WowCampyour camp in WoW Forever

Orc · Shaman · 1–30

An orc shaman levels to 30 with a two-hander and totems, and an orc gets +1% crit to everything with any weapon - both attacks and spells. A step-by-step route for WoW Forever: Durotar with the new Forever quests, the Barrens, Stonetalon Mountains, the Eastern Kingdoms, Ashenvale and Thousand Needles. Where to get all four totems (Earth Totem, Fire Totem, Water Totem, Air Totem), what to hit things with along the way, what level gives you Ghost Wolf and how to keep your mana from running dry.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Valley of Trials and the Earth Totem

The orc and troll starting valley · the Den, Burning Blade Coven and Spirit Rock

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All the quests are around the Den: pick them up in a batch, do them in a loop, turn them in as a batch. About 45 minutes to level 5–6. This is also where your first class quest is - the earth totem: from level 4, Canaga Earthcaller next to the trainer gives it. The reward is Stoneskin Totem and Earth Totem, and without that item you can't place earth totems.

Don't forget in this section
¤ Shopping and useful stuff
  • Kzan Thornslash : Short Staff ≈ 1 - a two-handed staff with 2.0 damage per second: twice as much as your starting weapon (Worn Mace). A shaman knows staves from character creation. Short on money? Sell your gray items and come back.
◈ Loot along the way
  • Don't sell the boar meat: you'll learn Cooking in Razor Hill (step), and in Forever food gives +5% experience. Save up the hides - they're money for your skills. Sell the rest of your gray items to a vendor.
➶ Level faster
  • Until level 10 death costs almost nothing: no “Resurrection Sickness”, you just lose a little durability. Getting from the Coven back to the Den is faster with a death run.
  • Lightning Bolt is only for pulling: in Forever Lightning Bolt is weak, and you need your mana for healing. Once the mob reaches you, hit it with your staff - Rockbiter Weapon on it lasts an hour.
  1. Durotar

    Kaltunk at the entrance to the Den: accept !Your Place in the World[1]. Gornek : turn in ?Your Place in the World[1], accept !Cutting Teeth[2] and the new !Wayward Weapons[2].

    New in Forever
  2. Questing loop: “Cutting Teeth” and “Wayward Weapons”
  3. ≈ 150 yards northeast · ~25 s on foot

    Around the Den: Mottled Boars - 10 of them, Cutting Teeth[2]. Abandoned training weapons lie on the ground all over the valley - 6 of them, Wayward Weapons[2].

    Sell your gray items: Rockbiter Weapon costs 10 at the trainer, and Short Staff costs ≈ 1.

    New in Forever
  4. Head back: turn in 3 quests and pick up 4 new ones
  5. ≈ 150 yards southwest · ~20 s on foot

    Gornek: turn in ?Cutting Teeth[2] (the reward is Battleworn Leather Gloves), accept !Sting of the Scorpid[3] and the class quest !Rune-Inscribed Parchment[1]. The shaman trainer Shikrik next to the Den: turn in ?Rune-Inscribed Parchment[1]; your first skill is Rockbiter Weapon (10). Kzan Thornslash : turn in ?Wayward Weapons[2].

    Kzan Thornslash is right here too: Short Staff ≈ 1 - your first staff. Rockbiter Weapon lasts an hour: when it drops, put it back on.

    ClassNew in Forever
  6. ≈ 100 yards east · ~15 s on foot

    Galgar : accept !Galgar's Cactus Apple Surprise[3]. Zureetha Fargaze : accept !Vile Familiars[4].

  7. Questing loop: “Sting of the Scorpid”, “Galgar's Cactus Apple Surprise”, “Lazy Peons” and “Sarkoth”
  8. ≈ 90 yards east · ~15 s on foot

    Foreman Thazz'ril by the Den: accept !Lazy Peons[4] (from level 3; not level 3 yet - do the scorpids and cacti first, then come back to the foreman). South and west of the valley: Scorpid Workers - 10 tails, Sting of the Scorpid[3]; Cactus Apples on the bushes - 10 of them, Galgar's Cactus Apple Surprise[3]; sleeping Lazy Peons - wake up five, Lazy Peons[4]: Foreman's Blackjack is in your bags, use it on them.

    Drops from: Scorpid Worker Tail - Scorpid Worker, Sarkoth

  9. ≈ 250 yards northwest · ~35 s on foot

    Hana'zua on the western hill: accept !Sarkoth[5]. Sarkoth is higher up the hill - his claw, Sarkoth[5]. Hana'zua: turn in ?Sarkoth[5], accept !Sarkoth[5].

  10. Head back: turn in 4 quests, pick up 2 new ones and visit your trainer
  11. ≈ 100 yards southeast · ~15 s on foot

    The Den:

    Just like in Classic, a shaman can only wear mail from 40. Sarkoth[5]: of the two rewards, the cloth vest is the one for you.

    Professions
  12. ≈ 40 yards southeast · ~5 s on foot

    Level 4, Shikrik: Earth Shock (1). Canaga Earthcaller is nearby: accept !Call of Earth[4].

    Earth Shock is instant: it finishes off a fleeing mob and interrupts a spell. Mana is precious, so don't press it on every mob. Call of Earth[4]: the hooves drop from the Felstalkers in the north of the valley, in the same spot as the familiars (step).

    Class
  13. ≈ 100 yards west · ~15 s on foot

    Pelt Collecting for Beginners - read it and you learn Skinning. Norzsh : Mining (10) and Mining Pick ≈ 10. Skinning Knife is sold by Duokna and Kagil .

    Save up hides and ore: they're money for your skills, and in Forever both professions have camp buffs (the “Professions” section).

    ProfessionsNew in Forever
  14. Questing loop: “Vile Familiars”, “Call of Earth” and “Thazz'ril's Pick”
  15. ≈ 450 yards north · ~1 min on foot

    North of the valley: Vile Familiars - 12 of them, Vile Familiars[4]; Felstalkers nearby - 2 hooves, Call of Earth[4]. A pick lies at the entrance to Burning Blade Coven - Thazz'ril's Pick[4].

    Class
  16. Head back: turn in 5 quests and pick up 3 new ones
  17. ≈ 550 yards south · ~1.5 min on foot

    The Den:

    Primitive Walking Stick is a staff with 2.6 damage per second, stronger than Short Staff. Primitive Club - only if you want to use a shield.

    Class
  18. ≈ 250 yards south · ~35 s on foot

    Spirit Rock south of the Den : drink Earth Sapta at the rock and Minor Manifestation of Earth appears. Talk to him: turn in ?Call of Earth[4], accept !Call of Earth[4].

    The sapta lets you see the elementals. Lost it? Canaga Earthcaller gives you a new one (Earth Sapta[4]).

    Class
  19. ≈ 250 yards north · ~35 s on foot

    Canaga Earthcaller: turn in ?Call of Earth[4] - Stoneskin Totem and Earth Totem.

    Stoneskin Totem goes down at a quest spot, not for every mob: it lasts 5 minutes, works within 30 yards and cuts every hit you take by 4. Don't sell Earth Totem: you can't place earth totems without it.

    Class
  20. Questing loop: “Burning Blade Medallion”
  21. ≈ 550 yards north · ~1.5 min on foot

    Burning Blade Coven : Yarrog Baneshadow deep inside - the medallion, Burning Blade Medallion[5].

    The cave is cramped: pull mobs one at a time with Lightning Bolt, and put Stoneskin Totem at the entrance. Back to the Den with a death run: before level 10 it costs almost nothing.

    Careful
  22. Head back: turn in 1 quest, pick up 2 new ones and visit your trainer
  23. ≈ 550 yards south · ~1.5 min on foot

    Zureetha Fargaze: turn in ?Burning Blade Medallion[5] (reward - Dust-covered Leggings), accept !Report to Sen'jin Village[5]. A lost journal lies on the ground by the Den - accept the new !The Adventurer[6].

    New in Forever
  24. Level 6, Shikrik: Healing Wave (rank 2) and Earthbind Totem, 1 each.

    Earthbind Totem is an earth totem that slows the mobs around it: handy when two mobs come at you or a mob runs away. Only one earth totem can be up at a time - after the fight you need Stoneskin Totem again. Not level 6 yet? You'll learn it at 8 in Razor Hill (step).

    Class
  25. Leave the valley by the road southeast, toward Sen'jin Village.

lvl 5–7

Sen'jin Village and Kolkar Crag

Darkspear trolls, centaurs and spiders on the road to Razor Hill

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The Darkspear troll village in the southeast. You pick up lots of quests here at once: some you do now (Kolkar Crag, the shore), some at 9 (the Echo Isles). Keep the island quests in your log.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Don't sell the cloth from the centaurs - keep it for bandages: you'll learn First Aid in Razor Hill (step). A bandage heals without mana.
➶ Level faster
  • Walking Stick is the cheapest leveling speed boost until 11: 4.2 damage per second, almost double what you had. Shorter fights mean less mana spent on healing.
  1. Turn in 1 quest and pick up 11 new ones
  2. Durotar

    On the road out of the valley - Ukor : accept !A Peon's Burden[5] (a delivery to Razor Hill).

  3. ≈ 300 yards southeast · ~45 s on foot

    Sen'jin Village:

    Take in advanceNew in Forever
  4. ≈ 90 yards east · ~10 s on foot

    Also there:

    Take in advanceNew in Forever
  5. Trayexir : Walking Stick - if you can afford it.

    Can't afford it? Sell your gray items and come back: the staff makes your fights twice as fast.

  6. Questing loop: “A Solvent Spirit”, “Thwarting Kolkar Aggression” and “Lost in the Shadows”
  7. ≈ 200 yards east · ~25 s on foot

    The shore east of the village : makrura - 4 eyes, crabs - 8 Crawler Mucus, A Solvent Spirit[7].

    Drops from: Intact Makrura Eye - Makrura Clacker, Makrura Shellhide, Makrura Snapclaw and others · Crawler Mucus - Pygmy Surf Crawler, Surf Crawler, Encrusted Surf Crawler and others

  8. ≈ 650 yards southwest · ~1.5 min on foot

    Kolkar Crag to the west: three attack plans - , and , Thwarting Kolkar Aggression[8]. In the camp - Pal'juh : accept the new !Lost in the Shadows[8] and lead her out of the camp - Lost in the Shadows[8].

    Centaurs walk in pairs: pull the one standing at the edge with Lightning Bolt and fight outside the camp. If the second one comes running - Earthbind Totem, and it'll reach you slower. According to RestedXP, Pal'juh is sometimes not in her spot: if she isn't there, don't wait.

    New in ForeverCareful
  9. Head back: turn in 3 quests
  10. ≈ 450 yards east · ~1 min on foot

    The village: Lar Prowltusk - turn in ?Thwarting Kolkar Aggression[8] (reward - Seasoned Fighter's Cloak); Master Vornal - turn in ?Lost in the Shadows[8] and ?A Solvent Spirit[7].

    Lost in the Shadows[8]: Kolkar Hammer is weaker than Walking Stick, and a shaman has no use for a bow - take whatever sells for more, or the mace if you use a shield.

    New in Forever
  11. Questing loop: “Legging It” and “The Great Outdoors”
  12. ≈ 650 yards north · ~1.5 min on foot

    North along the road to Razor Hill: spiders on both sides of the road - 6 and 6, Legging It[6].

    Leave the elite spider alone - you'll come back for it at 9.

    New in Forever
  13. ≈ 350 yards north · ~50 s on foot

    Brakk at the campfire south of Razor Hill: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by the campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
lvl 7–9

Razor Hill and Tiragarde Keep

Durotar's main town · shaman trainer · Kul Tirans on the coast

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Razor Hill is your base until level 12: a shaman trainer, an inn and almost all the quests of the north. Set your hearthstone here.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Linen Cloth from the Kul Tirans - for bandages: Linen Bandage; Rawrk teaches First Aid. A bandage heals without mana. Sell the extra cloth at the Orgrimmar auction house.
➶ Level faster
  • The sailors at Tiragarde Keep stand in twos and threes. From 8 you have Stoneclaw Totem: it keeps the second one busy while you hit the first. Only one earth totem can be up at a time - after the fight you need Stoneskin Totem again.
  1. ≈ 200 yards north · ~30 s on foot

    Innkeeper Grosk : turn in ?A Peon's Burden[5] and set your hearthstone in Razor Hill.

  2. Turn in 3 quests, pick up 4 new ones and visit your trainer
  3. after travel

    Gar'Thok : turn in ?Legging It[6], accept !Vanquish the Betrayers[7]. Orgnil Soulscar : turn in ?Report to Orgnil[7], accept !Dark Storms[12]. Cook Torka : talk to him - Camping 101: Cooking[6], turn in ?Camping 101: Cooking[6]: you learn Cooking.

    New in ForeverProfessions
  4. ≈ 100 yards northwest · ~15 s on foot

    Furl Scornbrow on the watchtower: accept !Carry Your Weight[7]. Turroc : accept the new !For Honor[6].

    New in Forever
  5. Level 8, shaman trainer Swart : Lightning Shield, Lightning Bolt (rank 2), Earth Shock (rank 2), Stoneclaw Totem and Rockbiter Weapon (rank 2), 1 each. First Aid - Rawrk .

    Lightning Shield - before the pull: its three charges hit whoever hits you. Stoneclaw Totem - the second mob hits the totem while you kill the first. Rockbiter Weapon - put it on your weapon right away. Not level 8 yet? You'll learn them at 10 (step).

    ClassProfessions
  6. Questing loop: “Vanquish the Betrayers”, “Carry Your Weight” and “For Honor”
  7. ≈ 550 yards south · ~1.5 min on foot

    Tiragarde Keep to the east : 10 sailors and 8 marines, plus Lieutenant Benedict on the top floor - Vanquish the Betrayers[7]; the Canvas Scraps drop from them too - Carry Your Weight[7]; three raider items by the keep's walls - , and , For Honor[6]. The lieutenant drops Benedict's Key - use it to open the chest nearby : inside is Aged Envelope, which starts !The Admiral's Orders[7].

    Drops from: Canvas Scraps - Kolkar Drudge, Kolkar Outrunner, Kul Tiras Sailor and others

    The Kul Tirans stand in groups. Pull them one at a time toward the exit with Lightning Bolt; if two come running - Stoneclaw Totem for the second. Heal between fights: in combat, every hit you take pushes back your cast.

    New in ForeverCareful
  8. Head back: turn in 4 quests and pick up 5 new ones
  9. ≈ 650 yards northwest · ~1.5 min on foot

    Razor Hill:

    New in Forever
lvl 9–10

The coast and the Echo Isles

Shipwrecks, tigers, Zalazane and the Razormane Grounds

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South along the coast to the Echo Isles, turn-ins in Sen'jin, then back north through the Razormane Grounds. By the end you're level 10: Flame Shock, Strength of Earth Totem and the start of the fire totem quest.

Don't forget in this section
  • Ukorsbane by the road to Razor Hill is an elite level 8 spider; it drops the pack for Ukor's Lost Pack[8]. Go in at full health.
  • You have to swim to the Echo Isles: do everything for Zalazane[10] and Minshina's Skull[9] in one trip - swimming there a second time takes ages.
◈ Loot along the way
  • Cloth from the Echo Isles trolls - for bandages. Save the tiger hides.
➶ Level faster
  • From the Echo Isles to Sen'jin with a death run: until level 10 it still costs almost nothing, and swimming back takes ages.
  1. Questing loop: “From The Wreckage....”, “Break a Few Eggs”, “Practical Prey” and 5 more
  2. after travel

    The shipwreck shore east of Razor Hill : Gnomish Toolboxes in the wreckage - 3 of them, From The Wreckage....[8].

  3. ≈ 900 yards south · ~2 min on foot

    South along the shore:

    Drops from: Durotar Tiger Fur - Durotar Tiger, Shal'ma

    New in Forever
  4. ≈ 450 yards south · ~1 min on foot

    The Echo Isles , swim over from the shore: 8 Hexed Trolls and 8 Voodoo Trolls - Zalazane[10]; Zalazane in the center - his head, also Zalazane[10]; the prisoner's remains nearby - the skull, Minshina's Skull[9]; Forgotten Loa Idols on the ground across the islands - 8 of them, Forgotten Loa Idols[9]; the trolls drop Hexed Pendants - use them, you need 3 Luminous Residue, A Pain in the Neck[8].

    Zalazane stands surrounded by trolls - pull them one at a time and save him for last. The Voodoo Trolls cast spells - Earth Shock interrupts the cast. The pendants only drop while A Pain in the Neck[8] is in your log.

    New in ForeverCareful
  5. Head back: turn in 6 quests
  6. ≈ 750 yards northwest · ~2 min on foot

    Sen'jin Village:

    Bloodtalon Matriarch[8] gives mail pants: for a shaman they're only good for selling.

    New in Forever
  7. Questing loop: “This Fruit Could Bite Back” and “Encroachment”
  8. ≈ 700 yards northwest · ~1.5 min on foot

    North along the road: Ukorsbane - an elite level 8 spider; it drops the pack - !Ukor's Lost Pack[8]. Go back south for a minute: Ukor - turn in ?Ukor's Lost Pack[8].

    Start with full mana and health; before the fight - Lightning Shield and Stoneskin Totem. Heal when you drop below half health. Didn't work out? Skip it: the quest starts from its loot and doesn't unlock anything.

    New in ForeverCareful
  9. ≈ 350 yards northwest · ~45 s on foot

    The Razormane Grounds west of Razor Hill : Prickly Pear Fruit - 8 of them, This Fruit Could Bite Back[6]; Razormane Quilboars and Scouts , Dustrunners and Battleguards farther north - 4 of each, Encroachment[10].

    New in Forever
  10. Head back: turn in 4 quests, pick up 1 new one and visit your trainer
  11. ≈ 450 yards east · ~1 min on foot

    Razor Hill: Cook Torka - turn in ?Break a Few Eggs[8] and ?This Fruit Could Bite Back[6]; Gar'Thok - turn in ?From The Wreckage....[8] (reward - Sandrunner Wristguards) and ?Encroachment[10].

    New in Forever
  12. ≈ 150 yards east · ~25 s on foot

    Level 10, Swart: Flame Shock, Flametongue Weapon and Strength of Earth Totem, 4 each. Accept the class quest !Call of Fire[10].

    Flame Shock is an instant pull from 20 yards: damage right away and for 12 more seconds while the mob runs at you. You can skip Flametongue Weapon: until 30, Rockbiter Weapon is stronger on any weapon. Strength of Earth Totem and Stoneskin Totem are both earth totems and only one can be up: solo it's usually Stoneskin Totem. Talents open at 10 - see the “Leveling talents” section.

    Class
lvl 10

Call of Fire: the first loop

Level 10 class quest · across the bridge into the Barrens and up the mountain above the Valley of Trials

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The fire totem quest runs across two zones in a strict order: the Barrens → the mountain above Durotar → two items from mobs → the mountain again → the Barrens. The first loop is now, the second at 13 from Far Watch Post (step). The reward at the end is Searing Totem, Fire Totem and Totem of Charged Flames, a new Forever relic. The first loop gives about a thousand experience and takes roughly 15 minutes (an estimate, not timed).

Don't forget in this section
  • Call of Fire[12] asks for two items: Reagent Pouch drops from the Burning Blade Cultists at Drygulch Ravine (at 11), Fire Tar from the Razormane at Thorn Hill in the Barrens (at 13). Both only drop while the quest is in your log.
➶ Level faster
  • The path to the shrine is narrow, and the mountain is the tallest in Durotar: don't jump off the top, the fall will kill you. Go down the same path.
  1. Turn in 2 quests and pick up 2 new ones
  2. next - The Barrens

    From Razor Hill, head west along the road and across the bridge over the Southfury River. Just past the bridge is Far Watch Post in the Barrens, and west of it - Kranal Fiss : turn in ?Call of Fire[10], accept !Call of Fire[11].

    Torch of the Dormant Flame is in your bags: it's needed on the mountain above Durotar.

    Class
  3. next - Durotar

    Back across the bridge into Durotar and south along the Southfury River: a hidden path starts by the river and winds up the mountain west of the Valley of Trials. At the top, in the shrine - Telf Joolam : turn in ?Call of Fire[11], accept !Call of Fire[12].

    Lots of new shamans spend ages looking for the start of the path - go by the coordinates and stick to the path instead of climbing straight up the rocks: it's easy to fall off the narrow ledge.

    ClassCareful
  4. Down the same way and northeast to Razor Hill: next up is northern Durotar.

lvl 10–12

Northern Durotar: Drygulch Ravine and Thunder Ridge

New Razor Hill quests, Drygulch Ravine, Thunder Ridge and the naga on the coast

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New Forever quests around Razor Hill, Drygulch Ravine and Thunder Ridge, and naga on the northern shore. On the way you get the first item for the class quest (Call of Fire[12]): the reagent pouch at Drygulch Ravine. By the end you're around level 12 at the gates of Orgrimmar.

Don't forget in this section
➶ Level faster
  • Dustwind Storm Witches and Fizzle Darkstorm cast from range: Earth Shock interrupts the cast and locks that school of magic for 2 more seconds.
  • Drink when you're below a third of your mana, and eat while you're at it: in Forever cooked food gives +5% experience from kills for 15 minutes.
  1. Durotar

    Razor Hill, Orgnil Soulscar: accept the new !A Missing Hand[11].

    New in Forever
  2. Questing loop: “Threat from Below”
  3. ≈ 350 yards east · ~50 s on foot

    Heglan Shadeeye north of Tiragarde Keep: turn in ?A Missing Hand[11], accept !Threat from Below[11]. Three clues near him - , and , Threat from Below[11].

    New in Forever
  4. Head back: turn in 1 quest and pick up 3 new ones
  5. ≈ 400 yards west · ~1 min on foot

    Razor Hill, Orgnil Soulscar: turn in ?Threat from Below[11], accept !Threat from Below[11].

    Threat from Below[11]: the naga are on the northern coast, on the way to Orgrimmar (step).

    New in Forever
  6. ≈ 650 yards northwest · ~1.5 min on foot

    North along the road: Misha Tor'kren at Tor'kren Farm - accept !Lost But Not Forgotten[11]; Rezlak by Drygulch Ravine - accept !Winds in the Desert[9].

  7. Questing loop: “Winds in the Desert”, “Call of Fire” and “Securing the Lines”
  8. ≈ 300 yards southeast · ~40 s on foot

    Stolen Supply Sacks along the road south of Rezlak - 5 of them, Winds in the Desert[9]. Rezlak: turn in ?Winds in the Desert[9], accept !Securing the Lines[11].

  9. ≈ 200 yards northeast · ~30 s on foot

    On the way to the ravine - Burning Blade Cultists : Reagent Pouch, Call of Fire[12]. Drygulch Ravine : 12 Dustwind Savages and 8 Dustwind Storm Witches - Securing the Lines[11]. The witches and the egg guardians drop a dim storm orb, which starts !A Simmering Storm[11].

    Drops from: Fire Tar - Razormane Water Seeker, Razormane Thornweaver, Razormane Geomancer and others · Reagent Pouch - Burning Blade Cultist, Stonesplinter Seer

    There are only a few cultists: if the pouch doesn't drop, wait for them to respawn. The witches throw lightning from range - Earth Shock interrupts the cast, and come at them from behind the rocks. Don't take two at once; if a second one joins - Stoneclaw Totem.

    New in ForeverClass
  10. Head back: turn in 2 quests and pick up 1 new one
  11. ≈ 300 yards west · ~45 s on foot

    Rezlak: turn in ?Securing the Lines[11] (the reward is Blemished Wooden Staff) and ?A Simmering Storm[11], accept !Stormy Potential[11].

    Blemished Wooden Staff is a staff with 6.4 damage per second: one and a half times stronger than Walking Stick. A shaman can't equip the sword or the bow without the skill.

    New in Forever
  12. Questing loop: “Stormy Potential”, “Dark Storms” and “Lost But Not Forgotten”
  13. ≈ 350 yards southwest · ~55 s on foot

    Thunder Ridge : Thunder Lizards in the south and Lightning Hides in the north - 5 Charged Thunder Lizard Organs, Stormy Potential[11]. Fizzle Darkstorm on the ridge - the claw, Dark Storms[12]. Dreadmaw Crocolisks in the river nearby - the amulet, Lost But Not Forgotten[11].

    Drops from: Kron's Amulet - Dreadmaw Crocolisk, Corrupted Dreadmaw Crocolisk

    Fizzle Darkstorm is level 12 and casts spells: before the fight - Lightning Shield and Stoneskin Totem, and Earth Shock interrupts the cast. The amulet doesn't drop from every crocolisk: if it hasn't dropped in 10 minutes, give up - Lost But Not Forgotten[11] isn't worth it.

    New in ForeverCareful
  14. ≈ 350 yards northeast · ~50 s on foot

    Optional: Halikor is an elite level 12 lizard that roams Thunder Ridge . It drops a hoof - !Halikor's Hoof[12], turned in in Orgrimmar.

    You need full health, full mana and a potion: before the fight - Lightning Shield and Stoneskin Totem, Blood Fury with the first hit. Solo at 11 it's touch and go: if you meet another player, invite them.

    New in ForeverCareful
  15. Head back: turn in 3 quests and pick up 1 new one
  16. ≈ 250 yards east · ~35 s on foot

    Rezlak - turn in ?Stormy Potential[11] (the reward is Makeshift Stormcaller). Misha Tor'kren - turn in ?Lost But Not Forgotten[11]. Take the western road to Razor Hill: Orgnil Soulscar - turn in ?Dark Storms[12] (the reward is Tiger Hide Boots), accept !Margoz[12].

    Makeshift Stormcaller is a staff with spell power and 5.8 damage per second: in melee Blemished Wooden Staff is stronger, but this one is better for Elemental and for healing.

    New in Forever
  17. Questing loop: “Threat from Below”
  18. ≈ 700 yards east · ~1.5 min on foot

    North along the eastern shore: naga on the coast - 9 Naga Spinefins, Threat from Below[11].

    Drops from: Naga Spinefin - Spitelash Scout, Spitelash Attendant

    Farther north an elite sea giant, Aggor the Young, walks around - leave him alone: the quest for him comes later and is for a group only.

    New in Forever
  19. Head back: turn in 1 quest and pick up 1 new one
  20. ≈ 250 yards northwest · ~35 s on foot

    Margoz in the camp above the shore: turn in ?Margoz[12], accept !Skull Rock[12]. Then on to the gates of Orgrimmar.

lvl 12

Orgrimmar: first visit

Flight path, the shaman trainer in the Valley of Wisdom, new quests in the city and “Hidden Enemies”

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Orgrimmar is on your way: flight path, the shaman trainer in the Valley of Wisdom, new Forever city quests and the “Hidden Enemies” chain. The insignia for it drops at Skull Rock, right outside the gates - and that's where the collars for Skull Rock[12] are too. So you go into the city twice: before Skull Rock and after.

Don't forget in this section
¤ Shopping and useful stuff
  • Urtharo : Quarter Staff ≈ 30 (level 11) - a staff with 9.4 damage per second, one and a half times stronger than Blemished Wooden Staff. Your main purchase before 15. Koru and Zendo'jian in the Valley of Honor sell the same staff.
  • The weapon masters Hanashi and Sayoc in the Valley of Honor teach Two-Handed Axes. It's too early for now: the Tabar from vendors (8.3 damage per second) is weaker than the staff. You'll need the skill at 16 - for stronger axes.
  • First Aid - Arnok , Skinning - Thuwd , Mining - Makaru . Sell hides, ore and cloth at the auction house.
➶ Level faster
  • The new Orgrimmar quests are level 15 and involve no fighting: at 12 they give full experience, about 4 thousand in a quarter of an hour. Don't skip them.
  1. ≈ 650 yards northwest · ~1.5 min on foot

    The gates of Orgrimmar . Doras : get the flight path.

  2. after travel

    Valley of Strength: Thatog - accept the new !Meal Appeal[15]. Borstan : turn in ?Meal Appeal[15], accept !Favorite Food[15]. If you killed Halikor - Kamari : turn in ?Halikor's Hoof[12].

    New in Forever
  3. Questing loop: “Yelmak's Medley”
  4. ≈ 150 yards northwest · ~20 s on foot

    Kor'geld : accept the new !Yelmak's Medley[15]. Cattails and speargrass grow by the water in the Valley of Honor - Yelmak's Medley[15].

    New in Forever
  5. Head back: turn in 3 quests and pick up 2 new ones
  6. ≈ 450 yards southwest · ~1 min on foot

    Urtharo : Quarter Staff ≈ 30 - if your weapon does less than 9 damage per second.

    White staves from vendors hit like ordinary two-handers, while quest staves are caster weapons: less damage, but they have spell power.

  7. ≈ 350 yards north · ~50 s on foot

    Kor'geld: turn in ?Yelmak's Medley[15]. Yelmak : accept !Whuut's the Rush[15] and deliver the potion - Whuut : turn in ?Whuut's the Rush[15].

    The reward is Healing Potion: save it for elites.

    New in Forever
  8. ≈ 250 yards west · ~40 s on foot

    Behind Grommash Hold: Migi - turn in ?Favorite Food[15]; Thra - accept !Rocks to Rests[15].

    New in Forever
  9. Questing loop: “Rocks to Rests”
  10. ≈ 100 yards southeast · ~15 s on foot

    Smooth boulders lie all over the city - 8 of them, Rocks to Rests[15]. Thra: turn in ?Rocks to Rests[15] (the reward is Thra's Friendship Bracelet).

    You get to choose a bracelet. Thra's Friendship Bracelet is the best one for a shaman: leather and +1 Intellect, and in Enhancement Intellect also gives you attack power. The bracelets with Strength and Stamina are mail - you can't wear them until 40.

    New in Forever
  11. Head back: turn in 1 quest, pick up 1 new one and visit your trainer
  12. ≈ 60 yards west · ~10 s on foot

    Valley of Wisdom, level 12, Kardris Dreamseeker : Fire Nova, Purge, Ancestral Spirit and Healing Wave (rank 3), 8 each.

    Fire Nova is a blast around your fire totem: it starts working once you have Fire Totem (at 13). Purge removes one buff from an enemy - a shield or a heal. Ancestral Spirit brings your friends back after a fight.

    Class
  13. ≈ 90 yards west · ~15 s on foot

    Also in the Valley of Wisdom: Nazgrel - turn in ?The Admiral's Orders[7]; Thrall - accept !Hidden Enemies[12].

  14. Questing loop: “Skull Rock” and “Hidden Enemies”
  15. next - Durotar

    Out of the city to Skull Rock outside the gates : Burning Blade fanatics and apprentices - 6 Searing Collars (Skull Rock[12]) and a Lieutenant's Insignia (Hidden Enemies[12]). Deep in the cave - Gazz'uz : he drops Eye of Burning Shadow, which starts !Burning Shadows[12].

    Drops from: Searing Collar - Burning Blade Thug, Burning Blade Neophyte, Burning Blade Fanatic and others · Lieutenant's Insignia - Burning Blade Fanatic, Burning Blade Apprentice

    The insignia only drops while Hidden Enemies[12] is in your log. Gazz'uz is level 14 and a caster: before the fight - Lightning Shield and Stoneskin Totem, and Earth Shock interrupts the cast. Too tough? Skip it: Burning Shadows[12] doesn't unlock anything.

    How to do this quest - Hidden Enemies
    • The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
    Based on player comments on Wowhead ↗
    Careful
  16. Head back: turn in 5 quests and pick up 3 new ones
  17. ≈ 450 yards southeast · ~1 min on foot

    Margoz : turn in ?Skull Rock[12] (the reward is Stinging Mace), accept !Neeru Fireblade[12].

    Stinging Mace is a one-handed mace with 5.9 damage per second, for a healer with a shield. Leveling with a staff? Quarter Staff is stronger: take whatever sells for more.

  18. next - Orgrimmar

    Back to Orgrimmar, the Cleft of Shadow: Neeru Fireblade - turn in ?Neeru Fireblade[12] and ?Burning Shadows[12], accept !Ak'Zeloth[13]. Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[12]. Neeru Fireblade: talk to him - Hidden Enemies[12]. Thrall: turn in ?Hidden Enemies[12].

    Ak'Zeloth[13] leads to Far Watch Post - that's where you go next.

lvl 12

Far Watch Post and the Demon Seed

From Orgrimmar through Razor Hill into the Barrens

0 of 3

The last errands in Durotar and the way out into the Barrens. From Orgrimmar - hearthstone to Razor Hill (that's where it's set) or walk south, 3–4 minutes.

Don't forget in this section
➶ Level faster
  • Flawed Power Stone lasts 30 minutes (according to RestedXP): go straight from the stone to the altar, don't get distracted by mobs on the way.
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Durotar

    Razor Hill: Orgnil Soulscar - turn in ?Threat from Below[11]; Takrin Pathseeker - accept !Conscript of the Horde[12].

    Got a group? Threat from Below[12] is waiting right here: an elite sea giant on the northern shore, a detour of about 20 minutes. The reward is no use to a shaman (a dagger), so don't take it without a group. Didn't learn your level 12 skills in Orgrimmar? Swart teaches the same ones.

    New in Forever
  3. next - The Barrens

    Take the western road over the bridge across the Southfury River to Far Watch Post: Kargal Battlescar - turn in ?Conscript of the Horde[12], accept !Crossroads Conscription[12]; Ak'Zeloth - turn in ?Ak'Zeloth[13], accept !The Demon Seed[14]. The power stone at his feet - !Flawed Power Stone[14]: turn it in right there (?Flawed Power Stone[14]), and Flawed Power Stone appears in your bag.

    Crossroads Conscription[12] is turned in at the Crossroads - that's your next stop.

  4. Questing loop: “The Demon Seed”
  5. ≈ 1400 yards west · ~3.5 min on foot

    West to Dreadmist Peak : take the path up to the cave. The Altar of Fire is inside - use the stone at the altar, The Demon Seed[14].

    On the way up you meet Burning Blade mobs of level 10–14, and the casters stand in pairs: Stoneclaw Totem keeps the second one busy, and Earth Shock interrupts the cast.

    Careful
lvl 12–14

The Barrens: the Crossroads, Thorn Hill and the Fire Totem

The best zone for 12–20 on the Horde side · Razormane, the second loop to the fire shrine and the Ratchet pirates

0 of 14

The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Your hearthstone stays at the Crossroads all the way to level 20. This is also where the fire totem quest ends: the tar comes from the Razormane at Thorn Hill, then a second loop to the shrine on the mountain (step).

Don't forget in this section
  • Raptor Thieves[13]: the heads drop from raptors all over the Barrens - kill them on the way.
  • There are no shaman trainers in the Barrens: the nearest are Swart in Razor Hill and Kardris Dreamseeker in Orgrimmar. The route itself takes you to Orgrimmar at 16 (step).
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and zhevra meat goes into Cooking - Tari'qa sells the recipes. Wool from centaurs and Razormane goes into Wool Bandages.
➶ Level faster
  • Razormane walk in pairs: Earthbind Totem - the second one reaches you slowly, or Stoneclaw Totem - it keeps him busy while you hit the first. From 13, once you've gathered two around your fire totem - Fire Nova.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first.
  1. ≈ 850 yards southeast · ~2 min on foot

    Head south down from the peak to the Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.

  2. after travel

    The Crossroads:

    Take in advance
  3. Questing loop: “Disrupt the Attacks”, “Call of Fire”, “Supplies for the Crossroads” and 2 more
  4. ≈ 450 yards northeast · ~1 min on foot

    Thorn Hill to the northeast:

    Drops from: Fire Tar - Razormane Water Seeker, Razormane Thornweaver, Razormane Geomancer and others · Reagent Pouch - Burning Blade Cultist, Stonesplinter Seer · Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

    Thornweavers and Water Seekers cast spells - Earth Shock interrupts the cast.

    Class
  5. Head back: turn in 2 quests and pick up 1 new one
  6. ≈ 850 yards northeast · ~2 min on foot

    Far Watch Post to the northeast: Ak'Zeloth - turn in ?The Demon Seed[14].

    The reward is Banshee Armor: cloth, +3 Stamina. Equip it if your chest piece is worse.

  7. next - Durotar

    Across the bridge into Durotar and up the same hidden path to the shrine (like at 10): Telf Joolam - turn in ?Call of Fire[12] (the reward is Fire Sapta), accept !Call of Fire[13].

    The whole detour to the shrine and back to the Barrens takes an estimated 15–20 minutes (not timed).

    Class
  8. Questing loop: “Call of Fire”
  9. right here, a few steps away

    Fire Sapta - drink it at the shrine and Minor Manifestation of Fire appears: its Glowing Ember is for Call of Fire[13]. Brazier of the Dormant Flame is nearby : put the ember in it - turn in ?Call of Fire[13], accept !Call of Fire[13].

    Drops from: Glowing Ember - Minor Manifestation of Fire, Manifestation of Flames

    The Manifestation is level 12 and hits with fire: before the fight - Lightning Shield and Stoneskin Totem. Shock it with Earth Shock: Flame Shock most likely barely does anything to a fire elemental.

    ClassCareful
  10. Head back: turn in 1 quest
  11. next - The Barrens

    Down, across the bridge into the Barrens and west of Far Watch Post: Kranal Fiss - turn in ?Call of Fire[13] - Searing Totem, Fire Totem and the relic Totem of Charged Flames.

    Totem of Charged Flames goes in the relic slot: Lightning Bolt and Flame Shock cost 5 less mana. Keep Fire Totem in your bags: without it you can't place fire totems and Fire Nova doesn't work. Searing Totem lasts 30 seconds and hits the nearest enemy within 20 yards - drop it once the mob is already on you, and away from other mobs.

    ClassNew in Forever
  12. ≈ 1500 yards southeast · ~3.5 min on foot

    Ratchet to the southeast:

    New in Forever
  13. Questing loop: “Southsea Freebooters” and “Parts and Pieces”
  14. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14].

    The pirates stand in pairs: Stoneclaw Totem for the second one, and Searing Totem at the edge of the camp so you don't pull extras.

    New in Forever
  15. Head back: turn in 4 quests and pick up 3 new ones
  16. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  17. Questing loop: “Stolen Booty”
  18. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the “Drizzlik's Emporium” crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] (the reward is Wayfaring Gloves).

    The other reward is mail boots, which a shaman can't wear yet.

  19. Head back: turn in 3 quests and pick up 2 new ones
  20. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  21. Questing loop: “The Disruption Ends” and “The Zhevra”
  22. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves, The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them; Earth Shock interrupts the cast.

  23. Head back: turn in 2 quests and pick up 1 new one
  24. ≈ 750 yards west · ~2 min on foot

    The Crossroads: Thork - turn in ?The Disruption Ends[15] (reward - Binding Girdle, leather); Sergra Darkthorn - turn in ?The Zhevra[13], accept !Prowlers of the Barrens[15].

lvl 14–16

The Barrens: centaurs and the Dry Hills

Regthar, the Forgotten Pools, the Witchwing harpies

0 of 5

West and northwest of the Crossroads. By the end of the section you're around level 16: then a short flight to Orgrimmar for your 14–16 skills and Two-Handed Axes.

Don't forget in this section
➶ Level faster
  • Kolkar centaurs walk in twos and threes: Stoneclaw Totem keeps one busy for 15 seconds while you kill the other. Drop the totem before the pull - in combat every second counts.
  • Don't sell plainstrider and zhevra meat - cook it: in Forever food with “Well Fed” gives +5% experience from kills for 15 minutes.
  1. ≈ 650 yards west · ~1.5 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  2. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  3. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and has guards: pull the guards one at a time with Lightning Bolt. Before fighting him - Lightning Shield and Stoneskin Totem, Blood Fury with the first hit; if the guards come running - Stoneclaw Totem.

    Careful
  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

    Centaur Bracers[14]: you can't equip Pointed Axe or Stonewood Hammer without the skill (One-Handed Axes and Two-Handed Maces are learned separately), and a shaman has no use for the bow - take whatever sells for more.

  6. Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
  7. ≈ 900 yards northwest · ~2 min on foot

    Northwest, the Dry Hills : Witchwing harpies - 8 talons, Harpy Raiders[15]. Savannah Prowlers on the way - claws, Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  8. Head back: turn in 5 quests and pick up 4 new ones
  9. ≈ 950 yards southeast · ~2.5 min on foot

    The Crossroads:

    The follow-up is Apothecary Zamah[15], timed, to Thunder Bluff. Don't take it: the orc route only gets there at 22. The exception is a group for Wailing Caverns (section).

lvl 16

Meats to Orgrimmar: the 14–16 trainer and axes

A delivery chain for orcs and trolls · shaman trainer and weapon master

0 of 7

There are no shaman trainers in the Barrens; the nearest are in Orgrimmar's Valley of Wisdom. The delivery chain for orcs and trolls sends you there and back for experience - the perfect time for your 14–16 skills and Two-Handed Axes.

Don't forget in this section
¤ Shopping and useful stuff
  • Koru or Zendo'jian in the Valley of Honor: Gnarled Staff ≈ 55 (level 15) - a staff with 11.9 damage per second. Going to Ragefire Chasm? Don't spend the money: Axe of Orgrimmar with 16.1 is waiting for you there.
  • For a healer with a shield: Koru - Hammer ≈ 51 (level 16), a one-handed mace with 9.6 damage per second.
➶ Level faster
  • The Meats to Orgrimmar[10] chain is for orcs and trolls only: 1890 experience for a flight you need anyway for the trainer.
  1. Turn in 4 quests, pick up 5 new ones and visit your trainer
  2. ≈ 150 yards north · ~20 s on foot

    The Crossroads: Zargh - accept !Meats to Orgrimmar[10]. Devrak: turn in ?Meats to Orgrimmar[10], accept !Ride to Orgrimmar[10] and fly to Orgrimmar - Ride to Orgrimmar[10].

    In Classic this flight cost money - keep a little silver on you.

  3. next - Orgrimmar

    Orgrimmar: Innkeeper Gryshka - turn in ?Ride to Orgrimmar[10], accept !Doras the Wind Rider Master[10]; Doras - turn in ?Doras the Wind Rider Master[10], accept !Return to the Crossroads[10].

  4. ≈ 250 yards north · ~40 s on foot

    Valley of Wisdom, Kardris Dreamseeker : 14 - Earth Shock (rank 3), Lightning Bolt (rank 3) and Stoneskin Totem (rank 2), 9 each; 16 - Cure Poison, Lightning Shield (rank 2) and Rockbiter Weapon (rank 3), 18 each.

    Rockbiter Weapon is the big one here: +118 attack power on any weapon. Not 16 yet? You'll learn the level 16 skills at 20.

    Class
  5. ≈ 600 yards east · ~1.5 min on foot

    Valley of Honor, weapon master Hanashi (or Sayoc nearby): Two-Handed Axes skill.

    According to the beta client, an orc shaman starts out knowing only maces, staves and shields, and Two-Handed Axes are learned separately; in Classic the skill cost 10. If it's already in your skills window, you don't need to learn it. Three axes need the skill: Axe of Orgrimmar from Ragefire Chasm, Zhovur Axe at 20 and Battle Axe from vendors - the racial +1% crit no longer requires an axe. A new skill starts at 1: fight your first battles with the axe on mobs below your level.

    Class
  6. ≈ 650 yards west · ~1.5 min on foot

    Zor Lonetree in the Valley of Wisdom: accept !The Spirits of Stonetalon[17] - it's turned in on the Stonetalon border (at 18).

  7. Have a group? Now's the time for Ragefire Chasm: the entrance is right here, in the Cleft of Shadow (section). Run it with your group before you fly back.

    Dungeon
  8. after travel

    Fly to the Crossroads: Zargh - turn in ?Return to the Crossroads[10].

lvl 16

Ragefire Chasm (group)

A 13–18 dungeon right inside Orgrimmar · a two-handed axe, or a mace for a healer

0 of 3

The entrance is in the Cleft of Shadow. The main reward comes from Hidden Enemies[16]: you choose Axe of Orgrimmar (16.1 damage per second - the best weapon until 20, needs Two-Handed Axes), Hammer of Orgrimmar (a one-handed mace for a healer with a shield) or Staff of Orgrimmar (a caster staff). No group - don't take the quests from here. Healing the group? Tips are in the “Dungeons” section.

Don't forget in this section
  1. Turn in 4 quests and pick up 4 new ones
  2. next - Orgrimmar

    Thrall: accept !Hidden Enemies[16]. Neeru Fireblade: accept !Slaying the Beast[16].

    No Two-Handed Axes skill? Hanashi in the Valley of Honor (step).

    Dungeon
  3. ≈ 300 yards east · ~45 s on foot

    Ragefire Chasm, entrance : Taragaman the Hungerer - his heart, Slaying the Beast[16]; Bazzalan and Jergosh the Invoker - Hidden Enemies[16].

    Cultists and trogg shamans cast spells - Earth Shock interrupts the cast: rank 1 interrupts just like the highest rank. No healer? You heal: Healing Wave between packs, Stoneskin Totem for the tank.

    How to do this quest - Slaying the Beast
    • Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
    Based on player comments on Wowhead ↗
    Dungeon
  4. ≈ 50 yards west · ~5 s on foot

    After the Chasm:

    In Classic Era players reported that this quest had no reward. According to the Forever database you get a choice of weapons - if the quest window is empty, let us know.

    Dungeon
lvl 16–18

The Barrens: the Samophlange and the oases

The Sludge Fen, Ratchet, the southern oases and Camp Taurajo

0 of 13

A big loop: the north (Venture Co. goblins, the Sludge Fen), Ratchet, then the south - the oases, centaurs, Camp Taurajo. There's no shaman trainer in the Barrens: you'll learn your level 18 skills together with the level 20 ones in Orgrimmar (step).

Don't forget in this section
  • Echeyakee only appears if you blow the horn at his lair: you get the horn when you accept Echeyakee[16].
  • Get the Camp Taurajo flight path now (step): at 20 the route continues from there.
¤ Shopping and useful stuff
➶ Level faster
  • Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
  1. Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
  2. next - The Barrens

    The north:

    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  3. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    The shredder gets attacked along the way: keep Stoneskin Totem next to it and hit whatever is hitting the shredder.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  4. ≈ 2100 yards south · ~5 min on foot

    Ratchet:

    The Escape[18]: for a shaman - Greasy Tinker's Pants (leather); the other option is a wand, which you can't use. Samophlange[16]: Welding Shield - a shield for a healer; leveling with a two-hander? Take whatever sells for more.

  5. ≈ 800 yards south · ~2 min on foot

    The pirate camp south of Ratchet : Baron Longshore (level 16) with guards - WANTED: Baron Longshore[16]. Then Gazlowe: turn in ?WANTED: Baron Longshore[16].

    Pull the guards one at a time. If two come at you - Stoneclaw Totem on one, and save the baron for last.

    Careful
  6. Head back: turn in 1 quest and pick up 1 new one
  7. after travel

    Fly to the Crossroads: Sergra Darkthorn - turn in ?Echeyakee[16], accept !The Angry Scytheclaws[17].

  8. Questing loop: “Harpy Lieutenants”
  9. ≈ 1700 yards northwest · ~4 min on foot

    Northwest, the Dry Hills: Witchwing Slayers - 6 rings, Harpy Lieutenants[16].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

    Serena Bloodfeather is level 20: you'll kill her at 18–19.

  12. Questing loop: “Stolen Silver”, “The Stagnant Oasis”, “Verog the Dervish” and 2 more
  13. ≈ 1700 yards southeast · ~4 min on foot

    South of the Crossroads, a loop:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 5 quests and pick up 4 new ones
  15. after travel

    Ratchet is close by, Mebok Mizzyrix: turn in ?Raptor Horns[18] (the reward is Barkeeper's Cloak). Fly to the Crossroads: Gazrog - turn in ?Stolen Silver[18] (the reward is Rambling Boots, leather); Tonga Runetotem - turn in ?The Stagnant Oasis[16], accept !Altered Beings[16]; Sergra Darkthorn - turn in ?The Angry Scytheclaws[17], accept !Jorn Skyseer[18]; Mankrik - accept !Lost in Battle[20]. To the west, Regthar Deathgate: turn in ?Verog the Dervish[18], accept !Hezrul Bloodmark[19].

    You'll turn in Jorn Skyseer[18] at Camp Taurajo (step).

  16. Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  17. ≈ 800 yards southwest · ~2 min on foot

    Lushwater Oasis to the south : Oasis Snapjaws - shells, Altered Beings[16]; Hezrul Bloodmark with guards by the water - Hezrul Bloodmark[19]. Further south - the Beaten Corpse : Lost in Battle[20].

    Hezrul Bloodmark walks with two guards: pull the guards one at a time with Lightning Bolt. If both come running - Stoneclaw Totem keeps one busy (it replaces Stoneskin Totem); kill the other one first and the leader last. If it gets bad, heal while the totem holds one of them.

    Careful
  18. ≈ 750 yards southwest · ~2 min on foot

    Camp Taurajo in the south: Omusa Thunderhorn - flight path; Jorn Skyseer - turn in ?Jorn Skyseer[18].

    Don't take the follow-up (Ishamuhale[19]) yet: you'll be back here at 20.

  19. Head back: turn in 3 quests and pick up 1 new one
  20. after travel

    Fly to the Crossroads: Tonga Runetotem - turn in ?Altered Beings[16], accept !Hamuul Runetotem[16]; Mankrik - turn in ?Lost in Battle[20]. Walk west to Regthar Deathgate: turn in ?Hezrul Bloodmark[19] (reward - Bounty Hunter's Ring).

    Hamuul Runetotem[16] leads to Thunder Bluff - you'll deliver it at 22, or earlier with a Wailing Caverns group (step).

  21. Level 18: there's no trainer in the Barrens. You'll learn Flame Shock, Healing Wave, Stoneclaw Totem and Tremor Totem together with the level 20 skills in Orgrimmar (step).

    Class
lvl 18–20

Toward level 20: the Dry Hills and the Grimtotem

Serena, the Stonetalon border, the Grimtotem tauren

0 of 9

The last stretch of part one: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. Serena Bloodfeather[20]: the reward is Zhovur Axe, a two-handed axe with 13.1 damage per second.

Don't forget in this section
  • At 20 - Orgrimmar again: the trainer (Ghost Wolf and the level 18 skills) and the water totem quest Call of Water[20] - Searn Firewarder in the Valley of Wisdom gives it. That's where the 20–30 part starts (step).
➶ Level faster
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you. Against rogues and warriors keep Lightning Shield up at all times: the shield hits everyone who hits you, and an orc's Hardiness already makes enemy stuns 20% shorter.
  1. Questing loop: “Serena Bloodfeather”
  2. ≈ 1900 yards northwest · ~4.5 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    She's level 20 and calls harpies for help: clear the ones nearby first. Earth Shock interrupts her spells, and Stoneclaw Totem distracts a harpy that comes running.

    Careful
  3. Head back: turn in 2 quests and pick up 3 new ones
  4. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20] (the reward is Zhovur Axe).

    The axe needs the Two-Handed Axes skill (at 16). Got Axe of Orgrimmar? It's stronger: then take whatever sells for more. Don't take the follow-up (Letter to Jin'Zil[20]) yet - you'll take it at 20.

  5. ≈ 1700 yards west · ~4 min on foot

    The Stonetalon border to the west : Seereth Stonebreak - turn in ?The Spirits of Stonetalon[17], accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  6. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  7. Questing loop: “Avenge My Village”, “Protect Kaya” and “Goblin Invaders”
  8. ≈ 450 yards east · ~1 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first; Earth Shock interrupts their casts.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  9. Head back: turn in 2 quests and pick up 2 new ones
  10. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18] and !Kaya's Alive[18].

    Kaya's Alive[18] is turned in at Sun Rock Retreat at ~22.

  11. Questing loop: “Kill Grundig Darkcloud”
  12. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

  13. Head back: turn in 2 quests and pick up 1 new one
  14. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19], accept !The Elder Crone[18].

    The Elder Crone[18] is turned in at Thunder Bluff at 22.

  15. Hearthstone → the Crossroads. Level 20: next, fly to Orgrimmar for the trainer (Ghost Wolf, Totemic Recall) and the water totem quest - part 20–30.

    Class
lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance

0 of 7

Got a group? Wailing Caverns finishes eight quests. Leaders of the Fang[22]: for a melee fighter - Hammerbone, a two-handed mace with 20.4 damage per second and +7 Strength: not much hits harder until 26; for a healer - Crescent Staff. No group - don't take a single quest from here. Healing the group? Tips are in the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 11 quests and pick up 9 new ones
  2. after travel

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Fly straight to Camp Taurajo and run west through Mulgore to Thunder Bluff.

    Already 20 with Ghost Wolf? Run the whole way in wolf form.

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    DungeonCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    Hammerbone needs the Two-Handed Maces skill - Ansekhwa teaches it right here in Thunder Bluff.

    Dungeon
  4. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18] (offered once you've turned in Raptor Horns[18]); Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  5. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  6. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18]. The last boss is Mutanus the Devourer: he drops Glowing Shard, which starts !The Glowing Shard[26].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    The Druids of the Fang cast sleep and heal themselves: Tremor Totem removes sleep from the group, Earth Shock interrupts their heals. The snakes poison you - Cure Poison.

    Dungeon
  7. right here, a few steps away

    After the caves:

    Dungeon
  8. ≈ 300 yards northeast · ~40 s on foot

    Falla Sagewind southwest of the Crossroads, on the road to Wailing Caverns: turn in ?The Glowing Shard[26], accept !In Nightmares[25]. Fly to Thunder Bluff: Apothecary Zamah - turn in ?Serpentbloom[18]; Nara Wildmane - turn in ?Leaders of the Fang[22] (melee - Hammerbone, healer - Crescent Staff); Arch Druid Hamuul Runetotem - turn in ?In Nightmares[25].

    Dungeon
lvl 20–21

Orgrimmar and the Southern Barrens: Call of Water

The level 20 trainer and Ghost Wolf, Islen Waterseer near Ratchet, Brine, the Field of Giants and the elite Chol'aruk

0 of 11

At 20 the trainer has Ghost Wolf - your main purchase until 40 - and over a dozen level 18 and 20 skills, and right next door Searn Firewarder gives the water totem quest. So first, a short flight to Orgrimmar. Then Ratchet (Islen Waterseer) and the Southern Barrens up to 21: Camp Taurajo, the Field of Giants, Brine in the hut on the hill and the elite Chol'aruk (only with a partner). Keep your hearthstone at the Crossroads.

Don't forget in this section
  • Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards; Wrongly Blamed, Justly Corrected[23] - an elite level 23 marauder. With two people both quests go fast; solo at 20–21 you have almost no chance: no partner - don't take either of them.
  • The chain that gives Water Totem is the longest a shaman has: Islen Waterseer near Ratchet, Brine in the Southern Barrens, three waterskins - at her hut (step), in Tarren Mill (at 25) and in Ashenvale (at 28), and the finale in Silverpine Forest at 30 (optional). The route walks you through it on its own - just don't abandon the chain (Call of Water[20] and onward).
  • Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth from the Bristlebacks and Razormane goes into Wool Bandages. Don't sell the Blood Shards from the Bristlebacks: Mangletooth gives a Strength buff for them (step).
➶ Level faster
  • Ghost Wolf - for any run longer than half a minute: +40% run speed. If you level as Enhancement (our build), it's instant; in “Restoration + Melee” from 27; in the other builds it has a 3-second cast - press it before the fight.
  • Leaving a quest spot? Totemic Recall: your totems are gone and a quarter of their mana comes back. It's new in Forever - press it every time.
⚔︎ PvP
  • The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
  • From 20 you have Frost Shock: if an Alliance rogue or warrior jumps you, slow them by 50% and back off to heal - and an orc's stuns are already 20% shorter (Hardiness). If you level as Enhancement (our build), Ghost Wolf is instant - you can turn into a wolf and leave mid-fight; in the other builds the wolf has a 3-second cast (in “Restoration + Melee” until 27), so open up some distance first.
  1. Turn in 1 quest, pick up 10 new ones and visit your trainer
  2. after travel

    The Crossroads, Devrak: fly to Orgrimmar. Valley of Wisdom, Kardris Dreamseeker : 18 - Flame Shock, Healing Wave, Stoneclaw Totem and Tremor Totem (20 each); 20 - Ghost Wolf, Frost Shock, Lesser Healing Wave, Lightning Bolt, Searing Totem (22 each) and the new Totemic Recall (22). Searn Firewarder is nearby: accept the class quest !Call of Water[20].

    About 212 in total; Flametongue Weapon, Frostbrand Weapon and the new Call of the Elements can wait (see the “Shaman” section). Searing Totem is the second rank of your fire totem, and Tremor Totem removes fear and sleep. Two-hander under 15 damage per second? Zendo'jian in the Valley of Honor: Battle Axe ≈ 98.

    ClassNew in Forever
  3. after travel

    Doras: fly to Ratchet. Along the shore southeast of town - Islen Waterseer : turn in ?Call of Water[20], accept !Call of Water[22].

    Call of Water[22] leads to the Southern Barrens: Brine is waiting there (step). Didn't take Call of Water[20]? Stop by anyway: according to the Questie database, Islen Waterseer gives Call of Water[22] without the letter too.

    Class
  4. after travel

    Ratchet, Bragok: fly to Camp Taurajo. Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21]; if you have a partner - Grunt Logmar : accept the new !Wrongly Blamed, Justly Corrected[23].

    Wrongly Blamed, Justly Corrected[23]: an elite level 23 marauder and level 22–23 Alliance soldiers - solo at 20–21 you have almost no chance. The reward is worth it - Encroacher's Claim: 19.7 damage per second and +6 Strength, and the orc racial crit works with any weapon.

    New in Forever
  5. after travel

    Fly to the Crossroads:

    Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).

    Take in advanceNew in Forever
  6. Questing loop: “Chol'aruk the Ravener”, “Ishamuhale”, “Tribes at War” and 4 more
  7. ≈ 500 yards east · ~1 min on foot

    Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head, Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite, and his guards are elite too: only with a partner. Drop your totems before the pull, Blood Fury with the first hit; if your partner is in trouble - Lesser Healing Wave. Didn't work out? Abandon Chol'aruk the Ravener[21]: the quest doesn't unlock anything.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  8. ≈ 2100 yards southwest · ~5 min on foot

    Back south toward Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    Thornweavers and geomancers cast spells - Earth Shock interrupts their casts. The rare elite Swinegart Spearhide fears everything around him - go around.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  9. ≈ 1300 yards south · ~3 min on foot

    The Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22]. Farther south - Burned-Out Remains : inspect them, that's the new !Stepping Stones[24]. Took Wrongly Blamed, Justly Corrected[23]? The Dustwallow Marsh border to the southeast : soldiers and the elite pillager, Wrongly Blamed, Justly Corrected[23].

    Silithid Swarmers call in a pile of little bugs - kill them first; gathered a crowd at your fire totem? Fire Nova. The marauder too tough? Abandon Wrongly Blamed, Justly Corrected[23]: at 29 you can solo him (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.

    New in ForeverCareful
  10. Head back: turn in 8 quests and pick up 5 new ones
  11. ≈ 500 yards west · ~1 min on foot

    Further southwest, the hut on the hill by the road: Brine - turn in ?Call of Water[22], accept !Call of Water[22]. The watering hole right below the hut : fill the brown waterskin - Call of Water[22]. Brine: turn in ?Call of Water[22], accept !Call of Water[22].

    You'll fill the red waterskin (Call of Water[22]) in Tarren Mill (at 25) and turn it in right here at 27 (step). South of the watering hole are Razormane camps of level 20–25: approach from the north.

    Class
  12. ≈ 1200 yards north · ~3 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and turn in ?Blood Shards of Agamaggan[21] right away, then the same with !Agamaggan's Strength[20] (?Agamaggan's Strength[20]): a Strength buff. Jorn Skyseer - turn in ?Ishamuhale[19] and ?Lakota'mani[22], accept !Enraged Thunder Lizards[18]. Grunt Logmar - turn in ?Wrongly Blamed, Justly Corrected[23].

    Wrongly Blamed, Justly Corrected[23]: for melee - Encroacher's Claim. You already have the Blood Shards - they drop from the same Bristlebacks. Don't skip Blood Shards of Agamaggan[21]: without it you won't get Betrayal from Within[25] at 29.

    New in Forever
  13. Questing loop: “Enraged Thunder Lizards” and “Cry of the Thunderhawk”
  14. ≈ 300 yards southeast · ~45 s on foot

    Around Taurajo: thunder lizards - 3 portions of blood, Enraged Thunder Lizards[18]. Jorn Skyseer: turn in ?Enraged Thunder Lizards[18], accept !Cry of the Thunderhawk[20]. Thunderhawk Cloudscrapers - wings, Cry of the Thunderhawk[20]; Jorn Skyseer: turn in ?Cry of the Thunderhawk[20].

    Drops from: Thunder Lizard Blood - Stormhide, Thunderhead, Stormsnout · Thunderhawk Wings - Thunderhawk Hatchling, Greater Thunderhawk, Thunderhawk Cloudscraper

    Cry of the Thunderhawk[20]: Gloves of the Moon - leather, +3 Agility and +3 Stamina; for a healer - Cobalt Buckler.

  15. Head back: turn in 4 quests
  16. after travel

    Fly to the Crossroads:

    Rewards: Consumed by Hatred[20] - Boar Hunter's Cape (+3 Agility); Egg Hunt[22] - Harlequin Robes for a healer (Violet Scale Armor is mail, you can't wear it); Chol'aruk the Ravener[21]: for melee - Big Bad Basher, for a healer - Thornwoven Shield. Big Bad Basher is a two-handed mace with 16.0 damage per second: it needs a separate skill (at 22), and the racial crit gives the axe no edge. Compare damage, stats and the training cost: if it's a clear upgrade, take the mace, otherwise take the reward to sell.

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

0 of 10

Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Camp Taurajo and run to Thunder Bluff in wolf form.

Don't forget in this section
  • You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
  • The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
⚔︎ PvP
  • Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. ≈ 1700 yards west · ~4 min on foot

    From the Crossroads go west to the mountain border , then take the same path as to the Grimtotem into Stonetalon. Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  2. Questing loop: “Blood Feeders” and “Arachnophobia”
  3. ≈ 850 yards northwest · ~2 min on foot

    Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).

    The hatchlings can call in a level 22 matriarch: for that case - Stoneclaw Totem, while you back off and heal - Lesser Healing Wave. Cure Poison removes the spider poison.

    Careful
  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  6. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: accept !Super Reaper 6000[21].

  7. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  8. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While guarding the goblin, place your totems next to him in advance: Searing Totem hits the attackers as they arrive, and Earthbind Totem slows them. The second wave has four: that's where Blood Fury comes in handy.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22].

    Gerenzo's Orders[22]: Dredge Boots is mail - a shaman can't wear it, so sell it. Don't take the follow-up, Further Instructions[21]: it leads to Ratchet, and the route doesn't go back there before 30.

  11. after travel

    Sun Rock Retreat:

    Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then Besseleth is doable solo.

  12. Questing loop: “Cycle of Rebirth”
  13. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds by the water - Cycle of Rebirth[23]. On the way back, west of the Retreat - Pocket Litter : turn in ?Stepping Stones[24] (the reward is Old Toolbox, a 12-slot bag), accept !Scramble[24]; Mound of Dirt nearby - turn in ?Scramble[24].

    The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
    New in Forever
  14. Head back: turn in 1 quest
  15. ≈ 450 yards southeast · ~1 min on foot

    Tammra Windfield: turn in ?Cycle of Rebirth[23].

    You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.

  16. Sun Rock Retreat, Tharm: fly to Camp Taurajo - then run to Thunder Bluff in wolf form (step).

    Want another 6–7 thousand experience and the Zoram'gar flight path? Visit western Ashenvale first (optional). Leveling without a group? Definitely go: you won't have dungeon quests, and the experience will come in handy. Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 4

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    From Windshear Crag - Talondeep Path → Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 Shadowhorn Stags and 6 Ashenvale Bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22]: lead Eye of Kilrogg to the road (A Void Path[22]) and turn in ?A Void Path[22] right there.

    New in Forever
  4. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost: Andruk - flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    Naga sirens cast spells - Earth Shock interrupts their casts.

  5. From Zoram'gar, fly to Camp Taurajo, then on to Thunder Bluff.

    Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).

lvl 22

Thunder Bluff: the trainer at 22

Magatha's chain and the shaman trainer on Spirit Rise - then the zeppelin from Orgrimmar

0 of 5

In wolf form from Camp Taurajo through Mulgore to Thunder Bluff: this is where you turn in The Elder Crone[18], which you've been carrying since level 19, and the level 22 trainer waits on Spirit Rise. Then fly to Orgrimmar and take the zeppelin to Undercity: there are no zeppelins from Thunder Bluff.

Don't forget in this section
¤ Shopping and useful stuff
  • Delgo Ragetotem : Merciless Axe ≈ 32 (level 26) - 21.1 damage per second and +12 Strength, the best two-hander you can buy before 30. Remember it: you'll be back here at 27.
  • Weapon master Ansekhwa : Two-Handed Maces - only if you got Hammerbone or Big Bad Basher. Otherwise don't spend the money: take the two-hander with the best damage, the orc racial crit works with any weapon.
➶ Level faster
  • Totemic Projection (22, new in Forever) moves all your placed totems to a spot within 30 yards: if the mob ran off or the next camp is close by, move them instead of placing new ones. One-minute cooldown.
  1. after travel

    From Camp Taurajo, head west along the road into Mulgore and then north to Thunder Bluff: about 4–5 minutes in wolf form, by our estimate. Take the elevator up the bluff. Tal : flight path.

  2. Turn in 4 quests, pick up 3 new ones and visit your trainer
  3. after travel

    Elder Rise:

    Did Wailing Caverns? Then Hamuul Runetotem[16] and Nara Wildmane[16] are already done. The follow-up, Leaders of the Fang[22], is a Wailing Caverns quest: don't take it without a group.

  4. ≈ 550 yards west · ~1.5 min on foot

    Spirit Rise: Apothecary Zamah - turn in ?Forsaken Aid[18], accept !Journey to Tarren Mill[18].

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the route gets there at ~25.

    Take in advance
  5. Level 22, right here on Spirit Rise: Siln Skychaser - Cure Disease, Fire Nova and the new Totemic Projection (30 each).

    Don't learn Poison Cleansing Totem yet: it's a water totem, and you can only place it with Water Totem in your bags (same as Mana Spring Totem), which you won't have until 30. For now Cure Poison removes poison - one at a time, but without a water totem. Water Breathing (30) is optional and handy in Blackfathom Deeps; it needs Shiny Fish Scales, and according to the Questie database no vendor on the route sells them. Got Hammerbone or Big Bad Basher? Ansekhwa teaches Two-Handed Maces.

    ClassNew in Forever
  6. after travel

    Tal: fly to Orgrimmar. The zeppelin tower by the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 22

Undercity

The Shadowfang quest and the hearthstone

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The zeppelin lands in Tirisfal, next to Undercity. Here you set your hearthstone and pick up the Shadowfang Keep quest. Dungeons are done in a group of five: only take The Book of Ur[26] if you have a group, otherwise it'll just sit in your log. You'll pick up the Ruins of Lordaeron quests right before you go in (at 24). A shaman finds a group easily: there are never enough healers. Without dungeons you'll fall about 2 levels behind (going by beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): western Ashenvale, the Southern Barrens and the spare quests in Thousand Needles (step) make up part of it, and you'll get the rest from mobs along the way.

Don't forget in this section
  • There's no shaman trainer in Undercity or anywhere else in the Eastern Kingdoms for the Horde: you'll learn your level 24 skills together with the level 26 ones in Orgrimmar (at 26).
¤ Shopping and useful stuff
  1. The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.

  2. after travel

    Undercity: Michael Garrett - flight path; Innkeeper Norman - set your hearthstone in Undercity.

    You'll need the hearthstone at the end of Hillsbrad: from Dun Garok straight back to the zeppelin home (step).

  3. after travel

    Undercity, if you have a group for Shadowfang Keep: Keeper Bel'dugur - accept !The Book of Ur[26].

    Dungeon
  4. To Silverpine Forest in wolf form: from Undercity take the road southwest through Tirisfal to the Sepulcher. You only get the Sepulcher flight path once you reach it.

lvl 22–23

Silverpine

The Sepulcher, Ambermill, Beren's Peril and new Forever quests

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It's an orc's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.

Don't forget in this section
◈ Loot along the way
  • Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
  1. after travel

    The Sepulcher : Karos Razok - flight path.

  2. after travel

    The Sepulcher:

    A Frightened Request[22], Arugal Must Die[27] and Deathstalkers in Shadowfang[25] are dungeon quests: no group - don't take them.

    DungeonNew in Forever
  3. Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
  4. ≈ 1100 yards southeast · ~2.5 min on foot

    Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].

    Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. The mages cast from range: pull them around a corner, and Earth Shock interrupts the cast.

    New in ForeverCareful
  5. ≈ 200 yards northwest · ~30 s on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.

    New in Forever
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  7. Head back: turn in 3 quests
  8. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20] and ?Beren's Peril[21].

    Beren's Peril[21]: the reward is a wand - a shaman doesn't need it, so sell it.

    New in Forever
lvl 23–24

Shadowfang Keep

Silverpine dungeon · with a group

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According to beta data, dungeon quests in Forever give 2–3 times the experience of normal ones - the three keep quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step), and The Book of Ur[26], if you did the keep, is turned in at Undercity at 26 (step).

Don't forget in this section
  1. ≈ 800 yards south · ~2 min on foot

    Shadowfang Keep (entrance ), with a group. Inside - Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25] - take Tanned Shoulderpads: leather, +3 Strength and +6 Intellect. The Book of Ur - in the room where Fenrus the Devourer is, The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    Worgen casters and Arugal's mages cast spells - save Earth Shock for their casts. Healing? Healing Wave between packs, Lesser Healing Wave for damage spikes. Doing damage? Don't press shocks on the tank's target in the first seconds of a fight. A shaman can't remove curses, but an orc has Shatter Curse: you can clear yourself without spending mana.

    Dungeon
  2. Turn in 1 quest and pick up 2 new ones
  3. ≈ 800 yards north · ~2 min on foot

    The Sepulcher, Dalar Dawnweaver: turn in ?Arugal Must Die[27] - take Seal of Sylvanas: +8 Stamina and +6 attack power.

    Dungeon
  4. after travel

    Have a group for the Ruins of Lordaeron? Karos Razok: fly to Undercity. There, Morbin Lightbane - accept !Light's Justice[22]; Theodore Griffs - accept !The New Plague[22]. The Ruins themselves are in the ruined capital right above the city.

    No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step).

    DungeonNew in Forever
lvl 24–25

Ruins of Lordaeron

A new Forever dungeon right above Undercity

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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. The main thing here for a shaman is The Wrath of Rath'mael[22]: for melee - Forsaken Greataxe (20.5 damage per second, +8 Strength; the racial crit doesn't depend on the weapon), for a healer - Gnarled Necromancer's Staff. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step).

Don't forget in this section
⚔︎ PvP
  • The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
  1. next - Tirisfal Glades

    Before you go in - Deathguard Kristof at the guard post on the road to Brill: accept !The Wrath of Rath'mael[22]. Ruins of Lordaeron with a group (5 players), the entrance is in the ruins of the capital, immediately to the left past the gates of Lordaeron: 25 Intact Limbs - Light's Justice[22]; Rath'mael - The Wrath of Rath'mael[22]; Witherfang drops the toxic strain - The New Plague[22]; Edward's fate - A Frightened Request[22], look for him in the same place as Rath'mael; The Baron drops an abomination head - it starts !Unending Torment[21]; inside you'll find a crest - !Crest of Lordaeron[22].

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    The undead poison you and infect you with diseases: Cure Poison removes poison, Cure Disease removes disease. Healing? Save your mana for the tank: the packs here are big.

    DungeonNew in Forever
  2. Turn in 9 quests and pick up 3 new ones
  3. right here, a few steps away

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22].

    For melee - Forsaken Greataxe: the best two-hander on the route until 26 (you've had Two-Handed Axes since 16 - step). For a healer and Elemental - Gnarled Necromancer's Staff: +10 Spirit and spell power.

    DungeonNew in Forever
  4. next - Undercity

    Undercity:

    Rewards for a shaman: Light's Justice[22] - Spare Part Bindings (leather), for a healer - The Stitcher (a one-handed mace, +30 healing); The New Plague[22] - Blight Gloves for a healer, everyone else sells it; Unending Torment[21] - Grave Shroud (+3 Strength); The Book of Ur[26] - Grizzled Boots (leather, +7 Stamina), for a healer - Tattered Mittens.

    DungeonNew in Forever
  5. ≈ 150 yards southwest · ~20 s on foot

    Michael Garrett: fly to the Sepulcher. Tabitha Heartweaver - turn in ?A Frightened Request[22].

    For a healer - Tabitha's Cuffs (+3 spell power), for everyone else - Edward's Knife: it sells for more.

    DungeonNew in Forever
  6. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.

lvl 25–26

Hillsbrad Foothills

Tarren Mill and the red waterskin, Durnholde Keep, the Hillsbrad fields

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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 22, and it has the well for the red waterskin. Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Your hearthstone is in Undercity: from Dun Garok, the last stop of this section, use it to get straight back to the zeppelin (step) - don't run back through Silverpine.
  • If you level as Enhancement (our build): at 25 you get Stormstrike - a weapon strike every 8 seconds, and your next Earth Shock on that target is 20% stronger. Press them as a pair on every mob. The beta tooltip still says “level 40”, but testers at the level 30 cap use it. Elemental and Restoration don't have it - fight the way you did before.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. An Alliance rogue waits until you're locked in a fight with a footman: Cure Poison removes his poison, Lightning Shield hits him for every hit he lands, and Frost Shock keeps him from running away.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    The full waterskin is turned in in the Barrens (at 27).

    ClassNew in Forever
  2. Questing loop: “Elixir of Suffering”, “Valuable Vantages”, “WANTED: Syndicate Personnel” and 2 more
  3. ≈ 400 yards south · ~55 s on foot

    South first: gray bears and creepers on the way - tongues and ichor, Elixir of Suffering[22]. New in Forever: Deathstalker Masoj by Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]. The first peak for a vial is southeast of him (Valuable Vantages[25]).

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

    According to beta data, the exact spot where Deathstalker Masoj stands is still being confirmed - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  4. ≈ 650 yards north · ~1.5 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - the keys to the cells holding Tog'thar and Drull (The Rescue[22]); on the way back to the Mill - the second vantage point (Valuable Vantages[25]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together - pull them one at a time from the edge. Shadow mages cast from range: pull them around a corner, and Earth Shock interrupts the cast. If three come at you - Stoneclaw Totem, and for a crowd at your fire totem - Fire Nova.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Head back: turn in 5 quests and pick up 2 new ones
  6. ≈ 350 yards northwest · ~55 s on foot

    Tarren Mill:

    The Rescue[22]: for a shaman - Grunt Vest, cloth but with +5 Strength (Orcish War Chain is mail). You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27).

  7. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad” and “Elixir of Pain”
  8. ≈ 650 yards west · ~1.5 min on foot

    On the way to the fields - the third peak , above the yeti cave (Valuable Vantages[25]). Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood, Elixir of Pain[24].

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Hillsbrad Footmen block and shield bash. Don't go into Southshore.

    Careful
  9. Head back: turn in 2 quests and pick up 3 new ones
  10. ≈ 800 yards northeast · ~2 min on foot

    Tarren Mill:

    Elixir of Pain[24]: take Stomping Boots - leather, +4 Strength and +4 Agility.

  11. Questing loop: “Battle of Hillsbrad” and “Souvenirs of Death”
  12. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
  13. Head back: turn in 3 quests
  14. ≈ 1000 yards east · ~2.5 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25]; Deathguard Samsa - turn in ?Souvenirs of Death[25]. Already 26 and have the money? Ott: Merciless Axe.

    Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.

  15. ≈ 700 yards south · ~1.5 min on foot

    South to Deathstalker Masoj near Dun Garok: turn in ?Valuable Vantages[25].

    For a healer - Expended Apothecary Vial (+3 Intellect and Spirit), for everyone else - Weathered Deathstalker's Blade: a shaman has no use for the sword, but it sells for more.

    New in Forever
lvl 26

Undercity and home

Hearthstone to Undercity and the zeppelin near Brill

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Hillsbrad is done - hearth to Undercity and take the zeppelin home to Kalimdor. The 24 and 26 trainer is in Orgrimmar this time: the zeppelin lands by the city gates.

Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
  1. From Dun Garok - Hearthstone → Undercity.

    Did Shadowfang but not the Ruins? Keeper Bel'dugur : turn in The Book of Ur[26]. Haven't been to the keep and only found a group now? Keeper Bel'dugur is right here - accept The Book of Ur[26]. Then Michael Garrett: fly to the Sepulcher; there High Executor Hadrec - accept Deathstalkers in Shadowfang[25], Dalar Dawnweaver - accept Arugal Must Die[27]. Then run the keep, turn in at the Sepulcher and fly back to Undercity. While you're at it, sell your wool, hides and ore at the auction house: training at 24 and 26 in Orgrimmar costs over 3 gold.

    Dungeon
  2. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 26–27

Orgrimmar, Brine and Stonetalon again

The 24–26 trainer, the blue waterskin, turn-ins in Thunder Bluff, Sun Rock Retreat, the Charred Vale

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The zeppelin lands outside Orgrimmar - the 24 and 26 trainer is right there. Then a short detour to the Southern Barrens for the blue waterskin (Brine) and on to Thunder Bluff. The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest.

Don't forget in this section
➶ Level faster
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time.
  1. Turn in 2 quests, pick up 11 new ones and visit your trainer
  2. after travel

    The zeppelin lands outside Orgrimmar. Valley of Wisdom, Kardris Dreamseeker: 24 - Rockbiter Weapon, Earth Shock, Healing Wave, Lightning Shield, Stoneskin Totem, Strength of Earth Totem and Ancestral Spirit (35 each); 26 - Lightning Bolt and Magma Totem (40 each). Missed 22? Then the level 22 skills too (list). Warcaller Gorlach : accept !The Ashenvale Hunt[20].

    The big one is Rockbiter Weapon: +194 attack power on any weapon. Stoneskin Totem and Strength of Earth Totem are new ranks of your earth totems, and Magma Totem is for 3 mobs or more. Don't learn Flametongue Weapon: until 30, Rockbiter Weapon is stronger. Don't learn Mana Spring Totem yet: you can only place it with Water Totem in your bags. All together - about 325.

    ClassTake in advance
  3. after travel

    Doras: fly to Camp Taurajo. South along the road, about 2 minutes in wolf form (an estimate) - Brine : turn in ?Call of Water[22], accept !Call of Water[23]. Back to Taurajo, Omusa Thunderhorn: fly to Thunder Bluff.

    You'll fill the blue waterskin in Ashenvale (step). Not doing the water chain? Fly from Orgrimmar straight to Thunder Bluff.

    Class
  4. next - Thunder Bluff

    Thunder Bluff:

    The Flying Machine Airport[23] and Pigments for Paints[26] are done in Stonetalon, The Sacred Flame[25] in Ashenvale; you'll turn them in right here at 29 (step).

    Take in advanceNew in Forever
  5. after travel

    Fly to Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  6. Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 4 more
  7. ≈ 800 yards north · ~2 min on foot

    Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.

    New in Forever
  8. ≈ 1100 yards northwest · ~2.5 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    The rare elite Sorrow Wing (27) flies around here - it drains health. The botanists heal themselves - Earth Shock interrupts their heals.

  9. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale in the southwest:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Bloodfury Slayers finish you off at low health. The rare elite Sister Riven (28) - go around.

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  10. Head back: turn in 5 quests and pick up 2 new ones
  11. after travel

    Sun Rock Retreat:

    Arachnophobia[21] still in your log and the spider is dead? Maggran Earthbinder takes that one too. New Life[25]: for a shaman - Windseeker Boots (cloth, +6 Spirit); Sandspire Gloves is mail.

    Take in advanceNew in Forever
  12. Questing loop: “The Flying Machine Airport”
  13. ≈ 1100 yards northeast · ~2.5 min on foot

    Windshear Crag, the Venture Co. airport : place the sprayer - The Flying Machine Airport[23].

  14. ≈ 600 yards east · ~1.5 min on foot

    Talondeep Path → Ashenvale.

    Didn't visit western Ashenvale at 22? Not far from the tunnel exit, Va'xug Firefure - Never Coming Back[22] and A Void Path[22], new Forever quests.

lvl 27–29

Ashenvale and Blackfathom Deeps

Splintertree Post, the blue waterskin, Thistlefur, Zoram'gar

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Splintertree Post is a big Horde quest hub. The eastern loop first, then the south (the blue waterskin is there too), then Zoram'gar and, if you have a group, Blackfathom Deeps. This is also where you finish The Sacred Flame[25] from Thunder Bluff.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
  • The Sacred Flame[25]: the empty vial drops from Laughing Sister ; fill it at the moonwell in the south (step).
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
  • The fountain in the Ruins of Stardust (step) is southwest of Astranaar, where the Alliance quests: on PvP realms, fill the waterskin and get out.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 4 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Pull the guards one at a time. If both come at you - Stoneclaw Totem on one, Frost Shock on the other; if the fight gets rough - Blood Fury.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    Careful
  5. ≈ 850 yards south · ~2 min on foot

    The south and Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave it alone. Astranaar is north of the fountain, with Alliance guards: stay to the south.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
    Class
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 2300 yards east · ~5.5 min on foot

    Splintertree Post:

    Torek's Assault[24]: for a healer - Polished Walking Staff (+7 Intellect), for everyone else - whatever sells for more.

  8. after travel

    Zoram'gar (fly if you got the flight path at 22, otherwise walk west): Andruk - flight path; Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27]: for melee - Deftkin Belt (+4 Agility, +12 attack power), for a healer - Driftmire Shield. No Zoram'gar flight path? About 6–8 minutes in wolf form (an estimate); give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : Thistlefur Avengers and Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Before the escort, clear the way to the village exit - you'll be attacked on the way. Kill the Thistlefur Shamans first: Earth Shock interrupts their heals.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone → Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come in twos and threes: put Searing Totem and Stoneskin Totem by the banner before it starts, Fire Nova for a crowd, and if it gets really bad - Stoneclaw Totem (it replaces Stoneskin Totem) and Blood Fury. Start at full health and mana.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26].

    For a shaman - Boorguard Tunic: leather, +7 Agility and +6 Stamina (Cobalt Legguards is mail).

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps with a group (through the ruins on the Zoram Strand ). Before you go: Je'neu Sancrea - accept !The Essence of Aku'Mai[22] and !Amongst the Ruins[27]. Inside: 20 Sapphires of Aku'Mai - The Essence of Aku'Mai[22]; Damp Note starts !Allegiance to the Old Gods[22]; Fathom Core - Amongst the Ruins[27]; Baron Aquanis drops Strange Water Globe, which starts !Baron Aquanis[30]; Argent Guard Thaelrid - accept !Blackfathom Villainy[27]: Twilight Lord Kelris drops the head (Blackfathom Villainy[27]).

    Half the dungeon is underwater: watch your breath bar or use Water Breathing if you learned it at 22 and have Shiny Fish Scales. Naga priestesses and oracles heal themselves - Earth Shock interrupts their heals. Healing? Keep Stoneskin Totem by the tank, and Shatter Curse removes a curse from yourself.

    Dungeon
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Baron Aquanis[30]: for melee - Dreamer's Chestguard (leather, +10 Strength and +11 Spirit), for a healer - Witch's Finger (+8 Intellect).

    Dungeon
  19. Fly from Zoram'gar to Thunder Bluff.

    Skipped Blackfathom? Fly right after the Foulweald.

lvl 29

Thunder Bluff and Gloomrise

Turn-ins and the trainer at 28 · a new Forever camp on Skywatcher Plateau

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Turn-ins for the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, mobs 27–29.

Don't forget in this section
  • The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
¤ Shopping and useful stuff
  1. Turn in 4 quests, pick up 6 new ones and visit your trainer
  2. after travel

    Thunder Bluff:

    Blackfathom Villainy[27]: for melee - Cultist's Armguards (leather, +7 Stamina, +10 attack power), for a healer - Arctic Buckler.

    New in ForeverDungeon
  3. ≈ 300 yards northwest · ~45 s on foot

    Right here on Spirit Rise, level 28, Siln Skychaser: Flame Shock, Lesser Healing Wave, Stoneclaw Totem and Flametongue Totem (60 each).

    Short on money? Flame Shock and Lesser Healing Wave first: Flametongue Totem is for groups. Don't learn Frostbrand Weapon: Rockbiter Weapon is enough for you until 30. Not 28 yet? You'll learn them at 30 (step). The new trainer on the stargazers' plateau, Palah Thunderhoof , teaches the same list.

    Class
  4. next - Mulgore

    Skywatcher Plateau northwest of Thunder Bluff : Muln Earthfury - accept !Defending the Dead[30], and if you have a group, !The Broodmother[31] too; Yorn Grimtotem - accept !Stronger than Steel[30]; Mazu'kon - accept !Talkin' bout Toxins, Mon[30].

    Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).

    New in Forever
  5. Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
  6. ≈ 400 yards north · ~1 min on foot

    Gloomrise at the northern edge of Mulgore : Gloomrise Hatchling and Gloomrise Soldier - Defending the Dead[30]; Gloomrise Spinner - 3 strands of Crystalline Silk, Stronger than Steel[30]; Gnawed Corpse - 5 Gloomrise Toxin Samples with the Toxin Extractor from the quest, Talkin' bout Toxins, Mon[30].

    The spiders roam in packs: gather two or three at your fire totem and press Fire Nova; for the poison - Cure Poison.

    New in Forever
  7. ≈ 150 yards north · ~20 s on foot

    Group only: Broodmother Valraxx (level 31 elite) - The Broodmother[31]. She drops Bloody Parchment, which starts !A Darker Truth[30].

    New in ForeverCareful
  8. Head back: turn in 5 quests
  9. ≈ 650 yards south · ~1.5 min on foot

    Skywatcher Plateau:

    The Broodmother[31]: the reward is Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.

    New in Forever
  10. Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.

    Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.

lvl 29–30

Southern Barrens and Razorfen Kraul (optional)

Razormane camps, Bael Modan, a dungeon

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About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you've got a group for Razorfen Kraul.

Don't forget in this section
  1. after travel

    Camp Taurajo: Mangletooth - accept !Betrayal from Within[25]; Tatternack Steelforge - accept !Weapons of Choice[24]. Didn't take Wrongly Blamed, Justly Corrected[23] at 21, or abandoned it? Grunt Logmar: take it now - you can handle the pillager solo by now (step).

    You won't get Betrayal from Within[25] until you've turned in Blood Shards of Agamaggan[21]: didn't turn it in at 20? Take it and turn it in first (you need one Blood Shard from the Bristlebacks).

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1500 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Stay right on top of him, and Earth Shock interrupts his spells.

    Careful
  4. ≈ 400 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : soldiers and the elite pillager - Wrongly Blamed, Justly Corrected[23], if you took it now.

    Start the marauder with full mana: totems before the pull, Blood Fury with the first hit. At 29 you can solo him.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 250 yards west · ~35 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the prospector's journal - Gann's Reclamation[23].

    Bael'dun Officers parry and speed up their attacks - pull them one at a time.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate from the dwarves (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer. Free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30] - a ring of your choice. The last boss, Charlga Razorflank, drops a heart - A Vengeful Fate[34], if you took the quest.

    Willix the Importer[30]: for melee - Tiger Band (+5 Strength), for a healer - Snake Hoop. The Razorfen shamans and weavers heal and cast spells - Earth Shock interrupts their casts.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  10. Head back: turn in 3 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24]: Demolition Hammer is a two-handed mace with 17.6 damage per second and +9 Strength, but it's fast (2.3), while Windfury Weapon (30) loves a slow two-hander; Two-Handed Maces are a separate skill. Have Merciless Axe or Forsaken Greataxe? Sell it.

    New in Forever
lvl 29–30

Thousand Needles: level 30

The last waterskin, Freewind Post, the Galak centaurs, the sacred flame

0 of 5

On the way - Brine: you turn in the last waterskin to her. This is where you finish level 30; the rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Set your hearthstone at Freewind Post: at 30, Astral Recall brings you back here from Thunder Bluff in 10 seconds (step), and the hearthstone stays free for later.
⚔︎ PvP
  • Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
  1. Turn in 4 quests and pick up 5 new ones
  2. ≈ 1200 yards south · ~3 min on foot

    From Taurajo, head south along the road to the hut on the hill: Brine - turn in ?Call of Water[23], accept !Call of Water[23].

    You'll take Vial of Purest Water to Ratchet when you go for the water totem (at 30). Not doing the water chain? Skip this step.

    Class
  3. next - Thousand Needles

    Further south to the Great Lift and down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  4. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  5. Questing loop: “Pacify the Centaur”, “The Sacred Flame”, “Alien Egg” and “Test of Faith”
  6. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the ancient brazier north of their camp - the cloven hoof, The Sacred Flame[29]; the Alien Egg in one of three places - , or - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Galak Windchasers cast spells - start with them; Earth Shock interrupts the cast. Only jump off the platform from the wooden plank: from there the quest catches you, and from anywhere else the fall is real.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  7. Head back: turn in 3 quests
  8. ≈ 450 yards southwest · ~1 min on foot

    Freewind:

    The Sacred Flame[29]: for a shaman - Azure Sash, leather, +7 Intellect (Cliffrunner's Aim is no use to you). Not 30 yet? Finish it right here: Cliffwatcher Longhorn now gives Grimtotem Spying[28] - three notes in crates on Darkcloud Pinnacle , in the Grimtotem tauren camp; Elu - Wind Rider[29]: 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.

lvl 30

The Air Totem and the level 30 trainer

Windfury Weapon and Astral Recall from the trainer in Thunder Bluff, Air Totem in Thousand Needles

0 of 4

The level 30 class quest: Air Totem unlocks Grounding Totem and the air totems after 30. Xanis Flameweaver on Spirit Rise in Thunder Bluff gives Call of Air[30] - in the same place as the level 30 trainer - and Astral Recall, new at 30, takes you back to Thousand Needles. Set aside about 350 for training.

Don't forget in this section
  • Astral Recall takes you to the same place as your hearthstone, but they have separate cooldowns: your hearthstone stays free.
  • Prate Cloudseer with the air totem stands northeast of Freewind Post.
¤ Shopping and useful stuff
  • Thunder Bluff: Ankh - according to the game files Chepi sells it, if you didn't buy it at Freewind.
  • Ohanko , from 30: Bullova (a two-handed axe) and War Hammer - 22.4 and 22.3 damage per second with no bonuses. When the damage is nearly the same, pick the skill you've already leveled: the racial crit gives the axe no edge. Have Merciless Axe or Forsaken Greataxe? Don't spend the money: with their Strength they're no weaker.
➶ Level faster
  • Astral Recall is a second hearthstone with a 15-minute cooldown: save your hearthstone for long trips and press Astral Recall to get back to camp.
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. The battlemasters in the capitals sign you up - Gruga Bloodblade in Orgrimmar - and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
  • Grounding Totem absorbs one harmful spell and breaks: against a mage, priest or warlock, drop it first, then attack. Shatter Curse removes a warlock's curse.
  1. Turn in 2 quests, pick up 1 new one and visit your trainer
  2. after travel

    Freewind Post, Nyse: fly to Thunder Bluff. Spirit Rise, Siln Skychaser: level 30 - Windfury Weapon, Reincarnation, Astral Recall, Searing Totem and Grounding Totem (70 each); skipped the level 28 trainer? Then the level 28 skills too (list). Xanis Flameweaver is nearby: accept the class quest !Call of Air[30]. Got the heart in the Kraul (A Vengeful Fate[34])? Auld Stonespire : turn in ?A Vengeful Fate[34].

    Windfury Weapon goes on a slow two-hander; on a fast weapon (like Demolition Hammer) keep Rockbiter Weapon. Reincarnation uses up Ankh - keep one in your bags. Grounding Totem starts working as soon as you get Air Totem. The new Call of the Ancestors is a second set of totems on your bar, optional. Searn Firewarder in Orgrimmar gives the same air totem quest (Call of Air[30]) - take one of the two.

    ClassNew in Forever
  3. Astral Recall → Freewind Post (10-second cast).

    15-minute cooldown, and your hearthstone stays free. Not learned, or on cooldown? Use the hearthstone; both on cooldown? Tal: fly to Freewind.

    Class
  4. Thousand Needles

    Northeast of Freewind, not far from where you picked up Test of Faith[26] (step): Prate Cloudseer - turn in ?Call of Air[30], the reward is Air Totem.

    The quest is just a walk and a chat, yet it gives almost 2.5 thousand experience. Don't sell Air Totem: you can't place air totems without it.

    Class
  5. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery. For a shaman - the end of the water chain (you can do it now too) and a new Forever 30–40 chain: according to beta data, it starts at Freewind Post - Rau Cliffrunner, Elemental Aid[33]. That will be the next part of the guide.

    ClassNew in Forever
lvl 30

Water Totem (optional)

Ratchet → Silverpine Forest → Ratchet: Water Totem and Healing Stream Totem

0 of 5

The last step of the water chain is in Silverpine Forest, and the 20–30 route doesn't go back there. You can go right away at 30: an estimated 45–60 minutes of flights and zeppelins and about 3 thousand experience (level 23 quests). No rush - do it at 30+ on your way to the Scarlet Monastery: it's the same trip. Healing dungeons? Go now: Healing Stream Totem, Mana Spring Totem and Poison Cleansing Totem can only be placed with Water Totem in your bags.

Don't forget in this section
  • Drink the sapta (Water Sapta) by the lake west of the Sepulcher: without it you can't see the elementals.
  • On the tower near Brill you want the zeppelin to Orgrimmar - Zapetta.
  1. after travel

    Freewind Post, Nyse: fly to Ratchet. Islen Waterseer : turn in ?Call of Water[23] - Water Sapta appears in your bags; accept !Call of Water[23].

    Don't drink the sapta yet - you need it at the brazier (step). If you lose it, Islen Waterseer gives you a new one (Water Sapta[20]).

    Class
  2. after travel

    Bragok: fly to Orgrimmar. The zeppelin tower by the gates : Frezza sends you to Undercity - that's yours; Snurk Bucksquick goes to Grom'gol - not that one. Undercity, Michael Garrett: fly to the Sepulcher.

  3. Questing loop: “Call of Water”
  4. after travel

    The lake west of the Sepulcher: drink the sapta (Water Sapta) - it reveals the elementals. Corrupt Minor Manifestation of Water (level 22) - the bracers, Call of Water[23]. Brazier of Everfount on the shore : put the bracers and Remaining Drops of Purest Water in it - turn in ?Call of Water[23], accept !Call of Water[23]. Minor Manifestation of Water appears: talk to it - turn in ?Call of Water[23], accept !Call of Water[23].

    If the spirit vanishes before you talk to it, Tiev Mordune is nearby: Call of Water[23] - but it needs a new sapta, and only Islen Waterseer (Water Sapta[20]) in Ratchet gives one - that's another round trip by zeppelin. So come to the brazier at full health and talk to the spirit right away.

    Class
  5. Head back: turn in 1 quest
  6. after travel

    Back:

    Put Healing Stream Totem or Mana Spring Totem down at a quest spot together with your earth and fire totems: only one water totem can be up at a time too. Leveling as “Restoration: Dungeon Healer”? Your first point after 30 goes into Mana Tide Totem: it works once you have the water totem.

    Class
  7. Hearthstone → Freewind Post.