A step-by-step route for WoW Forever: an Undead warrior from the Deathknell crypt to level 30. Where to go at every level, which quests to grab right away so you never run back, when to do the class quests (Defensive Stance in Brill at 10, the Ruga's Bulwark shield at 20, Berserker Stance at 30), where to get two-handers (a warrior's damage depends almost entirely on the weapon), which professions to pick and how to spend less time standing around with no rage.
!Accept quest?Turn in quest◎Complete➜Travel✦Class trainer⚒︎Professions☠︎Dungeon⌂Hearthstone¤Purchase★Tip⌖Clicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
⚙︎
Addons
What to install from CurseForge for Forever: the useful and the fun
Maps inside dungeons:Dungeon Crawler Forever shows floors, passages, bosses and quests. Open it with /dm. Its data changes with the beta: double-check quest requirements in game. More conveniences, screenshots and highlight commands - in the useful addons guide.
How to install. In the CurseForge app, add the game with the “+” button and point it to your Forever client folder - a Forever tab appears. Manually on the beta: the _classic_beta_\Interface\AddOns folder. Addons for regular Classic won't work - you need a file marked Forever (1.60.1). ★ - our pick.
Already in the game - no addon needed: coordinates on the map and minimap (turn them on in the settings), quest objectives on the map (the “Enhanced” template at first login, or the quest objectives option), a damage meter, a swing timer, the Cooldown Manager, one combined bag, an equipment manager and a modern auction house. Not in the game: a threat meter, markers for quests you haven't picked up yet, and a /way command.
Quests and map
★ Questie - who gives quests and where the objectives are, on the map and minimap. It still lacks some of the new Forever quests.
★ TomTom - an arrow to a point. The coordinates on this site copy as a /way command for it.
★ Leatrix Maps - reveals unexplored parts of the map, shows dungeon entrances, and the map can be enlarged.
Forever Quest Tint - tints the text of new Forever quests, so you see at a glance what's new.
Conveniences
★ Leatrix Plus - auto quest turn-in, junk selling, repairs, fast loot and dozens of small things. There's a separate version for Forever.
★ Baganator - proper bags and bank: the built-in combined bag can't be moved. A similar one - Bagnon.
★ Auctionator - posts auctions quickly, remembers prices and shows them in tooltips.
★ Platynator - draws neat bars above mobs and marks the ones you need for a quest. Very handy while leveling.
Professions
★ GatherLite - herbs, ore and fish on the map: it already ships with more than 26 thousand points made for Forever.
GatherMate2 - the same, but it only remembers points as you gather them yourself.
For fun: voiceover and dialogue
★ Spoken - English voiceover for quests, books and zones. On the Forever forums it gets the most praise: “like an audiobook”. More in the addons guide.
★ Immersion - movie-style NPC dialogue instead of the usual quest window.
Optional
Details! or ThreatClassic2 - threat in dungeons: the built-in damage meter doesn't show it.
Easy Experience Bar - experience per hour and how much is left to the next level.
Dungeon Journal - dungeon quests and loot: Forever has no dungeon journal of its own.
WeakAuras has no Forever version; use the fork ForeverAuras instead (it can do what the built-in Cooldown Manager sees).
For mail, instead of Postal try Forever Mail: recipient picker, mail history and attachment lists. More in the general addons guide.
Zygor and ElvUI aren't installed through CurseForge.
Combat “helpers” that do calculations are banned in Forever, as in the modern game: addons may display, but not calculate.
For warriors
OverpowerAlert - a sound and on-screen text when Overpower lights up after your target dodges; it also warns you when Revenge is ready. Settings - /opa. Made for Forever (file from October 12), about 1.2 thousand downloads.
WeaponSwingTimer - Queuing - a swing bar that changes color while Heroic Strike or Cleave is queued. It also shows when to press Slam so you don't clip your swing. Forever's built-in attack timer doesn't show the queue. There's a Forever file.
Tanking dungeons? Install a threat meter from the “Optional” card: the built-in damage meter doesn't show threat.
✦
Leveling talents
Builds for 10–30: which one to pick and in what order to spend points
Your first talent point comes at level 10, then one per level: 21 points by level 30. Not sure what to pick? Go “Arms: Two-Hander”. Beta guides disagree: Icy Veins and Method recommend Arms with a two-hander, Mobalytics recommends Protection with a shield (less downtime solo). Testers praise Fury and Protection more often and complain that Arms runs short on rage. You can reset your talents at a warrior trainer - Christoph Walker in Undercity or Sorek in Orgrimmar; according to beta data it costs 1 if you haven't reset in a while. Hover a talent for its Wowhead tooltip; the button at the bottom opens the build in the Wowhead calculator with the same order.
Arms: Two-Handermain21 / 0 / 0The classic warrior leveling build: bleeds, rage at the start of every fight and Anger Management by 22. Icy Veins and Method recommend it; further down this tree is Mortal Strike at 40.
At 30:Sweeping Strikes - two mobs at once (requires level 30). Fighting with an axe? Take Weaponmaster 1/5 instead: +1% crit, the other ranks after 30.
Cons: more downtime solo than Protection: on the beta people complain that Arms runs short on rage. Use Bloodrage on cooldown, and don't spend rage finishing mobs off.
Icy Veins variant: at 15–16 take Improved Overpower 2/2 instead of Improved Charge; at 25 - Spearing Strike. Testers call it a “trap”: it's only strong against giants, dragons and mounted enemies.
Protection: Shield and Revengewith a shield0 / 0 / 21The least downtime solo, and you're a dungeon tank right away. Mobalytics' main pick; Method recommends it for solo play. You need a one-handed weapon and a shield.
Cons: until 14–16, before you learn Revenge and Shield Block, Protection kills more slowly than a two-hander. Mobalytics suggests leveling as Arms until 15 and resetting your talents at 16 - here there's one order with no reset.
Cruelty, then Armsfast start16 / 5 / 05 points in Fury for crit, then Arms; its last talent here is Deep Wounds. Method's variant: in Forever crits feed you rage again.
Fury: Death WishFury0 / 21 / 0Steady rage and damage with a two-hander. Based on Icy Veins and Warcraft Tavern; beta testers praise Fury more often than Arms, and Mobalytics thinks the racial Touch of the Grave is especially strong right here.
Pros:Cruelty - crit; Unbridled Wrath - a 60% chance for +1 rage per hit; Lingering Rage - rage starts decaying 8 seconds later, so you make it to the next mob. Piercing Howl at 20 slows everyone around you - good against runners and in PvP. Enrage - solo, you're always the one getting hit, so it's +10% damage. At 30 - Death Wish: +20% damage for 30 seconds.
Every quest is within five minutes' walk. Step out of the crypt, take everything in sight and do it all in loops. Takes about 40 minutes. You start with Worn Shortsword and Worn Wooden Shield: the sword is weak, so you'll get your first two-hander right here.
Don't forget in this section
Marla's Last Wish[5]: as the reward, pick a gathering profession book - you get the profession for free and +2 skill right away. Learn the second profession from the junior trainers nearby (step) for 10.
The courier Meven Korgal: leave him alone until you have The Red Messenger[5], otherwise you'll have to wait for him to respawn.
Turn in The Red Messenger[5] and the Executor gives you the new quest The Adventurer[6]: it leads to the camp near Brill and unlocks the camping system.
Don't sell Linen Cloth from the Scarlet Crusade: you'll learn First Aid in Brill, and bandages are the warrior's main healing until level 20.
➶ Level faster
Cannibalize on a humanoid or undead corpse restores 35% health over 10 seconds, every 2 minutes. It's a free snack between mobs - less sitting and eating.
Charge is the warrior's main pull: you rush in and get rage right away. Sell gray items to the vendor - at level 10 you'll need the money for a two-hander.
For a warrior I recommend Mining: the ore goes into sharpening stones if you become a blacksmith, or to the auction house (the “Professions” section explains why). You can get Mining from the book (Marla's Last Wish[5]), and learn Skinning here if you're not going to be a blacksmith. According to the game files, the Mining Pick is sold right here by Joshua Kien and the junior trainers; if not, Abigail Shiel in Brill has it.
ProfessionsNew in Forever
⚔︎Questing loop: “Scavenging Deathknell”, “Night Web's Hollow” and “A Light in the Darkness”
Night Web's Hollow to the northwest: 10 Young Night Web Spiders at the entrance and 8 Night Web Spiders in the cave - Night Web's Hollow[4]. While there, free 6 Webbed Victims from their cocoons - A Light in the Darkness[4].
New in Forever
★
The fastest way back is a “death run”: die and resurrect at the spirit healer - the graveyard is right by the village. It's free until level 10, and every speed guide does it.
↩Head back: turn in 3 quests and pick up 1 new one
The follow-up, a duel with him (A Rogue's Deal[5]), is optional.
lvl 6–10
Brill and western Tirisfal
The zone's main town · almost ten new quests here in Forever
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Brill is your base until level 12. The idea is simple: in town take everything you can, loop west or north, and come back to turn it all in at once. Warrior trainer Austil de Mon is right in Brill - you'll come back here for the class quest at 10.
Don't forget in this section
Do The Great Outdoors[6] and Camping 101: Cooking[6] right away: in Forever, food with the “Well Fed” effect also gives +5% experience, so you want Cooking from the very start.
Sticks and Bones[7] gives a free 6-slot bag - no need to buy the pouch from the vendor.
Accept Hides for the Forsaken[11]before you fight the darkhounds, duskbats and murlocs: the quest hides only drop while the quest is in your log.
Scarlet Insignia Rings (Proof of Demise[7]) drop from the Scarlet Crusade all over Tirisfal - turn them in when you pass by.
Save your money: at level 10 you'll need Claymore in Undercity - about 27 silver.
¤ Shopping and useful stuff
Oliver Dwor , according to the game files: Two-handed Sword≈ 3 (level 2) - 3.6 damage per second versus 2.7 for the Forsaken two-hander. Buy it only if you'll still have about 30 silver left by level 10: at 10 Claymore is waiting for you in Undercity, and it's three times stronger than the Forsaken sword.
Duskbat wings (Meaty Bat Wing) are for Cooking: they make Crispy Bat Wing, and in Forever any food also gives +5% experience from kills.
Cloth goes into bandages, sell the rest on the Undercity auction house.
➶ Level faster
Until level 10 death is free: no “Resurrection Sickness”, just a little durability loss. Running back from the graveyard to turn in is faster than walking - die without fear.
In Forever any “Well Fed” food gives +5% experience from kills for 15 minutes - keep eating until the buff shows up.
⌂Turn in 5 quests, pick up 11 new ones and visit your trainer
Gordo on the road again - take the report (Patience[6]).
Drops from:Putrid Claw - Rotting Dead, Ravaged Corpse · Darkhound Blood - Decrepit Darkhound, Cursed Darkhound, Ravenous Darkhound and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller
After a stance change Scarlet Warriors get +50% parry for 8 seconds - step back and wait it out.
How to do this quest - Sticks and Bones
The branches are barely visible: thin sticks by groups of trees that blend into the grass. Move your mouse around - over the right one the cursor turns into a gear.
Three branches lie by the grove and respawn in about 30 seconds - you can just stand there.
Drops from:Embalming Ichor - Rot Hide Gnoll, Rot Hide Mongrel, Rot Hide Graverobber · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller
Go in at full health: Charge, then Rend and Thunder Clap right away - he hits less often and the fight is shorter. Didn't work out? No big deal: dying is almost free until level 10.
Careful
◎
➜≈ 450 yards east · ~1 min on foot
North coast : 5 Vile Fin Scales - A New Plague[9]; murloc skins (from Oracles and Muckdwellers, not Puddlejumpers) - Hides for the Forsaken[11].
Drops from:Vile Fin Scale - Vile Fin Puddlejumper, Vile Fin Minor Oracle, Vile Fin Muckdweller and others · Duskbat Wing Membrane - Greater Duskbat, Vampiric Duskbat · Darkhound Hide - Decrepit Darkhound, Cursed Darkhound · Vile Fin Murloc Skin - Vile Fin Minor Oracle, Vile Fin Muckdweller
Murlocs call their friends and run for help - Hamstring won't let them get away.
↩Head back: turn in 5 quests and pick up 5 new ones
Talents open at level 10 (at 9 with the “Talented” Legacy perk). What to take - see the “Leveling talents” section.
Class
lvl 10
Defensive Stance
The warrior class chain in Brill and the heirloom sword
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The Undead warrior class chain is in and around Brill. The first quest's target is Ulag the Cleaver, the second one is the Agamand family weapons: Coleman Farthing sends you for them. About 2.7 thousand experience in total, a new stance and a one-handed sword to go with a shield.
Don't forget in this section
You still level in Battle Stance: Defensive Stance is for dungeons and tough fights. Until level 14, switching stances burns your rage.
➶ Level faster
While you're level 10, dying is still free: get from the Agamand crypt back to Brill with a death run. From level 11 you get Resurrection Sickness.
The crypt in the Brill graveyard : open the crypt door and Ulag the Cleaver (level 11) comes out. Kill him - Ulag the Cleaver[10].
That's how it works in Classic; according to Questie, he's alone, with no guards. Before the door - Battle Shout; in the fight - Rend and Thunder Clap.
ClassCareful
↩Head back: turn in 2 quests and pick up 2 new ones
The reward is Defensive Stance, and according to beta data Sunder Armor and Taunt come with it: trainers don't teach these skills. Check your spellbook - all three should be there.
Class
⚔︎Questing loop: “Agamand Heirlooms”
◎
➜≈ 900 yards northwest · ~2 min on foot
The Agamand family crypt north of the mills : four racks with the family weapons around the crypt - Agamand Heirlooms[11].
Level 9–11 undead from the mills wander nearby. Get back to Brill with a death run while you're 10.
Class
↩Head back: turn in 2 quests and pick up 1 new one
The two-hander hits harder, but Heirloom Sword is a weapon for use with a shield: Shield Bash (12) and Shield Block (16) only work with a shield equipped. Keep the sword and shield in your bags. Don't take the axe or the mace: Undead warriors don't start with Axes or Maces skill, and the dagger is weaker than the sword.
Class
lvl 10–11
Undercity: first visit
The Claymore, professions and your hearthstone
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Undercity is a stone's throw from Brill. You don't need a trainer here yet - you learned your level 10 skills in Brill. The main thing is Claymore: Undead warriors know Two-Handed Swords from character creation, so there's no skill to learn.
Don't forget in this section
Undead warriors know Swords, Two-Handed Swords and Daggers from the start (beta client data): you don't need weapon master Archibald for them.
Rogues' Quarter, Charles Seaton , according to the game files: Claymore≈ 27 (level 10) - 9 damage per second. According to the game files, Louis Warren sells it too.
Jonathan Chambers : Heavy Brown Bag≈ 2 - 10 slots, if you have gold to spare. Check the auction house too: two-handers and bags are sometimes cheaper there.
➶ Level faster
A warrior's damage comes almost entirely from the weapon: Claymore hits three times harder than the Forsaken two-hander, and mobs die noticeably faster. Don't put it off to buy skills - you can catch up on those later.
⚔︎ PvP
At launch Warsong Gulch opens from level 10 (10 vs 10, bracket 10–19): queue with Kurden Bloodclaw . On the beta only the new battleground from 30 works so far - more on it at the end of the 20–30 route.
⚔︎Questing loop: “At War With The Scarlet Crusade” and “Proof of Demise”
Short on money? Sell cloth and hides at the auction house. According to the game files Claymore is also sold at the Crossroads, but you won't get there until 16.
Overpower lights up after your target dodges: a cheap, hard-hitting strike, so press it right away (Battle Stance only). Shield Bash only works with a shield equipped: it interrupts a caster's spell.
Class
★
Behind on levels (11 or lower)? Head northwest - Bandarion Keep. Otherwise, on to Silverpine: through the Undercity pipe to the road .
lvl 11–12
Bandarion Keep (optional)
A new Forever area in northwestern Tirisfal
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A brand-new piece of Tirisfal: a keep, Shadowvale and a crypt with an elite monster. The experience per minute is lower than on the main route, so come here if you're short of level 12 - or just for the story.
Don't forget in this section
You took Bandarion Keep[13] at the guard post - the keep doesn't start without it.
Take only what's near the Sepulcher, then hearth to Undercity. Leave the far quests (Ambermill, Fenris Isle) for 20+. New in Forever: Prove Your Worth[10] starts at level 12, and Wild Hearts[11] asks for only 3 hearts.
Don't forget in this section
Don't sell the Discolored Worg Hearts - Wild Hearts[11] asks for them. It's a normal item, so you can collect them in advance.
The Ruins of Lordaeron quest at the Sepulcher (A Frightened Request[22]) is only offered from level 15 - you'll take it when you come back here at 20+.
The Sepulcher: Blacksmithing - Guillaume Sorouy , Mining - Johan Focht , if you didn't learn them in Undercity.
◈ Loot along the way
Bear Meat from bears is for Cooking: it makes Smoked Bear Meat. Don't sell the Discolored Worg Hearts - they're for a quest.
➶ Level faster
Gnolls, Dalaran humans and murlocs are humanoids: use Cannibalize after a fight, and you'll barely need to sit and eat.
From level 11 death brings Resurrection Sickness, but a short one: (level − 10) minutes and −25% durability. If all that's left is turning in quests at the Sepulcher, dying still pays off: the sickness doesn't stop you from turning in quests.
⚔︎Questing loop: “Wild Hearts”
◎
On the road north to Malden's Orchard, kill worgs and keep the Discolored Worg Hearts - Wild Hearts[11].
Back to the Sepulcher with another death run. From level 11 resurrecting at the spirit healer gives “Resurrection Sickness” for a couple of minutes and −25% durability - it wears off while you turn in quests.
Son of Arugal (level 24 elite) patrols here, and the rare spider Krethis Shadowspinner (level 15, her Shadow damage hurts a lot) roams around - avoid them both.
How to do this quest - The Dead Fields
Nightlash doesn't appear right away: sometimes after 20–30 gnoll kills, sometimes after a couple of minutes of waiting in the middle of the field.
She calls for help - clear the gnolls wandering nearby first.
Mages throw Frostbolts and protectors summon snakes - it's easy to pull two. Pull the mage from around a corner: he'll come to you, and you won't be fighting in full view of his neighbors.
Careful
↩Head back: turn in 6 quests and pick up 3 new ones
Turn in everything you've collected, learn your level 14 skills and, if you have a group, pick up the Ragefire Chasm quest. Then take the zeppelin to Orgrimmar.
Tactical Mastery is new in Forever: you keep up to 10 rage when you switch stances. Tough mob? Charge in Battle Stance, then switch to Defensive right away. Revenge only works in Defensive Stance, after a block, dodge or parry.
ClassProfessions
➜
after travel
The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. Wait on the side of the platform where that master stands - a zeppelin arrives every couple of minutes.
lvl 15–16
Orgrimmar and Ragefire Chasm
Two-handed axes and, if you have a group, your first dungeon
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Orgrimmar is on your way to the Barrens. The Valley of Honor has the warrior trainer and the weapon masters. Have a group of three to five? Now is the time for Ragefire Chasm (13–18): you already have its quest from Undercity.
Don't forget in this section
The insignia (Hidden Enemies[12]) drops from the Burning Blade at Skull Rock - right next to the zeppelin tower.
Learn Two-Handed Axes now, even if you fight with a sword: the best two-handers further along the route are axes.
¤ Shopping and useful stuff
Valley of Honor, Shoma , according to the game files: Espadon≈ 61 (from 16) - if you're not going to Ragefire Chasm.
Shoma - Espadon (from 16, according to the game files).
A new weapon skill starts at 1, so you'll miss a lot with the axe at first. Level it on mobs slightly below your level, and switch to the sword for tough fights. The bow is for pulling one mob out of a group: in the Barrens Centaur Bracers[14] gives Orcish Battle Bow. With a two-hander you don't need Shield Block and Mocking Blow before 20.
Class
⚔︎Questing loop: “Hidden Enemies”
◎
after travel
Skull Rock by the zeppelin tower : kill the Burning Blade until a Lieutenant's Insignia drops - Hidden Enemies[12].
Drops from:Spells of Shadow - Searing Blade Cultist, Searing Blade Warlock · Incantations from the Nether - Searing Blade Cultist, Searing Blade Warlock
In a group you're most likely the tank: Defensive Stance, a shield and Thunder Clap on the pack, Sunder Armor on the main target. No shield? Tank with the two-hander in Defensive Stance, but it'll be harder on the healer.
How to do this quest - Slaying the Beast
Pull the boss off the stone bridge first: he knocks you up into the lava, and that's instant death.
Axe of Orgrimmar is a two-handed axe with 16 damage per second: stronger than anything sold before 20. Axe skill starts at 1 - level it up on Barrens mobs. You'll turn in The Power to Destroy...[16] in Undercity at 22 (step): Varimathras takes it.
Dungeon
★
No group? Skip the Ragefire Chasm steps, and if you did take The Power to Destroy...[16], abandon it - otherwise it'll sit in your log until 22.
Ratchet, Ironzar , according to the game files: Espadon≈ 61 (from 16) - if you didn't buy it in Orgrimmar and don't have the axe from Ragefire Chasm.
◈ Loot along the way
Plainstrider and beast meat goes into Cooking - Tari'qa in the Crossroads sells the recipes. Wool from centaurs and Razormane goes into Wool Bandages.
⚔︎ PvP
The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads are a classic raid target: a crowd in blue at the gate - check their levels first, then play the hero.
The northern Barrens, Ratchet and south to Camp Taurajo. There's no warrior trainer in the Barrens: if you haven't learned your level 16 and 18 skills yet, get them together with the level 20 ones in Orgrimmar (step).
Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
The Stonetalon border, harpies, level 20 in Orgrimmar
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The last stretch: Grimtotem tauren on the Stonetalon border and harpies in the north. At level 20, head to Orgrimmar: the warrior trainer and the class quest for a shield.
Don't forget in this section
Level 20 is the warrior's big training bill: Victory Rush, Slam, Cleave, Retaliation and Rend (rank 3), 40 each. Together with the level 16 and 18 skills it's about 3, so set it aside in advance.
➶ Level faster
From 20 you have Victory Rush: after you kill a mob that gives experience, it heals you for 10% of your health. Hit the next mob right away, before 20 seconds pass, and you'll sit and eat less often.
Zhovur Axe - 13.1 damage per second and +6 Stamina: slightly stronger than Espadon, and a good time to level your axe skill. The axe from Ragefire Chasm is better - don't replace it.
With a two-hander you don't need Shield Block, Mocking Blow and Disarm yet: they're for shields, dungeons and PvP. Speak with Ruga[20] leads to Ruga in Camp Taurajo (step); the reward for the trial at the Field of Giants is the Ruga's Bulwark shield (+3 Strength).
Class
★
Don't rush to the Eastern Kingdoms: there are plenty more quests in the Barrens and Stonetalon until level 22. Next up is the 20–30 route: the southern Barrens, Camp Taurajo and Trial at the Field of Giants[20].
lvl 18–22
Wailing Caverns (with a group)
Dungeon 17–24 · collect the quests and go with friends
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If you have a group, the Wailing Caverns finish six quests at once and give a warrior the best two-hander before 20. Collect the quests first (some are in Thunder Bluff), then go in with the whole group. In the group you're most likely the tank.
Don't forget in this section
Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
Drops from:Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others
Levels 20–30 · 15 sections. They open when you get there.
lvl 20–21
Southern Barrens: Ruga's Bulwark and Chol'aruk
Camp Taurajo, the Field of Giants and the class quest for a shield
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You're in Orgrimmar: your level 20 skills are learned and Speak with Ruga[20] is in your log. Clear Kalimdor until 22: Camp Taurajo, the Field of Giants with the shield class quest and, if you have a partner, the elite Chol'aruk. Keep your hearthstone at the Crossroads.
Don't forget in this section
Take Trial at the Field of Giants[20] right before the Field of Giants (step): the silithid antennae last 15 minutes, and according to the Wowhead Forever page the quest itself has a 30-minute timer.
Chol'aruk the Ravener[21] - the elite Chol'aruk (level 20) with elite guards: solo, a warrior at 20–21 has almost no chance. No partner? Don't take it. According to beta data, the experience for this quest is tripled in Forever.
Tusks, heads and adornments only drop while you have the quests - take everything at the Crossroads and Taurajo before you go hunting.
Chol'aruk the Ravener[21]: for a two-hander build - Big Bad Basher, a two-handed mace with 16 damage per second and +4 Strength. Ansekhwa in Thunder Bluff teaches Two-Handed Maces, and you'll be there at 22 (step). Have Axe of Orgrimmar or Hammerbone? The mace is barely stronger and you'd have to level the skill from 1: sell it.
◈ Loot along the way
Don't sell Blood Shard from the Bristlebacks: Mangletooth gives a Strength buff for them (step). Cloth from the Bristlebacks and Razormane goes into Wool Bandages.
➶ Level faster
The Barrens rares Humar the Pridelord (level 23 elite) and Takk the Leaper drop set pieces: according to Wowhead, two items give +5% run speed in the Barrens and Stonetalon. If you see one, don't walk past.
Quilboar are humanoids: Cannibalize between fights replaces food, once every 2 minutes.
⚔︎ PvP
The Alliance needs Chol'aruk too - they have their own version of this quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
From 20 you have Retaliation: if an Alliance rogue opens on you from stealth, turn to face him and press it - it doesn't counter hits from behind. Arathi Basin opens at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22].
Silithid Swarmers call a bunch of small adds - kill them first, and use Thunder Clap on the crowd. The antennae for the shield don't drop yet: you'll get their quest in the camp.
Careful
↩Head back: turn in 4 quests and pick up 3 new ones
Back to the Field of Giants : silithid Creepers, Grubs and Swarmers - 5 Twitching Antennae, Trial at the Field of Giants[20]. Got the fifth one? Head straight back to Taurajo.
The antennae disappear 15 minutes after you loot them - don't get distracted by other objectives. Silithids walk in twos and threes: Thunder Clap and Cleave.
How to do this quest - Trial at the Field of Giants
The quest timer is 30 minutes, and each antenna lasts only 15, so collect all five in one go. The antennae drop from almost every silithid, even the larvae.
The easiest ones are the crawlers on the east side of the field . The swarmers call little critters, so it's better to go around them, and if you get caught, Thunder Clap the whole pack.
Only warriors can wear Ruga's Bulwark: +3 Strength. Leveling with a two-hander? Keep it in your bags with a one-handed weapon anyway: Shield Bash only works with a shield equipped, and from 28 so does Shield Wall.
⚔︎Questing loop: “Chol'aruk the Ravener” and “Ishamuhale”
◎
➜≈ 600 yards northeast · ~1.5 min on foot
Northeast of the Crossroads, if you took the quest: Chol'aruk with elite guards - his head, Chol'aruk the Ravener[21]. Ishamuhale doesn't roam: while you have the quest, any zhevra drops a fresh carcass - use it at the withered tree and he comes running. The fang - Ishamuhale[19]. The hill by the road to Ratchet, Thun'grim Firegaze : turn in ?Speak with Thun'grim[20].
Drops from:Chol'aruk's Head - Chol'aruk
Chol'aruk is a level 20 elite, and his guards are elite too. Didn't work out? Don't drop it right away: at 22 you're back at the Crossroads (step), so call someone. Nobody at all? Abandon it - the quest doesn't unlock anything.
How to do this quest - Chol'aruk the Ravener
The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
Take it only if you'll get a group for Razorfen Kraul by 29: Vial of Phlogiston only drops there (step). The rest is on the way: Smoky Iron Ingot (15) - in Stonetalon (step), Powdered Azurite (10) - in Hillsbrad (step), Iron Bar (10) - Mining 125 or the auction house. No group? Don't take it: the quest will just sit in your log.
For Protection - Thornwoven Shield; for a two-hander build - Big Bad Basher: 16 damage per second and +4 Strength, noticeably stronger than Zhovur Axe. You'll learn Two-Handed Maces at 22 (step); the skill starts at 1, so level the mace on weak mobs first. Have Axe of Orgrimmar or Hammerbone? Sell the mace.
New in Forever
lvl 21–22
Stonetalon
Malaka'jin, Windshear Crag, Sun Rock Retreat
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Clear Stonetalon and get the flight path at Sun Rock Retreat - you'll need it at 27.
Don't forget in this section
The Elder Crone[18] starts a chain that takes you to Tarren Mill and back. The chain's quests open strictly in order - be sure to take it.
¤ Shopping and useful stuff
The goblins in Stonetalon don't trade on the beta: Veenix sells nothing, and Nizzik doesn't even respond (according to player comments).
⚔︎ PvP
Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
Drops from:Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner · Vial of Phlogiston - Roogug
Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you protect the goblin, keep the attackers on you: Thunder Clap (up to 4 targets) and Demoralizing Shout (everyone around).
How to do this quest - Gerenzo's Orders
Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
Hearthstone → the Crossroads. Want to visit Ashenvale? First go to western Ashenvale.
lvl 22
Western Ashenvale (optional)
New Forever quests and the Zoram'gar flight path
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About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28. Leveling without a group? Be sure to go: you won't have any dungeon quests, and the experience will come in handy.
Don't forget in this section
Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
Ratchet, Taurajo, the trainer at 22 and the zeppelin home
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Turn-ins in Ratchet and Taurajo, then Thunder Bluff: it has its own warrior trainer, Torm Ragetotem , and a mace master - no need to fly to Orgrimmar for skills. Then the zeppelin to Undercity.
Don't forget in this section
The tower by the Orgrimmar gates has two zeppelins: you want Frezza - to Undercity. Snurk Bucksquick goes to Grom'gol.
¤ Shopping and useful stuff
Thunder Bluff, according to the game files: Delgo Ragetotem - Battle Axe≈ 98 (from 20), and from 26 - Merciless Axe≈ 32: 21.1 damage per second and +12 Strength. Remember it: you'll be back here at 27 (step).
If you level as “Arms: Two-Hander” (the main build): at 22 you get Anger Management - +1 rage every 3 seconds in combat, and rage decays more slowly between mobs. Hit the next mob right away, before your rage is gone. In the “Cruelty, then Arms” build this talent comes at 27; Protection and Fury don't have it - there Bloodrage helps you out before a pull.
⚔︎ PvP
An Alliance priest or warlock fears you? Will of the Forsaken. In Forever it doesn't make you immune to fear afterwards: press it once the fear has landed, not in advance. At 30 you also get Berserker Rage.
⌂Turn in 9 quests, pick up 5 new ones and visit your trainer
Chol'aruk the Ravener[21] still in your log? After the hearthstone you're at the Crossroads: Chol'aruk is a couple of minutes to the northeast, and the quest is turned in where you got it. Then fly to Ratchet.
Journey to Tarren Mill[18] is turned in at Tarren Mill - the route gets there at 25 (step). The next quest in the chain, Leaders of the Fang[22], is for Wailing Caverns: don't take it without a group.
Intimidating Shout is your panic button: the target cowers in place, and up to 5 enemies around you run away for 8 seconds. That's enough to bandage or finish one off, but runners often bring their neighbors back. A new weapon skill starts at 1: level the mace on lower-level mobs.
Class
➜
after travel
Tal: fly to Orgrimmar. The zeppelin tower by the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.
lvl 22–23
Back in Undercity
Quests for the Ruins of Lordaeron and Shadowfang Keep
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Home. Collect the quests for both dungeons right away - they're both on your way. The Ruins of Lordaeron are done in a group of five: no group - don't take these quests, or they'll just sit in your log: The Wrath of Rath'mael[22], Light's Justice[22], The New Plague[22] and A Frightened Request[22]. Skipping the Ruins hurts a warrior twice as much: Forsaken Greataxe from there is one of the best two-handers before 30.
Don't forget in this section
Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
According to the game files: Francis Eliot - Battle Axe≈ 98 (from 20), if your two-hander does less than 15 damage per second and you don't have a group for the Ruins of Lordaeron.
➶ Level faster
Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes, the Sepulcher ↔ Tarren Mill about 1.5, Undercity ↔ Tarren Mill about 2.5.
⌂Turn in 1 quest, pick up 4 new ones and visit your trainer
They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: the last fight is elite, and the reward is an Intellect ring.
Drops from:Dalaran Pendant - Dalaran Protector, Dalaran Mage, Dalaran Conjuror
Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. Mages cast from range: pull them around a corner or interrupt the spell with Shield Bash (shield equipped). Mages are human: Cannibalize after a fight.
New in ForeverCareful
◎
➜≈ 750 yards west · ~2 min on foot
Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].
New in Forever
↩Head back: turn in 4 quests and pick up 1 new one
Beren's Peril[21]: the reward is a wand, which a warrior doesn't need - sell it.
New in Forever
⌂
Hearthstone → Undercity.
lvl 24
Ruins of Lordaeron
A new Forever dungeon right above Undercity
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A group of five, six bosses in any order. The quests are level 21–22, and according to beta data dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. For a warrior the main prize here is Forsaken Greataxe: a two-handed axe with 20.5 damage per second and +8 Strength. No group? Skip the run, but learn your level 24 skills anyway.
Execute from 24 isn't for every mob: it burns all your rage. While leveling, use it on a fleeing humanoid and on elites; two white hits will finish a normal mob at 20% health, and you keep the rage for the next one.
⚔︎ PvP
The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
⌂Turn in 7 quests, pick up 2 new ones and visit your trainer
The best two-hander on the route until 26: after that Merciless Axe edges past it. Protection doesn't need the other reward either - take the axe and sell it.
By our estimate, the three Shadowfang Keep quests give about 20 thousand experience in Forever - more than half a level. No group? Skip the keep, do Ambermill and come back here after Hillsbrad (step).
If you level as Protection: at 25 you get Vanguard - Charge works right in Defensive Stance, so you no longer switch stances between mobs. In the other buildsCharge is Battle Stance only: switch back after a fight.
Drops from:Head of Arugal - Archmage Arugal, Arugal
Tanking? The keep has lots of worgen casters: keep your shield equipped, Shield Bash interrupts their spells; on a pack - Thunder Clap and Demoralizing Shout. Fighting with a two-hander? Cleave only on the tank's target.
Elixir of Pain[24]: the warrior's reward is Gloves of Brawn: mail, +6 Strength. The recipe from it is only useful with Cooking 125.
¤ Shopping and useful stuff
According to the game files, Ott : Merciless Axe≈ 32 (from 26) - a two-handed axe with 21.1 damage per second and +12 Strength, the best two-hander before 30 that you can simply buy. What he sells on the beta hasn't been checked; in Classic items like this were limited stock, one at a time. Not in stock? According to the game files Delgo Ragetotem in Thunder Bluff sells it too (at 27).
Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
The Syndicate and the Hillsbrad humans are humanoids: Cannibalize on cooldown, once every 2 minutes, replaces food. Your hearthstone is set in Tarren Mill - that's how you get back after Durnholde (step).
⚔︎ PvP
Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in Hillsbrad Fields - the same place where you kill the farmers. An Alliance rogue waits until you're locked in a fight with a footman: turn to face him and use Retaliation; if he runs - Hamstring.
On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
Drops from:Vial of Innocent Blood - Syndicate Shadow Mage
The Syndicate stand close together - pull them one at a time from the edge. Shadow mages cast from range: pull them around a corner so they come right up to you, or interrupt the spell with Shield Bash.
How to do this quest - The Rescue
The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
The key says “Failed!” - that's normal, click again.
Rewards: for Protection - the one-handed sword Weathered Deathstalker's Blade (+4 Strength), for everyone else - whichever sells for more. The Deathstalker's exact spot is still being confirmed from beta data - follow the quest marker. Dun Garok itself has level 28–30 dwarves, and the riflemen shoot from range: don't go down there.
How to do this quest - Scout Support
According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.
lvl 26–27
Undercity: the trainer at 26 and home
Last turn-ins, level 24–26 skills and the zeppelin near Brill
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Don't forget in this section
The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
⚔︎ PvP
Against an Alliance rogue or warrior - Disarm: he fights without a weapon for 10 seconds. It needs Defensive Stance, and Tactical Mastery keeps some of your rage when you switch stances.
The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.
Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.
lvl 27–28
Thunder Bluff and Stonetalon again
Sun Rock Retreat, the Charred Vale
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The Sun Rock Retreat chains lead into Ashenvale and Thousand Needles - so the mountains first, then the forest. On the way - Thunder Bluff: Return to Thunder Bluff[23] is turned in there, The Sacred Flame[25] starts there, and if Hillsbrad didn't have the axe, Merciless Axe is there too.
Don't forget in this section
Cenarius' Legacy[25] → Ordanus[29]: the target of the second quest is in Ashenvale. Take it while you're here.
Optional, Orgrimmar, Borstan : Changing Tastes[31] - the quest for the new dungeon “Excavation Site: Wetlands” (26–31). Take it if you'll go there after 30.
➶ Level faster
Harpies are humanoids: Cannibalize after a fight replaces food. It won't work on fire elementals.
⚔︎ PvP
The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time.
Elementals don't bleed - don't waste Rend on them. Bloodfury Slayers finish you off when your health is low. The rare elite Sister Riven (28) - go around.
How to do this quest - Harpies Threaten
The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
Didn't visit western Ashenvale at 22? Va'xug Firefure stands not far from the tunnel exit: Never Coming Back[22] → A Void Path[22], new Forever quests. Have Brutal Armor[30] in your log and fewer than 15 ingots? Kobolds in the mine near Windshear Crag drop Smoky Iron Ingot - it's on the way.
lvl 28–29
Ashenvale and Blackfathom Deeps
Splintertree Post, Thistlefur, Zoram'gar and the trainer at 28
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Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. The objective of the The Sacred Flame[25] quest from Thunder Bluff is here too. When you're done, fly to Thunder Bluff: turn-ins and the trainer at 28.
Don't forget in this section
Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
◈ Loot along the way
Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house.
➶ Level faster
Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased - run to the Splintertree guards.
⌂
next - Ashenvale
Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.
Je'neu of the Earthen Ring[27]: for a two-hander build - Deftkin Belt (+4 Agility, +3 Stamina), for Protection - Driftmire Shield. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate); give Astranaar a wide berth: the Alliance guards will attack.
⚔︎Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
Half the dungeon is underwater: Undead can hold their breath the longest, but it's still easier to fight near the air bubbles. Tanking? Naga priests and oracles heal themselves: Shield Bash.
Blackfathom Villainy[27]: for Protection - Arctic Buckler (+8 Stamina), for a two-hander build - Cultist's Armguards, leather bracers with +7 Stamina and +10 attack power. Shield Wall: damage taken -60% for 12 seconds, 15-minute cooldown. It needs a shield equipped and Defensive Stance: with a two-hander that means swapping your weapon and stance, so press it early, not at the last few percent of health.
Drops from:Smoky Iron Ingot - Windshear Vermin, Windshear Digger, Windshear Tunnel Rat and others · Powdered Azurite - Hillsbrad Miner
Willix the Importer[30]: for a two-hander - Tiger Band (+5 Strength), for Protection - a ring with +5 Stamina and +1% shield block. Took Blueleaf Tubers[26] at 22? The Blueleaf Tubers are gathered right here; you turn it in at 30 in Ratchet (step). If you tank: the geomancers and Charlga Razorflank heal themselves and cast lightning - Shield Bash their spells.
How to do this quest - Willix the Importer
Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
Your hearthstone goes at Freewind Post: after Fray Island it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
The Sacred Flame[29]: one of the rewards is Cliffrunner's Aim, for pulling mobs from range if you've learned Bows (Hanashi in Orgrimmar). Not 30 yet? Finish it right here: Grimtotem Spying[28] (Cliffwatcher Longhorn) - three notes in crates on Darkcloud Pinnacle , guarded by Grimtotem tauren; Wind Rider[29] (Elu ) - 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.
lvl 30
Berserker Stance: Fray Island
The level 30 trainer and the class quest on Fray Island
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The level 30 class quest: you get Berserker Stance and, according to beta data, Intercept for winning on Fray Island near Ratchet. It's a timed fight against level 26–27 opponents, and the last one out is Big Will, level 33. Set aside about 5 gold for your level 30 training.
Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Queue with Rugbul Boomfirst in Undercity or Gruga Bloodblade in Orgrimmar, and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks. Battlegrounds most likely give no experience (they didn't in Classic).
Against priests and warlocks: Berserker Rage removes fear and stops a new one for 10 seconds - press it as soon as you see the cast. It only works in Berserker Stance.
⌂Turn in 1 quest, pick up 2 new ones and visit your trainer
✦
➜≈ 50 yards northwest · ~10 s on foot
Level 30 - Nyse: fly to Thunder Bluff. Torm Ragetotem: Berserker Rage, Slam (rank 2), Rend (rank 4) and Cleave (rank 2), about 5 gold for everything; accept the class quest !The Islander[30]. Skipped the trainer at 28? Get the level 28 skills too (list).
Slam is the second rank of Slam - Wowhead just calls it something else. You can't buy Intercept from the trainer: according to beta data, rank 1 comes from The Affray[30] together with the stance, as in Classic. Trainers only teach ranks 2 and 3, at 42 and 52.
Class
➜
Have Brutal Armor[30] in your log with everything collected? Tal: fly to the Crossroads, then walk east to the hill by the road to Ratchet: Thun'grim Firegaze - turn in ?Brutal Armor[30], accept !Brutal Hauberk[30] and turn it in right away (?Brutal Hauberk[30]), the reward is Brutal Hauberk. Then follow the road to Ratchet, about 5 minutes. If not - Tal: fly straight to Ratchet.
Didn't collect everything? Abandon Brutal Armor[30]: you can't finish it without Razorfen Kraul.
Step onto the grate in the middle of the island and Twiggy Flathead announces the fight: level 26–27 opponents come out one at a time, and the last one is Big Will, level 33 (The Affray[30]).
You have 10 minutes for the quest (Wowhead data). Start at full health and use Victory Rush between opponents. Big Will is 3 levels above you, and in Forever you miss a lot against mobs like that: use Retaliation, Rend and Overpower whenever you can, and drink a healing potion at half health.
How to do this quest - The Affray
You have 10 minutes in total. The opponents come out one at a time, about every 15–20 seconds: in between you have time for Victory Rush and a quick bandage.
If it gets rough, run north off the island, over the hillock to the water: according to a Classic player's comment, the opponent drops off at the water and the quest does not fail.
When Big Will shows up, step away from the bars: according to the comments, he does not attack on his own. Bandage up, then Charge and fight.
Wowhead Forever lists only the stance as the reward, but according to beta data Intercept comes with it. If it's not in your spellbook, it's most likely a beta bug: the trainer doesn't have rank 1. The follow-up, The Windwatcher[30], leads to the Whirlwind weapons - a level 40 chain in the Alterac Mountains, so don't take it yet.
Class
★
What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery; for a warrior also The Windwatcher[30] at 40. That will be the next part of the guide.
☠︎
Dungeons: what to pick up in advance
Quests offered far from the entrance, and how a warrior tanks
In Forever, experience from dungeon mobs is lower, while dungeon quests give 2–3 times the experience of normal ones (even after the beta bonus was cut in half). Going in without quests makes little sense - collect them in advance, but not earlier than needed: quests “for later” clog your log. In a group a warrior is either the tank or damage, and the weapon rewards from dungeons beat anything vendors sell.
On a pack: Thunder Clap (up to 4 targets; Forever lowered its threat) and Demoralizing Shout (everything around you), then Sunder Armor on each target in turn. Mark the first kill with a skull.
The pull: Charge in Battle Stance, then straight into Defensive - Tactical Mastery (14) keeps 10 rage. With Vanguard (a Protection talent at 25), Charge works right in Defensive Stance. Pull casters around a corner - they'll come to you.
A mob ran off to the healer: Taunt (8-second cooldown in Forever), with Mocking Blow as a backup; if everything goes wrong - Challenging Shout (26).
You can also tank low-level dungeons with a two-hander in Defensive Stance, but always keep a shield in your bags. In Forever Sunder Armor generates threat based on attack power.
Ragefire Chasm
13–18 · Orgrimmar, Cleft of Shadow · at 15–16 on this route
The main reward for a two-hander is Axe of Orgrimmar (quest Hidden Enemies[16]): you need Two-Handed Axes, taught in the Valley of Honor (step). Tauren get two more quests in Thunder Bluff, and a third one starts inside - ask a tauren friend to share them.
Wailing Caverns
17–24 · the Barrens, the oasis west of the Crossroads
By our estimate, the three quests give about 20 thousand experience in Forever - more than half a level. The run itself - at 24–25. For tanks: Shadowfang has lots of worgen casters, so keep Shield Bash ready.
Blackfathom Deeps
22–32 · Ashenvale, Zoram Strand · at 28–29 on this route
Blueleaf Tubers[26] - Mebok Mizzyrix, RatchetOptional: at 22, when you turn in the eggs in Ratchet; the route doesn't bring you back to Ratchet until 30, on the way to Fray Island
What to learn, what to hit with and how to keep your rage up - up to level 30
What changed in Forever: rage from a white hit now depends on weapon speed rather than damage, and a white crit gives +100% rage (since October 1). On October 8 rage from damage taken was fixed - Blizzard expects you to get more of it. New at the trainer: Tactical Mastery at 14, Victory Rush and Slam (rank 1) at 20, Berserker Rage at 30 instead of 32. Thunder Clap slows twice as much (20%), works in Defensive Stance and has a 6-second cooldown; Battle Shout gives 40% less attack power but lasts 3 minutes; Retaliation and Shield Wall have a 15-minute cooldown.
How to level. Keep Battle Shout up at all times. Pull with Charge, then Rend on a mob that will live 6+ seconds, white hits, and Heroic Strike only when you have rage to spare. Press Overpower every time it lights up. Finish a mob at 10–15% health with white hits: you carry the rage over to the next one. Fight mobs of your level and lower, one at a time: in Forever you miss a lot against higher-level mobs. Two mobs - Thunder Clap, and from 14 also Demoralizing Shout; both also hit enemies that aren't fighting you yet, so don't use them next to another group. If a mob stands in a group, pull it around a corner or with a bow shot: it will come over alone.
quest The Affray[30], together with the stance (beta data); the trainer doesn't have rank 1
Yes - only works in Berserker Stance
Warrior trainers along the Undead route: Dannal Stern in Deathknell (only up to level 6), Austil de Mon in Brill, and in Undercity's War Quarter - Christoph Walker , Angela Curthas and Baltus Fowler ; later Sorek in Orgrimmar and Torm Ragetotem in Thunder Bluff. There are no warrior trainers in Silverpine, the Barrens, Stonetalon, Ashenvale or Thousand Needles - so the route itself takes you to a trainer: Brill at 6–12, Undercity at 14, 24 and 26, Orgrimmar at 16 and 20, Thunder Bluff at 22, 28 and 30. All training for 1–30 costs about 20 gold according to Wowhead; with a two-hander you can put off the shield skills.
Berserker Stance (30, quest The Affray[30] on Fray Island; according to beta data it also gives Intercept): +3% crit, but +10% damage taken.
Weapons and skills
Weapon DPS is what matters
An Undead warrior knows One-Handed and Two-Handed Swords and Daggers from character creation (beta client data): you start with Worn Shortsword and Worn Wooden Shield. Everything else costs 10 per skill (Polearms - 1, from level 20): Two-Handed Axes, Bows and Thrown - Hanashi and Sayoc in Orgrimmar, Maces - Ansekhwa in Thunder Bluff, Polearms and Crossbows - Archibald in Undercity.
A new skill starts at 1: level it on lower-level mobs before you take the weapon into a serious fight.
20–22: Big Bad Basher (16.0, two-handed mace) - quest Chol'aruk the Ravener[21], duo only (step); Battle Axe (15.3) - sold by vendors in Orgrimmar, Stonetalon, Thunder Bluff and Undercity, according to the game files.
With a slow two-hander (3.3–3.8 speed), Overpower and Cleave hit harder: they deal weapon damage plus a bonus. Rage per second barely depends on weapon speed: a slow weapon gives more per hit but hits less often.
What vendors sell comes from the game files: the stock on the beta may differ.
Rage
Less waiting around
Use Bloodrage on cooldown, ideally before the pull. It costs 20% of your base health, so don't press it when your health is low. In Forever “puts you in combat” was removed from its tooltip - maybe Charge now works after it. Check in game.
Don't spend rage on a mob's last 10–15% health - white hits will finish it, and the rage goes to the next one.
Heroic Strike doesn't generate rage - it replaces your white hit. Use it only when you have rage to spare (usually 30+).
Sunder Armor - 1–2 times on a long fight, after that it doesn't pay off. In Forever it instantly tags the mob as yours, just like Rend.
A white crit gives +100% rage, so crit and Cruelty are worth more in Forever than in Classic. Since October 8, damage absorbed by a priest's shield no longer cuts the rage you get from incoming attacks: don't ask your healer to skip the shield for the sake of rage.
How not to die
No self-healing until 20
Bandages and food: First Aid is a must - Nurse Neela in Brill, Mary Edras in Undercity. A bandage is faster than food, and you can't use them together.
Cannibalize: at a humanoid or undead corpse - 35% health over 10 seconds, once every 2 minutes. It's free food, so you sit less.
From 20 - Victory Rush: within 20 seconds of killing a mob that gives experience (doesn't work on gray mobs) - 10% health, 30-second cooldown. Often “Victory Rush + 10 seconds of bandaging” is enough instead of food.
Casters - Shield Bash (needs a shield equipped): keep a one-hander and a shield in your bags. From 28 - Shield Wall: needs a shield equipped and Defensive Stance.
Will of the Forsaken removes fear, sleep and charm, but gives no immunity afterwards: use it once the fear has landed. Before 30 a warrior has no other answer to fear: Berserker Rage only comes at 30.
10, optional: according to Questie, the orc chain Thun'grim Firegaze[10] → Forged Steel[10] in the Barrens is open to the Undead too. But the rewards are the same four blades Coleman offers, and the quest itself is gray by 16. Skip it.
Optional, 21–30: Speak with Thun'grim[20] → Brutal Armor[30] → Brutal Hauberk[30] - Brutal Hauberk, a mail chest (+5 Strength, +14 Stamina, 30 rage on use). You need a group for Razorfen Kraul, the Stonetalon kobolds, the Hillsbrad miners and 10 Iron Bars (step).
Talents 10–30
4 builds with a talent tree and the order by level
The main one is “Arms: Two-Hander”: Anger Management at 22, Sweeping Strikes at 30. There's also Protection with a shield, “Cruelty, then Arms” and Fury.
All builds, the tree and the point order are in the “Leveling talents” section.
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Professions and camping
What to take, where to learn it and what to collect - up to level 30
Advice for a warrior: Mining + Blacksmithing, plus First Aid and Cooking. A blacksmith makes sharpening stones (Rough Sharpening Stone: +2 weapon damage for 30 minutes) - free damage for a warrior - and forges two-handed axes: Copper Battle Axe from level 8, Bronze Battle Axe from level 22 (+10 Strength); the axe skill is taught in Orgrimmar. The other option is Mining + Skinning: more money for skills and riding.
Marla's Last Wish[5] (level 5): the reward is a gathering profession book of your choice - the profession right away and +2 skill.
Junior trainers in Deathknell: Margaret Weaver (Skinning), Walter Mason (Mining), Florence Nightshade (Herbalism) - 10 each. Learn one profession from them, and the book gives you the second.
At skill 20 every profession has a “Camping 101” quest - a camp item with a buff. Sit next to it and you get the buff.
Camp buffs last an hour: the Blacksmithing grindstone (+Strength), the Mining lodestone (+attack power), the Skinning camp stool (+2% crit), the First Aid kit (+Stamina). They don't stack with similar class buffs; the exact item names in the client may differ.
The second tier of camp items comes at skill 140; the plans drop in dungeons.
Cooking and First Aid
In Forever any cooked food gives +5% experience from kills for 15 minutes - always eat. Icy Veins recommends Strength food for warriors.
New in Forever: a Durotar Supply and Logistics camp near the Crossroads. Fill the crates you find in the world with materials and turn them in for a currency.
Money
Before 20 a warrior has two big expenses: Claymore at 10 (about 27 silver) and training at 20 (about 3 gold together with levels 16 and 18).
Sell gray items at every stop; ore and cloth go to the Undercity auction house.
Don't buy a weapon from a vendor if a quest one is 1–2 levels away (the list is in the “Warrior” section).
Aim for about 10 gold saved by level 30: riding at 40 will most likely cost about 100 gold, as in Classic.
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What's new in Forever
Only what matters for this route
Beta data (build 1.60.1, as of October 15, 2026, beta level cap 30): the Wowhead Forever database, beta client data, Blizzard patch notes, the Questie database and the RestedXP route for Forever. Things may change before the November 4 launch.
What stayed the samebeta data
Not a single old quest in the 1–30 zones was removed, and neither their experience nor the experience per level changed.
The warrior class quests at 10, 20 and 30 are the same as in Classic; the Undead warrior has no new ones of its own. Wowhead Forever lists only the stance itself as the reward for the stance quests, but the reward spell in the beta database hasn't changed. Quest Ulag the Cleaver[10]: Defensive Stance, Sunder Armor and Taunt. Quest The Affray[30]: Berserker Stance and Intercept.
No new flight paths, zeppelins or ships for the Horde in 1–30. The hearthstone is once an hour.
Mounts still come at level 40 (the first one is free, training costs 100 gold).
Weapon skill is still there, and other races' racial weapon skill bonuses were replaced with crit.
Undead: racial abilitiesofficial
Will of the Forsaken - removes fear, sleep and charm, but without the 5 seconds of immunity: use it once the fear has landed.
Cannibalize - up to 35% health over 10 seconds at a humanoid or undead corpse, once every 2 minutes. For a warrior it's free food.
Touch of the Grave (new): a hit has a 20% chance to drain health, up to 5% of your maximum, but no more than once every 25 seconds. Mobalytics rates it as very strong for Fury.
Underwater Breathing: the Undead can breathe underwater longer than anyone. Shadow Resistance isn't in the Forever list of racials.
PvP and rulesetsofficial
Rulesets to choose from: “Normal” - PvP only if you want it (/pvp); “PvP” - your flag turns on by itself in contested and enemy zones, and one faction per account; “RP” - same as Normal. Hardcore comes after launch.
Horde lands on the route: Tirisfal, Silverpine, the Barrens. Contested: Stonetalon, Hillsbrad, Ashenvale, Thousand Needles.
Battlegrounds: Warsong Gulch from 10, Arathi Basin from 20, the new Darkspear Islands (15 vs 15) from 30, Alterac Valley from 51. Brackets of 10 levels. On the beta, according to testers, only the level 30 battleground is open.
You also get honor for killing players in the world. PvP sets start at level 55 - no need to think about them before 30.
Cooked food gives +5% experience from kills. Camping buffs, the tent and the sleeping bag.
Dungeon quests give 2–3 times the experience of normal ones.
There's no automatic dungeon finder - only the bulletin board, and meeting stones don't summon.
Mobs respawn faster in Hillsbrad, Ashenvale and Thousand Needles.
The Legacy system: account-wide bonuses unlock once your first character reaches 25.
Books from all over the world can be turned in to the librarian in Undercity's Magic Quarter for rewards.
Playing with friends who share a language? Pick your preferred language in the settings: you'll land in the same world layer as its speakers more often.
Kept fighting with the starting sword: a warrior's damage depends almost entirely on the weapon. The two-handers vendors sell at 1, 2 and 10 are cheap and multiply your damage.
Paid a weapon master for swords: an Undead warrior knows One-Handed and Two-Handed Swords from the start.
Sold the Discolored Worg Hearts before the quest. Took a quest for hides or bones after already killing those mobs.