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Warlock

A demon in front, DoTs on the enemy, and stolen souls in your bags

Warlocks neither charge ahead nor hide behind a shield: a demon stands in front, damage-over-time spells tick on the enemy, and mana is bought with health. Soul Shards fill their bags. From level 20, they can summon friends one at a time, spending a shard for each. WoW Forever adds banes and demons that scale with your stats, while beta testers still complain about bags full of shards.

Caster

Warlock PvP

Level 60 builds with every talent explained, combos and a plan for every matchup, duels, battlegrounds and world PvP.

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Step-by-step routes: where to go, which quests to pick up, when to enter dungeons, talents and addons.

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Level 1–30 routes · quests, gear and talents · guides in Russian

The one who bargains with demons

Shamans ask the elements, Priests pray to the Light, and Warlocks make a deal and remember who owes whom. Gul'dan was the first Orc to make that bargain: after the elements rejected him, the eredar Kil'jaeden gave him power.

Warlocks have been tolerated rather than loved ever since, tucked away in Orgrimmar's Cleft of Shadow. In Classic, Orcs, Undead, Humans, and Gnomes could be Warlocks. Forever adds Trolls for the first time.

Combat: the demon tanks, the DoTs tick

A Warlock fight resembles a bank deposit: little happens at first, then the interest accumulates. From level 10, send your Voidwalker in first. Its key ability is Torment. Open with that before applying DoTs, or the mob will leave your demon and attack you.

Bane of Agony offers the best damage per mana, Corruption remains your main DoT through 30, and Immolate can be added against enemies that live longer.

You mostly buy mana instead of drinking it: Life Tap exchanges health for mana even in combat, and scales with Spirit in Forever. From 14, Drain Life restores health during fights; cooked food helps afterward and grants 5% experience. Use Drain Soul on the last mob in a pack: if it dies during the channel, you gain a Soul Shard. The cycle is health into mana, drain the health back, eat, and move on.

Shadow Bolt is a leveling luxury: at low ranks, it deals four to five times less damage per mana than your bane. Cast it on Nightfall procs or when mana is plentiful. Otherwise, it can sit looking impressive on your bar.

Demons, shards, and stones

Demons come from quests, not trainer purchases. You earn the Imp in your starting zone, the Voidwalker at 10, and a Succubus or Incubus at 20. The latter two summons must first be summoned and defeated in a summoning circle. Forever demons scale with your stats.

However, one tester's calculations suggest Health Funnel, which transfers your health to your demon, does not scale with spell power. At level 20, healing a Voidwalker with it takes almost a minute; summoning a fresh one is easier.

Soul Shards are the class's main currency: they summon every demon except the Imp, create stones, and power summons. As in 2004, they do not stack. Forever lets Drain Soul generate a shard on any tick, with the chance increasing after each unsuccessful tick. Beta forums still complain about the 'shard tax': one poster requests a separate soul-bag slot, while replies recall managing with four shards in vanilla.

Healthstones provide instant healing, created from a shard and handed out to your party. Players call them cookies. Forever's Minor Healthstone heals 120 instead of 100 and, according to players, does not share a cooldown with potions. At 18, Create Soulstone becomes available: Soulstone yourself before an elite and death becomes a brief interruption.

Leveling 1–30: hold on until the demon

Levels 6–10 are difficult: the Imp hits weakly, mana is scarce, and almost everything depends on your wand. Four of five reports in 'Warlock 1-20 Feedback' called this the hardest stretch.

The Voidwalker changes everything at 10: it holds mobs while your DoTs work, nearly eliminating downtime. Do not delay its quest. The Succubus at 20 deals considerably more damage but cannot hold the mob. Keep the Voidwalker for multiple enemies or elites.

Beta guides recommend Affliction: five points make Corruption instant, followed by DoTs, wand attacks, Nightfall, and Siphon Life by 30. A wand is your most valuable item before 30. Like Classic, it does not scale with spell power, but deals free damage while DoTs tick. Guides and testers therefore recommend Enchanting for your own level-5 and level-13 wands, plus Tailoring for bags and cloth gear.

Fear can save you: the second mob runs while you finish the first. It can also kill you when that mob runs into another camp and returns with friends. Every Warlock has died shortly after thinking, 'I'll just fear this one.'

Dungeons and raids: 'Lock, summon!'

Parties expect damage but value your other tools: Healthstones for everyone, a Soulstone on the healer, and an Imp with Blood Pact granting party Stamina. Banes and curses now coexist, so apply Bane of Agony to bosses and choose your curse for the group. Curse of the Elements unlocks at 20 in Forever and increases all magic damage.

At 20 you learn Ritual of Summoning, more valuable than ever in Forever. Blizzard confirmed that meeting stones only open group finding; there are no dungeon teleports, so only you can quickly bring players to the entrance. Each ritual summons one player, consumes a shard, and requires two helpers at the portal out of combat.

One Blizzard forum veteran recalled summoning an entire guild of 40–50 people to Blackrock Depths in Classic. 'Lock, summon' will once again dominate party chat.

Classic raiders joked that the entire Warlock rotation was one button, Shadow Bolt. In Ahn'Qiraj, Warlocks even tanked one of the Twin Emperors. Forever raids open after release; the beta caps at 30.

PvP: let them run while the damage ticks

Warlocks are awkward opponents: DoT ticks can break a Rogue’s stealth after Vanish, while Fear sends Warriors running. Damage can break Fear early, including your own DoT ticks in a duel and allies' attacks in a group. From 26, Curse of Tongues slows enemy casting by 50%, and a grimoire teaches your Succubus Seduction.

Forever's Will of the Forsaken no longer gives Undead five seconds of fear protection afterward, so fear them again. Orcs gained Shatter Curse, removing curses and banes and reducing magic damage taken by 5% for 8 seconds, without immunity to new curses.

World PvP commonly heats up in Hillsbrad Foothills around 25–26 and Ashenvale around 27–29. Soulstone yourself before entering those zones to avoid a corpse run.

The beta has one battleground open: the new 15v15 Darkspear Islands at level 30. Testers complain about being feared into shark-infested water, making shoreline Fear useful. Warsong Gulch and Arathi Basin are not yet open on beta.

What's new in Forever and what testers say

Alongside banes, Forever removed Curse of Shadow, turned Firestones and Spellstones into weapon enchants, and allowed DoTs to crit, supported by the new Pandemic talent.

Talents were rewritten: the strongest gold talents sit at the 11th, 16th, 21st, and 31st points, while level 30 provides only 21 points. Available gold talents include Demonic Sacrifice, Conflagrate, and especially Soul Link. Soul Link now requires the 21st point instead of the 31st and transfers 30% of your damage taken to the demon.

Testers complain that curses reach only 30 yards while talented offensive spells reach 36. One reports drain channels breaking when a feared target leaves range; the talent that transferred pet mana to the Warlock has been removed entirely.

Is this your class?

Choose Warlock if you like fights working for you: DoTs tick, your demon tanks, and you are already choosing the next target. You rarely drink, can resurrect without a healer, hand out cookies, and summon friends to dungeon entrances.

There are drawbacks: levels 6–10 take patience, shards fill bags, and without a demon you are a target in a robe. The class rule is simple: demon first, DoTs second, and Fear only when there is empty space behind the mob.

Start with the Orc Warlock 1–30 leveling guide: the full journey from your Imp to Thousand Needles, including Voidwalker, Succubus, and four builds. Trolls can follow almost all of it because trainers and class quests are shared; only the initial trainer letter differs. Other races use the same talents, DoTs, and demons but have different routes and quests.

Since October 15, Grim Reach replaces Malediction and increases Affliction range by 10/20%. Shadow Mastery grants 2/4/6/8/10% damage, and Destructive Reach adds 10/20% Destruction range. Since October 8, your old demon is stunned while you summon a new one: do not rely on its control or interrupt during the cast. Wand shots require standing still for 0.5 seconds.

Warlock races

Horde

UndeadWill of the Forsaken, Cannibalize, Touch of the Grave (new), Underwater BreathingWill of the Forsaken removes fear, sleep, and charm, but does not protect against repeated control or remove Scatter Shot. Cannibalize helps you recover between fights. Touch of the Grave has a 30% proc chance and a 25-second internal cooldown; Shadow spell power does not increase it.
OrcBlood Fury, Hardiness, Shatter Curse (new), …Savage adds 1% critical strike chance regardless of weapon. Blood Fury increases attack and spell power for 15 seconds and now has a 3-minute cooldown. Hardiness shortens stuns by 20%. Shatter Curse removes curses and banes and reduces magic damage taken by 5% for 8 seconds; it does not grant immunity to new curses.
TrollBerserking, Rapid Regeneration (new), Regeneration, Beast SlayingTroll Warlocks are new in Forever and can follow almost the entire Orc guide, sharing trainers and class quests. Berserking grants 10% casting haste for 10 seconds, but does not speed up DoTs, so guides rank Troll relatively low. Rapid Regeneration restores half your health over 6 seconds, which Life Tap can turn into mana. That is our inference, not a measured beta result.

Alliance

HumanRuthless, The Human Spirit, Will to Survive (new), PerceptionRuthless grants 2% critical strike chance regardless of weapon. Will to Survive removes stuns once every 3 minutes, and Perception helps spot stealthed enemies. Since the October 15 patch, there is no reason to choose a sword for the racial bonus.
GnomeEureka! (new), Expansive Mind, Escape Artist, Engineering SpecializationEscape Artist instantly removes slows and roots and grants 3 seconds of immunity to them. Eureka! now lasts 8 seconds without a three-charge limit: affected abilities cost 10% less and are 10% stronger. For Priests, it also affects Power Word: Shield. Expansive Mind increases your resource pool by 5%.

Leveling builds

Talents for levels 10–30, matching the beta cap. We will update these builds when leveling to 60 opens.

Affliction: DoTs and wandrecommendedAffliction 21

Classic Warlock leveling: Voidwalker holds the mob, DoTs kill it, and the wand finishes. The core matches Warcraft Tavern and Method.

  1. 10–14Improved Corruption5/5
  2. 15–18Suppression4/5
  3. 19–20Improved Life Tap2/2
  4. 21–22Improved Bane of Agony2/2
  5. 23–24Grim Reach2/2
  6. 25–26Nightfall2/2
  7. 27Suppression5/5
  8. 28–29Improved Drains2/3
  9. 30Siphon Life1/1
Why these talents

Strengths: Improved Corruption 5/5 makes Corruption instant and 10% stronger, usable while moving without pushback. Suppression provides hit and threat reduction, reaching 5/5 by 27. Improved Life Tap makes Life Tap restore 20% more mana. Next, Improved Bane of Agony, Grim Reach 2/2 for Affliction range, and Nightfall: Corruption ticks and drain channels can make your next Shadow Bolt instant.

At 30: Siphon Life, another DoT that heals you.

Weaknesses: the first 5 points at 10–14 are barely noticeable. One beta tester recommends Suppression first if the demon loses threat; that order also works.

October 15 patch: the old DoT-enhancing talent was replaced by two-rank Grim Reach. Finish Suppression at 27, then take two points in Improved Drains for drains at 28–29. The order below is updated.

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Affliction: Drain LifedurableAffliction 21

Less eating and more simultaneous mobs: Drain Life heals you while your demon holds a second target. Based on Warcraft Tavern's drain-tanking advice and Mobalytics.

  1. 10–14Improved Corruption5/5
  2. 15–17Improved Drains3/3
  3. 18–19Improved Life Tap2/2
  4. 20–22Fel Concentration3/3
  5. 23–24Suppression2/5
  6. 25–26Nightfall2/2
  7. 27–28Grim Reach2/2
  8. 29Suppression3/5
  9. 30Siphon Life1/1
Why these talents

Strengths: Improved Corruption 5/5, then Improved Drains 3/3 for 20% stronger Drain Life and Drain Soul. Fel Concentration 3/3 gives a 70% chance to avoid channel pushback, letting you drain while being hit. Drains also trigger Nightfall; Siphon Life at 30 provides healing without a cast time.

Weaknesses: drains cost considerable mana, a disputed point on beta forums. If you struggle, reset to DoTs and wand at a capital trainer.

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Demonology: demon in frontsafeDemonology 21

A stronger, tougher Voidwalker and fewer deaths, with Soul Link at 30. The start is slower: Method says the tree comes online late.

  1. 10–14Unholy Power5/5
  2. 15–17Improved Voidwalker3/3
  3. 18–19Demonic Energies2/2
  4. 20Demonic Sacrifice1/1
  5. 21–23Fel Vitality3/3
  6. 24Demonic Aegis1/2
  7. 25–27Demonic Brand3/3
  8. 28Demonic Aegis2/2
  9. 29Master Summoner1/2
  10. 30Soul Link1/1
Why these talents

Strengths: Unholy Power 5/5 grants 10% demon damage. Improved Voidwalker 3/3 strengthens Torment, Consume Shadows, and Sacrifice by 30%. Demonic Energies heals the demon for 15% of your damage and gives it mana when you use Life Tap. Fel Vitality grants 15% demon health and 15% mana to you. At 25, Demonic Brand makes Searing Pain brand the target, empowering the demon's next six attacks.

At 30: Soul Link transfers 30% of your damage taken to the demon. Take Demonic Sacrifice at 20 only as its prerequisite; do not sacrifice your demon solo.

Weaknesses: lower damage than Affliction before 20. Use Searing Pain only from 25 with Demonic Brand; earlier, it pulls threat off the demon.

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Destruction: for groupsdungeonsDestruction 21

Faster casts and stronger crits for dungeon leveling or a partner. Solo is harder: Warcraft Tavern notes that this build requires standing and casting.

  1. 10–14Bane5/5
  2. 15–17Cataclysm3/3
  3. 18–19Molten Skin2/5
  4. 20Shadowburn1/1
  5. 21–24Ruin4/5
  6. 25Conflagrate1/1
  7. 26–28Agonizing Flames3/3
  8. 29Ruin5/5
  9. 30Bane of Havoc1/1
Why these talents

Strengths: Bane 5/5 shortens Shadow Bolt and Immolate by 0.5 seconds. Cataclysm makes Destruction spells 10% cheaper. Molten Skin 2/5 reduces damage taken by 4%. Shadowburn at 20 is an instant finisher that refunds its shard. Ruin strengthens crits. At 25, Conflagrate detonates your Immolate, followed by Agonizing Flames for 10% damage.

At 30: Bane of Havoc copies 15% of damage dealt to other targets onto its target, useful for dungeon packs.

Solo: still use a Voidwalker outdoors; bring an Imp or Succubus to dungeons.

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Useful information

Warlock: demons, DoTs, and shardsWhat to train, which demon to use, and how to avoid running out of mana through level 30

How to level. Voidwalker holds the mob while you attack from range. Send it in and allow 1–2 hits before Bane of Agony, Corruption, and Immolate on longer-lived enemies; then wand while DoTs tick. Shadow Bolt is expensive: use it with excess mana or a Nightfall proc. Low mana and more than half health? Use Life Tap during combat while the demon tanks. Finish a pack's last mob with Drain Soul for a free shard. From 14, Drain Life restores health; after combat, use Rapid Regeneration or food. Since October 15, wand shots require standing still for 0.5 seconds. Against a second mob, apply DoTs and Fear while finishing the first, but only with clear space nearby.

LevelAbilityCostTrain?
1Shadow Bolt, Demon Skin, Shootfrom the startYes
1Immolate10cYes - use first on the mob
1–4Summon ImpVile Familiars questEssential
4Corruption, Curse of Weakness1s eachYes
6Life Tap, Shadow Bolt1s eachYes - Life Tap replaces water
8Bane of Agony, Fear2s eachYes
10Drain Soul, Create Healthstone, Demon Skin, Immolate3s eachYes
10–12Summon VoidwalkerGan'rul's Summons → Creature of the Void → The Binding questsEssential
12Shadow Bolt, Curse of Weakness, Health Funnel6s eachYes
14Drain Life, Corruption, Curse of Recklessness9s eachYes
16Life Tap, Unending Breath12s eachLife Tap: yes; Unending Breath: optional
18Bane of Agony, Create Soulstone, Searing Pain15s eachYes; Searing Pain generates high threat
20Demon Armor, Curse of the Elements, Ritual of Summoning, Rain of Fire, Immolate, Shadow Bolt, Health Funnel20s eachYes; Rain of Fire, Health Funnel, and Ritual of Summoning can wait
20Summon Succubus or Summon IncubusDevourer of Souls and its follow-ups, or Unrequited Love and its follow-upsYes
22Create Healthstone, Curse of Weakness, Drain Life, Eye of Kilrogg25s eachYes; Eye of Kilrogg: optional
24Corruption, Drain Soul, Drain Mana, Sense Demons30s eachCorruption: yes; Drain Soul: optional; Drain Mana and Sense Demons can be skipped
26Life Tap, Curse of Tongues, Searing Pain, Detect Invisibility40s eachYes; Detect Invisibility can be skipped
28Bane of Agony, Shadow Bolt, Curse of Recklessness, Banish, Create Firestone, Health Funnel50s eachYes; Create Firestone for Destruction; Health Funnel can be skipped
30Drain Life, Demon Armor, Immolate, Create Soulstone, Curse of the Elements, Hellfire, Subjugate Demon60s eachYes; Hellfire and Curse of the Elements can wait; Subjugate Demon can be skipped
30Summon FelhunterSeeking Strahad → Tome of the Cabal and its follow-upsAt 30–33

Horde Warlock trainers: Nartok in the Valley of Trials through level 6, Dhugru Gorelust in Razor Hill, Zevrost, Grol'dar, and Mirket in Orgrimmar, and Kaal Soulreaper in Undercity. None are in the Barrens, Ratchet, or Thunder Bluff. Demon trainers selling grimoires: Hrug in the Valley, Kitha in Razor Hill, and Kurgul in Orgrimmar. Total training at Wowhead prices costs around 20s through 10, 2g 74s through 20, and 13g 76s through 30, without reputation discounts.

DemonsWhich demon to use and what to buy
DoTs and cast orderDamage per mana from Forever tooltips
  • Bane of Agony: 72 damage over 24 seconds for 25 mana, your most efficient spell. Damage ramps up toward the end; skip it on mobs that will live less than 10 seconds.
  • Corruption: 40 damage over 12 seconds for 35 mana; from 14, 65 over 15 seconds. Always apply it.
  • Immolate: immediate damage plus a burn for long-lived enemies. Do not open with it before the demon uses Torment, or the mob will attack you.
  • Shadow Bolt: three times as expensive per damage as your bane. Cast with excess mana or a Nightfall proc.
  • Add a curse over the bane: Curse of Weakness against hard-hitting mobs; Curse of Recklessness from 14 against humanoids that flee for help.
Mana and healthLife Tap, Drain Life, and food
  • Life Tap grants 30 plus Spirit as mana per use, rising to 75 plus Spirit at 16. Use it with more than half health while the demon tanks. Spirit on gear means mana in Forever.
  • Drain Life at 14 drains 10 health per second for 5 seconds at 20-yard range. Hits can interrupt the channel, so keep the mob on your demon.
  • Between fights, eat rather than drink: food restores health to convert into mana and grants 5% experience in Forever. Bandages cost no mana either.
  • Health Funnel heals your demon using your health. A tester measured roughly a minute to fully heal a level-20 Voidwalker. If you have a shard, summoning a new one is faster.
Shards, stones, and bagsHow many to carry and where to find space
  • Drain Soul generates a Soul Shard if a mob dies during its channel. Forever also gives every tick a chance, increasing after an unsuccessful tick. The mob must grant experience.
  • Shards do not stack: each occupies a slot. Carry 3–6 for a demon, Minor Healthstone, Soulstone, and reserves, adding one for Ritual of Summoning from 20. Delete extras.
  • Minor Healthstone at 10 heals 120; Lesser Healthstone from 22 heals 300. A 2-minute cooldown, and only one in your bags. Create a replacement after combat. Warcraft Tavern says it does not share a cooldown with potions.
  • Soulstone (Create Soulstone) at 18 resurrects you with 400 health and 700 mana. Apply it to yourself before elites or risky quests.
  • Conjured stones disappear after more than 15 minutes offline.
  • Small Soul Pouch, a 14-slot soul bag, rewards the Succubus quest at 22 (step) and the Incubus quest. Warcraft Tavern says it fits the new reagent bag slot; check in game. More space: Old Toolbox, 12 slots, from Stone Steps → On the Alert in Stonetalon; Spidersilk Pouch, 12 slots, from Stronger Than Steel at 29.
Fear without disasterFear: 20 yards, 1.5 seconds
  • Useful when a second mob joins, your demon dies (DoTs, Fear, then wand while it runs), or health gets low (Fear, then bandage or Healthstone).
  • Feared mobs run unpredictably, often into another pack, then return with it. This is the main leveling cause of Warlock deaths. Avoid Fear near camps, guards, or inside caves.
  • Damage can break Fear early. Targets affected by Curse of Recklessness are immune to Fear.
  • In dungeons, use it only to save the healer, with a warning.
Wand and equipmentCloth, staff, and wand
Troll WarlockRacial abilities in Forever
  • Berserking grants 10% attack and casting speed for 10 seconds on a 3-minute cooldown. Use it when you can stand and cast; it does not add spell power.
  • Rapid Regeneration restores 50% maximum health over 6 seconds on a 3-minute cooldown. After combat, use Life Tap, then the racial in a safe spot. Movement, actions, or incoming damage interrupt it.
  • Regeneration increases health regeneration by 20% and allows 20% of normal regeneration during combat. This October 15 change does not increase Drain Life healing by 20%.
  • Beast Slaying adds 5% to your damage against beasts; Trolls have no separate pet damage bonus.
  • Trolls start with daggers and wands. Hanashi in Orgrimmar teaches staves for 10s; the route trains them at 12.
Class questsFor Troll Warlocks
  • 1: Tainted Tablet appears in your bag after Cutting Teeth; turn it in to Nartok. Vile Familiars → Vile Familiars grants Summon Imp (step).
  • 10–12: Gan'rul's Summons → Creature of the Void → The Binding grants Summon Voidwalker. The Burning Blade Cache containing the tablet is in Skull Rock; summon in Orgrimmar's circle (step).
  • 20–22: Succubus requires eight quests, beginning with Devourer of Souls from Gan'rul Bloodeye and ending with The Binding, through the Crossroads, Malaka'jin, and Camp Taurajo (start, binding). Rewards: Summon Succubus and Small Soul Pouch.
  • 22–28, optional: Incubus through Unrequited Love → If We Were Together... → The Binding (step). The handkerchief drops from level 25–27 Ashenvale mobs. Same abilities, different appearance; whether the chains exclude each other is unverified.
  • 20–29: The Orb of Soran'ruk from Doan Karhan near Camp Taurajo, requiring groups for Shadowfang Keep and Blackfathom Deeps (step).
  • 30: Felhunter begins with Seeking Strahad from Gan'rul Bloodeye in Orgrimmar (step), leading to Strahad Farsan's Tome of the Cabal in Ratchet. Three more quests follow through Undercity, Hillsbrad, Thousand Needles, and Wetlands. Plan for 30–33, the next guide segment.
Talents 10–304 builds with talent trees and level-by-level orders
  • Recommended: Affliction: DoTs and wand, with instant Corruption by 14, Nightfall by 26, and Siphon Life at 30. Alternatives: Affliction: Drain Life, Demonology, and Destruction for groups.
  • All builds, trees, and talent orders are in Leveling talents.
This section in the leveling guide (Russian) →
Dungeons: what to collect beforehandQuests collected far from the entrance and Warlock party utility
Warlock in a party: essentialsCurses, control, stones, and summoning
  • Before entering, give everyone a Minor Healthstone, or Lesser Healthstone from 22, costing one shard each and traded directly. From 18, use Create Soulstone on the healer. Bring an Imp for party Stamina from Blood Pact, or a Succubus from 20 for damage.
  • A bane and curse together is new in Forever. Put Bane of Agony on the boss and choose the curse for the party: Curse of Recklessness at 14 for many melee players; Curse of the Elements at 20 for casters, adding 4% magic damage; Curse of Weakness against a hard-hitting boss; Curse of Tongues at 26 against a caster. With two Warlocks, coordinate because identical curses do not stack.
  • Threat: allow the tank 2–3 hits before DoTs. Searing Pain generates high threat. Use Life Tap without draining your health completely, then restore it yourself through Drain Life rather than spending the healer's mana.
  • Control: Fear only to save the healer, with a warning, because feared mobs bring nearby packs. Banish at 28 controls demons or elementals; the Succubus's Seduction, a level-26 grimoire, controls humanoids.
  • Summoning: Ritual of Summoning at 20 needs you and two helpers at the portal and costs a shard. Forever meeting stones summon nobody, making you the only quick way to gather the party at the entrance.
  • Set your Imp to Passive in groups. Aggressive makes it pull packs by itself.
Ragefire Chasm13–18 · Orgrimmar, Cleft of Shadow · level 16 on this route
  • Hidden Enemies → Hidden Enemies - ThrallOutside the dungeon, at 12: step
  • Hidden Enemies → Hidden Enemies → Hidden Enemies - ThrallGroup only, at 16: step. Reward: Staff of Orgrimmar
  • Slaying the Beast - Neeru FirebladeSame location
  • Searching for the Lost Satchel and Testing an Enemy's Strength - Rahauro, Thunder Bluff; The Power to Destroy... - UndercityOff your route: it reaches those cities after 20

Without a group, skip all these quests.

Wailing Caverns17–24 · The Barrens, west of the Crossroads
  • Deviate Hides and Deviate Eradication - at the entranceImmediately before the run: step. Rewards: Deviate Hide Pack bag and Sizzle Stick wand
  • Smart Drinks - Mebok Mizzyrix, RatchetAfter Raptor Horns: step
  • Trouble at the Docks - Crane Operator Bigglefuzz, RatchetAny Ratchet visit from level 14
  • Serpentbloom - Apothecary Zamah, Thunder BluffAfter the timed Apothecary Zamah quest: step
  • Leaders of the Fang - Nara Wildmane, Thunder BluffThe chain starts with The Forgotten Pools at the Crossroads. Reward: Crescent Staff, with 26 spell power
  • The Glowing Shard → In NightmaresMutanus the Devourer drops the Glowing Shard
Ruins of LordaeronNew · above Undercity · 15–24, quests at 21–22
  • Rathmaul's Wrath - Deathguard Kristoff, the post near UndercityBefore the run, at the Ruins entrance: step
  • Justice of the Light and A New Plague - UndercityBefore the run at 24: step
  • A Troubling Request - Tabitha Captiveheart, the SepulcherFirst Sepulcher visit: step

Rathmaul's Wrath rewards Gnarled Necromancer's Staff, with 26 spell power and 10 Spirit. Run the dungeon at 24.

Shadowfang Keep22–30 · Silverpine Forest
  • The Book of Ur - Keeper Bel'dugur, UndercityAt 22: step
  • Lost Deathstalkers and Arugal Must Die - the Sepulcher, Silverpine ForestFirst Sepulcher visit: step
  • The Orb of Soran'ruk - Doan Karhan, the BarrensFrom 20, only if you will group for both this dungeon and Blackfathom Deeps: step

Run it at 23–24. For The Orb of Soran'ruk, Shadowfang Darksouls in Shadowfang Keep drop the large fragment, and Twilight Acolytes in Blackfathom Deeps drop three small fragments, only while the quest is in your log. Choose Staff of Soran'ruk, with 34 Shadow and Fire damage and 14 Stamina, or the Orb of Soran'ruk off-hand.

Blackfathom Deeps24–32 · Ashenvale, the Zoram Strand · key wand before 30
  • Trouble in the Deeps - Tsunaman, Sun Rock RetreatAt 27, even without a group: step. Required to unlock Allegiance to the Old Gods
  • The Essence of Aku'Mai and Amongst the Ruins - Je'neu Sancrea, Zoram'garOn the day of the run: step
  • Blackfathom Villainy - inside Blackfathom DeepsTurn in at Thunder Bluff: step

Blackfathom Villainy rewards Gravestone Scepter, a 29-DPS wand with 6 Shadow damage. It is worth assembling a group at 27–29 for this alone.

Razorfen Kraul25–30 · southern Barrens · optional
  • Willix the Importer - inside Razorfen KraulGroup only, at 29–30: step
  • A Vengeful Fate - Auld Stonespire, Thunder BluffFrom 29, if you already have a group: step
  • Blueleaf Tubers - Mebok Mizzyrix, RatchetThe route does not visit Ratchet before the run; skip it

Willix the Importer rewards Snake Hoop, with 6 spell power. A Vengeful Fate rewards Berylline Pads, cloth with 10 Intellect.

This section in the leveling guide (Russian) →
Professions and travelWhat to choose, where to train, and what to gather through level 30
Craft your own wand
Where to train
  • Enchanting: Jhag and Godan in Orgrimmar.
  • Tailoring: Kil'hala at the Crossroads, Snang and Magar in Orgrimmar. Tailoring supplies: Rakk and Borya.
  • First Aid: Rawrk in Razor Hill and Arnok in Orgrimmar. Cooking: Cook Torka through Camping 101: Cooking.
  • Herbalism: junior trainer Zor'la in the Valley of Trials and Jandi in Orgrimmar.
  • Apprentice caps at 75. Journeyman requires skill 50 and caps at 150. Expert requires skill 125 and caps at 225.
How to learn for free
Camping, new in Forever
  • Camping unlocks through Seeking Adventure → The Great Outdoors → Camping 101: Cooking. Brakk south of Razor Hill teaches resting by a campfire, and Cook Torka teaches Cooking.
  • Brakk also offers profession Camping 101 quests: Tailoring, turned in to Snang; Enchanting, to Jhag; First Aid, to Rawrk; and Herbalism, to Jandi. They teach camping buff items once your skill is high enough.
  • For Warlocks: the Tailoring banner gives Spirit, which determines how much mana Life Tap restores in Forever, according to Warcraft Tavern. First Aid's medical kit grants Stamina. Localized names may differ in the client.
  • Sit for a minute at any campfire, even another player's, for an hour-long buff.
Cooking and First Aid
  • In Forever, any cooked food grants 5% bonus kill experience for 15 minutes. Keep it active. Warlocks need food more than water because it restores health spent on Life Tap.
  • First Aid also crafts healing potions in Forever. Bandages: Linen Bandage from Linen Cloth, Heavy Linen Bandage at skill 40, then wool bandages. Bandaging costs no mana.
What to collect
  • Humanoids drop Linen Cloth at 1–20 and Wool Cloth at 20–30. Use it for Tailoring and bandages; auction surplus.
  • Keep meat for Cooking; sell gray items at every stop.
Money
  • Warlocks need money early: around 2g 74s for training through 20, another 11 gold at 20–30 if learning everything, or around 9 for essentials, plus about 2 gold for grimoires. Trainer steps list what can be skipped.
  • Skip Imp grimoires after 10 if playing solo. Prioritize Voidwalker grimoires; see the Warlock section.
  • Sell gray items at every stop and cloth and herbs at Orgrimmar's auction house. Aim for around 10 gold in reserve at 30, then save for riding at 40, likely around 100 gold as in Classic.
This section in the leveling guide (Russian) →
What's new in ForeverOnly changes relevant to this route
What remains unchanged
  • The old Durotar, Orgrimmar, and Barrens quests remain, with the same coordinates and unchanged experience requirements for leveling.
  • Trolls could not be Warlocks in original Classic; Forever allows it. The new Tainted Tablet starting quest sends you from Gornek to Nartok. Afterward, the Orgrimmar chains are available: Imp from Vile Familiars, Voidwalker and Succubus from their respective Binding quests, and Felhunter from The Binding after the 1–30 route.
  • There are no new Horde flight points for 1–30. Hearthstone has a one-hour cooldown.
  • Mounts still unlock at level 40.
Durotar and Orgrimmar
  • Durotar has 18 new quests. The Valley: Abandoned Weapons. South: Too Many Legs, Lost in the Shadows, Forgotten Loa Idols, Subjugating Pendants, Bloodtalon Matriarch, and Ukor's Lost Satchel. Razor Hill: For Honor, Biting Fruit, and The Missing Hand → Danger from the Deep → Danger from the Deep → Danger from the Deep. North: A Brewing Storm → Stormy Potential, and Galikor's Hoof.
  • Orgrimmar has five level-15 city quests without combat: Lunch on Schedule → Favorite Food, Resting Stones, and Yelmak's Surprise → Wuut the Hasty. Around 4 thousand experience.
  • Camping begins with a journal in the Valley of Trials, Seeking Adventure. Brakk waits at the campfire south of Razor Hill.
  • Stormy Potential now rewards Makeshift Stormcaller, a spell-power staff and this route's first Warlock staff.
New at 20–30
  • Ruins of Lordaeron is a new dungeon above Undercity, levels 15–24 with quests at 21–22: Justice of the Light, Rathmaul's Wrath, A New Plague, A Troubling Request, Unending Torment → Unending Torment, and The Crest of Lordaeron (step).
  • The Barrens: Chol'aruk the Vulture and False Accusation, Cleared Name are elite quests for two players; Her Name Is Olgra; and from the Field of Giants, Stone Steps → On the Alert in Stonetalon.
  • Silverpine Forest: Stop the Infestation and Watching the Roads. Hillsbrad: Helping the Scouts → Valuable Positions. Ashenvale: Never Coming Back → A Void Path. Stonetalon: Bloodfury Trinkets and Pigments for Paint. Some new quests still lack Russian localization and appear in English in that client.
  • Mulgore's Earthen Ring camp on Stargazer Plateau offers Caring for the Dead, Stronger Than Steel, A Word on Toxins, and the elite Broodmother (step).
  • Class quests at 20–30 are the same as Classic: Succubus, Incubus, introduced in Classic Era, and The Orb of Soran'ruk.
Warlock in Forever
Troll racial abilities
PvP and rulesets
  • Choose a ruleset: Normal makes PvP optional through /pvp; PvP automatically flags you in contested and hostile zones; Roleplay uses Normal rules.
  • Horde territory on the 1–20 route: Durotar and the Barrens. Contested: Stonetalon from 18, followed by Hillsbrad, Ashenvale, and Thousand Needles.
  • Battlegrounds: Warsong Gulch from 10, Arathi Basin from 20, and the new 15v15 Darkspear Islands from 30. Testers report that only the level-30 battleground is open in beta.
  • For Warlocks: against melee, apply DoTs before Fear. Undead Will of the Forsaken now removes Fear without immunity afterward, so fear again. Reach safety before Rapid Regeneration, because enemy DoTs interrupt it. Soulstone yourself before entering gank-heavy zones.
Experience and convenience
  • Cooked food grants 5% bonus kill experience. Camping buffs come from campfires, tents, and sleeping bags.
  • Dungeon quests award 2–3 times the experience of regular quests.
  • There is no automatic dungeon finder, only a noticeboard. Meeting stones do not summon.
  • The Legacy System unlocks account-wide bonuses when your first character reaches 25.
  • Choose your group's preferred language under Languages and Communication to increase the chance of sharing a world with other players who speak it.
This section in the leveling guide (Russian) →
Tips and common mistakesHearthstone, dangerous mobs, and things to remember
LevelMain priorityDo not miss
1–6Imp from Vile Familiars; Immolate for 10cBoar meat for Cooking
6Life Tap: eat instead of drinkingRapid Regeneration restores health after combat
7–9Bind in Razor Hill; Bane of Agony and Fear at 8Keep The Admiral's Orders until Orgrimmar
10Drain Soul and Minor Healthstone; Gan'rul's Summons from OphekUse Drain Soul on the last mob
11Makeshift Stormcaller staff from Stormy PotentialHanashi in Orgrimmar teaches staves
12Orgrimmar: Voidwalker through Creature of the Void → The BindingGazz'uz guards the Burning Blade Cache
13Greater Magic Wand from your Enchanter or the auction houseBind at the Crossroads
14Train Drain Life and Curse of Recklessness at 16 in Orgrimmar; the Barrens has no trainerEquip Banshee Armor from The Demon Seed
16Orgrimmar: level-14 and level-16 abilities, Grimoire of Sacrifice (Rank 1), a wand, and Ragefire ChasmThe Meat to Orgrimmar chain is only for Orcs and Trolls
17–18Flaring Baton from Escape; Taurajo flight pointApothecary Zamah is timed; only with a group
19–20Serena Bloodfeather and Grimtotem centaursTrain level-18 abilities at 20 in Orgrimmar
20Orgrimmar: Demon Armor, Curse of the Elements; Devourer of Souls starts the Succubus chainGrimoire of Consume Shadows (Rank 1) and Grimoire of Torment (Rank 2)
21Wind Rider Staff from Cry of the Thunderhawk; News of Dogran leads to Malaka'jinThe Orb of Soran'ruk only if you have groups for Shadowfang Keep and Blackfathom Deeps
22Dogran, Thunder Bluff, Orgrimmar: Summon SuccubusBind in Undercity; Frezza's zeppelin
24Ruins of Lordaeron: Gnarled Necromancer's StaffNo group? Skip dungeon quests
26Charred Wand from Dangerous!; Grimoire of Seduction in UndercityHearthstone from Dun Garok to Undercity
28Orgrimmar: Bane of Agony, Banish; optional IncubusTrouble in the Deeps even without a group
29Gravestone Scepter from Blackfathom Villainy; Staff of Soran'ruk from The Orb of Soran'rukBind at Freewind Post
30Orgrimmar: level-30 abilities; optional Seeking StrahadFelhunter at 30–33
Hearthstone
  • 1: Valley of Trials. Around 7.5: Razor Hill; northern Durotar and Orgrimmar need no Hearthstone. Around 12.9: the Crossroads, until level 22.
  • Around 22.8: Undercity, to hearth from Hillsbrad to training and the zeppelin. Around 27.5: Splintertree Post, returning from Zoram'gar toward Foulweald. Around 29.7: Freewind Post, returning from Orgrimmar to Thousand Needles.
  • For short distances, death can provide a shortcut. Almost free before 10; from 11, Resurrection Sickness and 25% durability loss. A Soulstone on yourself avoids the graveyard run.
Dangerous mobs
  • Durotar: Ukor's Bane, an elite spider (8); Galikor, an elite raptor (12); Aggor the Young, an elite giant (11); Fizzle Darkstorm (12); and Gazz'uz (14) at the Voidwalker cache.
  • The Barrens: Barak Kodobane, Hezrul Bloodmark with guards, Baron Longshore (16), and Serena Bloodfeather (20). Burning Blade casters at Dreadmist Peak stand in pairs.
  • Stonetalon: Grimtotem Sorcerers, elite Besseleth, best delayed until 27 without a partner, rare Venture Co. elites at Windshear Crag, Sorrow Wing, and Sister Riven.
  • The Barrens at 20–21: elite Chol'aruk with guards and the level-23 marauder from False Accusation, Cleared Name. Swinegart Spearhide fears everyone nearby.
  • Hillsbrad: Syndicate shadow mages in Durnholde and Miner Hackett (29) from Dangerous! Ashenvale: Keeper Ordanus with two guards and Eck'alom.
Common mistakes
  • Using Fear beside another pack: the feared mob brings friends.
  • Spending all your health on Life Tap during combat: use it while above half health and while the demon tanks.
  • Using Shadow Bolt as your main attack: mana runs out after two mobs. DoTs are cheaper.
  • Opening with Immolate before the Voidwalker uses Torment: the mob comes to you.
  • Delaying Voidwalker makes 10–12 as difficult as 6–10.
  • Not finishing the last mob with Drain Soul leaves no shards for demons and stones. The opposite problem, bags full of shards, leaves no loot space.
  • Using Health Funnel instead of a new demon: a minute of healing versus a 10-second summon.
  • Applying Curse of Recklessness to a target you want to fear: Fear will not work.
  • Keeping dungeon quests for later without a group fills your log. No group? Do not accept them.
  • Using Succubus against a pack or elite: it holds threat worse than Voidwalker. Use Voidwalker for crowds and dangerous fights.
  • Casting Searing Pain and Immolate on fire elementals: they resist Fire, so use Shadow.
This section in the leveling guide (Russian) →
AddonsWhat to install from CurseForge: only addons with a Forever version
For Warlocks
  • Soul Shards Forever organizes Forever's non-stacking Soul Shards: displays their count on the bag button, moves them into a soul bag, and deletes extras above your chosen cap with one key, outside combat only. Set the limit with /ssf setmax 6; delete an extra with /ssf delete or the /click SSFDelete macro. Forever only, with a 1.60.1 file dated October 13 and Russian localization available.
  • Shard Grid displays shards in a bag-style grid and warns below five. From 20, it collects chat summon requests into a list, tracks your Soulstone recipient, and places a Minor Healthstone in the trade window. Settings: /shards. Forever 1.60.1 file dated October 12, no dependencies, and no Russian localization.
This section in the leveling guide (Russian) →

Frequently asked questions

Is Warlock beginner-friendly?

Yes, if you are patient. Combat is unhurried: your demon holds the mob, DoTs work, and you usually have time to think. The harder part is tracking shards, not spending all your health, and avoiding Fear near another pack. Levels 6–10 also require some patience.

Which talent tree should I level with?

Beta leveling guides recommend Affliction: instant Corruption, then DoTs and wand. Demonology is tougher and unlocks Soul Link by 30, but develops late, although one forum tester currently considers it strongest. Destruction better suits dungeons and duo play. A capital's Warlock trainer resets talents.

Where do Warlocks get demons?

Class quests award the Imp in your starting zone, Voidwalker at 10, Succubus or Incubus at 20, and Felhunter at 30. The last chain is long; plan for levels 30–35. Orcs get the Voidwalker through Orgrimmar and Skull Rock outside its gates, and the Succubus through the Crossroads, Stonetalon Mountains, and Barrens. Every summon except the Imp costs a Soul Shard. Grimoires teach demon abilities.

Which demon should I use while leveling?

Solo players usually use a Voidwalker from 10–30. It holds mobs, and Sacrifice saves you in emergencies by killing the demon to shield you. The Succubus from 20 hits harder but cannot hold mobs; a grimoire teaches Seduction. Bring the Imp to groups for party Stamina from Blood Pact. Game files list grimoires at demon trainers.

How many shards should I carry, and how do I get them?

Solo, 3–6 are enough for a demon, Healthstone, Soulstone, and reserves. From 20, add one per player summon. Drain Soul guarantees a shard if an experience-giving mob dies during the channel; Forever also offers a chance on every tick. Shards do not stack, so delete extras. Beta data lists a 14-slot Small Soul Pouch as a Succubus quest reward.

Why do groups need a Warlock in Forever?

Forever meeting stones summon nobody; they only open group finding, and dungeons have no teleports. Ritual of Summoning at 20 is therefore the only quick way to gather everyone at the entrance, one at a time. You and two helpers must be at the portal out of combat, spending one shard per person. Parties also expect Healthstones, a Soulstone on the healer, and a bane plus curse on the boss.

What are banes?

Forever's new rule turns Curse of Agony into Bane of Agony, a bane, allowing one bane and one curse from the same Warlock on a target. Classic forced a choice between damage and utility; now you can have both. Effects that empowered curses also affect banes. Destruction gets its own bane at the 21st point, Bane of Havoc.

Is Warlock good in PvP?

Yes: DoTs keep Rogues from hiding, Fear disables a fighter, and at 26 you gain Curse of Tongues against casters and Succubus Seduction. Death Coil and Howl of Terror are unavailable before 30, while Felhunters learn Spell Lock only around 36. Keep your distance: cloth offers little protection, and Orcs have Shatter Curse to remove your curses and banes.

Were Warlocks nerfed in Forever?

Partly. Rank 1 Bane of Agony deals 72 instead of 84 damage, low-rank spells scale worse with spell power, and testers generally find caster leveling harder than melee. In exchange, banes and curses coexist, Life Tap scales with Spirit, Drain Soul produces shards more often, demons scale with you, and Soul Link unlocks at 30. Beta does not yet allow raid comparisons.