WowCampyour camp in WoW Forever

Undead · Warlock · 1–30

A step-by-step 1–30 route for an Undead warlock in WoW Forever: where to go at every level and what to grab right away so you never run back. You get the Imp in Deathknell, the Voidwalker in Undercity at 10 and the Succubus at 20–22 via Orgrimmar and the Barrens. Plus where to learn your spells, which DoTs to use, how to get by with almost no water (Life Tap gives you mana), where to get a wand, which professions to pick and what a warlock brings to a group.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Deathknell

The undead starting village · the Imp from a class quest

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Every quest is within five minutes' walk. Step out of the crypt, take everything in sight and do it all in loops - about 40 minutes. The key thing for a warlock here is the Imp: you don't get it from the trainer but from the class quest Piercing the Veil[3], already at level 1–3. Until you have the Imp, combat is simple: Shadow Bolt from range, a second one while the mob runs at you, then finish it with your weapon. Sell your gray items - the first thing you learn is Immolate for 10.

Don't forget in this section
  • Take Piercing the Veil[3] right away in the church: the skulls drop from the same skeletons as in Rattling the Rattlecages[3], but only while the quest is in your log.
  • At level 4, go back to the church, Maximillion : Corruption and Curse of Weakness. At 6 - Life Tap; after that this trainer has nothing new for you: the next one is Rupert Boch in Brill.
  • The reward for Marla's Last Wish[5] is a gathering profession book. You only need it if an enchanter friend will make your wands: then pick Herbalism. Making wands yourself? You need Enchanting and Tailoring, and the book won't be any use.
  • Meven Korgal (the Scarlet courier) - leave him alone until you have The Red Messenger[5], or you'll have to wait for him to respawn.
  • When you turn in The Red Messenger[5], the Executor gives you the new quest The Adventurer[6] - it leads to the camp near Brill and unlocks the camping system.
◈ Loot along the way
  • Don't sell the Linen Cloth from the Scarlet Crusade: if you take Tailoring (the tip is in the “Professions” section), it's the material for your first gear; if not, it goes into bandages.
➶ Level faster
  • The zombies and the Scarlet Crusade around the village are undead and humanoids: after a fight, Cannibalize at a corpse restores up to 35% health and mana over 10 seconds, once every 2 minutes. Less sitting means faster leveling.
  • The Imp can't hold anything, so mobs hit you - keep the Demon Skin buff up at all times. On the plus side, the Imp shoots on its own (Firebolt): send it at the mob first, then cast your own spells.
  1. Turn in 1 quest and pick up 2 new ones
  2. Tirisfal Glades

    Undertaker Mordo at the crypt exit: accept !Rude Awakening[1].

  3. ≈ 150 yards north · ~25 s on foot

    Shadow Priest Sarvis in the church: turn in ?Rude Awakening[1], accept !The Mindless Ones[2].

  4. Questing loop: “The Mindless Ones”
  5. ≈ 100 yards east · ~15 s on foot

    Around the village : 8 Mindless Zombies and 8 Wretched Zombies - The Mindless Ones[2].

    Until you have the Imp: Shadow Bolt from range, then your weapon. Sell your gray items at the first vendor - Immolate costs 10.

  6. Head back: turn in 1 quest and pick up 4 new ones
  7. ≈ 100 yards southwest · ~15 s on foot

    Shadow Priest Sarvis: turn in ?The Mindless Ones[2], accept !Tainted Scroll[1] and !Rattling the Rattlecages[3]. Venya Marthand , also in the church: accept the class quest !Piercing the Veil[3] - it gets you the Imp. Novice Elreth : accept !The Damned[2].

    Class
  8. Questing loop: “The Damned”, “Rattling the Rattlecages” and “Piercing the Veil”
  9. ≈ 300 yards northeast · ~45 s on foot

    Behind the village : 6 Scavenger Paws and 6 Duskbat Wings - The Damned[2]. By the graveyard : 12 Rattlecage Skeletons - Rattling the Rattlecages[3]; they also drop the 3 skulls - Piercing the Veil[3].

    Drops from: Scavenger Paw - Young Scavenger, Ragged Scavenger · Duskbat Wing - Duskbat, Mangy Duskbat, Belfry Bat

    Mangy Duskbats hit harder than the normal ones - better go around them. Not every skeleton drops a skull: if you've killed 12 and have fewer than three skulls, keep going.

    Class
  10. Head back: turn in 4 quests, pick up 4 new ones and visit your trainer
  11. ≈ 150 yards southwest · ~20 s on foot

    Shadow Priest Sarvis: turn in ?Rattling the Rattlecages[3]. Venya Marthand: turn in ?Piercing the Veil[3] - now you have Summon Imp. Novice Elreth: turn in ?The Damned[2], accept !Marla's Last Wish[5].

    Summon the Imp and keep it out. The demon trainer Kayla Smithe stands nearby: according to the game files she has Grimoire of Blood Pact (Rank 1) ≈ 1 (from 4) - the Imp learns Blood Pact, and you get Stamina. Whether grimoires are actually sold on the beta hasn't been checked - take a look.

    Class
  12. ≈ 40 yards northeast · ~5 s on foot

    Deathguard Saltain : accept !Scavenging Deathknell[3]. Executor Arren : accept !Night Web's Hollow[4]. Aramis Hammerhand : accept the new !A Light in the Darkness[4].

    New in Forever
  13. Trainer Maximillion in the church: turn in ?Tainted Scroll[1]. Level 1: Immolate (10); level 4: Corruption and Curse of Weakness, 1 each.

    Immolate - instant damage plus a 15-second burn: open on the mob with it, then Shadow Bolt. Corruption goes on every mob, not just the long fights. Curse of Weakness weakens attacks: use it on mobs that hit hard in melee. Joshua Kien sells food: Tough Hunk of Bread, according to the game files.

    Class
  14. ≈ 80 yards east · ~10 s on foot

    Professions: the best pair for a warlock is Enchanting and Tailoring - Tailoring is taught in Brill (step), Enchanting in Undercity (step). The junior trainers here only teach gathering: Margaret Weaver - Skinning, Walter Mason - Mining, Florence Nightshade - Herbalism, 10 each.

    Only take a gathering profession if an enchanter friend will make your wands (the “Professions” section explains why).

    ProfessionsNew in Forever
  15. Questing loop: “Scavenging Deathknell”, “Night Web's Hollow” and “A Light in the Darkness”
  16. ≈ 100 yards northwest · ~15 s on foot

    Scavenged Goods around the houses : 6 of them - Scavenging Deathknell[3].

    How to do this quest - Scavenging Deathknell
    • The goods are stacks of brown boxes. Some are inside the houses, even on the second floor: look inside.
    Based on player comments on Wowhead ↗
  17. ≈ 100 yards northwest · ~15 s on foot

    Night Web's Hollow to the northwest: 10 Young Night Web Spiders at the entrance and 8 Night Web Spiders in the cave - Night Web's Hollow[4]. While there, free 6 Webbed Victims from their cocoons - A Light in the Darkness[4].

    The spiders in the cave stand close together: the Imp shoots one, you put DoTs on it. Don't pull two at once.

    New in Forever
  18. The fastest way back is a “death run”: die and resurrect at the spirit healer - the graveyard is right by the village. It's free until level 10, and every speed guide does it.

  19. Head back: turn in 3 quests and pick up 1 new one
  20. ≈ 350 yards southeast · ~50 s on foot

    Deathguard Saltain: turn in ?Scavenging Deathknell[3]. Executor Arren: turn in ?Night Web's Hollow[4], accept !The Scarlet Crusade[4]. Aramis Hammerhand: turn in ?A Light in the Darkness[4].

    New in Forever
  21. Questing loop: “The Scarlet Crusade” and “Marla's Last Wish”
  22. ≈ 250 yards east · ~35 s on foot

    East of the village : 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates - The Scarlet Crusade[4].

    Drops from: Scarlet Armband - Scarlet Convert, Scarlet Initiate, Meven Korgal

    Converts fight in melee, Initiates cast spells - start with the Converts: the Imp shoots, you apply DoTs. Leave the courier alone for now.

  23. ≈ 200 yards north · ~30 s on foot

    To the north - Samuel Fipps: kill him and take the remains. Bring them to Marla's Grave - Marla's Last Wish[5].

    How to do this quest - Marla's Last Wish
    • Deathknell has two graveyards. The grave you need is in the graveyard by the church where you took the quest, not where you first appeared.
    • Samuel Fipps often stands behind the cart with a big barrel - walk around it.
    Based on player comments on Wowhead ↗
  24. Head back: turn in 2 quests and pick up 1 new one
  25. ≈ 30 yards southwest · ~5 s on foot

    Novice Elreth: turn in ?Marla's Last Wish[5]. The book: taking a gathering profession? Herbalism. If not - any of them, you won't use it. Executor Arren: turn in ?The Scarlet Crusade[4], accept !The Red Messenger[5].

    ProfessionsNew in Forever
  26. Questing loop: “The Red Messenger”
  27. ≈ 250 yards east · ~40 s on foot

    Scarlet Crusade camp - Meven Korgal with guards: pull them one by one and take the documents - The Red Messenger[5].

    You don't get Fear until level 8: pull the guards from the edge, one at a time, and start each fight at full mana.

  28. Head back: turn in 1 quest, pick up 3 new ones and visit your trainer
  29. ≈ 200 yards northwest · ~30 s on foot

    Executor Arren: turn in ?The Red Messenger[5], accept !Vital Intelligence[5] and the new !The Adventurer[6].

    New in Forever
  30. ≈ 60 yards west · ~10 s on foot

    Before you leave: if you hit level 6 here - Maximillion: Life Tap and Shadow Bolt (rank 2), 1 each. Not 6 yet? You'll learn them in Brill (step).

    Life Tap turns health into mana - in Forever, (30 + Spirit) per press. Below half mana but above half health? Press it, and top up your health with food and with Cannibalize at corpses: you'll hardly ever need to drink.

    ClassNew in Forever
  31. ≈ 450 yards northeast · ~1 min on foot

    On the way to Brill - Calvin Montague : accept !A Rogue's Deal[5], a free letter delivery to the inn.

    The follow-up, a duel with him (A Rogue's Deal[5]), is optional.

lvl 6–10

Brill and western Tirisfal

The zone's main town · the warlock trainer and the demon trainer · almost ten new Forever quests

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Brill is your base until level 12. The idea is simple: in town take everything you can, loop west or north, and come back to turn it all in at once. The warlock trainer Rupert Boch and the demon trainer Gina Lang are in the inn.

Don't forget in this section
  • Do The Great Outdoors[6] and Camping 101: Cooking[6] right away: in Forever, food with the “Well Fed” effect also gives +5% experience, so you want Cooking from the very start.
  • Sticks and Bones[7] gives a free 6-slot bag - no need to buy the pouch from the vendor.
  • Accept Hides for the Forsaken[11] before you fight the darkhounds, duskbats and murlocs: the quest hides only drop while the quest is in your log.
  • At level 10, Ageron Kargal in the inn gives you Halgar's Summons[10] - the start of the Voidwalker chain in Undercity (step).
  • Scarlet Insignia Rings (Proof of Demise[7]) drop from the Scarlet Crusade all over Tirisfal - turn them in when you pass by.
¤ Shopping and useful stuff
◈ Loot along the way
  • Duskbat wings (Meaty Bat Wing) → Crispy Bat Wings: food that in Forever also gives +5% experience from kills.
  • Cloth goes into Tailoring or bandages; sell the extra at the Undercity auction house.
➶ Level faster
  • Until level 10 death is free: no “Resurrection Sickness”, just a little durability loss. Running back from the graveyard to turn in is faster than walking - die without fear.
  • Eat, don't drink: Life Tap turns health into mana, and food brings the health back. In Forever, cooked food with “Well Fed” also gives +5% experience from kills for 15 minutes - eat it for 10 seconds.
  1. Turn in 5 quests, pick up 11 new ones and visit your trainer
  2. ≈ 150 yards northeast · ~20 s on foot

    Deathguard Simmer stands right on the road: accept !Fields of Grief[7].

  3. ≈ 100 yards east · ~15 s on foot

    Gordo walks the road to Brill: accept !Gordo's Task[5].

  4. ≈ 650 yards east · ~1.5 min on foot

    Eleanor Shackleton on the hill near Brill: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by her campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
  5. ≈ 200 yards northeast · ~25 s on foot

    Brill:

    New in Forever
  6. ≈ 400 yards southeast · ~1 min on foot

    Run to the guard post on the road to Undercity: Shelene Rhobart - accept !Hides for the Forsaken[11]; Deathguard Kristof - take the report (Patience[6]).

    New in ForeverTake in advance
  7. ≈ 300 yards northwest · ~40 s on foot

    Innkeeper Renee : turn in ?A Rogue's Deal[5] and set your hearthstone in Brill. Trainer Rupert Boch in the inn: at level 6 - Life Tap and Shadow Bolt (rank 2), 1 each, if you didn't learn them in Deathknell.

    Class
  8. William Pickman : turn in ?Camping 101: Cooking[6] - you learn Cooking and Basic Campfire. Bowen Brisboise : Tailoring, if you're taking it. Nurse Neela : First Aid.

    Bandages heal without mana, and Life Tap later turns that health into mana - First Aid is more useful to a warlock than it looks.

    ProfessionsNew in Forever
  9. Food - Innkeeper Renee: according to the game files Forest Mushroom Cap, from level 5 Red-speckled Mushroom; buy 10–20. Brill's vendors don't sell wands: look for Lesser Magic Wand (level 5) in Undercity at 10 (step) or ask an enchanter friend.

    Until you have a wand, finish off nearly dead mobs with your weapon, not a spell: less mana spent, less eating afterwards.

    Class
  10. ≈ 100 yards west · ~15 s on foot

    Apothecary Johaan : accept !A New Plague[6].

  11. Questing loop: “A Putrid Task”, “A New Plague”, “Hides for the Forsaken” and 7 more
  12. ≈ 350 yards southwest · ~50 s on foot

    Loop to the west:

    Drops from: Putrid Claw - Rotting Dead, Ravaged Corpse · Darkhound Blood - Decrepit Darkhound, Cursed Darkhound, Ravenous Darkhound and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

    How to do this quest - Sticks and Bones
    • The branches are barely visible: thin sticks by groups of trees that blend into the grass. Move your mouse around - over the right one the cursor turns into a gear.
    • Three branches lie by the grove and respawn in about 30 seconds - you can just stand there.
    Based on player comments on Wowhead ↗
    New in Forever
  13. ≈ 100 yards northwest · ~15 s on foot

    On top of the tower in Crusader Outpost - Bareth Dawnstone: accept !Seeking Refuge[7] and escort him to safety (Seeking Refuge[7]).

    New in Forever
  14. Head back: turn in 10 quests, pick up 9 new ones and visit your trainer
  15. after travel

    Die and resurrect by Brill. Junior Apothecary Holland walks around the graveyard : turn in ?Gordo's Task[5], accept !Doom Weed[6].

  16. ≈ 200 yards south · ~25 s on foot

    Turn-ins in Brill:

    New in Forever
  17. ≈ 80 yards east · ~10 s on foot

    In and around the inn:

  18. Level 8, Rupert Boch : Bane of Agony and Fear, 2 each.

    Bane of Agony is new in Forever: a “bane” instead of a curse, 72 damage over 24 seconds for 25 mana - your most mana-efficient spell. It stacks with a curse: Bane of Agony and Curse of Weakness on the same target. Fear goes on the second mob while you finish the first, but only if the area is clear: a feared mob runs wherever it likes and brings its neighbors.

    ClassNew in Forever
  19. Questing loop: “Graverobbers”, “Doom Weed”, “The Chill of Death” and 3 more
  20. ≈ 350 yards northwest · ~50 s on foot

    North of Brill:

    Drops from: Embalming Ichor - Rot Hide Gnoll, Rot Hide Mongrel, Rot Hide Graverobber · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

  21. ≈ 150 yards north · ~25 s on foot

    Maggot Eye in the hut - WANTED: Maggot Eye[10]. He's level 11: don't go before 8–9.

    Clear the gnolls around the hut first, one at a time. Take him on at full mana: Imp in first, then Bane of Agony, Corruption, Immolate. Once he reaches you - Fear, and reapply DoTs while he runs around.

    Careful
  22. ≈ 450 yards east · ~1 min on foot

    North coast : 5 Vile Fin Scales - A New Plague[9]; murloc skins (from Oracles and Muckdwellers, not Puddlejumpers) - Hides for the Forsaken[11].

    Drops from: Vile Fin Scale - Vile Fin Puddlejumper, Vile Fin Minor Oracle, Vile Fin Muckdweller and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller

    Murlocs call their friends - pull them one at a time from max range. A second one came running? Fear, but only if nothing is behind it.

  23. Head back: turn in 5 quests and pick up 5 new ones
  24. after travel

    Turn-ins in Brill (go back with a death run):

    New in Forever
  25. Questing loop: “The Mills Overrun”, “The Haunted Mills” and “Deaths in the Family”
  26. ≈ 750 yards northwest · ~2 min on foot

    Agamand Mills : ribs and skulls - The Mills Overrun[8]; Devlin Agamand - The Haunted Mills[10]; Nissa Agamand , Gregor Agamand and Thurman Agamand - remains, Deaths in the Family[11]. Mobs may drop A Letter to Yvette - it starts !A Letter Undelivered[7].

    Drops from: Notched Rib - Rattlecage Soldier, Cracked Skull Soldier · Blackened Skull - Darkeye Bonecaster, Shadowvale Mystic

    How to do this quest - Deaths in the Family
    Based on player comments on Wowhead ↗
    How to do this quest - The Haunted Mills
    • Devlin Agamand stands among the skeletons by the road and looks almost the same: look for the one with a glowing neck.
    Based on player comments on Wowhead ↗
  27. Head back: turn in 5 quests, pick up 2 new ones and visit your trainer
  28. ≈ 1000 yards southeast · ~2.5 min on foot

    Turn-ins in Brill:

  29. Level 10, Rupert Boch : Drain Soul, Create Healthstone, Demon Skin (rank 2) and Immolate (rank 2), 3 each. Right there in the inn, Ageron Kargal : accept the class quest !Halgar's Summons[10] - it sends you to Undercity for the Voidwalker.

    Summoning the Voidwalker costs a Soul Shard, and you get shards from Drain Soul: if a mob dies while you channel it, a shard goes into your bag. Collect 2–3 on the way to Undercity and make a Minor Healthstone - it costs a shard too. Talents open at level 10 (at 9 with the “Talented” Legacy perk): what to take - see the “Leveling talents” section.

    Class
lvl 10

Undercity: the Voidwalker

The Voidwalker chain, a wand and your hearthstone

0 of 10

Undercity is a stone's throw from Brill. The main thing here for a warlock is the Voidwalker: Carendin Halgar in the Magic Quarter gives and takes the quests, the grimoire is in a chest by the Scarlet tower, right next to the sewer pipe, and you summon the demon in the summoning circle near him. The chain is for the Undead only: orcs have their own. Undercity also has Enchanting and the auction house, if you still don't have a wand.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • The Voidwalker is the biggest leap in your leveling: beta testers call 6–10 the hardest stretch, and with the demon your downtime almost disappears. Don't put the chain off.
  • A wand (Shoot) costs no mana. A fight with the demon goes like this: send it in, let it land 1–2 hits, then Bane of Agony and Corruption - and use your wand while the DoTs do their work.
⚔︎ PvP
  • At launch Warsong Gulch opens from level 10 (10 vs 10, bracket 10–19): queue with Kurden Bloodclaw . On the beta only the new battleground from 30 works so far.
  1. ≈ 750 yards southwest · ~1.5 min on foot

    Enter Undercity through the sewer pipe - it's closer than the main entrance. Leave the Scarlet tower nearby alone for now: you'll be back in a couple of minutes with the grimoire quest.

  2. Turn in 1 quest and pick up 1 new one
  3. next - Undercity

    Magic Quarter, Carendin Halgar : turn in ?Halgar's Summons[10], accept !Creature of the Void[10].

    Class
  4. Wand: Lesser Magic Wand (11 DPS, level 5) - at the auction house or from an enchanter friend. If you take Enchanting, you can make it yourself at skill 10 (step).

    Vendor wands (according to the game files) start at level 15: Zane Bradford , at 14–15.

    Class
  5. Undercity

    Professions in town:

    Professions
  6. Questing loop: “Creature of the Void”, “At War With The Scarlet Crusade” and “Proof of Demise”
  7. next - Tirisfal Glades

    Back out through the pipe. Perrine's Chest by the Scarlet tower : Egalin's Grimoire - Creature of the Void[10]. The tower itself : Captain Perrine, 3 Zealots and 3 Missionaries - At War With The Scarlet Crusade[9]; the rings - Proof of Demise[7].

    Drops from: Scarlet Insignia Ring - Scarlet Warrior, Scarlet Missionary, Scarlet Zealot and others

    Zealots and Missionaries are humanoid casters standing close together: Imp and DoTs on one, Fear on the second, but only if nothing is behind it. Finish the last mob with a Drain Soul channel - you need a Soul Shard for the demon.

    Class
  8. Head back: turn in 1 quest and pick up 1 new one
  9. next - Undercity

    Back into Undercity through the pipe. Carendin Halgar: turn in ?Creature of the Void[10], accept !The Binding[10].

    Class
  10. Questing loop: “The Binding”
  11. right here, a few steps away

    The summoning circle nearby : use Runes of Summoning and a level 10 Voidwalker appears. Defeat it - The Binding[10].

    It can take a lot of punishment but hits weakly: the Imp shoots, you apply DoTs - Bane of Agony, Corruption, Immolate - and finish it with your wand. Start at full mana and health, with a Minor Healthstone in your bag.

    Class
  12. Head back: turn in 2 quests and pick up 1 new one
  13. right here, a few steps away

    Carendin Halgar: turn in ?The Binding[10] - Summon Voidwalker.

    The summon costs a Soul Shard. The Voidwalker keeps mobs on itself: send it in, let it land 1–2 hits (it uses Torment on its own) and only then apply DoTs - otherwise the mob comes for you. Don't open with Immolate. No more Imp when you're solo: you need it in a group, where Blood Pact gives everyone Stamina.

    Class
  14. ≈ 300 yards southwest · ~45 s on foot

    Alessandro Luca : accept !Prompt Potion Runner[16]. Run the potion to the Apothecarium - Doctor Martin Felben : turn in ?Prompt Potion Runner[16] before time runs out.

    New in Forever
  15. ≈ 300 yards northeast · ~45 s on foot

    Innkeeper Norman : set your hearthstone in Undercity - from Silverpine it takes you straight to the turn-ins, the trainers and the zeppelin. Then on to Brill.

lvl 10–13

Eastern Tirisfal

The guard post near Undercity, Balnir Farmstead, the Argent Dawn

0 of 12

You wrap up Tirisfal. Head to Silverpine no earlier than level 12: in Forever the main Sepulcher quest, Prove Your Worth[10], is now offered from 12.

Don't forget in this section
➶ Level faster
  • Finish the last mob of each pull with a Drain Soul channel - that's how you stock up on shards. Every Voidwalker summon costs a shard, and so does a Minor Healthstone. Keep 3–4; you don't need more yet.
  1. Turn in 3 quests and pick up 6 new ones
  2. after travel

    Brill: Executor Zygand - turn in ?At War With The Scarlet Crusade[9], accept !At War With The Scarlet Crusade[10]; Deathguard Terrence - accept !The Argent Emissary[13].

    New in Forever
  3. ≈ 150 yards southeast · ~20 s on foot

    Guard post on the road to Undercity: Deathguard Linnea - turn in ?Forsaken Duties[9], accept !Return to the Magistrate[9] and !Rear Guard Patrol[11]; Hadric Harlson (Argent Dawn) - turn in ?The Argent Emissary[13], accept !The Cult of the Damned[13] and !Remnants of War[13].

    New in Forever
  4. Questing loop: “The Cult of the Damned”, “Remnants of War”, “Rear Guard Patrol” and 4 more
  5. ≈ 200 yards east · ~30 s on foot

    Cultists : 8 Dark Neophytes and 8 Dark Enforcers - The Cult of the Damned[13]; Necrotic Crystal Fragments - Remnants of War[13].

    Enforcers hit with an instant strike for 50–70 damage - let the Voidwalker hold them while you stay at range.

    New in ForeverCareful
  6. ≈ 250 yards east · ~35 s on foot

    Balnir Farmstead : 8 Bleeding Horrors and 8 Wandering Spirits - Rear Guard Patrol[11]; Tomb Weed nearby - Tomb Weed[11].

    New in Forever
  7. ≈ 250 yards northeast · ~40 s on foot

    Scarlet Crusade camp : 5 Friars and Captain Vachon in the tower - At War With The Scarlet Crusade[10]. Rings - Proof of Demise[7].

    Drops from: Scarlet Insignia Ring - Scarlet Warrior, Scarlet Missionary, Scarlet Zealot and others

  8. ≈ 250 yards northeast · ~35 s on foot

    East coast : 4 samples of Vicious Night Web Spider Venom - A New Plague[11].

    The rare spider Sri'skulk (level 13, poisons you) also roams here - don't mistake it for the normal ones.

  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 900 yards west · ~2 min on foot

    Guard post:

    New in Forever
  11. Questing loop: “Rear Guard Patrol”
  12. ≈ 950 yards northeast · ~2.5 min on foot

    Only with a friend: Deathguard Linnea gives !Rear Guard Patrol[13]: the target is the elite Riptear (level 13) by Venomweb Vale (Rear Guard Patrol[13]). Then Deathguard Linnea: turn in ?Rear Guard Patrol[13] - take the wand Riptear's Spare Arm if you don't have one yet.

    The Voidwalker holds the spider, you and your friend attack from range. Solo at 11–12 you have almost no chance.

    New in ForeverCareful
  13. Head back: turn in 6 quests, pick up 2 new ones and visit your trainer
  14. ≈ 1100 yards west · ~2.5 min on foot

    Turn-ins in Brill:

    Take in advanceNew in Forever
  15. ≈ 100 yards east · ~15 s on foot

    The inn's cellar : Captured Mountaineer - turn in ?A New Plague[11].

  16. Level 12, Rupert Boch : Shadow Bolt, Curse of Weakness and Health Funnel, 6 each.

    Health Funnel transfers your health to the demon - expensive and slow. If you have a Soul Shard, it's easier to summon a new demon.

    Class
  17. Behind on levels (11 or lower)? Head northwest - Bandarion Keep. Otherwise, on to Silverpine: through the Undercity pipe to the road .

lvl 11–12

Bandarion Keep (optional)

A new Forever area in northwestern Tirisfal

0 of 5

A brand-new piece of Tirisfal: a keep, Shadowvale and a crypt with an elite monster. The experience per minute is lower than on the main route, so come here if you're short of level 12 - or just for the story.

Don't forget in this section
  1. Turn in 1 quest and pick up 4 new ones
  2. ≈ 100 yards west · ~15 s on foot

    Brill, Carolai Anise : accept !That Shadowvale Green Elixir[10]. The quest for the keep - Bandarion Keep[13] - you took at the guard post.

    New in Forever
  3. ≈ 1700 yards west · ~4 min on foot

    Bandarion Keep:

    New in Forever
  4. Questing loop: “That Shadowvale Green Elixir”, “As Above, So Below” and “The One That Got Away”
  5. ≈ 650 yards southwest · ~1.5 min on foot

    Shadowvale and the crypt (entrance ): Bottles of Whispering Elixir - That Shadowvale Green Elixir[10]; Faintly Glowing Bones - As Above, So Below[10]; the Hidden Crystal Fragment - The One That Got Away[10].

    Drops from: Faintly Glowing Bone - Shadowvale Lurcher, Shadowvale Mystic

    How to do this quest - That Shadowvale Green Elixir
    • It's the cellar of a burned house, not a cave in the mountains. The bottles are green vials on the floor among the zombies.
    Based on player comments on Wowhead ↗
    New in Forever
  6. ≈ 250 yards northwest · ~35 s on foot

    The elite Whispering Horrors (level 11) drop Whispering Horror Residue - it starts !Whispering Horror Residue[10], which you turn in in Undercity.

    Elites: the Voidwalker holds, you apply all your DoTs and use your wand, with a Minor Healthstone ready. Safer with two.

    New in ForeverCareful
  7. Head back: turn in 4 quests and pick up 1 new one
  8. ≈ 750 yards northeast · ~2 min on foot

    Bandarion Keep:

    New in Forever
lvl 12–15

Silverpine

A short visit: the quests around the Sepulcher

0 of 17

Take only what's near the Sepulcher, then hearth to Undercity. Leave the far quests (Ambermill, Fenris Isle) for 20+. New in Forever: Prove Your Worth[10] starts at level 12, and Wild Hearts[11] needs only 3 hearts.

Don't forget in this section
  • Don't sell the Discolored Worg Hearts - you need them for Wild Hearts[11]. It's a normal item, so you can collect them in advance.
  • The Ruins of Lordaeron quest at the Sepulcher (A Frightened Request[22]) is only offered from level 15 - you'll take it when you come back here at 20+.
¤ Shopping and useful stuff
◈ Loot along the way
➶ Level faster
  • If a mob will live less than 10 seconds, don't waste Bane of Agony on it: the bane does most of its damage toward the end. For a mob like that - Corruption and your wand.
  • From level 11 death brings Resurrection Sickness, but a short one: (level − 10) minutes and −25% durability. If all that's left is turning in quests at the Sepulcher, dying still pays off: the sickness doesn't stop you from turning in quests.
  1. Questing loop: “Wild Hearts”
  2. On the road north to Malden's Orchard, kill worgs and keep the Discolored Worg Hearts - Wild Hearts[11].

    Drops from: Discolored Worg Heart - Worg, Mottled Worg, Bloodsnout Worg and others

  3. Head back: pick up 1 quest
  4. next - Silverpine Forest

    The house in Malden's Orchard: Deathstalker Erland - accept !Escorting Erland[11].

    Start at full health and mana: the wolves attack in packs. Your demon holds one, DoTs go on the rest; if it gets really bad - Fear on one of them.

  5. Questing loop: “Escorting Erland”
  6. ≈ 150 yards southwest · ~25 s on foot

    Escort Erland to the Ivar Patch - Escorting Erland[11].

    How to do this quest - Escorting Erland
    • Nobody to escort? Another player just took him. A new one appears in 6–8 minutes.
    Based on player comments on Wowhead ↗
  7. Head back: turn in 5 quests and pick up 10 new ones
  8. right here, a few steps away

    Rane Yorick : turn in ?Escorting Erland[11], accept !Wild Hearts[11] and !The Deathstalkers' Report[11].

  9. Back to the Sepulcher with another death run. From level 11 resurrecting at the spirit healer gives “Resurrection Sickness” for a couple of minutes and −25% durability - it wears off while you turn in quests.

  10. ≈ 850 yards southwest · ~2 min on foot

    The Sepulcher:

  11. Questing loop: “Prove Your Worth” and “Arugal's Folly”
  12. ≈ 300 yards northeast · ~40 s on foot

    : 5 Moonrage Whitescalps - Prove Your Worth[10]. Then Dalar Dawnweaver: turn in ?Prove Your Worth[10], accept !Arugal's Folly[11].

  13. ≈ 250 yards northeast · ~40 s on foot

    The house at Valgan's Field, second floor : the dusty book - Arugal's Folly[11].

    How to do this quest - Arugal's Folly
    • The book is a small stack on the floor in the far corner of the second floor - easy to miss.
    • As soon as you pick it up, Moonrage Darkrunner appears nearby. Take the book at full health.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 1 quest and pick up 2 new ones
  15. ≈ 450 yards north · ~1 min on foot

    Ivar Patch: Quinn Yorick upstairs - turn in ?Return to Quinn[11], accept !Wild Eyes[11]; Rane Yorick - accept !Ivar the Foul[12].

    New in Forever
  16. Questing loop: “Ivar the Foul”, “Wild Eyes”, “The Dead Fields” and “A Recipe For Death”
  17. ≈ 90 yards southwest · ~15 s on foot

    Ivar the Foul is in the barn with two slaves - pull one slave out first (Ivar the Foul[12]). Then Rane Yorick: turn in ?Ivar the Foul[12]. Murlocs on the shore - 3 eyes, Wild Eyes[11].

    Drops from: Murloc Eye - Gobbler, Bluegill Raider, Murloc Tidehunter and others

    Both slaves came out? Your demon holds one, Fear on the other.

    New in Forever
  18. ≈ 850 yards west · ~2 min on foot

    The Dead Field : kill gnolls until the banshee Nightlash appears - The Dead Fields[14]. Bears and spiders - hearts and blood, A Recipe For Death[12].

    Drops from: Grizzled Bear Heart - Ferocious Grizzled Bear, Giant Grizzled Bear, Old Vicejaw and others · Skittering Blood - Moss Stalker, Mist Creeper, Krethis Shadowspinner

    The elite Son of Arugal (level 24) patrols here, and the rare spider Krethis Shadowspinner (level 15) hits very hard with Shadow - avoid them both.

    How to do this quest - The Dead Fields
    • Nightlash doesn't appear right away: sometimes after 20–30 gnoll kills, sometimes after a couple of minutes of waiting in the middle of the field.
    • She calls for help - clear the gnolls wandering nearby first.
    Based on player comments on Wowhead ↗
    Careful
  19. Head back: turn in 3 quests and pick up 2 new ones
  20. ≈ 800 yards southeast · ~2 min on foot

    The Sepulcher:

    The follow-up, Return to Quinn (Again)[11], is optional: it's another run to the north.

    New in Forever
  21. Questing loop: “Arugal's Folly”
  22. ≈ 600 yards east · ~1.5 min on foot

    The boat full of corpses : examine it - turn in ?The Decrepit Ferry[16], accept !Rot Hide Clues[16].

  23. ≈ 300 yards south · ~45 s on foot

    Moonrage camp : shackles from 6 Gluttons and 3 Darksouls - Arugal's Folly[14].

    Drops from: Glutton Shackle - Moonrage Glutton · Darksoul Shackle - Moonrage Darksoul

    Darksouls go berserk below 25% health - finish them quickly. The worgen are humanoids: use Cannibalize after a fight.

  24. ≈ 500 yards southwest · ~1 min on foot

    Dalaran camp : the Dalaran crate - turn in ?Border Crossings[14], accept !Maps and Runes[14].

    Mages throw Frostbolts and protectors summon snakes - it's easy to pull two. Kill the mages first and let your demon hold the protector. Don't use Fear here: feared mobs run off to their neighbors.

    Careful
  25. Head back: turn in 6 quests and pick up 3 new ones
  26. ≈ 550 yards north · ~1.5 min on foot

    The Sepulcher:

  27. Hearthstone to Undercity.

lvl 14–15

Undercity → Orgrimmar

Turn-ins, level 14 spells, a vendor wand, the zeppelin

0 of 6

Turn in everything you've collected, learn your level 14 spells in the Magic Quarter and, if you have a group, pick up the Ragefire Chasm quest. Then take the zeppelin to Orgrimmar.

Don't forget in this section
¤ Shopping and useful stuff
  1. Turn in 6 quests, pick up 3 new ones and visit your trainer
  2. after travel

    Gordon Wendham : turn in ?Ride to the Undercity[10], accept !Michael Garrett[10]. Michael Garrett : turn in ?Michael Garrett[10].

  3. ≈ 250 yards northwest · ~35 s on foot

    If you went to Bandarion: Father Lankester (War Quarter) - turn in ?Whispering Horror Residue[10]; Glix Xizzix - turn in ?Leonid's Letter[13]: you can't use the mace or the gun, so take the dagger Tim's Lost Rib.

    New in Forever
  4. ≈ 250 yards northeast · ~35 s on foot

    Level 14, Magic Quarter - Kaal Soulreaper : Drain Life, Corruption (rank 2) and Curse of Recklessness, 9 each.

    Drain Life heals you while your demon holds the mob: while leveling it's like a second food. Curse of Recklessness keeps humanoids from running for help, but a target with it can't be feared: Fear won't work on it. Better First Aid - Mary Edras : Heavy Linen Bandages (skill 40) and Journeyman (50).

    ClassProfessions
  5. ≈ 550 yards southwest · ~1.5 min on foot

    Royal Quarter, Varimathras : accept !The Power to Destroy...[16] (Ragefire Chasm) - only if you have a group.

    DungeonTake in advance
  6. ≈ 150 yards northwest · ~25 s on foot

    The Apothecarium: Master Apothecary Faranell - turn in ?A Recipe For Death[12]; Apothecary Zinge - turn in ?Zinge's Delivery[15], accept !Sample for Helbrim[15].

    Take in advance
  7. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. Wait on the side of the platform where that master stands - a zeppelin arrives every couple of minutes.

lvl 15–16

Orgrimmar and Ragefire Chasm

The Cleft of Shadow: the level 16 trainer, a grimoire, a wand and your first dungeon

0 of 10

Orgrimmar is on your way to the Barrens. The Cleft of Shadow is the warlock district: trainers, the demon trainer and the entrance to Ragefire Chasm. Have a group of three to five? Now is the time for the Chasm (13–18): you already have its quest from Undercity, and the chain rewards the best staff before level 20.

Don't forget in this section
  • The insignia (Hidden Enemies[12]) drops from the Burning Blade at Skull Rock - right next to the zeppelin tower.
  • Warlock trainers in the Cleft of Shadow: Zevrost , Grol'dar and Mirket - they all teach the same.
¤ Shopping and useful stuff
  1. after travel

    Doras : get the flight path.

  2. Pick up 3 quests and visit your trainer
  3. after travel

    Hanashi : Staves (about 10) - if you're going to Ragefire Chasm: the quest Hidden Enemies[16] rewards Staff of Orgrimmar (+18 spell power). Without a group, the staff can wait until 21–22.

    Check your skills window for the weapons you already know: according to Warcraft Tavern, a warlock starts with Daggers and Wands.

    Class
  4. ≈ 700 yards west · ~1.5 min on foot

    Thrall - accept !Hidden Enemies[12]; Neeru Fireblade - accept !Slaying the Beast[16]; Zor Lonetree - accept !The Spirits of Stonetalon[17] (turned in on the Barrens border).

    DungeonTake in advance
  5. Questing loop: “Hidden Enemies”
  6. after travel

    Skull Rock by the zeppelin tower : kill the Burning Blade until a Lieutenant's Insignia drops - Hidden Enemies[12].

    Drops from: Lieutenant's Insignia - Burning Blade Fanatic, Burning Blade Apprentice

    The Burning Blade casters stand in pairs: your demon holds one, DoTs go on the other.

    How to do this quest - Hidden Enemies
    • The insignia doesn't drop from the first mob: plan on about 15 minutes and kill every Burning Blade in the cave in a row.
    Based on player comments on Wowhead ↗
    Dungeon
  7. Head back: turn in 6 quests, pick up 4 new ones and visit your trainer
  8. next - Orgrimmar

    Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[12]. Neeru Fireblade: show him the insignia (Hidden Enemies[12]). Thrall: turn in ?Hidden Enemies[12], accept !Hidden Enemies[16].

    Dungeon
  9. ≈ 300 yards east · ~45 s on foot

    Ragefire Chasm, the entrance is in the Cleft of Shadow : books - The Power to Destroy...[16]; Taragaman the Hungerer drops the heart - Slaying the Beast[16]; Bazzalan and Jergosh the Invoker - Hidden Enemies[16].

    Drops from: Spells of Shadow - Searing Blade Cultist, Searing Blade Warlock · Incantations from the Nether - Searing Blade Cultist, Searing Blade Warlock

    For a warlock: in a group, bring the Imp instead of the Voidwalker - Blood Pact gives everyone Stamina. Before you go in - a Minor Healthstone for you and the healer. Give the tank 2–3 hits, then DoTs. Fear only to save the healer: a feared mob brings the next pack.

    How to do this quest - Slaying the Beast
    • Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
    Based on player comments on Wowhead ↗
    Dungeon
  10. ≈ 50 yards west · ~5 s on foot

    After the Chasm:

    The Power to Destroy...[16] is turned in in Undercity (Varimathras) - at 22–23, in the second part of the route (step).

    Dungeon
  11. No group? Skip the Ragefire Chasm steps, and if you did take The Power to Destroy...[16], abandon it - otherwise it'll sit in your log until 22.

  12. ≈ 50 yards north · ~5 s on foot

    Level 16 - Cleft of Shadow, Zevrost : Life Tap (rank 2), 12. Not 16 yet? You'll learn it at 20 when you come back here (step).

    The Undead hardly need Unending Breath (also level 16, 12): you have Underwater Breathing - you can breathe underwater much longer than other races. Grimoire of Sacrifice (Rank 1) - see “Shopping and useful stuff” above.

    Class
  13. next - Durotar

    Razor Hill in Durotar: Takrin Pathseeker - accept !Conscript of the Horde[12]. The warlock trainer Dhugru Gorelust is here too - if you've only just hit 16. Then west into the Barrens.

    Ophek in Razor Hill may offer Gan'rul's Summons[10] - skip it: the rest of that chain is for orcs only, and you already have your Voidwalker.

lvl 15–17

The Barrens: the Crossroads and Ratchet

The best zone for 14–20 on the Horde side

0 of 14

The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and beast meat goes into Cooking; Tari'qa at the Crossroads sells the recipes. Wool from the centaurs and the Razormane - for Tailoring or Wool Bandages.
➶ Level faster
  • The Razormane walk in pairs: your demon holds one, the other gets Bane of Agony and Corruption - let the DoTs work while you finish off the first.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first, then play the hero.
  • Attacked by a rogue or a warrior? DoTs first, then Fear: the DoTs keep a rogue from slipping back into stealth. Will of the Forsaken removes fear, sleep and charm from you, but in Forever it no longer gives 5 seconds of protection afterwards.
  1. Turn in 3 quests and pick up 8 new ones
  2. next - The Barrens

    Far Watch Post, Kargal Battlescar : turn in ?Conscript of the Horde[12], accept !Crossroads Conscription[12].

  3. ≈ 1300 yards southwest · ~3 min on foot

    The Crossroads:

    Take in advance
  4. after travel

    Flight path - Devrak . Hearthstone - Innkeeper Boorand Plainswind .

  5. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and 4 more
  6. after travel

    East of the Crossroads:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

  7. ≈ 1100 yards southeast · ~2.5 min on foot

    Ratchet:

    New in Forever
  8. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14]; Baron Longshore - WANTED: Baron Longshore[16].

    The pirates stand close together: pull from the edge onto your demon. Two came at you? Fear one of them, but only if nothing is behind it. Kill the Baron last, at full mana.

    New in ForeverCareful
  9. Head back: turn in 5 quests and pick up 3 new ones
  10. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  11. Questing loop: “Stolen Booty”
  12. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the Drizzlik's Emporium crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16] - take Wayfaring Gloves.

    Wayfaring Gloves - cloth, +3 Spirit: in Forever, Spirit decides how much mana Life Tap gives you.

  13. Head back: turn in 3 quests and pick up 2 new ones
  14. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  15. Questing loop: “The Disruption Ends” and “The Zhevra”
  16. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves (The Zhevra[13]).

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them. Kill the leader last, with your demon on him.

  17. Head back: pick up 2 quests
  18. ≈ 1300 yards west · ~3 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  19. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  20. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and has guards: pull the guards one at a time, then your demon on him, Curse of Weakness and all your DoTs. Don't use Fear: there are centaurs nearby.

    Careful
  21. Head back: turn in 7 quests and pick up 5 new ones
  22. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

  23. ≈ 650 yards east · ~1.5 min on foot

    The Crossroads:

lvl 16–18

Northern and southern Barrens

Harpies, the Samophlange, south to Camp Taurajo

0 of 11

The northern Barrens, Ratchet and south to Camp Taurajo. There's no warlock trainer in the Barrens or Ratchet: you'll learn your level 18 spells together with the level 20 ones in Orgrimmar (step).

Don't forget in this section
➶ Level faster
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first, let them start it.
  1. Questing loop: “Harpy Raiders”, “Prowlers of the Barrens”, “Samophlange” and 3 more
  2. ≈ 1500 yards northwest · ~3.5 min on foot

    Northwest, the Dry Hills : Witchwing harpies - talons (Harpy Raiders[15]). Savannah Prowlers on the way - claws (Prowlers of the Barrens[15]).

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

  3. ≈ 1300 yards east · ~3 min on foot

    The Venture Co. control console in the north : turn in ?Samophlange[14], accept !Samophlange[14] and close the three valves (Samophlange[14]); turn in ?Samophlange[14], accept !Samophlange[14] - Tinkerer Sniggles nearby carries the key (Samophlange[14]); turn in ?Samophlange[14], accept !Samophlange[16].

    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  4. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  5. Head back: turn in 2 quests and pick up 2 new ones
  6. after travel

    Hearth to the Crossroads: Darsok Swiftdagger - turn in ?Harpy Raiders[15], accept !Harpy Lieutenants[16]; Sergra Darkthorn - turn in ?Prowlers of the Barrens[15], accept !Echeyakee[16].

  7. after travel

    Fly to Ratchet: Sputtervalve - turn in ?Samophlange[16] and ?The Escape[18] (take the wand Flaring Baton if you have nothing better); Mebok Mizzyrix - accept !Raptor Horns[18].

  8. Questing loop: “Echeyakee”, “Stolen Silver”, “The Stagnant Oasis” and 2 more
  9. after travel

    Fly to the Crossroads. A loop from the Crossroads:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  10. Head back: turn in 4 quests and pick up 4 new ones
  11. ≈ 950 yards north · ~2.5 min on foot

    The Crossroads:

  12. Questing loop: “The Angry Scytheclaws”, “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  13. ≈ 1000 yards south · ~2.5 min on foot

    South of the Crossroads:

    Hezrul Bloodmark walks with two guards: start with the guards and kill him last. Your demon holds one, Fear on the second; use your Minor Healthstone in time. Centaurs are humanoids: Cannibalize between fights.

    Careful
  14. Head back: turn in 5 quests and pick up 2 new ones
  15. ≈ 1300 yards north · ~3 min on foot

    The Crossroads:

  16. ≈ 2100 yards south · ~5 min on foot

    Camp Taurajo in the south: Omusa Thunderhorn - flight path; Jorn Skyseer - turn in ?Jorn Skyseer[18].

    Optional: the sleeping bag chain starts at the burned-out remains to the south - Stepping Stones[24] (up to +3% experience for an hour).

  17. after travel

    Fly to Ratchet, Mebok Mizzyrix: turn in ?Raptor Horns[18].

lvl 18–20

The road to level 20

The Stonetalon border, harpies, level 20 in Orgrimmar and the start of the Succubus chain

0 of 13

The last stretch: Grimtotem tauren on the Stonetalon border and harpies in the north. At level 20, head to Orgrimmar: the trainer, grimoires for the Voidwalker and the start of the Succubus chain.

Don't forget in this section
  • At 20 the trainer teaches seven spells at once, including Demon Armor and Curse of the Elements. Together with the level 18 spells that's about 185, plus grimoires for the Voidwalker - save up in advance.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. Before heading there, make a soulstone (Create Soulstone, level 18) and use it on yourself: if you die to a gank, you get back up on the spot.
  1. Turn in 1 quest and pick up 3 new ones
  2. after travel

    Fly to the Crossroads (or hearth if it's off cooldown), then take the road west. The Stonetalon border : Seereth Stonebreak - turn in ?The Spirits of Stonetalon[17], accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  3. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  4. Questing loop: “Goblin Invaders”, “Avenge My Village” and “Protect Kaya”
  5. ≈ 1100 yards north · ~2.5 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first. During the escort, put your demon on Defensive: let it meet the attackers while you DoT everyone who runs at her.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 2 quests and pick up 1 new one
  7. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18].

  8. Questing loop: “Kill Grundig Darkcloud”
  9. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

    Pull the leader at full mana: your demon holds him, you use Curse of Weakness and all your DoTs.

  10. Head back: turn in 2 quests
  11. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19].

  12. Questing loop: “Harpy Lieutenants”
  13. ≈ 950 yards northeast · ~2 min on foot

    Northwestern Barrens: Witchwing Slayers - rings (Harpy Lieutenants[16]).

  14. Head back: turn in 1 quest and pick up 1 new one
  15. ≈ 1700 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

  16. Questing loop: “Serena Bloodfeather”
  17. ≈ 1800 yards northwest · ~4 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    She's level 20, casts spells and calls harpies for help: clear the ones standing nearby first. Your demon holds her, you apply DoTs; if a harpy comes running, Fear it.

    Careful
  18. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  19. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20].

  20. after travel

    Level 20 - fly to Orgrimmar. Cleft of Shadow, Zevrost : level 18 - Bane of Agony (rank 2), Create Soulstone and Searing Pain, 15 each; level 20 - Demon Armor, Curse of the Elements, Immolate (rank 3), Shadow Bolt (rank 4), Rain of Fire, Ritual of Summoning and Health Funnel (rank 2), 20 each; if you skipped it at 16 - also Life Tap (rank 2).

    Short on money? Rain of Fire, Health Funnel and Ritual of Summoning can wait: solo you hardly need Rain of Fire, summoning a new demon is faster than healing it with Health Funnel, and Ritual of Summoning only matters when you're putting a group together. Curse of the Elements (new in Forever: at 20 instead of 32) - the target takes +4% magic damage; it takes up your curse slot: Bane of Agony stays on alongside it, but it replaces Curse of Weakness. The demon trainer Kurgul , according to the game files: Grimoire of Consume Shadows (Rank 1) ≈ 15 (18) and Grimoire of Torment (Rank 2) ≈ 20 (20) - both for the Voidwalker. Wand below 17 DPS? Katis : Dusk Wand ≈ 58 (according to the game files).

    ClassNew in Forever
  21. Right there, Gan'rul Bloodeye : accept !Devourer of Souls - the start of the Succubus chain. Cazul nearby: turn in ?Devourer of Souls, accept !Blind Cazul. The Valley of Spirits in the west of the city, Zankaja : turn in ?Blind Cazul, accept !News of Dogran[20].

    News of Dogran[20] is turned in at the Crossroads (step), then the chain goes through Malaka'jin and Camp Taurajo - all along the 20–22 route, so no special trips. The Succubus herself comes at 22 (step). Cazul also offers Love Hurts[20] - the start of the Incubus chain: its target is in Ashenvale at 28, so don't take it now - you'll pick it up at 22 (step).

    Class
  22. Don't rush to the Eastern Kingdoms: there are plenty more quests in the Barrens and Stonetalon until level 22, plus the whole Succubus chain. Continued in the second part of the route, 20–30.

lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · collect the quests and go with a group

0 of 6

If you play in a group, the Wailing Caverns finish six quests at once and give a warlock Crescent Staff (a staff, +26 spell power), the wand Sizzle Stick and Deviate Hide Pack. Collect the quests first (some are in Thunder Bluff), then go in with your group. No group? Don't take these quests. How to play in a group - see the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 9 quests and pick up 8 new ones
  2. next - The Barrens

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest, run straight to Thunder Bluff through Mulgore.

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    DungeonCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    There are no warlock trainers in Thunder Bluff - learn your level 18 and 20 spells in Orgrimmar.

    Dungeon
  4. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18]; Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  5. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  6. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    Druids of the Fang cast sleep and heal themselves: kill them first - Curse of Weakness won't help here, you need damage. Fear only as a last resort: in the caves a feared mob brings its neighbors. Bring the Imp instead of the Voidwalker, and a Minor Healthstone for everyone.

    Dungeon
  7. right here, a few steps away

    After the caverns:

    Dungeon
lvl 20–21

The Barrens: the south and Chol'aruk

The Succubus chain at the Crossroads, Camp Taurajo, the Field of Giants and the elite Chol'aruk

0 of 9

Clear Kalimdor until level 22: there are still plenty of quests of your level here, and the Succubus chain takes you through these same places anyway - the Crossroads, Malaka'jin, Camp Taurajo and back to Orgrimmar. Keep your hearthstone at the Crossroads.

Don't forget in this section
  • The Succubus chain goes one quest at a time, and every stop is on the route: the Crossroads (step), Malaka'jin (step), Camp Taurajo and Dogran (step), Orgrimmar again (step). No special trips needed.
  • Chol'aruk the Ravener[21] - the elite Chol'aruk (level 20) with elite guards: better with two. According to beta data, this quest gives triple experience.
  • Going to both Shadowfang Keep (24–25) and Blackfathom Deeps (28–29) with a group? Take The Orb of Soran'ruk[25] (step): the fragments only drop while the quest is in your log.
  • Heads, tusks and adornments only drop while you have the quests - take everything at the Crossroads and Taurajo before you go hunting.
◈ Loot along the way
  • Cloth from the Bristlebacks and Razormane goes into Wool Bandages or Tailoring. Don't sell the Blood Shard from Bristlebacks: Mangletooth gives you a Spirit buff for them (step).
➶ Level faster
  • From 20 your permanent buff is Demon Armor: more armor and faster health regeneration, and Life Tap later turns that health into mana. Don't forget to refresh it.
  • The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: two of them give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
⚔︎ PvP
  • Chol'aruk is a target for the Alliance too: they have their own version of this quest. Someone hanging around his camp isn't necessarily on your side. On PvP realms in the Barrens it's the Alliance player who gets flagged, not you.
  • Arathi Basin will most likely open at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
  1. Turn in 1 quest and pick up 9 new ones
  2. after travel

    Fly to the Crossroads:

    News of Dogran[20] and Letter to Jin'Zil[20] both lead to Malaka'jin - you'll deliver them on the next loop (step).

    ClassNew in Forever
  3. after travel

    Fly to Camp Taurajo: Jorn Skyseer - accept !Ishamuhale[19]; Mangletooth - accept !Tribes at War[21]. Going to both Shadowfang and Blackfathom Deeps with a group? Doan Karhan east of the camp: accept !The Orb of Soran'ruk[25].

    The reward for The Orb of Soran'ruk[25] is Staff of Soran'ruk: +34 Shadow and Fire damage and +14 Stamina, stronger than anything else you get before 30. If you won't have a group for both dungeons, don't take it: the quest will sit in your log until 29.

    ClassDungeon
  4. Questing loop: “Tribes at War”, “Consumed by Hatred”, “Her Name Is Olgra” and “Egg Hunt”
  5. ≈ 300 yards northwest · ~45 s on foot

    Bristleback and Razormane north of Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    Bristlebacks walk in twos and threes: the Voidwalker holds one, the second gets Bane of Agony and Corruption; if a third one runs up - Fear, but only if nothing is behind it. Kill the Geomancers first: they cast from range. The rare elite Swinegart Spearhide fears everything around him - go around.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  6. ≈ 1400 yards south · ~3 min on foot

    Field of Giants : 12 Silithid Eggs and the Digging Claw - Egg Hunt[22].

    Silithid Swarmers summon a pile of small critters - kill the Swarmers first, before the little ones pile on.

    Careful
  7. Head back: turn in 7 quests and pick up 2 new ones
  8. ≈ 800 yards north · ~2 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and immediately turn in ?Blood Shards of Agamaggan[21], then do the same with !Rising Spirit[20] and ?Rising Spirit[20] - a Spirit buff; Jorn Skyseer - turn in ?Lakota'mani[22].

    In Forever, Spirit means mana: it makes Life Tap stronger. Don't skip the quest Blood Shards of Agamaggan[21]: without it Betrayal from Within[25] won't unlock at 29.

  9. after travel

    Fly to the Crossroads: Mankrik - turn in ?Consumed by Hatred[20] and ?Her Name Is Olgra[20]; Korran - turn in ?Egg Hunt[22].

    Rewards: Consumed by Hatred[20] gives Grassland Sash (cloth, +3 Stamina and +3 Intellect), Egg Hunt[22] gives Harlequin Robes (+6 Spirit).

    New in Forever
  10. Questing loop: “Chol'aruk the Ravener” and “Ishamuhale”
  11. ≈ 600 yards northeast · ~1.5 min on foot

    Northeast of the Crossroads: Chol'aruk with elite guards - his head, Chol'aruk the Ravener[21]; Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19].

    Drops from: Chol'aruk's Head - Chol'aruk

    Chol'aruk is a level 20 elite, and so are his guards. Hard alone: bring a friend or come back for him at 22 (step). Ishamuhale hits hard: the Voidwalker holds him, you use DoTs and your wand, with a Minor Healthstone ready.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  12. Head back: turn in 1 quest and pick up 2 new ones
  13. ≈ 550 yards southeast · ~1.5 min on foot

    Ratchet: Sputtervalve - accept !Ziz Fizziks[21]; Mebok Mizzyrix - accept !Deepmoss Spider Eggs[20].

  14. after travel

    Fly to the Crossroads, Gur'ak: turn in ?Chol'aruk the Ravener[21]. The reward is the dagger Quilboar Toothpick (+16 spell power): if you don't have a staff from Ragefire Chasm or Wailing Caverns, take it, and put something with Intellect in your off hand.

    According to Warcraft Tavern, a warlock knows Daggers from the start - check your skills window. Chol'aruk still too tough? Don't abandon the quest: you'll come back for him at 22 (step).

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin and Ken'zigla, Windshear Crag, Sun Rock Retreat

0 of 10

Clear Stonetalon, turn in the next Succubus chain quest in Malaka'jin and get the flight path at Sun Rock Retreat - you'll need it at 27.

Don't forget in this section
  • The Elder Crone[18] starts a chain that takes you to Tarren Mill and back. It only works in this order - be sure to take it.
¤ Shopping and useful stuff
  • Innkeeper Jayka at Sun Rock Retreat, according to the game files: food Mutton Chop ≈ 1, from 25 - Wild Hog Shank ≈ 2.
  • The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
➶ Level faster
  • Spiders and goblins stand close together here: Fear almost always brings the neighbors. Put DoTs on the second mob while your demon fights the first, and finish the last one with a Drain Soul channel - you'll soon need shards for the Succubus and a Minor Healthstone.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. Turn in 2 quests and pick up 4 new ones
  2. ≈ 1800 yards west · ~4 min on foot

    The Barrens border : Seereth Stonebreak - accept !The Elder Crone[18]; Makaba Flathoof - accept !Kaya's Alive[18].

    Take in advance
  3. next - Stonetalon Mountains

    Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19]; Ken'zigla - turn in ?News of Dogran[20], accept !Ken'zigla's Draught[20].

    You'll take the potion (Ken'zigla's Draught[20]) to Camp Taurajo at the end of the loop (step).

    Class
  4. Questing loop: “Blood Feeders”, “Deepmoss Spider Eggs” and “Arachnophobia”
  5. ≈ 950 yards northwest · ~2 min on foot

    Deepmoss spiders:

    The hatchlings can call in a level 22 matriarch: the Voidwalker holds her, you use DoTs and your wand. Arachnophobia[21] rewards Clear Crystal Rod - it's a staff, not a wand: +14 spell power.

    Careful
  6. Head back: turn in 2 quests and pick up 1 new one
  7. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  8. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: turn in ?Ziz Fizziks[21], accept !Super Reaper 6000[21].

  9. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  10. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you guard the goblin, put the Voidwalker on Defensive: let it meet the attackers while you DoT everyone who runs at the goblin.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 4 quests and pick up 2 new ones
  12. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22], accept !Further Instructions[21].

  13. after travel

    Sun Rock Retreat:

    Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then Besseleth is doable solo.

  14. Questing loop: “Cycle of Rebirth”
  15. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds - Cycle of Rebirth[23]. Then Tammra Windfield: turn in ?Cycle of Rebirth[23].

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
  16. Hearthstone to the Crossroads. Want to stop by Ashenvale? First do western Ashenvale.

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 5

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28. Leveling without a group? Be sure to go: you won't have any dungeon quests, and the experience will come in handy.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    Talondeep Path : the way to Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 Shadowhorn Stags and 6 Ashenvale Bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22].

    New in Forever
  4. ≈ 400 yards north · ~1 min on foot

    Lead the demonic eye (Eye of Kilrogg) to the road (A Void Path[22]) - turn in ?A Void Path[22] right there.

    New in Forever
  5. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost : flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    Naga sirens cast from range - start with them: send the Voidwalker at a siren and put your DoTs on the same one.

  6. Fly from Zoram'gar to Ratchet - next up is Ratchet and Camp Taurajo.

lvl 22

Ratchet, Dogran and Thunder Bluff

Your last loop through Kalimdor: Ken'zigla's potion, Dogran's pendant, the chain to Tarren Mill

0 of 4

Turn-ins in Ratchet, then Camp Taurajo: here Grunt Logmar is the next step of the Succubus chain, and Grunt Dogran waits a bit to the north. Then on foot through Mulgore to Thunder Bluff: the quest The Elder Crone[18] leads from there all the way to Tarren Mill. There are no warlock trainers in Thunder Bluff - you'll learn your level 22 spells in Orgrimmar on the way to the zeppelin (step).

Don't forget in this section
¤ Shopping and useful stuff
  • Thunder Bluff, Pakwa , according to the game files: Huge Brown Sack ≈ 10 - 12 slots. Shards don't stack - space runs out fast.
  • Ansekhwa : the Staves skill, if you didn't learn it in Orgrimmar.
➶ Level faster
  • There are no warlock trainers in Thunder Bluff. 22 - Orgrimmar on the way to the zeppelin, 24 and 26 - Undercity, 28 - a short detour to Orgrimmar from Ashenvale, 30 - a flight to Orgrimmar from Thousand Needles and back with your hearthstone.
⚔︎ PvP
  • From 20 an Alliance priest has Fear Ward: it eats your first Fear - so fear them a second time. In Forever Will of the Forsaken gives no immunity: press it once the fear has landed on you, not in advance.
  1. Turn in 11 quests and pick up 7 new ones
  2. after travel

    Fly to Ratchet: Mebok Mizzyrix - turn in ?Deepmoss Spider Eggs[20]; Sputtervalve - turn in ?Further Instructions[21].

    Chol'aruk the Ravener[21] still in your log? You're at the Crossroads after your hearthstone: Chol'aruk is a couple of minutes northeast, and you turn in the head where you took the quest - Gur'ak . Then fly to Ratchet.

  3. after travel

    Fly to Camp Taurajo:

    The reward for Cry of the Thunderhawk[20] is Wind Rider Staff. If you have Staff of Orgrimmar or Crescent Staff, they're stronger: take whatever sells for more.

    Class
  4. ≈ 1100 yards northwest · ~2.5 min on foot

    North of the camp, a minute or two on foot - Grunt Dogran : turn in ?Dogran's Captivity[20], accept !Love's Gift[20].

    You carry the pendant (Love's Gift[20]) to Orgrimmar (step). Head back to Camp Taurajo: the road to Mulgore starts west of the camp.

    Class
  5. next - Thunder Bluff

    Thunder Bluff (on foot through Mulgore):

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the route gets there at 25 (step).

    Professions
lvl 22

Orgrimmar: the Succubus and level 22 spells

Binding the Succubus, the trainer, the optional Incubus, the zeppelin to Undercity

0 of 6

You're carrying Dogran's pendant: Gan'rul Bloodeye takes it and gives you the last quest of the chain, and you summon the Succubus in the summoning circle in the Cleft of Shadow. The level 22 trainer is here too. Optional - the Incubus chain: the same demon with a different look and about 3.7 thousand experience; its target is in Ashenvale, where you'll be at 28. Then the zeppelin to Undercity.

Don't forget in this section
  • Summoning the Succubus costs a Soul Shard: save a few shards in your bag until you reach the circle.
  • The Incubus is optional: take Love Hurts[20] here if you're going after it at 28.
¤ Shopping and useful stuff
➶ Level faster
  • The Succubus hits noticeably harder than the Voidwalker but holds threat worse. A single mob, and you top up your health by channeling Drain Life - Succubus; a pack, an elite or a mob that hits hard - Voidwalker. Beta testers praise the Succubus for leveling.
  1. after travel

    Thunder Bluff, Tal: fly to Orgrimmar. Cleft of Shadow: Gan'rul Bloodeye - turn in ?Love's Gift[20], accept !The Binding[20].

    Class
  2. Questing loop: “The Binding”
  3. ≈ 50 yards south · ~5 s on foot

    The summoning circle in the Cleft of Shadow : use Dogran's Pendant there and a level 20 Succubus appears. Defeat her - The Binding[20].

    Start at full health and mana: the Voidwalker holds her, you use Bane of Agony, Corruption, Immolate and your wand. She's 20, you're 22 - an easy fight.

    Class
  4. Head back: turn in 2 quests, pick up 2 new ones and visit your trainer
  5. ≈ 50 yards north · ~5 s on foot

    Gan'rul Bloodeye: turn in ?The Binding[20] - Summon Succubus and Small Soul Pouch.

    The summon costs a Soul Shard. Small Soul Pouch has 14 slots for shards only: put them all there. According to Warcraft Tavern, the soul bag goes into the separate reagent bag slot - check in game: that would free up a normal bag slot.

    Class
  6. Level 22, Zevrost : Create Healthstone, Curse of Weakness (rank 3) and Drain Life (rank 2), 25 each.

    Create Healthstone makes a Lesser Healthstone for 300 health (20% more in Forever): make a new one and delete the old one. You don't need Eye of Kilrogg (25) for leveling.

    Class
  7. Optional, the Incubus: Cazul - accept !Love Hurts[20]. In the east of the city, Magar : turn in ?Love Hurts[20], accept !Wish You Were Here[27].

    The Incubus is the same sayaad as the Succubus: the abilities are shared, only the look differs. The chain gives about 3.7 thousand experience and one more Small Soul Pouch. The Withered Scarf drops in Ashenvale (at 28), and you turn it in right here (step). Don't want the Incubus? Don't take it: the quest will sit in your log until 28. If Cazul doesn't offer Love Hurts[20], the two chains are most likely mutually exclusive on the beta (not verified): skip it.

    Class
  8. after travel

    The zeppelin tower outside the gates of Orgrimmar has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 22–23

Back in Undercity

Quests for the Ruins of Lordaeron and Shadowfang Keep, your hearthstone

0 of 4

Home. Collect the quests for both dungeons right away - they're both on your way. The Ruins of Lordaeron are done in a group of five: no group - don't take The Wrath of Rath'mael[22], Light's Justice[22], The New Plague[22] and A Frightened Request[22], or they'll just sit in your log. Skipping the Ruins hurts a warlock: Gnarled Necromancer's Staff from The Wrath of Rath'mael[22] is the best solo staff for this stretch. On the plus side, you can gather the group yourself: Ritual of Summoning summons a player to you - it takes you and two more people at the portal.

Don't forget in this section
  • Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
  • Keeper Bel'dugur gives The Book of Ur[26] for Shadowfang Keep - take it if you'll have a group.
¤ Shopping and useful stuff
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes, the Sepulcher ↔ Tarren Mill about 1.5, Undercity ↔ Tarren Mill about 2.5.
  1. Turn in 1 quest and pick up 4 new ones
  2. after travel

    The guard post on the road to Undercity: Deathguard Kristof - accept !The Wrath of Rath'mael[22].

    DungeonNew in Forever
  3. next - Undercity

    Royal Quarter: Varimathras - turn in ?The Power to Destroy...[16] if you did Ragefire Chasm (the reward is Ghastly Trousers); Morbin Lightbane - accept !Light's Justice[22].

    DungeonNew in Forever
  4. ≈ 150 yards northwest · ~25 s on foot

    The Apothecarium: Theodore Griffs - accept !The New Plague[22]; Keeper Bel'dugur - accept !The Book of Ur[26].

    DungeonNew in Forever
  5. ≈ 150 yards northeast · ~25 s on foot

    Innkeeper Norman: set your hearthstone in Undercity. Michael Garrett: fly to the Sepulcher.

    Didn't learn your level 22 spells in Orgrimmar? The trainers are right here, in the Magic Quarter (Kaal Soulreaper ).

lvl 23–24

Silverpine Forest: the rest

Ambermill, Beren's Peril and new Forever quests

0 of 6

Level 20–22 quests around the Sepulcher. Skip the old low-level ones (Fenris Isle, Rot Hide) - they give little experience now.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from Dalaran mages and refugees - for Wool Bandages or Tailoring, sell the extra at the auction house.
➶ Level faster
  • Dalaran mages are human: after a fight, Cannibalize at their corpse restores up to 35% health and mana. Alternate it with food and you'll barely sit at all.
  1. Questing loop: “Beren's Peril”, “Watching the Roads”, “Ambermill Investigations” and “Stop the Spread”
  2. ≈ 1000 yards southeast · ~2.5 min on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - a new Forever chain (The Offering Stone[23] → The Tortured Soul[23] → The Offering of Blood[23]), optional. The reward is the ring Loop of Sacrifice (+5 Intellect), but the last fight is elite - better with two.

    New in Forever
  3. ≈ 250 yards northeast · ~35 s on foot

    Ambermill: 8 Dalaran Wizards and 8 Watchers - Watching the Roads[20]; 8 Dalaran Pendants - Ambermill Investigations[16].

    Drops from: Dalaran Pendant - Dalaran Protector, Dalaran Mage, Dalaran Conjuror

    The Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. Mages cast from range: send the Voidwalker at a mage and put your DoTs on the same one - it will come to you on its own.

    New in ForeverCareful
  4. ≈ 750 yards west · ~2 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  5. Head back: turn in 4 quests and pick up 1 new one
  6. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20], ?Beren's Peril[21] and ?Ambermill Investigations[16], accept !The Weaver[22].

    Watching the Roads[20] gives Roadwatcher's Confidence (+3 Spirit). Beren's Peril[21] gives Wand of Decay: 15.7 DPS - equip it only if your wand is weaker.

    New in Forever
  7. Hearthstone to Undercity.

lvl 24

Ruins of Lordaeron

A new Forever dungeon right above Undercity · the level 24 trainer

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A group of five, six bosses in any order. The quests are level 21–22, and according to beta data dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. The main prize here for a warlock is Gnarled Necromancer's Staff from The Wrath of Rath'mael[22]: a staff with +26 spell power and +10 Spirit. No group? The only thing here for you is the trainer in the Magic Quarter (step).

Don't forget in this section
➶ Level faster
  • Don't wait for the group at the entrance: once you and two others are there, Ritual of Summoning brings in the rest, one shard per person. Meeting stones in Forever don't summon anyone.
⚔︎ PvP
  • According to beta data, the Alliance also has quests in the Ruins of Lordaeron - their groups run all the way across Tirisfal to the gates of Undercity. This is your land and the guards are nearby: on PvP realms it's them who get flagged, not you.
  1. Ruins of Lordaeron, group (5 players):

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    For a warlock: before going in, a Lesser Healthstone for everyone and a soulstone on the healer; the Imp on Passive (Stamina for the whole group) or the Succubus for damage. On a boss - Bane of Agony and the curse that suits your group: Curse of the Elements if you have mages or priests, Curse of Weakness if the boss hits the tank hard.

    DungeonNew in Forever
  2. Turn in 7 quests, pick up 2 new ones and visit your trainer
  3. Tirisfal Glades

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22], the reward is Gnarled Necromancer's Staff (+10 Spirit, +26 spell power).

    The best solo staff until 29: only Staff of Soran'ruk is stronger. And its Spirit means mana too: Spirit makes Life Tap stronger.

    DungeonNew in ForeverClass
  4. next - Undercity

    Undercity:

    Warlock rewards: The New Plague[22] gives Blight Gloves (+5 spell power), Unending Torment[21] gives Slain Baron's Signet if you have a free ring slot. Neither reward from Light's Justice[22] is for you - take the one that sells for more.

    DungeonNew in Forever
  5. ≈ 150 yards northeast · ~25 s on foot

    Level 24, Magic Quarter - Kaal Soulreaper : Corruption (rank 3), Drain Soul (rank 2), Drain Mana and Sense Demons, 30 each; leveling as Destruction - also Shadowburn (rank 2), 150. Martha Strain , according to the game files: Grimoire of Suffering (Rank 1) ≈ 30 and Grimoire of Sacrifice (Rank 2) ≈ 30.

    Corruption is the important one. Rank 1 Drain Soul also gives a shard and costs less - keep it on your action bar. You don't need Sense Demons and Drain Mana for leveling. Grimoire of Suffering (Rank 1) teaches the Voidwalker Suffering: it pulls mobs within 10 yards of it off you, but the cooldown is 2 minutes. Not 24 yet? You'll learn these together with the level 26 spells (step).

    Class
  6. Michael Garrett: fly to the Sepulcher.

lvl 24–25

The Weaver and Shadowfang Keep

The last Silverpine quests and a dungeon

0 of 5

By our estimate, the three Shadowfang Keep quests give about 20 thousand experience in Forever - more than half a level, and with The Orb of Soran'ruk[25] there are four. No group? Skip the keep, do Ambermill and come back here after Hillsbrad (step).

Don't forget in this section
  1. after travel

    The Sepulcher, Tabitha Heartweaver: turn in ?A Frightened Request[22], the reward is Tabitha's Cuffs.

    Cloth bracers: +4 Stamina and +3 spell power.

    DungeonNew in Forever
  2. ≈ 700 yards south · ~1.5 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25], the reward is Ghostly Mantle. The Book of Ur (in the room where Fenrus the Devourer sits) - The Book of Ur[26]; Head of Arugal - Arugal Must Die[27]. If you took The Orb of Soran'ruk[25], Shadowfang Darksoul drops the large fragment (The Orb of Soran'ruk[25]).

    Drops from: Head of Arugal - Archmage Arugal, Arugal · Soran'ruk Fragment - Twilight Acolyte

    Before going in: a Lesser Healthstone for everyone, a soulstone on the healer, Ritual of Summoning if someone is far away. Worgs attack in packs and the worgen casters stand close together: don't use Fear here - a feared mob brings its neighbors. The large fragment only drops while The Orb of Soran'ruk[25] is in your log.

    DungeonClass
  3. Questing loop: “The Weaver”
  4. ≈ 800 yards east · ~2 min on foot

    After the keep, head east to Ambermill: Archmage Ataeric - the staff, The Weaver[22].

    Archmage Ataeric is a caster who attacks from range: send the Voidwalker at him and put your DoTs on him too.

  5. Head back: turn in 2 quests
  6. ≈ 1000 yards northwest · ~2.5 min on foot

    The Sepulcher: Shadow Priest Allister - turn in ?The Weaver[22], the reward is Ceranium Rod; Dalar Dawnweaver - turn in ?Arugal Must Die[27], the reward is Seal of Sylvanas.

    Ceranium Rod is a staff: +14 spell power and +7 Stamina, if you don't have a better one. Seal of Sylvanas is a ring, +8 Stamina.

    Dungeon
  7. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh - accept !Time To Strike[20].

lvl 25–27

Hillsbrad Foothills

Tarren Mill, Durnholde, the Hillsbrad fields and a wand for “Dangerous!”

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Tarren Mill is the Horde base in Hillsbrad: Durnholde, the fields and a new Forever quest. For a warlock there's also a wand here: Dangerous![28] rewards Charred Wand. Three of its targets are in the fields where you're questing anyway, and the fourth - Miner Hackett (29) - is in the mine to the south (step). Don't go into Southshore (Alliance) - it has guards.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Wool Bandages or Tailoring, sell the extra at the auction house.
➶ Level faster
  • Which demon to use: in the fields the farmers and farmhands walk alone and hit weakly - with the Succubus each one dies faster. In Durnholde the Syndicate stands in pairs and the Shadow Mages cast from range - there you need the Voidwalker.
  • The Syndicate and the Hillsbrad humans are humanoids: Cannibalize after a fight, once every 2 minutes, instead of food.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. That's where they catch you, while you're busy with a footman. Keep a Lesser Healthstone and a soulstone on you.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    New in ForeverClass
  2. Questing loop: “Elixir of Suffering”, “WANTED: Syndicate Personnel”, “Blood of Innocents” and “The Rescue”
  3. ≈ 400 yards south · ~1 min on foot

    Gray bears and creepers east of the Mill : tongues and ichor - Elixir of Suffering[22].

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

  4. ≈ 500 yards east · ~1 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - keys to the cells holding Tog'thar and Drull: open both (The Rescue[22]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stands close together - pull one at a time from the edge and don't use Fear here: feared mobs will bring their neighbors. The Shadow Mages cast from range: send the Voidwalker at the mage and put your DoTs on him too - he'll come to you on his own.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Hearthstone to Tarren Mill.

    Hearthstone still on cooldown (you used it to get to Undercity less than an hour ago)? The Mill is a 3–4 minute run.

  6. Head back: turn in 5 quests and pick up 2 new ones
  7. after travel

    Tarren Mill:

    The Rescue[22] rewards Grunt Vest (+4 Spirit). Harlequin Robes from level 21 are better: if you're already wearing them, sell the vest.

  8. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad”, “Elixir of Pain” and “Dangerous!”
  9. ≈ 750 yards south · ~2 min on foot

    New in Forever: Deathstalker Masoj south of the Mill, near Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]: place three vials on the peaks (Valuable Vantages[25]) and turn in ?Valuable Vantages[25].

    The Deathstalker's exact spot is still being confirmed on the beta - follow the quest marker. Dun Garok itself has level 28–30 dwarves, and the riflemen shoot from range: don't go down there. The reward is Expended Apothecary Vial, an off-hand item to go with a dagger; if you use a staff, take whichever sells for more.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in Forever
  10. ≈ 1000 yards west · ~2.5 min on foot

    Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood for Elixir of Pain[24]. While you're at it, three targets of Dangerous![28]: Citizen Wilkes , Farmer Kalaba and Clerk Horrace Whitesteed in the town hall.

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Hillsbrad Footmen block and bash you with their shields - keep them on the Voidwalker. There are guards by the town hall: pull them out one at a time. Don't go into Southshore.

    CarefulClass
  11. Head back: turn in 2 quests and pick up 3 new ones
  12. ≈ 1100 yards northeast · ~2.5 min on foot

    Tarren Mill:

    Elixir of Pain[24] rewards Firewalker Boots: cloth, +5 Spirit.

  13. Questing loop: “Battle of Hillsbrad”, “Souvenirs of Death” and “Dangerous!”
  14. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    Miner Hackett is level 29, so you miss him more often: start at full health and mana, let the Voidwalker hold him while you use DoTs and your wand, and keep a Lesser Healthstone ready.

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
    ClassCareful
  15. Head back: turn in 3 quests
  16. ≈ 1300 yards northeast · ~3 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25] and ?Dangerous![28]; Deathguard Samsa - turn in ?Souvenirs of Death[25].

    For Dangerous![28], take Charred Wand: 22.2 damage per second, while Greater Magic Wand does 17.5. It deals Fire damage, so don't sell your old wand until the Charred Vale: the fire elementals there are immune to fire. Souvenirs of Death[25] rewards Skull Ring (+3 Stamina, +3 Intellect). Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.

    Class
lvl 26–27

Undercity: level 26 skills and back to Kalimdor

Last turn-ins, the trainer, the Succubus grimoire and the zeppelin to Orgrimmar

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Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
⚔︎ PvP
  • From 26 your Succubus has Seduction (grimoire): one humanoid is out of the fight for 15 seconds - an Alliance rogue or warrior stands still while you finish off his friend. Any damage to him breaks the charm - don't put DoTs on him.
  • Curse of Tongues (26) is for casters: priests and mages take 50% longer to cast. It's useless against rogues and warriors - use Fear on them.
  1. Haven't done Shadowfang Keep? Zarise: fly to the Sepulcher, run the keep and turn in at the Sepulcher. Otherwise, fly to Undercity.

    Dungeon
  2. after travel

    Undercity. If you ran Shadowfang Keep - Keeper Bel'dugur: turn in ?The Book of Ur[26], the reward is Tattered Mittens (+6 Stamina). Magic Quarter, level 26 - Kaal Soulreaper : Life Tap (rank 3), Curse of Tongues and Searing Pain (rank 2), 40 each; skipped the trainer at 24 - learn the level 24 skills too (list). Martha Strain , according to the game files: Grimoire of Seduction ≈ 40.

    The Succubus's Seduction is 15 seconds of humanoid control: while the second mob sleeps, you kill the first; any damage wakes the sleeper - don't put DoTs on it. Curse of Tongues makes the target's spells 50% slower - use it on casters and shamans. You don't need Detect Invisibility (40). Of the two pairs of gloves - Blight Gloves and Tattered Mittens - wear one. While you're here, sell your wool and everything extra at the auction house.

    Class
  3. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 27–28

Thunder Bluff and Stonetalon again

Sun Rock Retreat, the Charred Vale

0 of 7

The Sun Rock Retreat chains lead into Ashenvale - so the mountains first, then the forest.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time, and for an Alliance humanoid you have Seduction.
  1. Turn in 1 quest and pick up 8 new ones
  2. after travel

    The zeppelin lands outside Orgrimmar. In the city, Warcaller Gorlach - accept !The Ashenvale Hunt[20]; optionally Borstan - !Changing Tastes[31] (for 30+). Doras: fly to Thunder Bluff.

    Take in advance
  3. next - Thunder Bluff

    Thunder Bluff, Apothecary Zamah: turn in ?Return to Thunder Bluff[23]. Fly to Sun Rock Retreat.

  4. after travel

    Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Cenarius' Legacy”, “Elemental War”, “Harpies Threaten” and 2 more
  6. ≈ 1800 yards north · ~4 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    The rare elite Sorrow Wing (27) flies around here - it drains health. The Cenarion mobs stand in twos and threes: pull them one at a time onto the Voidwalker.

  7. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Bloodfury Slayers can execute you when your health is low - kill them first. Go around the rare elite Sister Riven (28).

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  8. Head back: turn in 5 quests and pick up 2 new ones
  9. after travel

    Sun Rock Retreat:

    Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here. New Life[25] rewards Windseeker Boots: cloth, +6 Spirit.

    Take in advanceNew in Forever
  10. ≈ 1700 yards northeast · ~4 min on foot

    Talondeep Path : the way into Ashenvale.

    Didn't visit western Ashenvale at 22? Va'xug Firefure stands not far from the tunnel exit: Never Coming Back[22] → A Void Path[22], new Forever quests.

lvl 28–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar, the best wand before 30

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Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps: Blackfathom Villainy[27] from there rewards Gravestone Scepter - a wand with 29 damage per second and the warlock's main goal at 28–30.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages, Tailoring or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
  • Outrunners, furbolgs and naga are humanoids: if you bought Grimoire of Seduction at 26, the Succubus puts the second mob to sleep with Seduction while you kill the first with DoTs and a channeled Drain Life. Satyrs and elementals aren't humanoids: use the Voidwalker on them.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

  3. Questing loop: “Ashenvale Outrunners”, “Wish You Were Here”, “Torek's Assault” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Withered Scarf - Shadethicket Stone Mover, Shadethicket Bark Ripper, Shadethicket Oracle · Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Not every mob drops the scarf; the drop chance on the beta is unknown - expect roughly 10–15 minutes. Outrunners are humanoids: if you bought Grimoire of Seduction at 26, the second one sleeps while Seduction lasts. Keeper Ordanus: pull the guards one at a time; if both come, the Voidwalker holds one and the other gets Fear, if there's nothing behind you.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    CarefulClass
  5. ≈ 1200 yards southwest · ~3 min on foot

    Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave it alone.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

    Torek's Assault[24] rewards Polished Walking Staff (+16 spell power): wear it if you don't have a better staff.

  8. after travel

    Fly to Zoram'gar (flight path at ; if you don't have it yet, walk west from Splintertree): Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27] rewards Soft Willow Cape (+5 Intellect). Walking from Splintertree takes about 8–10 minutes (an estimate); give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : 8 Avengers and 8 Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Before the escort, clear the path out of the village - you'll be attacked on the way. Kill the shamans first; Curse of Tongues (26) slows their spells.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone to Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come two or three at a time: the Voidwalker holds them, you put DoTs on all of them. Before the fight - a soulstone on yourself and a Lesser Healthstone in your bags; if you bought Grimoire of Suffering (Rank 1) at 24, Suffering (2-minute cooldown) pulls everything off you for one wave.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26].

    Both rewards are leather and mail: take whichever sells for more.

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps, with a group:

    Drops from: Large Soran'ruk Fragment - Shadowfang Darksoul

    For a warlock: before you go in, a Lesser Healthstone for everyone and a soulstone on the healer. Half the dungeon is underwater, and Undead breathe underwater longer than other races - you can skip Unending Breath. The naga priestesses and oracles heal: put Curse of Tongues on them. Twilight's Hammer cultists are humanoids: Seduction puts one to sleep. Twilight Lord Kelris casts sleep - Will of the Forsaken breaks it.

    DungeonClass
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Of the rewards, Witch's Finger suits a warlock: it's an off-hand item to go with a dagger; if you use a staff, take whichever sells for more.

    Dungeon
  19. Fly from Zoram'gar to Orgrimmar (step).

    Skipped Blackfathom? Fly right after the Foulweald.

lvl 29

Orgrimmar and Thunder Bluff: level 28 skills

The level 28 trainer, the Incubus and the Gravestone Scepter

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From Ashenvale, a short detour through Orgrimmar: Thunder Bluff has no warlock trainers, and at 28 the trainer has Bane of Agony (rank 3) and Shadow Bolt (rank 5). If you did the Incubus chain, you'll turn in the scarf and summon him right here. Then Thunder Bluff and the southern Barrens.

Don't forget in this section
¤ Shopping and useful stuff
  1. after travel

    Cleft of Shadow, Zevrost : Bane of Agony (rank 3), Shadow Bolt (rank 5), Curse of Recklessness (rank 2), Banish and Create Firestone, 50 each.

    Banish holds a demon or elemental for 20 seconds. Create Firestone is now a weapon enchant (Forever): you need it if you level as Destruction. You can skip Health Funnel (rank 3, 50). Not 28 yet? You'll learn all this at 30 right here (step).

    ClassNew in Forever
  2. Questing loop: “Wish You Were Here” and “The Binding”
  3. ≈ 40 yards south · ~5 s on foot

    If you took Wish You Were Here[27]: Gan'rul Bloodeye - turn in ?Wish You Were Here[27], accept !The Binding. The summoning circle : use Withered Scarf there, and a level 20 Incubus appears. Defeat him (The Binding), then Gan'rul Bloodeye: turn in ?The Binding - Summon Incubus.

    Drops from: Withered Scarf - Shadethicket Stone Mover, Shadethicket Bark Ripper, Shadethicket Oracle

    You're already 28–29 - it's an easy fight. You also get a second Small Soul Pouch - 14 more slots for shards.

    Class
  4. Head back: turn in 1 quest
  5. after travel

    Doras: fly to Thunder Bluff. Bashana Runetotem : turn in ?Blackfathom Villainy[27] - Gravestone Scepter. Then fly to Camp Taurajo.

    A wand with 29 damage per second, +3 Spirit and +6 Shadow damage - the best wand up to 30 and beyond. Skipped Blackfathom? Fly from Orgrimmar straight to Camp Taurajo.

    ClassDungeon
lvl 29

Southern Barrens and Razorfen Kraul

The Orb of Soran'ruk, Razormane camps, Bael Modan, a dungeon

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Don't forget in this section
➶ Level faster
  • The Razormane and the Bael Modan dwarves are humanoids: Cannibalize on a corpse after the fight. The dwarves stand in pairs - with the Succubus, Seduction puts the second one to sleep.
  1. Turn in 1 quest and pick up 3 new ones
  2. next - The Barrens

    Camp Taurajo:

    New in Forever
  3. ≈ 450 yards east · ~1 min on foot

    If you took The Orb of Soran'ruk[25] and collected the fragments - Doan Karhan east of the camp: turn in ?The Orb of Soran'ruk[25], the reward is Staff of Soran'ruk.

    +34 Shadow and Fire damage and +14 Stamina - stronger than anything else you get before 30. Take the off-hand Orb of Soran'ruk only if you fight with a dagger.

    ClassDungeon
  4. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  5. ≈ 1600 yards south · ~4 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Curse of Tongues makes his spells 50% slower, and the Voidwalker keeps him in melee.

    Careful
  6. ≈ 450 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : 2 Encroaching Soldiers and an elite pillager - Wrongly Blamed, Justly Corrected[23].

    The pillager is a level 23 elite and you're already 29: the Voidwalker holds him, you use DoTs and your wand.

    New in ForeverCareful
  7. Head back: pick up 1 quest
  8. ≈ 300 yards west · ~45 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the journal - Gann's Reclamation[23].

    Bael'dun Officers speed up their attacks - kill them first; Curse of Weakness on them means less damage to your demon.

    Careful
  9. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  10. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    Revenge of Gann[26] rewards Totemic Clan Ring (+3 Intellect, +3 Spirit).

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  11. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer: free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30].

    The reward is Snake Hoop: +5 Intellect and +6 spell power. For a warlock: the quilboars are humanoids, so Seduction puts one to sleep; the geomancers and Charlga Razorflank heal themselves - Curse of Tongues will slow them down.

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  12. Head back: turn in 4 quests
  13. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24] rewards the off-hand Everglow Lantern, if you fight with a dagger. Wrongly Blamed, Justly Corrected[23] rewards Traveler's Shawl: a cloak, +4 Stamina and +5 Spirit.

    New in Forever
lvl 29–30

Thousand Needles: level 30

Freewind Post and the level 30 trainer in Orgrimmar

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This is where you hit level 30. The level 30 trainer is in Orgrimmar: fly there and hearth back. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Set your hearthstone at Freewind Post: it brings you from Orgrimmar straight back here, to the 30+ quests (step).
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Queue with Rugbul Boomfirst in Undercity or Gruga Bloodblade in Orgrimmar, and there's also a portal in the Darkspear Raiders camp north of Ratchet. Testers complain about getting feared straight into the water with the sharks - your Fear works the same way there.
  • Battlegrounds most likely give no experience (they didn't in Classic) - this is for honor and fun, not for leveling. Thousand Needles is contested, but the Alliance has almost no quests here until 30+ - you can breathe out. Next comes Stranglethorn Vale: everyone fights everyone there.
  1. Turn in 2 quests and pick up 3 new ones
  2. next - Thousand Needles

    From Taurajo, head south to the Great Lift and ride it down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

  4. Questing loop: “Pacify the Centaur”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the Alien Egg - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    Galak Windchasers are casters - start with them: Curse of Tongues will slow them. Centaurs are humanoids: with the Succubus, Seduction puts the second one to sleep.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 2 quests and visit your trainer
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind: Cliffwatcher Longhorn - turn in ?Pacify the Centaur[25]; Hagar Lightninghoof - turn in ?Alien Egg[26].

  8. after travel

    Level 30 - fly from Freewind Post to Orgrimmar. Cleft of Shadow, Zevrost : Immolate (rank 4), Drain Life (rank 3), Demon Armor (rank 2), Create Soulstone (rank 2), Curse of the Elements (rank 2) and Hellfire, 60 each; skipped the trainer at 28 - learn the level 28 skills too (list). Kurgul , according to the game files: Grimoire of Torment (Rank 3) ≈ 60 - your Voidwalker gets Torment (rank 3).

    Hellfire hits everything around you but burns you too - use it on a crowd of weak mobs only with the Voidwalker next to you and a Lesser Healthstone at hand. Short on money? Hellfire and Curse of the Elements can wait. You don't need Subjugate Demon (60) for leveling. Everything you need at 30 costs about 4 gold. Going on for the Felhunter? Gan'rul Bloodeye gives Seeking Strahad[30] right here: take it now, the quest leads to Ratchet (what's next).

    Class
  9. Hearthstone to Freewind Post.

  10. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery. For a warlock, 30–33 is the Felhunter: Carendin Halgar in Undercity gives Seeking Strahad[30], and Gan'rul Bloodeye in Orgrimmar gives the identical Seeking Strahad[30]; both lead to Ratchet, and from there the chain goes through Undercity, Hillsbrad, Thousand Needles and the Wetlands. You don't need it for leveling - it's for PvP and groups. All of this will be the next part of the guide.

    Class