WowCampyour camp in WoW Forever

Undead · Mage · 1–30

A step-by-step 1–30 route for an Undead mage in WoW Forever: where to go at every level, what to grab right away so you never run back, where to learn spells and teleports, and why mages level as Frost on the beta. Plus the class quests, conjuring your own food and water, dungeon quests picked up in advance and the professions that give a mage spell power and a wand.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Deathknell

Undead starting village · Tirisfal Glades

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All the quests are within five minutes' walk. Step out of the crypt, take everything and do it in loops - about 40 minutes. Fighting at the first levels: Fireball from range, a second one while the mob runs at you, then finish it with your staff. Keep Frost Armor on yourself: a mob that hits you gets slowed.

Don't forget in this section
  • At level 4 go back to the church, Isabella : Frostbolt and Conjure Water. From then on you never buy water.
  • The reward for Marla's Last Wish[5] is a book of your choice: any gathering profession. A mage only needs it if you take gathering for gold instead of Tailoring. If you tailor and enchant, as this guide recommends, the book is no use to you.
  • Meven Korgal (the Scarlet courier) - leave him alone until you have The Red Messenger[5], or you'll have to wait for him to respawn.
  • After The Red Messenger[5] the Executor gives you the new quest The Adventurer[6] - it leads to the camp near Brill and unlocks the camping system.
◈ Loot along the way
  • Don't sell the Linen Cloth from the Scarlet Crusade: if you take Tailoring (the tip is in the “Professions” section), it's the material for your first gear; if not, it goes into bandages.
➶ Level faster
  • You have no water of your own until level 4. Cannibalize on a humanoid or undead corpse restores up to 35% of your health and mana over 10 seconds, once every 2 minutes: the zombies and the Scarlet Crusade around the village will do - less sitting around.
  1. Turn in 1 quest and pick up 2 new ones
  2. Tirisfal Glades

    Undertaker Mordo at the crypt exit: accept !Rude Awakening[1].

  3. ≈ 150 yards north · ~25 s on foot

    Shadow Priest Sarvis in the church: turn in ?Rude Awakening[1], accept !The Mindless Ones[2].

  4. Questing loop: “The Mindless Ones”
  5. ≈ 100 yards east · ~15 s on foot

    Around the village : 8 Mindless Zombies and 8 Wretched Zombies - The Mindless Ones[2].

  6. Head back: turn in 1 quest and pick up 3 new ones
  7. ≈ 100 yards west · ~15 s on foot

    Shadow Priest Sarvis: turn in ?The Mindless Ones[2], accept !Glyphic Scroll[1] and !Rattling the Rattlecages[3]. Novice Elreth : accept !The Damned[2].

    Class
  8. Questing loop: “The Damned” and “Rattling the Rattlecages”
  9. ≈ 300 yards northeast · ~45 s on foot

    Behind the village : 6 Scavenger Paws and 6 Duskbat Wings - The Damned[2]. By the graveyard : 12 Rattlecage Skeletons - Rattling the Rattlecages[3].

    Drops from: Scavenger Paw - Young Scavenger, Ragged Scavenger · Duskbat Wing - Duskbat, Mangy Duskbat, Belfry Bat

    Mangy Duskbats hit harder than the normal ones - better go around them.

  10. Head back: turn in 3 quests, pick up 4 new ones and visit your trainer
  11. ≈ 150 yards southwest · ~20 s on foot

    Shadow Priest Sarvis: turn in ?Rattling the Rattlecages[3]. Novice Elreth: turn in ?The Damned[2], accept !Marla's Last Wish[5].

  12. ≈ 40 yards northeast · ~5 s on foot

    Deathguard Saltain : accept !Scavenging Deathknell[3]. Executor Arren : accept !Night Web's Hollow[4]. Aramis Hammerhand : accept the new !A Light in the Darkness[4].

    New in Forever
  13. Mage trainer Isabella in the church: turn in ?Glyphic Scroll[1]. Learn Arcane Intellect (10), and at level 4 - Frostbolt and Conjure Water, 1 each.

    Sell your gray items to a vendor - you'll need the money for spells and a wand. Don't buy water: from level 4 you make your own.

    Class
  14. ≈ 80 yards east · ~10 s on foot

    Professions: Tailoring and Enchanting suit a mage - Tailoring is taught in Brill (step), Enchanting in Undercity (step). The junior trainers here only teach gathering: Margaret Weaver - Skinning, Walter Mason - Mining, Florence Nightshade - Herbalism, 10 each.

    Only take a gathering profession if an enchanter friend will make your wand (the “Professions” section explains why).

    ProfessionsNew in Forever
  15. Questing loop: “Scavenging Deathknell”, “Night Web's Hollow” and “A Light in the Darkness”
  16. ≈ 100 yards northwest · ~15 s on foot

    Scavenged Goods around the houses : 6 of them - Scavenging Deathknell[3].

    How to do this quest - Scavenging Deathknell
    • The goods are stacks of brown boxes. Some are inside the houses, even on the second floor: look inside.
    Based on player comments on Wowhead ↗
  17. ≈ 100 yards northwest · ~15 s on foot

    Night Web's Hollow to the northwest: 10 Young Night Web Spiders at the entrance and 8 Night Web Spiders in the cave - Night Web's Hollow[4]. While there, free 6 Webbed Victims from their cocoons - A Light in the Darkness[4].

    New in Forever
  18. The fastest way back is a “death run”: die and resurrect at the spirit healer - the graveyard is right by the village. It's free until level 10, and every speed guide does it.

  19. Head back: turn in 3 quests and pick up 1 new one
  20. ≈ 350 yards southeast · ~50 s on foot

    Deathguard Saltain: turn in ?Scavenging Deathknell[3]. Executor Arren: turn in ?Night Web's Hollow[4], accept !The Scarlet Crusade[4]. Aramis Hammerhand: turn in ?A Light in the Darkness[4].

    New in Forever
  21. Questing loop: “The Scarlet Crusade” and “Marla's Last Wish”
  22. ≈ 250 yards east · ~35 s on foot

    East of the village : 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates - The Scarlet Crusade[4].

    Drops from: Scarlet Armband - Scarlet Convert, Scarlet Initiate, Meven Korgal

    Initiates cast spells and Converts fight in melee - start with the Converts. Leave the courier alone for now.

  23. ≈ 200 yards north · ~30 s on foot

    To the north - Samuel Fipps: kill him and take the remains. Bring them to Marla's Grave - Marla's Last Wish[5].

    How to do this quest - Marla's Last Wish
    • Deathknell has two graveyards. The grave you need is in the graveyard by the church where you took the quest, not where you first appeared.
    • Samuel Fipps often stands behind the cart with a big barrel - walk around it.
    Based on player comments on Wowhead ↗
  24. Head back: turn in 2 quests and pick up 1 new one
  25. ≈ 30 yards southwest · ~5 s on foot

    Novice Elreth: turn in ?Marla's Last Wish[5]. A book of your choice: if you're taking a gathering profession, pick that one; if not, take any, you won't need it. Executor Arren: turn in ?The Scarlet Crusade[4], accept !The Red Messenger[5].

    ProfessionsNew in Forever
  26. Questing loop: “The Red Messenger”
  27. ≈ 250 yards east · ~40 s on foot

    Scarlet Crusade camp - Meven Korgal with guards: pull them one by one and take the documents - The Red Messenger[5].

    A second guard comes running? Frostbolt on him: slowed, he'll lag behind while you finish off the first one.

  28. Head back: turn in 1 quest, pick up 3 new ones and visit your trainer
  29. ≈ 200 yards northwest · ~30 s on foot

    Executor Arren: turn in ?The Red Messenger[5], accept !Vital Intelligence[5] and the new !The Adventurer[6].

    New in Forever
  30. ≈ 60 yards west · ~10 s on foot

    Before you leave: if you hit level 6 here - Isabella : Fireball (rank 2), Conjure Food and Fire Blast, 1 each. If not, you'll learn them in Brill (step).

    Fire Blast is instant with an 8-second cooldown: use it to finish off a mob that's already next to you.

    Class
  31. ≈ 450 yards northeast · ~1 min on foot

    On the way to Brill - Calvin Montague : accept !A Rogue's Deal[5], a free letter delivery to the inn.

    The follow-up, a duel with him (A Rogue's Deal[5]), is optional.

lvl 6–10

Brill and western Tirisfal

The zone's main town · a mage trainer and almost ten new Forever quests

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Brill is your base until level 12. The idea is simple: take everything you can in town, loop out west or north and come back to turn it all in at once. Mage trainer Cain Firesong is upstairs in the inn.

Don't forget in this section
  • Do The Great Outdoors[6] and Camping 101: Cooking[6] right away: in Forever, food with the “Well Fed” effect also gives +5% experience, so you want Cooking from the very start.
  • Sticks and Bones[7] gives a free 6-slot bag - no need to buy the pouch from the vendor.
  • Accept Hides for the Forsaken[11] before you start fighting the darkhounds, duskbats and murlocs: the quest hides only drop while the quest is in your log.
  • At level 10 Cain Firesong gives the class quest Speak with Anastasia[10]: it leads to Undercity, where The Balnir Farmstead[10] starts - the reward is a staff or an off-hand orb.
  • Scarlet Insignia Rings for Proof of Demise[7] drop from the Scarlet Crusade all over Tirisfal - turn them in when you pass by.
¤ Shopping and useful stuff
◈ Loot along the way
  • Meaty Bat Wing - for Cooking (recipe: Recipe: Crispy Bat Wing): in Forever the cooked dish also gives +5% experience from kills.
  • Cloth goes into Tailoring or bandages; sell the extra at the Undercity auction house.
➶ Level faster
  • Until level 10 death is almost free: there's no Resurrection Sickness, only durability loss, and repairs at these levels cost a few coppers. Coming back from the graveyard is faster than walking - don't be afraid to die.
  • In Forever, cooked food with the “Well Fed” effect gives +5% experience from kills for 15 minutes - the buff appears if you eat for 10 seconds without standing up. According to Icy Veins, conjured food doesn't give it, so a mage still needs Cooking.
  1. Turn in 5 quests, pick up 11 new ones and visit your trainer
  2. ≈ 150 yards northeast · ~20 s on foot

    Deathguard Simmer stands right on the road: accept !Fields of Grief[7].

  3. ≈ 100 yards east · ~15 s on foot

    Gordo walks the road to Brill: accept !Gordo's Task[5].

  4. ≈ 650 yards east · ~1.5 min on foot

    Eleanor Shackleton on the hill near Brill: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by her campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
  5. ≈ 200 yards northeast · ~25 s on foot

    Brill:

    New in Forever
  6. ≈ 400 yards southeast · ~1 min on foot

    Run to the guard post on the road to Undercity: Shelene Rhobart - accept !Hides for the Forsaken[11]; Deathguard Kristof - take the report for Patience[6].

    New in ForeverTake in advance
  7. ≈ 300 yards northwest · ~40 s on foot

    Innkeeper Renee : turn in ?A Rogue's Deal[5] and set your hearthstone in Brill. Upstairs, mage trainer Cain Firesong : at level 6 - Fireball (rank 2), Conjure Food and Fire Blast, 1 each, if you didn't learn them in Deathknell. Also new in Forever: Comprehend Scroll - deciphering the scrolls that drop from mobs (details in the “Mage” section).

    ClassNew in Forever
  8. William Pickman : turn in ?Camping 101: Cooking[6] - you learn Cooking and Basic Campfire. Bowen Brisboise : Tailoring, if you're taking it. Nurse Neela : First Aid.

    Bandages are especially useful for a mage: they heal without mana, so all your mana after a fight goes to the next mob.

    ProfessionsNew in Forever
  9. Brill's vendors don't sell wands: look for Lesser Magic Wand (level 5) in Undercity at 10 (step) or ask an enchanter friend.

    Until you have a wand, finish off a nearly dead mob with your staff, not a spell: that way your mana keeps regenerating without a break.

    Class
  10. Tirisfal Glades

    Apothecary Johaan : accept !A New Plague[6].

  11. Questing loop: “A Putrid Task”, “A New Plague”, “Hides for the Forsaken” and 7 more
  12. ≈ 350 yards southwest · ~50 s on foot

    Loop to the west:

    Drops from: Putrid Claw - Rotting Dead, Ravaged Corpse · Darkhound Blood - Decrepit Darkhound, Cursed Darkhound, Ravenous Darkhound and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

    How to do this quest - Sticks and Bones
    • The branches are barely visible: thin sticks by groups of trees that blend into the grass. Move your mouse around - over the right one the cursor turns into a gear.
    • Three branches lie by the grove and respawn in about 30 seconds - you can just stand there.
    Based on player comments on Wowhead ↗
    New in Forever
  13. ≈ 100 yards northwest · ~15 s on foot

    On top of the tower in Crusader Outpost - Bareth Dawnstone: accept !Seeking Refuge[7] and escort him to safety (Seeking Refuge[7]).

    New in Forever
  14. Head back: turn in 10 quests, pick up 9 new ones and visit your trainer
  15. after travel

    Die and resurrect by Brill. Junior Apothecary Holland walks around the graveyard : turn in ?Gordo's Task[5], accept !Doom Weed[6].

  16. ≈ 200 yards south · ~25 s on foot

    Turn-ins in Brill:

    New in Forever
  17. ≈ 70 yards east · ~10 s on foot

    In and around the inn:

  18. Level 8, Cain Firesong : Polymorph and Frostbolt (rank 2), 2 each; Arcane Missiles - only if you level as Arcane.

    Fighting two mobs isn't scary anymore: sheep the second one, finish the first, then deal with the second. Works on beasts and humanoids.

    Class
  19. Questing loop: “Graverobbers”, “Doom Weed”, “The Chill of Death” and 3 more
  20. ≈ 350 yards northwest · ~50 s on foot

    North of Brill:

    Drops from: Embalming Ichor - Rot Hide Gnoll, Rot Hide Mongrel, Rot Hide Graverobber · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

  21. ≈ 150 yards north · ~25 s on foot

    Maggot Eye in the hut - WANTED: Maggot Eye[10]. He's level 11: don't go before 8–9.

    First clear the gnolls around the hut one by one. Go at him with full mana: Frostbolt from max range, another one while he runs at you; once he's on you - Fire Blast, and finish him. A second gnoll joins in - Polymorph.

    Careful
  22. ≈ 450 yards east · ~1 min on foot

    North coast : 5 Vile Fin Scales - A New Plague[9]; murloc skins (from Oracles and Muckdwellers, not Puddlejumpers) - Hides for the Forsaken[11].

    Drops from: Vile Fin Scale - Vile Fin Puddlejumper, Vile Fin Minor Oracle, Vile Fin Muckdweller and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

    Murlocs call their friends - pull them one at a time from max range. A second one comes running - sheep it.

  23. Head back: turn in 5 quests and pick up 5 new ones
  24. after travel

    Turn-ins in Brill (go back with a death run):

    New in Forever
  25. Questing loop: “The Mills Overrun”, “The Haunted Mills” and “Deaths in the Family”
  26. ≈ 750 yards northwest · ~2 min on foot

    Agamand Mills : ribs and skulls - The Mills Overrun[8]; Devlin Agamand - The Haunted Mills[10]; Nissa Agamand , Gregor Agamand and Thurman Agamand - remains for Deaths in the Family[11]. Mobs may drop A Letter to Yvette - it starts !A Letter Undelivered[7].

    Drops from: Notched Rib - Rattlecage Soldier, Cracked Skull Soldier · Blackened Skull - Darkeye Bonecaster, Shadowvale Mystic

    How to do this quest - Deaths in the Family
    Based on player comments on Wowhead ↗
    How to do this quest - The Haunted Mills
    • Devlin Agamand stands among the skeletons by the road and looks almost the same: look for the one with a glowing neck.
    Based on player comments on Wowhead ↗
  27. Head back: turn in 5 quests, pick up 2 new ones and visit your trainer
  28. ≈ 1000 yards southeast · ~2.5 min on foot

    Turn-ins in Brill:

  29. Level 10, Cain Firesong : Frost Nova, Conjure Water (rank 2) and Frost Armor (rank 2), 4 each. Accept the class quest !Speak with Anastasia[10] from him - it leads to Undercity, the next section.

    Talents open at level 10 (at 9 with the “Talented” Legacy perk). What to take - see the “Leveling talents” section. Frost Nova changes how you fight: the mob runs up - freeze it, step back 10 yards and keep hitting.

    Class
lvl 10

Undercity: first visit

The mage class quest, a wand and your hearthstone

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Undercity is a stone's throw from Brill. Here you get the mage class quest: Anastasia Hartwell in the Magic Quarter; Enchanting - Lavinia Crowe ; the auction house - if you don't have a wand yet.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • A wand (Shoot) costs no mana and doesn't stop your mana regeneration. The fight goes like this: Frostbolt from range, a second one while the mob runs at you, then wand it to death. Every extra spell means 5 seconds without mana regeneration and an extra sip of water.
⚔︎ PvP
  • At launch Warsong Gulch opens from level 10 (10 vs 10, bracket 10–19): queue with Kurden Bloodclaw . On the beta only the new battleground from 30 works so far.
  1. Questing loop: “At War With The Scarlet Crusade” and “Proof of Demise”
  2. ≈ 700 yards southwest · ~1.5 min on foot

    The Scarlet tower southwest of Brill : Captain Perrine, 3 Zealots and 3 Missionaries - At War With The Scarlet Crusade[9]. Collect rings for Proof of Demise[7].

    Drops from: Scarlet Insignia Ring - Scarlet Warrior, Scarlet Missionary, Scarlet Zealot and others

    Missionaries and Zealots are humanoids: sheep the second one, and save Frost Nova in case both come running.

  3. ≈ 40 yards south · ~5 s on foot

    Enter Undercity through the sewer pipe - it's closer than the main entrance.

  4. Head back: turn in 2 quests and pick up 2 new ones
  5. next - Undercity

    Magic Quarter, Anastasia Hartwell : turn in ?Speak with Anastasia[10], accept !The Balnir Farmstead[10]. Two more mage trainers stand nearby - Kaelystia Hatebringer and Pierce Shackleton , and Lexington Mortaim walks around close by - at level 20 he teaches the teleport to Undercity.

    Class
  6. Wand: Lesser Magic Wand (11 DPS, level 5) - at the auction house or from an enchanter friend. If you take Enchanting, you can make it yourself at skill 10 (step).

    Vendors (according to the game files) only sell wands from level 15: Zane Bradford , at 14–15.

    Class
  7. Undercity

    Professions in town:

    Professions
  8. ≈ 50 yards southeast · ~10 s on foot

    Alessandro Luca : accept !Prompt Potion Runner[16]. Run the potion to the Apothecarium - Doctor Martin Felben : turn in ?Prompt Potion Runner[16] before time runs out.

    New in Forever
  9. ≈ 300 yards northeast · ~45 s on foot

    Innkeeper Norman : set your hearthstone in Undercity - from Silverpine it takes you straight to your turn-ins, the mage trainers and the zeppelin.

lvl 10–13

Eastern Tirisfal

The guard post near Undercity, Balnir Farmstead, the Argent Dawn

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You wrap up Tirisfal. Head to Silverpine no earlier than level 12: in Forever the main Sepulcher quest, Prove Your Worth[10], is now offered from 12.

Don't forget in this section
  1. Turn in 3 quests and pick up 6 new ones
  2. after travel

    Brill: Executor Zygand - turn in ?At War With The Scarlet Crusade[9], accept !At War With The Scarlet Crusade[10]; Deathguard Terrence - accept !The Argent Emissary[13].

    New in Forever
  3. ≈ 150 yards southeast · ~20 s on foot

    Guard post on the road to Undercity: Deathguard Linnea - turn in ?Forsaken Duties[9], accept !Return to the Magistrate[9] and !Rear Guard Patrol[11]; Hadric Harlson (Argent Dawn) - turn in ?The Argent Emissary[13], accept !The Cult of the Damned[13] and !Remnants of War[13].

    New in Forever
  4. Questing loop: “The Cult of the Damned”, “Remnants of War”, “Rear Guard Patrol” and 5 more
  5. ≈ 200 yards southeast · ~30 s on foot

    Cultists : 8 Dark Neophytes and 8 Dark Enforcers - The Cult of the Damned[13]; Necrotic Crystal Fragments - Remnants of War[13].

    Enforcers hit with an instant strike for 50–70 damage - don't let them close: Frost Nova, step back and hit them from range.

    New in ForeverCareful
  6. ≈ 250 yards east · ~35 s on foot

    Balnir Farmstead : 8 Bleeding Horrors and 8 Wandering Spirits - Rear Guard Patrol[11]; Tomb Weed nearby - Tomb Weed[11]; Balnir Snapdragons by the house - The Balnir Farmstead[10].

    New in ForeverClass
  7. ≈ 200 yards northeast · ~30 s on foot

    Scarlet Crusade camp : 5 Friars and Captain Vachon in the tower - At War With The Scarlet Crusade[10]. Rings for Proof of Demise[7].

    Drops from: Scarlet Insignia Ring - Scarlet Warrior, Scarlet Missionary, Scarlet Zealot and others

  8. ≈ 250 yards northeast · ~35 s on foot

    East coast : 4 samples of Vicious Night Web Spider Venom - A New Plague[11].

    The rare spider Sri'skulk (level 13, poisons you) also roams here - don't mistake it for the normal ones.

  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 850 yards west · ~2 min on foot

    Guard post:

    New in Forever
  11. Questing loop: “Rear Guard Patrol”
  12. ≈ 900 yards northeast · ~2 min on foot

    Only with a friend: Deathguard Linnea gives !Rear Guard Patrol[13]: the target is the elite Riptear (level 13) by Venomweb Vale (Rear Guard Patrol[13]). Then Deathguard Linnea: turn in ?Rear Guard Patrol[13] - take the wand Riptear's Spare Arm if you don't have one yet.

    New in ForeverCareful
  13. Head back: turn in 6 quests, pick up 2 new ones and visit your trainer
  14. ≈ 1100 yards west · ~2.5 min on foot

    Turn-ins in Brill:

    Take in advanceNew in Forever
  15. ≈ 100 yards east · ~15 s on foot

    The inn's cellar : Captured Mountaineer - turn in ?A New Plague[11].

  16. Level 12, Cain Firesong : Conjure Food (rank 2) - a must; Fireball (rank 3) - if you level as Fire; Dampen Magic and Slow Fall - optional. 6 each.

    Slow Fall uses a reagent, Light Feather, and the Forever database has no feather vendor yet: you can put it off.

    Class
  17. Behind on levels (11 or lower)? Head northwest - Bandarion Keep. Otherwise, on to Silverpine: through the Undercity pipe to the road .

lvl 11–12

Bandarion Keep (optional)

A new Forever area in northwestern Tirisfal

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A brand-new piece of Tirisfal: a keep, Shadowvale and a crypt with an elite monster. The experience per minute is lower than on the main route, so come here if you're short of level 12 - or just for the story.

Don't forget in this section
  1. Turn in 1 quest and pick up 4 new ones
  2. ≈ 100 yards west · ~15 s on foot

    Brill, Carolai Anise : accept !That Shadowvale Green Elixir[10]. The quest for the keep - Bandarion Keep[13] - you took at the guard post.

    New in Forever
  3. ≈ 1700 yards west · ~4 min on foot

    Bandarion Keep:

    New in Forever
  4. Questing loop: “That Shadowvale Green Elixir”, “As Above, So Below” and “The One That Got Away”
  5. ≈ 650 yards southwest · ~1.5 min on foot

    Shadowvale and the crypt (entrance ): Bottles of Whispering Elixir - That Shadowvale Green Elixir[10]; Faintly Glowing Bones - As Above, So Below[10]; the Hidden Crystal Fragment - The One That Got Away[10].

    Drops from: Faintly Glowing Bone - Shadowvale Lurcher, Shadowvale Mystic

    How to do this quest - That Shadowvale Green Elixir
    • It's the cellar of a burned house, not a cave in the mountains. The bottles are green vials on the floor among the zombies.
    Based on player comments on Wowhead ↗
    New in Forever
  6. ≈ 250 yards northwest · ~35 s on foot

    The elite Whispering Horrors (level 11) drop Whispering Horror Residue - it starts !Whispering Horror Residue[10], which you turn in in Undercity.

    Elites: tough solo at 11–12 - better with a friend. Your job is to slow and freeze: Frostbolt and Frost Nova.

    New in ForeverCareful
  7. Head back: turn in 4 quests and pick up 1 new one
  8. ≈ 750 yards northeast · ~2 min on foot

    Bandarion Keep:

    New in Forever
lvl 12–15

Silverpine

A short visit: the quests around the Sepulcher

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Take only what's near the Sepulcher, then hearth to Undercity. Leave the far quests (Ambermill, Fenris Isle) for 20+. New in Forever: Prove Your Worth[10] is offered from level 12, and Wild Hearts[11] needs only 3 hearts.

Don't forget in this section
  • Don't sell the Discolored Worg Hearts - they're for Wild Hearts[11]. It's a normal item, so you can collect them in advance.
  • The Ruins of Lordaeron quest at the Sepulcher (A Frightened Request[22]) is only offered from level 15 - you'll take it when you come back here at 20+.
¤ Shopping and useful stuff
◈ Loot along the way
➶ Level faster
  • Don't sit down to drink after every mob: start a fight at 70–80% mana, and the rest regenerates while you walk to the next one. Conjured items disappear if you log out for more than 15 minutes - conjure as you go rather than stocking up right before you log out.
  • From level 11 death brings Resurrection Sickness, but a short one: (level − 10) minutes and −25% durability. If all that's left is turning in quests at the Sepulcher, dying still pays off: the sickness doesn't stop you from turning in quests.
  1. Questing loop: “Wild Hearts”
  2. On the road north to Malden's Orchard, kill worgs and keep the Discolored Worg Hearts - Wild Hearts[11].

    Drops from: Discolored Worg Heart - Worg, Mottled Worg, Bloodsnout Worg and others

  3. Head back: pick up 1 quest
  4. next - Silverpine Forest

    The house in Malden's Orchard: Deathstalker Erland - accept !Escorting Erland[11].

    Start with full health and mana: the worgs attack in packs. Two or three come running - Frost Nova, step back and take them one at a time.

  5. Questing loop: “Escorting Erland”
  6. ≈ 150 yards southwest · ~25 s on foot

    Escort: Deathstalker Erland follows you to the Ivar Patch - Escorting Erland[11].

    How to do this quest - Escorting Erland
    • Nobody to escort? Another player just took him. A new one appears in 6–8 minutes.
    Based on player comments on Wowhead ↗
  7. Head back: turn in 5 quests and pick up 10 new ones
  8. right here, a few steps away

    Rane Yorick : turn in ?Escorting Erland[11], accept !Wild Hearts[11] and !The Deathstalkers' Report[11].

  9. Back to the Sepulcher with another death run. From level 11 resurrecting at the spirit healer gives “Resurrection Sickness” for a couple of minutes and −25% durability - it wears off while you turn in quests.

  10. ≈ 850 yards southwest · ~2 min on foot

    The Sepulcher:

  11. Questing loop: “Prove Your Worth” and “Arugal's Folly”
  12. ≈ 300 yards northeast · ~40 s on foot

    : 5 Moonrage Whitescalps - Prove Your Worth[10]. Then Dalar Dawnweaver: turn in ?Prove Your Worth[10], accept !Arugal's Folly[11].

  13. ≈ 250 yards northeast · ~40 s on foot

    The house at Valgan's Field, second floor : the dusty book - Arugal's Folly[11].

    How to do this quest - Arugal's Folly
    • The book is a small stack on the floor in the far corner of the second floor - easy to miss.
    • As soon as you pick it up, Moonrage Darkrunner appears nearby. Take the book at full health.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 1 quest and pick up 2 new ones
  15. ≈ 450 yards north · ~1 min on foot

    Ivar Patch: Quinn Yorick upstairs - turn in ?Return to Quinn[11], accept !Wild Eyes[11]; Rane Yorick - accept !Ivar the Foul[12].

    New in Forever
  16. Questing loop: “Ivar the Foul”, “Wild Eyes”, “The Dead Fields” and “A Recipe For Death”
  17. ≈ 90 yards southwest · ~15 s on foot

    Ivar the Foul is in the barn with two slaves - pull one slave out first (Ivar the Foul[12]). Then Rane Yorick: turn in ?Ivar the Foul[12]. Murlocs on the shore - 3 eyes for Wild Eyes[11].

    Drops from: Murloc Eye - Gobbler, Bluegill Raider, Murloc Tidehunter and others

    The slaves are humanoids: if both run out, sheep one right away.

    New in Forever
  18. ≈ 850 yards west · ~2 min on foot

    The Dead Fields : kill gnolls until the banshee Nightlash shows up - The Dead Fields[14]. Bears and spiders - hearts and blood for A Recipe For Death[12].

    Drops from: Grizzled Bear Heart - Ferocious Grizzled Bear, Giant Grizzled Bear, Old Vicejaw and others · Skittering Blood - Moss Stalker, Mist Creeper, Krethis Shadowspinner

    The elite Son of Arugal (level 24) patrols here, and the rare spider Krethis Shadowspinner (level 15) hits very hard with Shadow - avoid them both.

    How to do this quest - The Dead Fields
    • Nightlash doesn't appear right away: sometimes after 20–30 gnoll kills, sometimes after a couple of minutes of waiting in the middle of the field.
    • She calls for help - clear the gnolls wandering nearby first.
    Based on player comments on Wowhead ↗
    Careful
  19. Head back: turn in 3 quests and pick up 2 new ones
  20. ≈ 800 yards southeast · ~2 min on foot

    The Sepulcher:

    The follow-up, Return to Quinn (Again)[11], is optional: it's another run to the north.

    New in Forever
  21. Questing loop: “Arugal's Folly”
  22. ≈ 600 yards east · ~1.5 min on foot

    The boat full of corpses : examine it - turn in ?The Decrepit Ferry[16], accept !Rot Hide Clues[16].

  23. ≈ 300 yards south · ~45 s on foot

    Moonrage camp : shackles from 6 Gluttons and 3 Darksouls - Arugal's Folly[14].

    Drops from: Glutton Shackle - Moonrage Glutton · Darksoul Shackle - Moonrage Darksoul

    Darksouls enrage below 25% health - finish them fast, ideally with Fire Blast. These worgen are humanoids: sheep the second one.

  24. ≈ 500 yards southwest · ~1 min on foot

    Dalaran camp : the Dalaran crate - turn in ?Border Crossings[14], accept !Maps and Runes[14].

    Dalaran mages keep casting Frost spells even while Frost Nova holds them - kill them first; the protector summons snakes - sheep him. It's easy to pull two - pull from the edge.

    Careful
  25. Head back: turn in 6 quests and pick up 3 new ones
  26. ≈ 550 yards north · ~1.5 min on foot

    The Sepulcher:

  27. Hearthstone to Undercity.

lvl 14–15

Undercity → Orgrimmar

Class quests, level 14 spells, a vendor wand, the zeppelin

0 of 10

Turn in everything you've collected along with the class quest, learn your level 14 spells and, if you have a group, pick up the Ragefire Chasm quest. Then take the zeppelin to Orgrimmar.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • The zeppelin to Orgrimmar takes a couple of minutes - conjure food and water for the whole next leg during the flight, so you don't have to stand around on the ground for it.
  1. Turn in 5 quests, pick up 3 new ones and visit your trainer
  2. after travel

    Gordon Wendham : turn in ?Ride to the Undercity[10], accept !Michael Garrett[10]. Michael Garrett : turn in ?Michael Garrett[10].

  3. ≈ 250 yards northwest · ~35 s on foot

    If you went to Bandarion:

    New in Forever
  4. ≈ 300 yards northeast · ~45 s on foot

    Magic Quarter, Anastasia Hartwell : turn in ?The Balnir Farmstead[10]. Pick your reward: Arcane Staff - if you have no other weapon; Arcane Orb (off hand, 80–240 mana once every 30 minutes) - if you use a dagger or a sword.

    The orb is a pocket mana potion, but you can't use it with a staff. Archibald in the War Quarter teaches Daggers.

    Class
  5. Level 14, right here, the mage trainers: Frostbolt (rank 3), Arcane Intellect (rank 2), Arcane Explosion and Fire Blast (rank 2), 9 each.

    Better First Aid - Mary Edras : Heavy Linen Bandages (skill 40) and Journeyman (50). Wand under 13 DPS? Zane Bradford : Smoldering Wand (according to the game files).

    ClassProfessions
  6. Undercity

    Level 15 - Anastasia Hartwell: accept !Investigate the Alchemist Shop[16]. The scroll and the chest of coffers are right behind her - take both.

    If you're still level 14, she won't give you the quest: you'll do it at 22–23, on your second visit to Undercity (step).

    Class
  7. ≈ 600 yards southwest · ~1.5 min on foot

    Royal Quarter, Varimathras : accept !The Power to Destroy...[16] (Ragefire Chasm) - only if you have a group.

    DungeonTake in advance
  8. Questing loop: “Investigate the Alchemist Shop”
  9. ≈ 100 yards north · ~15 s on foot

    Rift Spawn - invisible creatures at (four spots close together): read the scroll and the creature appears; hit it until it stops resisting, then use the chest - a filled coffer is left behind, pick it up. You need 3 - Investigate the Alchemist Shop[16].

    The order is the same as in Classic but hasn't been tested on the beta: if something's different, check the quest text in your log. The creatures are level 16–17 and come one at a time.

    Class
  10. Head back: turn in 3 quests and pick up 1 new one
  11. ≈ 60 yards northwest · ~10 s on foot

    The Apothecarium: Master Apothecary Faranell - turn in ?A Recipe For Death[12]; Apothecary Zinge - turn in ?Zinge's Delivery[15], accept !Sample for Helbrim[15].

    Take in advance
  12. ≈ 500 yards northeast · ~1 min on foot

    Magic Quarter, Anastasia Hartwell: turn in ?Investigate the Alchemist Shop[16]. Don't take the follow-up, Gathering Materials[15], yet: the Dalaran Mana Gem for it drop from Dalaran mages near Ambermill, and the route only gets there at 23–24. You'll get it from her at 22–23 (step).

    Class
  13. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. Wait on the side of the platform where that master stands - a zeppelin arrives every couple of minutes.

lvl 15–16

Orgrimmar and Ragefire Chasm

Mage trainers, the portal trainer and your first dungeon

0 of 9

Orgrimmar is on your way to the Barrens. If you have a group of three to five, now's the perfect time for Ragefire Chasm (13–18): you already have its quest from Undercity, and the chain rewards the best staff until level 20.

Don't forget in this section
  • The insignia for Hidden Enemies[12] drops from the Burning Blade at Skull Rock - right next to the zeppelin tower.
  • The mage trainers are in the Valley of Spirits: Deino , Pephredo , Enyo and Uthel'nay . Thuul is there too - at 20 he teaches the teleport to Orgrimmar.
¤ Shopping and useful stuff
  1. after travel

    Doras : get the flight path.

  2. after travel

    Thrall - accept !Hidden Enemies[12]; Neeru Fireblade - accept !Slaying the Beast[16]; Zor Lonetree - accept !The Spirits of Stonetalon[17] (turned in on the Barrens border).

    DungeonTake in advance
  3. Questing loop: “Hidden Enemies”
  4. after travel

    Skull Rock by the zeppelin tower : kill the Burning Blade until a Lieutenant's Insignia drops - Hidden Enemies[12].

    Drops from: Lieutenant's Insignia - Burning Blade Fanatic, Burning Blade Apprentice

    How to do this quest - Hidden Enemies
    • The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
    Based on player comments on Wowhead ↗
    Dungeon
  5. Head back: turn in 6 quests, pick up 4 new ones and visit your trainer
  6. next - Orgrimmar

    Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[12]. Neeru Fireblade: show him the insignia (Hidden Enemies[12]). Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[16].

    Dungeon
  7. ≈ 300 yards east · ~45 s on foot

    Ragefire Chasm, the entrance is in the Cleft of Shadow : books - The Power to Destroy...[16]; Taragaman the Hungerer drops the heart - Slaying the Beast[16]; Bazzalan and Jergosh the Invoker - Hidden Enemies[16].

    Drops from: Spells of Shadow - Searing Blade Cultist, Searing Blade Warlock · Incantations from the Nether - Searing Blade Cultist, Searing Blade Warlock

    For a mage: troggs and cultists (humanoids) can be polymorphed - agree with your group on which ones. Arcane Explosion only after the tank has gathered the pack and hit it a couple of times. Hit fire elementals with Frost. Conjure water for everyone before you go in.

    How to do this quest - Slaying the Beast
    • Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
    Based on player comments on Wowhead ↗
    Dungeon
  8. ≈ 50 yards west · ~5 s on foot

    After the Chasm:

    The Power to Destroy...[16] is turned in in Undercity (Varimathras) - at 22–23, in the second part of the route (step).

    Dungeon
  9. No group? Skip the Ragefire Chasm steps, and if you took The Power to Destroy...[16] anyway, abandon it - otherwise it'll sit in your log until 22 (step).

  10. ≈ 350 yards southwest · ~50 s on foot

    Level 16 - Valley of Spirits, Deino : Arcane Missiles (rank 2) and Flamestrike, 15 each. As Frost you can put both off: Flamestrike is for groups, Arcane Missiles is for Arcane. Not 16 yet? You'll learn them at 20 when you come back here (step).

    Class
  11. next - Durotar

    Razor Hill in Durotar: Takrin Pathseeker - accept !Conscript of the Horde[12]. Then west into the Barrens.

lvl 15–17

The Barrens: the Crossroads and Ratchet

The best zone for 14–20 on the Horde side

0 of 14

The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and beast meat goes into Cooking; Tari'qa at the Crossroads sells the recipes. Wool from the centaurs and the Razormane - for Tailoring or Wool Bandages.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first, then play the hero.
  • Jumped by a rogue or a warrior? Frost Nova and run 10 yards away, then Frostbolt: once slowed, they usually can't catch you. You won't have Blink until 20, so it's better not to let them into melee range in the first place. Always keep Frost Armor on yourself.
  1. Turn in 3 quests and pick up 8 new ones
  2. next - The Barrens

    Far Watch Post, Kargal Battlescar : turn in ?Conscript of the Horde[12], accept !Crossroads Conscription[12].

  3. ≈ 1300 yards southwest · ~3 min on foot

    The Crossroads:

    Take in advance
  4. after travel

    Flight path - Devrak . Hearthstone - Innkeeper Boorand Plainswind .

  5. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and 4 more
  6. after travel

    East of the Crossroads:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

  7. ≈ 1100 yards southeast · ~2.5 min on foot

    Ratchet:

    New in Forever
  8. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14]; Baron Longshore - WANTED: Baron Longshore[16].

    The pirates are humanoids and stand close together: pull from the edge, sheep the second one.

    New in Forever
  9. Head back: turn in 5 quests and pick up 3 new ones
  10. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  11. Questing loop: “Stolen Booty”
  12. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the Drizzlik's Emporium crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] - take Wayfaring Gloves.

  13. Head back: turn in 3 quests and pick up 2 new ones
  14. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  15. Questing loop: “The Disruption Ends” and “The Zhevra”
  16. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves for The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

  17. Head back: pick up 2 quests
  18. ≈ 1300 yards west · ~3 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  19. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  20. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard - don't let him close: Frostbolt from max range; when he gets to you - Frost Nova, step back and Frostbolt again. There are centaurs nearby - don't back up into them.

    Careful
  21. Head back: turn in 7 quests and pick up 5 new ones
  22. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

  23. ≈ 650 yards east · ~1.5 min on foot

    The Crossroads:

lvl 16–18

Northern and southern Barrens

Harpies, the Samophlange, south to Camp Taurajo

0 of 11

The northern Barrens, Ratchet and south to Camp Taurajo. There's no mage trainer in the Barrens: you'll learn your level 18 spells together with the level 20 ones in Orgrimmar (step).

Don't forget in this section
⚔︎ PvP
  • Ratchet is traditionally neutral: its guards attack whoever starts the fight. An Alliance player at the flight master? Don't attack first - let him start.
  1. Questing loop: “Harpy Raiders”, “Prowlers of the Barrens”, “Samophlange” and 3 more
  2. ≈ 1500 yards northwest · ~3.5 min on foot

    Northwest, the Dry Hills : Witchwing harpies - talons for Harpy Raiders[15]. Savannah Prowlers on the way - claws for Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  3. ≈ 1300 yards east · ~3 min on foot

    The Venture Co. control console in the north : turn in ?Samophlange[14], accept !Samophlange[14] and close the three valves (Samophlange[14]); turn in ?Samophlange[14], accept !Samophlange[14] - Tinkerer Sniggles nearby carries the key (Samophlange[14]); turn in ?Samophlange[14], accept !Samophlange[16].

    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  4. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  5. Head back: turn in 2 quests and pick up 2 new ones
  6. after travel

    Hearth to the Crossroads: Darsok Swiftdagger - turn in ?Harpy Raiders[15], accept !Harpy Lieutenants[16]; Sergra Darkthorn - turn in ?Prowlers of the Barrens[15], accept !Echeyakee[16].

  7. after travel

    Fly to Ratchet: Sputtervalve - turn in ?Samophlange[16] and ?The Escape[18] (take the wand Flaring Baton if you have nothing better); Mebok Mizzyrix - accept !Raptor Horns[18].

  8. Questing loop: “Echeyakee”, “Stolen Silver”, “The Stagnant Oasis” and 2 more
  9. after travel

    Fly to the Crossroads. A loop from the Crossroads:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  10. Head back: turn in 4 quests and pick up 4 new ones
  11. ≈ 950 yards north · ~2.5 min on foot

    The Crossroads:

  12. Questing loop: “The Angry Scytheclaws”, “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  13. ≈ 1000 yards south · ~2.5 min on foot

    South of the Crossroads:

    The guards are centaurs, which are humanoids: sheep one, freeze the other (Frost Nova) and hit the leader.

    Careful
  14. Head back: turn in 5 quests and pick up 2 new ones
  15. ≈ 1300 yards north · ~3 min on foot

    The Crossroads:

  16. ≈ 2100 yards south · ~5 min on foot

    Camp Taurajo in the south: Omusa Thunderhorn - flight path; Jorn Skyseer - turn in ?Jorn Skyseer[18].

    Optional: the sleeping bag chain starts at the burned-out remains to the south - Stepping Stones[24] (up to +3% experience for an hour).

  17. after travel

    Fly to Ratchet, Mebok Mizzyrix: turn in ?Raptor Horns[18].

lvl 18–20

The road to level 20

The Stonetalon border, harpies, level 20 in Orgrimmar

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The last leg: Grimtotem tauren on the Stonetalon border and harpies in the north. At level 20 - Orgrimmar: the mage trainer and the portal trainer.

Don't forget in this section
➶ Level faster
  • From 20 you have Blink - on the road, use it on cooldown while your mana is nearly full: the run gets noticeably shorter. And Teleport: Orgrimmar is a second hearthstone: keep your hearthstone at the camp where you turn in quests, and teleport to Orgrimmar for the trainer.
  1. Turn in 1 quest and pick up 3 new ones
  2. after travel

    Fly to the Crossroads (or hearth if it's off cooldown), then take the road west. The Stonetalon border : Seereth Stonebreak - turn in ?The Spirits of Stonetalon[17], accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  3. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  4. Questing loop: “Goblin Invaders”, “Avenge My Village” and “Protect Kaya”
  5. ≈ 1100 yards north · ~2.5 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first: they keep casting even while Frost Nova holds them.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 2 quests and pick up 1 new one
  7. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18].

  8. Questing loop: “Kill Grundig Darkcloud”
  9. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

    Brutes hit in melee: Frost Nova, step back and take them one at a time. Pull the leader with full mana.

  10. Head back: turn in 2 quests
  11. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19].

  12. Questing loop: “Harpy Lieutenants”
  13. ≈ 950 yards northeast · ~2 min on foot

    Northwestern Barrens: Witchwing Slayers - rings for Harpy Lieutenants[16].

  14. Head back: turn in 1 quest and pick up 1 new one
  15. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

  16. Questing loop: “Serena Bloodfeather”
  17. ≈ 1800 yards northwest · ~4 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    Clear the harpies around her first. Go at her with full mana, and keep Frost Nova ready.

  18. Head back: turn in 1 quest and visit your trainer
  19. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20].

  20. after travel

    Level 20 - fly to Orgrimmar, Valley of Spirits. Mage trainer Deino : level 18 and 20 spells, the key ones being Blink, Blizzard, Evocation, Frostbolt (rank 4), Conjure Water (rank 3), Polymorph (rank 2), Frost Armor (rank 3) and Mana Shield, 20 each. Next to him, portal trainer Thuul : Teleport: Orgrimmar - 20.

    Runes for the teleport (Rune of Teleportation), according to the game files, are sold by the reagent vendors: Hagrus or Horthus . The talent at 20 is the 11th point in a tree: Ice Lance, Arcane Blast or Pyroblast. What can wait - see the “Mage” section. Wand under 17 DPS? Katis : Dusk Wand ≈ 58 (according to the game files).

    Class
  21. Don't rush to the Eastern Kingdoms: there are plenty more quests in the Barrens and Stonetalon until level 22. Next up - route 20–30: the southern Barrens and Chol'aruk.

lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · collect the quests and go with a group

0 of 6

If you run with a group, the Wailing Caverns complete six quests at once and give you Crescent Staff and the wand Sizzle Stick. Collect the quests first (some of them are in Thunder Bluff), then go in with your group. No group - don't take these quests.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 9 quests and pick up 8 new ones
  2. next - The Barrens

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest, run straight to Thunder Bluff through Mulgore.

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    Dungeon
  3. next - Thunder Bluff

    Thunder Bluff:

    Only the portal trainer in Orgrimmar itself teaches the teleport to Orgrimmar (Teleport: Orgrimmar); the one in Thunder Bluff only teaches the teleport to Thunder Bluff, from level 30.

    Dungeon
  4. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18]; Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  5. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  6. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    For a mage: Druids of the Fang are humanoids, they heal themselves and cast Sleep - polymorph them; Will of the Forsaken breaks the sleep. The packs of Deviate raptors are for AoE, but only after the tank. The caverns are long: conjure water for everyone in advance.

    Dungeon
  7. right here, a few steps away

    After the caverns:

    Dungeon
lvl 20–21

The Barrens: the south and Chol'aruk

Don't rush to the Eastern Kingdoms - there are many quests of your level left here

0 of 9

Until level 22, finish clearing Kalimdor: there are still plenty of quests for your level here. Keep your hearthstone at the Crossroads: the trainer at 22 is in Thunder Bluff, on your way (step), and you get to Orgrimmar and the zeppelin by teleport (Teleport: Orgrimmar, step).

Don't forget in this section
  • Chol'aruk the Ravener[21] - the elite Chol'aruk (level 20) with elite guards: better with two. According to beta data, this quest gives triple experience (whether it was cut along with the dungeon bonus is still unknown).
  • Heads, tusks and adornments only drop while you have the quests - take everything at the Crossroads and Taurajo before you go hunting.
➶ Level faster
  • The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
  • Rank 3 water (Conjure Water, from 20) restores almost twice as much mana as the old one: conjure a stack of the new water and give away or throw out the old - with it you sit noticeably longer.
⚔︎ PvP
  • Chol'aruk is a target for the Alliance too: they have their own version of this quest. Someone hanging around his camp isn't necessarily on your side. On PvP realms in the Barrens it's the Alliance player who gets flagged, not you.
  1. Pick up 7 quests
  2. after travel

    Hearthstone or fly to the Crossroads:

    New in Forever
  3. after travel

    Fly to Camp Taurajo: Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21].

  4. Questing loop: “Tribes at War”, “Consumed by Hatred”, “Her Name Is Olgra” and “Egg Hunt”
  5. ≈ 400 yards northeast · ~1 min on foot

    Bristleback and Razormane north of Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    Geomancers keep casting even while Frost Nova holds them - kill them first. The rare elite Swinegart Spearhide fears everyone around him - go around him.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  6. ≈ 1400 yards south · ~3 min on foot

    Field of Giants : 12 Silithid Eggs and the Digging Claw - Egg Hunt[22].

    Silithid Swarmers summon a bunch of small critters - kill the Swarmers first, and Arcane Explosion takes care of the small fry already at your feet.

    Careful
  7. Head back: turn in 7 quests and pick up 2 new ones
  8. ≈ 800 yards north · ~2 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and immediately turn in ?Blood Shards of Agamaggan[21], then do the same with !Rising Spirit[20] and ?Rising Spirit[20] - a Spirit buff; Jorn Skyseer - turn in ?Lakota'mani[22].

  9. after travel

    Fly to the Crossroads: Mankrik - turn in ?Consumed by Hatred[20] (take Grassland Sash) and ?Her Name Is Olgra[20]; Korran - turn in ?Egg Hunt[22] (take Harlequin Robes).

    New in Forever
  10. Questing loop: “Chol'aruk the Ravener” and “Ishamuhale”
  11. ≈ 600 yards northeast · ~1.5 min on foot

    Northeast of the Crossroads: Chol'aruk with elite guards - the head for Chol'aruk the Ravener[21]; Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang is for Ishamuhale[19].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite. Tough solo: bring a friend or come back for him at 22 (step). With two of you, your job is the guards: sheep one, freeze the rest (Frost Nova).

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  12. Head back: turn in 1 quest and pick up 2 new ones
  13. ≈ 550 yards southeast · ~1.5 min on foot

    Ratchet: Sputtervalve - accept !Ziz Fizziks[21]; Mebok Mizzyrix - accept !Deepmoss Spider Eggs[20].

  14. after travel

    Fly to the Crossroads, Gur'ak: turn in ?Chol'aruk the Ravener[21]. No staff from Ragefire Chasm? Take the dagger Quilboar Toothpick (+16 spell power), with Arcane Orb in your off hand if you got it from The Balnir Farmstead[10]. Daggers skill - Archibald in Undercity (on the route at 22–23) or Sayoc in Orgrimmar.

    Chol'aruk is too much for you for now - don't abandon the quest: you'll come back for him at 22 (step).

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

0 of 10

Clear Stonetalon and get the flight path at Sun Rock Retreat - you'll need it at 27.

Don't forget in this section
  • The Elder Crone[18] starts a chain that takes you to Tarren Mill and back. It only works in this order - be sure to take it.
¤ Shopping and useful stuff
  • Jeeda at Sun Rock Retreat: Rune of Teleportation ≈ 10 - if you're running out of runes (according to the Questie database).
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. Turn in 1 quest and pick up 3 new ones
  2. next - The Barrens

    The Barrens border : Seereth Stonebreak - accept !The Elder Crone[18]; Makaba Flathoof - accept !Kaya's Alive[18].

    Take in advance
  3. next - Stonetalon Mountains

    Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  4. Questing loop: “Blood Feeders”, “Deepmoss Spider Eggs” and “Arachnophobia”
  5. ≈ 850 yards northwest · ~2 min on foot

    Deepmoss spiders:

    The hatchlings can call in a level 22 matriarch.

    Careful
  6. Head back: turn in 2 quests and pick up 1 new one
  7. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  8. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: turn in ?Ziz Fizziks[21], accept !Super Reaper 6000[21].

  9. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  10. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints for Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While he works, goblins attack in waves of two or three: sheep one, Frost Nova the rest right next to him and Frostbolt them after a step back.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 4 quests and pick up 2 new ones
  12. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22], accept !Further Instructions[21].

  13. after travel

    Sun Rock Retreat:

    Didn't kill her? Keep the quest: you'll be back here at 27 (step), and by then you can take Besseleth on solo.

  14. Questing loop: “Cycle of Rebirth”
  15. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds - Cycle of Rebirth[23]. Then Tammra Windfield: turn in ?Cycle of Rebirth[23].

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
  16. Hearthstone to the Crossroads. Want to stop by Ashenvale? First do western Ashenvale.

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 5

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    Talondeep Path : the way to Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 Shadowhorn Stags and 6 Ashenvale Bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22].

    New in Forever
  4. ≈ 400 yards north · ~1 min on foot

    Lead the Eye of Kilrogg to the road (A Void Path[22]) and turn in ?A Void Path[22] right there.

    New in Forever
  5. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost : flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    Naga are humanoids: sheep the second one.

  6. Fly from Zoram'gar to Ratchet - next up is Ratchet and Thunder Bluff.

lvl 22–23

Thunder Bluff: the last loop through Kalimdor

Ratchet, Taurajo, the trainer at 22 and the teleport to Orgrimmar

0 of 5

Turn-ins in Ratchet and Taurajo, then Thunder Bluff: the mage trainers stand on Spirit Rise, so there's no need to fly to Orgrimmar for your level 22 spells. After that - the teleport to Orgrimmar and the zeppelin to Undercity.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • “Frost: Ice Lance”: at 21–23 the build takes Frost Channeling: Frost spells cost 15% less, so you drink noticeably less. “Frost: Blizzard AoE”: at 22 you have Improved Blizzard 3/3 - Blizzard slows by 40%, so you can pull two or three mobs at a time (the “Mage” section, the AoE card). Fire and Arcane: until 25 nothing changes in combat - the points just add up.
⚔︎ PvP
  • From 20 you have Blink: a rogue stuns you - Blink, the stun breaks, then Frost Nova right away and back off. Blink doesn't remove slows: against a warrior, Frost Nova first, then step back.
  1. Turn in 9 quests, pick up 5 new ones and visit your trainer
  2. after travel

    Fly to Ratchet: Mebok Mizzyrix - turn in ?Deepmoss Spider Eggs[20]; Sputtervalve - turn in ?Further Instructions[21].

    Chol'aruk the Ravener[21] still in your log? You're at the Crossroads after your hearthstone: Chol'aruk is a couple of minutes northeast, and you turn in the head where you took the quest - Gur'ak . Then fly to Ratchet.

  3. after travel

    Fly to Camp Taurajo:

  4. next - Thunder Bluff

    Thunder Bluff (on foot through Mulgore):

    Professions
  5. ≈ 300 yards northwest · ~45 s on foot

    Level 22, Spirit Rise - Thurston Xane (with Ursyn Ghull and Archmage Shymm nearby): Conjure Food (rank 3), Fire Blast (rank 3) and Arcane Explosion (rank 2), 30 each; Frost Ward - against the Dalaran mages at 23 (step); Scorch - only for Fire. Didn't learn your level 18 and 20 spells in Orgrimmar? They're all here too, but the teleport to Orgrimmar is only taught there (step).

    Short on money? Put off Scorch, and in the solo Frost build Arcane Explosion too: it's for dungeons and the “Frost: Blizzard AoE” build.

    Class
  6. after travel

    Teleport to Orgrimmar (Teleport: Orgrimmar) - 10 seconds instead of a long flight. The zeppelin tower near Orgrimmar has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. While you wait, conjure food and water for the next leg.

lvl 22–23

Back in Undercity

The teleport to Undercity, the class quest and the quests for the Ruins of Lordaeron and Shadowfang Keep

0 of 5

Home. Collect the quests for both dungeons right away - they're both on your way. The Ruins of Lordaeron are done in a group of five: no group - don't take The Wrath of Rath'mael[22], Light's Justice[22], The New Plague[22] and A Frightened Request[22], or they'll just sit in your log. In the Magic Quarter - the teleport to Undercity and the next class quest.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • Learn the teleport to Undercity (Teleport: Undercity) right away: the city is then 10 seconds away from anywhere. So keep your hearthstone at the camp where you turn in quests (from here on that's the Sepulcher and Tarren Mill), and teleport to the city.
  1. Turn in 1 quest, pick up 5 new ones and visit your trainer
  2. after travel

    The guard post on the road to Undercity: Deathguard Kristof - accept !The Wrath of Rath'mael[22].

    DungeonNew in Forever
  3. next - Undercity

    Royal Quarter:

    DungeonNew in Forever
  4. ≈ 150 yards northwest · ~25 s on foot

    The Apothecarium: Theodore Griffs - accept !The New Plague[22]; if you'll do Shadowfang Keep with a group (now or after Hillsbrad) - Keeper Bel'dugur: accept !The Book of Ur[26].

    DungeonNew in Forever
  5. after travel

    Magic Quarter: portal trainer Lexington Mortaim - Teleport: Undercity (20); Anastasia Hartwell - accept !Gathering Materials[15].

    Didn't do Investigate the Alchemist Shop[16] at 15 (step)? Take it from her now: you'll find Rift Spawn right in Undercity (how). Turn in the coffers to her, and only then take Gathering Materials[15]. Didn't learn your level 22 spells in Thunder Bluff? The mage trainers are right here, next to her. The linen for the quest is in the bank (Mortimer Montague ) or at the auction house.

    Class
  6. ≈ 300 yards southwest · ~45 s on foot

    Michael Garrett : fly to the Sepulcher. This time set your hearthstone there (step) - you'll get back to Undercity by teleport.

lvl 23–24

Silverpine Forest: the rest

Ambermill, Beren's Peril and new Forever quests

0 of 6

Level 20–22 quests around the Sepulcher. Skip the old low-level ones (Fenris Isle, Rot Hide) - they give little experience now.

Don't forget in this section
  1. after travel

    The Sepulcher:

    DungeonNew in Forever
  2. Questing loop: “Beren's Peril”, “Watching the Roads”, “Ambermill Investigations” and 2 more
  3. ≈ 1100 yards southeast · ~2.5 min on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a scrap of a note - a new Forever chain (The Offering Stone[23] → The Tortured Soul[23] → The Offering of Blood[23]), optional. The reward is the ring Loop of Sacrifice (+5 Intellect), worth it for a mage, but the last fight is against an elite - better with a friend.

    New in Forever
  4. ≈ 250 yards northeast · ~35 s on foot

    Ambermill:

    Drops from: Dalaran Pendant - Dalaran Protector, Dalaran Mage, Dalaran Conjuror · Dalaran Mana Gem - Dalaran Apprentice, Dalaran Watcher, Dalaran Wizard and others

    Dalaran mages keep casting even while Frost Nova holds them, and they hit with Frost: Frost Ward, cast before the fight, absorbs that damage. The Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes - sheep them. The mages are human: Cannibalize after the fight. Fewer than 6 gems? Kill a couple more mages right here.

    New in ForeverCarefulClass
  5. ≈ 750 yards west · ~2 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  6. Head back: turn in 4 quests and pick up 1 new one
  7. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20], ?Beren's Peril[21] (Wand of Decay - only if yours is under 15.7 DPS) and ?Ambermill Investigations[16], accept !The Weaver[22].

    New in Forever
  8. Teleport to Undercity (Teleport: Undercity). Don't use your hearthstone - after the Ruins it'll take you back to the Sepulcher.

lvl 24

Ruins of Lordaeron

A new Forever dungeon right above Undercity

0 of 6

A group of five, six bosses in any order. The quests are level 21–22, and according to beta data dungeon quests in Forever give about 2–2.5 times more experience than normal ones - one of the most rewarding stops at 20–30. The best staff on the route for a mage is here too. No group - all you need here is the class quest and the trainer in town.

Don't forget in this section
➶ Level faster
  • Before going in, conjure water for the whole group and buff everyone with Arcane Intellect. Out of mana while the group is already running to the next pack? Evocation (8-minute cooldown) instead of drinking.
⚔︎ PvP
  • According to beta data, the Alliance also has quests in the Ruins of Lordaeron - their groups run all the way across Tirisfal to the gates of Undercity. This is your land and the guards are nearby: on PvP realms it's them who get flagged, not you.
  1. Ruins of Lordaeron, group (5 players):

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    For a mage: there are lots of skeletons and zombies here, and Polymorph doesn't work on undead. Your job is damage: Blizzard and Arcane Explosion once the tank has gathered the pack and hit it 2–3 times. Frost Nova - only if the pack runs at the healer.

    DungeonNew in Forever
  2. Turn in 9 quests, pick up 3 new ones and visit your trainer
  3. Undercity

    After the Ruins, Undercity:

    DungeonNew in Forever
  4. Tailor Josef Gregorian : turn in ?Gathering Materials[15], accept !Spellfire Robes[15] and immediately turn in ?Spellfire Robes[15] - take Lesser Spellfire Robes (+6 Intellect).

    Class
  5. ≈ 200 yards northeast · ~25 s on foot

    Level 24, Magic Quarter - Anastasia Hartwell and the trainers next to her: Counterspell - a must; Fireball (rank 5) - for Fire, Arcane Missiles (rank 3) - for Arcane; Flamestrike (rank 2) - for dungeons; Dampen Magic (rank 2) can wait. 40 each. If you took the Pyroblast talent, its rank 2 costs 2 at the trainer.

    Also learn Frost Blast here from 24: a 1.5-second cast and a 40% slow help you get your distance back. Counterspell interrupts a spell and locks its whole school for 10 seconds: use it on mob healers and casters first.

    Class
  6. next - Tirisfal Glades

    Guard post on the road to Undercity: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22], take Gnarled Necromancer's Staff (+10 Spirit, +26 spell power) - the best staff on the route.

    New in Forever
  7. Hearthstone to the Sepulcher.

lvl 24–25

The Weaver and Shadowfang Keep

The last Silverpine quests and a dungeon

0 of 5

By our estimate, the three Shadowfang Keep quests give about 20 thousand experience in Forever - more than half a level. No group? Skip the keep, do Ambermill and come back here after Hillsbrad (step).

Don't forget in this section
  1. after travel

    The Sepulcher, Tabitha Heartweaver: turn in ?A Frightened Request[22] - take Tabitha's Cuffs.

    DungeonNew in Forever
  2. ≈ 700 yards south · ~1.5 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25] - take Ghostly Mantle. The Book of Ur (the room where Fenrus the Devourer sits) - The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    For a mage: worgs attack in packs - AoE after the tank; Remove Lesser Curse removes curses from the group. The blade for the rare Comprehension scroll drops from Baron Silverlaine, according to testers (see the “Mage” section).

    Dungeon
  3. Questing loop: “The Weaver”
  4. ≈ 800 yards east · ~2 min on foot

    After the keep, head east to Ambermill: Archmage Ataeric - the staff for The Weaver[22].

    Archmage Ataeric keeps casting even while Frost Nova holds him - interrupt his casts with Counterspell.

  5. Head back: turn in 2 quests
  6. ≈ 1000 yards northwest · ~2.5 min on foot

    The Sepulcher: Shadow Priest Allister - turn in ?The Weaver[22], take Ceranium Rod; Dalar Dawnweaver - turn in ?Arugal Must Die[27].

    Dungeon
  7. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh - accept !Time To Strike[20].

lvl 25–27

Hillsbrad Foothills

Tarren Mill, Durnholde, the Hillsbrad fields

0 of 10

Tarren Mill is the Horde base in Hillsbrad: Durnholde, the fields and a new Forever quest. Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
  • Elixir of Pain[24] gives the Hot Lion Chops recipe - it needs Cooking 125; until then just keep the recipe.
  • The Syndicate in Durnholde and the Hillsbrad humans are humanoids: sheep the second one, and use Cannibalize on cooldown (once every 2 minutes) instead of water.
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Tailoring and Wool Bandages; sell the extra on the auction house.
➶ Level faster
  • If you level with “Frost: Blizzard AoE”: the farmers, farmhands and peasants in the fields only hit in melee and stand in groups, and in Forever mobs respawn faster in Hillsbrad. Gather two or three, Frost Nova, move 10–15 yards away and Blizzard. You'll learn Cone of Cold at 26 in Undercity (step); until then, freeze the ones that reach you again (Frost Nova) and step back. In Classic this was an AoE mage spot; it hasn't been tested on the beta. In the other builds your Blizzard doesn't slow - fight one at a time: Frost Nova and step back.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. A rogue stunned you? Blink, Frost Nova and back off; Counterspell interrupts heals and long casts.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    New in Forever
  2. Questing loop: “Elixir of Suffering”, “WANTED: Syndicate Personnel”, “Blood of Innocents” and “The Rescue”
  3. ≈ 400 yards south · ~1 min on foot

    Gray Bears and creepers south of the Mill : tongues and ichor - Elixir of Suffering[22].

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

  4. ≈ 500 yards east · ~1 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - keys to the cells holding Tog'thar and Drull: open both (The Rescue[22]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together - pull them one at a time from the edge. Shadow mages keep casting even while Frost Nova holds them: kill them first, and interrupt their casts with Counterspell.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Hearthstone to Tarren Mill.

    Skipped the keep? Your hearthstone may still be on cooldown (you used it after the Ruins). Then it's a 3–4 minute run to the Mill, using Blink whenever it's ready.

  6. Head back: turn in 5 quests and pick up 2 new ones
  7. after travel

    Tarren Mill:

  8. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad” and “Elixir of Pain”
  9. ≈ 750 yards south · ~2 min on foot

    New in Forever: Deathstalker Masoj south of the Mill, near Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]: place three vials on the peaks (Valuable Vantages[25]) and turn in ?Valuable Vantages[25] - the reward is Expended Apothecary Vial (an off-hand to go with a dagger).

    The Deathstalker's exact spot is still being confirmed on the beta - follow the quest marker.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in Forever
  10. ≈ 1000 yards west · ~2.5 min on foot

    Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood for Elixir of Pain[24].

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Hillsbrad Footmen shield bash and interrupt your casts - slow them and keep them at range, and don't pull them into an AoE pack. Don't go into Southshore.

    Careful
  11. Head back: turn in 2 quests and pick up 3 new ones
  12. ≈ 800 yards northeast · ~2 min on foot

    Tarren Mill:

  13. Questing loop: “Battle of Hillsbrad” and “Souvenirs of Death”
  14. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
  15. Head back: turn in 2 quests
  16. ≈ 1000 yards east · ~2.5 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25]; Deathguard Samsa - turn in ?Souvenirs of Death[25].

    Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.

lvl 26–27

Back to Kalimdor

The last turn-ins, the trainer and a teleport to Orgrimmar

0 of 3
Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
⚔︎ PvP
  • From 24 you have Counterspell: against priests, shamans, warlocks and mages, interrupt a heal or a long cast and that whole school is locked for 10 seconds. It's useless against rogues and warriors - there Frost Nova and Blink save you.
  1. Haven't done Shadowfang Keep? Zarise: fly to the Sepulcher, run the keep and turn in at the Sepulcher. Otherwise, teleport to Undercity (Teleport: Undercity).

    Dungeon
  2. after travel

    Undercity. If you did Shadowfang - Keeper Bel'dugur: turn in ?The Book of Ur[26], take Tattered Mittens if you don't have gloves from the Ruins. Magic Quarter, level 26 - Anastasia Hartwell : Cone of Cold, Frost Nova (rank 2) and Frostbolt (rank 5), 50 each; she also gives the class quest !Speak with Deino[26]. Sell cloth and everything you don't need on the auction house, and look for Lesser Mystic Wand there while you're at it (from level 26).

    Didn't learn your level 24 spells (step)? Counterspell and the rest are right here, 40 each. Speak with Deino[26] leads to a Nether-lace robe: first Orgrimmar, then Ashenvale, then the Crossroads. With the teleport to Orgrimmar it's just a couple of short detours along the route - take it.

    Class
  3. Teleport to Orgrimmar (Teleport: Orgrimmar) - no need for the zeppelin.

lvl 27–28

Thunder Bluff and Stonetalon again

Sun Rock Retreat, the Charred Vale

0 of 7

The Sun Rock Retreat chains lead into Ashenvale - so the mountains first, then the forest.

Don't forget in this section
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Alliance rogues usually wait until you're tangled up with a couple of harpies - pull them one at a time and keep Blink and Frost Nova ready.
  1. Turn in 2 quests and pick up 9 new ones
  2. after travel

    Orgrimmar:

    Take in advanceClass
  3. next - Thunder Bluff

    Thunder Bluff, Apothecary Zamah: turn in ?Return to Thunder Bluff[23]. Fly to Sun Rock Retreat.

  4. after travel

    Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Cenarius' Legacy”, “Elemental War”, “Harpies Threaten” and 2 more
  6. ≈ 1800 yards north · ~4 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    The rare elite Sorrow Wing (27) flies around here - it drains health.

  7. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Fire elementals barely take Fire damage - hit them with Frost, and Fire Ward (from 20, if you learned it) absorbs fire damage. Bloodfury Slayers finish you off at low health. The rare elite Sister Riven (28) - go around.

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  8. Head back: turn in 5 quests and pick up 2 new ones
  9. after travel

    Sun Rock Retreat:

    Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.

    Take in advanceNew in Forever
  10. ≈ 1700 yards northeast · ~4 min on foot

    Talondeep Path : the way into Ashenvale.

    Didn't visit western Ashenvale at 22? Va'xug Firefure stands not far from the tunnel exit: Never Coming Back[22] → A Void Path[22], new Forever quests.

lvl 28–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar, the best wand before 30

0 of 15

Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • In Blackfathom, pick up Blackfathom Villainy[27] - the reward is Gravestone Scepter (29 DPS), the best wand before 30. It's turned in at Thunder Bluff, where you fly at 28 (step).
  • Waters of Xavian[26]: the Xavian waterfall is at the edge of a camp of level 28–30 satyrs. Don't go there before 28.
  • Leave Sharptalon (level 31), the target of The Ashenvale Hunt[20], alone for now - that's for 31+.
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
¤ Shopping and useful stuff
  • Orgrimmar, Katis : Combustible Wand ≈ 144 (from level 29, according to the game files) - if Blackfathom didn't work out and you didn't get Gravestone Scepter.
  • Runes - also in Orgrimmar: Hagrus (according to the game files).
➶ Level faster
  • Keep your hearthstone at Splintertree Post: from here you teleport to Orgrimmar, and the flight back takes a minute and a half.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - hearthstone.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    The Xavian satyrs are level 28–30, and the Hellcallers cast spells: approach the waterfall from the west and stay out of the camp. Horns for Satyr Horns[26] drop from them too. Didn't take Waters of Xavian[26]? Then you don't need this detour.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    CarefulClass
  5. ≈ 1200 yards southwest · ~3 min on foot

    Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave it alone. You can't sheep the water elementals.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 10 quests and pick up 4 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

  8. after travel

    Teleport to Orgrimmar (Teleport: Orgrimmar): Deino - turn in ?Waters of Xavian[26], accept !Laughing Sisters[26]. Then fly to Zoram'gar straight from Orgrimmar.

    No Zoram'gar flight path (you didn't visit the west of the forest at 22)? Fly from Orgrimmar to Splintertree Post and walk west from there (step). Didn't take Speak with Deino[26]? Skip this step and head to Zoram'gar straight from Splintertree.

    Class
  9. after travel

    Fly to Zoram'gar (flight path ; if you don't have it yet, walk west from Splintertree): Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] (the reward is Soft Willow Cape) and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

  10. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  11. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : 8 Avengers and 8 Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Clear the way to the village exit before the escort - you'll be attacked on the way. Thistlefur Shamans heal themselves - interrupt their heals with Counterspell.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  12. Head back: turn in 2 quests and pick up 1 new one
  13. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone to Splintertree Post.

  14. Questing loop: “King of the Foulweald” and “Laughing Sisters”
  15. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Northeast of there, around - Laughing Sister: 12 hairs for Laughing Sisters[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come in twos and threes: sheep one, Frost Nova the rest and cast bolts as you step back. In “Frost: Blizzard AoE”, drop Blizzard on the whole wave while Frost Nova holds it.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    CarefulClass
  16. Head back: turn in 8 quests, pick up 1 new one and visit your trainer
  17. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26].

  18. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps, with a group:

    For a mage: naga are humanoids, so you can sheep them; Twilight Lord Kelris puts you to sleep - Will of the Forsaken breaks it. You'll swim a lot, and Undead can breathe underwater longer than other races.

    Dungeon
  19. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30] - of the rewards, Witch's Finger suits a mage: it's an off-hand, so you can't use it with a staff.

    Dungeon
  20. after travel

    Fly to Thunder Bluff. Bashana Runetotem : turn in ?Blackfathom Villainy[27] - Gravestone Scepter. Level 28, Spirit Rise - Thurston Xane : Conjure Mana Agate and Arcane Intellect (rank 3) - must-haves; Blizzard (rank 2) - for “Frost: Blizzard AoE”; Mana Shield (rank 2) and Scorch (rank 2) - optional; 70 each. If you took the Ice Lance talent, its rank 2 costs 30 at the trainer.

    Didn't do Blackfathom? Fly to Thunder Bluff anyway: the trainer is there, and the Crossroads and Taurajo are close. Conjure your mana gem right away (Conjure Mana Agate): it's mana in the middle of a fight.

    ClassDungeon
  21. after travel

    Fly to the Crossroads: Kil'hala - turn in ?Laughing Sisters[26], accept !Nether-lace Garment[26] and turn in ?Nether-lace Garment[26] right away: Nether-lace Robe (+6 Stamina, Intellect and Spirit) or Nether-lace Tunic (+6 Stamina, +9 Intellect). Then fly to Camp Taurajo.

    Didn't take the chain? Fly from Thunder Bluff straight to Taurajo.

    Class
lvl 29

Southern Barrens and Razorfen Kraul

Razormane camps, Bael Modan, a dungeon

0 of 7
Don't forget in this section
  1. ≈ 1900 yards south · ~4.5 min on foot

    Camp Taurajo:

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1400 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: he casts Frostbolt, Frost Nova and Fire Blast. Interrupt his casts with Counterspell and sheep his guards.

    Careful
  4. ≈ 450 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : 2 Encroaching Soldiers and an elite pillager - Wrongly Blamed, Justly Corrected[23].

    The invaders are Alliance soldiers, so they're humanoids: sheep the second one. Open on the elite pillager with full mana and keep Frost Nova ready.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 300 yards west · ~45 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the journal - Gann's Reclamation[23].

    Bael'dun Officers speed up their attacks - kill them first, and sheep the second dwarf.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer: free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30] - take Snake Hoop.

    For a mage: the boars and quilboar come in packs - the best AoE spot before 30, but only after the tank. Geomancers and Charlga Razorflank heal themselves - interrupt the heals with Counterspell; quilboar can be sheeped.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  10. Head back: turn in 4 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    New in Forever
lvl 29–30

Thousand Needles: level 30

Freewind Post

0 of 6

This is where you hit level 30. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • From 30 you have Teleport: Thunder Bluff: keep your hearthstone at Freewind Post and teleport to any of the three Horde capitals.
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Queue with Rugbul Boomfirst in Undercity or Gruga Bloodblade in Orgrimmar, and there's also a portal in the Darkspear Raiders camp north of Ratchet. Don't fall into the water - testers complain about sharks.
  • Battlegrounds most likely give no experience (they didn't in Classic) - this is for honor and fun, not for leveling. Thousand Needles is contested, but the Alliance has almost no quests here until 30+ - you can breathe out. Next comes Stranglethorn Vale: everyone fights everyone there.
  1. Turn in 2 quests and pick up 3 new ones
  2. next - Thousand Needles

    Take the Great Lift down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  4. Questing loop: “Pacify the Centaur”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the Alien Egg - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Thousand Needles is the classic place to teleport yourself off a cliff: near the edge of a mesa, only press Blink while you're watching where you'll land.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 2 quests and visit your trainer
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind: Cliffwatcher Longhorn - turn in ?Pacify the Centaur[25]; Hagar Lightninghoof - turn in ?Alien Egg[26].

  8. after travel

    Level 30 - fly from Freewind Post to Thunder Bluff, Spirit Rise - Thurston Xane : Conjure Water (rank 4) and Ice Armor - must-haves; Fire Blast (rank 4) and Arcane Explosion (rank 3); Fireball (rank 6), Fire Ward (rank 2) and Amplify Magic (rank 2) - optional, depending on your tree. 80 each. The portal trainer Birgitte Cranston is nearby: Teleport: Thunder Bluff - 80.

    Everything at 30 comes to about 6.4 gold, teleport included. The level 30 talent is the tree's 21st point: Fingers of Frost, Cold Snap, Blast Wave or Presence of Mind. If you took the Arcane Blast talent, its rank 2 costs 80 at the trainer; if Pyroblast, its rank 3 costs 4.

    Class
  9. What's next (30+): the rest of Thousand Needles, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery. At 30 the mage class chain for a wand opens too (Journey to the Marsh …). That will be the next part of the guide.