Bear at 10 gets this Druid out of the early caster routine. Cat follows at 20, with the poison-cleansing chain available from 14. We'll cross Teldrassil, Darkshore, and western Ashenvale, then continue through Redridge, Duskwood, and the Wetlands to 30. Aquatic Form is optional. Weapon DPS, healing gear, and reagents matter along the way, so they're listed before you need them.
Updated November 4, 2026 for Blizzard's November 2 changes: new Cat, Bear and healer Cat orders (Furor and Heart of the Wild swapped trees, Lacerate became a talent), and Ferocious Bite from 24.
!Accept quest?Turn in quest◎Complete➜Travel✦Class trainer⚒︎Professions☠︎Dungeon⌂Hearthstone¤Purchase★Tip⌖Clicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
⚙︎
Addons
What to install from CurseForge for Forever: the useful and the fun
Maps inside dungeons:Dungeon Crawler Forever shows floors, passages, bosses and quests. Open it with /dm. Its data changes with the beta: double-check quest requirements in game. More conveniences, screenshots and highlight commands - in the useful addons guide.
How to install. In the CurseForge app, add the game with the “+” button and point it to your Forever client folder - a Forever tab appears. Manually on the beta: the _classic_beta_\Interface\AddOns folder. Addons for regular Classic won't work - you need a file marked Forever (1.60.1). ★ - our pick.
Already in the game - no addon needed: coordinates on the map and minimap (turn them on in the settings), quest objectives on the map (the “Enhanced” template at first login, or the quest objectives option), a damage meter, a swing timer, the Cooldown Manager, one combined bag, an equipment manager and a modern auction house. Not in the game: a threat meter, markers for quests you haven't picked up yet, and a /way command.
Quests and map
★ Questie - who gives quests and where the objectives are, on the map and minimap. It still lacks some of the new Forever quests.
★ TomTom - an arrow to a point. The coordinates on this site copy as a /way command for it.
★ Leatrix Maps - reveals unexplored parts of the map, shows dungeon entrances, and the map can be enlarged.
Forever Quest Tint - tints the text of new Forever quests, so you see at a glance what's new.
Conveniences
★ Leatrix Plus - auto quest turn-in, junk selling, repairs, fast loot and dozens of small things. There's a separate version for Forever.
★ Baganator - proper bags and bank: the built-in combined bag can't be moved. A similar one - Bagnon.
★ Auctionator - posts auctions quickly, remembers prices and shows them in tooltips.
★ Platynator - draws neat bars above mobs and marks the ones you need for a quest. Very handy while leveling.
Professions
★ GatherLite - herbs, ore and fish on the map: it already ships with more than 26 thousand points made for Forever.
GatherMate2 - the same, but it only remembers points as you gather them yourself.
For fun: voiceover and dialogue
★ Spoken - English voiceover for quests, books and zones. On the Forever forums it gets the most praise: “like an audiobook”. More in the addons guide.
★ Immersion - movie-style NPC dialogue instead of the usual quest window.
Optional
Details! or ThreatClassic2 - threat in dungeons: the built-in damage meter doesn't show it.
Easy Experience Bar - experience per hour and how much is left to the next level.
Dungeon Journal - dungeon quests and loot: Forever has no dungeon journal of its own.
WeakAuras has no Forever version; use the fork ForeverAuras instead (it can do what the built-in Cooldown Manager sees).
For mail, instead of Postal try Forever Mail: recipient picker, mail history and attachment lists. More in the general addons guide.
Zygor and ElvUI aren't installed through CurseForge.
Combat “helpers” that do calculations are banned in Forever, as in the modern game: addons may display, but not calculate.
For druids
Forever_DruidManaBar shows remaining mana in Bear and Cat, useful before shifting out to heal. Choose a file for your current Forever version.
For tanking, use a threat meter from the general addon recommendations. A standard damage meter does not show whom the enemy will attack next.
⏱︎
How not to lose hours while leveling
Small things about your route, mobs, mana, and speed that add up to hours over a whole leveling run
Route
Running around eats roughly a third of all leveling time. So grab quests in bundles and finish them in one trip, with at least two or three objectives close together on the map.
Don't be afraid to drop a quest with a rare drop, an NPC who isn't there, or an objective on the far side of the zone. Leave escorts for the end of the loop, since they usually run through the same mobs the nearby quests need.
Heading to the next spot with full mana and health? Kill mobs on the way. You regenerate anyway, and a couple of extra mobs on every run adds up to hours by the end.
While a mob is dying, start walking to the next one. Finish off the last few percent with auto attacks or a wand instead of a big spell.
Which mobs
Green mobs die fast and are barely a threat, but in Forever they give 4-20% less XP than in Classic. Blizzard says that's intended. Look at XP per hour, not at the color.
Yellow and green mobs are a fine pick. Orange and red ones are almost always worse. There's no XP penalty, but you miss more, fights drag on, and your mana and health melt faster. The one exception is elite group quests, if you've got a group.
Supplies and timing
Always carry food and water, or you'll get stuck in the middle of a mob camp with empty bars. Addons that auto-sell gray items and auto-repair at a vendor save time too.
Use your Hearthstone and long-cooldown abilities on cooldown, not "for later." The perfect moment might never come.
Spirit is useful for everyone while leveling, because you spend less time sitting between fights. Got an item with Spirit that's a bit weaker on other stats? I'd keep it.
Build and trainer
Leveling talents aren't level 60 talents. While leveling, you're your own tank and healer, so defensive and recovery talents beat an extra percent of damage.
The Legacy perk "Thrill of Adventure" gives back up to 5% health and mana after you kill a mob that gives XP.
New ranks show up every 2 levels, but not every trip to the trainer is worth it. Check what you'll actually get, and don't fly to a capital for a rank that barely changes anything.
People
Buff someone who's passing by, and they'll probably return the favor.
Elite quests go faster with a partner, and on PvP servers it's a lot safer too.
DoTs
The free addon Does It Die shows whether the DoTs already ticking will finish the mob. If they will, a skull shows up on the target's portrait and you can move on to the next one. It's made for Forever, and the settings are under /did.
Speed
Travel in Cat Form if you took the speed talent, and switch to Travel Form at 30.
✦
Following the route
Main route: Teldrassil → short Darkshore trip for Bear at 10 → finish the island → Darkshore and poison cleansing → western Ashenvale and Mathystra → Cat at 20 → direct Stormwind boat → Redridge, Duskwood and Wetlands through 30. The Aquatic chain and group chapters are independent and can be skipped entirely.
Reach the next chapter's minimum level first. Short on XP? Finish green quests in the current loop or kill isolated beasts around your level. XP gains depend on rested bonus, grouping and pace; a chapter heading does not guarantee a full level.
Collect quest items only after accepting their quest. Save 5 Earthroot ahead of time for poison cleansing: an ordinary Herbalism material you can buy from players. Before a loop, bring water, clear bag space and keep mana for healing out of form.
✦
Leveling talents
Builds for 10-30: which one to pick and in what order to spend points
Your first point arrives at 10. I'd aim for Feral Combat: Cat, using Bear until Cat is ready. The tooltips and calculator show the order. Beta data lists a reset at 1 if you haven't respecced for a while, which made a Bear-to-Cat reset at 20 cheap. Launch respecs start at 1 gold. If you're planning to change builds at 20, save at least 1 gold before 20 instead of counting on the beta price.
Feral Combat: catmain0 / 21 / 0Use Bear from 10, then Cat from 20 for solo questing. Warcraft Tavern, Method, and much of the beta feedback favor this route. I'd choose it over spending the early levels trying to sustain caster damage.
Ferocity cuts the cost of Maul and Claw. At 15-17, Furor 3/5: since November 2 it sits in Feral instead of Heart of the Wild. Shift out of Cat to heal, and you come back with part of your energy. Feral Swiftness at 18-19 first gives Bear +4% dodge, then lets Cat run 30% faster from 20, including indoors in Forever. Blood Frenzy at 25-26 adds combo points on crits. Leader of the Pack at 30 gives the group +3% crit while you're in form.
Cat has little to offer against several mobs at once. Switch to Bear when three are hitting you. You won't have Lacerate, though, so dungeon tanking is less comfortable than with the dedicated Bear build.
Look for a staff or two-handed mace with high DPS. Forever uses weapon damage for form auto-attacks and Claw. An old weapon with good stats can still be holding your damage back.
Check Leader of the Pack at 30. In Classic, its crit bonus also applied to the Druid. If Forever doesn't give you that benefit, take Furor 4/5 at 30 instead.
Feral Combat: bearfor dungeons0 / 21 / 0Build toward regular dungeon tanking. Finish Furor 5/5 by 19, then take Lacerate at 25. You can still follow the same quest route.
By 19, Furor 5/5: Bear starts with 10 rage on shifting (since November 2 the talent sits in Feral instead of Heart of the Wild). Feral Charge at 20 adds a charge that interrupts. At 25, take Lacerate: since November 2 it's a talent replacing Primal Bite, a bleed that stacks up to 5 times and generates a lot of threat. When you quest in Cat, Sharpened Claws, Savage Fury, and Blood Frenzy still help.
Cons: no Feral Swiftness - your cat runs slower, and until 25 it hits weaker than in the main build.
If your parties often fight packs, put Feral Instinct 3/3 into 28-30 instead of Thick Hide. That improves Swipe by 30%.
Feral Combat: cat with Furorsafest0 / 12 / 9Split 12 points into Feral Combat and 9 into Restoration. I'd consider it if you often have to shift out and heal during a fight, or value a safer recovery over faster kills.
Furor (in Feral since November 2) is a talent, separate from the spell Wrath. It lets you return to Cat with the energy you had before shifting out to heal, and gives Bear 10 starting rage. At 22-26, Heart of the Wild 5/5: it moved to Restoration on November 2 and gives more Intellect, plus Strength in Cat. Natural Shapeshifter at 27-29 makes forms 30% cheaper.
You give up damage compared with the main build. Beta opinions on Furor are divided. Some players don't find it worthwhile for damage, while others want the effect made baseline.
Who it's for: you shift out of form to heal more often than once every couple of fights.
Balance: roots and Wrathif you want to cast21 / 0 / 0Spend 21 points in Balance for cheaper, quicker Wrath and roots that tolerate more damage. Beta feedback puts this behind Feral for solo leveling. Healing a group gives it another use between quests.
Ranks 3-5 of Wrath still hit noticeably below Classic even after the buff. Mana runs out quickly too. Before 30, Insect Swarm at 25 is the new Balance button you'll get.
Choose Thistlewood Staff: you know Staves from character creation. Mace Thistlewood Maul requires a different weapon skill that your Night Elf has not learned yet.
⚔︎Questing loop: “Iverron's Antidote” and “Webwood Egg”
◎
Gather 7 mushrooms and 4 lilies in the valley, loot spider ichor, and collect the egg from Webwood Eggs inside the cave for Iverron's Antidote[4] and Webwood Egg[5].
⚔︎Questing loop: “Zenn's Bidding” and “Soft Saber Pelts”
◎
East of Dolanaar, gather 3 fangs, 3 feathers and 3 spider silks, then loot 6 soft hides from ordinary Nightsabers for Zenn's Bidding[5] and Soft Saber Pelts[7].
Reach level 10 before the next chapter. If needed, kill lone beasts and finish safe remaining objectives on this loop. The trainer will not give you Bear at 9.
lvl 10
Bear: Moonglade and Lunaclaw
The full Night Elf chain: a short mainland visit, then back to the island quests.
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Don't forget in this section
Requires level 10. Keep your Hearthstone in Dolanaar during this short form-unlock trip.
You already know Staves and Daggers. Learn One-Handed and Two-Handed Maces separately from Buliwyf Stonehand in Ironforge. Do not cross the ocean just for that now.
In Moonglade, Silva Fil'naveth : take the Druid flight to Darnassus. Bunthen Plainswind serves the Horde's Thunder Bluff; skip that flight. Do not walk through the dangerous tunnel to Felwood.
Take the pink portal in western Darnassus to Rut'theran. Vesprystus : unlock the flight path. Sail to Auberdine; Caylais Moonfeather : unlock the return route. Confirm the boat's destination at the docks. You do not need Stormwind or Menethil yet.
Before summoning, refill health and mana and cast Mark of the Wild, Thorns. You must talk to the spirit afterward. Bear is not available for this fight yet.
➜
Return to Auberdine. Fly or sail to Rut'theran, then take the pink portal into Darnassus.
⚔︎Questing loop: “The Enchanted Glade”, “Tumors” and “Crown of the Earth”
◎
Near the Oracle Glade, gather 6 harpy belts, loot 5 tumors from tougher timberlings, and fill the Amethyst Phial at the moonwell for The Enchanted Glade[11], Tumors[9] and Crown of the Earth[11].
Drops from:Bloodfeather Belt - Bloodfeather Harpy, Bloodfeather Rogue, Bloodfeather Sorceress and others · Mossy Tumor - Timberling Trampler, Timberling Mire Beast, Elder Timberling
Thornroot Club is a one-handed mace. You can keep it for later training with Buliwyf Stonehand in Ironforge, but cannot equip it before learning the skill.
➜
Take the northwestern road back to the wounded Sentinel and deliver the prepared salve.
Prepare 5 Earthroot for poison cleansing. Gather with Herbalism or buy from players at Darnassus's Auction House. Do not switch professions just for five roots.
➜
Make a short loop through Dolanaar and head down to Lake Al'Ameth.
Vesprystus : unlock the route and fly to Auberdine. If the flight is unavailable, take the Rut'theran → Auberdine boat; check its destination at the dock.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Anaya Dawnrunner is 16 while you are 13. Start with full health and mana. If you cannot beat her, keep the quest; you pass the ruins again on the southern loop (step) and can turn it in in Auberdine (step).
◎
Defeat Jai'vhanel at the foot of the mountains north of Ameth'Aran and loot the feather for WANTED: Jai'vhanel[13].
Drops from:Feather of Jai'vhanel - Jai'vhanel
◎
Examine the beached sea creature and collect the required remains for Washed Ashore[13].
➜
Walk along the shore back to Auberdine. It takes less than a minute; save your Hearthstone for the northern loop (step).
↩Head back: turn in 5 quests and pick up 2 new ones
At level 14, fly or sail from Auberdine to Rut'theran and take the Darnassus portal. Below 14? Finish nearby safe objectives before starting the class chapter.
lvl 14
Druid: Starting Poison Cleansing
The Alliance class chain: collect the water sample before the northern Darkshore loop.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the flight is temporarily unavailable, Hearth to your current inn. From Auberdine, sail to Rut'theran; from Dolanaar, take the western road. Once bound in Stormwind, the direct boat to Auberdine is available. Avoid the furbolg tunnel.
➜
Take Darnassus's portal to Rut'theran, then sail or use an unlocked flight to Auberdine. Restock before the northern loop.
lvl 14-15
Northern Darkshore: river and cave
One loop along the cliffs and shore, then turn-ins in Auberdine.
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Don't forget in this section
Accept Cave Mushrooms[17] before the cave. Passages are narrow: pull one at a time and keep your way out clear.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Find 10 Sickly Deer along the route north and south of Auberdine. Use the provided Curative Animal Salve on living sickly deer - Curing the Sick[14]. A normal healing spell does not replace the quest salve.
➜
Follow the southern road to the Grove of the Ancients.
⚔︎Questing loop: “Buzzbox 525” and “A Lost Master”
◎
Loot 4 Grizzled Scalps from Grizzled Thistle Bears in the southern woods for Buzzbox 525[16].
Drops from:Grizzled Scalp - Grizzled Thistle Bear, Den Mother
◎
➜≈ 200 yards south · ~30 s on foot
Only two moonstalker types drop these hides: Moonstalker Sire (17-18) and Moonstalker Matriarch (19-20). The closest are near the Grove of the Ancients, , and the Master's Glaive, . Pull Matriarchs one at a time for A Lost Master[20].
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the flight is temporarily unavailable, Hearth to your current inn. From Auberdine, sail to Rut'theran; from Dolanaar, take the western road. Once bound in Stormwind, the direct boat to Auberdine is available. Avoid the furbolg tunnel.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
⚔︎Questing loop: “The Blackwood Corrupted” and “Tharnariun's Hope”
◎
Prepare the cleansed water, gather food in Blackwood camps, begin the ritual and loot the talisman when the demon appears for The Blackwood Corrupted[18].
Do not summon with an empty mana bar. Use Bear against a tough single target; bring a partner if you cannot survive.
◎
➜≈ 900 yards east · ~2 min on foot
Den Mother waits in a cave northeast of Auberdine, . Clear ordinary bears at the entrance first for Tharnariun's Hope[18].
Den Mother is level 18-19 while you are 16-17. Start with full health and mana. Too hard? Keep the quest and return after the coastal deliveries (step); turn in at Auberdine as usual.
➜
Follow the northern road to the camp near the Tower of Althalaxx.
Collect the three key parts from Foreststriders, coastal crabs and murlocs along the northern coast for Gyromast's Retrieval[20]. Crabs and murlocs here are 18-21; pull one at a time.
Drops from:Top of Gelkak's Key - Giant Foreststrider · Middle of Gelkak's Key - Greymist Raider, Greymist Coastrunner, Greymist Seer and others · Bottom of Gelkak's Key - Encrusted Tide Crawler, Raging Reef Crawler
↩Head back: turn in 1 quest and pick up 2 new ones
From the southernmost remains, head east about 900 yards to the cave at . The lost druid is inside. Furbolgs are 18-20; pull individually and avoid unnecessary clears.
Once level 18, update training: fly or sail from Auberdine to Rut'theran, take the Darnassus portal and visit Mathrengyl Bearwalker . Return the same way. Below 18? First do the available part of the next chapter: defend the Sentinel, deliver the letter and kill naga. Raene's chain requires 18.
lvl 18-19
Ashenvale: Maestra's Post and Zoram Strand
The tower letter, western coast and Raene's first quests. Her chain requires actual level 18.
Defend Sentinel Aynasha against the waves - One Shot. One Kill.[15]. Stay nearby until completion. Heal between waves and delay a distant target with Entangling Roots. If you fail, recover and accept again.
➜
Cross Darkshore's southern border along the road. Continue to Maestra's Post in Ashenvale; avoid the Horde camp on the Zoram Strand.
↩Head back: turn in 2 quests and pick up 1 new one
Follow the road east from Astranaar, then head to the northern moonwell: Shael'dryn . Go around furbolg camps and avoid the higher-level eastern areas.
Check that you are actually level 20 before the class chapter.
◈ Loot along the way
Keep quest relics until turn-in. Save suitable leather for forms and Intellect/Spirit cloth for your healing set.
➜
Repair, restock water and clear bag space in Auberdine. Aim for level 19 at Mathystra: regular naga here reach 21.
➜
Darkshore
Take Auberdine's northern road past the Tower of Althalaxx to the Ruins of Mathystra, . Check that Mathystra Relics[20] and Swelling Forces[20] are in your log.
⚔︎Questing loop: “Mathystra Relics” and “Swelling Forces”
The relic quest rewards one-handed mace Hardwood Cudgel. A Night Elf cannot equip it without Maces training. Do not make a separate Ironforge trip just for this reward.
⌂
Hearth to Auberdine, or take the northern road if it is on cooldown. Reach level 20 before Cat. The next chapter starts the Darnassus trip; none of this loop's quests require Aquatic Form.
Levels 20-30 · 17 sections. They open when you get there.
lvl 20
Cat: A New Forever Chain
Darnassus, the cat spirit and three relics in the Stormrage Barrow Dens. Finish the whole chain to unlock the form.
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Don't forget in this section
The relics for The Great Cat Spirit[20] are in the Stormrage Barrow Dens in eastern Moonglade.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Fly or sail from Auberdine to Rut'theran and enter Darnassus. At level 20, visit Mathrengyl Bearwalker .
Look for the statue's blessing near the entrance: it lets you pass unseen. Avoid attacking spirits unnecessarily. If someone just took a relic, wait for it to respawn.
↩Head back: turn in 3 quests and pick up 2 new ones
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the flight is temporarily unavailable, Hearth to your current inn. From Auberdine, sail to Rut'theran; from Dolanaar, take the western road. Once bound in Stormwind, the direct boat to Auberdine is available. Avoid the furbolg tunnel.
Return through Rut'theran to Auberdine. You can do the separate Aquatic chain or take the direct Stormwind boat now. The main route needs no Aquatic Form.
lvl 20
Optional: Aquatic Form
A separate class branch: both pendant halves and the full turn-in. The main route does not depend on it.
0 of 20
The Night Elf chain is available from 16. Here it is placed at 20 before the Eastern Kingdoms crossing, combining the Westfall trip with your main direction. It is optional: skip the entire block if you do not need Aquatic Form now.
Don't forget in this section
Check the Druid flight from Moonglade. Before your second teleport, bind your Hearthstone to Stormwind.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Fly or sail from Auberdine to Rut'theran, then take the Darnassus portal. Mathrengyl Bearwalker : start the separate Aquatic chain, available from 16.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the flight is temporarily unavailable, Hearth to your current inn. From Auberdine, sail to Rut'theran; from Dolanaar, take the western road. Once bound in Stormwind, the direct boat to Auberdine is available. Avoid the furbolg tunnel.
➜
Return from Darnassus through Rut'theran to Auberdine. Make a separate trip to the northern coast for the first pendant half.
Return to Auberdine and take the direct Stormwind boat. Avoid Rut'theran and Menethil; confirm at the docks. Innkeeper Allison : bind your Hearthstone to Stormwind.
➜
after travel
From Stormwind, travel through Goldshire and follow the western road into Westfall. Thor : unlock Sentinel Hill's flight path, then head to the western coast.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the flight is temporarily unavailable, Hearth to your current inn. From Auberdine, sail to Rut'theran; from Dolanaar, take the western road. Once bound in Stormwind, the direct boat to Auberdine is available. Avoid the furbolg tunnel.
You receive Aquatic Form. Forever data lists reward Idol of Shifting Tides as reducing shapeshift costs by 40 mana. Compare and equip it in your relic slot.
⌂
Hearth to Stormwind, then continue to Redridge. If it is still on cooldown, wait: crossing the ocean again takes longer.
lvl 20
Direct Boat to Stormwind
After Cat, cross the ocean to the Eastern Kingdoms.
0 of 5
Don't forget in this section
Auberdine's direct Stormwind boat is new in Forever. Do not confuse it with Rut'theran; check the destination at the docks.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
Finished the optional Aquatic branch? You are already in Stormwind; continue with training below. Otherwise board Auberdine's direct Stormwind boat. Rut'theran and Menethil boats go elsewhere; check before boarding.
★
The direct Stormwind ↔ Auberdine route was added in Forever and uses Stormwind's southernmost pier. The old Menethil, Algaz, Ironforge and tram route remains a fallback, but takes longer here.
If choosing Two-Handed Maces for forms, take the tram from Stormwind's Dwarven District to Ironforge. Buliwyf Stonehand : learn Two-Handed and, optionally, One-Handed Maces, usually 10 per skill. Tram back to Stormwind. Staves need no extra training.
Train a new weapon category on safe targets first. If keeping a good staff, delay this trip until the Wetlands chapter takes you through Ironforge.
⌂
Leave through the main gates, pass Goldshire and follow the road east. Avoid shortcuts through Duskwood.
lvl 20-21
Redridge: Lakeshire and the bridge
Walk from Stormwind through Elwynn. Easy Lakeshire quests before the orc camps.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Head east from Stormwind through Goldshire along the road to Redridge. Ariena Stormfeather : unlock the Lakeshire flight path.
⌂Turn in 6 quests, pick up 14 new ones and visit your trainer
!
after travel
Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
➜≈ 200 yards south · ~25 s on foot
Missed level 20 training? Fly from Ariena Stormfeather to Stormwind and visit Sheldras Moontree , then fly back to Lakeshire. Already trained after Cat? Continue the loop here.
⚔︎Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
◎
Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
The observations need Bronze Tube: ask an engineer or buy it at a city's Auction House beforehand; Darkshire has none. No tube? Game files also list limited stock with Herble Baubbletump in Darkshire, for Look to the Stars[25].
Do not confuse a Bronze Tube with a Copper Tube. This quest unlocks the rest of the chain; get the item before a long trip.
Drops from:Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others
Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.
↩Head back: turn in 5 quests and pick up 6 new ones
A short return to the neighboring flight path while higher-level Duskwood enemies remain dangerous.
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Don't forget in this section
Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
next - Duskwood
Felicia Maline : fly to Lakeshire. Only a few town deliveries remain open, leaving room for this short loop.
⚔︎Questing loop: “Shadow Magic” and “Solomon's Law”
◎
Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].
Drops from:Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others
Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).
Hearth to Darkshire. Start the next loop at 24: if you are short, finish remaining safe objectives or run a dungeon you have already prepared with a group.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Thor : unlock Sentinel Hill's flight path, then fly to Darkshire. If the route is not connected, return through western Elwynn to Stormwind and fly from there. Turn in the first find and get the next witness's address.
↩Head back: turn in 2 quests and pick up 2 new ones
Hearth to Darkshire. Finish town conversations before leaving for the Wetlands.
If less than an hour has passed since Raven Hill, your hearth is still on cooldown: take the southern road through Elwynn into Duskwood, then Darkshire.
The Legend of Stalvan[28] ends with a conversation. The final The Legend of Stalvan[35] is a level-35 quest against a level-32 enemy tougher than normal mobs: a separate optional group branch at 29-30. Leave it for now. Finish ogres, the final Night Watch and cemetery deliveries later.
✦
➜≈ 100 yards northeast · ~15 s on foot
Felicia Maline : at 24, fly to Stormwind. Sheldras Moontree : upgrade healing and form attacks; check Rake and Ferocious Bite (its rank 1 is trained at 24 since November 2). Skip if you recently trained during the chain. Fly back to Darkshire afterward.
lvl 24-26
Group: Redridge elites
Optional group fights against Redridge commanders and a prisoner escort. Compare the leather chestpiece and boots. Druids cannot wear mail rewards.
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Don't forget in this section
Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
next - Duskwood
Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Already in Stormwind after an optional branch? Take the tram. Otherwise fly here from Darkshire first. Tram to Ironforge; Gryth Thurden : unlock the flight path. If Thelsamar is not unlocked, cross Dun Morogh and the eastern tunnels into Loch Modan; Thorgrum Borrelson : unlock its flight path, then head to the northern tower.
Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].
➜
next - Wetlands
Follow the road down into the Wetlands and west to Menethil Harbor. Shellei Brondir : unlock the flight path. Innkeeper Helbrek : bind your Hearthstone to the harbor.
↩Head back: turn in 2 quests and pick up 11 new ones
⚔︎Questing loop: “Fire Taboo” and “Digging Through the Ooze”
◎
➜≈ 750 yards northwest · ~2 min on foot
In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].
Drops from:Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others
↩Head back: turn in 5 quests, pick up 1 new one and visit your trainer
Shellei Brondir : at 26, fly to Stormwind using connected flight paths, or via Ironforge and the tram. Sheldras Moontree : upgrade healing and form attacks. Ironforge has no Druid trainer. Return to Menethil Harbor.
lvl 27-29
Wetlands: Whelgar's Excavation and orcs
New Forever quests fill out the familiar loop. Pull the final tough enemies with a partner.
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Main route: finish this chapter, then return to Stormwind and Duskwood. The three group branches below are optional: choose any or skip all. Their 28-30 labels indicate suitable character levels, not a required gain from 28 to 30.
Don't forget in this section
Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Shellei Brondir : at 28, combine the Stormwind trip with reagent shopping. Sheldras Moontree : upgrade healing and form attacks. Return to your remaining Wetlands objectives.
lvl 28-30
Group: Stockade and Dun Modr
An independent group branch: Dun Modr and the Stockade. No Deadmines letter required.
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Collect five Stockade quests before entering. The Deadmines letter is not required for this branch.
After The Fury Runs Deep[27], compare Headbasher. Once you have this mace, do not buy a weaker weapon just for its level requirement.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
From Menethil Harbor, take your assembled group along the road to Dun Modr's southern entrance. Do not head straight onto Thandol Span.
Return to the harbor, fly to Ironforge and take the Deeprun Tram to Stormwind. Pick up two quests in your unlocked Lakeshire and Darkshire before gathering at the entrance.
Drops from:Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others
For forms, usually choose Headbasher: 23.70 DPS, +9 Strength/+5 Stamina/+10 Intellect. Stronger than vendor Maul and even War Hammer. If you already have comparable gear, compare leather Belt of Vindication with your belt.
➜
Return to the harbor. Stay in the Wetlands if doing Nek'rosh; otherwise continue to From the Wetlands to Stormwind.
lvl 29-30
Group: Nek'rosh
Optional group hunt. Druids cannot use the reward sword or axe. No essential weapon upgrade here.
0 of 7
Complete this branch with a ready group for XP and the shared run. Upgrade weapons for forms along the main route.
Don't forget in this section
Do Angerfang Encampment's catapults first (Nek'rosh's Gambit[31]); only then does the chieftain quest unlock.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
Stormwind City
After the northern loop, return to Menethil Harbor. Level 28 Druid training is in Stormwind with Sheldras Moontree . Ironforge is a transfer if flying that way. Combine training with reagents and the next capital turn-ins.
The final circuit from town through worgen and ogres to Raven Hill. Train in Stormwind at 30.
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The main route continues after the Wetlands. Finish existing chains; Eliza and Stalvan below are an optional group branch. Start level 30 training only once you reach 30, not merely when this chapter ends.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
⚔︎Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
◎
One trip to Vul'Gol Ogre Mound: kill warriors and enforcers, take the leader's monocle and the hermit's crate, for Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].
Drops from:Ogre's Monocle - Zzarc' Vul
Bring a partner for the tough named ogre. Three accepted main-route quests finish here; check that you looted every item before leaving.
↩Head back: turn in 5 quests and pick up 4 new ones
Group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are below. Leave them without a group. Short of 30? Grind green undead and worgen, then return to the capital for level 30 training.
lvl 29-30
Group: Eliza and Stalvan
Optional tough enemies after the main chains. Compare the leather shoulders with your current slot.
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Don't forget in this section
Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
Start Eliza's grave event only when everyone is ready: undead rise alongside her.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Felicia Maline : fly to Stormwind. Sheldras Moontree : at level 30, upgrade healing and form attacks. Learn Travel Form at 30. After the optional bosses, continue to the final main chapter.
lvl 30
Travel Form and the Road Ahead
The main chains are complete regardless of optional dungeon runs.
0 of 3
Don't forget in this section
Learn Travel Form at 30. Save money for it ahead of time.
¤ Shopping and useful stuff
Gerik Koen : War Hammer from 30, ≈ 265. Two-handed mace, 22.29 DPS. Compare with your current reward; usually a bigger upgrade than an expensive dagger just before 30.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Felicia Maline : fly from Darkshire to Stormwind. Already back after an optional branch? No extra flight needed.
Check your log: no unfinished main chains should remain. Keep your healing set, best weapon for forms and reagents. Accept further quests for your post-30 route.
✦
Druid: Combat, Forms and Training
Compare weapon DPS even when you fight in form. It affects Bear and Cat auto-attacks in Forever, so weapons aren't just stat sticks. Bear comes from Lunaclaw at 10. Cat comes from the new spirit-and-relic chain at 20.
Open with Wrath; add Moonfire from 4. Finish with your staff when you need to save mana for healing. Maintain Mark of the Wild and, from 6, Thorns.
Entangling Roots works indoors from 8. Root an add, get out of melee, and heal while it can't reach you. Check the mob type first. A rooted caster can still cast.
Bear 10-20
After Body and Heart[10], check Bear Form, Growl and Maul. Enrage from 12 helps start a fight. Maul spends Rage to replace your next white hit; do not spam it with an empty Rage bar.
Demoralizing Roar helps against several attackers. Swipe from 16 hits three targets; split the pull with Roots beforehand if possible. Bash from 14 offers an interrupt or healing window.
Cat from 20
After the full To Darnassus[20] chain: Cat Form, Claw, Prowl, Rip. Following current changes, Shred is available from 20 but requires attacking from behind. Use Claw from the front.
Use your points to finish a nearly dead mob. A long bleed won't earn its cost back in the last moment of a fight. Save Rake from 24 for a target that'll live long enough.
Dash from 26 helps with long runs and escapes. The Feral Swiftness talent gives Cat extra speed; without it, do not expect the 30% bonus.
Mana and healing
A Bear or Cat shift costs 55% of base mana. Leave form to heal when you need it, then go back. Shifting out after each hit soon leaves you without a recovery option.
Use Regrowth from 12 and Rejuvenation between pulls. In danger, shift out while you still have time to cast Healing Touch. Starting the heal at your last sliver of health may be too late.
Revive from 12 resurrects out of combat. Rebirth from 20 works in combat but needs its rank's reagent. Water and bandages save mana after a fight.
Control and Defense
Hibernate from 18 works on eligible beasts and dragonkin; damage may wake them. Remove Curse from 24 removes a Curse; Cure Poison after the chain removes Poison. These are different debuff types.
Use Nature's Grasp before dangerous melee combat to help get clear. Feral Charge requires its talent; not every build has this charge.
Buttons and Short Macros
/cancelform: a separate button to leave any form. Use it when you actually need healing; shifting back costs mana.
Putting /stopcasting before Entangling Roots cancels a long heal for urgent control. Check your health first: an interrupted heal restores nothing.
Enable Auto Self Cast in settings to heal yourself without changing enemy targets; use a modifier binding for group healing. Do not add Enrage or expensive form switching to every attack macro.
✦
Weapons and gear 1-30
Night Elf Druids start with Staves and Daggers and can wear Leather and Cloth. Learn Maces, including Two-Handed Maces, from Buliwyf Stonehand in Ironforge. Swords, Axes, Shields, Mail and Wands are unavailable. For forms, compare DPS, then Strength/Agility/Stamina. Keep Intellect, Spirit and Spell Power for healing.
Reward from Ursal the Mauler[12], a one-handed mace. Cannot be equipped before training with Buliwyf Stonehand in Ironforge. Do not cross the ocean just for this reward.
Ariyell Skyshadow in Darnassus or Marda Weller in Stormwind: 11.90 DPS staff from 15, 12.57 DPS mace from 16. ≈ 55; ≈ 63. No need to buy both in succession.
Optional Stockade, The Fury Runs Deep[27]: 23.70 DPS/+9 Strength/+5 Stamina/+10 Intellect. Stronger than vendor Maul and War Hammer. Once you have it, skip the level 30 weapon purchase.
Gerik Koen in Stormwind or Ealyshia Dewwhisper in Darnassus: 22.29 DPS, ≈ 265. Level 29 dagger Main Gauche only has 16.56 DPS; do not automatically buy it before this mace.
Healing and Off-Hand Items
A healing staff may have less DPS but more Intellect/Spirit/Spell Power. In groups, switch gear for your role before combat.
A held-in-off-hand item works with a dagger or one-handed mace. A staff or two-handed mace occupies both hands. An off-hand item in your bags grants no stats.
Idol of Shifting Tides from optional Aquatic quest Aquatic Form[16]: reduced shapeshift cost helps Feral. It uses the separate relic slot, not your off hand.
Spend Where It Helps
Vendor maces require training from Buliwyf Stonehand in Ironforge. Without it, choose a staff. The detailed training step follows your arrival in Stormwind.
Approximate prices depend on discounts; limited-stock items may be sold out. Keep money for key ranks, water and reagents.
Armor kits can improve eligible armor pieces. Choose enchants and weightstones by their current tooltips, not an old Classic list.
For potions, pair Herbalism with Alchemy. If you only need the class-chain roots, buy Earthroot from another player. Five roots aren't worth rebuilding your professions around.
First Aid and Food
Byancie in Dolanaar: First Aid. Dannelor in Darnassus: later training. Bandages help even a Druid: no mana cost, but damage interrupts them.
Shaina Fuller in Stormwind: training. Book Expert First Aid - Under Wraps from Deneb Walker in Stromgarde requires 125 skill and raises the cap to 225. A distant purchase: get it through the Auction House or a friend rather than making a separate trip.
Learn Cooking from Alegorn in Darnassus. Keep suitable meat; use cloth for bandages. Cooking and First Aid do not occupy primary profession slots.
Once Bear is unlocked, you can tank. Mark a first kill target and keep watching threat on the rest of the pack. Don't shift out to heal with several mobs swinging at you.
Healing needs water and a separate Intellect/Spirit set. A Cat build can heal low-level dungeons with that preparation. Confirm the role before choosing rewards or entering with only your melee gear.
No Dash before 26; no Travel Form before 30. Cat Stealth does not hide your group. Do not bypass a crowded pack if everyone else cannot follow.
✦
Night Elf racials
Hiding and surviving
Shadowmeld requires standing still. In the current beta, it works in combat with a 2-minute cooldown, or 10 seconds out of combat. Moving breaks the effect.
Concealment does not guarantee a full threat reset during an ongoing group fight. Stay still to wait out a patrol; damage and movement can break concealment.
Quickness: +1% dodge and +2% movement speed. Since October 15, the speed bonus stacks with other movement effects.
A damage boost and a faster return
Elune's Light: +10% attack and spell crit chance for 15 seconds, three-minute cooldown. Use against a tough target with Energy or Rage ready, so the buff does not expire while waiting for resources.
Wisp Spirit: your spirit moves faster after death. It speeds up the corpse run; it does not make dying in combat free transport.
Prowl lets Cat move in stealth from 20. Shadowmeld is separate concealment that requires standing still. Don't try to walk past a patrol with the racial active.
✦
What changes in Forever
Changes from Classic
Weapons affect form damage; Cat unlocks through a separate chain. Nature's Grasp and Omen of Clarity are trained abilities rather than required talents from the old tree.
Roots work indoors. Revive gives out-of-combat resurrection from 12. Check current tooltips for consumables and potions in forms; old form-cancel macros may waste mana.
Tiger's Fury was removed. Do not plan around Classic powershifting. If your build has Furor, its current mechanic differs from the old 40 Energy on every shift.
Beta Status
Numbers and skill availability were checked against October 16 data. After a patch, check your spellbook and trainer; do not try to buy a removed Classic ability.
The route has been checked against database prerequisites and faction restrictions; it is not presented as a playthrough. Limited stock and quest object respawns depend on the server.
✦
Save Travel Time
Before a Loop
Update useful ranks, repair, restock water and clear bag slots. Do not accept a distant chain just because a familiar NPC offers it.
Change your Hearthstone only at the indicated stop. Before Teleport: Moonglade, plan your return: Druid flight, Hearthstone or boat.
Skip an optional elite when the fight isn't sensible yet. Finish green quests to make up the experience. Repeated corpse runs won't catch you up faster.
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