Pocket and Backstab, 1 each.

    Pick Pocket - from stealth before the fight: humanoids drop coins and locked boxes. Backstab only works with a dagger and only from behind; if you level with an axe, this skill can wait.

    Class
  13. ≈ 40 yards west · ~5 s on foot

    Read Pelt Collecting for Beginners to learn Skinning. Norzsh : Mining (10) and Mining Pick ≈ 10. Duokna and Kagil sell Skinning Knife.

    Save up hides and ore: they're money for your skills, and in Forever both professions have camp buffs (the “Professions” section).

    ProfessionsNew in Forever
  14. Questing loop: “Vile Familiars” and “Thazz'ril's Pick”
  15. ≈ 450 yards north · ~1 min on foot

    North of the valley: Vile Familiars - 12 of them, Vile Familiars[4]. The pick lies at the entrance to the Burning Blade Coven - Thazz'ril's Pick[4].

  16. Head back: turn in 2 quests and pick up 1 new one
  17. ≈ 550 yards south · ~1.5 min on foot

    The Den: Zureetha Fargaze - turn in ?Vile Familiars[4] (reward - the axe Primitive Hatchet), accept !Burning Blade Medallion[5]; Foreman Thazz'ril - turn in ?Thazz'ril's Pick[4].

    Primitive Hatchet is slower than a dagger, and Sinister Strike uses weapon damage: a slow axe makes it hit harder. Take the dagger Primitive Hand Blade only if you want Backstab as your opener.

  18. Questing loop: “Burning Blade Medallion”
  19. ≈ 550 yards north · ~1.5 min on foot

    Burning Blade Coven : Yarrog Baneshadow deep inside - the medallion, Burning Blade Medallion[5].

    The cave is cramped: pull mobs one at a time with your thrown weapon (Throw). Back to the Den with a death run: before level 10 it costs almost nothing.

    Careful
  20. Head back: turn in 1 quest, pick up 2 new ones and visit your trainer
  21. ≈ 550 yards south · ~1.5 min on foot

    Zureetha Fargaze: turn in ?Burning Blade Medallion[5] (reward - Dust-covered Leggings), accept !Report to Sen'jin Village[5]. A lost journal lies on the ground by the Den - accept the new !The Adventurer[6].

    New in Forever
  22. ≈ 90 yards northwest · ~15 s on foot

    Level 6, Rwag: Sinister Strike (rank 2) and Gouge, 1 each.

    Gouge gives you a few seconds when the mob can't hit you: enough to get behind it or start a bandage. It also interrupts a spell being cast. Not level 6 yet? You'll learn it at 8 in Razor Hill (step).

    Class
  23. Leave the valley by the road southeast, toward Sen'jin Village.

lvl 5–7

Sen'jin Village and Kolkar Crag

Darkspear trolls, centaurs and spiders on the road to Razor Hill

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The Darkspear troll village in the southeast. You pick up lots of quests here at once: some you do now (Kolkar Crag, the shore), some at 9 (the Echo Isles). Keep the island quests in your log.

Don't forget in this section
¤ Shopping and useful stuff
  • Trayexir : Tomahawk ≈ 5 (level 4) - a one-handed axe with 3.8 DPS, the main purchase until 11. Also Stiletto ≈ 4 (level 3) - a 3.3 DPS dagger: useful if your main attack is Backstab, and from 10 - for your off hand.
  • K'waii : Small Brown Pouch ≈ 5 - 6 slots.
◈ Loot along the way
  • Don't sell the cloth from the centaurs - it's for bandages: you'll learn First Aid in Razor Hill (step). For a rogue, bandages are the main healing.
➶ Level faster
  • Tomahawk is the cheapest leveling speed boost until 11: 3.8 DPS, almost twice what you had. Shorter fights, fewer bandages.
  1. Turn in 1 quest and pick up 11 new ones
  2. Durotar

    On the road out of the valley - Ukor : accept !A Peon's Burden[5] (a delivery to Razor Hill).

  3. ≈ 300 yards southeast · ~45 s on foot

    Sen'jin Village:

    Take in advanceNew in Forever
  4. ≈ 90 yards east · ~10 s on foot

    Also there:

    Take in advanceNew in Forever
  5. Trayexir : Tomahawk - if you can afford it.

    Can't afford it? Sell your gray items. You can sell Worn Dagger too: from 10, Stiletto goes in your off hand, and it's stronger.

  6. Questing loop: “A Solvent Spirit”, “Thwarting Kolkar Aggression” and “Lost in the Shadows”
  7. ≈ 200 yards east · ~25 s on foot

    The shore east of the village : makrura - 4 eyes, crabs - 8 Crawler Mucus, A Solvent Spirit[7].

    Drops from: Intact Makrura Eye - Makrura Clacker, Makrura Shellhide, Makrura Snapclaw and others · Crawler Mucus - Pygmy Surf Crawler, Surf Crawler, Encrusted Surf Crawler and others

  8. ≈ 650 yards southwest · ~1.5 min on foot

    Kolkar Crag to the west: three attack plans - , and , Thwarting Kolkar Aggression[8]. In the camp - Pal'juh : accept the new !Lost in the Shadows[8] and lead her out of the camp - Lost in the Shadows[8].

    The centaurs walk in pairs: pull the one standing at the edge with your thrown weapon and fight outside the camp. Centaurs are humanoids: pick their pockets before the fight. According to RestedXP, Pal'juh isn't always there: if she's missing, don't wait.

    New in ForeverCareful
  9. Head back: turn in 3 quests
  10. ≈ 450 yards east · ~1 min on foot

    The village: Lar Prowltusk - turn in ?Thwarting Kolkar Aggression[8] (reward - Seasoned Fighter's Cloak); Master Vornal - turn in ?Lost in the Shadows[8] and ?A Solvent Spirit[7].

    Lost in the Shadows[8]: a rogue can't use the mace or the bow without the skill - take whichever sells for more.

    New in Forever
  11. Questing loop: “Legging It” and “The Great Outdoors”
  12. ≈ 650 yards north · ~1.5 min on foot

    North along the road to Razor Hill: spiders on both sides of the road - 6 and 6, Legging It[6].

    Leave the elite spider alone - you'll come back for it at 9.

    New in Forever
  13. ≈ 350 yards north · ~50 s on foot

    Brakk at the campfire south of Razor Hill: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by the campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
lvl 7–9

Razor Hill and Tiragarde Keep

Durotar's main town · Kul Tirans on the coast

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Razor Hill is your base until level 12: the rogue trainer, an inn and almost all the quests of the north are here. Set your hearthstone here.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Linen Cloth from the Kul Tirans goes into bandages - Linen Bandage; Rawrk teaches First Aid. Sell the extra cloth at the Orgrimmar auction house.
➶ Level faster
  • The sailors at Tiragarde Keep are humanoids. Pick Pocket every one of them before the fight: the coins from their pockets are ready money for your level 10 skills, and there are four of those.
  1. ≈ 200 yards north · ~30 s on foot

    Innkeeper Grosk : turn in ?A Peon's Burden[5] and set your hearthstone in Razor Hill.

  2. Turn in 3 quests, pick up 4 new ones and visit your trainer
  3. after travel

    Gar'Thok : turn in ?Legging It[6], accept !Vanquish the Betrayers[7]. Orgnil Soulscar : turn in ?Report to Orgnil[7], accept !Dark Storms[12]. Cook Torka : talk to him - Camping 101: Cooking[6], turn in ?Camping 101: Cooking[6]: you learn Cooking.

    New in ForeverProfessions
  4. ≈ 100 yards northwest · ~15 s on foot

    Furl Scornbrow on the watchtower: accept !Carry Your Weight[7]. Turroc : accept the new !For Honor[6].

    New in Forever
  5. ≈ 100 yards west · ~15 s on foot

    Level 8, rogue trainer Kaplak : Evasion and Eviscerate (rank 2), 2 each. First Aid - Rawrk .

    Evasion is your safety net: two mobs on you or a tougher mob - press it right away, not at the last few percent of health. The cooldown is long, so don't waste it on a single normal mob. Not level 8 yet? You'll learn it at 10 (step).

    ClassProfessions
  6. Questing loop: “Vanquish the Betrayers”, “Carry Your Weight” and “For Honor”
  7. ≈ 550 yards south · ~1.5 min on foot

    Tiragarde Keep to the east : 10 sailors and 8 marines, plus Lieutenant Benedict on the top floor - Vanquish the Betrayers[7]; the Canvas Scraps drop from them too - Carry Your Weight[7]; three raider items by the keep's walls - , and , For Honor[6]. The lieutenant drops Benedict's Key - use it to open the chest nearby : inside is Aged Envelope, which starts !The Admiral's Orders[7].

    Drops from: Canvas Scraps - Kolkar Drudge, Kolkar Outrunner, Kul Tiras Sailor and others

    The Kul Tirans stand in groups. Pull them one at a time toward the exit with your thrown weapon; if two come running - Gouge on one and hit the other, and if it gets tough - Evasion.

    New in ForeverCareful
  8. Head back: turn in 4 quests and pick up 5 new ones
  9. ≈ 650 yards northwest · ~1.5 min on foot

    Razor Hill:

    New in Forever
lvl 9–10

The coast and the Echo Isles

Shipwrecks, tigers, Zalazane and the Razormane Grounds

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South along the coast to the Echo Isles, turn-ins in Sen'jin and back north through the Razormane Grounds. By the end - level 10: a second weapon in your off hand, Sprint and the first letter of the class chain.

Don't forget in this section
  • Ukorsbane by the road to Razor Hill is an elite level 8 spider; it drops the pack for Ukor's Lost Pack[8]. Go in at full health.
  • You have to swim to the Echo Isles: do everything for Zalazane[10] and Minshina's Skull[9] in one trip - swimming there a second time takes ages.
◈ Loot along the way
  • Cloth from the Echo Isles trolls goes into bandages: from 10 you need them every other fight. Save the tiger hides.
➶ Level faster
  • From the Echo Isles to Sen'jin with a death run: until level 10 it still costs almost nothing, and swimming back takes ages.
  1. Questing loop: “From The Wreckage....”, “Break a Few Eggs”, “Practical Prey” and 5 more
  2. after travel

    The shipwreck shore east of Razor Hill : Gnomish Toolboxes in the wreckage - 3 of them, From The Wreckage....[8].

  3. ≈ 900 yards south · ~2 min on foot

    South along the shore:

    Drops from: Durotar Tiger Fur - Durotar Tiger, Shal'ma

    New in Forever
  4. ≈ 450 yards south · ~1 min on foot

    The Echo Isles , swim over from the shore: 8 Hexed Trolls and 8 Voodoo Trolls - Zalazane[10]; Zalazane in the center - his head, also Zalazane[10]; the prisoner's remains nearby - the skull, Minshina's Skull[9]; Forgotten Loa Idols on the ground across the islands - 8 of them, Forgotten Loa Idols[9]; the trolls drop Hexed Pendants - use them, you need 3 Luminous Residue, A Pain in the Neck[8].

    Zalazane is surrounded by trolls - pull them one at a time and kill him last. The Voodoo Trolls cast spells: Gouge interrupts them. The pendants only drop while A Pain in the Neck[8] is in your log.

    New in ForeverCareful
  5. Head back: turn in 6 quests
  6. ≈ 750 yards northwest · ~2 min on foot

    Sen'jin Village:

    Bloodtalon Matriarch[8] gives mail pants: for a rogue they're only for selling.

    New in Forever
  7. Questing loop: “This Fruit Could Bite Back” and “Encroachment”
  8. ≈ 700 yards northwest · ~1.5 min on foot

    North along the road: Ukorsbane - an elite level 8 spider; it drops the pack - !Ukor's Lost Pack[8]. Go back south for a minute: Ukor - turn in ?Ukor's Lost Pack[8].

    Start with full energy and health; at half health - Evasion: the spider only hits in melee, so half of its hits will be dodged. Didn't work out? Skip it: the quest starts from its loot and doesn't unlock anything.

    New in ForeverCareful
  9. ≈ 350 yards northwest · ~45 s on foot

    The Razormane Grounds west of Razor Hill : Prickly Pear Fruit - 8 of them, This Fruit Could Bite Back[6]; Razormane Quilboars and Scouts , Dustrunners and Battleguards farther north - 4 of each, Encroachment[10].

    New in Forever
  10. Head back: turn in 4 quests, pick up 1 new one and visit your trainer
  11. ≈ 450 yards east · ~1 min on foot

    Razor Hill: Cook Torka - turn in ?Break a Few Eggs[8] and ?This Fruit Could Bite Back[6]; Gar'Thok - turn in ?From The Wreckage....[8] (reward - Sandrunner Wristguards) and ?Encroachment[10].

    New in Forever
  12. ≈ 60 yards southeast · ~10 s on foot

    Level 10, Kaplak: Dual Wield, Slice and Dice, Sprint and Sap, 3 each. Accept the class quest !Therzok[10].

    Off hand - the fastest weapon with the best DPS: Uhgar sells Stiletto ≈ 4. Slice and Dice - on long fights, with 1–2 combo points. Therzok[10] is a letter to Orgrimmar; keep it until 12 (step). Talents open at 10 - see the “Leveling talents” section.

    Class
lvl 10–12

Northern Durotar: Drygulch Ravine and Thunder Ridge

New Razor Hill quests, Drygulch Ravine, Thunder Ridge and the naga on the coast

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New Forever quests around Razor Hill, Drygulch Ravine and Thunder Ridge, plus the naga on the northern coast. The level 10 class quest (Therzok[10]) is just a letter to Orgrimmar for now: keep it until the Cleft of Shadow. By the end you're about level 12 at the gates of Orgrimmar.

Don't forget in this section
  • Therzok[10] is turned in at Orgrimmar, and that's where the chain continues (step).
  • Halikor is an elite level 12 lizard on Thunder Ridge: it starts Halikor's Hoof[12]. Only if you can handle it (step).
➶ Level faster
  • Use Sprint on cooldown on every long run: it's a long way from Razor Hill to Thunder Ridge and back, and you won't have a mount until 40.
  • The Dustwind Storm Witches and Fizzle Darkstorm cast from range. Sneak up close to them in stealth: when they start a spell - Gouge, and from 12 also Kick.
  1. Razor Hill, Orgnil Soulscar: accept the new !A Missing Hand[11].

    New in Forever
  2. Questing loop: “Threat from Below”
  3. ≈ 350 yards east · ~50 s on foot

    Heglan Shadeeye north of Tiragarde Keep: turn in ?A Missing Hand[11], accept !Threat from Below[11]. Three clues near him - , and , Threat from Below[11].

    New in Forever
  4. Head back: turn in 1 quest and pick up 3 new ones
  5. ≈ 400 yards west · ~1 min on foot

    Razor Hill, Orgnil Soulscar: turn in ?Threat from Below[11], accept !Threat from Below[11].

    Threat from Below[11]: the naga are on the northern coast, on the way to Orgrimmar (step).

    New in Forever
  6. ≈ 650 yards northwest · ~1.5 min on foot

    North along the road: Misha Tor'kren at Tor'kren Farm - accept !Lost But Not Forgotten[11]; Rezlak by Drygulch Ravine - accept !Winds in the Desert[9].

  7. Questing loop: “Winds in the Desert” and “Securing the Lines”
  8. ≈ 300 yards southeast · ~40 s on foot

    Stolen Supply Sacks along the road south of Rezlak - 5 of them, Winds in the Desert[9]. Rezlak: turn in ?Winds in the Desert[9], accept !Securing the Lines[11].

  9. ≈ 300 yards northeast · ~40 s on foot

    Drygulch Ravine : 12 Dustwind Savages and 8 Dustwind Storm Witches - Securing the Lines[11]. The Storm Witches and Eggtenders drop a Dull Storm Orb, which starts !A Simmering Storm[11].

    The witches throw lightning from range: sneak up in stealth so you don't have to run at her through the lightning, and Gouge interrupts her spell. Don't take on two at once.

    New in Forever
  10. Head back: turn in 2 quests and pick up 1 new one
  11. ≈ 300 yards west · ~45 s on foot

    Rezlak: turn in ?Securing the Lines[11] and ?A Simmering Storm[11], accept !Stormy Potential[11].

    Securing the Lines[11]: you can't use the sword or the bow without the skill, and rogues can't use staves - take whichever sells for more.

    New in Forever
  12. Questing loop: “Stormy Potential”, “Dark Storms” and “Lost But Not Forgotten”
  13. ≈ 350 yards southwest · ~55 s on foot

    Thunder Ridge : Thunder Lizards in the south and Lightning Hides in the north - 5 Charged Thunder Lizard Organs, Stormy Potential[11]. Fizzle Darkstorm on the ridge - the claw, Dark Storms[12]. Dreadmaw Crocolisks in the river nearby - the amulet, Lost But Not Forgotten[11].

    Drops from: Kron's Amulet - Dreadmaw Crocolisk, Corrupted Dreadmaw Crocolisk

    Fizzle Darkstorm is level 12 and a caster: sneak up close, and at half health - Evasion. The amulet doesn't drop from every crocolisk - if it hasn't dropped in 10 minutes, abandon Lost But Not Forgotten[11].

    New in ForeverCareful
  14. ≈ 350 yards northeast · ~50 s on foot

    Optional: Halikor is an elite level 12 lizard that roams Thunder Ridge . It drops a hoof - !Halikor's Hoof[12], turned in in Orgrimmar.

    You need full health, a potion and all your cooldowns: Blood Fury with the first hit, Evasion at half health. Solo at 11 it's borderline: if you meet another player, invite them.

    New in ForeverCareful
  15. Head back: turn in 3 quests and pick up 1 new one
  16. ≈ 250 yards east · ~35 s on foot

    Rezlak - turn in ?Stormy Potential[11]. Misha Tor'kren - turn in ?Lost But Not Forgotten[11]. Take the western road to Razor Hill: Orgnil Soulscar - turn in ?Dark Storms[12] (reward - Tiger Hide Boots), accept !Margoz[12].

  17. Questing loop: “Threat from Below”
  18. ≈ 700 yards east · ~1.5 min on foot

    North along the eastern shore: naga on the coast - 9 Naga Spinefins, Threat from Below[11].

    Drops from: Naga Spinefin - Spitelash Scout, Spitelash Attendant

    Farther north an elite sea giant, Aggor the Young, walks around - leave him alone: the quest for him comes later and is for a group only.

    New in Forever
  19. Head back: turn in 1 quest and pick up 1 new one
  20. ≈ 250 yards northwest · ~35 s on foot

    Margoz in the camp above the shore: turn in ?Margoz[12], accept !Skull Rock[12]. Then on to the gates of Orgrimmar.

lvl 12

Orgrimmar: first visit

Flight path, the class quest and the trainer in the Cleft of Shadow, new quests in the city and “Hidden Enemies”

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Orgrimmar is on your way: the flight path, the rogue trainer and Therzok in the Cleft of Shadow, new Forever city quests and the “Hidden Enemies” chain. The insignia for it drops at Skull Rock, right outside the gates - the collars for Skull Rock[12] are there too. So you go into the city twice: before Skull Rock and after.

Don't forget in this section
  • The rogue trainers are in the Cleft of Shadow: Shenthul , Gest and Ormok . Therzok is there too - he's waiting for the Therzok[10] letter.
¤ Shopping and useful stuff
  • Urtharo or Zendo'jian in the Valley of Honor: Hatchet ≈ 24 (level 11) - a one-handed axe with 7.2 DPS, 2.5 speed. Almost twice as strong as Tomahawk - the main purchase until 15.
  • Kareth : Jambiya ≈ 24 (level 11) - a fast 7.1 DPS dagger for your off hand.
  • Weapon masters - Hanashi and Sayoc : Bows and Fist Weapons, 10 per skill. An orc rogue knows one-handed axes, daggers and thrown weapons from character creation: rogues only got axes in Forever, and you don't need to learn them.
  • First Aid - Arnok , Skinning - Thuwd , Mining - Makaru . Sell hides, ore and cloth at the auction house.
➶ Level faster
  • The new Orgrimmar quests are level 15 and involve no fighting: at 12 they give full experience, about 4 thousand in a quarter of an hour. Don't skip them.
  1. ≈ 650 yards northwest · ~1.5 min on foot

    The gates of Orgrimmar . Doras : get the flight path.

  2. after travel

    Valley of Strength: Thatog - accept the new !Meal Appeal[15]. Borstan : turn in ?Meal Appeal[15], accept !Favorite Food[15]. If you killed Halikor - Kamari : turn in ?Halikor's Hoof[12].

    New in Forever
  3. Questing loop: “Yelmak's Medley”
  4. ≈ 150 yards northwest · ~20 s on foot

    Kor'geld : accept the new !Yelmak's Medley[15]. Cattails and speargrass grow by the water in the Valley of Honor - Yelmak's Medley[15].

    New in Forever
  5. Head back: turn in 4 quests, pick up 3 new ones and visit your trainer
  6. ≈ 400 yards southwest · ~1 min on foot

    Cleft of Shadow, level 12, Shenthul : Kick and Parry, 8 each; if you fight with a dagger - also Backstab. Therzok nearby: turn in ?Therzok[10], accept !The Shattered Hand[13].

    Kick interrupts a spell and locks that school of magic for a few seconds: the casters at Skull Rock are just right for it. Tazan (The Shattered Hand[13]) stands by the pirate camp south of Ratchet - you'll get there at 13 (step). Your axe is under 7 DPS? Urtharo : Hatchet.

    Class
  7. ≈ 300 yards northeast · ~40 s on foot

    Kor'geld: turn in ?Yelmak's Medley[15]. Yelmak : accept !Whuut's the Rush[15] and deliver the potion - Whuut : turn in ?Whuut's the Rush[15].

    The reward is Healing Potion: save it for elites.

    New in Forever
  8. ≈ 250 yards west · ~40 s on foot

    Behind Grommash Hold: Migi - turn in ?Favorite Food[15]; Thra - accept !Rocks to Rests[15].

    New in Forever
  9. Questing loop: “Rocks to Rests”
  10. ≈ 100 yards southeast · ~15 s on foot

    Smooth Boulders lie all over the city - 8 of them, Rocks to Rests[15]. Thra: turn in ?Rocks to Rests[15] (reward - Puk's Friendship Bracelet).

    Puk's Friendship Bracelet is leather, +1 Agility: Agility gives a rogue both attack power and crit.

    New in Forever
  11. Head back: turn in 1 quest and pick up 1 new one
  12. ≈ 150 yards west · ~20 s on foot

    Valley of Wisdom: Nazgrel - turn in ?The Admiral's Orders[7]; Thrall - accept !Hidden Enemies[12].

  13. Questing loop: “Skull Rock” and “Hidden Enemies”
  14. next - Durotar

    Out of the city to Skull Rock outside the gates : Burning Blade fanatics and apprentices - 6 Searing Collars (Skull Rock[12]) and a Lieutenant's Insignia (Hidden Enemies[12]). Deep in the cave - Gazz'uz : he drops Eye of Burning Shadow, which starts !Burning Shadows[12].

    Drops from: Searing Collar - Burning Blade Thug, Burning Blade Neophyte, Burning Blade Fanatic and others · Lieutenant's Insignia - Burning Blade Fanatic, Burning Blade Apprentice

    Gazz'uz is level 14 and a caster: sneak up close, interrupt his spells (Kick, and Gouge between cooldowns), and at half health - Evasion. Too tough? Skip him: Burning Shadows[12] doesn't unlock anything.

    How to do this quest - Hidden Enemies
    • The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests and pick up 3 new ones
  16. ≈ 450 yards southeast · ~1 min on foot

    Margoz : turn in ?Skull Rock[12] (reward - Jagged Dagger), accept !Neeru Fireblade[12].

    Jagged Dagger is a 6.0 DPS dagger for your off hand. A rogue can't use the sword or the mace without the skill.

  17. next - Orgrimmar

    Back to Orgrimmar, the Cleft of Shadow: Neeru Fireblade - turn in ?Neeru Fireblade[12] and ?Burning Shadows[12], accept !Ak'Zeloth[13]. Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[12]. Neeru Fireblade: talk to him - Hidden Enemies[12]. Thrall: turn in ?Hidden Enemies[12].

    Ak'Zeloth[13] leads to Far Watch Post - that's where you go next.

lvl 12

Far Watch Post and the Demon Seed

From Orgrimmar through Razor Hill into the Barrens

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The last errands in Durotar and the way out into the Barrens. From Orgrimmar - hearthstone to Razor Hill (that's where it's set) or walk south, 3–4 minutes.

Don't forget in this section
➶ Level faster
  • Flawed Power Stone lasts 30 minutes (according to RestedXP): go straight from the stone to the altar, don't get distracted by mobs on the way.
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Durotar

    Razor Hill: Orgnil Soulscar - turn in ?Threat from Below[11]; Takrin Pathseeker - accept !Conscript of the Horde[12].

    Have a group? Threat from Below[12] is waiting right here: an elite sea giant on the northern coast. The reward is Pristine Orcish Dagger: a 6.2 DPS dagger, a slow one (2.4 speed), and Backstab uses weapon damage. It's a detour of about 20 minutes; don't take it without a group. Didn't learn your level 12 skills in Orgrimmar? Kaplak teaches the same.

    New in Forever
  3. next - The Barrens

    Take the western road over the bridge across the Southfury River to Far Watch Post: Kargal Battlescar - turn in ?Conscript of the Horde[12], accept !Crossroads Conscription[12]; Ak'Zeloth - turn in ?Ak'Zeloth[13], accept !The Demon Seed[14]. The power stone at his feet - !Flawed Power Stone[14]: turn it in right there (?Flawed Power Stone[14]), and Flawed Power Stone appears in your bag.

    Crossroads Conscription[12] is turned in at the Crossroads - that's your next stop.

  4. Questing loop: “The Demon Seed”
  5. ≈ 1400 yards west · ~3.5 min on foot

    West to Dreadmist Peak : take the path up to the cave. The Altar of Fire is inside - use the stone at the altar, The Demon Seed[14].

    On the way up there's level 10–14 Burning Blade, and the casters stand in pairs. Sap one from stealth (in Forever you stay in stealth after it) and hit the other.

    Careful
lvl 12–14

The Barrens: the Crossroads, Thorn Hill and Ratchet

The best zone for 12–20 on the Horde side · the Razormane, the pirates near Ratchet and your first class target

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The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20. Your class target is here too: Tazan stands by the pirate camp south of Ratchet.

Don't forget in this section
  • Raptor Thieves[13]: the heads drop from raptors all over the Barrens - kill them on the way.
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and zhevra meat goes into Cooking - Tari'qa sells the recipes. Wool from centaurs and Razormane goes into Wool Bandages.
➶ Level faster
  • The Razormane walk in pairs: Sap one from stealth and hit the other. The sapped one wakes up later, so you fight them one at a time instead of both at once.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first.
  1. ≈ 850 yards southeast · ~2 min on foot

    Head south down from the peak to the Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.

  2. after travel

    The Crossroads:

    Take in advance
  3. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and “Raptor Thieves”
  4. ≈ 450 yards northeast · ~1 min on foot

    Thorn Hill to the northeast:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

  5. Head back: turn in 1 quest
  6. ≈ 850 yards northeast · ~2 min on foot

    Far Watch Post to the northeast: Ak'Zeloth - turn in ?The Demon Seed[14].

    The reward is Banshee Armor: cloth, +3 Stamina. Equip it if your chest piece is worse.

  7. ≈ 1200 yards south · ~3 min on foot

    Ratchet:

    New in Forever
  8. Questing loop: “Southsea Freebooters”, “Parts and Pieces” and “The Shattered Hand”
  9. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14]. Tazan stands by the road to the camp: his satchel - The Shattered Hand[13].

    Pirates are humanoids: Pick Pocket before every fight. Tazan is level 13: sneak up and open with full energy; if there are pirates nearby, deal with them first.

    New in ForeverClass
  10. Head back: turn in 4 quests and pick up 3 new ones
  11. ≈ 550 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  12. Questing loop: “Stolen Booty”
  13. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the “Drizzlik's Emporium” crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16].

    A rogue doesn't need either reward: you can't wear the mail, and the cloth gloves are worse than Veiled Grips. Take whichever sells for more.

  14. Head back: turn in 3 quests and pick up 2 new ones
  15. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  16. Questing loop: “The Disruption Ends” and “The Zhevra”
  17. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves, The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them: sneak up close, and Kick interrupts their spell.

  18. Head back: turn in 2 quests and pick up 1 new one
  19. ≈ 750 yards west · ~2 min on foot

    The Crossroads: Thork - turn in ?The Disruption Ends[15] (reward - Binding Girdle, leather); Sergra Darkthorn - turn in ?The Zhevra[13], accept !Prowlers of the Barrens[15].

lvl 14–16

The Barrens: centaurs and the Dry Hills

Regthar, the Forgotten Pools, the Witchwing harpies

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West and northwest of the Crossroads. By the end of this section you're about level 16: then a short flight to Orgrimmar for your level 14–16 skills, Lockpicking and the class quests.

Don't forget in this section
➶ Level faster
  • Don't sell plainstrider and zhevra meat - cook it: in Forever food with “Well Fed” gives +5% experience from kills for 15 minutes.
  1. ≈ 650 yards west · ~1.5 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  2. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  3. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and has guards: pull the guards one at a time and fight him with full energy. At half health - Evasion and Blood Fury.

    Careful
  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

    Centaur Bracers[14]: the reward is Pointed Axe, one-handed, 7.1 DPS and +1 Agility. If you already have Hatchet, the damage is almost the same: then take whichever sells for more.

  6. Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
  7. ≈ 900 yards northwest · ~2 min on foot

    Northwest, the Dry Hills : Witchwing harpies - 8 talons, Harpy Raiders[15]. Savannah Prowlers on the way - claws, Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  8. Head back: turn in 5 quests and pick up 4 new ones
  9. ≈ 950 yards southeast · ~2.5 min on foot

    The Crossroads:

    The follow-up to Fungal Spores[15] is Apothecary Zamah[15], timed, to Thunder Bluff. Don't take it: the orc route only gets there at 22. The exception is a group for the Wailing Caverns (section).

lvl 16

Meats to Orgrimmar: the trainer at 14–16 and Lockpicking

A delivery chain for orcs and trolls · the trainer and class quests in the Cleft of Shadow

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There are no rogue trainers in the Barrens; the nearest ones are in Orgrimmar's Cleft of Shadow. The delivery chain for orcs and trolls sends you there and back with experience - the perfect time for your level 14–16 skills, Pick Lock and the next class quests.

Don't forget in this section
¤ Shopping and useful stuff
  • Zendo'jian in the Valley of Honor or Ironzar in Ratchet: Cleaver ≈ 44 (level 15) - a one-handed axe with 9.1 DPS, the best one you can buy until 19.
  • Kareth : Poniard ≈ 37 (level 14) - an 8.5 DPS dagger for your off hand.
  • Rekkul in the Cleft of Shadow: according to the game files, he has Thieves' Tools (Pick Lock doesn't work without them) and Flash Powder (you'll need it from 22). The apparatus in Ratchet gives you Thieves' Tools for free (step), so you can skip them here.
➶ Level faster
  • The Meats to Orgrimmar[10] chain is for orcs and trolls only: 1890 experience for a flight you need anyway for the trainer.
  1. Turn in 6 quests, pick up 8 new ones and visit your trainer
  2. ≈ 150 yards north · ~20 s on foot

    The Crossroads: Zargh - accept !Meats to Orgrimmar[10]. Devrak: turn in ?Meats to Orgrimmar[10], accept !Ride to Orgrimmar[10] and fly to Orgrimmar - Ride to Orgrimmar[10].

    In Classic this flight cost money - keep a little silver on you.

  3. next - Orgrimmar

    Orgrimmar: Innkeeper Gryshka - turn in ?Ride to Orgrimmar[10], accept !Doras the Wind Rider Master[10]; Doras - turn in ?Doras the Wind Rider Master[10], accept !Return to the Crossroads[10].

  4. ≈ 100 yards north · ~15 s on foot

    Cleft of Shadow, Shenthul : level 14 - Sinister Strike (rank 3), Garrote and Expose Armor, 12 each; level 16 - Eviscerate (rank 3), Pick Lock and Feint, 18 each. Accept !Zando'zan[16]. Zando'zan nearby: turn in ?Zando'zan[16], accept !Wrenix of Ratchet[16].

    You need Pick Lock in Ratchet: Plundering the Plunderers[18] is waiting there, and you'll get the Thieves' Tools on the spot (step). Short on money? Garrote and Expose Armor can wait: the first is only for opening from stealth, the second is for dungeons. Not 16 yet? Get the level first: Pick Lock and Zando'zan[16] are only available from 16.

    Class
  5. Therzok: turn in ?The Shattered Hand[13], accept !The Shattered Hand[13].

    The key for this quest doesn't drop - you steal it (Pick Pocket) in the same pirate camp, at 16–17. You'll turn in the quest at 20, on your next visit to Orgrimmar (step).

    Class
  6. ≈ 150 yards north · ~20 s on foot

    Zor Lonetree in the Valley of Wisdom: accept !The Spirits of Stonetalon[17] - it's turned in on the Stonetalon border (at 18).

  7. Have a group? Now's the time for Ragefire Chasm: the entrance is right here, in the Cleft of Shadow (section). Run it with your group before you fly back.

    Dungeon
  8. after travel

    Fly to the Crossroads: Zargh - turn in ?Return to the Crossroads[10].

lvl 16

Ragefire Chasm (group)

A level 13–18 dungeon right in Orgrimmar · a dagger or a slow mace from “Hidden Enemies”

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The entrance is in the Cleft of Shadow. The main reward here is Hidden Enemies[16]: for a rogue, Kris of Orgrimmar (an 8.0 DPS dagger) or Hammer of Orgrimmar (12.4, slow, a great main-hand weapon). Ansekhwa in Thunder Bluff teaches Maces, and the route only gets there at 22 (or earlier - with a group for the Wailing Caverns). No group? Don't take the quests from here. How to play a rogue in a group - see the “Dungeons” section.

Don't forget in this section
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Orgrimmar

    Thrall: accept !Hidden Enemies[16]. Neeru Fireblade: accept !Slaying the Beast[16].

    Dungeon
  3. ≈ 300 yards east · ~45 s on foot

    Ragefire Chasm, entrance : Taragaman the Hungerer - his heart, Slaying the Beast[16]; Bazzalan and Jergosh the Invoker - Hidden Enemies[16].

    Cultists and trogg shamans cast spells - interrupt them with Kick. Hit the tank's target, from behind; pulled a mob off the tank? Feint, and if that doesn't help - Evasion.

    How to do this quest - Slaying the Beast
    • Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
    Based on player comments on Wowhead ↗
    Dungeon
  4. ≈ 50 yards west · ~5 s on foot

    After the Chasm:

    According to the Forever database Hidden Enemies[16] gives a choice of weapons. In Classic Era players reported that it has no reward - if the quest window is empty, let us know.

    Dungeon
lvl 16–18

The Barrens: the Samophlange, the oases and the pirate ship

The Sludge Fen, Lockpicking in Ratchet, the southern oases and Camp Taurajo

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A big loop: the north (Venture Co. goblins, the Sludge Fen), Ratchet, then the south - the oases, the centaurs, Camp Taurajo. In Ratchet Plundering the Plunderers[18] is waiting for you - Lockpicking on a pirate ship, and Tazan is back in the pirate camp: this time you have to steal a key from him. There's no rogue trainer in the Barrens: you'll learn your level 18 skills together with the level 20 ones in Orgrimmar.

Don't forget in this section
  • Echeyakee only appears if you blow the horn at his lair: Echeyakee[16] gives you the horn.
  • Get the Camp Taurajo flight path now (step): at 20 the route continues from there.
  • Lockboxes from pockets and from the pirate ship level your Lockpicking. Open everything you find: as your Lockpicking goes up, so do your chances to open tougher chests.
¤ Shopping and useful stuff
  • Ratchet, Ironzar : Cleaver ≈ 44 (level 15) - if you haven't bought it yet.
  • The Crossroads, Hula'mahi : according to the game files, she has Flash Powder, poison reagents and Thieves' Tools. It's the nearest place where they might be on sale - check when you're there.
➶ Level faster
  • Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
  1. Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 5 more
  2. next - The Barrens

    The north:

    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  3. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  4. ≈ 2000 yards south · ~4.5 min on foot

    Ratchet:

    The Escape[18]: the reward is Greasy Tinker's Pants, leather, +3 Strength and +3 Agility. Samophlange[16]: you can't use the mace without the skill, and rogues can't use shields - take whichever sells for more.

    Class
  5. ≈ 800 yards south · ~2 min on foot

    The pirate camp south of Ratchet : Baron Longshore (level 16) with guards - WANTED: Baron Longshore[16]. The first ship by the shore , Plundering the Plunderers[18]: the main chest is below deck - pick its lock (Pick Lock). A level 50 parrot flies out - stealth beforehand and use the E.C.A.C. on it: it turns into an ordinary bird. That's Polly, and it drops Southsea Treasure. Tazan is back in his spot: sneak up in stealth and pick his pocket (Pick Pocket) - that's how you get the key. You have Tazan's Satchel in your bags: open it with this key, and inside is Tazan's Logbook - The Shattered Hand[13]. Then Gazlowe: turn in ?WANTED: Baron Longshore[16].

    Pull the Baron's guards one at a time; if two come running - Evasion and hit one of them. Open every lockbox on the ship - that's how your Lockpicking goes up. Tazan isn't there? Then someone just killed him: wait, you can only steal the key from him while he's alive.

    How to do this quest - Plundering the Plunderers
    • The ship is the first one off the shore south of Ratchet - board it over the bow. Open the locked chests on the second deck: Lockpicking grows up to 5 × your level.
    • The main chest is further down. Open it and a huge level 50 parrot appears. Go into stealth beforehand, walk up and feed it the E.C.A.C.: it turns into an ordinary level 18 bird.
    • On the beta the apparatus didn't give out the Thieves' Tools and E.C.A.C. for a while - fixed from the second week.
    Based on player comments on Wowhead ↗
    ClassCareful
  6. Head back: turn in 1 quest and pick up 1 new one
  7. after travel

    Fly to the Crossroads: Sergra Darkthorn - turn in ?Echeyakee[16], accept !The Angry Scytheclaws[17].

  8. Questing loop: “Harpy Lieutenants”
  9. ≈ 1700 yards northwest · ~4 min on foot

    Northwest, the Dry Hills: Witchwing Slayers - 6 rings, Harpy Lieutenants[16].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

    Serena Bloodfeather is level 20: you'll kill her at 18–19.

  12. Questing loop: “Stolen Silver”, “The Stagnant Oasis”, “Verog the Dervish” and 2 more
  13. ≈ 1700 yards southeast · ~4 min on foot

    South of the Crossroads, a loop:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 6 quests and pick up 4 new ones
  15. after travel

    Ratchet is close:

    Thistle Tea gives you full energy instantly: save it for elites and fights against two. You'll turn in Jorn Skyseer[18] at Camp Taurajo (step).

    Class
  16. Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  17. ≈ 800 yards southwest · ~2 min on foot

    Lushwater Oasis to the south : Oasis Snapjaws - shells, Altered Beings[16]; Hezrul Bloodmark with guards by the water - Hezrul Bloodmark[19]. Further south - the Beaten Corpse : Lost in Battle[20].

    Hezrul Bloodmark walks with two guards: Sap one, pull the other and kill it, and kill him last. If it gets hot - Evasion or Thistle Tea.

    Careful
  18. ≈ 750 yards southwest · ~2 min on foot

    Camp Taurajo in the south: Omusa Thunderhorn - flight path; Jorn Skyseer - turn in ?Jorn Skyseer[18].

    Don't take the follow-up (Ishamuhale[19]) yet: you'll come back here at 20 (step).

  19. Head back: turn in 3 quests and pick up 1 new one
  20. after travel

    Fly to the Crossroads: Tonga Runetotem - turn in ?Altered Beings[16], accept !Hamuul Runetotem[16]; Mankrik - turn in ?Lost in Battle[20]. Walk west to Regthar Deathgate: turn in ?Hezrul Bloodmark[19] (reward - Bounty Hunter's Ring, +3 Agility).

    Hamuul Runetotem[16] leads to Thunder Bluff - you'll take it there at 22, or earlier with a group going to the Wailing Caverns (step).

  21. Level 18: there's no trainer in the Barrens. Gouge and Ambush can wait until 20: you'll learn them together with your level 20 skills in Orgrimmar.

    Ambush only works with a dagger in your main hand: if you level with an axe, there's no rush.

    Class
lvl 18–20

Toward level 20: the Dry Hills and the Grimtotem

Serena, the Stonetalon border, the Grimtotem tauren

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The last stretch of the first part: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. Serena Bloodfeather[20]: the reward is Harpy Skinner, a 9.6 DPS dagger with +3 Agility, for your off hand.

Don't forget in this section
➶ Level faster
  • Grimtotem tauren and loggers are humanoids: Pick Pocket each of them. Their pockets drop coins and lockboxes, and your level 18 and 20 skills together cost about 150.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you. Start fights with players from stealth: Gouge interrupts heals, Kick interrupts spells, and the orc Hardiness already makes enemy stuns 20% shorter.
  1. Questing loop: “Serena Bloodfeather”
  2. ≈ 1900 yards northwest · ~4.5 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    She's level 20 and calls harpies for help: clear the ones standing nearby first. When she starts casting - Kick; at half health - Evasion and Thistle Tea.

    Careful
  3. Head back: turn in 2 quests and pick up 3 new ones
  4. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20] (reward - Harpy Skinner).

    The other option is Elegant Shortsword, 10.0 DPS, but only Archibald in Undercity teaches Swords (at 23). Don't take the follow-up (Letter to Jin'Zil[20]) yet: you'll take it at 20 (step).

  5. ≈ 1700 yards west · ~4 min on foot

    The Stonetalon border to the west : Seereth Stonebreak - turn in ?The Spirits of Stonetalon[17], accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  6. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  7. Questing loop: “Avenge My Village”, “Protect Kaya” and “Goblin Invaders”
  8. ≈ 450 yards east · ~1 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first; Kick interrupts their spells.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  9. Head back: turn in 2 quests and pick up 2 new ones
  10. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18] and !Kaya's Alive[18].

    Kaya's Alive[18] is turned in at Sun Rock Retreat (at ~22).

  11. Questing loop: “Kill Grundig Darkcloud”
  12. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

  13. Head back: turn in 2 quests and pick up 1 new one
  14. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19], accept !The Elder Crone[18].

    The Elder Crone[18] is turned in at Thunder Bluff (at 22).

  15. Hearthstone → the Crossroads. Level 20: next, fly to Orgrimmar - the trainer, The Shattered Hand[13] and the poison chain. This is the start of the 20–30 part (step).

lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance

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Have a group? The Wailing Caverns complete eight quests. Leaders of the Fang[22]: the reward is Wingblade, a sword with +5 Agility, but only Archibald in Undercity teaches Swords. No group? Don't take a single quest from here. How to play a rogue in a group - see the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 11 quests and pick up 9 new ones
  2. after travel

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Fly straight to Camp Taurajo and run west through Mulgore to Thunder Bluff.

    Use Sprint on cooldown the whole way - that's exactly what it's for on runs like this.

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    DungeonCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    Have Hammer of Orgrimmar from Ragefire Chasm? Ansekhwa is right here: learn Maces (10).

    Dungeon
  4. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18] (offered once you've turned in Raptor Horns[18]); Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  5. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  6. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18]. The last boss is Mutanus the Devourer: he drops Glowing Shard, which starts !The Glowing Shard[26].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    Druids of the Fang cast Sleep and heal themselves - interrupt them with Kick. Before the group pulls a pack of druids, you can take one of them out of the fight - Sap.

    Dungeon
  7. right here, a few steps away

    After the caverns:

    Dungeon
  8. ≈ 300 yards northeast · ~40 s on foot

    Falla Sagewind southwest of the Crossroads, on the way to the Wailing Caverns: turn in ?The Glowing Shard[26], accept !In Nightmares[25]. Fly to Thunder Bluff: Apothecary Zamah - turn in ?Serpentbloom[18] (reward - Heat Resistant Mitts, +4 Agility); Nara Wildmane - turn in ?Leaders of the Fang[22] (reward - Wingblade); Arch Druid Hamuul Runetotem - turn in ?In Nightmares[25].

    Archibald in Undercity teaches Swords: the route gets there at 23, and until then Wingblade stays in your bags.

    Dungeon
lvl 20–21

Orgrimmar and the southern Barrens

Level 18 and 20 skills, the start of the poison chain, Camp Taurajo and the Field of Giants

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At 20, three things are waiting in Orgrimmar: the trainer (level 18 and 20 skills), turning in The Shattered Hand[13] and the start of the poison chain. Then finish clearing the Barrens to 21: Camp Taurajo, the Field of Giants, the elite Chol'aruk (only with a partner). Keep your hearthstone at the Crossroads: you'll need it after Fizzle's tower (step).

Don't forget in this section
  • Deep Cover[20]: the target is the Venture Co. tower in the northern Barrens. Don't go there now: the tower mobs are level 22–25, and at 22 you'll have Vanish. The route takes you to the tower on its own (at 22).
  • Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards, Wrongly Blamed, Justly Corrected[23] - a level 23 elite pillager. With two people both quests go quickly; solo at 20–21 you have almost no chance: no partner - take neither.
  • Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
  • Orgrimmar, Zendo'jian : Double Axe ≈ 70 (level 19) - a one-handed axe with 11.0 DPS, 2.5 speed. The main purchase at 20: 20% stronger than Cleaver, and the next vendor axe only comes at 24–30.
  • Orgrimmar, Kareth : Kris ≈ 71 (level 19) - a 10.9 DPS dagger for your off hand. If you have Harpy Skinner (9.6, +3 Agility), you can save the money.
◈ Loot along the way
  • Cloth from the Bristlebacks and Razormane goes into Wool Bandages. Don't sell the Blood Shard from Bristlebacks: Mangletooth gives you an Agility buff for them (step).
➶ Level faster
  • Bristlebacks and Razormane are humanoids and walk in twos and threes: Sap one (in Forever you stay in stealth after it) and hit the other. And Pick Pocket before every fight: your level 22 skills and the powder for them will cost about 2.
  • The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
  • The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
  • An Alliance rogue will open on you from stealth with a stun - and for an orc it's 20% shorter anyway (Hardiness). Once you're free - Gouge, get behind him and hit him from there. Arathi Basin only opens at 20 on launch: on the beta, according to testers, only the new battleground from 30 works.
  1. Turn in 2 quests, pick up 10 new ones and visit your trainer
  2. after travel

    The Crossroads, Devrak: fly to Orgrimmar. Cleft of Shadow, Shenthul : level 18 - Gouge (rank 2) and Ambush, 29 each; level 20 - Rupture and Stealth (rank 2), 30 each; if you fight with a dagger - also Backstab (rank 3). Therzok nearby: turn in ?The Shattered Hand[13] (reward - Blade of Cunning). Valley of Honor, Zendo'jian : Double Axe ≈ 70 - the main purchase at 20.

    Training at 18 and 20 costs about 150. Ambush only works with a dagger in your main hand: with an axe you can skip it. Rupture is for long fights and elites, when Slice and Dice is already up; Eviscerate finishes a normal mob faster. Blade of Cunning is 6.75 DPS, weaker than what you have: the quest is for the 455 experience, so sell the dagger.

    Class
  3. ≈ 650 yards southwest · ~1.5 min on foot

    Shenthul: accept !The Shattered Salute[20]. Wait until he finishes talking and answer him with /salute - The Shattered Salute[20]. Turn in ?The Shattered Salute[20], accept !Deep Cover[20]: Flare Gun appears in your bags.

    This is the start of the poison chain. Deep Cover[20] leads to the Venture Co. tower in the northern Barrens - the route gets there at 22, when you already have Vanish.

    How to do this quest - The Shattered Salute
    • Do /salute only after he finishes all three lines. Didn't work? Abandon the quest and take it again.
    Based on player comments on Wowhead ↗
    Class
  4. after travel

    Doras: fly to Camp Taurajo. Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21]; Grunt Logmar - accept the new !Wrongly Blamed, Justly Corrected[23] if you have a partner.

    Wrongly Blamed, Justly Corrected[23] has a level 23 elite pillager and level 22–23 Alliance soldiers - solo at 20–21 you have almost no chance. A rogue doesn't need the rewards: the axe Pathfinder's Clearway is 10 DPS, weaker than Double Axe - take whichever sells for more.

    New in Forever
  5. after travel

    Fly to the Crossroads:

    Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).

    Take in advanceNew in Forever
  6. Questing loop: “Chol'aruk the Ravener”, “Ishamuhale”, “Tribes at War” and 4 more
  7. ≈ 500 yards east · ~1 min on foot

    Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head, Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite and his guards are elite too: only with a partner. Pull the guards one at a time. Didn't work out? Drop Chol'aruk the Ravener[21]: the quest doesn't unlock anything. Ishamuhale hits hard - start with full energy, and at half health - Evasion.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  8. ≈ 2100 yards southwest · ~5 min on foot

    Back south toward Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    The rare elite Swinegart Spearhide fears everyone around him - go around him. Kill the Geomancers first: they cast from range, and Kick interrupts their spell.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  9. ≈ 1300 yards south · ~3 min on foot

    The Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22]. Farther south - Burned-Out Remains : inspect them, that's the new !Stepping Stones[24]. Took Wrongly Blamed, Justly Corrected[23]? The Dustwallow Marsh border to the southeast : soldiers and the elite pillager, Wrongly Blamed, Justly Corrected[23].

    Silithid Swarmers call a bunch of small critters - kill the Swarmers first; if the crowd swarms you - Evasion, and if that doesn't help - Sprint and get out. The pillager is too tough? Drop Wrongly Blamed, Justly Corrected[23]: at 29 you can solo it (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.

    New in ForeverCareful
  10. Head back: turn in 6 quests and pick up 3 new ones
  11. ≈ 1300 yards north · ~3 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and turn it in right away ?Blood Shards of Agamaggan[21], then the same with !Agamaggan's Agility[20] (?Agamaggan's Agility[20]): an Agility buff. Jorn Skyseer - turn in ?Ishamuhale[19] and ?Lakota'mani[22], accept !Enraged Thunder Lizards[18]. Grunt Logmar - turn in ?Wrongly Blamed, Justly Corrected[23].

    You already have the Blood Shard - they drop from the same Bristlebacks. For a rogue, Agility means both attack power and crit. Don't skip Blood Shards of Agamaggan[21]: without it you won't get Betrayal from Within[25] at 29.

    New in Forever
  12. Questing loop: “Enraged Thunder Lizards” and “Cry of the Thunderhawk”
  13. ≈ 300 yards southeast · ~45 s on foot

    South of the camp - Thunder Lizards : 3 Thunder Lizard Blood, Enraged Thunder Lizards[18]. Jorn Skyseer: turn in ?Enraged Thunder Lizards[18], accept !Cry of the Thunderhawk[20].

    Drops from: Thunder Lizard Blood - Stormhide, Thunderhead, Stormsnout

  14. ≈ 100 yards east · ~15 s on foot

    Thunderhawks around the camp - wings, Cry of the Thunderhawk[20]. Jorn Skyseer: turn in ?Cry of the Thunderhawk[20] (reward - Gloves of the Moon).

    Drops from: Thunderhawk Wings - Thunderhawk Hatchling, Greater Thunderhawk, Thunderhawk Cloudscraper

    Gloves of the Moon is leather, +3 Agility and +3 Stamina.

  15. Head back: turn in 4 quests
  16. after travel

    Fly to the Crossroads:

    Rewards: Consumed by Hatred[20] - Boar Hunter's Cape (+3 Agility); Egg Hunt[22] - mail or cloth, both for selling; Chol'aruk the Ravener[21] - Chol'aruk's Trophy Sword: 12.3 DPS, stronger than Double Axe. Archibald in Undercity teaches Swords - the route gets there at 23.

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

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Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Camp Taurajo and walk to Thunder Bluff.

Don't forget in this section
  • You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
  • The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
➶ Level faster
  • Venture Co. goblins are humanoids: Pick Pocket before the fight, and take the second one of a pair out of the fight in advance - Sap. Spiders are beasts: neither works on them.
⚔︎ PvP
  • Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you. Whether to start a fight is up to you, but start it from stealth, not at half health after a goblin.
  1. ≈ 1700 yards west · ~4 min on foot

    From the Crossroads go west to the mountain border , then take the same path as to the Grimtotem into Stonetalon. Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  2. Questing loop: “Blood Feeders” and “Arachnophobia”
  3. ≈ 850 yards northwest · ~2 min on foot

    Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).

    The spiderlings can call a level 22 matriarch: that's what Evasion and Thistle Tea are for.

    Careful
  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  6. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: accept !Super Reaper 6000[21].

  7. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  8. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you guard the goblin, keep the attackers on yourself: interrupt the casters with Kick, and if two are on you - Evasion. The second wave has four: that's where Thistle Tea comes in handy.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22].

    Gerenzo's Orders[22]: the reward is the mail Dredge Boots - sell them. Don't take the follow-up Further Instructions[21]: it leads to Ratchet, and the route doesn't go back there.

  11. after travel

    Sun Rock Retreat:

    Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then Besseleth is doable solo.

  12. Questing loop: “Cycle of Rebirth”
  13. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds by the water - Cycle of Rebirth[23]. On the way back, west of the Retreat - Pocket Litter : turn in ?Stepping Stones[24] (the reward is Old Toolbox, a 12-slot bag), accept !Scramble[24]; Mound of Dirt nearby - turn in ?Scramble[24].

    The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
    New in Forever
  14. Head back: turn in 1 quest
  15. ≈ 450 yards southeast · ~1 min on foot

    Tammra Windfield: turn in ?Cycle of Rebirth[23].

    You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.

  16. Sun Rock Retreat, Tharm: fly to Camp Taurajo, then walk to Thunder Bluff (step).

    Want another 6–7 thousand experience and the Zoram'gar flight path? Visit western Ashenvale first (optional). Leveling without a group? Definitely go: you won't have dungeon quests, and the experience will come in handy. Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

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About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    From Windshear Crag - Talondeep Path → Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 Shadowhorn Stags and 6 Ashenvale Bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22]: lead Eye of Kilrogg to the road (A Void Path[22]) and turn in ?A Void Path[22] right there.

    New in Forever
  4. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost: Andruk - flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    Naga sirens cast from range: approach in stealth, and Kick interrupts their spell.

  5. From Zoram'gar, fly to Camp Taurajo, then on to Thunder Bluff.

    Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Thunder Bluff and Orgrimmar: level 22 skills

Magatha's chain, then the trainer in Orgrimmar: Vanish and the powder for it

0 of 4

On foot from Camp Taurajo through Mulgore to Thunder Bluff: this is where you turn in The Elder Crone[18], which you've been carrying since level 19. Then fly to Orgrimmar: at 22 the trainer teaches Vanish, and from there - on to Fizzle's tower.

Don't forget in this section
¤ Shopping and useful stuff
  1. after travel

    From Camp Taurajo, head west along the road into Mulgore and then north to Thunder Bluff: by our estimate, 6–7 minutes on foot, with Sprint on cooldown. Tal : flight path.

  2. Turn in 4 quests, pick up 3 new ones and visit your trainer
  3. after travel

    Thunder Bluff: Magatha Grimtotem - turn in ?The Elder Crone[18], accept !Forsaken Aid[18]; Apothecary Zamah on Spirit Rise - turn in ?Forsaken Aid[18], accept !Journey to Tarren Mill[18].

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the route gets there at ~24.

    Take in advance
  4. ≈ 600 yards east · ~1.5 min on foot

    Elder Rise: Arch Druid Hamuul Runetotem - turn in ?Hamuul Runetotem[16], accept !Nara Wildmane[16]; Nara Wildmane - turn in ?Nara Wildmane[16].

    Did the Wailing Caverns? Then this is already done. The follow-up, Leaders of the Fang[22], is a Wailing Caverns quest: don't take it without a group.

  5. after travel

    Tal: fly to Orgrimmar. Cleft of Shadow, level 22, Shenthul: Vanish, Sinister Strike (rank 4), Distract and Garrote (rank 2), 40 each. Rekkul : Flash Powder, 5–10 of them.

    Vanish is your main escape button: the mob loses you, and slows and roots come off. Press it while you still have a third of your health, not at the last second: a hit landing at the same moment knocks you out of stealth. Garrote (rank 2) is only needed if it's your opener from stealth; Distract turns mobs' backs to you - handy for sneaking past. Not 22 yet? You'll learn it after the tower, when you come back here (step).

    Class
lvl 22–23

Fizzle's tower: the poison chain

An undercover agent at the Venture Co. tower, the elite Gallywix and the Thistle Tea recipe

0 of 6

The last loop through the Barrens: the undercover agent Taskmaster Fizzule is waiting at the Venture Co. tower in the north, and the main part of the poison chain is in the tower itself. Then hearthstone to the Crossroads and a flight to Orgrimmar: the turn-in, the next quest in the chain and the zeppelin to Undercity.

Don't forget in this section
➶ Level faster
  • If you level as “Combat: Main-Hand Axe” (the main build): at 22–23 the build gets Endurance: the cooldowns of two buttons - Sprint and Evasion - are 60% shorter. Press Sprint every time it's ready while you run between points: until level 40 it's almost a mount. The other three builds don't have this talent: Sprint has a 5-minute cooldown - save it for escapes.
⚔︎ PvP
  • Vanish removes slows and roots - from 22 it's your main way out of a fight. But Distract on a player warns them: they see the debuff and know a rogue is nearby.
  1. after travel

    Doras: fly to the Crossroads. From there go north past the Sludge Fen to the Venture Co. tower : by our estimate, 5–6 minutes on foot.

    Chol'aruk the Ravener[21] still in your log? Chol'aruk is almost on the way.

  2. Questing loop: “Deep Cover” and “Mission: Possible But Not Probable”
  3. after travel

    Near the tower - Taskmaster Fizzule , the undercover agent: Deep Cover[20]. The order matters: first Flare Gun - two shots near the tower, then walk up to him, target him and do /salute. Turn in ?Deep Cover[20], accept !Mission: Possible But Not Probable[24].

    Get the order wrong and Taskmaster Fizzule attacks: he kills anyone who looks suspicious to him. Only approach once he turns friendly.

    Class
  4. ≈ 70 yards southwest · ~10 s on foot

    The tower key: Foreman Silixiz walks around the entrance - pick his pocket (Pick Pocket), Mission: Possible But Not Probable[24]. In the tower - two each of Drones, Patrollers and Lookouts, Mission: Possible But Not Probable[24].

    Drops from: Gallywix's Head - Grand Foreman Puzik Gallywix

    The key is stolen, not looted - the quest itself says so. Empty pocket? Kill the foreman and wait for Foreman Silixiz to respawn. Inside: with a dagger, open with Ambush; with an axe - Garrote from behind, if you learned it. Don't use Blood Fury here: you'll need it at the top. Patrollers walk in pairs: Sap one. The Drones are the strongest - one at a time, with full energy.

    How to do this quest - Mission: Possible But Not Probable
    • Foreman Silixiz: come from behind and pick his pocket at max range. Pocket empty? Kill him and wait for a new one. Kill him after the theft anyway: otherwise he'll attack if you have to run.
    • Downstairs there are two elite Drones. With a dagger, Ambush kills each in one hit: start with one, back off, then do the second the same way. With an axe or a sword your opener from behind is Garrote, and take them one at a time. In Forever they see stealth better - testers couldn't get through the door at 20.
    • Upstairs, with a dagger, open with Ambush too: it takes half the boss's health.
    • The box at the end poisons you: Touch of Zanzil lasts 7 days, and Hinott's Oil removes it - Hinott's reward for the next quest.
    Based on player comments on Wowhead ↗
    ClassCareful
  5. right here, a few steps away

    At the top - Grand Foreman Puzik Gallywix , a level 23 elite: the head, Mission: Possible But Not Probable[24]. Next to him is Gallywix's Lockbox - pick its lock (Pick Lock): inside is Cache of Zanzil's Altered Mixture, Mission: Possible But Not Probable[24].

    Drops from: Silixiz's Tower Key - Foreman Silixiz

    Open from stealth with full energy, and Blood Fury first thing. It's a long fight: Gouge - and while he stands there, your energy builds up; at half health - Evasion and Thistle Tea, lower still - a healing potion. If it goes really badly - Vanish. According to beta data, the chest opens even without Lockpicking. The chest poisons you - Touch of Zanzil, for 7 days. That's intended: the antidote is Hinott's Oil, which Hinott's Assistance[20] gives you in Tarren Mill (step).

    ClassCareful
  6. after travel

    Hearthstone → the Crossroads. Devrak: fly to Orgrimmar. Shenthul: turn in ?Mission: Possible But Not Probable[24] (reward - Recipe: Thistle Tea), accept !Hinott's Assistance[26]. Didn't learn your level 22 skills? Learn them now (list).

    Recipe: Thistle Tea: the tea gives 100 energy once every 5 minutes; you need Cooking 60. You'll take Hinott's Assistance[26] to Tarren Mill (at ~24) - that's where the route is headed anyway. Hearthstone not ready yet? It's about a 6-minute walk south to the Crossroads, by our estimate.

    Class
  7. after travel

    The zeppelin tower outside the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 23

Undercity

Your hearthstone, the Shadowfang Keep quest and the weapon master for swords

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The zeppelin lands in Tirisfal, next to Undercity. Here you get your hearthstone, the Shadowfang Keep quest and the weapon master for swords. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or it will just sit in your log. You'll take the Ruins of Lordaeron quests right before the run (at 24). Without dungeons you'll fall about 2 levels behind (an estimate from beta data: dungeon quests at 22–29 are worth about 75 thousand experience): western Ashenvale, the southern Barrens and the backup quests in Thousand Needles (step) cover part of it, and you make up the rest with mobs along the way.

Don't forget in this section
  • Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
  • Keeper Bel'dugur gives The Book of Ur[26] for Shadowfang Keep - take it if you'll have a group.
¤ Shopping and useful stuff
  1. The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.

  2. after travel

    Undercity: Michael Garrett - flight path; Innkeeper Norman - set your hearthstone in Undercity.

    You'll need your hearthstone at the end of Hillsbrad: from Dun Garok, straight to the trainer and the zeppelin (step).

  3. Pick up 1 quest and visit your trainer
  4. after travel

    Undercity, if you have a group for Shadowfang Keep: Keeper Bel'dugur - accept !The Book of Ur[26].

    Dungeon
  5. ≈ 150 yards north · ~20 s on foot

    Weapon master Archibald : One-Handed Swords, 10.

    Have Wingblade or Chol'aruk's Trophy Sword? Equip it right away - they're stronger than Double Axe. A new weapon skill starts at 1: expect misses in your first fights with a sword - level it up on the Silverpine mobs. No swords yet? Learn it anyway: Hillsbrad gives you Weathered Deathstalker's Blade (step).

    Class
  6. Walk to Silverpine: from Undercity take the road southwest through Tirisfal to the Sepulcher. You can only get the Sepulcher flight path by reaching it on foot.

lvl 23–24

Silverpine

The Sepulcher, Ambermill, Beren's Peril and new Forever quests

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It's an orc's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.

Don't forget in this section
◈ Loot along the way
  • Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
  1. after travel

    The Sepulcher : Karos Razok - flight path.

  2. after travel

    The Sepulcher:

    No group? Don't take A Frightened Request[22], Arugal Must Die[27] and Deathstalkers in Shadowfang[25]: they're dungeon quests.

    DungeonNew in Forever
  3. Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
  4. ≈ 1100 yards southeast · ~2.5 min on foot

    Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].

    Dalaran Spellscribe (rare, level 21) freezes you and calls for help; the protectors summon snakes. The mages cast from range: approach in stealth, and Kick interrupts their spells. The mages are humanoids: Pick Pocket before the fight.

    New in ForeverCareful
  5. ≈ 200 yards northwest · ~30 s on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.

    New in Forever
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  7. Head back: turn in 3 quests
  8. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20] and ?Beren's Peril[21].

    Beren's Peril[21]: the reward is a wand, which a rogue doesn't need - sell it.

    New in Forever
lvl 23–24

Shadowfang Keep

Silverpine dungeon · with a group

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According to beta data, dungeon quests in Forever give 2–3 times the experience of normal ones - the keep's three quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step), and if you did the keep, turn in The Book of Ur[26] in Undercity at 26 (step).

Don't forget in this section
  1. ≈ 800 yards south · ~2 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25] (the reward is Tanned Shoulderpads). The Book of Ur - in the room where Fenrus the Devourer is, The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    Your job is damage from behind on the tank's target, plus crowd control. Worgen are humanoids: before the pull, take one out of the fight with Sap, and use Kick on the casters. Pulled aggro - Feint; didn't help - Vanish. Tanned Shoulderpads is leather, +3 Strength: the other reward is mail.

    Dungeon
  2. Turn in 1 quest and pick up 2 new ones
  3. ≈ 800 yards north · ~2 min on foot

    The Sepulcher, Dalar Dawnweaver: turn in ?Arugal Must Die[27] (the reward is Seal of Sylvanas).

    Seal of Sylvanas - a ring, +8 Stamina and +6 attack power.

    Dungeon
  4. after travel

    Have a group for the Ruins of Lordaeron? Karos Razok: fly to Undercity. There, Morbin Lightbane - accept !Light's Justice[22]; Theodore Griffs - accept !The New Plague[22]. The Ruins themselves are in the ruined capital right above the city.

    The level 24 rogue trainer is in Undercity too, after the Ruins (step). No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step), and learn your level 24 skills with a flight to Undercity from Tarren Mill (step).

    DungeonNew in Forever
lvl 24–25

Ruins of Lordaeron and the level 24 trainer

A new Forever dungeon above Undercity · Detect Traps and a letter from Ravenholdt

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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. Two rewards here for a rogue: A Frightened Request[22] - Edward's Knife (an off-hand dagger with 12.2 DPS) and Light's Justice[22] - Spare Part Bindings (+3 Agility and Stamina). After the Ruins - the level 24 trainer in Undercity: the class quest in Hillsbrad only counts if you've learned Detect Traps. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step).

Don't forget in this section
⚔︎ PvP
  • The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
  1. next - Tirisfal Glades

    Before you go in - Deathguard Kristof at the guard post on the road to Brill: accept !The Wrath of Rath'mael[22]. Ruins of Lordaeron with a group (5 players) - the entrance is in the ruins of the capital, immediately to the left as you enter Lordaeron: 25 Intact Limbs - Light's Justice[22]; Rath'mael - The Wrath of Rath'mael[22]; Witherfang drops the toxic strain - The New Plague[22]; Edward's fate - A Frightened Request[22], look for him in the same place as Rath'mael; The Baron drops an abomination head - it starts !Unending Torment[21]; somewhere inside you'll find a crest - !Crest of Lordaeron[22].

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    The Ruins are almost all undead: Sap doesn't work on them - your control here is Gouge, and Kick interrupts the casters. Hit the tank's target from behind.

    DungeonNew in Forever
  2. Turn in 9 quests, pick up 4 new ones and visit your trainer
  3. right here, a few steps away

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22].

    A rogue doesn't need either reward (a two-handed axe and a staff) - take the one that sells for more.

    DungeonNew in Forever
  4. next - Undercity

    Undercity:

    Rogue rewards: Light's Justice[22] - Spare Part Bindings (+3 Agility and +3 Stamina); The New Plague[22] - the sword Plaguefang, 12.4 DPS; Unending Torment[21] - the cloak Grave Shroud (+3 Strength and Stamina), but if you're wearing Boar Hunter's Cape, take whichever sells for more; The Book of Ur[26] - Grizzled Boots (leather, +7 Stamina).

    DungeonNew in Forever
  5. ≈ 250 yards south · ~40 s on foot

    Rogues' Quarter, level 24, Carolyn Ward : Detect Traps and Eviscerate (rank 4), 50 each. Talk to her: at 24 rogue trainers hand out Elegant Letter - the letter starts !The Manor, Ravenholdt[24].

    The Manor, Ravenholdt[24] only counts if you've learned Detect Traps: otherwise you can't pass the test at Ravenholdt Manor. No letter in the dialogue? Check your mail. Not 24 yet? You'll learn it with a trip from Tarren Mill (step).

    Class
  6. ≈ 250 yards northwest · ~35 s on foot

    Michael Garrett: fly to the Sepulcher. Tabitha Heartweaver - turn in ?A Frightened Request[22] (the reward is Edward's Knife).

    Edward's Knife - a dagger with 12.2 DPS, +2 Agility and +2 Stamina: for your off hand, stronger than Kris.

    DungeonNew in Forever
  7. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.

lvl 25–26

Hillsbrad Foothills and Ravenholdt

Poisons from Hinott, the Hillsbrad fields, Ravenholdt Manor and Durnholde Keep

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In Tarren Mill you finally learn poisons: you're carrying Hinott's Assistance[26] from Orgrimmar. This is also where you turn in Journey to Tarren Mill[18] from Thunder Bluff, and in the mountains above Durnholde is Ravenholdt Manor, the rogues' guild: The Manor, Ravenholdt[24] and the new Syndicate Sabotage[24]. That's why Durnholde comes at the end of the section, together with the manor. Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house. The Syndicate in Durnholde are humanoids: Pick Pocket each one, and the locked lockboxes from their pockets train Lockpicking.
➶ Level faster
  • Turned in Hinott's Assistance[20]? Make poisons right away: Instant Poison on both hands is a noticeable damage boost on every mob. Poison skill only goes up from crafting, and Instant Poison II at 28 needs skill 120: make a couple at every stop.
  • Your hearthstone is set in Undercity: from Dun Garok, the last stop of this section, hearth straight to the trainer and the zeppelin (step) - don't run back through Silverpine.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in the Hillsbrad fields - the same place where you kill the farmers. An Alliance rogue will wait until you're locked in a fight with a footman: keep Evasion and Vanish ready, and from 26 start the fight yourself - Cheap Shot from stealth.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. Turn in 5 quests and pick up 8 new ones
  2. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill: Zarise - flight path. Serge Hinott : turn in ?Hinott's Assistance[26], accept !Hinott's Assistance[20], wait while he prepares the cure (Hinott's Assistance[20]) and turn in ?Hinott's Assistance[20] - you've learned poisons.

    You also get Hinott's Oil - use it right away: it removes Touch of Zanzil from Fizzle's tower. You know Instant Poison right away: one dose takes Dust of Decay and Empty Vial. Rogue trainers teach the other recipes: Crippling Poison (slows a runner) - at 26.

    ClassNew in Forever
  3. Also there:

    Blood of Innocents[23], WANTED: Syndicate Personnel[22] and The Rescue[22] are in Durnholde Keep: it's at the end of the section, together with Ravenholdt (step).

    New in Forever
  4. Questing loop: “Elixir of Suffering”, “Valuable Vantages”, “Battle of Hillsbrad” and “Elixir of Pain”
  5. ≈ 400 yards south · ~55 s on foot

    South first: gray bears and creepers on the way - tongues and ichor, Elixir of Suffering[22]. New in Forever: Deathstalker Masoj by Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]. The first peak for a vial is southeast of him (Valuable Vantages[25]).

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

    According to beta data, the exact spot where Deathstalker Masoj stands is still being confirmed - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  6. ≈ 1300 yards northwest · ~3 min on foot

    On the way to the fields - the third peak , above the yeti cave (Valuable Vantages[25]). Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood, Elixir of Pain[24].

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Farmers and Farmhands are humanoids: Pick Pocket before the fight, Sap on the second of a pair. Hillsbrad Footmen block and shield bash. Don't go into Southshore.

    Careful
  7. Head back: turn in 4 quests and pick up 4 new ones
  8. ≈ 750 yards northeast · ~2 min on foot

    Tarren Mill:

    Elixir of Pain[24]: take Stomping Boots - leather, +4 Strength and +4 Agility.

  9. Questing loop: “Battle of Hillsbrad” and “Souvenirs of Death”
  10. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
  11. Head back: turn in 2 quests, pick up 1 new one and visit your trainer
  12. ≈ 1000 yards east · ~2.5 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25]; Deathguard Samsa - turn in ?Souvenirs of Death[25].

    Leave the next quest in the chain, Battle of Hillsbrad[26], and everything after it for 30+.

  13. after travel

    Didn't learn Detect Traps in Undercity (step)? Zarise: fly to Undercity. Rogues' Quarter, Carolyn Ward : Detect Traps and Eviscerate (rank 4), 50 each; already 26 - your level 26 skills too (list). Talk to her: at 24 trainers hand out Elegant Letter - the letter starts !The Manor, Ravenholdt[24]. Michael Garrett: fly back to Tarren Mill.

    Ran Shadowfang but haven't turned in The Book of Ur[26] yet? Keeper Bel'dugur , since you're in Undercity anyway. Learned everything at 24 after the Ruins? Skip this step.

    Class
  14. Questing loop: “The Manor, Ravenholdt”, “WANTED: Syndicate Personnel”, “Blood of Innocents” and 3 more
  15. next - Alterac Mountains

    Ravenholdt: from the Mill go east across the river; behind a huge tree a path zigzags up the mountain to the manor . In the tunnel before the manor, turn on Detect Traps and walk up to the chest - don't open it (The Manor, Ravenholdt[24]). Fahrad : turn in ?The Manor, Ravenholdt[24]. Myrokos Silentform : accept the new !Syndicate Sabotage[24].

    The level 50 manor guards are neutral - no need to hide. Smudge Thunderwood in the manor - according to the game files he has poison reagents and powder.

    How to do this quest - The Manor, Ravenholdt
    • You need Detect Traps - learned from the trainer at 24. In the tunnel before the manor turn it on and walk up to the chest: the objective counts once you see the trap. Don't open the chest.
    • The way there: east from Tarren Mill across the river, past the huge tree - a zigzag trail up the mountain. The level 50 guards at the top are neutral, no need to hide.
    Based on player comments on Wowhead ↗
    ClassNew in Forever
  16. next - Hillsbrad Foothills

    Down to Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the Shadow Mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - keys to the cells holding Tog'thar and Drull (The Rescue[22]); Lord Tomas walks around the keep - Syndicate Sabotage[24]. The second peak for a vial - between Durnholde and the Mill (Valuable Vantages[25]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together: Sap one of a pair and fight the other. Shadow Mages cast from range - approach in stealth, Kick interrupts their spells. Two on you - Evasion, three - Vanish and back off.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    ClassNew in ForeverCareful
  17. Head back: turn in 5 quests and pick up 1 new one
  18. next - Alterac Mountains

    Back up to the manor: Myrokos Silentform - turn in ?Syndicate Sabotage[24].

    Next Myrokos Silentform offers A Way In[34] - that's already the Arathi Highlands and a level 34 quest: don't take it. Back down the same path to the Mill.

    ClassNew in Forever
  19. next - Hillsbrad Foothills

    Tarren Mill:

    The Rescue[22]: both rewards are mail and cloth - take whichever sells for more. You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27).

  20. ≈ 700 yards south · ~1.5 min on foot

    South to Deathstalker Masoj by Dun Garok: turn in ?Valuable Vantages[25] (the reward is Weathered Deathstalker's Blade).

    Weathered Deathstalker's Blade - a sword with 12.7 DPS, +4 Strength: with the Swords skill it's stronger than Double Axe. No swords? Take it anyway: it sells for more than the vial.

    New in Forever
lvl 26

Undercity: the trainer at 26 and home

Hearthstone to Undercity, Cheap Shot, the zeppelin by Brill

0 of 3

Hillsbrad is done - hearth to Undercity for the rogue trainer, then take the zeppelin home to Kalimdor.

Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
⚔︎ PvP
  • From 26 you have Cheap Shot - a 4-second stun from stealth, the best way to open on a player. A stunned player can't start a bandage or cast a spell: you have time to build combo points.
  1. From Dun Garok - Hearthstone → Undercity.

    Haven't done Shadowfang Keep and only found a group now? Keeper Bel'dugur is right here - accept The Book of Ur[26]. Then Michael Garrett: fly to the Sepulcher; there High Executor Hadrec - accept Deathstalkers in Shadowfang[25], Dalar Dawnweaver - accept Arugal Must Die[27]. Then run the keep, turn in at the Sepulcher and fly back to Undercity.

    Dungeon
  2. after travel

    Rogues' Quarter, level 26, Carolyn Ward: Cheap Shot, Kick (rank 2) and Expose Armor (rank 2), 60 each; fighting with daggers - also Ambush (rank 2). The recipe is here too: Crippling Poison. Skipped the trainer at 24 - your level 24 skills too (list). Ran Shadowfang but haven't turned in The Book of Ur[26] yet? Keeper Bel'dugur .

    Cheap Shot is a stun from stealth: open every tough fight with it. Expose Armor is for dungeons - you can save the money while leveling. While you're here, sell your wool, leather and ore at the auction house.

    Class
  3. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 26–27

Thunder Bluff and Stonetalon again

The Ashenvale Hunt, turn-ins in Thunder Bluff, Sun Rock Retreat, the Charred Vale

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The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest. Along the way you do two quests from Thunder Bluff.

Don't forget in this section
¤ Shopping and useful stuff
  • Orgrimmar, Rekkul : poison reagents and vials (according to the game files). At 28 you need Poisons skill 120 - buy more if you're short.
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Alliance rogues wait until you're tangled up with a couple of harpies - pull them one at a time.
  1. Turn in 1 quest and pick up 10 new ones
  2. after travel

    The zeppelin lands outside Orgrimmar. In the city, Warcaller Gorlach : accept !The Ashenvale Hunt[20]. Doras: fly to Thunder Bluff.

    Take in advance
  3. next - Thunder Bluff

    Thunder Bluff:

    The Flying Machine Airport[23] and Pigments for Paints[26] are done in Stonetalon, The Sacred Flame[25] in Ashenvale; you'll turn them in right here at 29 (step).

    Take in advanceNew in Forever
  4. after travel

    Fly to Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 3 more
  6. ≈ 800 yards north · ~2 min on foot

    Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.

    New in Forever
  7. ≈ 1100 yards northwest · ~2.5 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    Daughters of Cenarius heal themselves - interrupt them with Kick. A rare elite, Sorrow Wing (27), flies around here - it drains health.

  8. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale in the southwest:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Harpies are humanoids: Sap the second of a pair. Bloodfury Slayers can execute you when your health is low: at half health - Evasion. Go around the rare elite Sister Riven (28).

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  9. Head back: turn in 5 quests and pick up 2 new ones
  10. after travel

    Sun Rock Retreat:

    New Life[25]: both rewards are mail and cloth, to sell. Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.

    Take in advanceNew in Forever
  11. Questing loop: “The Flying Machine Airport”
  12. ≈ 1100 yards northeast · ~2.5 min on foot

    Windshear Crag, the Venture Co. airport : place the sprayer - The Flying Machine Airport[23].

  13. ≈ 600 yards east · ~1.5 min on foot

    Talondeep Path → Ashenvale.

    Didn't visit western Ashenvale at 22? Not far from the tunnel exit, Va'xug Firefure - Never Coming Back[22] and A Void Path[22], new Forever quests.

lvl 27–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar

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Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. You'll also finish The Sacred Flame[25] from Thunder Bluff here.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
  • The Sacred Flame[25]: the empty vial drops from Laughing Sister ; fill it at the moonwell in the south (step).
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - Sprint to the Splintertree guards; cornered - Vanish.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Pull the guards one at a time; if both come at you - Evasion, and Gouge the second one.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    Careful
  5. ≈ 850 yards south · ~2 min on foot

    The south and Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave it alone.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

    Torek's Assault[24]: if you learned Swords, your reward is Slatemetal Cutlass, a sword with 12.3 DPS, +2 Strength and Agility. No swords? Take whichever sells for more (the other reward is a staff).

  8. after travel

    Zoram'gar (fly if you got the flight path at 22, otherwise walk west): Andruk - flight path; Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27]: take Deftkin Belt - a leather belt with +4 Agility and +3 Stamina. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate), Sprint whenever it's off cooldown; give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : Thistlefur Avengers and Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Before the escort, clear the way to the village exit - you'll be attacked on the way. Kill the shamans first; Kick interrupts their spells. Furbolgs are humanoids: Sap the second of a pair.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone → Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come in twos and threes: Gouge one and fight the other; three - Evasion and Thistle Tea. Start at full health with poisons on your weapons.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests and visit your trainer
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26] (the reward is Boorguard Tunic).

    Boorguard Tunic - a leather chest with +7 Agility and +6 Stamina: the best armor reward for a rogue before 30.

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps with a group (through the ruins on the Zoram Strand ). Before you go: Je'neu Sancrea - accept !The Essence of Aku'Mai[22] and !Amongst the Ruins[27]. Inside: 20 Sapphires of Aku'Mai - The Essence of Aku'Mai[22]; Damp Note starts !Allegiance to the Old Gods[22]; Fathom Core - Amongst the Ruins[27]; Baron Aquanis drops Strange Water Globe, which starts !Baron Aquanis[30]; Argent Guard Thaelrid - accept !Blackfathom Villainy[27]: Twilight Lord Kelris drops the head (Blackfathom Villainy[27]).

    Half the dungeon is underwater: watch your breath bar and fight in the water only near air bubbles. The naga are humanoids: before the pull, take one out of the fight with Sap; Kick interrupts the priestesses and oracles who heal.

    Dungeon
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Baron Aquanis[30]: the best reward is Outlaw Sabre, a sword with 20.4 DPS: a rogue won't get a stronger weapon before 30. Didn't learn Swords? The sword can wait in your bag until your next Undercity visit: it's worth learning Swords for it.

    Dungeon
  19. after travel

    Fly from Zoram'gar to Orgrimmar. Level 28, Shenthul: Rupture (rank 2), Sap (rank 2) and Feint (rank 2), 80 each; fighting with daggers - also Backstab (rank 4); Poisons skill already 120 - the Instant Poison II recipe. Then Doras: fly to Thunder Bluff.

    Didn't go to Blackfathom? Fly to Orgrimmar right after the Foulweald. Not 28 yet? You'll learn these at 30 together with the level 30 skills (step). Poisons skill too low? Make more poisons: reagents - Rekkul (according to the game files).

    Class
lvl 29

Thunder Bluff and Gloomrise

Quest turn-ins · a new Forever camp on Skywatcher Plateau

0 of 6

Turning in the Stonetalon and Ashenvale quests - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, mobs 27–29.

Don't forget in this section
  • The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
¤ Shopping and useful stuff
  1. Turn in 4 quests and pick up 6 new ones
  2. next - Thunder Bluff

    Thunder Bluff:

    Blackfathom Villainy[27]: take Cultist's Armguards - leather bracers with +7 Stamina and +10 attack power - stronger than Spare Part Bindings.

    New in ForeverDungeon
  3. next - Mulgore

    Skywatcher Plateau northwest of Thunder Bluff : Muln Earthfury - accept !Defending the Dead[30], and if you have a group, !The Broodmother[31] too; Yorn Grimtotem - accept !Stronger than Steel[30]; Mazu'kon - accept !Talkin' bout Toxins, Mon[30].

    Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).

    New in Forever
  4. Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
  5. ≈ 400 yards north · ~1 min on foot

    Gloomrise at the northern edge of Mulgore : Gloomrise Hatchling and Gloomrise Soldier - Defending the Dead[30]; Gloomrise Spinner - 3 strands of Crystalline Silk, Stronger than Steel[30]; Gnawed Corpse - 5 Gloomrise Toxin Samples with the Toxin Extractor from the quest, Talkin' bout Toxins, Mon[30].

    The spiders come in packs, and Sap doesn't work on beasts: pull them one at a time with a thrown weapon (Throw); two on you - Evasion. Bandage between packs.

    New in Forever
  6. ≈ 150 yards north · ~20 s on foot

    Group only: Broodmother Valraxx (level 31 elite) - The Broodmother[31]. She drops Bloody Parchment, which starts !A Darker Truth[30].

    New in ForeverCareful
  7. Head back: turn in 5 quests
  8. ≈ 650 yards south · ~1.5 min on foot

    Skywatcher Plateau:

    The Broodmother[31]: the reward is Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.

    New in Forever
  9. Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.

    Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.

lvl 29–30

Southern Barrens and Razorfen Kraul (optional)

Razormane camps, Bael Modan, a dungeon

0 of 7

About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you've got a group for Razorfen Kraul: there you get Willix the Importer[30] and Monkey Ring (+5 Agility).

Don't forget in this section
  1. after travel

    Camp Taurajo: Mangletooth - accept !Betrayal from Within[25]; Tatternack Steelforge - accept !Weapons of Choice[24]. Didn't take Wrongly Blamed, Justly Corrected[23] at 21, or abandoned it? Grunt Logmar: take it now - you can handle the pillager solo by now (step).

    Betrayal from Within[25] is only offered if you've turned in Blood Shards of Agamaggan[21]: didn't do it at 20? First accept and turn in Blood Shards of Agamaggan[21] (you need one Blood Shard from the Bristlebacks).

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1500 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Get right up to him in stealth and interrupt his spells: Kick, and Gouge between cooldowns.

    Careful
  4. ≈ 400 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : soldiers and the elite pillager - Wrongly Blamed, Justly Corrected[23], if you took it now.

    Open on the marauder from stealth: Cheap Shot, Blood Fury, at half health - Evasion and Thistle Tea. At 29 you can solo him.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 250 yards west · ~35 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the prospector's journal - Gann's Reclamation[23].

    Bael'dun Officers parry and speed up their attacks - only hit them from behind.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate from the dwarves (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer. Free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30] (the reward is Monkey Ring). The last boss, Charlga Razorflank, drops the heart - A Vengeful Fate[34], if you took the quest.

    Monkey Ring: +5 Agility and +5 Spirit.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  10. Head back: turn in 3 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24]: the reward is Demolition Hammer, a two-handed mace: a rogue sells it.

    New in Forever
lvl 29–30

Thousand Needles and the level 30 trainer

Freewind Post, the Galak centaurs, the Sacred Flame · Kidney Shot in Orgrimmar

0 of 8

This is where you hit level 30, followed by a short loop through the capitals: a level 30 axe in Thunder Bluff, and the trainer in Orgrimmar, who teaches Kidney Shot at 30. Set aside about 8 for 30: training is 4, the axe and the dagger about four more. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Set your hearthstone at Freewind Post: after the trainer in Orgrimmar it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. The battlemasters in the capitals queue you - Gruga Bloodblade in Orgrimmar and Rugbul Boomfirst in Undercity - and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
  • Thousand Needles is contested, but the Alliance has almost no quests here until 30+ - you can breathe out. From 30 you have two stuns in a row: Cheap Shot from stealth, then Kidney Shot - the whole time your opponent can't heal or cast.
  1. Turn in 3 quests and pick up 4 new ones
  2. next - Thousand Needles

    From Taurajo, head south to the Great Lift and ride it down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  4. Questing loop: “Pacify the Centaur”, “The Sacred Flame”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the ancient brazier north of their camp - the cloven hoof, The Sacred Flame[29]; the Alien Egg in one of three places - , or - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Galak Windchasers are casters - start with them; Kick interrupts their spells. Centaurs are humanoids: Pick Pocket and Sap work on them.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 4 quests and visit your trainer
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind:

    The Sacred Flame[29]: the reward is Cliffrunner's Aim, for pulling mobs from range if you learn Bows (Hanashi in Orgrimmar); otherwise - sell it. Not 30 yet? Make it up right here: Cliffwatcher Longhorn now gives Grimtotem Spying[28] - three Secret Notes in crates at Darkcloud Pinnacle , in the Grimtotem tauren camp; Elu - Wind Rider[29]: 10 Highperch Wyvern Eggs at Highperch in the west . Both quests are turned in to whoever gave them.

  8. after travel

    Level 30. Freewind Post, Nyse: fly to Thunder Bluff. Delgo Ragetotem : Crescent Axe ≈ 225 - a one-handed axe with 17.1 DPS, speed 2.6. Didn't buy it at 29? Kard Ragetotem : Main Gauche ≈ 193, a 16.6 DPS dagger for your off hand. Took A Vengeful Fate[34] and got the heart? Auld Stonespire : turn in ?A Vengeful Fate[34].

    Crescent Axe is 55% stronger than Double Axe: unless you have Outlaw Sabre in your main hand, it's the key purchase at 30. According to Wowhead, Boarton Shadetotem also trains rogues in Thunder Bluff - this hasn't been checked in game. If he does, learn your level 30 skills from him and hearth straight back to Freewind Post (step).

    Class
  9. ≈ 150 yards northeast · ~20 s on foot

    Tal: fly to Orgrimmar. Cleft of Shadow, Shenthul: Kidney Shot, Sinister Strike (rank 5), Disarm Trap and Garrote (rank 3), 1 each; Poisons skill 130 - the Deadly Poison recipe. Skipped the trainer at 28 - your level 28 skills too (list).

    Cheap Shot from stealth, then Kidney Shot - and the mob stands still for almost the whole fight. In the main build, 30 unlocks Blade Flurry; in Assassination - Mutilate. Leveling with “Combat: Daggers”? Reset your talents right here and spend them again (“Leveling talents”). You don't need Disarm Trap and Garrote for leveling: short on money - save 2 on them.

    Class
  10. Hearthstone → Freewind Post.

  11. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and the Arathi Highlands (where the Ravenholdt quests continue), “Excavation Site: Wetlands” and the Scarlet Monastery. That will be the next part of the guide.