WowCampyour camp in WoW Forever
RaceTauren
ClassHunter
WarriorShamanDruid
HordeForever beta 1.60.1

Tauren · Hunter · 1–30

A step-by-step route for WoW Forever: a Tauren hunter from Camp Narache to level 30. Where to go at every level and which quests to grab right away so you never run back; the three taming quests near Bloodhoof Village at 10 and which of Mulgore's beasts to keep; which guns and ammo to buy and when to switch to a bow (tauren start with a gun); where to learn your skills, which professions to pick and how your pet holds the mobs while you shoot.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1–6

Camp Narache

The tauren starting camp · Red Cloud Mesa in southern Mulgore

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All the quests are close to the camp: take everything, do them in a loop, turn them in as a batch. About 40 minutes. No pet until 10: you have Old Blunderbuss equipped and Light Shot in your bag. You shoot from range, and whatever reaches you gets met up close: Raptor Strike, with Worn Axe in your hand.

Don't forget in this section
¤ Shopping and useful stuff
  • Kawnie Softbreeze : Light Shot - a stack of 200 for about 10. Get 3–4 stacks: every shot uses a bullet, and when they run out your gun goes quiet. Water - Refreshing Spring Water: a hunter runs out of mana before health.
  • You start with Small Ammo Pouch: 6 slots and +10% ranged attack speed. It sits in a bag slot - don't sell it or take it out.
◈ Loot along the way
  • Don't sell cougar and boar hides: Skinning and Leatherworking are the hunter's professions (step), and the extras go to the auction house. Save the plainstrider meat for Cooking in the village: food in Forever gives +5% experience.
➶ Level faster
  • Your gun won't fire within 8 yards - that's the “dead zone”. Shoot from max range: while the plainstrider runs at you, you get 2–3 shots off. Once it reaches you, fight it up close - don't run in circles.
  • Tauren have War Stomp from level 1: a 2-second stun on everything nearby, 1.5-minute cooldown. A mob at your feet? Stomp, take two steps back, and you're shooting again.
  1. Mulgore

    Grull Hawkwind : accept !The Hunt Begins[2]. Chief Hawkwind : accept !A Humble Task[2].

  2. Questing loop: “The Hunt Begins”
  3. ≈ 300 yards southeast · ~40 s on foot

    Around the camp and southeast to the well : Plainstriders - 7 Plainstrider Meat and 7 Plainstrider Feathers, The Hunt Begins[2].

    Plainstriders are weak: 3–4 shots are enough. Once one reaches you - Raptor Strike, which hits with the damage of the weapon in your hand.

  4. Head back: turn in 4 quests and pick up 4 new ones
  5. ≈ 80 yards east · ~10 s on foot

    Greatmother Hawkwind by the well: turn in ?A Humble Task[2] and pick the Pelt Collecting for Beginners book, accept !A Humble Task[3]. The pitcher is right by the well - A Humble Task[3].

    ProfessionsNew in Forever
  6. ≈ 350 yards northwest · ~50 s on foot

    Back at camp: Grull Hawkwind - turn in ?The Hunt Begins[2] (Nomadic Belt is among the rewards), accept !The Hunt Continues[3] and the class quest !Etched Note[1]; Chief Hawkwind - turn in ?A Humble Task[3], accept !Rites of the Earthmother[3]. The hunter trainer Lanka Farshot is nearby: turn in ?Etched Note[1], and he also teaches Track Beasts (10).

    A hunter can't wear mail until 40 (according to the beta client data): take leather from quest rewards, mail is only for selling. Track Beasts shows beasts on the minimap - handy when you go looking for a pet.

    Class
  7. ≈ 600 yards north · ~1.5 min on foot

    At level 3, read Pelt Collecting for Beginners to learn Skinning. Wunna Darkmane in Bloodhoof Village sells Skinning Knife. Picked a different book? The junior trainers are right here: Nawka Wildsong - Skinning, Garan Sunstrider - Herbalism, Vartha Rockmane - Mining, training costs 10.

    A hunter's second profession is Leatherworking: Chaw Stronghide in Bloodhoof Village teaches it. Why this combo - see the “Professions” section.

    ProfessionsNew in Forever
  8. Questing loop: “The Hunt Continues”
  9. ≈ 500 yards southeast · ~1 min on foot

    Mountain Cougars south of the camp : 10 pelts - The Hunt Continues[3].

  10. Head back: turn in 2 quests, pick up 5 new ones and visit your trainer
  11. ≈ 500 yards northwest · ~1 min on foot

    Grull Hawkwind: turn in ?The Hunt Continues[3] (Nomadic Bracers is among the rewards), accept !The Battleboars[4]. Brave Windfeather : accept !Break Sharptusk![5].

  12. Level 4, Lanka Farshot: Serpent Sting and Aspect of the Monkey, 1 each.

    Aspect of the Monkey - +8% dodge: keep it on while you have no pet. Serpent Sting in Forever is half as strong as in Classic - only put it on a mob that will live longer than 8–10 seconds.

    ClassNew in Forever
  13. ≈ 350 yards southwest · ~50 s on foot

    On the way southwest - Antur Fallow : accept !A Task Unfinished[5], a delivery to Bloodhoof Village.

  14. ≈ 400 yards southeast · ~1 min on foot

    Seer Graytongue : turn in ?Rites of the Earthmother[3], accept !Rite of Strength[4] and the new !Grace of An'she and Mu'sha[4].

    Grace of An'she and Mu'sha[4] is timed: the incense burns out in 10 minutes. Take it last and run straight to the fire, don't fight on the way.

    New in ForeverCareful
  15. Questing loop: “Grace of An'she and Mu'sha”, “Rite of Strength”, “The Battleboars” and “Break Sharptusk!”
  16. ≈ 850 yards east · ~2 min on foot

    The Ritual Fire on the hills to the east : carry the incense there - Grace of An'she and Mu'sha[4], and turn in ?Grace of An'she and Mu'sha[4] at the fire. The reward is the 6-slot Scorched Leather Pouch.

    New in Forever
  17. ≈ 400 yards north · ~1 min on foot

    Brambleblade Ravine : Bristleback Quilboars and Bristleback Shamans - 12 Bristleback Belts, Rite of Strength[4]; Battleboars by the ravine - 8 Battleboar Flanks and 8 Battleboar Snouts, The Battleboars[4]; deep in the ravine - Chief Sharptusk Thornmantle , Break Sharptusk![5]. A Dirt-stained Map lies on the ground in the Bristleback camp - pick it up, it starts !Attack on Camp Narache[4].

    Drops from: Battleboar Snout - Bristleback Battleboar, Battleboar · Battleboar Flank - Bristleback Battleboar, Battleboar

    Shamans heal their friends - shoot them first. Pull the chief with a shot from the edge when nobody else is nearby: two mobs at once at level 5 is a lot.

    Careful
  18. Hearthstone → Camp Narache.

  19. Head back: turn in 4 quests, pick up 2 new ones and visit your trainer
  20. after travel

    Back at camp:

    Rite of Strength[4]: take Stone Tomahawk from the rewards - an axe for your hand: 2.1 DPS, while the starter one does 1.0. Whittling Knife (a dagger, 2.0) works too; Elder's Cane is a staff, and you don't have the skill yet. Attack on Camp Narache[4] gives Thick Bark Buckler: for a hunter it's only good for selling.

    New in Forever
  21. ≈ 50 yards northwest · ~10 s on foot

    Level 6, Lanka Farshot: Hunter's Mark and Arcane Shot, 1 each.

    Arcane Shot in Forever is 54% stronger than in Classic - it's your main hit until 10: open on the mob with it, then use it on cooldown. Hunter's Mark - only on long fights, on normal mobs you need the mana more.

    ClassNew in Forever
  22. Take the road north to Bloodhoof Village. Forever speed guides suggest getting down there with a “death run”: it's free until level 10, and the spirit healer resurrects you right by the village.

lvl 6–8

Bloodhoof Village

Mulgore's main village · almost ten new quests here in Forever

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Your base until level 10. In the village take everything at once, loop south and east, and come back to turn it all in at once. The hunter trainer is Yaw Sharpmane : he also gives a new quest to hunt a she-wolf, and at 10 the taming quests. Next to him is the pet trainer Reban Freerunner .

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wolf paws and hearts, plainstrider talons and scales, swoop gizzards - don't sell any of it until you've turned in the village quests: three quests ask for them at once.
➶ Level faster
  • In Forever any “Well Fed” food gives +5% experience from kills for 15 minutes - eat it for 10 seconds. Cooking is unlocked by a new quest - Kaga Wildhoof by the road in front of the village. Do it first.
  • Until level 10 death is free: no “Resurrection Sickness”, just a little durability loss. The spirit healer is near the village - a death run is the faster way back to your turn-ins.
  1. Turn in 5 quests and pick up 12 new ones
  2. after travel

    By the road in front of the village - Kaga Wildhoof : turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by her campfire (/sit) and wait for the “Boosted Rest” buff - The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6].

    New in ForeverProfessions
  3. ≈ 150 yards north · ~20 s on foot

    Village:

  4. ≈ 100 yards south · ~15 s on foot

    Also here:

    New in Forever
  5. Questing loop: “Sparring Match”
  6. ≈ 100 yards east · ~15 s on foot

    Krang Stonehoof is the warrior trainer, but this quest is for everyone: accept the new !Sparring Match[6]. Beat three trainees at the training arena nearby or win 3 duels against players - Sparring Match[6]. Turn in ?Sparring Match[6]: the reward is a potion and bandages.

    Open from range with Arcane Shot, and once they reach you - Raptor Strike.

    New in Forever
  7. Head back: turn in 1 quest
  8. ≈ 250 yards west · ~35 s on foot

    Pyall Silentstride : talk to him - Camping 101: Cooking[6], turn in ?Camping 101: Cooking[6] and you learn Cooking and Basic Campfire. Vira Younghoof : First Aid. Chaw Stronghide : Leatherworking. If you have the money - Kennah Hawkseye : Ornate Blunderbuss.

    Bandages heal without mana: a hunter's mana goes into shots, and you have no heals of your own.

    ProfessionsNew in Forever
  9. Questing loop: “Poison Water”, “Mazzranache”, “Swoop Hunting” and “Rite of Vision”
  10. ≈ 400 yards southwest · ~1 min on foot

    Loop around the village and southwest : Prairie Wolves - 6 paws (Poison Water[5]) and a heart (Mazzranache[8]); Adult Plainstriders - 4 talons (Poison Water[5]) and a scale (Mazzranache[8]); Wiry Swoops - 8 quills (Swoop Hunting[6]) and a gizzard (Mazzranache[8]); Ambercorn near the village - Rite of Vision[7].

    Drops from: Prairie Wolf Paw - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Plainstrider Talon - Plainstrider, Adult Plainstrider, Elder Plainstrider and others · Prairie Wolf Heart - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Flatland Cougar Femur - Flatland Cougar · Plainstrider Scale - Adult Plainstrider, Elder Plainstrider, Mazzranache · Swoop Gizzard - Wiry Swoop, Swoop, Taloned Swoop · Trophy Swoop Quill - Wiry Swoop, Swoop, Taloned Swoop · Well Stone - Razorlash

  11. Head back: turn in 1 quest and pick up 2 new ones
  12. ≈ 150 yards north · ~20 s on foot

    Village: Mull Thunderhorn - turn in ?Poison Water[5], accept !Winterhoof Cleansing[6]; Ahab Wheathoof - accept the new !Kyle's Gone Missing![7].

    New in Forever
  13. Questing loop: “Winterhoof Cleansing”, “Rite of Vision” and “Kyle's Gone Missing!”
  14. ≈ 500 yards southeast · ~1 min on foot

    Southeast: the Winterhoof Water Well - cleanse it with the totem, Winterhoof Cleansing[6]; the Well Stones by the spring nearby - Rite of Vision[7]. Plainstriders on the way - Tender Strider Meat, Kyle's Gone Missing![7].

    Drops from: Well Stone - Razorlash

    New in Forever
  15. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  16. ≈ 350 yards northwest · ~50 s on foot

    Village:

    New in Forever
  17. ≈ 150 yards north · ~25 s on foot

    Level 8, Yaw Sharpmane : Concussive Shot and Raptor Strike (rank 2), 2 each.

    Concussive Shot slows the mob for 4 seconds - the core of your fighting until you get a pet: a shot, the slow, a step back and 2 more shots while the mob crawls toward you.

    Class
  18. ≈ 500 yards east · ~1 min on foot

    East of the village, Morin Cloudstalker : accept !The Ravaged Caravan[8].

  19. Questing loop: “Dangers of the Windfury”, “Thunderhorn Totem” and “Mazzranache”
  20. ≈ 200 yards east · ~25 s on foot

    East:

    Drops from: Windfury Talon - Windfury Harpy, Windfury Wind Witch · Prairie Wolf Heart - Prairie Wolf, Prairie Stalker, Prairie Wolf Alpha and others · Plainstrider Scale - Adult Plainstrider, Elder Plainstrider, Mazzranache · Swoop Gizzard - Wiry Swoop, Swoop, Taloned Swoop

    The Wind Witches among the harpies cast lightning from range, and hunters have no interrupts: shoot the witch first. If she starts a cast next to you, War Stomp interrupts it.

    New in Forever
  21. ≈ 850 yards northwest · ~2 min on foot

    The Ravaged Caravan : examine the crate - turn in ?The Ravaged Caravan[8], accept !The Ravaged Caravan[8].

    Don't rush to turn in The Ravaged Caravan[8]: the follow-up is at level 10, and you'll turn it in on the way to the mine.

  22. Back to the village with a death run: until level 10 it's free.

lvl 8–10

Western and northern Mulgore

Palemane Rock, the Thunderhorn well, Red Rocks, your first visit to Thunder Bluff

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Two loops: west to the gnolls, then north - the well, the dwarven dig site and Red Rocks. In between, a quick trip into Thunder Bluff to get the flight path and pick up a new quest. At the end - level 10 and the taming quests.

Don't forget in this section
➶ Level faster
  • At 9–10 you can still die for free - this is the last level when a death run to your turn-ins costs nothing. From 11 you get “Resurrection Sickness”.
  • Plainsrunning: as long as you keep running without stopping and without taking damage, your speed goes up 1% every 5 seconds, up to +30%. Leave the mobs on the road alone between loops - you'll get there noticeably faster.
  1. ≈ 550 yards southwest · ~1.5 min on foot

    Village:

    Drive Them Out[9] is for the centaurs in the east - you'll do it at 10 together with the mine.

    New in Forever
  2. Questing loop: “Chakuyak”, “Sharing the Land” and “The Longwalkers”
  3. ≈ 500 yards west · ~1 min on foot

    West, the groves by the lake : the she-wolf Chakuyak (level 5–6) wanders between the trees - her pelt, Chakuyak[5].

    New in Forever
  4. ≈ 200 yards southwest · ~30 s on foot

    Palemane Rock : 10 Palemane Tanners, 8 Palemane Skinners and 5 Palemane Poachers - Sharing the Land[8]. At the end of the cave, Perith Stormhoof : accept the new !The Longwalkers[8] and lead him outside - The Longwalkers[8].

    The poachers hit harder than the rest. The cave is cramped: shoot them one at a time from the edge. Two on you? Concussive Shot on one and back off while shooting the other; if it gets really tight - War Stomp and two steps back.

    New in ForeverCareful
  5. Head back: turn in 5 quests and pick up 1 new one
  6. after travel

    Turn in at the village (head back with a death run):

    New in Forever
  7. Questing loop: “Thunderhorn Cleansing” and “Dwarven Digging”
  8. ≈ 400 yards northwest · ~1 min on foot

    The Thunderhorn Water Well north of the village - cleanse it with the totem, Thunderhorn Cleansing[8].

  9. ≈ 700 yards west · ~1.5 min on foot

    Northwest, the dwarven dig site by the forge : collect 5 Prospector's Picks around it and smash them at the forge - Dwarven Digging[8].

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 500 yards north · ~1 min on foot

    Seer Wiserunner in the cave at the foot of Thunder Bluff: turn in ?Rite of Vision[7], accept !Rite of Wisdom[10].

    You don't have to drink the Water of the Seers from the quest and follow the vision - you can come straight here. Throw the empty flask away afterwards.

  12. next - Thunder Bluff

    Take the lift up to Thunder Bluff. Tal - get the flight path; Boarton Shadetotem , in stealth - accept the new !Stalk With The Earthmother[10].

    Don't move your hearthstone yet: you won't need it before the Barrens, and you'll set it at the Crossroads at 12.

    New in Forever
  13. Questing loop: “A Sacred Burial”
  14. after travel

    Northeast, Red Rocks: Lorekeeper Raintotem - accept !A Sacred Burial[10]; 8 Bristleback Interlopers around - A Sacred Burial[10], turn in ?A Sacred Burial[10]. Ancestral Spirit - turn in ?Rite of Wisdom[10], accept !Journey into Thunder Bluff[10]. You may run into Ghost Howl on the way: it drops Demon Scarred Cloak - !The Demon Scarred Cloak[12].

  15. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  16. after travel

    Back to the village with a death run (still free at 10):

    The Demon Scarred Cloak[12]: take Skorn's Rifle from the rewards: 5 DPS and +1 Agility, almost twice as strong as the village blunderbuss. No cloak? Hogor Thunderhoof in Thunder Bluff sells a gun with the same damage: Hunter's Boomstick (level 9).

  17. ≈ 150 yards north · ~25 s on foot

    Level 10, Yaw Sharpmane: Aspect of the Hawk, Serpent Sting (rank 2) and Track Humanoids, 4 each. Accept the class quest !Taming the Beast[10]. Now Skorn Whitecloud: accept !The Hunter's Way[10] - you'll collect the claws on the way to the mine.

    Aspect of the Hawk - +20 ranged attack power: in a ranged fight it's more useful than Aspect of the Monkey. New bullets from 10: Kennah Hawkseye , Heavy Shot - +3.5 DPS instead of +1.5, about 47 a stack. Talents open at 10 - what to take, see the “Leveling talents” section.

    Class
lvl 10

Taming the Beast

Three class quests near Bloodhoof Village: a plainstrider, a prairie stalker and a swoop

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The class chain at 10: Yaw Sharpmane gives you three taming quests in turn - a plainstrider, a prairie stalker and a swoop. Each one is a short trip out of the village. The third quest teaches Tame Beast, and you take Training the Beast[10] to Thunder Bluff. You'll tame your own pet on the way to the mine (step).

Don't forget in this section
  • Training the Beast[10] is turned in at Thunder Bluff, on Hunter Rise: keep it until your first big visit to the capital (step). The reward is Beast Training: without it you can't teach your pet new skills.
¤ Shopping and useful stuff
  • Kennah Hawkseye : Heavy Shot (level 10), about 47 a stack. Switch right away: it's free damage.
  • Pet food: wolves and cats eat meat. You have Tough Jerky in your bag from the start - enough for the first few days; after that Kaga Mistrunner in Thunder Bluff sells meat. Plainstriders eat cheese, mushrooms and fruit: Nan Mistrunner in Thunder Bluff sells Shiny Red Apple, and the village has no food like that.
  • Seikwa - the stable: you can leave a pet there and pick it up later (2 slots).
➶ Level faster
  • All three beasts are a couple of minutes west and north of the village, and the three tamings give 2520 experience - about a third of level 10. Do them back to back, don't put them off.
  • With a pet the rhythm changes: send it at the mob, wait 1–2 seconds and only then shoot - otherwise the mob runs at you.
  1. Questing loop: “Taming the Beast”
  2. ≈ 250 yards west · ~35 s on foot

    Adult Plainstriders west of the village : Taming Rod is in your bag - use it on any of them, Taming the Beast[10].

    Taming takes 20 seconds, and the whole time you have no armor: start away from other mobs and don't hit the beast - damage breaks the taming. The plainstrider becomes a temporary pet: you can fight with it, but before the next rod dismiss it (right-click your pet's portrait) - you can't tame a new one while you have a pet.

    Class
  3. Head back: turn in 1 quest and pick up 1 new one
  4. ≈ 250 yards east · ~35 s on foot

    Yaw Sharpmane: turn in ?Taming the Beast[10] (the plainstrider), accept !Taming the Beast[10] (the prairie stalker).

    Class
  5. Questing loop: “Taming the Beast”
  6. ≈ 200 yards north · ~30 s on foot

    Prairie Stalkers north and west of the village and : Taming Rod - Taming the Beast[10].

    Class
  7. Head back: turn in 1 quest and pick up 1 new one
  8. ≈ 250 yards east · ~40 s on foot

    Yaw Sharpmane: turn in ?Taming the Beast[10], accept !Taming the Beast[10] (the swoop).

    Class
  9. Questing loop: “Taming the Beast”
  10. ≈ 250 yards north · ~30 s on foot

    Swoops north of the village : Taming Rod - Taming the Beast[10].

    Class
  11. Head back: turn in 1 quest and pick up 1 new one
  12. ≈ 250 yards south · ~30 s on foot

    Yaw Sharpmane: turn in ?Taming the Beast[10] - the reward is Tame Beast; accept !Training the Beast[10].

    Just like in Classic, taming should come with Call Pet, Dismiss Pet, Revive Pet and Feed Pet. According to one tester, Feed Pet comes later - when you turn in Training the Beast[10] in Thunder Bluff: then your pet goes unfed until you reach the capital. No big deal: happiness barely drops on the beta. For now the swoop fights for you, and you'll tame your own pet up north (step).

    ClassNew in Forever
lvl 10–11

The mine, your own pet and the centaur camp

Prairie wolves in the north, the Venture Co. mine, the new Galak camp, an elite shredder

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The eastern edge of Mulgore. On the way to the mine, among the prairie wolves, you tame your own pet. New in Forever: the Galak centaur camp and an elite shredder in the mine. The mine is one trip for three quests; the shredder is optional, a separate trip: its quest is only offered once you've turned in the notes from the mine.

Don't forget in this section
➶ Level faster
  • At level 10 death is still free; from 11 you get “Resurrection Sickness” for (level − 10) minutes and −25% durability. The trip back down to the village after the mine is your last free one.
  1. ≈ 500 yards east · ~1 min on foot

    Morin Cloudstalker : turn in ?The Ravaged Caravan[8], accept !The Venture Co.[10] and !Supervisor Fizsprocket[12].

  2. Questing loop: “Wildmane Totem”, “The Hunter's Way”, “The Venture Co.” and 4 more
  3. ≈ 1100 yards north · ~2.5 min on foot

    North and northeast: Prairie Wolf Alphas - 8 teeth, Wildmane Totem[10]; Flatland Prowlers - 4 claws, The Hunter's Way[10]. Tame your own pet here - Prairie Wolf Alpha: a level 9–10 wolf that attacks every 1.4 seconds according to Petopia. Dismiss the swoop (right-click your pet's portrait) and tame the wolf - the two of you will collect the rest of the teeth together.

    In Forever you can only tame beasts of your level or lower. Tamed one? Feed it right away (Feed Pet): a new pet is unhappy and hits softer. If you're lucky, a rare cat walks among the Flatland Prowlers - The Rake : level 10, attacks every 1.2 seconds according to Petopia. Want it? Dismiss the wolf and tame the cat: by testers' measurements, pets with a fast attack deal more damage on the beta, but Blizzard hasn't confirmed it.

    ClassNew in Forever
  4. ≈ 1000 yards southeast · ~2.5 min on foot

    The Venture Co. Mine : 14 Venture Co. Workers and 6 Venture Co. Supervisors - The Venture Co.[10]; 5 charges from the carts of blasting supplies - Stalk With The Earthmother[10]; Supervisor Fizsprocket deep inside - the clipboard, Supervisor Fizsprocket[12]. He drops Mulgore Expansion Plans, which starts !Fizsprocket's Notes[10]: three pages inside the mine , and - Fizsprocket's Notes[10].

    According to a beta report, a page is sometimes “already in use” - leave the mine and come back in. The goblins stand in groups: your pet takes one, and you shoot the same one.

    New in Forever
  5. ≈ 600 yards south · ~1.5 min on foot

    Southeast of the mine - the Galak centaur camp on the eastern edge : 6 Galak Centaurs and 4 Galak Outrunners - Drive Them Out[9]; their leader Herak the Pillager (level 11) - his head, Drive Them Out[9].

    New in Forever
  6. Head back: turn in 3 quests
  7. ≈ 400 yards southwest · ~55 s on foot

    Morin Cloudstalker: turn in ?The Venture Co.[10], ?Supervisor Fizsprocket[12] (Compact Fighting Knife is among the rewards) and ?Fizsprocket's Notes[10].

    New in Forever
  8. Questing loop: “Ceasing Operations”
  9. Optional, at full health, ideally with a friend: Morin Cloudstalker gives the new !Ceasing Operations[12] - the elite shredder Venture Co. Clearclutter (level 12) in the mine, Ceasing Operations[12]. Then Morin Cloudstalker: turn in ?Ceasing Operations[12].

    It's a detour back into the mine, about ten minutes. According to beta reports, the shredder can be killed solo, but it's hard for a hunter at 10–11: you don't have Mend Pet yet. Start with full mana, pet in front, you shoot; if your pet dies - Concussive Shot and back off while shooting, and if it gets on top of you - War Stomp. Didn't work out? Abandon the quest and move on: it doesn't unlock anything.

    New in ForeverCareful
  10. Head back: turn in 2 quests and pick up 2 new ones
  11. after travel

    Back to the village with a death run: Baine Bloodhoof - turn in ?Drive Them Out[9], accept !The High Chieftain[9]; Mull Thunderhorn - turn in ?Wildmane Totem[10], accept !Wildmane Cleansing[10].

    Died at 11? You'll most likely have to revive your pet after you resurrect: Revive Pet takes all your mana.

    New in Forever
lvl 11

Thunder Bluff: Beast Training and the first big visit

Hunter Rise, pet skills, Mulgore turn-ins and the capital's new quests

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A big visit to the capital: turn in Training the Beast[10] and the Mulgore quests, and pick up Thunder Bluff's new quests. Hunter Rise has the trainers and the pet trainer: this is where your pet learns its first skills.

Don't forget in this section
¤ Shopping and useful stuff
⚔︎ PvP
  • At launch Warsong Gulch opens from level 10 (10 vs 10, bracket 10–19). On the beta, testers say only the new battleground from 30 works.
  1. Turn in 2 quests, pick up 2 new ones and visit your trainer
  2. next - Thunder Bluff

    Hunter Rise: Holt Thunderhorn - turn in ?Training the Beast[10], the reward is Beast Training. Pet trainer Hesuwa Thunderhorn : Great Stamina and Natural Armor (rank 1), 10 each - then teach them to your pet in the Beast Training window.

    Your pet already has Growl. A new pet doesn't trust you much yet and has almost no training points: if you're short, teach it a level or two later, once its loyalty grows.

    ClassNew in Forever
  3. ≈ 250 yards northwest · ~35 s on foot

    Boarton Shadetotem: turn in ?Stalk With The Earthmother[10], accept !Stalk With The Earthmother[11]. Eyahn Eagletalon : accept !Preparation for Ceremony[11].

    New in Forever
  4. Questing loop: “Traditions of the Bluff”
  5. right here, a few steps away

    Eylah Sunhorn : accept the new !Traditions of the Bluff[10]. Buy the four supplies from the quest - herbs (Nida Winterhoof ), cedar twigs (Nata Dawnstrider ), thread (Mahu ) and flint and tinder (Naal Mistrunner ) - combine them into incense and light it in the incense burner: Traditions of the Bluff[10]. Turn in ?Traditions of the Bluff[10].

    About five minutes for the whole thing. The reward is 420 experience and 175.

    New in Forever
  6. Head back: turn in 3 quests and pick up 2 new ones
  7. ≈ 100 yards east · ~15 s on foot

    Cairne Bloodhoof : turn in ?Journey into Thunder Bluff[10], ?The High Chieftain[9] and ?The Longwalkers[8], accept !Rites of the Earthmother[14].

    The High Chieftain[9]: both rewards are a shield and a mace - only good for selling for a hunter.

    New in Forever
  8. ≈ 250 yards northeast · ~35 s on foot

    Elder Rise: Arch Druid Hamuul Runetotem - accept !The Barrens Oases[10].

lvl 11–12

Northern Mulgore and the road to the Barrens

Harpies, the Wildmane well, the kodo horn - and the eastern road through Camp Taurajo

0 of 5

Your last loop through Mulgore: the north below Thunder Bluff, turn-ins in the capital and the village, then the eastern road into the Barrens - through Camp Taurajo to the Crossroads.

Don't forget in this section
  • Arra'chea east of the Wildmane well carries the horn for Rites of the Earthmother[14] - kill it on the way.
  • Get the Camp Taurajo flight path as soon as you come out into the Barrens.
➶ Level faster
  • War Stomp interrupts the spells of everyone nearby: if a Windfury Sorceress starts a cast right under your nose, hit it - hunters have no other interrupts. 1.5-minute cooldown: save it for a dangerous spell or for getting away.
  1. Questing loop: “Preparation for Ceremony”, “Stalk With The Earthmother”, “Wildmane Cleansing” and 2 more
  2. next - Mulgore

    Below Thunder Bluff, to the north : Windfury Sorceresses and Matriarchs - 6 Azure Feathers and 6 Bronze Feathers, Preparation for Ceremony[11]. The cones lie on the ground under the harpies' trees - 8 of them, Stalk With The Earthmother[11].

    Drops from: Bronze Feather - Windfury Matriarch

    The sorceresses cast lightning from range: pet on the sorceress, and you shoot the same one.

    New in Forever
  3. ≈ 400 yards northeast · ~55 s on foot

    The Wildmane Water Well - cleanse it with the totem, Wildmane Cleansing[10]. Further east - Arra'chea : the horn, Rites of the Earthmother[14]. Flatland Prowlers on the way - claws, The Hunter's Way[10], if you haven't collected them yet.

    Drops from: Horn of Arra'chea - Arra'chea

    This is a big kodo: it hits hard, but slowly. Start with full mana: pet in front, wait a couple of seconds, then Serpent Sting and Arcane Shot. If the kodo turns on you - Concussive Shot and back off until your pet pulls it back.

  4. Head back: turn in 5 quests and pick up 2 new ones
  5. next - Thunder Bluff

    Thunder Bluff:

    Already level 12? Right here on Hunter Rise, Holt Thunderhorn : Mend Pet, Wing Clip, Arcane Shot (rank 2) and Distracting Shot, 6 each; pet trainer Hesuwa Thunderhorn : Great Stamina and Natural Armor (rank 2), 120 each. Not 12 yet? You'll learn them in Orgrimmar at 13 (step). The follow-up is Stalk With The Earthmother[11]: you need Raw Brilliant Smallfish - fish it up in the pond below or buy it on the auction house. The reward is Hoof-Holstered Blade, a dagger weaker than Compact Fighting Knife: optional.

    New in Forever
  6. next - Mulgore

    Down to the village: Mull Thunderhorn - turn in ?Wildmane Cleansing[10], accept the new !Thunderhorn's Report[10].

    Wildmane Cleansing[10]: both weapons are weaker than Compact Fighting Knife: Dreamwatcher Staff sells for more. You'll take Thunderhorn's Report[10] to Thunder Bluff at 16 (step): the route doesn't go back there before that.

    New in Forever
  7. next - The Barrens

    The road east of the village takes you out of Mulgore into the Barrens, to Camp Taurajo: Omusa Thunderhorn - get the flight path; Kirge Sternhorn - accept !Journey to the Crossroads[12]. Then follow the road north to the Crossroads.

lvl 12–13

The Barrens: the Crossroads and Thorn Hill

The best Horde zone for 12–20 · the Crossroads quests and the Razormane in the east

0 of 4

The Barrens have lots of quests and long runs. The rule: take everything at the Crossroads at once, do it along the way and turn it all in together. Keep your hearthstone at the Crossroads all the way to level 20. After Thorn Hill - a short trip to Orgrimmar: the flight path and five new Forever quests.

Don't forget in this section
  • Jahan Hawkwing : A Bundle of Hides[10] is a delivery that gives experience, and its follow-up Ride to Thunder Bluff[10] is a free excuse to fly to Thunder Bluff. Keep it until 16: you'll fly there for your level 14 and 16 abilities.
  • The heads (Raptor Thieves[13]) drop from raptors all over the Barrens - kill them on the way.
¤ Shopping and useful stuff
◈ Loot along the way
  • Plainstrider and beast meat goes into Cooking (Tari'qa sells the recipes) and pet food. Wool from centaurs and Razormane goes into Wool Bandages. Hides - for Leatherworking or the auction house.
➶ Level faster
  • The Razormane walk in pairs: your pet holds one, you shoot the other from range. If it reaches you - Wing Clip and step 8 yards away, let your pet take it.
⚔︎ PvP
  • The Barrens are Horde land: on PvP realms your flag doesn't turn on here by itself, but any Alliance player's does. Still, the Crossroads gates get raided a lot: a crowd in blue at the entrance - check their levels first.
  1. after travel

    The Crossroads: Devrak - flight path; Innkeeper Boorand Plainswind - set your hearthstone at the Crossroads.

  2. Turn in 4 quests and pick up 10 new ones
  3. after travel

    The Crossroads:

    Take in advance
  4. ≈ 150 yards north · ~20 s on foot

    Jahan Hawkwing : accept !A Bundle of Hides[10]. Devrak: turn in ?A Bundle of Hides[10], accept !Ride to Thunder Bluff[10] - but don't fly now, keep it until level 16.

    Take in advance
  5. Questing loop: “Disrupt the Attacks”, “Supplies for the Crossroads”, “Plainstrider Menace” and “Raptor Thieves”
  6. ≈ 400 yards northeast · ~1 min on foot

    Thorn Hill east of the Crossroads:

    Drops from: Plainstrider Beak - Greater Plainstrider, Ornery Plainstrider, Fleeting Plainstrider · Raptor Head - Sunscale Lashtail, Sunscale Screecher, Sunscale Scytheclaw and others

lvl 13

Orgrimmar: the flight path and new quests

A detour from Thorn Hill: five Forever city quests, the trainer and the pet trainer

0 of 8

Orgrimmar isn't far from Thorn Hill: past Far Watch Post, across the bridge and north, past Thunder Ridge. Here you get the flight path (you'll need it at 22, when you head for the zeppelin), five new quests and the hunter trainer - if you haven't learned your level 12 skills in Thunder Bluff yet. Back to the Barrens with your hearthstone.

Don't forget in this section
  • The hunter trainers are in the Valley of Honor: Ormak Grimshot , Xor'juul and Sian'dur . Hanashi and Sayoc teach Bows, but a tauren doesn't need them until 22: the guns along the way hit just as hard. You'll learn Bows right here at 22 (step): bows at 26–30 are stronger than guns.
¤ Shopping and useful stuff
  • Valley of Honor: Xao'tsu - the pet trainer, Xon'cha - the stable. Guns and bullets - Kaja .
➶ Level faster
  • The new Orgrimmar quests are level 15 and involve no fighting: at 13 they give full experience, an estimated 4 thousand in a quarter of an hour.
  1. ≈ 700 yards northeast · ~1.5 min on foot

    From Thorn Hill head northeast, past Far Watch Post , across the bridge over the Southfury River and north, past Thunder Ridge, to the gates of Orgrimmar . Doras : get the flight path.

  2. after travel

    Valley of Strength: Thatog - accept the new !Meal Appeal[15]. Borstan : turn in ?Meal Appeal[15], accept !Favorite Food[15].

    New in Forever
  3. Questing loop: “Yelmak's Medley”
  4. ≈ 200 yards north · ~25 s on foot

    Kor'geld : accept the new !Yelmak's Medley[15]. Cattails and speargrass grow by the water in the Valley of Honor - Yelmak's Medley[15].

    New in Forever
  5. Head back: turn in 3 quests, pick up 2 new ones and visit your trainer
  6. ≈ 100 yards north · ~15 s on foot

    Valley of Honor, level 12, Ormak Grimshot : Mend Pet, Wing Clip, Arcane Shot (rank 2) and Distracting Shot, 6 each. Pet trainer Xao'tsu : Great Stamina and Natural Armor (rank 2), 120 each - then the Beast Training window.

    Mend Pet works while you stand still: hit it when your pet is below half health and the mob is still alive. Wing Clip is your way out of the “dead zone”: when the mob is at your feet, clip it and step 8 yards away. Distracting Shot isn't needed solo - you can skip it. Learned it all in Thunder Bluff? Skip this step.

    Class
  7. ≈ 200 yards southwest · ~30 s on foot

    Kor'geld: turn in ?Yelmak's Medley[15]. Yelmak : accept !Whuut's the Rush[15] and deliver the potion - Whuut : turn in ?Whuut's the Rush[15].

    The reward is Healing Potion: save it for elites.

    New in Forever
  8. ≈ 250 yards west · ~40 s on foot

    Behind Grommash Hold: Migi - turn in ?Favorite Food[15]; Thra - accept !Rocks to Rests[15].

    New in Forever
  9. Questing loop: “Rocks to Rests”
  10. ≈ 100 yards southeast · ~15 s on foot

    Smooth Boulders lie all over the city - 8 of them, Rocks to Rests[15]. Thra: turn in ?Rocks to Rests[15], take Puk's Friendship Bracelet from the rewards.

    Puk's Friendship Bracelet is leather, +1 Agility. Agility gives you crit, and in Forever your pet gets your full crit chance.

    New in Forever
  11. Hearthstone → the Crossroads.

lvl 13–14

The Barrens: Ratchet and the Razormane leader

The Ratchet pirates and a second trip to the Razormane

0 of 7

Pirates and a second trip to the Razormane. From the Crossroads, head east along the road to Ratchet: the town, the pirate camp to the south, then a flight to the Crossroads and Thorn Hill again - for their leader.

Don't forget in this section
  • You need the pirate camp south of Ratchet twice: first the Brigands and Cannoneers (Southsea Freebooters[14]), then the crates (Stolen Booty[16]) - take the follow-ups right away.
  • Fight the Razormane leader (Kreenig Snarlsnout) at full health: there are Geomancers and Defenders nearby.
¤ Shopping and useful stuff
➶ Level faster
  • Mana is a hunter's bottleneck. Serpent Sting and Hunter's Mark only on long fights, finish normal mobs off with Auto Shot; always carry water.
  1. after travel

    Ratchet:

    New in Forever
  2. Questing loop: “Southsea Freebooters” and “Parts and Pieces”
  3. after travel

    The pirate camp south of Ratchet : 12 Brigands and 6 Cannoneers - Southsea Freebooters[14]; parts in the upper camp - Parts and Pieces[14].

    The pirates stand in twos and threes: pull the outermost one with a shot, and your pet meets it halfway.

    New in Forever
  4. Head back: turn in 4 quests and pick up 3 new ones
  5. ≈ 750 yards north · ~1.5 min on foot

    Ratchet:

    New in Forever
  6. Questing loop: “Stolen Booty”
  7. ≈ 900 yards south · ~2 min on foot

    Back to the pirate camp: the “Drizzlik's Emporium” crate and the “Fragile - Do Not Drop” crate - Stolen Booty[16]. Then Gazlowe: turn in ?Stolen Booty[16], take Wayfaring Gloves from the rewards (+3 Spirit).

    The mail Padded Lamellar Boots sell for more, but a hunter can't wear mail until 40.

  8. Head back: turn in 3 quests and pick up 2 new ones
  9. after travel

    Fly to the Crossroads: Thork - turn in ?Disrupt the Attacks[12] and ?Supplies for the Crossroads[14], accept !The Disruption Ends[15]; Sergra Darkthorn - turn in ?Plainstrider Menace[12], accept !The Zhevra[13].

  10. Questing loop: “The Disruption Ends” and “The Zhevra”
  11. ≈ 750 yards northeast · ~2 min on foot

    Back east to the Razormane: Geomancers and Defenders and the leader Kreenig Snarlsnout - The Disruption Ends[15]. Zhevras on the way - hooves, The Zhevra[13].

    Drops from: Zhevra Hooves - Zhevra Runner, Zhevra Charger, Zhevra Courser

    Geomancers throw fire from range - start with them: pet on the geomancer, you shoot the same one.

  12. Head back: turn in 2 quests and pick up 1 new one
  13. ≈ 750 yards west · ~2 min on foot

    The Crossroads: Thork - turn in ?The Disruption Ends[15], take Binding Girdle from the rewards (leather, +3 Intellect); Sergra Darkthorn - turn in ?The Zhevra[13], accept !Prowlers of the Barrens[15].

lvl 14–16

The Barrens: centaurs and the Dry Hills

Regthar, the Forgotten Pools, the Witchwing harpies

0 of 6

West and northwest of the Crossroads. By the end of this section you're about level 16: next comes a flight to Thunder Bluff for your 14–16 skills and a new gun.

Don't forget in this section
➶ Level faster
  • Kolkar centaurs walk in twos and threes: your pet holds one, and you slow the second - Concussive Shot. If it gets really tight - War Stomp: for 2 seconds nobody hits you, enough time to back off and start shooting again.
  1. ≈ 650 yards west · ~1.5 min on foot

    West of the Crossroads, Regthar Deathgate : accept !Kolkar Leaders[16] and !Centaur Bracers[14].

  2. Questing loop: “Kolkar Leaders”, “Centaur Bracers”, “The Forgotten Pools” and “Fungal Spores”
  3. ≈ 400 yards northwest · ~1 min on foot

    Around Regthar:

    Drops from: Centaur Bracers - Kolkar Wrangler, Kolkar Stormer, Kolkar Pack Runner and others

    Barak Kodobane hits hard and stands with guards: pull the guards one at a time, and him when nobody's around. Your pet holds him while you shoot; if your pet is in trouble - Mend Pet.

    Careful
  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 350 yards southeast · ~45 s on foot

    Regthar Deathgate: turn in ?Kolkar Leaders[16] and ?Centaur Bracers[14], accept !Verog the Dervish[18].

    Centaur Bracers[14]: take Pointed Axe from the rewards: one-handed, 7.1 DPS and +1 Agility, stronger than Compact Fighting Knife. Don't take Orcish Battle Bow: a tauren doesn't know Bows from the start.

  6. Questing loop: “Harpy Raiders” and “Prowlers of the Barrens”
  7. ≈ 900 yards northwest · ~2 min on foot

    Northwest, the Dry Hills : Witchwing harpies - 8 talons, Harpy Raiders[15]. Savannah Prowlers on the way - claws, Prowlers of the Barrens[15].

    Drops from: Witchwing Talon - Witchwing Harpy, Witchwing Roguefeather, Witchwing Slayer and others

    Savannah Patriarch also roams here - a fast level 15–16 cat. You can tame it once you're at least its level - it's easier on your second trip to the Dry Hills (step).

  8. Head back: turn in 5 quests and pick up 4 new ones
  9. ≈ 950 yards southeast · ~2.5 min on foot

    The Crossroads:

    The follow-up to Fungal Spores[15] is timed: you'll take it right before the flight.

  10. Not 16 yet, but close? Make up the difference on mobs near the Crossroads: you can't buy Large Bore Blunderbuss or the level 16 skills before level 16, and the route doesn't return to Thunder Bluff until 20. Still a long way off? Fly anyway: learn the level 14 skills now and the level 16 ones at 20.

    Class
lvl 16

Thunder Bluff: the trainer at 14–16

A timed quest, a delivery with experience, the 14–16 skills and a new gun

0 of 5

From the Crossroads, fly to Thunder Bluff: you'll take the timed quest and the bundle of hides along. The trainer, the gun, the turn-ins - and back with your hearthstone.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're flying straight to Thunder Bluff.
  • Return to Jahan[10] is turned in at the Crossroads - don't forget it when you get back.
¤ Shopping and useful stuff
➶ Level faster
  • A new gun at 16 is the biggest leveling speed boost before 20: Large Bore Blunderbuss hits almost one and a half times harder than the old one, and almost all your damage comes from shots.
  1. Turn in 4 quests, pick up 3 new ones and visit your trainer
  2. ≈ 150 yards northwest · ~20 s on foot

    The Crossroads, Apothecary Helbrim: accept !Apothecary Zamah[15] - a timed quest. Right away, Devrak: pay for the flight to Thunder Bluff - Ride to Thunder Bluff[10].

    How to do this quest - Apothecary Zamah
    • Have the Thunder Bluff flight path? Fly from the Crossroads, that's fastest. If not, the shortest way on foot: south from the Crossroads to Taurajo, west into Mulgore, north along the road to Thunder Bluff and up the elevator.
    Based on player comments on Wowhead ↗
    Take in advanceCareful
  3. next - Thunder Bluff

    Thunder Bluff:

    Apothecary Zamah[15]: the reward for a hunter is Elixir of Minor Agility. Thunderhorn's Report[10]: both weapons are weaker than yours - sell them. Putting a group together for Wailing Caverns? Apothecary Zamah gives one more quest, for serpentbloom - you'll take it at 20 (the “Wailing Caverns” section).

    New in Forever
  4. ≈ 250 yards southeast · ~40 s on foot

    Hunter Rise, Holt Thunderhorn : 14 - Scare Beast, Eagle Eye and Eyes of the Beast, 12 each; 16 - Immolation Trap, Mongoose Bite and Raptor Strike (rank 3), 1894 each.

    In Forever Immolation Trap can be set in combat too, but only at your feet, 30-second cooldown: when a mob reaches you, drop the trap at your feet and it burns. Scare Beast takes a second beast out for 10 seconds (damage breaks the fear). Eagle Eye and Eyes of the Beast are for scouting - you can skip them and save 24. Haven't learned the level 12 skills yet? They're here too.

    ClassNew in Forever
  5. ≈ 250 yards north · ~35 s on foot

    Hogor Thunderhoof : Large Bore Blunderbuss (level 16, 7.4 DPS). Heavy Shot is sold here too - 4–5 stacks for the whole Barrens loop.

  6. after travel

    Hearthstone → the Crossroads. Jahan Hawkwing: turn in ?Return to Jahan[10].

lvl 16–18

The Barrens: the Samophlange and the oases

The Sludge Fen, Ratchet, the Dry Hills and the southern oases

0 of 12

A big loop: the north (the Venture Co. goblins, the Sludge Fen), Ratchet, then the Dry Hills, the south and the oases. There's no hunter trainer in the Barrens: you'll learn your level 18 skills together with the level 20 ones in Thunder Bluff.

Don't forget in this section
  • Echeyakee only appears if you blow the horn at his lair: you get the horn when you accept Echeyakee[16].
¤ Shopping and useful stuff
  • Bullets for the whole loop - Heavy Shot, 4–5 stacks: Barg at the Crossroads or Jazzik in Ratchet. The stable in Ratchet - Reggifuz .
➶ Level faster
  • Pirates and centaurs walk in threes: your pet holds one, Immolation Trap goes under the second one's feet, and you slow the third. If it gets really tight - War Stomp: for 2 seconds nobody hits you.
  • Rare mobs in the Barrens can drop “Blessing of Kalimdor” items: two pieces give +5% run speed in the Barrens and Stonetalon Mountains. The chance is 1–4% - don't farm them, but if you meet one, kill it.
⚔︎ PvP
  • Ratchet is neutral: its guards attack whoever starts the fight. An Alliance player at the flight master - don't hit first.
  1. Questing loop: “Echeyakee”, “Samophlange”, “Samophlange” and 3 more
  2. after travel

    The north:

    You can also tame Echeyakee, but the quest needs its hide - kill it.

    How to do this quest - Echeyakee
    • The quest gives you a horn: blow it at the lair and Echeyakee appears.
    • If someone else has already summoned him, don't use your horn - it disappears and you'll have to take the quest again.
    Based on player comments on Wowhead ↗
    How to do this quest - Samophlange
    • Kill the guards around the console first: they respawn quickly, and when you turn the last valve two more arrive.
    • Tinkerer Sniggles sits alone in a hut on the hill northeast of the console. If he was just killed, wait about 7 minutes.
    Based on player comments on Wowhead ↗
  3. ≈ 500 yards northeast · ~1 min on foot

    The Sludge Fen : Wizzlecrank's Shredder - accept !Ignition[18]. Supervisor Lugwizzle carries the Ignition Key - Ignition[18]. Turn in ?Ignition[18], accept !The Escape[18] and escort the shredder (The Escape[18]) - it's turned in at Ratchet.

    How to do this quest - Ignition
    • No shredder by the water? Another player just took it. It comes back in 2–10 minutes.
    Based on player comments on Wowhead ↗
    How to do this quest - The Escape
    • Before you start, kill the mobs west of the shredder - it will stop less often. Two more attack at the top of the ramp.
    Based on player comments on Wowhead ↗
  4. ≈ 2100 yards south · ~5 min on foot

    Ratchet:

    The Escape[18]: take Greasy Tinker's Pants from the rewards: leather, +3 Strength and +3 Agility. Samophlange[16]: both rewards are a mace and a shield - only good for selling for a hunter.

  5. ≈ 800 yards south · ~2 min on foot

    The pirate camp south of Ratchet : Baron Longshore (level 16) with guards - WANTED: Baron Longshore[16]. Then Gazlowe: turn in ?WANTED: Baron Longshore[16].

    Pull the guards one at a time. Two came at you? Your pet holds one, and Immolation Trap goes under the second one's feet; kill the baron last.

    Careful
  6. Head back: turn in 1 quest and pick up 1 new one
  7. after travel

    Fly to the Crossroads: Sergra Darkthorn - turn in ?Echeyakee[16], accept !The Angry Scytheclaws[17].

    Want to swap your wolf for the patriarch cat (step)? Put the wolf in the stable now: Sikwa . You can't tame a new one while you have a pet, and there's no stable in the Dry Hills.

  8. Questing loop: “Harpy Lieutenants”
  9. ≈ 1700 yards northwest · ~4 min on foot

    Northwest, the Dry Hills: Witchwing Slayers - 6 rings, Harpy Lieutenants[16]. On the way - Savannah Patriarch : a level 15–16 cat.

    The Mulgore wolf attacks every 1.4 seconds, the patriarch every 1.3 (according to Petopia): the difference is small, so you don't have to swap. Want a cat? Tame the patriarch. It knows Cower: turn it off on the pet bar (right-click the icon), otherwise it drops threat and the mob runs at you. A new pet is unhappy and barely knows you: feed it and fight - loyalty grows from fights and food.

    Class
  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 1200 yards southeast · ~3 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Harpy Lieutenants[16], accept !Serena Bloodfeather[20].

    Serena Bloodfeather is level 20: you'll kill her at 18–19.

  12. Questing loop: “Stolen Silver”, “The Stagnant Oasis”, “Verog the Dervish” and 2 more
  13. ≈ 1700 yards southeast · ~4 min on foot

    South of the Crossroads, a loop:

    Drops from: Intact Raptor Horn - Sunscale Scytheclaw, Ishamuhale, Takk the Leaper

    How to do this quest - Verog the Dervish
    • Kill the centaurs by the command tent. When Verog the Dervish appears, he shouts a challenge - look for him a bit south of the tent, by the Kolkar chest.
    Based on player comments on Wowhead ↗
    How to do this quest - Stolen Silver
    • The silver is in the last nest on the raptor trail, guarded by three. You can pull the front one separately.
    Based on player comments on Wowhead ↗
  14. Head back: turn in 4 quests and pick up 3 new ones
  15. after travel

    Ratchet is close, Mebok Mizzyrix: turn in ?Raptor Horns[18]. Fly to the Crossroads: Gazrog - turn in ?Stolen Silver[18], take Rambling Boots from the rewards (leather, +3 Agility); Tonga Runetotem - turn in ?The Stagnant Oasis[16], accept !Altered Beings[16]; Sergra Darkthorn - turn in ?The Angry Scytheclaws[17], accept !Jorn Skyseer[18]; Mankrik - accept !Lost in Battle[20].

    You'll turn in Jorn Skyseer[18] at Camp Taurajo at 20. Your pet has Bite: want the second rank (step)? Leave your pet in the stable while you're at the Crossroads: Sikwa .

  16. Questing loop: “Altered Beings”, “Hezrul Bloodmark” and “Lost in Battle”
  17. ≈ 750 yards southwest · ~1.5 min on foot

    Regthar Deathgate: turn in ?Verog the Dervish[18], accept !Hezrul Bloodmark[19]. South: Oasis Snapjaws - shells, Altered Beings[16]; Hezrul Bloodmark with guards at the same oasis - Hezrul Bloodmark[19]; the Beaten Corpse - Lost in Battle[20].

    Hezrul Bloodmark walks with two guards: start with the guards. Two came at you? Your pet holds one; slow the other (Concussive Shot) and drop Immolation Trap under its feet. According to Petopia, Oasis Snapjaw knows Bite (rank 2; check it): with your pet in the stable, tame a snapjaw and fight with it until the chat says “You have learned…”, then abandon it.

    Careful
  18. Head back: turn in 3 quests and pick up 1 new one
  19. ≈ 1500 yards north · ~3.5 min on foot

    On the way to the Crossroads - Regthar Deathgate: turn in ?Hezrul Bloodmark[19], the reward is Bounty Hunter's Ring (+3 Agility). The Crossroads: Tonga Runetotem - turn in ?Altered Beings[16], accept !Hamuul Runetotem[16]; Mankrik - turn in ?Lost in Battle[20].

    You'll turn in Hamuul Runetotem[16] at Thunder Bluff at 20. Left your pet in the stable? Sikwa: take it out and teach it the new rank (Beast Training).

  20. Level 18: there's no hunter trainer in the Barrens. You'll learn Multi-Shot and the other level 18 skills together with the level 20 ones in Thunder Bluff (step).

    Don't want to wait for Multi-Shot? Fly to Thunder Bluff and back: Holt Thunderhorn on Hunter Rise.

    Class
lvl 18–20

Toward level 20: the Dry Hills and the Grimtotem

Serena, the Stonetalon border, the Grimtotem tauren

0 of 8

The last stretch of the first part: Serena Bloodfeather in the Dry Hills and the Grimtotem tauren on the Stonetalon border. At 20 - hearth to the Crossroads and fly to Thunder Bluff for the trainer.

Don't forget in this section
  • Serena Bloodfeather is level 20 and calls harpies for help: clear the ones standing nearby first.
➶ Level faster
  • The Grimtotem tauren and the loggers are humanoids: turn on Track Humanoids, and the minimap will show them from far away - less running around looking for them.
⚔︎ PvP
  • Stonetalon is the first contested zone on the route: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests on the same goblins as you. Against a melee fighter: Concussive Shot, pet on him, Wing Clip and a step back - you're at range again; up close, War Stomp bails you out.
  1. Questing loop: “Serena Bloodfeather”
  2. ≈ 1300 yards northwest · ~3 min on foot

    The Dry Hills: Serena Bloodfeather among the harpies - Serena Bloodfeather[20].

    She's level 20 and calls harpies for help: clear the ones standing nearby first. Your pet holds her while you shoot with full mana. War Stomp interrupts her spell - save the stomp for her cast if she's standing next to you.

    Careful
  3. Head back: turn in 1 quest and pick up 3 new ones
  4. ≈ 1800 yards southeast · ~4 min on foot

    The Crossroads, Darsok Swiftdagger: turn in ?Serena Bloodfeather[20], take Harpy Skinner from the rewards.

    Harpy Skinner is a 9.6 DPS dagger with +3 Agility: the best weapon for your hand until 20. Don't take the follow-up (Letter to Jin'Zil[20]) yet: it's for the 20–30 route (step).

  5. ≈ 1700 yards west · ~4 min on foot

    The Stonetalon border to the west : Seereth Stonebreak - accept !Goblin Invaders[19]; Makaba Flathoof - accept !Avenge My Village[18].

  6. next - Stonetalon Mountains

    Stonetalon Mountains, Kaya Flathoof : accept !Protect Kaya[18].

  7. Questing loop: “Avenge My Village”, “Protect Kaya” and “Goblin Invaders”
  8. ≈ 450 yards east · ~1 min on foot

    Stonetalon Mountains:

    Kill the Grimtotem casters first: hunters have no interrupts, and only War Stomp stops their casts.

    How to do this quest - Protect Kaya
    • Kaya Flathoof starts walking right after you take the quest. Don't wander off: move about 50 yards away and the quest fails.
    • At the very end three attack at once: save your defensive abilities and a potion. Hard solo.
    Based on player comments on Wowhead ↗
  9. Head back: turn in 2 quests and pick up 2 new ones
  10. next - The Barrens

    Makaba Flathoof: turn in ?Avenge My Village[18] and ?Protect Kaya[18], accept !Kill Grundig Darkcloud[18] and !Kaya's Alive[18].

    Kaya's Alive[18] is turned in at Sun Rock Retreat at ~22 - that's already the 20–30 route.

  11. Questing loop: “Kill Grundig Darkcloud”
  12. next - Stonetalon Mountains

    Grundig Darkcloud and 6 Grimtotem Brutes - Kill Grundig Darkcloud[18].

  13. Head back: turn in 2 quests and pick up 1 new one
  14. next - The Barrens

    Makaba Flathoof: turn in ?Kill Grundig Darkcloud[18]. Seereth Stonebreak: turn in ?Goblin Invaders[19], accept !The Elder Crone[18].

    You'll turn in The Elder Crone[18] at Thunder Bluff at 20.

lvl 20

Thunder Bluff: the trainer at 20

Level 18–20 skills, traps and the Crossroads turn-ins

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There are no hunter trainers in the Barrens: Holt Thunderhorn on Hunter Rise teaches the level 18 and 20 skills. The key things on this visit are Aspect of the Cheetah and Freezing Trap; in Forever Aimed Shot is learned from the trainer, not as a talent.

Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  1. Hearthstone → the Crossroads. Devrak: fly to Thunder Bluff.

  2. Turn in 4 quests, pick up 3 new ones and visit your trainer
  3. after travel

    Elder Rise: Arch Druid Hamuul Runetotem - turn in ?Hamuul Runetotem[16], accept !Nara Wildmane[16]; Nara Wildmane - turn in ?Nara Wildmane[16].

  4. ≈ 450 yards southwest · ~1 min on foot

    Hunter Rise, Holt Thunderhorn : 18 - Multi-Shot, Aspect of the Hawk (rank 2), Serpent Sting (rank 3) and Track Undead, 215 each; 20 - Aspect of the Cheetah, Freezing Trap, Disengage, Mend Pet (rank 2), Arcane Shot (rank 3) and Distracting Shot (rank 2), 2315 each, plus Aimed Shot - 21. Pet trainer Hesuwa Thunderhorn : Great Stamina and Natural Armor (rank 3, 4 each), Growl (rank 3, 440).

    Freezing Trap is a 10-second freeze, set in combat at your feet, 30-second cooldown: when a second mob reaches you - trap it and keep hitting the first one. In Forever Aimed Shot is a 2-second cast with a 6-second cooldown, and the cooldown is shared: Multi-Shot waits it out too. You only need Track Undead if you took Improved Tracking. Skipped the level 16 skills? They're here too.

    ClassNew in Forever
  5. ≈ 400 yards northeast · ~1 min on foot

    Magatha Grimtotem : turn in ?The Elder Crone[18], accept !Forsaken Aid[18]. Apothecary Zamah on Spirit Rise: turn in ?Forsaken Aid[18], accept !Journey to Tarren Mill[18].

    Journey to Tarren Mill[18] is turned in at Tarren Mill - the 20–30 route gets there at ~25.

    Take in advance
  6. after travel

    Fly to Camp Taurajo: Jorn Skyseer - turn in ?Jorn Skyseer[18].

    The 20–30 route starts right here, in Taurajo.

lvl 18–22

Wailing Caverns (with a group)

Dungeon 17–24 · quests in Thunder Bluff, Ratchet and at the entrance

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Got a group? Wailing Caverns finishes eight quests, and Leaders of the Fang[22] rewards Crescent Staff: +7 Agility, Stamina and Intellect - the best weapon to hold until 30. Ansekhwa in Thunder Bluff teaches Staves. Lord Serpentis drops Venomstrike - a 12.1 DPS bow: you'll learn Bows at 22 (step), so roll Need. No group - don't take a single quest from here. How to play a hunter in a group - see the “Dungeons” section.

Don't forget in this section
  • Apothecary Zamah[15] is timed: take it only when you're ready to fly straight to Camp Taurajo and run to Thunder Bluff.
  • Smart Drinks[18] in Ratchet is only offered after Raptor Horns[18] - turn that one in beforehand.
  • The cave quests come from Thunder Bluff, Ratchet and the hill above the entrance: collect them before the group forms.
  1. Turn in 8 quests and pick up 7 new ones
  2. after travel

    Thunder Bluff, at 20 (step): Nara Wildmane - accept !Leaders of the Fang[22] (offered once you've turned in Nara Wildmane[16]); Apothecary Zamah - accept !Serpentbloom[18].

    Dungeon
  3. next - The Barrens

    Ratchet: Mebok Mizzyrix - accept !Smart Drinks[18] (offered once you've turned in Raptor Horns[18]); Crane Operator Bigglefuzz - accept !Trouble at the Docks[18].

    Dungeon
  4. ≈ 1700 yards west · ~4 min on foot

    The hill above the cave entrance: Nalpak - accept !Deviate Hides[17]; Ebru - accept !Deviate Eradication[21].

    Dungeon
  5. right here, a few steps away

    Wailing Caverns, entrance : Deviate Hides - Deviate Hides[17]; Deviate beasts - Deviate Eradication[21]; Serpentbloom - Serpentbloom[18]; the gems of the four Fanglords - Leaders of the Fang[22]; Wailing Essence - Smart Drinks[18]; Mad Magglish's port - Trouble at the Docks[18]. The last boss, Mutanus the Devourer, drops Glowing Shard, which starts !The Glowing Shard[26].

    Drops from: Deviate Hide - Deviate Coiler, Deviate Stinglash, Deviate Creeper and others · Gem of Cobrahn - Lord Cobrahn, Cobrahn Snake Form · Gem of Anacondra - Lady Anacondra · Gem of Pythas - Lord Pythas · Gem of Serpentis - Lord Serpentis · Wailing Essence - Devouring Ectoplasm, Evolving Ectoplasm, Nightmare Ectoplasm and others

    The Druids of the Fang cast Sleep and heal themselves - the tank or a rogue should interrupt them; you have War Stomp if a druid is close by. Your job: the marked target, and Multi-Shot only on packs with nothing sheeped. Turn off your pet's Growl.

    Dungeon
  6. right here, a few steps away

    After the caverns:

    Dungeon
  7. ≈ 300 yards northeast · ~40 s on foot

    Falla Sagewind southwest of the Crossroads, on the road to Wailing Caverns: turn in ?The Glowing Shard[26], accept !In Nightmares[25]. Fly to Thunder Bluff: Apothecary Zamah - turn in ?Serpentbloom[18], take Heat Resistant Mitts from the rewards (+4 Agility); Nara Wildmane - turn in ?Leaders of the Fang[22], take Crescent Staff from the rewards; Arch Druid Hamuul Runetotem - turn in ?In Nightmares[25].

    Ansekhwa teaches Staves right here in Thunder Bluff. Wingblade is a sword, and only Archibald in Undercity teaches Swords. Hammerbone is a mace: a hunter can't use it.

    Dungeon
lvl 20–21

The southern Barrens and Chol'aruk

Camp Taurajo, the Field of Giants, wind serpents and the elite Chol'aruk

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You're at Camp Taurajo. Until 22, finish off the southern Barrens: the Taurajo and Crossroads quests, the Field of Giants and, if you have a partner, the elite Chol'aruk. Wind serpents fly around the camp - a pet that hits with lightning from range. Your hearthstone stays at the Crossroads.

Don't forget in this section
  • Chol'aruk the Ravener[21] - Chol'aruk (level 20 elite) with elite guards, Wrongly Blamed, Justly Corrected[23] - a level 23 elite marauder. With a partner both quests go fast, solo at 20–21 you have almost no chance even with a pet: no partner - don't take either of them.
  • Tusks, heads and adornments only drop while you have the quests - take everything at Taurajo and the Crossroads before you go hunting.
¤ Shopping and useful stuff
  • Per the game files, Camp Taurajo has no bullets: Heavy Shot for the whole loop up to Orgrimmar, 4–5 stacks - Barg or Uthrok at the Crossroads (step). In Stonetalon, Grawnal at Sun Rock Retreat sells them.
  • The stable at Camp Taurajo - Kelsuwa . Meat for your pet - the butcher Gahroot right in the camp: Mutton Chop, 10–15 pieces.
◈ Loot along the way
  • Don't sell Blood Shard from the Bristlebacks: Mangletooth gives an Agility buff for them (step). Cloth from the Bristlebacks and Razormane goes into Wool Bandages; lizard and thunderhawk hides - for Leatherworking or the auction house.
➶ Level faster
  • Aspect of the Cheetah gives +30% speed right away, while Plainsrunning only builds up to the same 30% after 2.5 minutes of running. They don't stack - only one works at a time (according to Warcraft Tavern and Mobalytics). So on the road always use Aspect of the Cheetah, and between Taurajo and the Crossroads - fly.
⚔︎ PvP
  • The Alliance needs Chol'aruk too - they have their own version of the quest. Someone hanging around his camp isn't necessarily a partner. On PvP realms in the Barrens it's the Alliance players who are flagged, not you.
  • From 20 you have Freezing Trap: if an Alliance rogue comes out of stealth and hits you in the back - trap at your feet; once he's frozen, run 20 yards away and only then send your pet and shoot: any damage breaks the freeze. Trap on cooldown? War Stomp: 2 seconds is enough to get back to range. Arathi Basin opens at 20 only at launch: on the beta, according to testers, only the new battleground from 30 works.
  1. Pick up 8 quests
  2. ≈ 1800 yards south · ~4.5 min on foot

    Camp Taurajo:

    Wrongly Blamed, Justly Corrected[23] has a level 23 elite pillager and level 22–23 Alliance soldiers: solo at 20–21 you have almost no chance.

    New in Forever
  3. after travel

    Fly to the Crossroads:

    Letter to Jin'Zil[20] is a letter to Stonetalon; you'll deliver it on the next loop (step).

    Take in advanceNew in Forever
  4. Questing loop: “Ishamuhale”, “Chol'aruk the Ravener”, “Tribes at War” and 4 more
  5. ≈ 700 yards east · ~1.5 min on foot

    Northeast of the Crossroads: Ishamuhale doesn't roam - while you have the quest, any zhevra drops a fresh carcass: use it at the withered tree and he comes running. The fang - Ishamuhale[19]. Took Chol'aruk the Ravener[21]? Chol'aruk with elite guards: his head, Chol'aruk the Ravener[21].

    Drops from: Chol'aruk's Head - Chol'aruk

    Ishamuhale hits hard - let your pet hold him while you shoot; if your pet is in trouble - Mend Pet. Chol'aruk is a level 20 elite, and the guards are elite too: only with a partner. Didn't work out? Drop Chol'aruk the Ravener[21]: the quest doesn't unlock anything.

    How to do this quest - Chol'aruk the Ravener
    • The lair is a cave, entrance . Inside are level 18–20 elites, but they're spread out: go around them along the edge and you'll reach him with almost no fights. He has about 5.5k health.
    • The quest marker points to the Wetlands - that's a beta bug, he's in the Barrens.
    Based on player comments on Wowhead ↗
    New in ForeverCareful
  6. ≈ 2100 yards southwest · ~5 min on foot

    Back south toward Taurajo:

    Drops from: Bristleback Quilboar Tusk - Bristleback Hunter, Bristleback Water Seeker, Bristleback Thornweaver and others

    The rare elite Swinegart Spearhide fears everyone around - go around him. The Bristlebacks walk in twos and threes: your pet holds one, and the one that reaches you gets Freezing Trap at your feet. Finish the first and come back to the second. Kill the geomancers first: they cast from range.

    How to do this quest - Lakota'mani
    • Lakota'mani is a big gray-pink kodo west of the road north of Taurajo. The blue beast east of the road is Owatanka, that's a different quest.
    Based on player comments on Wowhead ↗
    New in Forever
  7. ≈ 1300 yards south · ~3 min on foot

    The Field of Giants south of Taurajo : 12 Silithid Eggs from the mounds and the Digging Claw - Egg Hunt[22]. Farther south - Burned-Out Remains : inspect them, that's the new !Stepping Stones[24]. Took Wrongly Blamed, Justly Corrected[23]? The Dustwallow Marsh border to the southeast : soldiers and the elite pillager, Wrongly Blamed, Justly Corrected[23].

    Silithid Swarmers call a bunch of small adds - kill them first, and use Multi-Shot on the crowd. According to a beta report the soldiers respawn slowly - if you meet another player on this quest, invite them. Pillager too much for you? Abandon Wrongly Blamed, Justly Corrected[23]: at 29 you can handle him solo (step). Stepping Stones[24] leads to Stonetalon - you'll turn it in there.

    New in ForeverCareful
  8. Head back: turn in 6 quests and pick up 3 new ones
  9. ≈ 1300 yards north · ~3 min on foot

    Camp Taurajo: Mangletooth - turn in ?Tribes at War[21], accept !Blood Shards of Agamaggan[21] and turn in ?Blood Shards of Agamaggan[21] right away, then the same with !Agamaggan's Agility[20] (?Agamaggan's Agility[20]): an Agility buff. Jorn Skyseer - turn in ?Ishamuhale[19] and ?Lakota'mani[22], accept !Enraged Thunder Lizards[18]. Grunt Logmar - turn in ?Wrongly Blamed, Justly Corrected[23] if you killed the pillager.

    You already have Blood Shard - they drop from those same Bristlebacks. Agility is more useful to a hunter than Strength: it's ranged attack power and crit, and in Forever your pet gets the crit too. Don't skip Blood Shards of Agamaggan[21]: without it Betrayal from Within[25] won't be offered at 29. Wrongly Blamed, Justly Corrected[23]: for melee Survival, Encroacher's Claim comes in handy - a two-handed axe with 19.7 DPS (the skill is taught in Orgrimmar, step); everyone else doesn't need the rewards - take whichever sells for more.

    New in Forever
  10. Questing loop: “Enraged Thunder Lizards” and “Cry of the Thunderhawk”
  11. ≈ 300 yards southeast · ~45 s on foot

    South of the camp - Thunder Lizards : 3 Thunder Lizard Blood, Enraged Thunder Lizards[18]. Jorn Skyseer: turn in ?Enraged Thunder Lizards[18], accept !Cry of the Thunderhawk[20].

    Drops from: Thunder Lizard Blood - Stormhide, Thunderhead, Stormsnout

    Want a wind serpent (step)? Leave your pet in the stable while you're in camp: Kelsuwa .

  12. ≈ 100 yards east · ~15 s on foot

    Thunderhawks around the camp - wings, Cry of the Thunderhawk[20]. Jorn Skyseer: turn in ?Cry of the Thunderhawk[20], take Gloves of the Moon from the rewards.

    Drops from: Thunderhawk Wings - Thunderhawk Hatchling, Greater Thunderhawk, Thunderhawk Cloudscraper

    Gloves of the Moon - leather, +3 Agility and +3 Stamina. Want a pet that hits from range? Here it is: Thunderhawk Cloudscraper (20–22), a wind serpent. Lightning Breath strikes with lightning from 20 yards; it eats bread, cheese and fish. The wolf or cat from the first part is good too - you don't have to swap.

    Class
  13. Head back: turn in 4 quests
  14. after travel

    Fly to the Crossroads:

    Rewards: Consumed by Hatred[20] - Boar Hunter's Cape (+3 Agility); Egg Hunt[22] - mail or cloth, both for selling; Chol'aruk the Ravener[21] - nothing for a hunter: Quilboar Toothpick with Intellect and Spirit is weaker than Harpy Skinner - take whichever sells for more.

    New in Forever
lvl 21–22

Stonetalon

Malaka'jin, Windshear Crag, Sun Rock Retreat

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Level 20–22 quests on the way through the mountains and the flight path at Sun Rock Retreat - you'll need it at 27. From the Retreat, fly to Orgrimmar: the trainer at 22, the Bows skill and the zeppelin to Undercity.

Don't forget in this section
  • You've been carrying Kaya's Alive[18] since level 19 - it's turned in at Sun Rock Retreat (step).
¤ Shopping and useful stuff
➶ Level faster
  • The Stonetalon spiders are beasts: Scare Beast takes an extra spider out for 10 seconds - fewer fights against two at once.
⚔︎ PvP
  • Stonetalon is a contested zone: on PvP realms your flag turns on here by itself. The Alliance from Stonetalon Peak quests at Windshear Crag - on the same goblins as you.
  1. ≈ 1700 yards west · ~4 min on foot

    From the Crossroads go west to the mountain border , then take the same path as to the Grimtotem into Stonetalon. Malaka'jin : Witch Doctor Jin'Zil - turn in ?Letter to Jin'Zil[20]; Xen'Zilla - accept !Blood Feeders[19].

  2. Questing loop: “Blood Feeders” and “Arachnophobia”
  3. ≈ 850 yards northwest · ~2 min on foot

    Spiders northwest of Malaka'jin: Deepmoss Creepers in the southern valley and Venomspitters - Blood Feeders[19]. The “Wanted” poster - !Arachnophobia[21]: the elite Besseleth , only with a friend (Arachnophobia[21]).

    The hatchlings can bring in a level 22 matriarch: your pet holds her while you shoot, and whoever breaks through to you gets Freezing Trap at your feet. According to Petopia, Deepmoss Creeper knows Bite (rank 3), but you can only learn from a beast while your own pet is in the stable, and the nearest one is at Sun Rock Retreat. The detour isn't worth it: your pet will learn Bite (rank 4) in Hillsbrad (step).

    Careful
  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 1200 yards southeast · ~3 min on foot

    Xen'Zilla: turn in ?Blood Feeders[19].

  6. ≈ 1200 yards northwest · ~3 min on foot

    Ziz Fizziks by the road north: accept !Super Reaper 6000[21].

  7. Questing loop: “Super Reaper 6000” and “Gerenzo's Orders”
  8. ≈ 550 yards northeast · ~1.5 min on foot

    Windshear Crag : Venture Co. Operators - blueprints, Super Reaper 6000[21]. Piznik : accept !Gerenzo's Orders[22], protect him for 5 minutes (Gerenzo's Orders[22]), turn in ?Gerenzo's Orders[22] and accept !Gerenzo's Orders[22].

    Two rare elites roam here - a Venture Co. overseer and a foreman. Go around them. If the goblin dies, the quest fails: abandon Gerenzo's Orders[22] and take it again when he's back. Doesn't work the second time either? Abandon it and later turn in only Super Reaper 6000[21]. While you guard the goblin, your pet holds the first attacker and you shoot the ones running at the goblin; Multi-Shot on two or three at once.

    How to do this quest - Gerenzo's Orders
    • Two waves: first three level 21 fighters, then two fighters and two casters of level 22–23. Very hard solo at 21 - bring a friend.
    Based on player comments on Wowhead ↗
    How to do this quest - Super Reaper 6000
    • Most Operators are at the broken reaper right at the entrance to the Crag: 4–5 of them. The blueprints don't drop on the first try.
    Based on player comments on Wowhead ↗
    Careful
  9. Head back: turn in 4 quests and pick up 1 new one
  10. ≈ 650 yards west · ~1.5 min on foot

    Ziz Fizziks: turn in ?Super Reaper 6000[21] and ?Gerenzo's Orders[22].

    Gerenzo's Orders[22]: the reward is Dredge Boots, mail - only good for selling for a hunter. Don't take the follow-up Further Instructions[21]: it leads to Ratchet, and you won't be there until 30.

  11. after travel

    Sun Rock Retreat:

    Didn't manage the spider? Keep the quest: you're back here at 27 (step), and by then Besseleth is doable solo.

  12. Questing loop: “Cycle of Rebirth”
  13. ≈ 600 yards north · ~1.5 min on foot

    Mirkfallon Lake : 10 Gaea Seeds by the water - Cycle of Rebirth[23]. On the way back, west of the Retreat - Pocket Litter : turn in ?Stepping Stones[24] (the reward is Old Toolbox, a 12-slot bag), accept !Scramble[24]; Mound of Dirt nearby - turn in ?Scramble[24].

    The next quest in the chain, Wet Job[32], leads to Loch Modan in Alliance land - don't take it.

    How to do this quest - Cycle of Rebirth
    • The seeds are small brown cones on the ground around the lake, at about six spots. Turn down grass density in the graphics settings and they become visible.
    Based on player comments on Wowhead ↗
    New in Forever
  14. Head back: turn in 1 quest
  15. ≈ 450 yards southeast · ~1 min on foot

    Tammra Windfield: turn in ?Cycle of Rebirth[23].

    You'll take the follow-up (New Life[25]) at 27 - right now it would just take up space in your log.

  16. Sun Rock Retreat, Tharm: fly to Orgrimmar (step).

    Want another 6–7 thousand experience and the Zoram'gar flight path? First stop by western Ashenvale (optional). Leveling without a group? Be sure to go: you won't have any dungeon quests, and the experience will come in handy.

lvl 22

Western Ashenvale (optional)

New Forever quests and the Zoram'gar flight path

0 of 4

About 6–7 thousand experience and the Zoram'gar flight path (useful for Blackfathom Deeps). Skipping it now? You'll get the flight path at 28.

Don't forget in this section
  • Be sure to get the Zoram'gar flight path: you'll need it for Blackfathom Deeps.
  • For A Void Path[22], lead Eye of Kilrogg to the road at and don't run too far ahead.
  1. after travel

    From the Retreat head northeast, past Windshear Crag, to Talondeep Path → Ashenvale.

  2. Questing loop: “Never Coming Back”, “A Void Path” and “Naga at the Zoram Strand”
  3. next - Ashenvale

    Va'xug Firefure : accept !Never Coming Back[22] - 6 stags and 6 bears around (Never Coming Back[22]). Turn in ?Never Coming Back[22], accept !A Void Path[22]: Eye of Kilrogg follows you to the road (A Void Path[22]) - turn in ?A Void Path[22] right there.

    Further northwest, around , roams the rare wolf Mist Howler (22): it walks between and , a 10-minute detour. You can tame it if you aren't lower level than it is.

    New in Forever
  4. ≈ 1800 yards northwest · ~4.5 min on foot

    Zoram'gar Outpost: Andruk - flight path. Marukai : accept !Naga at the Zoram Strand[19] - 20 naga heads on the Zoram Strand (Naga at the Zoram Strand[19]), then turn in ?Naga at the Zoram Strand[19].

    Drops from: Wrathtail Head - Wrathtail Myrmidon, Wrathtail Razortail, Wrathtail Wave Rider and others

    The naga sirens cast from range: pet on the siren, and you shoot the same one; if she comes up close, War Stomp interrupts her cast.

  5. From Zoram'gar, fly to Orgrimmar, then on to the trainer and the zeppelin.

lvl 22

Orgrimmar: the trainer at 22 and the Bows skill

Level 22 skills, a bow instead of a gun and the zeppelin to Undercity

0 of 4

From Stonetalon, fly to Orgrimmar. Here you get the trainer at 22 and the big choice of the second part: gun or bow. There are no guns stronger than BKP 2700 "Enforcer" until level 31, while at 26–30 bows are stronger: Bow of Plunder at 26, Sturdy Recurve at 27, Cliffrunner's Aim at 29–30, Dense Shortbow at 30; bows also drop from bosses in Blackfathom Deeps. So our advice is to learn Bows here, at 22.

Don't forget in this section
  • Learn Bows here, at 22: until 31 they're stronger than guns.
  • The tower by the Orgrimmar gates has two zeppelins: you want Frezza - to Undercity. Snurk Bucksquick goes to Grom'gol.
¤ Shopping and useful stuff
  • Valley of Honor: Jin'sora - bows, quivers and arrows; Xon'cha - the stable; the pet trainer Xao'tsu has nothing new for you at 22. Guns and bullets - Kaja .
  • Pet meat - Borstan : Mutton Chop, get 15–20 of them. Undercity and the Sepulcher have no meat, the next is in Tarren Mill (at 25). Bears and boars eat anything, a wind serpent eats bread, cheese and fish.
➶ Level faster
  • From here to 30 the route passes a trainer on its own: Orgrimmar at 26 (level 24 and 26 skills), Thunder Bluff at 28 and 30. Don't fly to a capital just for that: there are no hunter trainers in Undercity, Silverpine or Hillsbrad.
  1. Visit your trainer
  2. after travel

    Orgrimmar, the Valley of Honor in the east of the city. Level 22, Ormak Grimshot : Hunter's Mark (rank 2) and Scorpid Sting, 6315 each.

    In Forever Scorpid Sting is only -2% hit for the target for 20 seconds: you can skip it while leveling and save 63. Not 22 yet? You'll learn them together with the level 24 and 26 skills right here (step). Skipped the level 20 skills? They're here too.

    ClassNew in Forever
  3. ≈ 200 yards east · ~30 s on foot

    The weapon masters are in the same Valley of Honor - Hanashi and Sayoc : learn Bows, it costs 10 - that's what the Forever guides say, same as in Classic.

    A new skill starts at 1, and at first you'll miss more often. The easiest place to level it is on the road from Undercity to the Sepulcher (step): the mobs there are far below you. Don't want to level a new skill? Stay with the gun (step): until 26 there's almost no difference, and at 26–30 your Auto Shot will be 5–15% weaker, by our estimate.

    Class
  4. ≈ 200 yards south · ~25 s on foot

    Bow - Jin'sora : Heavy Recurve Bow ≈ 63 (level 20, 9.2 DPS), Medium Quiver ≈ 10 and Sharp Arrow, 4–5 stacks. Sticking with the gun? Kaja : BKP 2700 "Enforcer" ≈ 71 (level 21, 9.6) and Heavy Shot.

    Heavy Recurve Bow hits almost as hard as BKP 2700 "Enforcer" and costs less. The quiver goes into a bag slot in place of the ammo pouch and gives the same +10% ranged attack speed, but it only holds arrows: sell the old ammo pouch and bullets or leave them in the bank.

    Class
  5. after travel

    The zeppelin tower outside the gates has two zeppelins. Frezza sends you to Undercity - that's yours. Snurk Bucksquick sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes. Your pet flies with you; if it's gone after the flight - Call Pet.

lvl 22

Undercity

Your hearthstone, the Shadowfang quest, arrows and bullets

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The zeppelin lands in Tirisfal, next to Undercity. Here you get your hearthstone and the Shadowfang Keep quest. Dungeons are done in a group of five: no group - don't take The Book of Ur[26], or it'll just sit in your log. You'll pick up the Ruins of Lordaeron quests right before you go in (at 24). Without dungeons you'll fall about 2 levels behind (by an estimate from beta data, the dungeon quests at 22–29 are worth about 75 thousand experience): part of that is covered by western Ashenvale, Dangerous![28] in Hillsbrad (step), the southern Barrens and the backup quests in Thousand Needles (step), and the rest you'll make up killing mobs along the way.

Don't forget in this section
  • Set your hearthstone in Undercity: from Dun Garok you'll hearth straight back to the trainer and the zeppelin.
  • Keeper Bel'dugur gives The Book of Ur[26] for Shadowfang Keep - take it if you'll have a group.
¤ Shopping and useful stuff
  • Undercity has no hunter trainer and no pet trainer - you'll learn your level 24 and 26 skills in Orgrimmar on the way back (step). Don't waste time looking.
  • Arrows - Abigail Sawyer (she also sells bows, from 27 - Sturdy Recurve), Benijah Fenner and Eleanor Rusk ; bullets - Nicholas Atwood and Eleanor Rusk. Stable - Anya Maulray .
  • The innkeepers of Undercity and the Sepulcher sell mushrooms and bread, not meat: bears, boars and plainstriders eat mushrooms. Feed a wolf or cat with the meat you bought in Orgrimmar; the next meat is in Tarren Mill (at 25).
  1. The zeppelin lands in Tirisfal, not far from Undercity: follow the road to the ruins of the capital, then take the elevator down into the city.

  2. after travel

    Undercity: Michael Garrett - flight path; Innkeeper Norman - set your hearthstone in Undercity.

    You'll need the hearthstone at the end of Hillsbrad: from Dun Garok straight back to the zeppelin home (step).

  3. after travel

    Undercity, if you have a group for Shadowfang Keep: the Apothecarium, Keeper Bel'dugur - accept !The Book of Ur[26].

    Dungeon
  4. On foot to Silverpine, with Aspect of the Cheetah on the whole way: from Undercity along the road southwest through Tirisfal to the Sepulcher. You only get the Sepulcher flight path by walking there.

    Learned Bows? The mobs along the road are far below you: the perfect place to level the new skill. It goes up on gray mobs too (as in Classic, according to players), and with a new bow you barely miss them. Put your pet on passive so that only you are shooting. You don't have to max the skill on weak mobs: in Silverpine your pet holds the mobs, and the bow skill will catch up on its own.

    Class
lvl 22–23

Silverpine

The Sepulcher, Ambermill, Beren's Peril and new Forever quests

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It's a tauren's first time here, but skip the forest's early quests: they give little experience now. Take the level 20–22 quests around the Sepulcher.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from Dalaran mages and refugees - for Wool Bandages, sell the extra at the auction house.
➶ Level faster
  • Fly, don't run: Undercity ↔ the Sepulcher is about 2 minutes by air, the Sepulcher ↔ Tarren Mill about 1.5 (once you have the Tarren Mill flight path).
  1. after travel

    The Sepulcher : Karos Razok - flight path.

  2. after travel

    The Sepulcher:

    DungeonNew in Forever
  3. Questing loop: “Watching the Roads”, “Beren's Peril” and “Stop the Spread”
  4. ≈ 1100 yards southeast · ~2.5 min on foot

    Ambermill: 8 Dalaran Wizards and 8 Dalaran Watchers - Watching the Roads[20].

    Dalaran Spellscribe (rare, level 21) freezes you and calls for help; protectors summon snakes. The mages cast from range: shoot and step around a corner - the mage will come to you, and your pet will meet him. If one gets up close to you, War Stomp interrupts his cast.

    New in ForeverCareful
  5. ≈ 200 yards northwest · ~30 s on foot

    Beren's Peril : 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians - Beren's Peril[21].

    They drop a Note Scrap - it starts The Offering Stone[23], a new Forever chain. Don't start it: it isn't part of the route, and its last fight is elite.

    New in Forever
  6. ≈ 650 yards southwest · ~1.5 min on foot

    Pyrewood Village : 5 Haggard Refugees and 5 Sickly Refugees - Stop the Spread[20].

    New in Forever
  7. Head back: turn in 3 quests
  8. ≈ 1300 yards north · ~3 min on foot

    The Sepulcher: Dalar Dawnweaver - turn in ?Stop the Spread[20]; Shadow Priest Allister - turn in ?Watching the Roads[20] and ?Beren's Peril[21].

    Beren's Peril[21]: the reward is a wand - a hunter has no use for it, so sell it.

    New in Forever
lvl 23–24

Shadowfang Keep

Silverpine dungeon · with a group

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According to beta data, dungeon quests in Forever give 2–3 times the experience of normal ones - the keep's three quests are worth it. After that it all depends on a group for the Ruins of Lordaeron: if you have one, fly from the Sepulcher to Undercity (step); if not, go from the Sepulcher straight to Hillsbrad (step), and if you did the keep, turn in The Book of Ur[26] in Undercity at 26 (step).

Don't forget in this section
  1. ≈ 800 yards south · ~2 min on foot

    Shadowfang Keep (entrance ), with a group. Inside, Deathstalker Vincent: turn in ?Deathstalkers in Shadowfang[25], take Tanned Shoulderpads from the rewards (leather, +6 Intellect). The Book of Ur - in the room where Fenrus the Devourer is, The Book of Ur[26]; Head of Arugal - Arugal Must Die[27].

    Drops from: Head of Arugal - Archmage Arugal, Arugal

    Turn off your pet's Growl: the tank holds the mobs, and the tank does the pulling too. If you've agreed that you pull - shoot the marked mob and get behind the tank right away. The tank or a rogue interrupts the worgen casters, and one that comes right up to you gets War Stomp. If a pack runs at the healer - step aside, Freezing Trap at your feet and bring the “second” mob to you. Slavering Worg roams inside - a level 18–19 wolf that testers tame for its fast attack; it's 4–5 levels below you and will miss a lot at first.

    Dungeon
  2. Turn in 1 quest and pick up 2 new ones
  3. ≈ 800 yards north · ~2 min on foot

    The Sepulcher, Dalar Dawnweaver: turn in ?Arugal Must Die[27] - the reward is Seal of Sylvanas: +8 Stamina and +6 attack power.

    Attack power from gear works for ranged attacks too, just like in Classic.

    Dungeon
  4. after travel

    Have a group for the Ruins of Lordaeron? Karos Razok: fly to Undercity. There, Morbin Lightbane - accept !Light's Justice[22]; Theodore Griffs - accept !The New Plague[22]. The Ruins themselves are in the ruined capital right above the city.

    No group for the Ruins? Don't fly: go from the Sepulcher straight to Hillsbrad (step).

    DungeonNew in Forever
lvl 24–25

Ruins of Lordaeron

A new Forever dungeon right above Undercity

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A group of five, six bosses in any order. The quests are level 21–22, and dungeon quests in Forever give 2–3 times the experience of normal ones - one of the most rewarding stops in 20–30. The main prize here for a hunter is Spare Part Bindings from Light's Justice[22]: leather, +3 Agility and +3 Stamina. No group for the Ruins? Go from the Sepulcher straight to Hillsbrad (step): you'll turn in The Book of Ur[26] in Undercity at 26 (step).

Don't forget in this section
⚔︎ PvP
  • The Alliance has quests in the Ruins of Lordaeron too - their groups run across all of Tirisfal to the gates of Undercity. This is your land with guards nearby: on PvP realms it's their flag that's up, not yours.
  1. next - Tirisfal Glades

    Before you go in - Deathguard Kristof at the guard post on the road to Brill: accept !The Wrath of Rath'mael[22]. Ruins of Lordaeron with a group (5 players) - the entrance is in the ruins of the capital, immediately to the left as you enter Lordaeron: 25 Intact Limbs - Light's Justice[22]; Rath'mael - The Wrath of Rath'mael[22]; Witherfang drops the toxic strain - The New Plague[22]; Edward's fate - A Frightened Request[22], look for him in the same place as Rath'mael; The Baron drops an abomination head - it starts !Unending Torment[21]; somewhere inside you'll find a crest - !Crest of Lordaeron[22].

    Drops from: Intact Limbs - Skeleton, Cadaver, Ragged Ghoul and others

    The Ruins are almost all undead: Scare Beast is no use here. Took the Improved Tracking talent (Survival)? Turn on Track Undead. Multi-Shot only on packs with nothing frozen or sheeped.

    DungeonNew in Forever
  2. Turn in 9 quests and pick up 3 new ones
  3. right here, a few steps away

    Once you're out of the Ruins, first go to the guard post on the road to Brill: Deathguard Kristof - turn in ?The Wrath of Rath'mael[22].

    Leveling as melee Survival? Forsaken Greataxe is for you: a two-handed axe with 20.5 DPS; Hanashi and Sayoc in Orgrimmar teach the skill. Everyone else sells both rewards: the other one is for casters.

    DungeonNew in Forever
  4. next - Undercity

    Undercity:

    Rewards for a hunter: Light's Justice[22] - Spare Part Bindings; The New Plague[22] - the one-handed sword Plaguefang, for selling; Unending Torment[21] - Grave Shroud (+3 Strength and Stamina), but if you're wearing Boar Hunter's Cape (+3 Agility), take whichever sells for more; The Book of Ur[26] - the leather Grizzled Boots (+7 Stamina).

    DungeonNew in Forever
  5. ≈ 150 yards southwest · ~20 s on foot

    Michael Garrett: fly to the Sepulcher. Tabitha Heartweaver - turn in ?A Frightened Request[22].

    Take Edward's Knife from the rewards: a dagger with +2 Agility and +2 Stamina. If you're holding Harpy Skinner (+3 Agility), the difference is almost zero - then sell the dagger, it's worth more than the other reward.

    DungeonNew in Forever
  6. next - Hillsbrad Foothills

    The road southeast into Hillsbrad Foothills: Deathstalker Lesh at the border - accept !Time To Strike[20]. Then follow the road east to Tarren Mill.

lvl 25–26

Hillsbrad Foothills

Tarren Mill, Durnholde Keep, the Hillsbrad Fields and the Bow of Plunder

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Tarren Mill is the Forsaken stronghold in Hillsbrad: this is where you turn in Journey to Tarren Mill[18], which you've been carrying since level 20. For a hunter there's also the best quest bow until 29, Bow of Plunder: the reward for Dangerous![28], where you have to kill four Hillsbrad residents. Plus new arrows or bullets at 25, the fastest beast on the route and teachers of new ranks for your pet. Don't go into Southshore (Alliance) - there are guards.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Wool Cloth from the Hillsbrad humans - for Wool Bandages, sell the extra at the auction house. Bear and lion hides - for Leatherworking or the auction house; a leatherworker can use Medium Hide for Brawler's gear.
➶ Level faster
  • Your hearthstone is in Undercity: from Dun Garok, the last stop of this section, use it to get straight back to the zeppelin (step) - don't run back through Silverpine.
  • Leveling as Beast Mastery (our main build)? At 25 you have Summon Hawk: a hawk dives at your target for 18 seconds; Summon Hawk and Arcane Shot share a cooldown. The order: a hawk, a second one 6 seconds later, Arcane Shot on the next cooldown, then a hawk again - that way you have two hawks in the fight the whole time. Went Marksmanship or Survival? No hawk - Arcane Shot on cooldown as before.
⚔︎ PvP
  • Tarren Mill versus Southshore is the classic faction war. In Forever the Alliance quests here from 21 to 30 and goes to the town hall in the Hillsbrad Fields - the same place where you kill the farmers and look for the targets of Dangerous![28]. An Alliance rogue waits until you're locked in a fight with a footman: War Stomp, a step back and Freezing Trap at your feet; once he's frozen, run 20 yards away and only then send your pet and shoot: any damage breaks the freeze.
  • On the beta a chase often breaks off at a zone border: the player jumps into another layer of the world and vanishes. Running away - run for the border; chasing - don't follow across it.
  1. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill:

    Already 25? Kayren Soothallow: Razor Arrow or Solid Shot, 5–6 stacks. Planning to teach your pet new ranks or swap it (step)? Leave yours in the stable now: Theodore Mont Claire .

    New in ForeverClass
  2. Questing loop: “Elixir of Suffering”, “Valuable Vantages”, “WANTED: Syndicate Personnel” and 2 more
  3. ≈ 400 yards south · ~55 s on foot

    South first: gray bears and creepers on the way - tongues and ichor, Elixir of Suffering[22]. New in Forever: Deathstalker Masoj by Dun Garok - turn in ?Scout Support[25], accept !Valuable Vantages[25]. The first peak for a vial is southeast of him (Valuable Vantages[25]).

    Drops from: Gray Bear Tongue - Gray Bear, Vicious Gray Bear, Elder Gray Bear and others · Creeper Ichor - Elder Moss Creeper, Giant Moss Creeper, Forest Moss Creeper and others

    The wolf's only attack skill is Bite; the cat also has Claw. According to Petopia, Giant Moss Creeper (found all over Hillsbrad) knows Bite (rank 4; your pet has to be level 24), and Gray Bear knows Claw (rank 3: for a cat or a bear). With your own pet in the stable (step), tame one of these beasts and fight with it until the chat says “You have learned…”. Once you've learned it, abandon it and tame the next teacher, and keep the last one with you until the Mill (step): don't go to Durnholde without a pet. On the way - Elder Gray Bear (25–26) : a bear is the sturdiest pet and hits three targets at once (in a dungeon keep it on one). Exactly where Deathstalker Masoj stands is still being pinned down in the beta data - follow the quest marker. South of the vantage point, in Dun Garok itself , there are level 28–30 dwarves, and the riflemen shoot from range: approach the vantage point from the north and don't go down.

    How to do this quest - Scout Support
    • According to a tester's comment, the quest only opens after the second “Battle of Hillsbrad” (level 25): if High Executor Darthalia doesn't offer it, turn that one in and ask again. Deathstalker Masoj himself stands alone on a hill north of Nethander Stead .
    Based on player comments on Wowhead ↗
    How to do this quest - Valuable Vantages
    • The peaks, according to testers' comments: on the hills above Dun Garok , on the plateau above Durnholde , and above the yeti cave , not inside it. Level 33 mountain lions roam by the third one - approach carefully.
    Based on player comments on Wowhead ↗
    New in ForeverCarefulClass
  4. ≈ 650 yards north · ~1.5 min on foot

    Durnholde Keep : 10 Syndicate Rogues and 10 Syndicate Watchmen - WANTED: Syndicate Personnel[22]; 5 Vials of Innocent Blood from the shadow mages - Blood of Innocents[23]; Jailor Eston and Jailor Marlgen - the keys to the cells holding Tog'thar and Drull (The Rescue[22]); on the way back to the Mill - the second vantage point (Valuable Vantages[25]).

    Drops from: Vial of Innocent Blood - Syndicate Shadow Mage

    The Syndicate stand close together - pull them one at a time with a shot from the edge. The shadow mages cast from range: shoot and step around a corner - they'll come right up to your pet. Two came at you? The second one gets Freezing Trap at your feet; three - add War Stomp too.

    How to do this quest - The Rescue
    • The keys aren't interchangeable, the pairs are “jailor → prisoner”: Jailor Eston → Drull, Jailor Marlgen → Tog'thar. The jailors spawn near the prisoners, sometimes on the road to them.
    • The key says “Failed!” - that's normal, click again.
    Based on player comments on Wowhead ↗
    Careful
  5. Head back: turn in 5 quests and pick up 2 new ones
  6. ≈ 350 yards northwest · ~55 s on foot

    Tarren Mill:

    The Rescue[22]: the only reward a hunter might want is Recipe: Big Bear Steak, if you're leveling Cooking; otherwise take whichever sells for more. You'll turn in Return to Thunder Bluff[23] at Thunder Bluff (at 27). Your own pet in the stable (step)? Abandon the teacher and take yours out - Theodore Mont Claire, then teach it the new ranks (Beast Training). Want to swap it for a mountain lion (step)? Don't take it out yet.

  7. Questing loop: “Valuable Vantages”, “Battle of Hillsbrad”, “Elixir of Pain” and “Dangerous!”
  8. ≈ 650 yards west · ~1.5 min on foot

    On the way to the fields - the third vantage point , above the yeti cave (Valuable Vantages[25]). Hillsbrad Fields : 6 Farmers, 6 Farmhands, Farmer Ray and Farmer Getz - Battle of Hillsbrad[24]; mountain lions - blood, Elixir of Pain[24]. The Dangerous![28] targets are here too: Citizen Wilkes , Clerk Horrace Whitesteed and Farmer Kalaba .

    Drops from: Mountain Lion Blood - Starving Mountain Lion, Feral Mountain Lion, Mountain Lion and others

    Starving Mountain Lion (23–24) is a cat that according to Petopia attacks every 1.2 seconds: nothing on the route before 30 attacks faster. These cats roam the hills between the Mill and the fields - you'll run into them on the way. Want to swap your pet? Tame one instead of killing it: your old one is already in the stable (step). The Hillsbrad Footmen block and shield bash. Don't go into Southshore.

    CarefulClass
  9. Head back: turn in 2 quests and pick up 3 new ones
  10. ≈ 1000 yards northeast · ~2.5 min on foot

    Tarren Mill:

    Elixir of Pain[24]: take Stomping Boots from the rewards - leather, +4 Strength and +4 Agility.

  11. Questing loop: “Battle of Hillsbrad”, “Souvenirs of Death” and “Dangerous!”
  12. ≈ 1000 yards west · ~2.5 min on foot

    Back to the fields:

    Drops from: Hillsbrad Human Skull - Farmer Ray, Syndicate Shadow Mage, Syndicate Rogue and others

    Miner Hackett is level 29 but not elite: level 26 hunters with a pet have killed him solo. He spawns in different spots in the eastern part of the mine. The miners stand in clumps and respawn fast: pull them one at a time and drag them toward the exit. Leave Foreman Bonds (level 30) alone - according to players, he calls two helpers. Start with full mana: your pet holds Miner Hackett, and the second miner gets Freezing Trap at your feet. He's 3–4 levels above you: you miss him more, he dodges and parries more often, and the fight is long. Keep Mend Pet ready, and if he gets to you - War Stomp and a step back. The miners are Hillsbrad residents too: their skulls count for Souvenirs of Death[25]. Can't do it at all? Drop Dangerous![28]: the route doesn't come back here.

    How to do this quest - Elixir of Pain
    • Once you make Stanley drink, he turns into a level 24 monster. Kill him - about 700 experience. Clear the farmers and footmen around him first.
    Based on player comments on Wowhead ↗
    Careful
  13. Head back: turn in 4 quests
  14. ≈ 1400 yards northeast · ~3.5 min on foot

    Tarren Mill: High Executor Darthalia - turn in ?Battle of Hillsbrad[25] and ?Dangerous![28]; Deathguard Samsa - turn in ?Souvenirs of Death[25].

    Dangerous![28]: take Bow of Plunder from the rewards: 11.4 DPS, +2 Agility and +2 Stamina, 2 DPS more than Heavy Recurve Bow. Sticking with the gun? It's still worth more than the other rewards: sell it. Leave the rest of the Battle of Hillsbrad (Battle of Hillsbrad[26] and on) for 30+.

    Class
  15. ≈ 700 yards south · ~1.5 min on foot

    South to Deathstalker Masoj near Dun Garok: turn in ?Valuable Vantages[25].

    A hunter needs neither reward: Weathered Deathstalker's Blade is a sword, the other one is for a caster. Weathered Deathstalker's Blade sells for more.

    New in Forever
lvl 26

Undercity and the zeppelin home

Hearth to Undercity, the zeppelin by Brill

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Hillsbrad is done - hearth to Undercity and take the zeppelin home to Kalimdor. The hunter trainer is waiting in Orgrimmar: the zeppelin lands by the city gates.

Don't forget in this section
  • The tower near Brill has two zeppelins: you want Zapetta - to Orgrimmar. Hin Denburg goes to Grom'gol.
  1. From Dun Garok - Hearthstone → Undercity.

    Haven't done Shadowfang Keep and only found a group now? Keeper Bel'dugur is right here - accept The Book of Ur[26]. Then Michael Garrett: fly to the Sepulcher. Didn't take the keep quests? Dalar Dawnweaver gives Arugal Must Die[27] there, and High Executor Hadrec gives Deathstalkers in Shadowfang[25]. Then run the keep, turn in at the Sepulcher and fly back to Undercity.

    Dungeon
  2. after travel

    Undercity: went to Shadowfang and still have The Book of Ur[26] in your log? The Apothecarium, Keeper Bel'dugur : turn it in. Arrows - Abigail Sawyer , bullets - Nicholas Atwood , if you didn't buy them in Tarren Mill. Sell wool and hides at the auction house: training at 24 and 26 in Orgrimmar costs about 5.

    Undercity has no hunter trainer - you'll learn your level 24 and 26 skills in Orgrimmar (step).

  3. after travel

    The zeppelin tower near Brill has two zeppelins. Zapetta sends you to Orgrimmar - that's yours. Hin Denburg sends you to Grom'gol (Stranglethorn Vale) - not that one.

    Not sure? Talk to the zeppelin master: he'll tell you where his zeppelin goes.

lvl 26–27

Orgrimmar, Thunder Bluff and Stonetalon again

Level 24 and 26 skills, the Ashenvale Hunt, Sun Rock Retreat, the Charred Vale

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The zeppelin lands by Orgrimmar - the hunter trainer is close: level 24 and 26 skills, Rapid Fire among them. Then Thunder Bluff and Sun Rock Retreat: the chains from there lead to Ashenvale and Thousand Needles - so first the mountains, then the forest.

Don't forget in this section
¤ Shopping and useful stuff
⚔︎ PvP
  • The Alliance has its own quest on the same Bloodfury harpies, and their Stonetalon Peak is close by. Rogues wait until you're tangled up with a couple of harpies - pull them one at a time. From 24, Track Hidden shows stealthed players on your minimap.
  1. Turn in 1 quest, pick up 10 new ones and visit your trainer
  2. after travel

    The zeppelin lands by Orgrimmar. Valley of Honor, Ormak Grimshot : 24 - Beast Lore, Raptor Strike (rank 4) and Track Hidden; 26 - Rapid Fire, Immolation Trap (rank 2), Serpent Sting (rank 4) and Track Elementals; all 7368 each. Skipped 22? The level 22 skills too (list). Then Doras: fly to Thunder Bluff.

    The big one is Rapid Fire: +40% ranged and melee attack speed for 15 seconds, 5-minute cooldown. It's your button for elites, bad pulls and quest bosses. Short on money? The important ones first (about 221): Rapid Fire, Serpent Sting and Immolation Trap; Beast Lore, Track Hidden and Track Elementals later. Took the Improved Tracking talent? Then you need Track Elementals right away: there are fire elementals in the Charred Vale (step).

    Class
  3. next - Thunder Bluff

    Thunder Bluff:

    The Flying Machine Airport[23] and Pigments for Paints[26] are done in Stonetalon, The Sacred Flame[25] in Ashenvale; you'll turn them in right here at 29 (step). The Ashenvale Hunt[20] is turned in in Ashenvale (step).

    Take in advanceNew in Forever
  4. after travel

    Fly to Sun Rock Retreat:

    Take in advanceDungeonNew in Forever
  5. Questing loop: “Pigments for Paints”, “Cenarius' Legacy”, “Elemental War” and 3 more
  6. ≈ 650 yards north · ~1.5 min on foot

    Mirkfallon Lake : Mirkweed Pods - 30 of them in the water and on the shore, Pigments for Paints[26]. There are no mobs at the lake.

    New in Forever
  7. ≈ 1100 yards northwest · ~2.5 min on foot

    Stonetalon Peak in the north : 4 each of Sons of Cenarius, Daughters of Cenarius and Cenarion Botanists - Cenarius' Legacy[25].

    The Daughters of Cenarius heal themselves - kill them first; if one comes up close, War Stomp interrupts her cast. The rare elite Sorrow Wing (27) flies around here - she drains health.

  8. ≈ 1800 yards south · ~4 min on foot

    The Charred Vale in the southwest:

    Drops from: Incendrites - Rogue Flame Spirit, Burning Ravager, Burning Destroyer · Glittering Sunstone - Bloodfury Harpy, Bloodfury Roguefeather, Bloodfury Slayer and others

    Elementals are neither beasts nor humanoids: Serpent Sting works on them, but Scare Beast doesn't. Some of the harpies finish off your pet when its health is low - keep Mend Pet ready. The rare elite Sister Riven (28) - go around her. With the Improved Tracking talent, turn on Track Elementals by the elementals.

    How to do this quest - Harpies Threaten
    • The harpies are grouped by type: normal ones - (an elite harpy nearby), Ambushers - , Roguefeathers - . The Slayers roam and will find you themselves.
    Based on player comments on Wowhead ↗
    How to do this quest - New Life
    • The mounds are piles of loose dirt around the harpies: , , , , , . Plant them in a loop.
    Based on player comments on Wowhead ↗
    CarefulNew in Forever
  9. Head back: turn in 5 quests and pick up 2 new ones
  10. after travel

    Sun Rock Retreat:

    New Life[25]: both rewards are mail and cloth, to sell. Arachnophobia[21] still in your log? Besseleth is now doable solo - , turn it in right here.

    Take in advanceNew in Forever
  11. Questing loop: “The Flying Machine Airport”
  12. ≈ 1100 yards northeast · ~2.5 min on foot

    Windshear Crag, the Venture Co. airport : place the sprayer - The Flying Machine Airport[23].

  13. ≈ 600 yards east · ~1.5 min on foot

    Talondeep Path → Ashenvale.

    Didn't visit western Ashenvale at 22? Not far from the tunnel exit is Va'xug Firefure : he has Never Coming Back[22] and A Void Path[22], new Forever quests.

lvl 27–29

Ashenvale and Blackfathom Deeps

Splintertree Post, Thistlefur, Zoram'gar

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Splintertree Post is a big Horde quest hub. The eastern loop first, then Zoram'gar and, if you have a group, Blackfathom Deeps. You'll also finish The Sacred Flame[25] from Thunder Bluff here.

Don't forget in this section
  • Je'neu Sancrea : take the Blackfathom Deeps quests only on the day you go - otherwise they clog your log.
  • Leave Sharptalon (level 31) from the Ashenvale Hunt alone for now - that's for 31+.
  • The Sacred Flame[25]: the empty vial drops from Laughing Sister ; fill it at the moonwell in the south (step).
  • You'll turn in Ordanus[29] at Sun Rock Retreat on your next visit (at 30+): The Den[29] still lies ahead.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth from satyrs and furbolgs - Wool Cloth and your first Silk Cloth: for bandages or the auction house. Wolf and bear hides - Medium Hide: for a leatherworker or the auction house.
➶ Level faster
  • Your hearthstone is in Splintertree Post: use it to get from Zoram'gar back to the Foulweald (step) instead of walking across the whole forest.
⚔︎ PvP
  • Astranaar is the main Alliance camp for 17–32, and their Silverwing Outpost sits right below Splintertree Post. The classic: raids on Astranaar and the counter-raids on Splintertree. Being chased? Run to the Splintertree guards, and a Freezing Trap at your feet will hold up the chase.
  1. next - Ashenvale

    Splintertree Post: Vhulgra - flight path; Innkeeper Kaylisk - set your hearthstone in Splintertree.

  2. after travel

    Splintertree:

    Want the wolf Ghostpaw Alpha, or to learn ranks from it and the bears (step)? Leave your pet in the stable now: Qeeju ; you'll pick it up when you're back at Splintertree (step).

  3. Questing loop: “Ashenvale Outrunners”, “Torek's Assault”, “Satyr Horns” and 3 more
  4. ≈ 200 yards southeast · ~25 s on foot

    The eastern loop:

    Drops from: Satyr Horns - Xavian Rogue, Xavian Betrayer, Xavian Felsworn and others

    Pull the guards one at a time. Both came at you? Your pet holds one, the second gets Freezing Trap at your feet; if it's really bad - Rapid Fire and War Stomp. On the same loop you'll find Ghostpaw Alpha (27–28) - a wolf that according to Petopia attacks every 1.3 seconds and knows Bite (rank 4); its Furious Howl gives melee attack power to the group. Nearby - Elder Ashenvale Bear (25–26) : knows Claw (rank 4) - for a cat or a bear.

    How to do this quest - Shadumbra's Head
    • The panther walks in a circle - it's easier to stand at and wait.
    Based on player comments on Wowhead ↗
    How to do this quest - Ashenvale Outrunners
    • The Outrunners are stealthed and stay near the trees around . Listen for the stealth sound and press Tab as soon as one is close.
    Based on player comments on Wowhead ↗
    How to do this quest - Torek's Assault
    • Clear the road and the house before you start: Torek runs straight inside. Four more attack in the house - keep your cooldowns ready.
    Based on player comments on Wowhead ↗
    Careful
  5. ≈ 850 yards south · ~2 min on foot

    The south and Mystral Lake:

    The rare Eck'alom (27) stuns for 15 seconds - leave him alone. Ursangous is a bear: before the fight - Hunter's Mark, and once the bear is on your pet - Rapid Fire.

    How to do this quest - Stonetalon Standstill
    • Just walk under the gazebo roof - you don't need to click anything.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 9 quests and pick up 3 new ones
  7. ≈ 1900 yards east · ~4.5 min on foot

    Splintertree Post:

    Torek's Assault[24]: a hunter needs neither reward - a sword and a caster staff; Polished Walking Staff sells for more. Your own pet in the stable (step)? Qeeju: take it out and teach it the new ranks (Beast Training).

  8. after travel

    Zoram'gar (fly if you got the flight path at 22, otherwise walk west): Andruk - flight path; Je'neu Sancrea - turn in ?Je'neu of the Earthen Ring[27] and ?Trouble in the Deeps[22]; Karang Amakkar - accept !Between a Rock and a Thistlefur[24]; Mitsuwa - accept !Troll Charm[24].

    Je'neu of the Earthen Ring[27]: take Deftkin Belt from the rewards: leather, +4 Agility, +3 Stamina and +12 attack power. No Zoram'gar flight path? It's about 8–10 minutes on foot (an estimate), with Aspect of the Cheetah on the whole way; give Astranaar a wide berth: the Alliance guards will attack.

  9. Questing loop: “Between a Rock and a Thistlefur”, “Troll Charm” and “Freedom to Ruul”
  10. ≈ 1500 yards east · ~3.5 min on foot

    Thistlefur Village : Thistlefur Avengers and Shamans - Between a Rock and a Thistlefur[24]; 8 Troll Charms in the cave - Troll Charm[24]; Ruul Snowhoof - accept !Freedom to Ruul[24] and escort him (Freedom to Ruul[24]).

    Before the escort, clear the path to the village exit - you'll be attacked on the way. Kill the shamans first. From 28 you have Frost Trap for crowds like this: drop the trap at your feet, and the mobs around you are slowed by 60%.

    How to do this quest - Troll Charm
    • In the cave the mobs stand in twos and threes and respawn quickly - watch your back. The charm chests respawn quickly too: you can circle one hall.
    Based on player comments on Wowhead ↗
    How to do this quest - Freedom to Ruul
    • Ruul Snowhoof is a big white bear in a wooden cage in the first large hall of the cave. Keep left at the fork. You lead him to the exit.
    Based on player comments on Wowhead ↗
    Careful
  11. Head back: turn in 2 quests and pick up 1 new one
  12. ≈ 1700 yards west · ~4 min on foot

    Zoram'gar: Karang Amakkar - turn in ?Between a Rock and a Thistlefur[24], accept !King of the Foulweald[26]; Mitsuwa - turn in ?Troll Charm[24]. Hearthstone → Splintertree Post.

  13. Questing loop: “King of the Foulweald”
  14. Ashenvale

    West of Splintertree, the Foulweald, Greenpaw Village : plant the banner at the totem and fight off the furbolg waves, Chief Murgut comes last - King of the Foulweald[26]. Back at Splintertree: Yama Snowhoof - turn in ?Freedom to Ruul[24].

    The furbolgs come in twos and threes: your pet holds one, Multi-Shot on all of them, the one that reaches you gets Freezing Trap at your feet - and after that you don't need Multi-Shot until you've finished the rest: it would wake the frozen one. If it's really bad - Rapid Fire and War Stomp. Start with full health and mana.

    How to do this quest - King of the Foulweald
    • First kill the furbolgs around the mound. Then stand on the mound and use the banner from your bags.
    • After the banner, two always come, and Chief Murgut appears on a timer, not after they die. Don't waste cooldowns on the first two.
    Based on player comments on Wowhead ↗
    Careful
  15. Head back: turn in 5 quests
  16. after travel

    Fly to Zoram'gar, Karang Amakkar: turn in ?King of the Foulweald[26], take Boorguard Tunic from the rewards.

    Boorguard Tunic is a leather chest with +7 Agility and +6 Stamina: the best armor quest reward for a hunter before 30.

  17. ≈ 750 yards north · ~2 min on foot

    Blackfathom Deeps with a group (through the ruins on the Zoram Strand ). Before you go: Je'neu Sancrea - accept !The Essence of Aku'Mai[22] and !Amongst the Ruins[27]. Inside: 20 Sapphires of Aku'Mai - The Essence of Aku'Mai[22]; Damp Note starts !Allegiance to the Old Gods[22]; Fathom Core - Amongst the Ruins[27]; Baron Aquanis drops Strange Water Globe, which starts !Baron Aquanis[30]; Argent Guard Thaelrid - accept !Blackfathom Villainy[27]: Twilight Lord Kelris drops the head (Blackfathom Villainy[27]).

    Half the dungeon is underwater: watch your breath bar, and fight in the water only by the air bubbles. The tank interrupts the naga priestesses and oracles; if one comes up close to you - War Stomp. Learned Bows? The bosses drop Naga Heartpiercer and the new Fallenroot Longbow: roll Need on those and on leather with Agility.

    Dungeon
  18. ≈ 750 yards south · ~2 min on foot

    After Blackfathom, Zoram'gar, Je'neu Sancrea: turn in ?The Essence of Aku'Mai[22], ?Amongst the Ruins[27], ?Allegiance to the Old Gods[22] and ?Baron Aquanis[30].

    Baron Aquanis[30]: Boorguard Tunic is better than any chest piece from here, and Outlaw Sabre sells for the most.

    Dungeon
  19. Fly from Zoram'gar to Thunder Bluff.

    Skipped Blackfathom? Fly right after the Foulweald.

lvl 29

Thunder Bluff and Gloomrise

Turn-ins and the trainer at 28 · a new Forever camp on Skywatcher Plateau

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Turn-ins of the Stonetalon and Ashenvale quests, the trainer at 28 - and something new in Forever: in northwestern Mulgore, above Thunder Bluff, an Earthen Ring camp on Skywatcher Plateau. Three level 30 quests worth ~2.5 thousand experience each, level 27–29 mobs - spiders, which means beasts.

Don't forget in this section
  • The Broodmother[31] is an elite level 31 spider: group only. No group? Don't take it - the quest doesn't unlock anything.
¤ Shopping and useful stuff
  1. Turn in 4 quests, pick up 6 new ones and visit your trainer
  2. after travel

    Thunder Bluff:

    Blackfathom Villainy[27]: take Cultist's Armguards from the rewards: leather, +7 Stamina and +10 attack power - stronger than Spare Part Bindings.

    New in ForeverDungeon
  3. ≈ 300 yards southeast · ~45 s on foot

    Level 28, Hunter Rise, Holt Thunderhorn : Frost Trap, Aimed Shot (rank 2), Arcane Shot (rank 4), Aspect of the Hawk (rank 3) and Mend Pet (rank 3), 8421 each.

    Frost Trap is set in combat at your feet: for 30 seconds everything around is slowed by 60%. With it, a pack of three or four mobs won't reach you while your pet holds one, and Multi-Shot hits them all at once. Training at 28 costs about 420. Not 28 yet? You'll learn them at 30 (step).

    ClassNew in Forever
  4. next - Mulgore

    Skywatcher Plateau northwest of Thunder Bluff : Muln Earthfury - accept !Defending the Dead[30], and if you have a group, !The Broodmother[31] too; Yorn Grimtotem - accept !Stronger than Steel[30]; Mazu'kon - accept !Talkin' bout Toxins, Mon[30].

    Thunder Bluff has two elevators - on the southwest and northeast sides. The plateau is northwest of the bluff: take either one down and go around the bluff (which elevator is closer hasn't been checked yet).

    New in Forever
  5. Questing loop: “Defending the Dead”, “Stronger than Steel”, “Talkin' bout Toxins, Mon” and “The Broodmother”
  6. ≈ 400 yards north · ~1 min on foot

    Gloomrise at the northern edge of Mulgore : Gloomrise Hatchling and Gloomrise Soldier - Defending the Dead[30]; Gloomrise Spinner - 3 strands of Crystalline Silk, Stronger than Steel[30]; Gnawed Corpse - 5 Gloomrise Toxin Samples with the Toxin Extractor from the quest, Talkin' bout Toxins, Mon[30].

    The spiders come in packs: pet on one, Frost Trap at your feet, Multi-Shot on all of them. Spiders are beasts: Scare Beast takes an extra one out for 10 seconds.

    New in Forever
  7. ≈ 150 yards north · ~20 s on foot

    Group only: Broodmother Valraxx (level 31 elite) - The Broodmother[31]. She drops Bloody Parchment, which starts !A Darker Truth[30].

    New in ForeverCareful
  8. Head back: turn in 5 quests
  9. ≈ 650 yards south · ~1.5 min on foot

    Skywatcher Plateau:

    A 12-slot bag comes in especially handy for a hunter: the quiver, arrows and pet food eat up space. The Broodmother[31]: the reward is Transformative Cocoon: it absorbs damage and stuns you for 5 seconds, then gives +60% speed for 8 seconds. Good for escaping.

    New in Forever
  10. Back to Thunder Bluff by the same elevator. Tal: fly to Camp Taurajo.

    Is your level 29 experience bar less than half full? Do the Southern Barrens first (about 15 thousand experience, by an estimate), otherwise Thousand Needles might not be enough to reach 30.

lvl 29–30

Southern Barrens and Razorfen Kraul (optional)

Razormane camps, Bael Modan, a dungeon

0 of 7

About 15 thousand experience near Taurajo, on the way to Thousand Needles. Useful if you're short of 30 or you've got a group for Razorfen Kraul: there you get Willix the Importer[30] and Monkey Ring (+5 Agility).

Don't forget in this section
  1. after travel

    Camp Taurajo: Mangletooth - accept !Betrayal from Within[25]; Tatternack Steelforge - accept !Weapons of Choice[24]. Didn't take Wrongly Blamed, Justly Corrected[23] at 21, or abandoned it? Grunt Logmar: take it now - you can handle the pillager solo by now (step).

    Betrayal from Within[25] only opens up once you've turned in Blood Shards of Agamaggan[21]: didn't do it at 20? Accept and turn in Blood Shards of Agamaggan[21] first (you need one Blood Shard from the Bristlebacks).

    New in Forever
  2. Questing loop: “Betrayal from Within”, “Weapons of Choice” and “Wrongly Blamed, Justly Corrected”
  3. ≈ 1500 yards south · ~3.5 min on foot

    The Razormane camps in the south:

    Drops from: Razormane Backstabber - Razormane Pathfinder, Razormane Stalker · Charred Razormane Wand - Razormane Seer · Razormane War Shield - Razormane Warfrenzy

    Kuz is a mage: Frostbolt, Frost Nova and Fire Blast. Let your pet hold him up close while you shoot with full mana; caught in Frost Nova? Keep shooting, you're at range anyway. If he gets to you, War Stomp interrupts his cast.

    Careful
  4. ≈ 400 yards northeast · ~1 min on foot

    The Dustwallow Marsh border : soldiers and the elite pillager - Wrongly Blamed, Justly Corrected[23], if you took it now.

    Give the pillager to your pet and shoot, and open the fight with Rapid Fire: at 29 you can solo him.

    New in ForeverCareful
  5. Head back: pick up 1 quest
  6. ≈ 250 yards west · ~35 s on foot

    Gann Stonespire : accept !Gann's Reclamation[23]. Bael Modan : 15 Excavators, 5 Foremen and the prospector's journal - Gann's Reclamation[23].

    The Bael'dun Officers parry and speed up their attacks - keep them on your pet, not on you.

    Careful
  7. Questing loop: “Revenge of Gann” and “Revenge of Gann”
  8. ≈ 150 yards east · ~20 s on foot

    Gann Stonespire: turn in ?Gann's Reclamation[23], accept !Revenge of Gann[26] - 6 each of Nitroglycerin, Wood Pulp and Sodium Nitrate from the dwarves (Revenge of Gann[26]); turn in ?Revenge of Gann[26], accept !Revenge of Gann[26] and blow up the flying machine (Revenge of Gann[26]); turn in ?Revenge of Gann[26].

    Drops from: Nitroglycerin - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Wood Pulp - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others · Sodium Nitrate - Bael'dun Soldier, Bael'dun Rifleman, Bael'dun Officer and others

    How to do this quest - Revenge of Gann
    • The mobs you need are behind and above the quarry, not down below where the marker points.
    • The machine isn't in the fortress: go down the ramp into the quarry - it stands on a rickety wooden tower.
    Based on player comments on Wowhead ↗
  9. ≈ 550 yards southwest · ~1.5 min on foot

    Razorfen Kraul (entrance ), with a group: inside, in a cage - Willix the Importer. Free him, accept !Willix the Importer[30], escort him to the exit (Willix the Importer[30]) and turn in ?Willix the Importer[30], take Monkey Ring from the rewards. The last boss, Charlga Razorflank, drops the heart - A Vengeful Fate[34], if you took it.

    Monkey Ring - +5 Agility and +5 Spirit. The packs here are big: from 28 you have Frost Trap - trap at your feet, and the mobs that run at the healer get slowed. The geomancers and Charlga Razorflank heal themselves - the tank interrupts them. The rare Blind Hunter sometimes drops Nightstalker Bow - 17 DPS, stronger than any bow on the route (you need the Bows skill).

    How to do this quest - Willix the Importer
    • Don't run far ahead and don't fall behind: the quest fails even if he makes it out. You don't need to kill bosses for the quest.
    Based on player comments on Wowhead ↗
    Dungeon
  10. Head back: turn in 3 quests
  11. ≈ 2100 yards north · ~5 min on foot

    Camp Taurajo:

    Weapons of Choice[24]: the reward is Demolition Hammer, a two-handed mace: hunters don't use maces, sell it.

    New in Forever
lvl 29–30

Thousand Needles: level 30

Freewind Post, the Galak centaurs, the sacred flame and Rau Cliffrunner's bow

0 of 4

This is where you finish level 30. For a hunter there's also a bow here: Cliffrunner's Aim from The Sacred Flame[29]. The rest of Thousand Needles is already part of 30+.

Don't forget in this section
  • Set your hearthstone at Freewind Post and get the flight path there.
  • Alien Egg[26]: the egg is in one of three places: , or .
¤ Shopping and useful stuff
➶ Level faster
  • Your hearthstone goes at Freewind Post: after Thunder Bluff it brings you straight back here, to the 30+ quests (step).
⚔︎ PvP
  • Thousand Needles is contested, but the Alliance has almost no quests here until 30+, so you can relax a bit. Stranglethorn Vale comes next, and there everyone fights everyone.
  1. Turn in 3 quests and pick up 4 new ones
  2. next - Thousand Needles

    From Taurajo, head south to the Great Lift and ride it down into Thousand Needles: Grish Longrunner - turn in ?Calling in the Reserves[28]; Brave Moonhorn - accept !Message to Freewind Post[25].

  3. ≈ 950 yards southeast · ~2.5 min on foot

    Freewind Post:

    Want the cat Needles Cougar or the wind serpent Elder Cloud Serpent (step)? Leave your pet in the stable now: Awenasa .

  4. Questing loop: “Pacify the Centaur”, “The Sacred Flame”, “Alien Egg” and “Test of Faith”
  5. ≈ 400 yards north · ~1 min on foot

    Galak centaurs - Pacify the Centaur[25]; the ancient brazier north of their camp - the cloven hoof, The Sacred Flame[29]; the Alien Egg in one of three places - , or - Alien Egg[26]. Dorn Plainstalker : accept !Test of Faith[26], jump off his platform (Test of Faith[26]) and turn in ?Test of Faith[26] - the start of the trials that lead to the Scarlet Monastery.

    The Galak Windchasers are casters - start with them. Your last pet before 30: Needles Cougar (27–28) - a cat that according to Petopia attacks every 1.2 seconds; Elder Cloud Serpent (27–29) - a wind serpent.

    How to do this quest - Test of Faith
    • Dorn Plainstalker is in a cave, up a ramp. He takes you to a high ledge.
    • Jump only from the wooden plank: you'll be brought back before you hit the ground. Jumping from anywhere else is a real death.
    Based on player comments on Wowhead ↗
    How to do this quest - Alien Egg
    • The egg appears at one of three points on the plateau between and . Someone just took it? Check another point.
    Based on player comments on Wowhead ↗
  6. Head back: turn in 3 quests
  7. ≈ 450 yards southwest · ~1 min on foot

    Freewind:

    The Sacred Flame[29]: take Cliffrunner's Aim from the rewards: 12 DPS, +2 Agility and +2 Intellect, a bit stronger than Bow of Plunder. Have Sturdy Recurve, or sticking with the gun? Sell the bow. Not 30 yet? Finish it right here: Cliffwatcher Longhorn now gives Grimtotem Spying[28] - three notes in crates on Darkcloud Pinnacle , in the Grimtotem tauren camp; Elu - Wind Rider[29]: 10 wyvern eggs at Highperch in the west . Both quests go back to whoever gave them.

    Class
lvl 30

Thunder Bluff: level 30 skills

Feign Death, new ranks for your pet and what's next

0 of 4

Horde hunters have no class quests at 30 (the next one is only at 50). But at 30 the trainer teaches a hunter's main survival button - Feign Death. Set aside about 4 gold for level 30 training.

Don't forget in this section
  • The pet trainer teaches pet skills separately from the hunter trainer - visit him too.
  • Dense Shortbow costs 260: short on money - don't buy it, Cliffrunner's Aim is barely worse.
⚔︎ PvP
  • Level 30 - battlegrounds. On the beta the new battleground Darkspear Islands, 15 vs 15, opens at 30. Battlemasters in the capitals queue you, and there's also a portal in the Darkspear Raiders camp north of Ratchet . Don't fall into the water - testers complain about sharks.
  • Feign Death in PvP: your opponent loses you as a target, and the spell he's casting at you fails (as in Classic; not tested on the beta). Then Freezing Trap at your feet, run off while he's frozen and shoot from range again.
  1. Turn in 1 quest and visit your trainer
  2. ≈ 50 yards northwest · ~10 s on foot

    Freewind Post, Nyse : fly to Thunder Bluff. Level 30, Hunter Rise, Holt Thunderhorn : Feign Death, Aspect of the Beast, Mongoose Bite (rank 2), Distracting Shot (rank 3) and Scare Beast (rank 2), 80 each; skipped 28? The level 28 skills too (list). Took A Vengeful Fate[34] and already have the heart? Auld Stonespire : turn in ?A Vengeful Fate[34].

    Feign Death: 30-second cooldown, 80 mana. Mobs lose you and go for your pet; sometimes the feign doesn't work (it happened in Classic) - then Freezing Trap at your feet right away. A really bad pull? Feign and dismiss your pet (Dismiss Pet): the mobs walk away, catch your breath and call it back. Lie there for 6 minutes and you die for real. Aspect of the Beast - +50 melee attack power: Survival needs it, for the rest it's optional; melee Survival also wants Counterattack (rank 2), 76. A Vengeful Fate[34]: a hunter doesn't need the rewards - take whichever sells for more.

    ClassNew in Forever
  3. ≈ 250 yards southeast · ~35 s on foot

    Pet trainer Hesuwa Thunderhorn : Great Stamina and Natural Armor (rank 5), Growl (rank 4) - 16 each. Then the Beast Training window - spend the training points.

    On the beta a pet sometimes “forgets” a skill after the stable or logging out: check the pet bar. Don't reset all its skills at the pet trainer - according to testers, the fast attack goes with them.

    Class
  4. after travel

    Hearthstone → Freewind Post. Shooting a bow and have 260? Starn : Dense Shortbow.

    Short on money - don't buy it: Cliffrunner's Aim is only 2 DPS behind, and new quest bows are waiting at 30+. Sticking with the gun? Kaja in Orgrimmar sells BKP 42 "Ultra" (13.8 DPS), but only from 31.

  5. What's next (30+): the rest of Thousand Needles, Ordanus[29] → The Den[29] in Stonetalon, the Shimmering Flats, Hillsbrad and Arathi, “Excavation Site: Wetlands” and the Scarlet Monastery. The next Horde hunter class quest is The Hunter's Charm, only at 50. That will be the next part of the guide.