Orc Hunter: a step-by-step 1–30 route for WoW Forever. Durotar with the new Forever quests, the pet class quests around Razor Hill, the Barrens, Stonetalon, the Eastern Kingdoms, Ashenvale and Thousand Needles. What to tame and where, when to learn your skills, which bows and arrows to buy, why an orc wants an axe in hand and how your pet holds the mobs while you shoot.
!Accept quest?Turn in quest◎Complete➜Travel✦Class trainer⚒︎Professions☠︎Dungeon⌂Hearthstone¤Purchase★Tip⌖Clicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
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Addons
What to install from CurseForge for Forever: the useful and the fun
Maps inside dungeons:Dungeon Crawler Forever shows floors, passages, bosses and quests. Open it with /dm. Its data changes with the beta: double-check quest requirements in game. More conveniences, screenshots and highlight commands - in the useful addons guide.
How to install. In the CurseForge app, add the game with the “+” button and point it to your Forever client folder - a Forever tab appears. Manually on the beta: the _classic_beta_\Interface\AddOns folder. Addons for regular Classic won't work - you need a file marked Forever (1.60.1). ★ - our pick.
Already in the game - no addon needed: coordinates on the map and minimap (turn them on in the settings), quest objectives on the map (the “Enhanced” template at first login, or the quest objectives option), a damage meter, a swing timer, the Cooldown Manager, one combined bag, an equipment manager and a modern auction house. Not in the game: a threat meter, markers for quests you haven't picked up yet, and a /way command.
Quests and map
★ Questie - who gives quests and where the objectives are, on the map and minimap. It still lacks some of the new Forever quests.
★ TomTom - an arrow to a point. The coordinates on this site copy as a /way command for it.
★ Leatrix Maps - reveals unexplored parts of the map, shows dungeon entrances, and the map can be enlarged.
Forever Quest Tint - tints the text of new Forever quests, so you see at a glance what's new.
Conveniences
★ Leatrix Plus - auto quest turn-in, junk selling, repairs, fast loot and dozens of small things. There's a separate version for Forever.
★ Baganator - proper bags and bank: the built-in combined bag can't be moved. A similar one - Bagnon.
★ Auctionator - posts auctions quickly, remembers prices and shows them in tooltips.
★ Platynator - draws neat bars above mobs and marks the ones you need for a quest. Very handy while leveling.
Professions
★ GatherLite - herbs, ore and fish on the map: it already ships with more than 26 thousand points made for Forever.
GatherMate2 - the same, but it only remembers points as you gather them yourself.
For fun: voiceover and dialogue
★ Spoken - English voiceover for quests, books and zones. On the Forever forums it gets the most praise: “like an audiobook”. More in the addons guide.
★ Immersion - movie-style NPC dialogue instead of the usual quest window.
Optional
Details! or ThreatClassic2 - threat in dungeons: the built-in damage meter doesn't show it.
Easy Experience Bar - experience per hour and how much is left to the next level.
Dungeon Journal - dungeon quests and loot: Forever has no dungeon journal of its own.
WeakAuras has no Forever version; use the fork ForeverAuras instead (it can do what the built-in Cooldown Manager sees).
For mail, instead of Postal try Forever Mail: recipient picker, mail history and attachment lists. More in the general addons guide.
Zygor and ElvUI aren't installed through CurseForge.
Combat “helpers” that do calculations are banned in Forever, as in the modern game: addons may display, but not calculate.
For hunters
Hunter's Field Guide - a bestiary for hunters: all 631 tameable beasts in Forever across 18 families, the new foxes included, with a map of where they spawn (dungeons too) and which beast teaches which skills and ranks. A beast goes into the guide when you target it, and Beast Lore unlocks its skills. By default it runs in Immersive mode: beasts and their skills unlock only once you've found them. If you want everything at once, switch to Reveal all in the settings and it becomes a full reference. You can search by beast, zone and skill, and you get world map pins and tooltips when you hover a beast. Open it with /fg, settings - /fg config. Version 0.5.8 for Forever 1.60.1 from October 13, almost 40 thousand downloads; available in English, German, French, Spanish and Korean.
Hunter Pet Atlas - a reference of Forever's tameable beasts: models, spawn points on the map, alerts for rare beasts and a reminder to feed your pet. Open it with /hpa. Forever 1.60.1 version from October 6, about 700 downloads; English and Spanish only.
Feed Pet: Forever - an icon when your pet is unhappy and one-click feeding from your bags; a separate alert if you have no food it eats. Settings - /fpf. Made for Forever 1.60.1, no dependencies.
Scope - an arrow counter that warns you when you're running low; one click sets a built-in waypoint to the nearest ammo vendor. Forever 1.60.1 version from October 13.
Hunter's Field Guide and Hunter Pet Atlas overlap: both show where beasts live. Hunter's Field Guide goes deeper into skills and ranks, while Hunter Pet Atlas warns you about a rare beast nearby, so one of them is usually enough. Hunter Pet Atlas, Feed Pet: Forever and Scope are young addons with hundreds of downloads and few reviews so far: install them if you like.
✦
Leveling talents
Builds for 10–30: which one to pick and in what order to spend points
Your first talent point comes at level 10, then one per level: 21 points by level 30. Not sure what to pick? Go Beast Mastery: your pet holds the mobs and hits like a second player while you shoot. That's what the beta guides recommend (Method, Warcraft Tavern, wowforeverbuilds). A hunter trainer in a capital resets your talents: Ormak Grimshot in Orgrimmar or Holt Thunderhorn in Thunder Bluff. Hover a talent for its Wowhead tooltip; the button at the bottom opens the build in the Wowhead calculator with the same order.
Beast Mastery: Pet Up Frontmain21 / 0 / 0Your pet is the tank and half your damage, and in Forever it also inherits part of your stats. At 25 - Summon Hawk, a new Forever talent.
At 25–30:Summon Hawk - a hawk dives at your target and attacks for 18 seconds, and you can keep two up at once; Summon Hawk and Arcane Shot share a cooldown. Then Ferocity 5/5 - +10% crit for your pet and the hawks; at 35 it unlocks Frenzy.
Swaps: at 17–18 - Improved Revive Pet (instead of Pathfinding) if your pet dies a lot: for careful players and Hardcore. You can leave Ferocity at 4/5 and spend the last point at 30 on another talent: Spirit Bond if you often eat between fights (at rank 1 - 1% health for you and your pet every 10 seconds), or Bestial Discipline if you're short on mana.
Cons: if your pet dies, half your damage is gone. Watch its health and hit Mend Pet in time.
Marksmanship: With a Petmarksman0 / 21 / 0More damage from you yourself: crit, attack power from Intellect and a strong shot after every kill. Recommended by Warcraft Tavern and wow.gg.
Pros:Lethal Attacks - +5% crit, and in Forever your pet gets your full crit chance. Careful Aim (new) - attack power from Intellect. Rapid Killing (new) - after every kill your next shot hits 20% harder, so you open on every new mob with a big shot. Efficiency saves mana - in Marksmanship it's the first thing to run out.
Group option:Lone Wolf (from 20, 11 points in the tree) - +20% damage while you have no pet out. Only with a steady tank: soloing without a pet is rough, and testers consider this talent weak.
Cons: your pet hits softer than in Beast Mastery, and your mana drains faster.
Survival Lite: Trackercareful10 / 0 / 11Less damage, but you and your pet are sturdier. For Hardcore, weak gear and higher-level mobs.
Pros:Improved Tracking - +5% to all damage against the creatures you're tracking. Endurance Training - your pet is 15% sturdier. Survivalist - +10% health. At 30 - Deterrence: 10 seconds of dodge and parry, your “don't die” button.
Survival: Meleefor later0 / 0 / 21A new Forever tree: a hunter with a two-hander. Up to 30 it's weaker than Beast Mastery - take it only if you plan to play Survival at 60.
Cons: until you learn Aspect of the Beast (30) and get a good two-hander, testers say there's “nothing to press”, and shooting is still stronger. You need a two-hander with high DPS - see the list in the “Hunter” section.
The orc and troll starting valley · the Den and the Burning Blade Coven
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All the quests are around the Den: take them in a batch, do them in a loop, turn them in as a batch. About 40 minutes to level 5–6. No pet until 10: you shoot from range, and a mob that reaches you gets met in melee - Raptor Strike.
The valley hunter trainer Jen'shan only teaches up to level 6. After that - Thotar in Razor Hill and the Orgrimmar trainers.
¤ Shopping and useful stuff
Duokna : Rough Arrow - a stack of 200 for about 10. Get 3–4 stacks: every shot uses an arrow, and when they run out your bow goes quiet. Skinning Knife≈ 10 is sold here too.
You start with a quiver: Light Quiver - 6 slots and +10% ranged attack speed. It has to sit in a bag slot - don't sell it. Vendor quivers up to 30 give the same speed, just more room.
◈ Loot along the way
Don't sell boar meat: you'll learn Cooking in Razor Hill (step), and food in Forever gives +5% experience. Save the hides from beasts - for Leatherworking or the auction house. The rest of the gray stuff goes to a vendor.
➶ Level faster
Until level 10 death costs almost nothing: no “Resurrection Sickness”, you just lose a little durability. Getting from the Coven back to the Den is faster with a death run.
Orcs have Blood Fury from level 1: +10% attack power for 15 seconds, 3-minute cooldown. According to the beta client tables it raises ranged attack power too, so it's your button as well: hit it on every tough mob - Sarkoth, Yarrog Baneshadow, and from 10 on elites.
⚔︎Questing loop: “Cutting Teeth” and “Wayward Weapons”
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➜≈ 150 yards northeast · ~25 s on foot
Around the Den: Mottled Boars - 10 of them, Cutting Teeth[2]. Abandoned training weapons lie on the ground all over the valley - 6 of them, Wayward Weapons[2].
Shoot from max range: while the boar runs at you, you get 2–3 shots off. Once it reaches you - Raptor Strike and fight it up close, don't run in circles: your bow doesn't fire within 8 yards.
New in Forever
↩Head back: turn in 3 quests and pick up 4 new ones
Hunters wear leather: just like in Classic, you most likely won't wear mail until 40. Track Beasts shows beasts on the minimap - handy when you go looking for a pet.
Aspect of the Monkey - +8% dodge: keep it on while you have no pet. Serpent Sting in Forever is half as strong as in Classic - only put it on a mob that will live longer than 8–10 seconds.
Raptor Strike hits with your melee weapon's damage - an axe in hand comes in handy when a mob reaches you. The racial +1% crit no longer depends on an axe.
The cave is cramped and the mobs stand close together: pull them one at a time from the edge so two don't come at once. Back to the Den with a death run: before level 10 it costs almost nothing.
Careful
↩Head back: turn in 1 quest, pick up 2 new ones and visit your trainer
Arcane Shot in Forever is 54% stronger than in Classic - it's your main hit until 10: open on the mob with it, then use it on cooldown. Hunter's Mark - only on long fights, on normal mobs you need the mana more. Not level 6 yet? You'll learn them at 8 in Razor Hill (step).
ClassNew in Forever
➜
Leave the valley by the road southeast, toward Sen'jin Village.
lvl 5–7
Sen'jin Village and Kolkar Crag
Darkspear trolls, centaurs and spiders on the road to Razor Hill
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The Darkspear troll village in the southeast. You pick up lots of quests here at once: some you do now (Kolkar Crag, the shore), some at 9 (the Echo Isles). Keep the island quests in your log.
Ukorsbane is an elite level 8 spider by the road to Razor Hill. It starts Ukor's Lost Pack[8], but you can't handle it yet: you'll come back for it at 9 (step).
Kali Remik in the village gives hunters The Hunter's Path[10], but only from level 10. It's an optional breadcrumb: Thotar in Razor Hill gives the first taming quest without it.
¤ Shopping and useful stuff
Trayexir : Rough Arrow. Small Quiver≈ 1 is sold here too - 8 slots instead of the starter quiver's 6, same ranged attack speed: buy it only if you're short on space.
The centaurs walk in pairs: shoot the outer one from max range, and the second one often doesn't notice. According to RestedXP, Pal'juh isn't always in her spot: if she's not there, don't wait.
The town's hunter corner: Shoja'my - the stable master, Harruk - the pet trainer. You'll need them from 10.
◈ Loot along the way
Don't sell the Linen Cloth from the Kul Tirans: it makes Linen Bandage, and First Aid is taught by Rawrk . Sell the extra at the auction house in Orgrimmar.
➶ Level faster
From level 8, a fight without a pet goes like this: a shot, Concussive Shot, a step back and 2 more shots while the mob is slowed. Once it reaches you - Raptor Strike and auto attack, no running around.
Drops from:Canvas Scraps - Kolkar Drudge, Kolkar Outrunner, Kul Tiras Sailor and others
The Kul Tirans stand in groups: pull them one at a time with a shot from the edge. Two came at you? Concussive Shot on one and back off toward the gate while shooting the other. Fight Lieutenant Benedict with full health and mana.
New in ForeverCareful
↩Head back: turn in 4 quests and pick up 5 new ones
Shipwrecks, tigers, Zalazane and the Razormane Grounds
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South along the coast to the Echo Isles, turn-ins in Sen'jin and back north through the Razormane Grounds. By the end you're level 10, and the pet class chain starts in Razor Hill.
Don't forget in this section
Ukorsbane by the road to Razor Hill is an elite level 8 spider; it drops the pack for Ukor's Lost Pack[8]. Go in at full health.
You have to swim to the Echo Isles: do everything for Zalazane[10] and Minshina's Skull[9] in one trip - swimming there a second time takes ages.
◈ Loot along the way
Cloth from the Echo Isles trolls goes into bandages. Tiger and raptor hides - for Leatherworking or the auction house, the meat - for Cooking.
➶ Level faster
From the Echo Isles to Sen'jin with a death run: until level 10 it still costs almost nothing, and swimming back takes ages.
⚔︎Questing loop: “From The Wreckage....”, “Break a Few Eggs”, “Practical Prey” and 5 more
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after travel
The shipwreck shore east of Razor Hill : Gnomish Toolboxes in the wreckage - 3 of them, From The Wreckage....[8].
The Echo Isles , swim over from the shore: 8 Hexed Trolls and 8 Voodoo Trolls - Zalazane[10]; Zalazane in the middle - his head for Zalazane[10]; the prisoner's remains nearby - the skull, Minshina's Skull[9]; Forgotten Loa Idols on the ground across the islands - 8 of them, Forgotten Loa Idols[9]; the trolls drop cursed pendants - use them, you need 3 Luminous Residue, A Pain in the Neck[8].
Zalazane stands surrounded by trolls - pull them one at a time with a shot and kill him last. The necklaces only drop while A Pain in the Neck[8] is in your log.
Start with full mana and from max range: Blood Fury, Serpent Sting, Arcane Shot, Concussive Shot, run 15–20 yards away, turn around and shoot; when the spider is next to you again - Concussive Shot on cooldown and repeat. Didn't work? Skip it: the quest starts from its loot and doesn't unlock anything.
New in ForeverCareful
◎
➜≈ 350 yards northwest · ~45 s on foot
The Razormane Grounds west of Razor Hill : Prickly Pear Fruit - 8 of them, This Fruit Could Bite Back[6]; Razormane Quilboars and Scouts , Dustrunners and Battleguards farther north - 4 of each, Encroachment[10].
New in Forever
↩Head back: turn in 4 quests, pick up 1 new one and visit your trainer
Three taming quests at Razor Hill, your first pet, Drygulch Ravine and Thunder Ridge
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The class chain at 10: Thotar gives you three taming quests in turn - a boar, a crab, a scorpid, each a short trip out of Razor Hill. The third one rewards Tame Beast, and you tame your own pet on the way north. Then come the new Forever quests at Drygulch Ravine and Thunder Ridge. By the end you're about level 12 at the gates of Orgrimmar.
Don't forget in this section
Training the Beast[10] is turned in at Orgrimmar - keep it until 12 (step). The reward is Beast Training: without it you can't teach your pet new skills.
Halikor is a level 12 elite lizard on Thunder Ridge: it starts Halikor's Hoof[12]. Only if you can handle it (step).
Shoja'my - the stable: you can leave a pet there and pick it up later (2 slots).
➶ Level faster
The boar, crab and scorpid for the quests are a few minutes' walk from Razor Hill, and the three tamings give 2520 experience - about a third of level 10. Do them back to back, don't put them off.
With a pet the rhythm changes: send it at the mob, wait 1–2 seconds and only then shoot - otherwise the mob runs at you.
Taming takes 20 seconds, and the whole time you have no armor: start away from other mobs and don't hit the beast - damage breaks the taming. The boar becomes a temporary pet: you can fight with it, but before the next rod dismiss it (right-click your pet's portrait) - you can't tame a new one while you have a pet.
ClassNew in Forever
↩Head back: turn in 2 quests and pick up 2 new ones
Like the boar, a crab tamed with the rod becomes a temporary pet: let it hold the naga while you shoot. There aren't many crabs here - most of them are near Sen'jin , but that's a long way off. Further north the elite sea giant Aggor the Young roams - leave it alone.
ClassNew in Forever
↩Head back: turn in 2 quests and pick up 1 new one
Got a group? Orgnil Soulscar also gives Threat from Below[12]: an elite sea giant on the northern shore, the reward is a dagger or a mail belt. It's a 20-minute detour, don't take it without a group.
Just like in Classic, taming should come with Call Pet, Dismiss Pet, Revive Pet and Feed Pet. According to one tester, Feed Pet is only given for Training the Beast[10] in Orgrimmar - then your pet goes unfed until 12: no big deal, happiness barely drops on the beta. Check your spellbook.
ClassNew in Forever
⚔︎Questing loop: “Taming the Beast”
◎
➜≈ 1000 yards northwest · ~2.5 min on foot
The scorpid from Taming the Beast[10] is still with you - dismiss it (right-click the portrait): you can't tame a new one while you have a pet. Tame your own pet - a beast of your level or lower (Forever doesn't allow higher). The easiest is Venomtail Scorpid: level 9–10 scorpids all over northern Durotar , sturdy, and according to Petopia they know Claw (rank 2). A raptor, Bloodtalon Scythemaw (8–10) by Thunder Ridge , gives more damage. Tamed it? Feed it right away (Feed Pet): a new pet is unhappy and hits softer.
Want a fast cat right away? Durotar Tiger (7–8) on the southeastern shore , a 15-minute detour. The tiger knows Cower - turn it off on the pet bar (right-click the icon): it drops threat, and the mob runs at you. According to testers' measurements, pets with a fast attack do more damage on the beta, but Blizzard hasn't confirmed it. Without the detour you'll tame a fast cat of your level in the Barrens at 16–17 (step). More in the “Hunter” section.
Drygulch Ravine : 12 Dustwind Savages and 8 Dustwind Storm Witches - Securing the Lines[11]. The Storm Witches and Eggtenders drop a Dull Storm Orb, which starts !A Simmering Storm[11].
The Storm Witches cast lightning from range, and hunters have no interrupts: send your pet at the witch and shoot the same one. Don't pull two witches at once.
New in Forever
↩Head back: turn in 2 quests and pick up 1 new one
⚔︎Questing loop: “Stormy Potential”, “Dark Storms” and “Lost But Not Forgotten”
◎
➜≈ 350 yards southwest · ~55 s on foot
Thunder Ridge : Thunder Lizards in the south and Lightning Hides in the north - 5 Charged Thunder Lizard Organs, Stormy Potential[11]. Fizzle Darkstorm on the ridge - the claw, Dark Storms[12]. Dreadmaw Crocolisks in the river nearby - the amulet, Lost But Not Forgotten[11].
Fizzle Darkstorm is level 12 and a caster: pet in first, you shoot; if there's an imp nearby, kill it first. The amulet doesn't drop from every crocolisk - if it hasn't dropped in 10 minutes, drop Lost But Not Forgotten[11].
New in ForeverCareful
◎
➜≈ 350 yards northeast · ~50 s on foot
Optional:Halikor is an elite level 12 lizard that roams Thunder Ridge . It drops a hoof - !Halikor's Hoof[12], turned in in Orgrimmar.
You need full mana, full health and a potion: your pet holds the lizard while you shoot from range; once the lizard locks onto your pet, hit Blood Fury. If your pet dies, the lizard comes for you. At 11 solo it's borderline: if you meet another player, invite them. You can't tame it.
New in ForeverCareful
↩Head back: turn in 4 quests and pick up 2 new ones
Margoz in the camp above the northern shore: turn in ?Margoz[12], accept !Skull Rock[12]. Then on to the gates of Orgrimmar.
lvl 12
Orgrimmar: first visit
The flight path, the class quest and the trainer at 12, new quests in the city and Hidden Enemies
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Orgrimmar is on your way: the flight path, Training the Beast[10] and the hunter trainer, the pet trainer, the new Forever city quests and the Hidden Enemies chain. The Lieutenant's Insignia for it drops at Skull Rock, right outside the gates - the targets of Skull Rock[12] are there too. That's why you enter the city twice: before Skull Rock and after.
The hunter corner of the Valley of Honor: Xao'tsu - the pet trainer, Xon'cha - the stable, Jin'sora - bows and arrows (at 16 and 20 she has the best bows in the city).
Weapon masters - Hanashi (Staves and Two-Handed Axes) and Sayoc (Two-Handed Axes, Fist Weapons). An orc hunter knows Bows, One-Handed Axes and Daggers from the start. The staff from Ragefire Chasm (Staff of Orgrimmar) is a reason to learn Staves once you have it.
Leatherworking - Karolek , Skinning - Thuwd , First Aid - Arnok . Sell hides and cloth at the auction house.
➶ Level faster
The new Orgrimmar quests are level 15 and involve no fighting: at 12 they give full experience, about 4 thousand in a quarter of an hour. Don't skip them.
➜
➜≈ 650 yards northwest · ~1.5 min on foot
The gates of Orgrimmar . Doras : get the flight path.
Mend Pet heals your pet while you stand still: hit it when your pet is below half health and the mob is still alive. Wing Clip is your way out of the “dead zone”: when the mob is at your feet, clip it and step 8 yards away. Distracting Shot isn't needed solo - you can skip it. Leatherworking - Karolek . A new pet doesn't trust you much yet and has almost no training points: if you're short, teach it a level or two later, once its loyalty grows.
⚔︎Questing loop: “Skull Rock” and “Hidden Enemies”
◎
next - Durotar
Out of the city to Skull Rock outside the gates : Burning Blade Fanatics and Apprentices - 6 Searing Collars (Skull Rock[12]) and the Lieutenant's Insignia (Hidden Enemies[12]). Deep in the cave - Gazz'uz : he drops Eye of Burning Shadow, which starts !Burning Shadows[12].
Gazz'uz is level 14 and a caster, and hunters have no interrupts: shoot him and step behind the cave ledge - he'll come to you himself, and your pet will meet him. Too tough? Skip him: Burning Shadows[12] doesn't unlock anything.
How to do this quest - Hidden Enemies
The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
A hunter can't use the mace at all. You can equip Jagged Dagger right away (in Forever hunters know daggers from the start), but it only has +1 Strength, and the racial +1% crit works with any weapon. Keep your axe and take a reward to sell: Steady Bastard Sword sells for the most.
Ak'Zeloth[13] leads to Far Watch Post - that's where you go next.
lvl 12
Far Watch Post and the Demon Seed
From Orgrimmar through Razor Hill into the Barrens
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The last errands in Durotar and the way out into the Barrens. From Orgrimmar - hearthstone to Razor Hill (that's where it's set) or walk south, 3–4 minutes.
Ak'Zeloth stands by the power stone: Flawed Power Stone[14] is turned in right away, and Flawed Power Stone appears in your bags - you need it at the altar in the cave on Dreadmist Peak.
➶ Level faster
Flawed Power Stone lasts 30 minutes (according to RestedXP): go straight from the stone to the altar, don't get distracted by mobs on the way.
West to Dreadmist Peak : take the path up to the cave. The Altar of Fire is inside - use the stone at the altar, The Demon Seed[14].
On the way up there's level 10–14 Burning Blade, and the casters stand in pairs: pet on one, you shoot the same one; leave the second alone until the first is dead.
Careful
lvl 12–14
The Barrens: the Crossroads, Thorn Hill and Ratchet
The best zone for 12–20 · the Razormane and the pirates near Ratchet
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The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20.
Don't forget in this section
Heads for Raptor Thieves[13] drop from raptors all over the Barrens - kill them on the way.
The Crossroads, Uthrok : Fine Longbow≈ 49 (from 14) - 7.4 DPS and +4 attack power, the best vendor bow until 20. In Classic the vendor had a limited supply: if it's not in stock, check back later or get Reinforced Bow at 16.
Lizzarik walks the road near Ratchet: potions and odds and ends.
◈ Loot along the way
Plainstrider and zhevra meat goes into Cooking (Tari'qa sells the recipes) and pet food. Wool from centaurs and Razormane goes into Wool Bandages. Hides - for Leatherworking or the auction house.
➶ Level faster
The Razormane walk in pairs: your pet holds one, you shoot the other from range. If it reaches you - Wing Clip and step 8 yards away, let your pet take it.
⚔︎ PvP
The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first.
➜
➜≈ 850 yards southeast · ~2 min on foot
Head south down from the peak to the Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.
Back to the pirate camp: the Drizzlik's Emporium crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] - take Wayfaring Gloves (+3 Spirit).
The mail Padded Lamellar Boots sell for more, but a hunter most likely won't wear mail until 40.
↩Head back: turn in 3 quests and pick up 2 new ones
Regthar, the Forgotten Pools, the Witchwing harpies
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West and northwest of the Crossroads. By the end of this section you're about level 16: next comes a short flight to Orgrimmar for your 14–16 abilities.
Barak Kodobane hits hard and stands with guards: pull the guards one at a time, and him when nobody's around. Your pet holds him while you shoot; if your pet is in trouble - Mend Pet.
Careful
↩Head back: turn in 2 quests and pick up 1 new one
⚔︎Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
◎
➜≈ 900 yards northwest · ~2 min on foot
Northwest, the Dry Hills : Witchwing harpies - 8 talons for Harpy Raiders[15]. Savannah Prowlers on the way - claws for Prowlers of the Barrens[15].
Drops from:Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others
Savannah Patriarch also roams here - a fast level 15–16 cat. You can tame it once you're at least its level - it's easier on your second trip to the Dry Hills (step).
↩Head back: turn in 5 quests and pick up 4 new ones
The follow-up to Fungal Spores[15] is Apothecary Zamah[15], a timed quest to Thunder Bluff. Don't take it: the route only gets there at 22. The exception is a group for Wailing Caverns (section).
lvl 16
Meats to Orgrimmar: the trainer at 14–16
A delivery chain for orcs and trolls - a round trip by air with experience
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There are no hunter trainers in the Barrens, the nearest ones are in Orgrimmar. The delivery chain for orcs and trolls sends you there and back with experience - the perfect time for your level 14–16 skills and your first trap.
Zendo'jian or Jin'sora : Reinforced Bow≈ 38 (from 16) - 7.5 DPS. Don't buy it if you already have Fine Longbow from the Crossroads: almost the same damage, and that one also has +4 attack power.
Arrows for the whole Barrens loop - Sharp Arrow, 4–5 stacks: in the Barrens they're sold by Barg and Uthrok at the Crossroads and Jazzik in Ratchet.
➶ Level faster
The Meats to Orgrimmar[10] chain is for orcs and trolls only: 1890 experience for a flight you need anyway for the trainer.
⌂Turn in 4 quests, pick up 5 new ones and visit your trainer
In Forever Immolation Trap can be set in combat too, but only at your feet, 30-second cooldown: when a mob reaches you, drop the trap at your feet and it burns. Scare Beast takes a second beast out for 10 seconds (damage breaks the fear). Eagle Eye and Eyes of the Beast are for scouting - you can skip them and save 24. Not 16 yet? You'll learn the level 16 skills at 20.
Have a group? Now's the time for Ragefire Chasm: the entrance is right here, in the Cleft of Shadow (section). Run it with your group before you fly back.
A 13–18 dungeon right inside Orgrimmar · an Agility staff for hunters
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The entrance is in the Cleft of Shadow. For a hunter the main thing here is Hidden Enemies[16]: Staff of Orgrimmar, +6 Agility and +6 Intellect - the best weapon to hold until 22 (your pet gets part of your attack power, and Agility gives crit to both you and it). Staves are taught by Hanashi . No group - don't take the quests from here. How to play a hunter in a group - see the “Dungeons” section.
Turn off your pet's Growl: the tank holds the mobs. The tank interrupts the cultists and trogg shamans - hunters have no interrupts; your job is the marked target. Oggleflint sometimes drops Barbaric Crossbow - new in Forever (crossbows are only taught in Undercity).
How to do this quest - Slaying the Beast
Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
Axe of Orgrimmar is two-handed, you'd still need to learn the skill for it, and it has no Agility: the staff is stronger for a hunter. According to the Forever database, Hidden Enemies[16] offers a choice of weapons. In Classic Era players reported there was no reward - if the quest window is empty, let us know.
Dungeon
lvl 16–18
The Barrens: the Samophlange and the oases
The Sludge Fen, Ratchet, the southern oases and Camp Taurajo
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A big loop: the north (the Venture Co. goblins, the Sludge Fen), Ratchet, then the south - the oases, the centaurs, Camp Taurajo. There's no hunter trainer in the Barrens: you'll learn your level 18 skills together with the level 20 ones in Orgrimmar.
Don't forget in this section
Echeyakee only appears if you blow the horn at his lair - you get it together with Echeyakee[16]. You can tame the beast, but the quest needs its hide - kill it.
Get the Camp Taurajo flight path now (step): at 20 the route continues from there.
Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
⚔︎Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
◎
next - The Barrens
The north:
Echeyakee's lair - blow the horn and the beast appears: the hide for Echeyakee[16]. The Venture Co. control console : turn in ?Samophlange[14], accept !Samophlange[14] and close the three valves (Samophlange[14])
From The Escape[18] take Greasy Tinker's Pants: leather, +3 Strength and +3 Agility. Both rewards from Samophlange[16] are a mace and a shield: vendor fodder for a hunter.
Planning to swap your pet for the patriarch or a plainstrider (step)? Put the old one in the stable now: Sikwa . You can't tame a new one while you have a pet, and there's no stable in the Dry Hills.
Want a fast pet? Tame the patriarch: according to Petopia it attacks every 1.3 seconds, and according to testers' measurements such pets do more damage on the beta (Blizzard hasn't confirmed it). The patriarch knows Cower - turn it off on the pet bar: it drops threat, and the mob runs at you. There are only a few patriarchs - if you can't find one, Ornery Plainstrider will do (16–17, all over the Barrens ): a tallstrider, which according to Petopia also attacks every 1.3 seconds; it eats cheese, mushrooms and fruit - Innkeeper Boorand Plainswind sells fruit. In the east there's also Savannah Matriarch (17–18), but she's slower - every 1.7 seconds. Your old pet is already in the stable (step); if you didn't stable it, you'll have to abandon it. A new pet is unhappy and barely knows you: feed it and fight - loyalty grows from fights and food.
Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
You'll turn in Jorn Skyseer[18] at Camp Taurajo (step). Want your pet to learn Bite (step)? Leave it in the stable while you're at the Crossroads: Sikwa .
⚔︎Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
Hezrul Bloodmark walks with two guards: start with the guards. Two came at you? Your pet holds one; slow the other (Concussive Shot) and drop Immolation Trap under its feet. According to Petopia, Oasis Snapjaw knows Bite (rank 2; check it): if your pet has Bite and is in the stable, tame a snapjaw and fight with it until the chat says “You have learned…”, then abandon it.
Don't take the follow-up (Ishamuhale[19]) yet: you'll come back here at 20. Left your pet in the stable (step)? Kelsuwa : take it out and teach it the new rank (Beast Training).
↩Head back: turn in 3 quests and pick up 1 new one
Hamuul Runetotem[16] leads to Thunder Bluff - you'll take it there at 22, or earlier with a group for Wailing Caverns (step).
★
Level 18: there's no hunter trainer in the Barrens. You'll learn Multi-Shot and the other level 18 skills together with the level 20 ones in Orgrimmar.
Don't want to wait for Multi-Shot? A Crossroads → Orgrimmar → Crossroads flight takes about 8 minutes: Ormak Grimshot in the Valley of Honor.
Class
lvl 18–20
Toward level 20: the Dry Hills and the Grimtotem
Serena, the Stonetalon border, the Grimtotem tauren
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The last stretch of the first part: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. Serena Bloodfeather[20] rewards Harpy Skinner - a dagger with +3 Agility, to hold for the stats. Already holding an axe? How to pick the reward is in the turn-in step.
Don't forget in this section
Serena Bloodfeather is level 20 and calls harpies for help: clear the ones standing nearby first.
The Spirits of Stonetalon[17] from Orgrimmar is turned in on the Stonetalon border - don't forget it's in your log.
➶ Level faster
The Grimtotem tauren and the loggers are humanoids: turn on Track Humanoids, and the minimap will show them from far away - less running around looking for them.
⚔︎ PvP
Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you. Against a melee fighter: Concussive Shot, pet on him, Wing Clip and a step back - you're at range again.
She's level 20 and calls harpies for help: clear the ones standing nearby first. Hunters have no interrupts - your pet holds her while you shoot with full mana.
Careful
↩Head back: turn in 2 quests and pick up 3 new ones
For shooting, Harpy Skinner with +3 Agility is better than Pointed Axe with +1: since October 15 the racial crit doesn't need an axe. Take the dagger unless your current item gives more useful stats. Got Staff of Orgrimmar from Ragefire Chasm? It beats both. Don't take the follow-up (Letter to Jin'Zil[20]) yet - you'll take it at 20.
Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance
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Got a group? Wailing Caverns finishes eight quests, and Leaders of the Fang[22] rewards Crescent Staff: +7 Agility, Stamina and Intellect - the best weapon to hold until 30. Lord Serpentis drops Venomstrike - a 12.1 DPS bow with poison on hit. No group - don't take a single quest from here. How to play a hunter in a group - see the “Dungeons” section.
Don't forget in this section
Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
⌂Turn in 11 quests and pick up 9 new ones
!
after travel
The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Fly straight to Camp Taurajo and run west through Mulgore to Thunder Bluff.
How to do this quest - Apothecary Zamah
Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
Drops from:Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others
The Druids of the Fang cast Sleep and heal themselves - the tank or a rogue should interrupt them. Your job: the marked target, and Multi-Shot only on packs with nothing sheeped. Turn off your pet's Growl.
Wingblade (a sword, +5 Agility) - only if you've learned Swords: Archibald in Undercity teaches them. Hammerbone is a mace: a hunter can't use it.
Dungeon
Levels 20–30 · 16 sections. They open when you get there.
lvl 20–21
Orgrimmar and the southern Barrens
Level 18 and 20 skills, the heavy bow, Camp Taurajo, the Field of Giants and the elite Chol'aruk
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At 20 the trainer teaches seven skills at once, including Aimed Shot, Aspect of the Cheetah and Freezing Trap, and Orgrimmar sells a heavy bow. So first a short flight to Orgrimmar, then finish the Barrens up to 21: Camp Taurajo, the Field of Giants, the elite Chol'aruk (only with a partner). Keep your hearthstone at the Crossroads.
Don't forget in this section
Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards, Wrongly Blamed, Justly Corrected[23] - a level 23 elite marauder. With a partner both quests go fast, solo at 20–21 you have almost no chance even with a pet: no partner - don't take either of them.
Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
Orgrimmar, Jin'sora : Heavy Recurve Bow≈ 63 (from 20) - 9.2 DPS (Fine Longbow - 7.4). Until 26 your bow is more than half your damage, so buy it. Went to Wailing Caverns and got Venomstrike (12.1)? Don't buy it.
The Crossroads, Zargh : Mutton Chop - 10–15 of them (Borstan sells the same meat in Orgrimmar). Cats, wolves and scorpids need meat, and Undercity and the Sepulcher don't have any - only mushrooms and bread. Meat on the way: Innkeeper Jayka at Sun Rock Retreat, Kaga Mistrunner in Thunder Bluff (at 22), Innkeeper Shay in Tarren Mill.
Arrows for the loop through the southern Barrens and Stonetalon - Sharp Arrow, 5–6 stacks: Jin'sora in Orgrimmar or Barg at the Crossroads. Further on they're sold by Borand at Sun Rock Retreat and Kuna Thunderhorn in Thunder Bluff.
◈ Loot along the way
Cloth from the Bristlebacks and Razormane goes into Wool Bandages. Don't sell Blood Shard from the Bristlebacks: Mangletooth gives an Agility buff for them (step). Thunderhawk and lizard hides - for Leatherworking or the auction house.
➶ Level faster
Aspect of the Cheetah at 20 is your biggest speed boost until the mount at 40: +30% run speed, turn it on for every run (Taurajo → Thunder Bluff, Undercity → the Sepulcher, the Hillsbrad Fields). Getting hit dazes you - a 4-second slow: see an enemy, switch to Aspect of the Hawk right away.
The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
From 20 you have Freezing Trap: if an Alliance rogue comes out of stealth and hits you in the back - Freezing Trap at your feet; once he's frozen, run 20 yards away and only then send your pet and shoot: any damage breaks the freeze. Arathi Basin opens at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
Training at 18 and 20 costs about 245. You can skip Distracting Shot; Track Undead too, unless you have the Improved Tracking talent (it's in both Survival builds): with it, that's +5% damage against undead. In Forever Multi-Shot and Aimed Shot share a 6-second cooldown: on a single target press Aimed Shot (once the mob is on your pet), on two or three - Multi-Shot. According to one tester, Aimed Shot doesn't interrupt Auto Shot; if you notice it does, press it right after a shot. Freezing Trap can be set in combat, but only at your feet: a mob that reaches you freezes for 10 seconds, and damage breaks the freeze.
Wrongly Blamed, Justly Corrected[23] has a level 23 elite marauder and level 22–23 Alliance soldiers: solo at 20–21 you have almost no chance. A hunter doesn't need the rewards: Encroacher's Claim (a two-handed axe) is a weapon for melee Survival, the rest are for selling.
Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).
Take in advanceNew in Forever
⚔︎Questing loop: “Chol'aruk the Ravener”, “Ishamuhale”, “Tribes at War” and 4 more
◎
➜≈ 500 yards east · ~1 min on foot
Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head for Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].
Drops from:Chol'aruk's Head - Chol'aruk
Chol'aruk is a level 20 elite, and the guards are elite too: only with a partner. Didn't work out? Drop Chol'aruk the Ravener[21]: the quest doesn't unlock anything. Ishamuhale hits hard - let your pet hold him while you shoot; if your pet is in trouble - Mend Pet.
How to do this quest - Chol'aruk the Ravener
The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
Drops from:Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others
The rare elite Swinegart Spearhide fears everyone around - go around him. The Bristlebacks walk in twos and threes: your pet holds one, and the one that reaches you gets Freezing Trap at your feet. Finish the first and come back to the second. Kill the geomancers first: they cast from range.
How to do this quest - Lakota'mani
Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
The Silithid Swarmers call in a bunch of small bugs - kill them first, Multi-Shot on the swarm. If the marauder is too tough, drop Wrongly Blamed, Justly Corrected[23]: at 29 you can solo him (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.
New in ForeverCareful
↩Head back: turn in 6 quests and pick up 3 new ones
You already have Blood Shard - they drop from those same Bristlebacks. Agility is more useful to a hunter than Strength: it's ranged attack power and crit, and in Forever your pet gets the crit too. Don't skip Blood Shards of Agamaggan[21]: without it you won't get Betrayal from Within[25] at 29.
New in Forever
⚔︎Questing loop: “Enraged Thunder Lizards” and “Cry of the Thunderhawk”
Gloves of the Moon - leather, +3 Agility and +3 Stamina. Want a pet that hits from range? Here it is, right here: Thunderhawk Cloudscraper (20–22), a wind serpent. Lightning Breath strikes with lightning from 20 yards. It eats bread, cheese and fish. The patriarch cat hits faster in melee - you don't have to swap it.
Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Camp Taurajo and walk to Thunder Bluff.
Don't forget in this section
You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
➶ Level faster
The Stonetalon spiders are beasts: Scare Beast takes an extra spider out for 10 seconds - fewer fights against two at once.
⚔︎ PvP
Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
⚔︎Questing loop: “Blood Feeders” and “Arachnophobia”
◎
➜≈ 850 yards northwest · ~2 min on foot
Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).
The hatchlings can bring in a level 22 matriarch: your pet holds her while you shoot, and whoever breaks through to you gets Freezing Trap at your feet. Don't tame Besseleth: the quest needs her fang. According to Petopia, Deepmoss Creeper knows Bite (rank 3; your pet has to be level 16), but you can only learn it while your own pet is in the stable, and the nearest one is at Sun Rock Retreat (Gereck ). The detour isn't worth it: you'll learn Bite (rank 4) in Hillsbrad (step).
Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you guard the goblin, your pet holds the first attacker and you shoot the ones running at the goblin; Multi-Shot on two or three at once.
How to do this quest - Gerenzo's Orders
Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.
How to do this quest - Cycle of Rebirth
The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.
➜
Sun Rock Retreat, Tharm: fly to Camp Taurajo, then walk to Thunder Bluff (step).
Want another 6–7 thousand experience and the Zoram'gar flight path? Visit western Ashenvale first (optional). Leveling without a group? Definitely go: you won't have dungeon quests, and the experience will come in handy. Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).
lvl 22
Western Ashenvale (optional)
New Forever quests and the Zoram'gar flight path
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About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.
Don't forget in this section
Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
Further northwest, around , roams the rare wolf Mist Howler (22): it walks between and , a 10-minute detour. You can tame it if it isn't higher level than you.
Did the Wailing Caverns? Then you already have the Thunder Bluff flight path: fly straight to Thunder Bluff (step).
lvl 22
Thunder Bluff: the trainer at 22
Magatha's chain, Hunter Rise - then the zeppelin from Orgrimmar
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On foot from Camp Taurajo through Mulgore to Thunder Bluff: this is where you turn in The Elder Crone[18], which you've been carrying since level 19, and the trainer for 22 is here too. Then a flight to Orgrimmar and the zeppelin to Undercity.
Don't forget in this section
You'll turn in Journey to Tarren Mill[18] on the Hillsbrad loop at ~25 - keep it in your log.
The tower by the Orgrimmar gates has two zeppelins: you want Frezza - to Undercity. Snurk Bucksquick goes to Grom'gol.
Pet meat - Kaga Mistrunner : Mutton Chop, get 15–20 of them - Undercity and the Sepulcher have no meat, the next is in Tarren Mill (at 25). Cheese for a wind serpent - Innkeeper Pala ; bears and boars eat anything.
➶ Level faster
Thunder Bluff has its own hunter trainers: Holt Thunderhorn teaches everything Ormak Grimshot does in Orgrimmar. From here to 30 the route passes a trainer on its own: Orgrimmar at 26 (level 24 and 26 skills), Thunder Bluff at 28 and 30 - don't fly to a capital just for that.
➜
after travel
From Camp Taurajo, west along the road into Mulgore and then north to Thunder Bluff: roughly 6–7 minutes of running; turn on Aspect of the Cheetah - it's faster. Tal : flight path.
⌂Turn in 4 quests, pick up 3 new ones and visit your trainer
In Forever Scorpid Sting is only -2% hit for the target for 20 seconds: you can skip it while leveling and save 63. Not 22 yet? You'll learn them together with the level 24 and 26 skills in Orgrimmar (step).
ClassNew in Forever
➜
after travel
Tal: fly to Orgrimmar. The zeppelin tower by the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. Your pet flies with you; if it's gone after the flight - Call Pet.
lvl 22
Undercity
The Shadowfang quest, your hearthstone, bows and arrows
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The zeppelin lands in Tirisfal, next to Undercity. Here you get your hearthstone and the Shadowfang Keep quest. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or it'll just sit in your log. You'll pick up the Ruins of Lordaeron quests right before you go in (at 24). Without dungeons you'll fall about 2 levels behind (going by beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): part of that is covered by western Ashenvale, Dangerous![28] in Hillsbrad (step), the southern Barrens and the backup quests in Thousand Needles (step), and the rest you'll make up killing mobs along the way.
Don't forget in this section
Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
Undercity has no hunter trainer and no pet trainer - you'll learn your level 24 and 26 skills in Orgrimmar on the way back (step). Don't waste time looking.
Weapon master Archibald : Crossbows and Swords. You've had Daggers from the start - you can equip Edward's Knife from A Frightened Request[22] (step) right away. You don't need crossbows: the best ranged weapons on the route are bows.
The innkeepers of Undercity and the Sepulcher sell mushrooms and bread, not meat: bears, boars and plainstriders eat mushrooms. Feed a cat, wolf or scorpid with meat from Thunder Bluff (step).
➜
The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.
On foot to Silverpine (turn on Aspect of the Cheetah): from Undercity along the road southwest through Tirisfal to the Sepulcher. You only get the Sepulcher flight path by walking there.
lvl 22–23
Silverpine
The Sepulcher, Ambermill, Beren's Peril and new Forever quests
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It's an orc's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.
Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
⚔︎Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
◎
➜≈ 1100 yards southeast · ~2.5 min on foot
Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].
Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. The mages cast from range, and hunters have no interrupts: shoot and step around a corner - the mage will come to you, and your pet will meet him.
They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.
New in Forever
◎
➜≈ 650 yards southwest · ~1.5 min on foot
Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].
Beren's Peril[21] rewards a wand - a hunter has no use for it, so sell it.
New in Forever
lvl 23–24
Shadowfang Keep
Silverpine dungeon · with a group
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According to beta data, dungeon quests in Forever give 2–3 times the experience of normal ones - the keep's three quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step), and if you did the keep, turn in The Book of Ur[26] in Undercity at 26 (step).
Drops from:Head of Arugal - Archmage Arugal, Arugal
Turn off your pet's Growl, the tank holds the mobs. The tank or a rogue interrupts the worgen casters - hunters have no interrupts, your job is the marked target. Slavering Worg roams inside - a level 18–19 wolf that testers tame for its fast attack; it's 4–5 levels below you and will miss a lot at first.
No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step).
DungeonNew in Forever
lvl 24–25
Ruins of Lordaeron
A new Forever dungeon right above Undercity
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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. The main prize here for a hunter is Spare Part Bindings from Light's Justice[22]: leather, +3 Agility and +3 Stamina. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step): you'll turn in The Book of Ur[26] in Undercity at 26 (step).
The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
A two-handed axe with 20.5 DPS is a weapon for melee Survival, and the racial +1% crit is no longer tied to it; Two-Handed Axes are taught by Hanashi and Sayoc in Orgrimmar. Other builds only need it for selling: the other reward is a staff with Spirit.
Take Edward's Knife: a dagger with +2 Agility and +2 Stamina - Agility in your hand until you get a staff from the dungeons. The racial crit no longer needs an axe: compare the Agility and Stamina with your current weapon.
DungeonNew in Forever
!
next - Hillsbrad Foothills
The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.
lvl 25–26
Hillsbrad Foothills
Tarren Mill, Durnholde Keep, the Hillsbrad Fields and the Bow of Plunder
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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 22. For a hunter there's also the best quest bow until 29: Bow of Plunder from Dangerous![28] - a hunt for four Hillsbrad residents. Don't go into Southshore (Alliance) - there are guards.
Dangerous![28]: three targets are in the Hillsbrad Fields, the fourth, Miner Hackett (level 29), is in the mine south of the fields (step).
¤ Shopping and useful stuff
Kayren Soothallow : Razor Arrow (from 25) - 7.5 DPS against 3.5 for Sharp Arrows, about 284 a stack. Get 5–6 stacks: it's the cheapest damage boost at 25. Heavy Brown Bag≈ 2 is here too - 10 slots.
Leveling as melee Survival? Ott : Merciless Axe≈ 32 (from 26), two-handed, 21.1 DPS and +12 Strength.
◈ Loot along the way
Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house. Bear and lion hides - for Leatherworking or the auction house; a leatherworker can use Medium Hide for Brawler's gear.
➶ Level faster
Your hearthstone is in Undercity: from Dun Garok, the last stop of this section, use it to get straight back to the zeppelin (step) - don't run back through Silverpine.
Leveling as Beast Mastery (our main build)? Take Summon Hawk at 25: a hawk dives at your target for 18 seconds; Summon Hawk and Arcane Shot share a cooldown. The order: a hawk, a second one 6 seconds later, Arcane Shot on the next cooldown, then a hawk again - that way you have two hawks in the fight the whole time. Went Marksmanship or Survival? No hawk, press Arcane Shot on cooldown as before.
⚔︎ PvP
Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in the Hillsbrad Fields - the same place where you kill the farmers and look for the Dangerous![28] targets. An Alliance rogue waits until you're locked in a fight with a footman: Freezing Trap at your feet; once he's frozen, run 20 yards away and only then send your pet and shoot: any damage breaks the freeze.
On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
An Alliance warlock puts curses on you - Shatter Curse: it removes them all, doesn't stop them from being reapplied and cuts the magic damage you take by 5% for 8 seconds.
According to Petopia, Gray Bear knows Claw (rank 3), and Giant Moss Creeper knows Bite (rank 4; your pet has to be level 24). With your own pet in the stable (step), tame one of these beasts, fight with it until the chat says “You have learned…”, then abandon it. On the way - Elder Gray Bear (25–26) : a bear is the sturdiest pet and hits three targets at once (in a dungeon keep it on one). Exactly where Deathstalker Masoj stands is still being pinned down in the beta data - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.
How to do this quest - Scout Support
According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
Drops from:Vial of Innocent Blood - Syndicate Shadow Mage
The Syndicate stand close together - pull them one at a time with a shot from the edge. The shadow mages cast from range, and you have no interrupts: shoot and step around a corner - they'll come right up to your pet. Two came at you? The second one gets Freezing Trap at your feet.
How to do this quest - The Rescue
The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
The key says “Failed!” - that's normal, click again.
Both rewards from The Rescue[22] are mail and cloth: take whichever sells for more. You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27). Your own pet in the stable (step)? Theodore Mont Claire: take it out and teach it the new ranks (Beast Training). Want to swap it for a mountain lion (step)? Don't take it out yet.
⚔︎Questing loop: “Valuable Vantages”, “Battle of Hillsbrad”, “Elixir of Pain” and “Dangerous!”
Starving Mountain Lion (23–24) is a cat that according to Petopia attacks every 1.2 seconds: the fastest beast on the route before 30. These cats roam the hills between Tarren Mill and the fields - you'll run into them on the way. Want to swap your pet? Tame one instead of killing it: your old one is already in the stable (step). The Hillsbrad Footmen block and shield bash. Don't go into Southshore.
CarefulClass
↩Head back: turn in 2 quests and pick up 3 new ones
Drops from:Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others
Miner Hackett is level 29 with miners nearby: start with full mana, your pet holds him, and the second miner gets Freezing Trap at your feet. He's 3–4 levels above you: you miss him more, he dodges and parries more often, and the fight is long. Hit Blood Fury right away - you'll kill him faster while your pet holds threat; keep Mend Pet ready. Can't do it at all? Drop Dangerous![28]: the route doesn't come back here.
How to do this quest - Elixir of Pain
Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
Hillsbrad is done - hearth to Undercity and take the zeppelin home to Kalimdor. The hunter trainer is waiting in Orgrimmar: the zeppelin lands by the city gates.
Don't forget in this section
The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
Undercity: went to Shadowfang but haven't turned in The Book of Ur[26] yet? Keeper Bel'dugur . Razor Arrow - Abigail Sawyer , if you didn't buy them in Tarren Mill. Sell wool and hides at the auction house: training at 24 and 26 in Orgrimmar costs about 5.
Undercity has no hunter trainer - you'll learn your level 24 and 26 skills in Orgrimmar (step).
➜
after travel
The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.
lvl 26–27
Orgrimmar, Thunder Bluff and Stonetalon again
Level 24 and 26 skills, the Ashenvale Hunt, Sun Rock Retreat, the Charred Vale
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The zeppelin lands by Orgrimmar - the hunter trainer is close: level 24 and 26 skills, Rapid Fire among them. Then Thunder Bluff and Sun Rock Retreat: the chains from there lead to Ashenvale and Thousand Needles - so first the mountains, then the forest.
Don't forget in this section
Cenarius' Legacy[25] → Ordanus[29]: the target of the second quest is in Ashenvale. Take it while you're here.
The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time. From 24, Track Hidden shows stealthed players on your minimap.
⌂Turn in 1 quest, pick up 10 new ones and visit your trainer
⚔︎Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 3 more
◎
➜≈ 800 yards north · ~2 min on foot
Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.
New in Forever
◎
➜≈ 1100 yards northwest · ~2.5 min on foot
Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].
The Daughters of Cenarius heal themselves, and you have no interrupts: kill them first. The rare elite Sorrow Wing (27) flies around here - she drains health.
◎
➜≈ 1800 yards south · ~4 min on foot
The Charred Vale in the southwest:
fire elementals - 10 Incendrites for Elemental War[25]
Both rewards from New Life[25] are mail and cloth: for selling. Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.
Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. You'll also finish The Sacred Flame[25] from Thunder Bluff here.
Don't forget in this section
Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house. Wolf and bear hides - Medium Hide: for a leatherworker or the auction house.
➶ Level faster
Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased? Run to the Splintertree guards, and a Freezing Trap at your feet will hold up the chase.
⌂
next - Ashenvale
Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.
Want the wolf Ghostpaw Alpha, or to learn ranks from it and the bears (step)? Leave your pet in the stable now: Qeeju ; you'll pick it up when you're back at Splintertree (step).
⚔︎Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
Pull the guards one at a time. Both came at you? Your pet holds one, the second gets Freezing Trap at your feet; if it's really bad - Rapid Fire and Blood Fury together. On the same loop you'll find Ghostpaw Alpha (27–28) - a wolf that according to Petopia attacks every 1.3 seconds and knows Bite (rank 4); Furious Howl gives melee attack power to the group. Nearby - Elder Ashenvale Bear (25–26) : knows Claw (rank 4).
How to do this quest - Shadumbra's Head
The panther walks in a circle - it's easier to stand at and wait.
A hunter needs neither reward from Torek's Assault[24] (a sword and a caster staff) - take whichever sells for more. Your own pet in the stable (step)? Qeeju: take it out and teach it the new ranks (Beast Training).
From Je'neu of the Earthen Ring[27] take Deftkin Belt: leather, +4 Agility, +3 Stamina and +12 attack power. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate), turn on Aspect of the Cheetah; give Astranaar a wide berth: the Alliance guards will attack.
⚔︎Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
Before the escort, clear the path to the village exit - you'll be attacked on the way. Kill the shamans first. From 28 you have Frost Trap for crowds like this: drop the trap at your feet, and the mobs around you are slowed by 60%.
How to do this quest - Troll Charm
In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
The furbolgs come in twos and threes: your pet holds one, Multi-Shot on all of them, the one that reaches you gets Freezing Trap at your feet - and don't press Multi-Shot again until you've finished the rest: it would wake the frozen one. If it's really bad - Rapid Fire and Blood Fury. Start with full health and mana.
How to do this quest - King of the Foulweald
First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
Half the dungeon is underwater: watch your breath bar, and fight in the water only by the air bubbles. The tank interrupts the naga priestesses and oracles - you have no interrupts. Bows from the bosses: Naga Heartpiercer and the new Fallenroot Longbow - roll Need only on those and on leather with Agility.
Turn-ins and the trainer at 28 · a new Forever camp on Skywatcher Plateau
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Turn-ins of the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, level 27–29 mobs - spiders, which means beasts.
Don't forget in this section
The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
Frost Trap is set in combat at your feet: for 30 seconds everything around is slowed by 60%. With it, a pack of three or four mobs won't reach you while your pet holds one and you hit Multi-Shot. Training at 28 costs about 420. Not 28 yet? You'll learn them at 30 (step).
Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).
New in Forever
⚔︎Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
The spiders come in packs: pet on one, Frost Trap at your feet, Multi-Shot on all of them. Spiders are beasts: Scare Beast takes an extra one out for 10 seconds.
A 12-slot bag comes in especially handy for a hunter: the quiver, arrows and pet food eat up space. The Broodmother[31] rewards Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.
New in Forever
➜
Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.
Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.
lvl 29–30
Southern Barrens and Razorfen Kraul (optional)
Razormane camps, Bael Modan, a dungeon
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About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you've got a group for Razorfen Kraul: there you get Willix the Importer[30] and Monkey Ring (+5 Agility).
Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. You have no interrupts - let your pet hold him up close while you shoot with full mana; caught in Frost Nova? Keep shooting, you're at range anyway.
Freewind Post, the Galak centaurs, the sacred flame and Rau Cliffrunner's bow
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This is where you finish level 30. For a hunter there's also a bow here: Cliffrunner's Aim from The Sacred Flame[29]. The rest of Thousand Needles is already part of 30+.
Don't forget in this section
Set your hearthstone at Freewind Post and get the flight path there.
Alien Egg[26]: the egg is in one of three places: , or .
Your hearthstone goes at Freewind Post: after Thunder Bluff it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
The Galak Windchasers are casters - start with them. Your last pet before 30: Needles Cougar (27–28) - a cat that according to Petopia attacks every 1.2 seconds; Elder Cloud Serpent (27–29) - a wind serpent.
How to do this quest - Test of Faith
Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
Cliffrunner's Aim - 12 DPS, +2 Agility and +2 Intellect: a bit stronger than Bow of Plunder. Not 30 yet? Finish it right here: Cliffwatcher Longhorn now gives Grimtotem Spying[28] - three notes in crates on Darkcloud Pinnacle , in the Grimtotem tauren camp; Elu - Wind Rider[29]: 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.
Class
lvl 30
Thunder Bluff: level 30 skills
Feign Death, new ranks for your pet and what's next
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Horde hunters have no class quests at 30 (the next one is only at 50). But the trainer teaches Feign Death - a hunter's main survival button. Set aside about 4 gold for level 30 training.
Don't forget in this section
The pet trainer teaches pet skills separately from the hunter trainer - visit him too.
Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Battlemasters in the capitals queue you, and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
Feign Death in PvP: your opponent loses you as a target, and the spell he's casting at you fails (as in Classic; not tested on the beta). Then Freezing Trap at your feet, run off while he's frozen and shoot from range again.
Feign Death: 30-second cooldown, 80 mana. Mobs lose you and go for your pet; sometimes the feign doesn't work (it happened in Classic) - then Freezing Trap at your feet right away. A really bad pull? Feign and dismiss your pet (Dismiss Pet): the mobs walk away, catch your breath and call it back. Lie there for 6 minutes and you die for real. Aspect of the Beast - +50 melee attack power: Survival needs it, for the rest it's optional.
On the beta a pet sometimes “forgets” a skill after the stable or logging out: check the pet bar. Don't reset all its skills at the pet trainer - according to testers, the fast attack goes with them.
Short on money - don't buy it: Cliffrunner's Aim is only 2 DPS behind, and new quest bows are waiting at 30+.
★
What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery. The next Horde hunter class quest is The Hunter's Charm, only at 50. That will be the next part of the guide.
☠︎
Dungeons: what to pick up in advance
Quests offered far from the entrance, and how a hunter plays in a group
In Forever, experience from dungeon mobs is lower, while dungeon quests give 2–3 times the experience of normal ones (even after the beta bonus was cut in half). Going in without quests makes little sense - collect them in advance, but not earlier than needed: quests “for later” clog your log. A hunter in a group brings damage and control: the tank leads, you don't pull, and your pet hits the same target as the tank.
Hunter in a group: the short version
Your pet, raid marks, traps and threat
Turn off your pet's Growl and set it to Defensive or Passive: let it attack only on your command. A bear hits three targets at once and breaks other players' crowd control - in a dungeon keep it on one target.
Hit the marked target: Skull first, Cross second. Your Hunter's Mark goes on the same target. Pulling is the tank's job; if you've agreed that you pull, shoot the marked mob and get behind the tank right away.
In Forever traps are set in combat, but only at your feet, 30-second cooldown: from 20 - Freezing Trap. Step aside, set it and bring the “second” mob to you. Don't drop a trap under the pack on the tank.
Multi-Shot (18) - only on packs with nothing sheeped or frozen.
Pulled a mob off the tank? Don't run: your pet will take it, and you stop shooting for a couple of seconds. From 20 - Disengage (lowers your threat, twice as strong in Forever), from 30 - Feign Death.
A mob runs at the healer and the tank is busy: Distracting Shot (12) pulls it onto you - your pet will meet it.
Etiquette: a hunter rolls Need on bows, leather and staves with Agility. Staves with only Intellect and Spirit are for mages and priests.
Ragefire Chasm
13–18 · Orgrimmar, Cleft of Shadow · at 16 on this route
The run itself - at 23–24. Slavering Worg roams inside - a wolf that testers tame for its fast attack. Kill the worgen casters first: hunters have no interrupts.
What to learn, what to tame and what to shoot with - up to level 30
What changed in Forever: your pet gets part of your attack power (about 10% according to beta data) and your full crit chance, and buffs from other players no longer work on it. You can only tame beasts of your level and lower. Aimed Shot is taught by the trainer from 20 (it used to be a talent), but it's weaker than in Classic: a 2-second cast, 6-second cooldown. Multi-Shot now has a 0.5-second cast, the same cooldown, and the two share it. Traps can be set in combat too, but only at your feet, 30-second cooldown. You can have one fire trap and one frost trap out at the same time. Auto Shot needs you to stand still for 0.5 seconds: between dashes, let your weapon fire. Arcane Shot is 10–54% stronger (rank 1 gains the most), Hunter's Mark 30% stronger, and rank 1 Serpent Sting is half as strong. Arrows are still used up, the quiver gives +10% ranged attack speed, and your bow doesn't fire within 8 yards.
Horde hunter trainers: Jen'shan in the Valley of Trials (only up to level 6), Thotar in Razor Hill, Ormak Grimshot in Orgrimmar, Holt Thunderhorn in Thunder Bluff. The Barrens, Stonetalon, Undercity, Silverpine, Hillsbrad, Ashenvale and Thousand Needles have no hunter trainers, and the only pet trainers on the route are in Razor Hill (Harruk ), Orgrimmar (Xao'tsu ) and Thunder Bluff (Hesuwa Thunderhorn ). That's why the route passes a trainer on its own: Razor Hill at 8 and 10, Orgrimmar at 12, 16 and 20, then Thunder Bluff and Orgrimmar. All training for 1–30 costs about 18 gold according to Wowhead; without the optional stuff (the eyes, Distracting Shot, Scorpid Sting and tracking if you don't have the Improved Tracking talent) - about 12.
Taming takes 20 seconds, and the whole time you have no armor. Start with full mana away from other mobs; damage to the beast breaks the taming.
Only beasts of your level and lower (Forever, since September 24). A pet levels only from kills and never gets ahead of you; one that falls behind catches up faster. Don't take a beast 3–4 levels lower “just in case” - it will miss a lot.
You can't tame a new beast while you have a pet: leave the old one in the stable while you're at a stable master - out in the field you'll have to abandon it. The stable has 2 slots, the third pet is with you; a stable slot costs money (as in Classic; the beta price is still being checked). Stable masters on the way: Shoja'my (Razor Hill), Xon'cha (Orgrimmar), Sikwa (the Crossroads), Reggifuz (Ratchet), Kelsuwa (Camp Taurajo), Gereck (Sun Rock Retreat), Bulrug (Thunder Bluff), Anya Maulray (Undercity), Sarah Goode (the Sepulcher), Theodore Mont Claire (Tarren Mill), Qeeju (Splintertree Post), Awenasa (Freewind Post).
Track Beasts shows beasts on the minimap - that makes rare ones easier to find.
Food and happiness
What they eat and how often to feed them
A new pet is unhappy - feed it right away: Feed Pet and food in your bags. You can only feed out of combat.
Happiness affects damage: happy - 125%, content - 100%, unhappy - 75% (as in Classic). On the beta it barely drops over time, only when your pet dies; this may be fixed by launch.
What they eat (according to beta guides): cats, wolves, raptors, scorpids and spiders - meat (cats fish too); bears and boars - anything; wind serpents - bread, cheese and fish; turtles and crabs - fish, bread, fruit and mushrooms; tallstriders - cheese, mushrooms and fruit; hyenas - meat and fruit. Meat is sold by Innkeeper Grosk and Grimtak in Razor Hill and Zargh at the Crossroads: Tough Jerky, from 5 - Haunch of Meat, from 15 - Mutton Chop, from 25 - Wild Hog Shank.
At 20–30, meat along the route is sold by Borstan (Orgrimmar), Innkeeper Jayka (Sun Rock Retreat), Kaga Mistrunner (Thunder Bluff), Innkeeper Shay (Tarren Mill), Innkeeper Kaylisk (Splintertree Post) and Turhaw (Freewind Post). The innkeepers in Undercity and the Sepulcher have mushrooms and bread, no meat: feed a cat, wolf or scorpid with meat from Thunder Bluff.
Whether a pet eats the raw meat that drops from mobs hasn't been tested on the beta - hover Feed Pet over a piece and the tooltip will tell you.
Pet died? Revive Pet (10 seconds and all your mana) only after the fight; feed it after reviving.
Pet skills
How to teach them and what to use
Every family has Claw or Bite (cats have both), Growl and its own ability: boar - Charge, scorpid - Scorpid Poison, cat - Prowl (from 30), wolf - Furious Howl, wind serpent - Lightning Breath. New in Forever: raptors get a bleed, bears a three-target strike, spiders a web, crabs a slow, crocolisks -50% healing on the target, hyenas a slow with a bleed, tallstriders an armor reduction on the target.
Higher ranks of Claw and Bite are learned as in Classic: tame a beast that knows the rank you need, fight with it until the chat says “You have learned…”, then bring back your own pet and teach it with training points (Beast Training). Put your own pet in the stable meanwhile. On October 1 Blizzard adjusted the ranks of some beasts, so the classic “who teaches what” tables may not match: from 24, check with Beast Lore.
Solo, keep Growl on autocast and turn Cower off (right-click its icon on the pet bar): it drops your pet's threat, and the mob runs at you. In a group, turn Growl off.
A stack is 200 arrows, roughly 25–35 mobs. Take 4–5 stacks per trip: in the Barrens arrows are only sold at the Crossroads and in Ratchet.
A quiver takes a bag slot but gives +10% ranged attack speed. The first one, Light Quiver (6 slots), you have from the start - don't sell it. Small Quiver (8 slots) and Medium Quiver (10, from 10) give the same speed, just more room; Heavy Quiver (14, +12%) is from 30, but nobody sells it on the route before 30: you'll buy it on your next visit to Undercity (Benijah Fenner ). Leatherworkers make Light Leather Quiver.
From character creation an orc hunter knows Bows, One-Handed Axes and Daggers. In Forever all hunters got Daggers (according to the beta 1.60.1 client tables; in Classic you learned them from a weapon master) - check the Skills tab in your character window. Your starting weapons are Worn Axe and Worn Shortbow.
Guns are only taught by Ansekhwa in Thunder Bluff, crossbows by Archibald in Undercity. The strong ranged weapons on the route are bows, and a new weapon skill starts at 1, so you'll miss a lot at first: you can skip guns and crossbows.
For shooting, pick your melee weapon by Agility and other stats: since October 15 the racial +1% crit works without an axe. For melee Survival, also compare the two-hander's damage.
Armor - leather with Agility. Just like in Classic, a hunter most likely won't wear mail until 40.
How not to die
Combos that save you
Your pet holds the mob - you're safe. Don't shoot before it has built threat.
Mend Pet - when your pet is below half health and the mob is still alive.
A mob at your feet: Wing Clip and a step back; from 16 - Immolation Trap at your feet, from 20 - Freezing Trap at your feet (a 10-second freeze, damage breaks it); Disengage lowers your threat, and the mob goes to your pet.
The mob is on your pet and you're low on health? Bandage up: only damage to you interrupts a bandage. Hunters have no healing of their own, and orcs have no racial one either.
First Aid is a must: bandages heal without mana, and a hunter needs mana for shots and Mend Pet. Rawrk in Razor Hill, Arnok in Orgrimmar. In Forever First Aid also makes healing potions.
A hunter's professions are Skinning and Leatherworking: you kill beasts anyway, and a leatherworker makes gear with Agility. Details in the “Professions” section.
After that, Horde hunters have no class quests until 50 (according to Wowhead and QuestieDB). Skills for 20–30 come straight from the trainer: Orgrimmar at 20 (step) and 26 (step), Thunder Bluff at 22 (step), 28 (step) and 30 (step).
Talents 10–30
4 builds with a talent tree and the order by level
The main one is “Beast Mastery: Pet Up Front”: Unleashed Fury at 20–24, Summon Hawk at 25. There's also “Marksmanship: With a Pet”, “Survival Lite: Tracker” for careful players and “Survival: Melee” for later.
All builds, the tree and the point order are in the “Leveling talents” section.
⚒︎
Professions and camping
What to take, where to learn it and what to collect - up to level 30
Advice for a hunter: Skinning + Leatherworking, plus First Aid and Cooking. You kill beasts anyway, so the hides come by themselves, and a leatherworker makes the new Forever Brawler's gear with Agility and Light Leather Quiver. The second option is Mining + Engineering: your own guns and scopes, but the best ranged weapons on the route are bows. Skinning + Mining makes the most money for the mount at 40.
Apprentice - up to 75. Journeyman - from skill 50, up to 150. Expert - from skill 125, up to 225.
Brawler's leatherbeta data
West of the Crossroads there's a new Durotar Supply and Logistics camp. Fill the crates you find in the world (from level 10) with hides, ore or herbs and turn them in for a currency.
Pawani in the same camp sells Brawler's patterns for 30 of that currency each: belt (12), gloves (15), boots (17), hood (20: +8 Agility, +10 Stamina), tunic (22), leggings (25). Method calls the hood one of the best leveling items in the beta.
Camp buffs last an hour: the Skinning camp stool (+2% crit - your pet too, since it takes your crit), the Leatherworking tent (rested bonus), the Mining lodestone (+attack power), the First Aid kit (+Stamina). They don't stack with similar class buffs; the exact item names in the client may differ.
Sit by any campfire for a minute, even someone else's - you get a buff for an hour.
Cooking and First Aid
In Forever any cooked food gives +5% experience from kills for 15 minutes - always eat. Split the meat from mobs: some for Cooking, some for pet food.
In Forever, First Aid also makes healing potions. Bandages: Linen Bandage from linen, from skill 40 - Heavy Linen Bandage, then wool ones.
20–30: Medium Hide and Medium Leather - for a leatherworker's Brawler's gear, the rest to the auction house.
Money
Hunter training for 1–30 costs about 18 gold, plus bows and arrows: a hunter needs money more than most. Sell gray items at every stop, and hides and cloth at the Orgrimmar auction house.
Don't buy a bow from a vendor if a quest one is 1–2 levels away (the list is in the “Hunter” section).
Aim for about 10 gold saved by level 30: riding at 40 will most likely cost about 100 gold, as in Classic.
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What's new in Forever
Only what matters for this route
Beta data (build 1.60.1, as of October 16, 2026, beta level cap 30): the Wowhead Forever database, Blizzard's hunter article (September 30), the beta developer notes, the Questie database and the RestedXP route for Forever. Things may change before the November 4 launch.
What stayed the samebeta data
The old Durotar, Orgrimmar and Barrens quests are all still there, with the same coordinates, and the experience needed per level hasn't changed.
The hunter class quests at 10 are the same as in Classic, but the rewards differ (according to Wowhead): the third one, Taming the Beast[10], gives Tame Beast right away, and Training the Beast[10] gives Beast Training. Horde hunters have no other class quests until 50.
No new flight paths for the Horde in 1–30. The hearthstone is once an hour.
Your pet gets stats from your gear: part of your attack power and your full crit chance; buffs from other players don't work on it. You can only tame beasts of your level and lower. A new pet family - foxes (there are none on the Horde 1–30 route).
Every pet family has its own ability (bears hit three targets, spiders root, raptors apply a bleed and so on); the shared ones are Claw or Bite and Growl.
Aimed Shot - from the trainer at 20, 2-second cast, 6-second cooldown; Multi-Shot - 0.5-second cast, and they share the cooldown. Traps - in combat, at your feet, 30-second cooldown. Disengage drops twice as much threat and no longer takes you out of combat.
Still here: arrows (they get used up), quivers (+10% ranged attack speed) and the 8-yard “dead zone”.
Orc: racial abilitiesbeta data
Blood Fury - +10% attack power and spell power for 15 seconds, 3-minute cooldown, no healing penalty (in Classic - +25% melee attack power and -50% healing). The tooltip says nothing about ranged attacks, but in the beta client tables the ability has a separate effect: +10% ranged attack power. So it works for hunters too.
Since October 15, orcs get +1% critical strike chance with any weapon, spells included. Don't pick a weak axe just for the racial bonus.
Hardiness - stuns are 20% shorter (in Classic - +25% chance to resist them).
Shatter Curse (new) - removes all curses and banes with no immunity afterwards, -5% magic damage taken for 8 seconds, 3-minute cooldown.
The racial bonus to pet damage (+5%, the reason hunters picked orcs in Classic) is gone in Forever: Wowhead Forever doesn't have this ability at all.
On October 8 Blizzard said the orc and troll active racials might be too strong and promised changes - the numbers may change.
What testers sayfrom players
The hottest debate is pet attack speed: by players' measurements, fast pets hit harder (a tallstrider attacking every 1.3 seconds does 25 DPS, a normal one 18). Blizzard hasn't answered, and it may be evened out before launch.
Pet happiness barely drops and loyalty grows fast - some like it, others ask to bring back pet care.
Every beta people ask to remove the “dead zone”, and every time most of them answer: “it's part of the class”.
The stable has few slots (2 + the pet with you): people are asking for more.
PvP and rulesetsofficial
Rulesets to choose from: “Normal” - PvP only if you want it (/pvp); “PvP” - your flag turns on by itself in contested and enemy zones; “RP” - same as Normal.
Horde territory on the 1–20 route: Durotar and the Barrens. Contested: Stonetalon (from 18), then Hillsbrad, Ashenvale and Thousand Needles.
Battlegrounds: Warsong Gulch from 10, Arathi Basin from 20, the new Darkspear Islands (15 vs 15) from 30. On the beta, according to testers, only the level 30 battleground is open.
Cooked food gives +5% experience from kills. Camping buffs, the tent and the sleeping bag.
Dungeon quests give 2–3 times the experience of normal ones.
There's no automatic dungeon finder - only the bulletin board, and meeting stones don't summon.
The Legacy system: account-wide bonuses unlock once your first character reaches 25.
Playing with friends who share a language? Pick your preferred language in the settings: you'll land in the same world layer as its speakers more often.
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Tips and common mistakes
The hearthstone, dangerous mobs, what not to forget
1 - Valley of Trials. ~7.5 - Razor Hill: the taming quests, and after Orgrimmar you hearth back there, where Takrin Pathseeker gives you Conscript of the Horde[12]. ~12.8 - the Crossroads, until level 22.
~22.6 - Undercity: from Hillsbrad you hearth to the zeppelin home. ~27.5 - Splintertree Post: from Zoram'gar back to the Foulweald. ~29.7 - Freewind Post: from Thunder Bluff after your level 30 skills - back to Thousand Needles.
For short distances - a death run, but only until 10: after that you often have to revive your pet after resurrecting (Revive Pet - all your mana), and from 11 there's also “Resurrection Sickness” and -25% durability.
Stonetalon: the Grimtotem casters, the elite Besseleth (without a partner - at 27), the rare Venture Co. elites at Windshear Crag, Sorrow Wing and Sister Riven. Hunters have no interrupts - kill casters and healers first.