Druid talent calculator
Click to add a point; right-click or Shift+click to remove one. On a phone, use the mode button. Your build is saved in the address bar, ready to share. If you have the Talented Legacy perk, select its rank to adjust the level-by-level order.
Ready PvP builds
PvPBuilds from our PvP guide. Click one to fill the calculator; the explanation of what it is for appears under the cards.
Cat: Berserk and Swiftmend 0/31/20
Since October 15, Furor preserves Cat energy when entering
Bear Form and shifting back. Energy does not regenerate in Bear, so shifting for a stun or interrupt no longer empties your reserve, but does not build a new one either.
Shifting Power cannot be used at full energy; Wolfshead Helm grants an additional 5 energy when it is used.
Cat with Nature's Swiftness 0/30/21
The successor to the Classic
Heart of the Wild/
Nature's Swiftness hybrid, which Icy Veins called one of the best Druid PvP builds. In Forever,
Heart of the Wild requires 5 points instead of 26, so 30 Feral points fit
Leader of the Pack,
Natural Instinct and
Rend and Tear, while 21 Restoration points fit both instant heals. This is the most resilient Cat, with an instant 2-2.5-thousand heal or instant roots against casters. The downside: without Berserk, fear can ruin your fight.
Bear flag carrier 0/30/21
The successor to the Classic 7/13/31 flag carrier. Carry in Bear: Barkskin,
Frenzied Regeneration and Furor for immediate Bash. When needed, leave form for instant
Healing Touch and Swiftmend;
Travel Form removes slows. Armour, +9% dodge, three defensive cooldowns and a stun every 30 seconds make you awkward to kill. Damage is low, and you lack fear protection. If Warlocks and Priests constantly hunt you, use the Berserk variant instead of
Nature's Swiftness: open 0/31/20 in the calculator →
Restoration: battleground healer 0/11/40
The successor to Classic 7/13/31 and 8/11/32.
Nature's Grasp is now free, so 11 Feral points provide
Feral Charge, Bash every 30 seconds and fast Cat movement for escape. Forty Restoration points provide all the healing, both instant buttons and
Wild Growth for the group. This maximizes healing while retaining decent survivability. Damage is negligible, and enemy Priests and Shamans can remove all your HoTs.
Moonkin: battleground Balance 35/0/16
The successor to Classic 38/0/13. Moonkin is immune to
Polymorph, has Dire Bear-like armour and grants the raid +3% spell critical strike chance. It can do everything in form except heal.
Starfire casts in 3 seconds, has a 15% stun chance and crits for 200%. Sixteen Restoration points provide Swiftmend and pushback protection. Downsides: you must leave form to heal, and level 60 Balance base damage is lower than Classic, so Moonkin is expected to receive adjustments.
Niche: Balance/Restoration with Nature's Swiftness 30/0/21
The successor to Icy Veins' Classic 30/0/21: cheap, fast Wrath, DoTs, kiting, instant roots and two instant heals. You lose Moonkin's armour and immunity, but can heal at any moment. A kiting build for duels and world PvP.
Talent-by-talent notes in the PvP guide →