WowCampyour camp in WoW Forever
RaceTauren
ClassWarrior
HunterShamanDruid
HordeForever beta 1.60.1

Tauren · Warrior · 1–30

A step-by-step route for WoW Forever: a Tauren warrior from Camp Narache to level 30. Where to go at every level, which quests to grab right away so you never run back, when to do the class quests (Defensive Stance at Far Watch Post at 12–13, the Ruga's Bulwark shield at 20, Berserker Stance at 30), where to get two-handed weapons (a warrior's damage depends almost entirely on the weapon: tauren know maces from the start, and two-handed axes are worth learning at 22), which professions to pick and how to spend less time standing around with no rage.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Camp Narache

The tauren starting camp · Red Cloud Mesa in southern Mulgore

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All the quests are right by the camp: grab everything, do them in a loop, turn them in as a batch. About 40 minutes. You start with Battleworn Hammer, a two-handed mace with 1.4 DPS. That's very low: your first replacement comes right here, in half an hour.

Don't forget in this section
  • A Humble Task[2]: as the reward, pick a gathering profession book - you get the profession for free (you can read it from level 3). For a warrior we recommend Mining (the “Professions” section explains why). Learn the second profession from the junior trainers right here (step) for 10.
  • Grace of An'she and Mu'sha[4] is timed, 10 minutes: take it when you're ready to run straight to the fire. The reward is a 6-slot bag.
  • The camp's warrior trainer Harutt Thunderhorn only teaches up to level 6. After that - Krang Stonehoof in Bloodhoof Village.
◈ Loot along the way
  • Cougar and boar pelts - for Skinning or a vendor. Don't sell the Strider Meat: you'll learn Cooking in the village, and in Forever food gives +5% experience.
➶ Level faster
  • Rage builds from hits - the ones you land and the ones you take - and drains away out of combat. Don't stand around between mobs: finish one off and run straight to the next. From level 4 you open every fight with Charge, so you arrive with rage already.
  1. Mulgore

    Grull Hawkwind : accept !The Hunt Begins[2]. Chief Hawkwind : accept !A Humble Task[2].

  2. Questing loop: “The Hunt Begins”
  3. ≈ 300 yards southeast · ~40 s on foot

    Around the camp and southeast to the well : Plainstriders - 7 Plainstrider Meat and 7 Plainstrider Feathers, The Hunt Begins[2].

    Use Heroic Strike when you have 15 rage or more: it replaces your next white hit. Plainstriders are weak - keep hitting without pauses.

  4. Head back: turn in 4 quests and pick up 4 new ones
  5. ≈ 80 yards east · ~10 s on foot

    Greatmother Hawkwind by the well: turn in ?A Humble Task[2] and pick a gathering profession book, accept !A Humble Task[3]. The Water Pitcher is right by the well - A Humble Task[3].

    ProfessionsNew in Forever
  6. ≈ 350 yards northwest · ~55 s on foot

    Camp: Grull Hawkwind - turn in ?The Hunt Begins[2] (take Painted Chain Gloves), accept !The Hunt Continues[3] and !Simple Note[1]; Chief Hawkwind - turn in ?A Humble Task[3], accept !Rites of the Earthmother[3]. The warrior trainer Harutt Thunderhorn is nearby: turn in ?Simple Note[1] and learn Battle Shout (10).

    Class
  7. The junior gathering trainers are right here: Garan Sunstrider - Herbalism, Nawka Wildsong - Skinning, Vartha Rockmane - Mining. Training costs 10.

    For a warrior we recommend Mining, plus Skinning or Blacksmithing as the second one (the “Professions” section explains why). The book gives you one profession, learn the second one here. Wunna Darkmane in Bloodhoof Village sells the Skinning Knife and the Mining Pick.

    ProfessionsNew in Forever
  8. Questing loop: “The Hunt Continues”
  9. ≈ 500 yards southeast · ~1 min on foot

    Mountain Cougars south of the camp : 10 pelts - The Hunt Continues[3].

  10. Head back: turn in 2 quests, pick up 5 new ones and visit your trainer
  11. ≈ 500 yards northwest · ~1 min on foot

    Grull Hawkwind: turn in ?The Hunt Continues[3] (take Painted Chain Belt), accept !The Battleboars[4]. Brave Windfeather : accept !Break Sharptusk![5].

  12. Level 4, Harutt Thunderhorn: Charge and Rend, 1 each.

    Charge is the warrior's main pull: you rush in and get rage right away. Put Rend on a mob that will live another 6 seconds or longer.

    Class
  13. ≈ 350 yards southwest · ~50 s on foot

    On the way southwest - Antur Fallow : accept !A Task Unfinished[5], a delivery to Bloodhoof Village.

  14. ≈ 400 yards southeast · ~1 min on foot

    Seer Graytongue : turn in ?Rites of the Earthmother[3], accept !Rite of Strength[4] and the new !Grace of An'she and Mu'sha[4].

    Grace of An'she and Mu'sha[4] is timed: the incense burns out in 10 minutes. Take it last and run straight to the fire, don't fight on the way.

    New in ForeverCareful
  15. Questing loop: “Grace of An'she and Mu'sha”, “Rite of Strength”, “The Battleboars” and “Break Sharptusk!”
  16. ≈ 850 yards east · ~2 min on foot

    The Ritual Fire on the hills to the east : carry the incense there - Grace of An'she and Mu'sha[4], and turn in ?Grace of An'she and Mu'sha[4] at the fire. The reward is the 6-slot Scorched Leather Pouch.

    New in Forever
  17. ≈ 400 yards north · ~1 min on foot

    Brambleblade Ravine : Bristleback Quilboars and Bristleback Shamans - 12 Bristleback Belts, Rite of Strength[4]; Battleboars by the ravine - 8 Battleboar Flanks and 8 Battleboar Snouts, The Battleboars[4]; deep in the ravine - Chief Sharptusk Thornmantle , Break Sharptusk![5]. A Dirt-stained Map lies on the ground in the Bristleback camp - pick it up, it starts !Attack on Camp Narache[4].

    Drops from: Battleboar Snout - Bristleback Battleboar, Battleboar · Battleboar Flank - Bristleback Battleboar, Battleboar

    Shamans heal their allies - kill them first. Pull the chief away from his guards.

    Careful
  18. Hearthstone → Camp Narache.

  19. Head back: turn in 4 quests, pick up 2 new ones and visit your trainer
  20. after travel

    Camp:

    Rite of Strength[4]: from the rewards take Stone Tomahawk - even one-handed it hits harder than your starting mace: 2.1 DPS versus 1.4. Brave's Axe is a two-handed axe, and a tauren warrior doesn't have that skill. Attack on Camp Narache[4] gives Thick Bark Buckler - wear it in your off hand.

    New in Forever
  21. ≈ 50 yards northwest · ~10 s on foot

    Level 6, Harutt Thunderhorn: Thunder Clap (1).

    Thunder Clap hits everything around you, and in Forever it also slows their attacks by 20% - your answer when two mobs are on you.

    Class
  22. Take the road north to Bloodhoof Village. Forever speed guides suggest getting down there with a “death run”: it's free until level 10, and the spirit healer resurrects you right by the village.

lvl 6–8

Bloodhoof Village

Mulgore's main village · almost ten new quests here in Forever

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Your base until level 10. In the village take everything at once, loop south and east, and come back to turn it all in as a batch. The warrior trainer is Krang Stonehoof : he also gives a new dueling quest.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wolf paws and hearts, plainstrider talons and scales, swoop gizzards - don't sell any of it until you've turned in the village quests: three quests ask for them at once.
➶ Level faster
  • In Forever any “Well Fed” food gives +5% experience from kills for 15 minutes - eat it for 10 seconds. Cooking is unlocked by a new quest - Kaga Wildhoof by the road in front of the village. Do it first.
  • Until level 10 death is free: no “Resurrection Sickness”, just a little durability loss. The spirit healer is near the village - a death run is the faster way back to your turn-ins.
  1. Turn in 5 quests and pick up 12 new ones
  2. after travel

    By the road in front of the village - Kaga Wildhoof : turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by her campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
  3. ≈ 150 yards north · ~20 s on foot

    Village:

  4. ≈ 100 yards south · ~15 s on foot

    Also there:

    New in Forever
  5. Questing loop: “Sparring Match”
  6. ≈ 100 yards east · ~15 s on foot

    Krang Stonehoof is your warrior trainer: accept the new !Sparring Match[6]. Defeat three Novice Warriors in the training ring nearby or win 3 duels against players - Sparring Match[6]. Turn in ?Sparring Match[6]: the reward is a potion and bandages.

    New in Forever
  7. Head back: turn in 1 quest
  8. ≈ 250 yards west · ~35 s on foot

    Pyall Silentstride : just talk - Camping 101: Cooking[6]; turn in ?Camping 101: Cooking[6] and you learn Cooking and Basic Campfire. Vira Younghoof : learn First Aid. If you have the money - Mahnott Roughwound : Wooden Mallet.

    Bandages are the warrior's main healing until level 20: you have no heals of your own, and a bandage is faster than food.

    ProfessionsNew in Forever
  9. Questing loop: “Poison Water”, “Mazzranache”, “Swoop Hunting” and “Rite of Vision”
  10. ≈ 400 yards southwest · ~1 min on foot

    Loop around the village and southwest : Prairie Wolves - 6 paws (Poison Water[5]) and a heart (Mazzranache[8]); Adult Plainstriders - 4 talons (Poison Water[5]) and a scale (Mazzranache[8]); Wiry Swoops - 8 quills (Swoop Hunting[6]) and a gizzard (Mazzranache[8]); Ambercorn near the village - Rite of Vision[7].

    Drops from: Prairie Wolf Paw - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Plainstrider Talon - Plainstrider, Adult Plainstrider, Elder Plainstrider and others · Prairie Wolf Heart - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Flatland Cougar Femur - Flatland Cougar · Plainstrider Scale - Adult Plainstrider, Elder Plainstrider, Mazzranache · Swoop Gizzard - Wiry Swoop, Swoop, Taloned Swoop · Trophy Swoop Quill - Wiry Swoop, Swoop, Taloned Swoop · Well Stone - Razorlash

  11. Head back: turn in 1 quest and pick up 2 new ones
  12. ≈ 150 yards north · ~20 s on foot

    Village: Mull Thunderhorn - turn in ?Poison Water[5], accept !Winterhoof Cleansing[6]; Ahab Wheathoof - accept the new !Kyle's Gone Missing![7].

    New in Forever
  13. Questing loop: “Winterhoof Cleansing”, “Rite of Vision” and “Kyle's Gone Missing!”
  14. ≈ 500 yards southeast · ~1 min on foot

    Southeast: the Winterhoof Water Well - cleanse it with the totem, Winterhoof Cleansing[6]; the Well Stones by the spring nearby - Rite of Vision[7]. Plainstriders on the way - Tender Strider Meat, Kyle's Gone Missing![7].

    Drops from: Well Stone - Razorlash

    New in Forever
  15. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  16. ≈ 350 yards northwest · ~50 s on foot

    Village:

    New in Forever
  17. ≈ 100 yards east · ~15 s on foot

    Level 8, Krang Stonehoof : Heroic Strike (rank 2) and Hamstring, 2 each.

    Use Hamstring on a mob that runs for help or runs away from you: with it on, the mob won't get far.

    Class
  18. ≈ 400 yards east · ~1 min on foot

    East of the village, Morin Cloudstalker : accept !The Ravaged Caravan[8].

  19. Questing loop: “Dangers of the Windfury”, “Thunderhorn Totem” and “Mazzranache”
  20. ≈ 200 yards east · ~25 s on foot

    East:

    Drops from: Windfury Talon - Windfury Harpy, Windfury Wind Witch · Prairie Wolf Heart - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Plainstrider Scale - Adult Plainstrider, Elder Plainstrider, Mazzranache · Swoop Gizzard - Wiry Swoop, Swoop, Taloned Swoop

    The Wind Witches among the harpies cast lightning from range - pull them around a corner so they have to come right up to you.

    New in Forever
  21. ≈ 850 yards northwest · ~2 min on foot

    The Ravaged Caravan : examine the crate - turn in ?The Ravaged Caravan[8], accept !The Ravaged Caravan[8].

    Don't rush to turn in The Ravaged Caravan[8]: the follow-up is at level 10, and you'll turn it in on the way to the mine.

  22. Back to the village with a death run: until level 10 it's free.

lvl 8–10

Western and northern Mulgore

Palemane Rock, the Thunderhorn well, Red Rocks, your first visit to Thunder Bluff

0 of 11

Two loops: west to the gnolls, then north - the well, the dwarven dig site and Red Rocks. In between, a quick stop in Thunder Bluff to get the flight path and pick up a new quest.

Don't forget in this section
➶ Level faster
  • At 9–10 you can still die for free - this is the last level when a death run to your turn-ins costs nothing. From 11 you get “Resurrection Sickness”.
  • Plainsrunning: as long as you keep running without stopping and without taking damage, your speed goes up 1% every 5 seconds, up to +30%. Leave the mobs on the road alone between loops - you'll get there noticeably faster.
  1. ≈ 550 yards southwest · ~1.5 min on foot

    Village:

    Drive Them Out[9] is for the centaurs in the east - you'll do it at 10 together with the mine.

    New in Forever
  2. Questing loop: “Chakuyak”, “Sharing the Land” and “The Longwalkers”
  3. ≈ 500 yards west · ~1 min on foot

    West, the groves by the lake : the she-wolf Chakuyak (level 5–6) wanders between the trees - her pelt, Chakuyak[5].

    New in Forever
  4. ≈ 200 yards southwest · ~30 s on foot

    Palemane Rock : 10 Palemane Tanners, 8 Palemane Skinners and 5 Palemane Poachers - Sharing the Land[8]. At the end of the cave, Perith Stormhoof : accept the new !The Longwalkers[8] and lead him outside - The Longwalkers[8].

    The Poachers hit harder than the rest. The cave is cramped: with two on you, use Thunder Clap, and stop the one running to its friends with Hamstring.

    New in ForeverCareful
  5. Head back: turn in 5 quests and pick up 1 new one
  6. after travel

    Turn-ins in the village (go back with a death run):

    New in Forever
  7. Questing loop: “Thunderhorn Cleansing” and “Dwarven Digging”
  8. ≈ 400 yards northwest · ~1 min on foot

    The Thunderhorn Water Well north of the village - cleanse it with the totem, Thunderhorn Cleansing[8].

  9. ≈ 700 yards west · ~1.5 min on foot

    Northwest, the dwarven dig site by the forge : collect 5 Prospector's Picks around it and smash them at the forge - Dwarven Digging[8].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 500 yards north · ~1 min on foot

    Seer Wiserunner in the cave at the foot of Thunder Bluff: turn in ?Rite of Vision[7], accept !Rite of Wisdom[10].

    You don't have to drink the Water of the Seers from the quest and follow the vision - you can come straight here. Throw the empty flask away afterwards.

  12. next - Thunder Bluff

    Take the lift up to Thunder Bluff. Tal - get the flight path; Boarton Shadetotem , in stealth - accept the new !Stalk With The Earthmother[10].

    Don't move your hearthstone yet: you won't need it before the Barrens, and you'll set it at the Crossroads at 12.

    New in Forever
  13. Questing loop: “A Sacred Burial”
  14. after travel

    Northeast, Red Rocks: Lorekeeper Raintotem - accept !A Sacred Burial[10]; 8 Bristleback Interlopers around - A Sacred Burial[10], turn in ?A Sacred Burial[10]. Ancestral Spirit - turn in ?Rite of Wisdom[10], accept !Journey into Thunder Bluff[10]. You may run into Ghost Howl on the way: it drops Demon Scarred Cloak - !The Demon Scarred Cloak[12].

  15. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  16. after travel

    Back to the village with a death run (still free at 10):

    The Demon Scarred Cloak[12]: for the reward take Skorn's Hammer (a one-handed mace for a shield setup, 6.5 DPS) or Skorn's Rifle, a gun for pulling; Guns are taught by Ansekhwa in Thunder Bluff.

  17. ≈ 150 yards east · ~20 s on foot

    Level 10, Krang Stonehoof: Bloodrage and Rend (rank 2), 6 each. Accept the class quest !Veteran Uzzek[10]. Now Skorn Whitecloud: accept !The Hunter's Way[10] - you'll collect the claws on the way to the mine.

    Veteran Uzzek[10] is turned in at Far Watch Post in the Barrens: the route gets there at 12–13, and that's also where you get Defensive Stance (step). The trainer doesn't teach the stance - only the quest gives it. Talents open at 10 - see the “Leveling talents” section for what to take.

    Class
lvl 10–11

The mine and the centaur camp

The Venture Co. Mine, the new Galak camp, an elite shredder

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The eastern edge of Mulgore. New in Forever: the Galak centaur camp and an elite shredder in the mine. The mine is one trip for three quests; the shredder is optional and a separate trip: its quest is only offered once you've turned in the notes from the mine.

Don't forget in this section
  • Supervisor Fizsprocket[12]: from the rewards take Goblin Smasher - a tauren-only two-handed mace with 8.2 DPS and +2 Strength. It will last you until 13–14, when better maces show up in Ratchet. Giant Mace from vendors (from 10, 9 DPS) is barely better - save your money.
➶ Level faster
  • At level 10 death is still free; from 11 you get “Resurrection Sickness” for (level − 10) minutes and −25% durability. The trip back down to the village after the mine is your last free one.
  1. ≈ 400 yards east · ~1 min on foot

    Morin Cloudstalker : turn in ?The Ravaged Caravan[8], accept !The Venture Co.[10] and !Supervisor Fizsprocket[12].

  2. Questing loop: “The Hunter's Way”, “Wildmane Totem”, “The Venture Co.” and 4 more
  3. ≈ 1500 yards north · ~3.5 min on foot

    North and northeast: Flatland Prowlers - 4 claws, The Hunter's Way[10]; Prairie Wolf Alphas - 8 teeth, Wildmane Totem[10].

  4. ≈ 550 yards southeast · ~1.5 min on foot

    The Venture Co. Mine : 14 Venture Co. Workers and 6 Venture Co. Supervisors - The Venture Co.[10]; 5 charges from the carts of blasting supplies - Stalk With The Earthmother[10]; Supervisor Fizsprocket deep inside - the clipboard, Supervisor Fizsprocket[12]. He drops Mulgore Expansion Plans, which starts !Fizsprocket's Notes[10]: three pages inside the mine , and - Fizsprocket's Notes[10].

    According to a beta report, one page is sometimes “already in use” - leave the mine and come back in.

    New in Forever
  5. ≈ 600 yards south · ~1.5 min on foot

    Southeast of the mine - the Galak centaur camp on the eastern edge : 6 Galak Centaurs and 4 Galak Outrunners - Drive Them Out[9]; their leader Herak the Pillager (level 11) - his head, Drive Them Out[9].

    New in Forever
  6. Head back: turn in 3 quests
  7. ≈ 400 yards southwest · ~55 s on foot

    Morin Cloudstalker: turn in ?The Venture Co.[10], ?Supervisor Fizsprocket[12] (take Goblin Smasher) and ?Fizsprocket's Notes[10].

    New in Forever
  8. Questing loop: “Ceasing Operations”
  9. Optional, at full health, ideally with a friend: Morin Cloudstalker gives the new !Ceasing Operations[12] - the elite shredder Venture Co. Clearclutter (level 12) in the mine, Ceasing Operations[12]. Then Morin Cloudstalker: turn in ?Ceasing Operations[12].

    It's a detour back into the mine, about ten minutes. Beta players say you can kill the shredder solo too: when it “overloads” and attacks faster, keep Thunder Clap on it and don't hold back your potion. Didn't work out? Abandon the quest and move on: it doesn't unlock anything.

    New in ForeverCareful
  10. Head back: turn in 2 quests and pick up 2 new ones
  11. after travel

    Back to the village with a death run: Baine Bloodhoof - turn in ?Drive Them Out[9], accept !The High Chieftain[9]; Mull Thunderhorn - turn in ?Wildmane Totem[10], accept !Wildmane Cleansing[10].

    New in Forever
lvl 11

Thunder Bluff: the first big visit

Mulgore turn-ins, new capital quests and a gun for pulling

0 of 5

A big visit to the capital: turn in the Mulgore quests and pick up the new Thunder Bluff quests. There's not much class business here: warriors get no new skills at level 11, and Veteran Uzzek[10] is turned in in the Barrens.

Don't forget in this section
¤ Shopping and useful stuff
  • Etu Ragetotem : two-handed maces for later - Rock Hammer (from 16) and Maul (from 21). With a shield - Mace (from 9, 6.3 DPS).
  • Kuruk and Pakwa : Heavy Brown Bag ≈ 2 - 10 slots, if you have money to spare. Short on cash? Wait: the 6- and 8-slot bags are cheaper in the village.
➶ Level faster
  • A gun is useful even if you don't carry a shield: shoot a Windfury Sorceress in northern Mulgore, step around a corner, and she'll come right up to you (step).
⚔︎ PvP
  • At launch Warsong Gulch opens from level 10 (10 vs 10, bracket 10–19). On the beta, testers say only the new battleground from 30 works.
  1. Turn in 1 quest, pick up 2 new ones and visit your trainer
  2. next - Thunder Bluff

    Optional - a gun for pulling: Ansekhwa teaches Guns; Hogor Thunderhoof sells Hunter's Boomstick (from 9, 5 DPS), and the ammo is sold there too.

    A shot pulls a single mob out of a group, and a caster will come into melee range if you step around a corner. The skill's price in Forever hasn't been checked; in Classic it's 10. Got Skorn's Rifle (step)? Then you don't need to buy a gun.

    Class
  3. ≈ 200 yards west · ~25 s on foot

    Boarton Shadetotem: turn in ?Stalk With The Earthmother[10], accept !Stalk With The Earthmother[11]. Eyahn Eagletalon : accept !Preparation for Ceremony[11].

    New in Forever
  4. Questing loop: “Traditions of the Bluff”
  5. right here, a few steps away

    Eylah Sunhorn : accept the new !Traditions of the Bluff[10]. Buy the four supplies from the quest - herbs (Nida Winterhoof ), cedar twigs (Nata Dawnstrider ), thread (Mahu ) and flint and tinder (Naal Mistrunner ) - combine them into incense and light it in the incense burner: Traditions of the Bluff[10]. Turn in ?Traditions of the Bluff[10].

    About five minutes for the whole thing. The reward is 420 experience and 175.

    New in Forever
  6. Head back: turn in 3 quests and pick up 2 new ones
  7. ≈ 100 yards east · ~15 s on foot

    Cairne Bloodhoof : turn in ?Journey into Thunder Bluff[10], ?The High Chieftain[9] and ?The Longwalkers[8], accept !Rites of the Earthmother[14].

    The High Chieftain[9]: from the rewards take Proud Brave's Guard (a shield, 135 armor) - from 12 you need it in your bags to interrupt spells. Centaur Skull Basher hits weaker than Goblin Smasher.

    New in Forever
  8. ≈ 250 yards northeast · ~35 s on foot

    Elder Rise: Arch Druid Hamuul Runetotem - accept !The Barrens Oases[10].

lvl 11–12

Northern Mulgore and the road to the Barrens

Harpies, the Wildmane well, the kodo horn - and the eastern road through Camp Taurajo

0 of 5

Your last loop through Mulgore: the north below Thunder Bluff, turn-ins in the capital and the village, then the eastern road into the Barrens - through Camp Taurajo to the Crossroads.

Don't forget in this section
  • Arra'chea east of the Wildmane well carries the horn for Rites of the Earthmother[14] - kill it on the way.
  • Get the Camp Taurajo flight path as soon as you come out into the Barrens.
➶ Level faster
  • War Stomp stuns everyone nearby for 2 seconds, with a 1.5-minute cooldown. A Windfury Sorceress starts a spell and you have no shield equipped? Press it - it interrupts the cast.
  1. Questing loop: “Preparation for Ceremony”, “Stalk With The Earthmother”, “Wildmane Cleansing” and 2 more
  2. next - Mulgore

    Below Thunder Bluff, to the north : Windfury Sorceresses and Matriarchs - 6 Azure Feathers and 6 Bronze Feathers, Preparation for Ceremony[11]. The cones lie on the ground under the harpies' trees - 8 of them, Stalk With The Earthmother[11].

    Drops from: Bronze Feather - Windfury Matriarch

    New in Forever
  3. ≈ 400 yards northeast · ~55 s on foot

    The Wildmane Water Well - cleanse it with the totem, Wildmane Cleansing[10]. Further east - Arra'chea : the horn, Rites of the Earthmother[14]. Flatland Prowlers on the way - claws, The Hunter's Way[10], if you haven't collected them yet.

    Drops from: Horn of Arra'chea - Arra'chea

    It's a big kodo: it hits hard but slowly. Start at full health: Charge, then Bloodrage right away.

  4. Head back: turn in 5 quests and pick up 2 new ones
  5. next - Thunder Bluff

    Thunder Bluff:

    Already level 12? Right here on Hunter Rise, Torm Ragetotem teaches Overpower, Shield Bash and Battle Shout, 10 each. Not yet - you'll learn them in Orgrimmar at 13 (step). The follow-up is Stalk With The Earthmother[11]: you need a Raw Brilliant Smallfish, catch one in the pond below or buy it at the auction house. The reward is Valley Cosh, a one-handed mace for a shield setup: optional.

    New in Forever
  6. next - Mulgore

    Down to the village: Mull Thunderhorn - turn in ?Wildmane Cleansing[10], accept the new !Thunderhorn's Report[10].

    Wildmane Cleansing[10]: from the rewards take Ceremonial Tomahawk - a one-handed axe for a shield setup, 4.4 DPS; you can't equip the staff without the skill. You'll take Thunderhorn's Report[10] to Thunder Bluff at 16 (step): the route doesn't go back there before that.

    New in Forever
  7. next - The Barrens

    The road east of the village takes you out of Mulgore into the Barrens, to Camp Taurajo: Omusa Thunderhorn - get the flight path; Kirge Sternhorn - accept !Journey to the Crossroads[12]. Then follow the road north to the Crossroads.

lvl 12–13

The Barrens: the Crossroads and Thorn Hill

The best Horde zone for 12–20 · the Crossroads quests and the Razormane in the east

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The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20. After Thorn Hill comes the class detour to Far Watch Post: that's where you get Defensive Stance.

Don't forget in this section
  • Jahan Hawkwing : A Bundle of Hides[10] is a delivery that gives experience, and its follow-up Ride to Thunder Bluff[10] is a free excuse to fly to Thunder Bluff. Keep it until 16: you'll fly there for your level 14 and 16 abilities.
  • The heads (Raptor Thieves[13]) drop from raptors all over the Barrens - kill them on the way.
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and beast meat goes into Cooking - Tari'qa sells the recipes. Wool from centaurs and Razormane goes into Wool Bandages.
➶ Level faster
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads gates get raided a lot: a crowd in blue at the entrance - check their levels first.
  1. after travel

    The Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.

  2. Turn in 4 quests and pick up 10 new ones
  3. after travel

    The Crossroads:

    Take in advance
  4. ≈ 150 yards north · ~20 s on foot

    Jahan Hawkwing : accept !A Bundle of Hides[10]. Devrak: turn in ?A Bundle of Hides[10], accept !Ride to Thunder Bluff[10] - but don't fly now, keep it until level 16.

    Take in advance
  5. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and “Raptor Thieves”
  6. ≈ 400 yards northeast · ~1 min on foot

    Thorn Hill east of the Crossroads:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

lvl 12–13

Defensive Stance

Class quest: Far Watch Post and Thunder Ridge across the bridge

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The tauren warrior class quest. Veteran Uzzek[10] from the village is just a conversation: Uzzek waits at Far Watch Post in the northeastern Barrens. The scales for his task drop from the lizards of Thunder Ridge - that's already Durotar, right across the bridge. The reward is Defensive Stance, and the follow-up gives a one-handed weapon for a shield setup.

Don't forget in this section
  • Forged Steel[10]: the chest stands on Thorn Hill among the Razormane tents. You'll go back there for their leader (step) - open it while you're at it.
➶ Level faster
  • Barely use Defensive Stance before 14: switching stances burns your rage. At 14 the trainer teaches Tactical Mastery - then you keep 10 rage when you switch.
  1. ≈ 700 yards northeast · ~1.5 min on foot

    From Thorn Hill head northeast to Far Watch Post : Uzzek - turn in ?Veteran Uzzek[10], accept !Path of Defense[10].

    Class
  2. Questing loop: “Path of Defense”
  3. next - Durotar

    Across the bridge over the Southfury River into Durotar, to Thunder Ridge: Thunder Lizards in the south and Lightning Hides in the north - 5 Singed Scales, Path of Defense[10].

    The lizards are level 9–11, and not every one drops a scale.

    Class
  4. Head back: turn in 1 quest and pick up 1 new one
  5. next - The Barrens

    Back across the bridge, Uzzek: turn in ?Path of Defense[10] - Defensive Stance, Sunder Armor and Taunt; accept !Thun'grim Firegaze[10].

    Wowhead Forever shows only the stance as the reward, but according to beta data the quest teaches all three abilities, as in Classic. Sunder Armor (rank 1) and Taunt come only from this reward: trainers don't have them. Not in your spellbook after you turn it in? That's a beta bug. You'll turn in Thun'grim Firegaze[10] on the hill by the road to Ratchet (step).

    ClassNew in Forever
lvl 13

Orgrimmar: the level 12 trainer and new quests

A detour from Far Watch Post: level 12 abilities, the flight path and five Forever city quests

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There are no warrior trainers in the Barrens, and Orgrimmar is closer to Far Watch Post than Thunder Bluff: across the bridge and north, past Thunder Ridge. Here you get your level 12 abilities, the flight path (you'll need it at 22 when you head for the zeppelin) and five new quests. Back to the Barrens by hearthstone.

Don't forget in this section
➶ Level faster
  • The new Orgrimmar quests are level 15 and involve no fighting: at 13 they give full experience, an estimated 4 thousand in a quarter of an hour.
  1. next - Durotar

    Across the bridge and north, past Thunder Ridge, to the gates of Orgrimmar . Doras : get the flight path.

  2. after travel

    Valley of Strength: Thatog - accept the new !Meal Appeal[15]. Borstan : turn in ?Meal Appeal[15], accept !Favorite Food[15].

    New in Forever
  3. Questing loop: “Yelmak's Medley”
  4. ≈ 200 yards north · ~25 s on foot

    Kor'geld : accept the new !Yelmak's Medley[15]. Cattails and speargrass grow by the water in the Valley of Honor - Yelmak's Medley[15].

    New in Forever
  5. Head back: turn in 3 quests, pick up 2 new ones and visit your trainer
  6. ≈ 200 yards east · ~25 s on foot

    Valley of Honor, level 12, Sorek : Overpower, Shield Bash and Battle Shout (rank 2), 10 each.

    Overpower lights up after the target dodges: a cheap, strong hit - always use it (Battle Stance only). Shield Bash only works with a shield equipped - keep a shield in your bags. Already learned them in Thunder Bluff? Skip this step.

    Class
  7. ≈ 350 yards west · ~45 s on foot

    Kor'geld: turn in ?Yelmak's Medley[15]. Yelmak : accept !Whuut's the Rush[15] and deliver the potion - Whuut : turn in ?Whuut's the Rush[15].

    The reward is Healing Potion: save it for elites.

    New in Forever
  8. ≈ 250 yards west · ~40 s on foot

    Behind Grommash Hold: Migi - turn in ?Favorite Food[15]; Thra - accept !Rocks to Rests[15].

    New in Forever
  9. Questing loop: “Rocks to Rests”
  10. ≈ 100 yards southeast · ~15 s on foot

    Smooth Boulders lie all over the city - 8 of them, Rocks to Rests[15]. Thra: turn in ?Rocks to Rests[15], take Brog's Friendship Bracelet.

    Brog's Friendship Bracelet is a pair of mail bracers with Strength.

    New in Forever
  11. Hearthstone → the Crossroads.

lvl 13–14

The Barrens: Thun'grim and Ratchet

Thun'grim's weapon, the Ratchet pirates and the Razormane leader

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The class follow-up and the pirates. From the Crossroads head east along the road to Ratchet: Thun'grim Firegaze waits on the hill at the fork. Then Ratchet, the pirate camp and a second trip to the Razormane - the chest with the bars is there too.

Don't forget in this section
  • You need the pirate camp south of Ratchet twice: first the Brigands and Cannoneers (Southsea Freebooters[14]), then the crates (Stolen Booty[16]) - take the follow-ups right away.
  • Fight the Razormane leader (Kreenig Snarlsnout) at full health: there are Geomancers and Defenders nearby.
¤ Shopping and useful stuff
  • Ratchet: Lizzarik walks the road west of town, according to the game files: Ironwood Maul ≈ 70 (from 13, 11.8 DPS, +5 Stamina) and Heavy Spiked Mace ≈ 74 (from 14, 12.5, +6 Strength) - the best two-handed maces until 16. Limited stock.
➶ Level faster
  • Don't spend rage on a mob at 10–15% health - finish it with white hits and carry the rage to the next one. A fight that starts with 30 rage ends noticeably faster.
  1. after travel

    East along the road to Ratchet - the hill at the fork, Thun'grim Firegaze : turn in ?Thun'grim Firegaze[10], accept !Forged Steel[10].

    Class
  2. ≈ 850 yards southeast · ~2 min on foot

    Ratchet:

    New in Forever
  3. Questing loop: “Southsea Freebooters” and “Parts and Pieces”
  4. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14].

    New in Forever
  5. Head back: turn in 4 quests and pick up 3 new ones
  6. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  7. Questing loop: “Stolen Booty”
  8. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the “Drizzlik's Emporium” crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] - take Padded Lamellar Boots.

  9. Head back: turn in 3 quests and pick up 2 new ones
  10. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  11. Questing loop: “The Disruption Ends”, “Forged Steel” and “The Zhevra”
  12. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]; Stolen Iron Chest among their tents - Forged Steel[10]. Zhevras on the way - hooves, The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them.

    Class
  13. Head back: turn in 3 quests and pick up 1 new one
  14. ≈ 300 yards southeast · ~45 s on foot

    On the way back, Thun'grim Firegaze: turn in ?Forged Steel[10]. For the reward - Thun'grim's Axe or Thun'grim's Mace.

    Both are one-handers: the axe has 7.8 DPS, the mace 7.6 but it's faster. A tauren warrior knows both weapon skills from the start. Leveling as Protection? Wield it with a shield. If you use a two-hander, carry it in your bags along with the shield: you need Shield Bash against casters.

    Class
  15. ≈ 600 yards west · ~1.5 min on foot

    The Crossroads: Thork - turn in ?The Disruption Ends[15] (take Cinched Belt); Sergra Darkthorn - turn in ?The Zhevra[13], accept !Prowlers of the Barrens[15].

lvl 14–16

The Barrens: centaurs and the Dry Hills

Regthar, the Forgotten Pools, the Witchwing harpies

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West and northwest of the Crossroads. By the end of this section you're about level 16: next comes a flight to Thunder Bluff for your 14–16 abilities.

Don't forget in this section
➶ Level faster
  • Kolkar centaurs walk in twos and threes: use Thunder Clap, then kill them one at a time. Really tight spot? War Stomp: nobody hits you for 2 seconds, enough to finish off the wounded one.
  1. ≈ 650 yards west · ~1.5 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  2. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  3. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and has guards: pull the guards one at a time, and fight him with full rage - Bloodrage first.

    Careful
  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

    Centaur Bracers[14]: take Stonewood Hammer - a two-handed mace with 9.5 DPS and +3 Stamina. Already bought a mace near Ratchet? That one is stronger - sell this one.

  6. Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
  7. ≈ 900 yards northwest · ~2 min on foot

    Northwest, the Dry Hills : Witchwing harpies - 8 talons, Harpy Raiders[15]. Savannah Prowlers on the way - claws, Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  8. Head back: turn in 5 quests and pick up 4 new ones
  9. ≈ 950 yards southeast · ~2.5 min on foot

    The Crossroads:

    The follow-up to Fungal Spores[15] is timed: you'll take it right before the flight.

  10. Not level 16 yet? Fly anyway: you'll learn the level 14 abilities now, and the level 16 ones (Shield Block, Mocking Blow) are mostly for shield play and dungeons - you can get them at 20.

    Class
lvl 16

Thunder Bluff: the trainer at 14–16

A timed quest, a delivery that gives experience, and the 14–16 abilities

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From the Crossroads fly to Thunder Bluff: you'll deliver the timed quest and the bundle of hides on the way. The trainer, the turn-ins - and back by hearthstone.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're flying straight to Thunder Bluff.
  • Return to Jahan[10] is turned in at the Crossroads - don't forget it when you get back.
¤ Shopping and useful stuff
  • Elki , according to the game files: mail from level 12 and scale from 17 - use it to fill the empty slots in your armor.
➶ Level faster
  • Tactical Mastery (14) is the key ability of this trip: switching stances no longer burns all your rage, you keep 10.
  1. Turn in 4 quests, pick up 3 new ones and visit your trainer
  2. ≈ 150 yards northwest · ~20 s on foot

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Right away, Devrak: pay for the flight to Thunder Bluff - Ride to Thunder Bluff[10].

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    Take in advanceCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    Getting a group for Wailing Caverns? Apothecary Zamah gives another quest for Serpentbloom - you'll take it at 20 (the “Wailing Caverns” section).

    New in Forever
  4. ≈ 250 yards southeast · ~35 s on foot

    Hunter Rise, Torm Ragetotem : at 14 - Demoralizing Shout, Revenge and the new Tactical Mastery, 15 each; at 16 - Heroic Strike (rank 3), Shield Block and Mocking Blow, 20 each.

    Revenge and Shield Block are shield buttons: if you level with a two-hander, you can put them off and save 35. Haven't learned your level 12 abilities? They're here too.

    ClassNew in Forever
  5. ≈ 200 yards north · ~30 s on foot

    Etu Ragetotem : Rock Hammer (from 16, 12.6 DPS) - if your weapon does less than 12 DPS.

  6. after travel

    Hearthstone → the Crossroads. Jahan Hawkwing: turn in ?Return to Jahan[10].

lvl 16–18

The Barrens: the Samophlange and the oases

The Sludge Fen, Ratchet, the Dry Hills and the southern oases

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A big loop: the north (Venture Co. goblins, the Sludge Fen), Ratchet, then the Dry Hills, the south and the oases. There's no warrior trainer in the Barrens: you'll learn the level 18 abilities together with the level 20 ones in Thunder Bluff.

Don't forget in this section
  • Echeyakee only appears if you blow the horn at his lair: you get the horn when you accept Echeyakee[16].
¤ Shopping and useful stuff
  • Ratchet, Ironzar , according to the game files: Rock Hammer ≈ 63 (from 16) - if you didn't buy it in Thunder Bluff.
➶ Level faster
  • Pirates and centaurs walk in threes: Thunder Clap and Demoralizing Shout on all of them, then kill them one at a time. Really tight spot? War Stomp: nobody hits you for 2 seconds.
  • Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
  1. Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
  2. after travel

    The north:

    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  3. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  4. ≈ 2100 yards south · ~5 min on foot

    Ratchet:

    Samophlange[16]: for the reward - Welding Shield (345 armor, +2 Stamina) or Engineer's Hammer, a one-handed mace with 8.1 DPS. Take the shield. The Escape[18]: the only reward that suits a warrior is the leather pants.

  5. ≈ 800 yards south · ~2 min on foot

    The pirate camp south of Ratchet : Baron Longshore (level 16) with guards - WANTED: Baron Longshore[16]. Then Gazlowe: turn in ?WANTED: Baron Longshore[16].

    Pull the guards one at a time. If two come at you, use Thunder Clap and Demoralizing Shout, and kill the baron last.

    Careful
  6. Head back: turn in 1 quest and pick up 1 new one
  7. after travel

    Fly to the Crossroads: Sergra Darkthorn - turn in ?Echeyakee[16], accept !The Angry Scytheclaws[17].

  8. Questing loop: “Harpy Lieutenants”
  9. ≈ 1700 yards northwest · ~4 min on foot

    Northwest, the Dry Hills: Witchwing Slayers - 6 rings, Harpy Lieutenants[16].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

    Serena Bloodfeather is level 20: you'll kill her at 18–19.

  12. Questing loop: “Stolen Silver”, “The Stagnant Oasis”, “Verog the Dervish” and 2 more
  13. ≈ 1700 yards southeast · ~4 min on foot

    South of the Crossroads, a loop:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 4 quests and pick up 3 new ones
  15. after travel

    Ratchet is close, Mebok Mizzyrix: turn in ?Raptor Horns[18]. Fly to the Crossroads: Gazrog - turn in ?Stolen Silver[18] (take Settler's Leggings); Tonga Runetotem - turn in ?The Stagnant Oasis[16], accept !Altered Beings[16]; Sergra Darkthorn - turn in ?The Angry Scytheclaws[17], accept !Jorn Skyseer[18]; Mankrik - accept !Lost in Battle[20].

    Settler's Leggings is mail, so it gives a warrior more armor. You'll turn in Jorn Skyseer[18] at Camp Taurajo at 20.

  16. Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  17. ≈ 750 yards southwest · ~1.5 min on foot

    Regthar Deathgate: turn in ?Verog the Dervish[18], accept !Hezrul Bloodmark[19]. South: Oasis Snapjaws - shells, Altered Beings[16]; Hezrul Bloodmark with guards at the same oasis - Hezrul Bloodmark[19]; the Beaten Corpse - Lost in Battle[20].

    Hezrul Bloodmark walks with two guards: start with the guards, and fight him with rage to spare. You won't have Retaliation until 20 - for now, Demoralizing Shout, War Stomp and a potion will save you.

    Careful
  18. Head back: turn in 3 quests and pick up 1 new one
  19. ≈ 1500 yards north · ~3.5 min on foot

    On the way to the Crossroads - Regthar Deathgate: turn in ?Hezrul Bloodmark[19]. The Crossroads: Tonga Runetotem - turn in ?Altered Beings[16], accept !Hamuul Runetotem[16]; Mankrik - turn in ?Lost in Battle[20].

    You'll turn in Hamuul Runetotem[16] at Thunder Bluff at 20.

  20. Level 18: there's no trainer in the Barrens. You'll learn Disarm and Thunder Clap (rank 2) together with the level 20 abilities in Thunder Bluff (step).

    Class
lvl 18–20

Toward level 20: the Dry Hills and the Grimtotem

Serena, the Stonetalon border, the Grimtotem tauren

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The last stretch of part one: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. At 20 - hearth to the Crossroads and fly to Thunder Bluff for the trainer.

Don't forget in this section
  • Serena Bloodfeather is level 20 and calls harpies for help: clear the ones standing nearby first.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you.
  1. Questing loop: “Serena Bloodfeather”
  2. ≈ 1300 yards northwest · ~3 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20]. Keep the head in your bags - you'll turn it in when you're back at the Crossroads at 20 (step).

    She's level 20 and calls harpies for help: clear the ones standing nearby first. Interrupt her spells: Shield Bash with a shield equipped, or War Stomp.

    Careful
  3. Head back: pick up 3 quests
  4. ≈ 1100 yards south · ~2.5 min on foot

    From the Dry Hills head south to the Stonetalon border : Seereth Stonebreak - accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  5. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  6. Questing loop: “Avenge My Village”, “Protect Kaya” and “Goblin Invaders”
  7. ≈ 450 yards east · ~1 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  8. Head back: turn in 2 quests and pick up 2 new ones
  9. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18] and !Kaya's Alive[18].

    You'll turn in Kaya's Alive[18] at Sun Rock Retreat at ~22 - that's already the 20–30 route.

  10. Questing loop: “Kill Grundig Darkcloud”
  11. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

  12. Head back: turn in 2 quests and pick up 1 new one
  13. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19], accept !The Elder Crone[18].

    You'll turn in The Elder Crone[18] at Thunder Bluff at 20.

lvl 20

Thunder Bluff: the trainer at 20

Level 18–20 abilities, the start of the shield quest and the Crossroads turn-ins

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There are no warrior trainers in the Barrens: the level 18 and 20 abilities are taught by Torm Ragetotem on Hunter Rise. The shield quest starts here too: Speak with Ruga[20] sends you to Camp Taurajo.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • Victory Rush (20) is your first heal: after you kill a mob that gives experience - 10% health, 30-second cooldown. Often it plus 10 seconds of bandaging is enough instead of food.
  1. Turn in 5 quests, pick up 4 new ones and visit your trainer
  2. after travel

    Hearthstone → the Crossroads. Darsok Swiftdagger: turn in ?Serena Bloodfeather[20] - take Zhovur Axe.

    Zhovur Axe is a two-handed axe with 13.1 DPS and +6 Stamina. Tauren don't have the Two-Handed Axes skill: it's taught by Hanashi and Sayoc in Orgrimmar, and the route gets there at 22 (step). The best two-handers for 24–30 are axes, so keep this axe in your bags: it's handy for leveling the new skill. Don't take the follow-up (Letter to Jin'Zil[20]) yet: it belongs to the 20–30 route.

  3. Devrak: fly to Thunder Bluff.

  4. after travel

    Elder Rise: Arch Druid Hamuul Runetotem - turn in ?Hamuul Runetotem[16], accept !Nara Wildmane[16]; Nara Wildmane - turn in ?Nara Wildmane[16].

  5. ≈ 450 yards southwest · ~1 min on foot

    Hunter Rise, Torm Ragetotem: at 18 - Disarm and Thunder Clap (rank 2), 30 each; at 20 - Victory Rush, Slam, Cleave, Retaliation and Rend (rank 3), 40 each. Accept the class quest !Speak with Ruga[20].

    In Forever Retaliation has a 15-minute cooldown - use it freely when two or three mobs are on you. Slam from the trainer is new in Forever, rank 2 comes at 30. Missed your level 16 abilities? They're here too.

    ClassNew in Forever
  6. ≈ 400 yards north · ~1 min on foot

    Magatha Grimtotem : turn in ?The Elder Crone[18], accept !Forsaken Aid[18]. Apothecary Zamah on Spirit Rise: turn in ?Forsaken Aid[18], accept !Journey to Tarren Mill[18].

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the 20–30 route gets there at ~25.

    Take in advance
  7. after travel

    Fly to Camp Taurajo: Jorn Skyseer - turn in ?Jorn Skyseer[18]; Ruga Ragetotem - turn in ?Speak with Ruga[20].

    Her next quest, Trial at the Field of Giants[20], is the silithids south of the camp: you'll take it right before the Field of Giants (step). After that - the 20–30 route.

    Class
lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance

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Have a group? The Wailing Caverns finish eight quests, and Leaders of the Fang[22] rewards Hammerbone: a two-handed mace with 20.4 DPS and +7 Strength. Hardly anything hits harder before 26, and tauren know Two-Handed Maces from the start. No group? Don't take any of the quests from here. Tanking? Tips are in the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 8 quests and pick up 7 new ones
  2. after travel

    Thunder Bluff, at 20 (step): Nara Wildmane - accept !Leaders of the Fang[22] (offered once you've turned in Nara Wildmane[16]); Apothecary Zamah - accept !Serpentbloom[18].

    Dungeon
  3. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18] (offered once you've turned in Raptor Horns[18]); Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  4. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  5. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18]. The last boss, Mutanus the Devourer, drops Glowing Shard, which starts !The Glowing Shard[26].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    Druids of the Fang cast Sleep and heal themselves - interrupt them: Shield Bash (you need a shield equipped) or War Stomp.

    Dungeon
  6. right here, a few steps away

    After the caves:

    Dungeon
  7. ≈ 300 yards northeast · ~40 s on foot

    Falla Sagewind southwest of the Crossroads, on the way to the Wailing Caverns: turn in ?The Glowing Shard[26], accept !In Nightmares[25]. Fly to Thunder Bluff: Apothecary Zamah - turn in ?Serpentbloom[18]; Nara Wildmane - turn in ?Leaders of the Fang[22] and take Hammerbone; Arch Druid Hamuul Runetotem - turn in ?In Nightmares[25].

    Wingblade is a one-handed sword, and a tauren warrior doesn't know swords: the skill is taught by Archibald in Undercity. Take Hammerbone as Protection too: single mobs die faster with it, and keep the shield and one-hander in your bags.

    Dungeon
lvl 20–21

Southern Barrens: Ruga's Bulwark and Chol'aruk

Camp Taurajo, the Field of Giants, the shield class quest and the elite Chol'aruk

0 of 11

You're at Camp Taurajo and Speak with Ruga[20] is turned in. Clear the southern Barrens until 22: the Taurajo and Crossroads quests, the Field of Giants with the shield class quest and, if you have a partner, the elite Chol'aruk. Your hearthstone stays at the Crossroads.

Don't forget in this section
  • Take Trial at the Field of Giants[20] right before the Field of Giants (step): the antennae last 15 minutes (Wowhead data), and according to the Wowhead Forever page the quest itself also has a 30-minute timer.
  • Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards; Wrongly Blamed, Justly Corrected[23] - an elite level 23 pillager. With two people you'll finish both quickly, but solo a warrior at 20–21 has almost no chance: no partner - don't take either one.
  • Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
  • Chol'aruk the Ravener[21]: for a two-hander - Big Bad Basher, a two-handed mace with 16 DPS, +4 Strength and +6 Stamina. Tauren know maces from the start - equip it right away. For Protection - Thornwoven Shield: 478 armor and +4 Stamina.
  • No partner? Maul ≈ 110 (from 21): also 16 DPS, just without the bonuses. According to the game files, it's sold in Thunder Bluff, Orgrimmar and Undercity; the goblin in Stonetalon doesn't sell anything on the beta.
◈ Loot along the way
  • Don't sell the Blood Shard from Bristlebacks: Mangletooth gives a Strength buff for them (step). Cloth from the Bristlebacks and Razormane goes into Wool Bandages.
➶ Level faster
  • Taurajo and the Crossroads are linked by a flight path - fly between turn-ins. On foot along the road, leave the mobs alone: Plainsrunning speeds you up to +30%, and any fight resets the bonus.
  • The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: according to Wowhead, two items give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
  • The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
  • From 20 you have Retaliation: if an Alliance rogue opens on you from stealth, turn to face him and press it - it doesn't counter hits from behind. Arathi Basin opens at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
  1. Pick up 8 quests
  2. ≈ 1800 yards south · ~4.5 min on foot

    Camp Taurajo (Speak with Ruga[20] is already turned in): Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21]; if you have a partner - Grunt Logmar : accept the new !Wrongly Blamed, Justly Corrected[23].

    Ruga Ragetotem : don't take her next quest, Trial at the Field of Giants[20], yet - you'll come back to the camp right before the Field of Giants (step). Wrongly Blamed, Justly Corrected[23] has a level 23 elite pillager and level 22–23 Alliance soldiers: solo at 20–21 you have almost no chance.

    ClassNew in Forever
  3. after travel

    Fly to the Crossroads:

    Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).

    Take in advanceNew in Forever
  4. Questing loop: “Ishamuhale”, “Chol'aruk the Ravener”, “Tribes at War” and 4 more
  5. ≈ 700 yards east · ~1.5 min on foot

    Northeast of the Crossroads: Ishamuhale doesn't roam - while you have the quest, any zhevra drops a fresh carcass: use it at the withered tree and he comes running. The fang - Ishamuhale[19]. Took Chol'aruk the Ravener[21]? Chol'aruk with elite guards: his head, Chol'aruk the Ravener[21].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite, and his guards are elite too: only with two people. Didn't work out? Abandon Chol'aruk the Ravener[21]: the quest doesn't unlock anything, and you won't get much stronger by the end of this section.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  6. ≈ 2100 yards southwest · ~5 min on foot

    Back south toward Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    The rare elite Swinegart Spearhide fears everything around him - go around. Quilboar walk in twos and threes: Thunder Clap, Demoralizing Shout and Cleave; three at once - add War Stomp.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  7. ≈ 1300 yards south · ~3 min on foot

    The Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22]. Farther south - Burned-Out Remains : inspect them, that's the new !Stepping Stones[24]. Took Wrongly Blamed, Justly Corrected[23]? The Dustwallow Marsh border to the southeast : soldiers and the elite pillager, Wrongly Blamed, Justly Corrected[23].

    Silithid Swarmers call a bunch of small adds - kill them first, and use Thunder Clap on the crowd. According to a beta report the soldiers respawn slowly - if you meet another player on this quest, invite them. Pillager too much for you? Abandon Wrongly Blamed, Justly Corrected[23]: at 29 you can handle him solo (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.

    New in ForeverCareful
  8. Head back: turn in 6 quests and pick up 4 new ones
  9. ≈ 1300 yards north · ~3 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and turn in ?Blood Shards of Agamaggan[21] right away, then the same with !Agamaggan's Strength[20] (?Agamaggan's Strength[20]): a Strength buff. Jorn Skyseer - turn in ?Ishamuhale[19] and ?Lakota'mani[22], accept !Enraged Thunder Lizards[18]. Grunt Logmar - turn in ?Wrongly Blamed, Justly Corrected[23]. Ruga Ragetotem - accept the class quest !Trial at the Field of Giants[20].

    Wrongly Blamed, Justly Corrected[23]: for a two-hander - Encroacher's Claim, 19.7 DPS, but it's a two-handed axe: you'll learn the skill in Orgrimmar at 22 (step). For Protection - Pathfinder's Clearway: caster stats, but its 10 DPS beats Thun'grim's Axe. You already have the Blood Shard - they drop from the same Bristlebacks. Don't skip Blood Shards of Agamaggan[21]: without it Betrayal from Within[25] won't open up at 29.

    ClassNew in Forever
  10. Questing loop: “Enraged Thunder Lizards” and “Trial at the Field of Giants”
  11. ≈ 300 yards southeast · ~45 s on foot

    On the way south - thunder lizards : 3 Thunder Lizard Blood, Enraged Thunder Lizards[18]. The Field of Giants : Silithid Creepers, Grubs and Swarmers - 5 Twitching Antennae, Trial at the Field of Giants[20]. Got the fifth one? Head straight back to Taurajo.

    Drops from: Thunder Lizard Blood - Stormhide, Thunderhead, Stormsnout · Twitching Antenna - Silithid Creeper, Silithid Grub, Silithid Swarmer and others

    The antennae disappear 15 minutes after you loot them - don't get distracted by other objectives. Silithids walk in twos and threes: Thunder Clap and Cleave.

    How to do this quest - Trial at the Field of Giants
    • The quest timer is 30 minutes, and each antenna lasts only 15, so collect all five in one go. The antennae drop from almost every silithid, even the larvae.
    • The easiest ones are the crawlers on the east side of the field . The swarmers call little critters, so it's better to go around them, and if you get caught, Thunder Clap the whole pack.
    Based on player comments on Wowhead ↗
    ClassCareful
  12. Head back: turn in 2 quests and pick up 2 new ones
  13. ≈ 750 yards north · ~2 min on foot

    Camp Taurajo: Ruga Ragetotem - turn in ?Trial at the Field of Giants[20] - the Ruga's Bulwark shield, accept !Speak with Thun'grim[20]. Jorn Skyseer - turn in ?Enraged Thunder Lizards[18], accept !Cry of the Thunderhawk[20].

    Only warriors can wear Ruga's Bulwark: 411 armor and +3 Strength. Leveling with a two-hander? Keep it in your bags with a one-handed weapon anyway: Shield Bash only works with a shield equipped, and from 28 so does Shield Wall.

    Class
  14. Questing loop: “Cry of the Thunderhawk”
  15. ≈ 400 yards southeast · ~1 min on foot

    Thunderhawks around the camp - wings, Cry of the Thunderhawk[20]. Jorn Skyseer: turn in ?Cry of the Thunderhawk[20].

    Drops from: Thunderhawk Wings - Thunderhawk Hatchling, Greater Thunderhawk, Thunderhawk Cloudscraper

    The only reward a warrior needs is the leather Gloves of the Moon: +3 Agility and +3 Stamina.

  16. Head back: turn in 5 quests and pick up 1 new one
  17. after travel

    Fly to the Crossroads:

    Rewards: Consumed by Hatred[20] - Boar Hunter's Cape (+3 Agility); Egg Hunt[22] - Violet Scale Armor, a mail chest with +6 Stamina; for Chol'aruk the Ravener[21] see the “Shopping and useful stuff” block above.

    ClassNew in Forever
  18. ≈ 550 yards east · ~1.5 min on foot

    Optional, class quest: Thun'grim Firegaze - accept !Brutal Armor[30]. The reward at 30 is Brutal Hauberk: a mail chest with +5 Strength, +14 Stamina and 30 rage on use.

    Take it only if you'll get a group for Razorfen Kraul by 29–30: Vial of Phlogiston only drops there (step). The rest is on the way: Smoky Iron Ingot (15) - in Stonetalon (step), Powdered Azurite (10) - in Hillsbrad (step), Iron Bar (10) - Mining 125 or the auction house. No group? Don't take it: the quest will just sit in your log.

    Class
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

0 of 10

Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Orgrimmar: that's where the level 22 trainer and the zeppelin to Undercity are.

Don't forget in this section
  • You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
  • The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
⚔︎ PvP
  • Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. ≈ 2200 yards west · ~5.5 min on foot

    From the Crossroads go west to the mountain border , then take the same path as to the Grimtotem into Stonetalon. Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  2. Questing loop: “Blood Feeders” and “Arachnophobia”
  3. ≈ 850 yards northwest · ~2 min on foot

    Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).

    The hatchlings can call in a level 22 matriarch: that's what Retaliation is for.

    Careful
  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  6. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: accept !Super Reaper 6000[21].

  7. Questing loop: “Super Reaper 6000”, “Gerenzo's Orders” and “Brutal Armor”
  8. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22]. Took Brutal Armor[30]? Kobold diggers in the mine to the southeast : Smoky Iron Ingot - 15 of them.

    Drops from: Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner · Vial of Phlogiston - Roogug

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you protect the goblin, keep the attackers on you: Thunder Clap (up to 4 targets) and Demoralizing Shout (everyone around).

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 700 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22].

    Gerenzo's Orders[22]: for the reward - the mail Dredge Boots. Don't take the follow-up Further Instructions[21]: it leads to Ratchet, and you won't be there until 30.

  11. after travel

    Sun Rock Retreat:

    Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then Besseleth is doable solo.

  12. Questing loop: “Cycle of Rebirth”
  13. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds by the water - Cycle of Rebirth[23]. On the way back, west of the Retreat - Pocket Litter : turn in ?Stepping Stones[24] (the reward is Old Toolbox, a 12-slot bag), accept !Scramble[24]; Mound of Dirt nearby - turn in ?Scramble[24].

    The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
    New in Forever
  14. Head back: turn in 1 quest
  15. ≈ 450 yards southeast · ~1 min on foot

    Tammra Windfield: turn in ?Cycle of Rebirth[23].

    You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.

  16. Sun Rock Retreat, Tharm: fly to Orgrimmar (step).

    Want another 6–7 thousand experience and the Zoram'gar flight path? First stop by western Ashenvale (optional). Leveling without a group? Be sure to go: you won't have any dungeon quests, and the experience will come in handy.

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 4

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    From the Retreat head northeast, past Windshear Crag, to Talondeep Path → Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 stags and 6 bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22]: Eye of Kilrogg follows you to the road (A Void Path[22]) - turn in ?A Void Path[22] right there.

    New in Forever
  4. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost: Andruk - flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

  5. From Zoram'gar, fly to Orgrimmar, then on to the trainer and the zeppelin.

lvl 22

Orgrimmar: the trainer at 22 and two-handed axes

Level 22 abilities, the weapon master and the zeppelin to Undercity

0 of 3

From Stonetalon, fly to Orgrimmar. There are no warrior trainers in the Barrens or Stonetalon, and Orgrimmar is on your way to the zeppelin anyway: here you get your level 22 abilities and the weapon master who teaches Two-Handed Axes.

Don't forget in this section
  • The tower by the Orgrimmar gates has two zeppelins: you want Frezza - to Undercity. Snurk Bucksquick goes to Grom'gol.
¤ Shopping and useful stuff
  • According to the game files, Valley of Honor: Zendo'jian - Battle Axe ≈ 98 (from 20, two-handed, 15.3 DPS); Koru - Maul ≈ 110 (from 21), and for Protection - Flail ≈ 78 (from 20).
➶ Level faster
  • If you level as “Arms: Two-Hander” (the main build): at 22 you get Anger Management - +1 rage every 3 seconds in combat, and rage decays more slowly between mobs. Hit the next mob right away, before your rage is gone. In the “Cruelty, then Arms” build this talent comes at 27; Protection and Fury don't have it - there Bloodrage helps you out before a pull.
  1. Visit your trainer
  2. after travel

    Orgrimmar, Valley of Honor in the east of the city. Level 22, Sorek : Intimidating Shout, Battle Shout (rank 3) and Sunder Armor (rank 2), 60 each.

    Intimidating Shout is your panic button: the target cowers in place, and up to 5 enemies around you run away for 8 seconds. That's enough to bandage or finish one off, but runners often bring their neighbors back.

    Class
  3. ≈ 100 yards north · ~15 s on foot

    The weapon master is nearby - Hanashi or Sayoc : Two-Handed Axes. The price in Forever hasn't been checked; in Classic the skill cost 10.

    The best two-handers for 24–30 are axes: Forsaken Greataxe (20.5 DPS, +8 Strength) from the Ruins of Lordaeron, Merciless Axe (21.1, +12 Strength) from vendors at 26 and Encroacher's Claim (19.7) from the quest Wrongly Blamed, Justly Corrected[23]. Tauren know maces from the start, but the next strong mace only comes at 29–30: Demolition Hammer and War Hammer. Have Hammerbone from the Wailing Caverns? Then you can skip learning axes. A new skill starts at 1: at first, hit lower-level mobs with the axe until the skill catches up. The axe for this is Zhovur Axe from the quest Serena Bloodfeather[20], if you haven't sold it, or Battle Axe: according to the game files, Zendo'jian sells it right here in the Valley of Honor.

    Class
  4. after travel

    The zeppelin tower outside the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 22

Undercity

Your hearthstone, the Shadowfang quest and the trainers for 24–26

0 of 4

The zeppelin lands in Tirisfal, next to Undercity. Here you set your hearthstone and pick up the Shadowfang Keep quest. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or the quest will just sit in your log. You'll take the Ruins of Lordaeron quests right before you go in (at 24). Without dungeons you'll fall about 2 levels behind (by an estimate from beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): western Ashenvale, the southern Barrens and the backup quests in Thousand Needles (step) cover part of it, and you'll make up the rest with mobs along the way.

Don't forget in this section
  • Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
  • Keeper Bel'dugur gives The Book of Ur[26] for Shadowfang Keep - take it if you'll have a group.
¤ Shopping and useful stuff
  • Warrior trainers in the War Quarter: Christoph Walker , Angela Curthas and Baltus Fowler - this is where you'll learn the level 24 and 26 abilities.
  • Weapon master Archibald : swords. Protection only needs them for one item - Outlaw Sabre from Blackfathom Deeps: the other one-handed swords on the route are weaker than Callous Axe, which, according to the game files, Ott sells in Tarren Mill (at 25), and tauren know one-handed axes from the start.
  • Benijah Fenner , according to the game files: Maul ≈ 110 (from 21) - if you're still fighting with a weapon below 15 DPS.
  1. The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.

  2. after travel

    Undercity: Michael Garrett - flight path; Innkeeper Norman - set your hearthstone in Undercity.

    You'll need your hearthstone at the end of Hillsbrad: from Dun Garok, straight to the trainer and the zeppelin (step).

  3. after travel

    Undercity, if you have a group for Shadowfang Keep: the Apothecarium, Keeper Bel'dugur - accept !The Book of Ur[26].

    Dungeon
  4. Walk to Silverpine: from Undercity take the road southwest through Tirisfal to the Sepulcher. You can only get the Sepulcher flight path by reaching it on foot.

    Learned Two-Handed Axes and have an axe with you? The mobs by the road are lower level than you: the perfect place to start leveling the skill.

lvl 22–23

Silverpine

The Sepulcher, Ambermill, Beren's Peril and new Forever quests

0 of 6

It's a tauren's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.

Don't forget in this section
◈ Loot along the way
  • Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
  1. after travel

    The Sepulcher : Karos Razok - flight path.

  2. after travel

    The Sepulcher:

    DungeonNew in Forever
  3. Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
  4. ≈ 1100 yards southeast · ~2.5 min on foot

    Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].

    Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. Mages cast from range: pull them around a corner or interrupt the spell with Shield Bash (shield equipped).

    New in ForeverCareful
  5. ≈ 200 yards northwest · ~30 s on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.

    New in Forever
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  7. Head back: turn in 3 quests
  8. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20] and ?Beren's Peril[21].

    Beren's Peril[21]: the reward is a wand - a warrior doesn't need it, so sell it.

    New in Forever
lvl 23–24

Shadowfang Keep

Silverpine dungeon · with a group

0 of 3

According to beta data, dungeon quests in Forever give 2–3 times more experience than regular ones - the keep's three quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step): you'll learn the level 24 abilities in Undercity at 26, and turn in The Book of Ur[26] there too if you did the keep (step).

Don't forget in this section
  1. ≈ 800 yards south · ~2 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25] - the reward is Bronzed Shoulderguards: mail, +4 Stamina. The Book of Ur is in the room with Fenrus the Devourer, The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    Tanking? The keep has lots of worgen casters: keep your shield equipped, Shield Bash interrupts their spells; on a pack - Thunder Clap and Demoralizing Shout; mobs scattered across the group - War Stomp: a 2-second stun to gather them on yourself. Fighting with a two-hander? Cleave only on the tank's target, once the tank has threat.

    Dungeon
  2. Turn in 1 quest and pick up 2 new ones
  3. ≈ 800 yards north · ~2 min on foot

    The Sepulcher, Dalar Dawnweaver: turn in ?Arugal Must Die[27] - the reward is Seal of Sylvanas: +8 Stamina and +6 attack power.

    Dungeon
  4. after travel

    Have a group for the Ruins of Lordaeron? Karos Razok: fly to Undercity. There, Morbin Lightbane - accept !Light's Justice[22]; Theodore Griffs - accept !The New Plague[22]. The Ruins themselves are in the ruined capital right above the city.

    The level 24 trainer comes after the Ruins (step): you'll definitely be 24 by then. No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step).

    DungeonNew in Forever
lvl 24–25

Ruins of Lordaeron

A new Forever dungeon right above Undercity

0 of 6

A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. For a warrior the main prize here is Forsaken Greataxe from the quest The Wrath of Rath'mael[22]: a two-handed axe with 20.5 DPS and +8 Strength. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step): you'll turn in The Book of Ur[26] and learn the level 24 abilities in Undercity at 26 (step).

Don't forget in this section
➶ Level faster
  • Execute from 24 isn't for every mob: it burns all your rage. While leveling, use it on a fleeing humanoid and on elites; two white hits will finish a normal mob at 20% health, and you keep the rage for the next one.
⚔︎ PvP
  • The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
  1. next - Tirisfal Glades

    Before you go in - Deathguard Kristof at the guard post on the road to Brill: accept !The Wrath of Rath'mael[22]. Ruins of Lordaeron with a group (5 players) - the entrance is in the ruins of the capital, immediately to the left as you enter Lordaeron: 25 Intact Limbs - Light's Justice[22]; Rath'mael - The Wrath of Rath'mael[22]; Witherfang drops the toxic strain - The New Plague[22]; Edward's fate - A Frightened Request[22], look for him in the same place as Rath'mael; The Baron drops an abomination head - it starts !Unending Torment[21]; somewhere inside you'll find a crest - !Crest of Lordaeron[22].

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    You're most likely the tank: Defensive Stance, shield equipped, Thunder Clap, Demoralizing Shout and War Stomp on the pack, then Sunder Armor on each target in turn. Fighting with a two-hander? Cleave only on the tank's target.

    DungeonNew in Forever
  2. Turn in 9 quests, pick up 3 new ones and visit your trainer
  3. right here, a few steps away

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22].

    Learned Two-Handed Axes? Take Forsaken Greataxe: the best two-hander on the route until 26. Didn't learn them? Sell either reward: Gnarled Necromancer's Staff (a staff, 15.2 DPS) is no stronger than Maul.

    DungeonNew in Forever
  4. next - Undercity

    Undercity:

    Rewards for a warrior: Light's Justice[22] - the leather Spare Part Bindings; The New Plague[22] - Plaguefang, a one-handed sword: a tauren without the Swords skill should sell it; Unending Torment[21] - Grave Shroud, a cloak with +3 Strength; The Book of Ur[26] - the mail Steel-clasped Bracers.

    DungeonNew in Forever
  5. ≈ 300 yards northwest · ~40 s on foot

    Level 24, War Quarter - Christoph Walker : Heroic Strike (rank 4), Execute, Demoralizing Shout (rank 2) and Revenge (rank 2), 80 each.

    Revenge only works in Defensive Stance - it's for tanks and Protection. Not 24 yet? You'll learn it together with the level 26 abilities (step).

    Class
  6. ≈ 250 yards southeast · ~40 s on foot

    Michael Garrett: fly to the Sepulcher. Tabitha Heartweaver - turn in ?A Frightened Request[22].

    A tauren warrior needs neither reward - take Edward's Knife: it sells for more.

    DungeonNew in Forever
  7. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.

lvl 25–26

Hillsbrad Foothills

Tarren Mill, Durnholde Keep, the Hillsbrad fields and the best vendor axe

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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 20. Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
¤ Shopping and useful stuff
  • According to the game files, Ott : Merciless Axe ≈ 32 (from 26) - a two-handed axe with 21.1 DPS and +12 Strength, the best two-hander before 30 that you can simply buy. You need the Two-Handed Axes skill (step). What he sells on the beta hasn't been checked; in Classic items like this were limited stock, one at a time. Not in stock? Delgo Ragetotem in Thunder Bluff sells it too (at 27).
  • For Protection, same vendor: Callous Axe ≈ 25 (from 24) - a one-hander with 15 DPS and +8 attack power; tauren know One-Handed Axes from the start.
  • Kayren Soothallow : Heavy Brown Bag ≈ 2 - 10 slots.
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Your hearthstone is set in Undercity: from Dun Garok, the last stop of this section, hearth straight to the trainer and the zeppelin (step) - don't run back through Silverpine.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. An Alliance rogue waits until you're locked in a fight with a footman: turn to face him and use Retaliation; if he runs - Hamstring.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    New in Forever
  2. Questing loop: “Elixir of Suffering”, “Valuable Vantages”, “WANTED: Syndicate Personnel” and 2 more
  3. ≈ 400 yards south · ~55 s on foot

    South first: gray bears and creepers on the way - tongues and ichor, Elixir of Suffering[22]. New in Forever: Deathstalker Masoj by Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]. The first peak for a vial is southeast of him (Valuable Vantages[25]).

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

    According to beta data, the exact spot where Deathstalker Masoj stands is still being confirmed - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  4. ≈ 650 yards north · ~1.5 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - the keys to the cells holding Tog'thar and Drull (The Rescue[22]); on the way back to the Mill - the second vantage point (Valuable Vantages[25]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together - pull them one at a time from the edge. Shadow mages cast from range: pull them around a corner so they come right up to you, or interrupt the spell with Shield Bash. Three of them rushed you? War Stomp and Intimidating Shout.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Head back: turn in 5 quests and pick up 2 new ones
  6. ≈ 350 yards northwest · ~55 s on foot

    Tarren Mill:

    The Rescue[22]: the reward is Orcish War Chain, +6 Strength and +3 Stamina. You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27).

  7. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad”, “Elixir of Pain” and “Brutal Armor”
  8. ≈ 650 yards west · ~1.5 min on foot

    On the way to the fields - the third vantage point , above the yeti cave (Valuable Vantages[25]). Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood, Elixir of Pain[24]. Took Brutal Armor[30]? Miners in the mine south of the fields : Powdered Azurite - 10 of them.

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others · Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner · Vial of Phlogiston - Roogug

    Hillsbrad Footmen block and shield bash. Don't go into Southshore.

    Careful
  9. Head back: turn in 2 quests and pick up 3 new ones
  10. ≈ 1300 yards northeast · ~3 min on foot

    Tarren Mill:

    Elixir of Pain[24]: for a warrior - Gloves of Brawn, mail gloves with +6 Strength.

  11. Questing loop: “Battle of Hillsbrad” and “Souvenirs of Death”
  12. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    The miners in the mine are Hillsbrad residents too, so their skulls count: Souvenirs of Death[25].

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
  13. Head back: turn in 3 quests
  14. ≈ 1000 yards east · ~2.5 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25]; Deathguard Samsa - turn in ?Souvenirs of Death[25]. Already 26 and learned Two-Handed Axes? Ott: Merciless Axe.

    Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.

  15. ≈ 700 yards south · ~1.5 min on foot

    South to Deathstalker Masoj near Dun Garok: turn in ?Valuable Vantages[25].

    A tauren warrior needs neither reward: Weathered Deathstalker's Blade is a sword, Expended Apothecary Vial is a caster's off-hand. Weathered Deathstalker's Blade sells for more.

    New in Forever
lvl 26

Undercity: the trainer at 26 and home

Hearth to Undercity, level 24–26 abilities, the zeppelin near Brill

0 of 3

Hillsbrad is done - hearth to Undercity, visit the trainer, and take the zeppelin home to Kalimdor.

Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
⚔︎ PvP
  1. From Dun Garok - Hearthstone → Undercity.

    Haven't done Shadowfang Keep and only found a group now? Keeper Bel'dugur is right here - accept The Book of Ur[26]. Then Michael Garrett: fly to the Sepulcher. Didn't take the keep quests? Dalar Dawnweaver gives Arugal Must Die[27] there, and High Executor Hadrec gives Deathstalkers in Shadowfang[25]. Then run the keep, turn in at the Sepulcher and fly back to Undercity.

    Dungeon
  2. after travel

    Level 26, War Quarter - Christoph Walker: Challenging Shout, Charge (rank 2) and Mocking Blow (rank 2), 1 each; if you missed the trainer at 24, your level 24 abilities too (list). Did Shadowfang but The Book of Ur[26] is still in your log? The Apothecarium, Keeper Bel'dugur : turn it in.

    Challenging Shout and Mocking Blow are only for tanks - with a two-hander you can save 2 gold. Charge gives 12 rage instead of 9. While you're here, sell your wool and ore on the auction house.

    Class
  3. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 26–27

Thunder Bluff and Stonetalon again

Turn-ins in Thunder Bluff, Sun Rock Retreat, the Charred Vale

0 of 9

The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest. On the way - Thunder Bluff: Return to Thunder Bluff[23] is turned in there, The Sacred Flame[25] and the Ashenvale Hunt start there, and if Hillsbrad didn't have the axe, Merciless Axe is there too.

Don't forget in this section
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time.
  1. The zeppelin lands outside Orgrimmar. In the city, Doras: fly to Thunder Bluff.

  2. Turn in 1 quest and pick up 10 new ones
  3. after travel

    Thunder Bluff:

    The Flying Machine Airport[23] and Pigments for Paints[26] are done in Stonetalon, The Sacred Flame[25] in Ashenvale; you'll turn them in right here at 29 (step). The Ashenvale Hunt[20] is turned in in Ashenvale (step).

    Take in advanceNew in Forever
  4. after travel

    Fly to Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 3 more
  6. ≈ 650 yards north · ~1.5 min on foot

    Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.

    New in Forever
  7. ≈ 1100 yards northwest · ~2.5 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    The rare elite Sorrow Wing (27) flies around here - it drains health.

  8. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale in the southwest:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Elementals don't bleed - don't waste Rend on them. Bloodfury Slayers finish you off when your health is low. The rare elite Sister Riven (28) - go around.

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  9. Head back: turn in 5 quests and pick up 2 new ones
  10. after travel

    Sun Rock Retreat:

    New Life[25]: for a warrior - Sandspire Gloves, mail gloves with +5 Strength. Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.

    Take in advanceNew in Forever
  11. Questing loop: “The Flying Machine Airport”
  12. ≈ 1100 yards northeast · ~2.5 min on foot

    Windshear Crag, the Venture Co. airport : place the sprayer - The Flying Machine Airport[23].

    Took Brutal Armor[30] but have fewer than 15 ingots? The kobolds in the mine nearby drop Smoky Iron Ingot.

  13. ≈ 600 yards east · ~1.5 min on foot

    Talondeep Path → Ashenvale.

    Didn't visit western Ashenvale at 22? Not far from the tunnel exit, Va'xug Firefure - Never Coming Back[22] and A Void Path[22], new Forever quests.

lvl 27–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar

0 of 13

Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. You'll also finish The Sacred Flame[25] from Thunder Bluff here.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
  • The Sacred Flame[25]: the empty vial drops from Laughing Sister ; fill it at the moonwell in the south (step).
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Pull the guards one at a time. If both come at you - Retaliation, War Stomp and Intimidating Shout.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    Careful
  5. ≈ 850 yards south · ~2 min on foot

    The south and Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave him alone. Water elementals don't bleed: don't waste Rend on them.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

    Torek's Assault[24]: a tauren warrior needs neither reward - a sword and a staff. Polished Walking Staff sells for more.

  8. after travel

    Zoram'gar (fly if you got the flight path at 22, otherwise walk west): Andruk - flight path; Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27]: for a two-hander - Deftkin Belt (+4 Agility, +3 Stamina, +12 attack power), for Protection - Driftmire Shield: 528 armor. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate); give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : Thistlefur Avengers and Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Clear the way to the village exit before the escort - you'll be attacked on the way. Kill the shamans first.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone → Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    Furbolgs come in twos and threes: Thunder Clap, Demoralizing Shout and Cleave; if it gets really bad - War Stomp, Retaliation or Intimidating Shout. Start at full health.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26], the reward is Cobalt Legguards.

    Cobalt Legguards - mail leggings with +5 Strength, +3 Agility and +7 Stamina. Good for any warrior.

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps with a group (through the ruins on the Zoram Strand ). Before you go: Je'neu Sancrea - accept !The Essence of Aku'Mai[22] and !Amongst the Ruins[27]. Inside: 20 Sapphires of Aku'Mai - The Essence of Aku'Mai[22]; Damp Note starts !Allegiance to the Old Gods[22]; Fathom Core - Amongst the Ruins[27]; Baron Aquanis drops Strange Water Globe, which starts !Baron Aquanis[30]; Argent Guard Thaelrid - accept !Blackfathom Villainy[27]: Twilight Lord Kelris drops the head (Blackfathom Villainy[27]).

    Half the dungeon is underwater: watch your breath bar and only fight in the water near the air bubbles. Tanking? Naga priests and oracles heal themselves: Shield Bash.

    Dungeon
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Baron Aquanis[30]: for a two-hander - Dreamer's Chestguard, a leather chest with +10 Strength; for Protection too, and Outlaw Sabre (a one-handed sword, 20.4 DPS) only if you've learned Swords (Archibald in Undercity).

    Dungeon
  19. Fly from Zoram'gar to Thunder Bluff.

    Skipped Blackfathom? Fly right after the Foulweald.

lvl 29

Thunder Bluff and Gloomrise

Turn-ins and the trainer at 28 · a new Forever camp on Skywatcher Plateau

0 of 7

Turn-ins for the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, mobs 27–29.

Don't forget in this section
  • The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
¤ Shopping and useful stuff
  • Delgo Ragetotem , according to the game files: Merciless Axe ≈ 32 - if you haven't bought it yet and you've learned Two-Handed Axes.
  • From 30, according to the game files - Ohanko : War Hammer ≈ 265 - a two-handed mace with 22.3 DPS, the best buy at 30 if you fight with a mace; Bullova ≈ 283 is a two-handed axe: 22.4 with no bonuses. Neither beats Merciless Axe with its +12 Strength.
  1. Turn in 4 quests, pick up 6 new ones and visit your trainer
  2. after travel

    Thunder Bluff:

    Blackfathom Villainy[27]: for Protection - Arctic Buckler (642 armor, +8 Stamina); for a two-hander - Cultist's Armguards: leather, +7 Stamina and +10 attack power.

    New in ForeverDungeon
  3. ≈ 300 yards southeast · ~40 s on foot

    Level 28, Hunter Rise - Torm Ragetotem: Shield Wall, Overpower (rank 2) and Thunder Clap (rank 3), 110 each.

    Shield Wall: 60% less damage taken for 12 seconds, 15-minute cooldown. It needs a shield equipped and Defensive Stance: with a two-hander that means swapping weapons and stances, so use it early, not when you're down to the last few percent. Keep Ruga's Bulwark in your bags and a weapon swap macro ready. Not 28 yet? You'll learn it at 30 (step).

    Class
  4. next - Mulgore

    Skywatcher Plateau northwest of Thunder Bluff : Muln Earthfury - accept !Defending the Dead[30], and if you have a group, !The Broodmother[31] too; Yorn Grimtotem - accept !Stronger than Steel[30]; Mazu'kon - accept !Talkin' bout Toxins, Mon[30].

    Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).

    New in Forever
  5. Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
  6. ≈ 400 yards north · ~1 min on foot

    Gloomrise at the northern edge of Mulgore : Gloomrise Hatchling and Gloomrise Soldier - Defending the Dead[30]; Gloomrise Spinner - 3 strands of Crystalline Silk, Stronger than Steel[30]; Gnawed Corpse - 5 Gloomrise Toxin Samples with the Toxin Extractor from the quest, Talkin' bout Toxins, Mon[30].

    The spiders come in packs: on a pack use Thunder Clap, Cleave and War Stomp, and bandage between packs.

    New in Forever
  7. ≈ 150 yards north · ~20 s on foot

    Group only: Broodmother Valraxx (level 31 elite) - The Broodmother[31]. She drops Bloody Parchment, which starts !A Darker Truth[30].

    New in ForeverCareful
  8. Head back: turn in 5 quests
  9. ≈ 650 yards south · ~1.5 min on foot

    Skywatcher Plateau:

    The Broodmother[31]: the reward is Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.

    New in Forever
  10. Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.

    Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.

lvl 29–30

Southern Barrens and Razorfen Kraul (optional)

Razormane camps, Bael Modan, a dungeon

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About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you got a group for Razorfen Kraul: Vial of Phlogiston drops there too, and Brutal Armor[30] asks for it. Plus Weapons of Choice[24]: the reward is Demolition Hammer, a two-handed mace with 17.6 DPS and +9 Strength - tauren know maces from the start.

Don't forget in this section
  1. after travel

    Camp Taurajo: Mangletooth - accept !Betrayal from Within[25]; Tatternack Steelforge - accept !Weapons of Choice[24]. Didn't take Wrongly Blamed, Justly Corrected[23] at 21, or abandoned it? Grunt Logmar: take it now - you can handle the pillager solo by now (step).

    Betrayal from Within[25] only opens up once you've turned in Blood Shards of Agamaggan[21]: didn't do it at 20? Accept and turn in Blood Shards of Agamaggan[21] first (you need one Blood Shard from the Bristlebacks).

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1500 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Stay right on top of him and interrupt his spells - Shield Bash or War Stomp.

    Careful
  4. ≈ 400 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : soldiers and the elite pillager - Wrongly Blamed, Justly Corrected[23], if you took it now.

    The pillager is a level 23 elite: at 29 you can solo him. Start at full health and keep Retaliation ready.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 250 yards west · ~35 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the prospector's journal - Gann's Reclamation[23].

    Bael'dun Officers parry and speed up their attacks: Thunder Clap slows their attacks by 20%.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate from the dwarves (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer. Free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30] - a choice of rings. Took Brutal Armor[30]? Roogug drops Vial of Phlogiston (Brutal Armor[30]). The last boss, Charlga Razorflank, drops the heart - A Vengeful Fate[34], if you took it.

    Drops from: Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner

    Willix the Importer[30]: for a two-hander - Tiger Band (+5 Strength), for Protection - Boar Signet: +5 Stamina and +1% shield block. Tanking? The geomancers and Charlga Razorflank heal themselves and cast lightning: Shield Bash their spells.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    DungeonClass
  10. Head back: turn in 3 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24]: the reward is Demolition Hammer. Have Merciless Axe or Forsaken Greataxe? Sell the mace. Wrongly Blamed, Justly Corrected[23]: for a two-hander - Encroacher's Claim if you've learned Two-Handed Axes, otherwise Traveler's Shawl, a cloak with +4 Stamina.

    New in Forever
lvl 29–30

Thousand Needles: level 30

Freewind Post, the Galak centaurs, the sacred flame

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This is where you finish level 30. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Your hearthstone goes at Freewind Post: after Fray Island it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
  • Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
  1. Turn in 3 quests and pick up 4 new ones
  2. next - Thousand Needles

    From Taurajo, head south to the Great Lift and ride it down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  4. Questing loop: “Pacify the Centaur”, “The Sacred Flame”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the ancient brazier north of their camp - the cloven hoof, The Sacred Flame[29]; the Alien Egg in one of three places - , or - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Galak Windchasers cast spells - kill them first.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 3 quests
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind:

    The Sacred Flame[29]: one of the rewards is Cliffrunner's Aim, a bow for pulling if you've learned Bows (Hanashi in Orgrimmar); have a gun? Take the bow anyway and sell it: it's worth more than the other reward. Not 30 yet? Finish it right here: Grimtotem Spying[28] (Cliffwatcher Longhorn) - three notes in crates on Darkcloud Pinnacle , guarded by Grimtotem tauren; Wind Rider[29] (Elu ) - 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.

lvl 30

Berserker Stance: Fray Island

The level 30 trainer and the class quest on Fray Island

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The level 30 class quest: you get Berserker Stance and, according to beta data, Intercept for winning on Fray Island near Ratchet. It's a timed fight against level 26–27 opponents, and the last one out is Big Will, level 33. Set aside about 5 gold for your level 30 training.

Don't forget in this section
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Queue with the battlemasters in the capitals, and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks. Battlegrounds most likely give no experience (they didn't in Classic).
  • Against priests and warlocks: Berserker Rage removes fear and stops a new one for 10 seconds - press it as soon as you see the cast. It only works in Berserker Stance. Too late? War Stomp interrupts the spell for everyone nearby.
  1. Turn in 2 quests, pick up 2 new ones and visit your trainer
  2. ≈ 50 yards northwest · ~10 s on foot

    Level 30 - Nyse: fly to Thunder Bluff. Hunter Rise, Torm Ragetotem: Berserker Rage, Slam (rank 2), Rend (rank 4) and Cleave (rank 2), about 5 gold for everything; if you missed the trainer at 28, your level 28 abilities too (list). Accept the class quest !The Islander[30]. Took A Vengeful Fate[34] and have the heart with you? Auld Stonespire: turn in ?A Vengeful Fate[34].

    Slam is the second rank of Slam - Wowhead just calls it something else. You can't buy Intercept from the trainer: according to beta data, rank 1 comes from The Affray[30] together with the stance, as in Classic. Fighting with a mace? Right here, Ohanko : War Hammer (according to the game files). A Vengeful Fate[34]: for Protection - Marbled Buckler: 776 armor and +5 Strength, Agility, Stamina and Spirit; for a two-hander - Stonefist Girdle: mail, +6 Strength and +5 Stamina.

    Class
  3. Have Brutal Armor[30] in your log with everything collected? Tal: fly to the Crossroads, then walk east to the hill by the road to Ratchet: Thun'grim Firegaze - turn in ?Brutal Armor[30], accept !Brutal Hauberk[30] and turn it in right away (?Brutal Hauberk[30]), the reward is Brutal Hauberk. Then follow the road to Ratchet, about 5 minutes. If not - Tal: fly straight to Ratchet.

    Didn't collect everything? Abandon Brutal Armor[30]: you can't finish it without Razorfen Kraul.

    Class
  4. after travel

    From Ratchet, follow the coast southeast and swim to Fray Island : Klannoc Macleod - turn in ?The Islander[30], accept !The Affray[30].

    Class
  5. Questing loop: “The Affray”
  6. ≈ 30 yards north · ~5 s on foot

    Step onto the grate in the middle of the island and Twiggy Flathead announces the fight: level 26–27 opponents come out one at a time, and the last one is Big Will, level 33 (The Affray[30]).

    You have 10 minutes for the quest (Wowhead data). Start at full health and use Victory Rush between opponents. Big Will is 3 levels above you, and in Forever you miss a lot against mobs like that: use Retaliation, Rend and Overpower whenever you can, War Stomp for 2 seconds when he's hitting hardest, and a healing potion at half health.

    How to do this quest - The Affray
    • You have 10 minutes in total. The opponents come out one at a time, about every 15–20 seconds: in between you have time for Victory Rush and a quick bandage.
    • If it gets rough, run north off the island, over the hillock to the water: according to a Classic player's comment, the opponent drops off at the water and the quest does not fail.
    • When Big Will shows up, step away from the bars: according to the comments, he does not attack on his own. Bandage up, then Charge and fight.
    Based on player comments on Wowhead ↗
    ClassCareful
  7. Head back: turn in 1 quest
  8. ≈ 30 yards south · ~5 s on foot

    Klannoc Macleod: turn in ?The Affray[30] - Berserker Stance and, according to beta data, Intercept. Hearthstone → Freewind Post.

    Wowhead Forever lists only the stance as the reward, but according to beta data Intercept comes with it. If it's not in your spellbook, it's most likely a beta bug: the trainer doesn't have rank 1. The follow-up, The Windwatcher[30], leads to the Whirlwind weapons - a level 40 chain in the Alterac Mountains, so don't take it yet.

    Class
  9. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery; for a warrior also The Windwatcher[30] at 40. That will be the next part of the guide.