Finish the High Order Bear chain on Zephras Isle before following the mainland Druid route. Dalaran and Stormwind lead into Moonglade, Darkshore, and the Cat Form chain, then Redridge, Duskwood, and the Wetlands through 30. We'll keep weapons suitable for forms, prepare healing gear, and buy reagents before the class trips need them.
Updated November 4, 2026 for Blizzard's November 2 changes: new Cat, Bear and healer Cat orders (Furor and Heart of the Wild swapped trees, Lacerate became a talent), and Ferocious Bite from 24.
!Accept quest?Turn in quest◎Complete➜Travel✦Class trainer⚒︎Professions☠︎Dungeon⌂Hearthstone¤Purchase★Tip⌖Clicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
⚙︎
Addons
What to install from CurseForge for Forever: the useful and the fun
Maps inside dungeons:Dungeon Crawler Forever shows floors, passages, bosses and quests. Open it with /dm. Its data changes with the beta: double-check quest requirements in game. More conveniences, screenshots and highlight commands - in the useful addons guide.
How to install. In the CurseForge app, add the game with the “+” button and point it to your Forever client folder - a Forever tab appears. Manually on the beta: the _classic_beta_\Interface\AddOns folder. Addons for regular Classic won't work - you need a file marked Forever (1.60.1). ★ - our pick.
Already in the game - no addon needed: coordinates on the map and minimap (turn them on in the settings), quest objectives on the map (the “Enhanced” template at first login, or the quest objectives option), a damage meter, a swing timer, the Cooldown Manager, one combined bag, an equipment manager and a modern auction house. Not in the game: a threat meter, markers for quests you haven't picked up yet, and a /way command.
Quests and map
★ Questie - who gives quests and where the objectives are, on the map and minimap. It still lacks some of the new Forever quests.
★ TomTom - an arrow to a point. The coordinates on this site copy as a /way command for it.
★ Leatrix Maps - reveals unexplored parts of the map, shows dungeon entrances, and the map can be enlarged.
Forever Quest Tint - tints the text of new Forever quests, so you see at a glance what's new.
Conveniences
★ Leatrix Plus - auto quest turn-in, junk selling, repairs, fast loot and dozens of small things. There's a separate version for Forever.
★ Baganator - proper bags and bank: the built-in combined bag can't be moved. A similar one - Bagnon.
★ Auctionator - posts auctions quickly, remembers prices and shows them in tooltips.
★ Platynator - draws neat bars above mobs and marks the ones you need for a quest. Very handy while leveling.
Professions
★ GatherLite - herbs, ore and fish on the map: it already ships with more than 26 thousand points made for Forever.
GatherMate2 - the same, but it only remembers points as you gather them yourself.
For fun: voiceover and dialogue
★ Spoken - English voiceover for quests, books and zones. On the Forever forums it gets the most praise: “like an audiobook”. More in the addons guide.
★ Immersion - movie-style NPC dialogue instead of the usual quest window.
Optional
Details! or ThreatClassic2 - threat in dungeons: the built-in damage meter doesn't show it.
Easy Experience Bar - experience per hour and how much is left to the next level.
Dungeon Journal - dungeon quests and loot: Forever has no dungeon journal of its own.
WeakAuras has no Forever version; use the fork ForeverAuras instead (it can do what the built-in Cooldown Manager sees).
For mail, instead of Postal try Forever Mail: recipient picker, mail history and attachment lists. More in the general addons guide.
Zygor and ElvUI aren't installed through CurseForge.
Combat “helpers” that do calculations are banned in Forever, as in the modern game: addons may display, but not calculate.
For druids
Forever_DruidManaBar shows remaining mana in Bear and Cat, useful before shifting out to heal. Choose a file for your current Forever version.
For tanking, use a threat meter from the general addon recommendations. A standard damage meter does not show whom the enemy will attack next.
⏱︎
How not to lose hours while leveling
Small things about your route, mobs, mana, and speed that add up to hours over a whole leveling run
Route
Running around eats roughly a third of all leveling time. So grab quests in bundles and finish them in one trip, with at least two or three objectives close together on the map.
Don't be afraid to drop a quest with a rare drop, an NPC who isn't there, or an objective on the far side of the zone. Leave escorts for the end of the loop, since they usually run through the same mobs the nearby quests need.
Heading to the next spot with full mana and health? Kill mobs on the way. You regenerate anyway, and a couple of extra mobs on every run adds up to hours by the end.
While a mob is dying, start walking to the next one. Finish off the last few percent with auto attacks or a wand instead of a big spell.
Which mobs
Green mobs die fast and are barely a threat, but in Forever they give 4-20% less XP than in Classic. Blizzard says that's intended. Look at XP per hour, not at the color.
Yellow and green mobs are a fine pick. Orange and red ones are almost always worse. There's no XP penalty, but you miss more, fights drag on, and your mana and health melt faster. The one exception is elite group quests, if you've got a group.
Supplies and timing
Always carry food and water, or you'll get stuck in the middle of a mob camp with empty bars. Addons that auto-sell gray items and auto-repair at a vendor save time too.
Use your Hearthstone and long-cooldown abilities on cooldown, not "for later." The perfect moment might never come.
Spirit is useful for everyone while leveling, because you spend less time sitting between fights. Got an item with Spirit that's a bit weaker on other stats? I'd keep it.
Build and trainer
Leveling talents aren't level 60 talents. While leveling, you're your own tank and healer, so defensive and recovery talents beat an extra percent of damage.
The Legacy perk "Thrill of Adventure" gives back up to 5% health and mana after you kill a mob that gives XP.
New ranks show up every 2 levels, but not every trip to the trainer is worth it. Check what you'll actually get, and don't fly to a capital for a rank that barely changes anything.
People
Buff someone who's passing by, and they'll probably return the favor.
Elite quests go faster with a partner, and on PvP servers it's a lot safer too.
DoTs
The free addon Does It Die shows whether the DoTs already ticking will finish the mob. If they will, a skull shows up on the target's portrait and you can move on to the next one. It's made for Forever, and the settings are under /did.
Speed
Travel in Cat Form if you took the speed talent, and switch to Travel Form at 30.
✦
Following the route
Main route: Zephras Isle → Dalaran → Stormwind portal → Moonglade and Darnassus → Darkshore → Cat Form at 20 → direct ship to Stormwind → Redridge Mountains, Duskwood and Wetlands. Group branches and optional Aquatic Form are independent: the main route closes without them.
Check your actual level before a new chapter. Short on XP? Finish the current loop or fight single enemies at your level. Class milestones at 10, 14, 16 and 20 are requirements; a chapter number does not replace them.
✦
Leveling talents
Builds for 10-30: which one to pick and in what order to spend points
Talents begin at 10. I'd work toward Feral Combat: Cat, checking the Wowhead tooltips and calculator order before spending. Beta resets could cost 1 after enough time without one, making Bear until 20 and a Cat respec cheap. At launch, resets start at 1 gold. If you want that switch at 20, save at least 1 gold by 20. Don't plan the launch route around the beta discount.
Feral Combat: catmain0 / 21 / 0Fight as Bear from 10 and Cat from 20. Warcraft Tavern, Method, and much of the beta feedback favor Feral for solo leveling. I'd follow that advice before trying to sustain the caster approach.
Ferocity makes Maul and Claw cheaper. At 15-17, Furor 3/5: since November 2 it sits in Feral instead of Heart of the Wild. Shift out of Cat to heal, and you come back with part of your energy. At 18-19, Feral Swiftness gives Bear +4% dodge. From 20, it gives Cat 30% run speed, including indoors in Forever. Blood Frenzy at 25-26 adds combo points on crits, then Leader of the Pack at 30 gives the group +3% crit while you're in form.
Cat isn't set up for damaging a pack. When three mobs reach you, Bear is the better place to take the hits. This order skips Lacerate, so a dedicated Bear build still has the easier dungeon tanking kit.
Choose a staff or two-handed mace for DPS as well as stats. Form auto-attacks and Claw use weapon damage in Forever. Keeping an early weapon for its stat line can cost you a lot of damage.
At 30: in Classic, Leader of the Pack also gave crit to the druid. If it doesn't in Forever, take Furor 4/5 at 30 instead.
Feral Combat: bearfor dungeons0 / 21 / 0Follow the same route with more attention to tanking. Finish Furor 5/5 by 19, then take Lacerate at 25 for the dungeon role.
By 19, take Furor 5/5: Bear gets 10 rage on shifting, and since November 2 the talent sits in Feral instead of Heart of the Wild. Feral Charge at 20 lets you charge and interrupt, while Lacerate at 25 becomes your main threat attack: on November 2 it replaced Primal Bite, a bleed that stacks up to 5 times. For solo Cat fights, Sharpened Claws, Savage Fury, and Blood Frenzy still contribute.
Cons: no Feral Swiftness - your cat runs slower, and until 25 it hits weaker than in the main build.
For groups that regularly pull packs, take Feral Instinct 3/3 at 28-30 instead of Thick Hide. You'll get 30% more from Swipe.
Feral Combat: Furor catsafest0 / 12 / 9Use 12 Feral Combat points and 9 Restoration points. I'd look at this if you often shift out to heal under pressure or prefer extra safety to quicker kills.
Furor is a Feral talent since November 2, separate from Wrath. Shift out of Cat to heal and return with the energy you had. Bear starts with 10 rage. At 22-26, Heart of the Wild 5/5: it moved to Restoration on November 2 and gives more Intellect, plus Strength in Cat. Natural Shapeshifter at 27-29 reduces form costs by 30%.
Expect slower kills than the main Cat order. Beta players disagree about Furor's value for damage. Some would skip it, while others want the effect built into the class.
Who it's for: you shift out of form to heal more often than once every couple of fights.
Balance: roots and Wrathif you want to cast21 / 0 / 0Spend 21 points on cheaper, faster Wrath and roots that hold through more damage. Beta feedback puts solo Balance behind the other options. You'll also be able to take a healing role when grouped.
Even after the buff, Wrath ranks 3-5 hit below their Classic damage. Mana remains tight. Insect Swarm at 25 is the new Balance button before 30, so don't expect frequent new attacks to change the early pace.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
A Skyborne Druid already knows Staves, One-Handed and Two-Handed Maces, and Daggers. Keep your starting Handcrafted Staff for the first fights. From Harmony in Balance[1], choose Vuldren Hide Bracers for forms: the leather bracers fill an empty slot and give 15 armor. Take the cloth boots Fur-Lined Shoes only if they add more armor in their slot.
The route recommends Mining and Skinning; choose the matching manual. Leather Exterminator's Vest from The Cirrusfly Queen[3] has 33 armor; compare with your current chestpiece.
In the cave, pull mobs one at a time toward the exit. Until you have the bear, you need your health and mana for healing; don't start a fight with an empty mana bar.
New in Forever
↩Head back: turn in 2 quests and pick up 2 new ones
Head south to Shen'dar Village. At the campfire west of the village, Raan Wildwind : you'll come back to him with a quest later (step).
lvl 5-8
Shen'dar Village and Shen'dar Highlands
Trainer, professions and camping · bandits, hippogryphs and High Order apprentices
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The village quests take you to the waterfall and the hippogryphs. Naeluna Swiftmend : training at 6 and 8. Buy water while you're still fighting without the bear.
Don't forget in this section
Set your hearth in Shen'dar Village so you can hearth back from the Falaath ruins.
Learn First Aid before visiting the campfire: its camping quest requires you to know the profession already.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
You only get profession quests for professions you know. Mining - Camping 101: Mining[6]; if you picked Skinning - Camping 101: Skinning[6], Herbalism - Camping 101: Herbalism[6]. Cooking and First Aid don't use up either of your two primary profession slots.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
⚔︎Questing loop: “Among the Faithful”
◎
➜≈ 450 yards south · ~1 min on foot
Head south to Falaath Village: Missionary Jasaan at the entrance - turn in ?Falaath Village[8], accept !Among the Faithful[8]. The cult mark keeps the cultists from attacking you. Upstairs in the northern tavern, hide in the wardrobe , then return to the village and wait for the scene for Among the Faithful[8].
The mark disappears when you log out. Lost it? Sania Silverstream gives you another. If someone else already started the scene, you still get credit.
New in Forever
↩Head back: turn in 1 quest and pick up 3 new ones
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
Hit 10? Go back to Valanaar by hearthstone or on foot. Not 10 yet? Finish the masks for The Hills Have Eyes[9] (step), then return to the trainer.
Class
lvl 10-11
Bear Form on Zephras Isle
The Skyborne way: the spirit by the waterfall and the upper cave
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Skyborne druids get Bear Form on the island. First the spirit by the waterfall, then its target in the upper cave west of Valanaar. This loop also covers the masks and the end of the orchard story.
Don't forget in this section
You get Bear Form from the island chain (The Great Ursera Spirit[10]), not from the trainer - pick it up at 10.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
⌂Turn in 1 quest, pick up 2 new ones and visit your trainer
⚔︎Questing loop: “Strength and Mercy” and “The Hills Have Eyes”
◎
➜≈ 900 yards west · ~2 min on foot
Go back to the road west of Valanaar, climb up into the highlands and cross the river on the log. The upper cave is at the edge of the cliff : Ur'endra for Strength and Mercy[10].
You need the upper cave, entered from the highlands. The lower cave with the crystallized lightning is a different objective. Before the fight: full mana, Thorns and Nature's Grasp; while the enemy is rooted, back off and heal.
For forms, choose the two-handed mace Planting Shovel: a Skyborne Druid already knows the skill. It has 7 DPS. For healing, compare the Intellect and Spirit on the other options with your weapon. Planting Shovel has +1 Strength. Don't pick a one-handed option just for its speed: for forms, compare the overall DPS and stats.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
⚔︎Questing loop: “Catching Wind” and “Crab Season”
For forms, choose the leather Nightclaw Gloves with +1 Agility from Mercy Falls on Deaf Ears[13]; for healing, the cloth leggings Shadowgale Pants with +2 spell power. Compare them with your current slots: druids can wear both.
Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
From Tower Defense[11], choose Defender's Bracers for forms: leather bracers with +1 Stamina. For a healer, the alternative cloth Windswept Slippers gives +2 Spirit; compare it with your current boots.
New in Forever
⚔︎Questing loop: “Disrupting Logistics”, “Breaking the Breaker” and “Avenged Tenfold”
For forms, take Honed Greathammer: a two-handed mace with 9.1 DPS, +2 Strength and Spirit. Balanced Quarterstaff has 8.9 DPS: compare the other stats if you're putting together a healing set. Skyborne know both weapon types from the start.
New in Forever
⚔︎Questing loop: “The Turncoat” and “Al'Aketh Assassins”
For forms, leather chestpiece Martyr's Armor: +2 Agility. For healing, cloth belt Sash of Sorrow: +1 Intellect; compare your current slot. Cilice of Regret is mail, which Druids cannot wear.
New in Forever
➜
➜≈ 250 yards south · ~35 s on foot
Choose the eastern dock: High Order Dockmaster at is the High Order skycutter to Dalaran. The western Windshapers Dockmaster takes Windshapers to Mulgore and is wrong for this route. Check the destination with the dock attendant before boarding.
Finish the island quests first and accept The Magical City of Dalaran[13]: on the mainland, the Alliance chain continues through its own Stormwind portal.
New in Forever
lvl 13-14
Dalaran, Stormwind and Moonglade
The High Order's faction arrival and the road to Druid quests.
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Don't forget in this section
Set aside 5 Earthroot for poison removal in advance.
Maria Lumere : Earthroot, ≈ 80. You need 5 for later Gathering the Cure[14]. Stock may be limited; buy from players or gather through Herbalism if unavailable.
Sheldras Moontree in Stormwind: level 12-14 skills. Ironforge has no Druid trainer.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
⌂Turn in 3 quests, pick up 3 new ones and visit your trainer
Dungar Longdrink : unlock the Stormwind flight. Innkeeper Allison : set your hearth before teleporting to Moonglade. Use the bank and auction house here too; prepare 5 Earthroot, water and free bag slots.
Sheldras Moontree : check your spellbook for Teleport: Moonglade, train missed level 12 skills, and Bash at 14. Before leaving, make sure the teleport is actually available.
The new class chain lists the teleport. If it is missing after accepting the quest, check the trainer's list.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the Druid flight is unavailable, hearth back to Stormwind. Take the direct ship to Auberdine, then another ship to Rut'theran Village and the Darnassus portal. You will bind your hearth in Auberdine after arriving there.
✦
next - Darnassus
Mathrengyl Bearwalker : training, then take the pink portal in western Darnassus to Rut'theran Village. Vesprystus : unlock the flight. Ship from Rut'theran to Auberdine. Caylais Moonfeather : unlock the Auberdine flight.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
At level 14, fly or sail from Auberdine to Rut'theran and take the Darnassus portal. Below 14? Finish nearby safe objectives before starting the class chapter.
lvl 14
Druid: Starting Poison Cleansing
The Alliance class chain: collect the water sample before the northern Darkshore loop.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Fine pelts drop only from the large southern moonstalkers by the Grove of the Ancients at : Moonstalker Sire (17-18) and Moonstalker Matriarch (19-20, farther south at ) for A Lost Master[20]. Ordinary moonstalkers near Ameth'Aran do not drop them. Pull one at a time in Bear Form.
Find 10 Sickly Deer along the route north and south of Auberdine. Use the provided Curative Animal Salve on living sickly deer - Curing the Sick[14]. A normal healing spell does not replace the quest salve.
➜
Follow the southern road to the Grove of the Ancients.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Repair after a long loop. Level 18 abilities are taught by Mathrengyl Bearwalker in Darnassus.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
⚔︎Questing loop: “The Blackwood Corrupted”
◎
Prepare the cleansed water, gather food in Blackwood camps, begin the ritual and loot the talisman when the demon appears for The Blackwood Corrupted[18].
Do not summon with an empty mana bar. Use Bear against a tough single target; bring a partner if you cannot survive.
The broken-machine follow-up Gyromast's Revenge[20] is optional. Without a partner, do not start it just because you delivered the key.
➜
next - Darnassus
Return to Auberdine. The next class chapter requires actual level 20: finish available green quests in the current loop or earn XP on safe beasts. At 18, update skills with Mathrengyl Bearwalker in Darnassus; at 20, combine that visit with Cat Form.
Levels 20-30 · 17 sections. They open when you get there.
lvl 20
High Order Cat Form
The full new-form chain: Darnassus first, then the Skyborne's own spirit in Moonglade.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Fly or sail from Auberdine to Rut'theran and enter Darnassus. At level 20, visit Mathrengyl Bearwalker .
Look for the statue's blessing near the entrance: it lets you pass unseen. Avoid attacking spirits unnecessarily. If someone just took a relic, wait for it to respawn.
↩Head back: turn in 3 quests and pick up 2 new ones
Return through Rut'theran to Auberdine. You can do the separate Aquatic chain or take the direct Stormwind boat now. The main route needs no Aquatic Form.
lvl 20
Optional: Aquatic Form
A separate class branch: both pendant halves and the full turn-in. The main route does not depend on it.
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High Order players have reported completing the aquatic chain. Before traveling, check the quest: Mathrengyl Bearwalker must offer A Lesson to Learn[16]. If it is missing, skip the entire block. The main route does not depend on Aquatic Form.
Don't forget in this section
Check the Druid flight from Moonglade. Before your second teleport, bind your Hearthstone to Stormwind.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
From Auberdine, fly or sail to Rut'theran Village, then take the Darnassus portal. Mathrengyl Bearwalker : check whether the level 16 quest is available, then decide whether to complete the entire optional branch.
Return to Auberdine and take the direct Stormwind boat. Avoid Rut'theran and Menethil; confirm at the docks. Innkeeper Allison : bind your Hearthstone to Stormwind.
➜
after travel
From Stormwind, travel through Goldshire and follow the western road into Westfall. Thor : unlock Sentinel Hill's flight path, then head to the western coast.
In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.
If the Druid flight is unavailable, hearth to Stormwind; wait for the hearth cooldown first if needed. Take the direct ship to Auberdine, another ship to Rut'theran Village and the Darnassus portal. After the turn-in, you will need your hearth again or the direct ship from Auberdine for the return.
You receive Aquatic Form. The database lists reward Idol of Shifting Tides, reducing shapeshift costs by 40 mana: check the reward window. Do not expect it from the High Order island chain.
⌂
Hearth to Stormwind, then continue to Redridge. If it is still on cooldown, wait: crossing the ocean again takes longer.
lvl 20
Direct Boat to Stormwind
After Cat, cross the ocean to the Eastern Kingdoms.
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Don't forget in this section
Auberdine's direct Stormwind boat is new in Forever. Do not confuse it with Rut'theran; check the destination at the docks.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
Finished the optional Aquatic branch? You are already in Stormwind; continue with training below. Otherwise board Auberdine's direct Stormwind boat. Rut'theran and Menethil boats go elsewhere; check before boarding.
★
The direct Stormwind ↔ Auberdine route was added in Forever and uses Stormwind's southernmost pier. The old Menethil, Algaz, Ironforge and tram route remains a fallback, but takes longer here.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
next - Redridge Mountains
Head east from Stormwind through Goldshire along the road to Redridge. Ariena Stormfeather : unlock the Lakeshire flight path.
⌂Turn in 6 quests, pick up 14 new ones and visit your trainer
!
after travel
Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
➜≈ 200 yards south · ~25 s on foot
Missed level 20 training? Fly from Ariena Stormfeather to Stormwind and visit Sheldras Moontree , then fly back to Lakeshire. Already trained after Cat? Continue the loop here.
⚔︎Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
◎
Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
The observations need Bronze Tube: ask an engineer or buy it at a city's Auction House beforehand; Darkshire has none. No tube? Game files also list limited stock with Herble Baubbletump in Darkshire, for Look to the Stars[25].
Do not confuse a Bronze Tube with a Copper Tube. This quest unlocks the rest of the chain; get the item before a long trip.
Drops from:Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others
Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.
↩Head back: turn in 5 quests and pick up 6 new ones
A short return to the neighboring flight path while higher-level Duskwood enemies remain dangerous.
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Don't forget in this section
Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
next - Duskwood
Felicia Maline : fly to Lakeshire. Only a few town deliveries remain open, leaving room for this short loop.
⚔︎Questing loop: “Shadow Magic” and “Solomon's Law”
◎
Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].
Drops from:Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others
Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).
Hearth to Darkshire. Start the next loop at 24: if you are short, finish remaining safe objectives or run a dungeon you have already prepared with a group.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Thor : unlock Sentinel Hill's flight path, then fly to Darkshire. If the route is not connected, return through western Elwynn to Stormwind and fly from there. Turn in the first find and get the next witness's address.
↩Head back: turn in 2 quests and pick up 2 new ones
Hearth to Darkshire. Finish town conversations before leaving for the Wetlands.
If less than an hour has passed since Raven Hill, your hearth is still on cooldown: take the southern road through Elwynn into Duskwood, then Darkshire.
The Legend of Stalvan[28] ends with a conversation. The final The Legend of Stalvan[35] is a level-35 quest against a level-32 enemy tougher than normal mobs: a separate optional group branch at 29-30. Leave it for now. Finish ogres, the final Night Watch and cemetery deliveries later.
✦
➜≈ 100 yards northeast · ~15 s on foot
Felicia Maline : at 24, fly to Stormwind. Sheldras Moontree : upgrade healing and form attacks; check Rake and Ferocious Bite (its rank 1 is trained at 24 since November 2). Skip if you recently trained during the chain. Fly back to Darkshire afterward.
lvl 24-26
Group: Redridge elites
Optional group fights against Redridge commanders and a prisoner escort. Compare the leather chestpiece and boots. Druids cannot wear mail rewards.
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Don't forget in this section
Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
Combine Stormwind turn-ins with Sheldras Moontree , the bank and Auction House.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
next - Duskwood
Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Already in Stormwind after an optional branch? Take the tram. Otherwise fly here from Darkshire first. Tram to Ironforge; Gryth Thurden : unlock the flight path. If Thelsamar is not unlocked, cross Dun Morogh and the eastern tunnels into Loch Modan; Thorgrum Borrelson : unlock its flight path, then head to the northern tower.
Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].
➜
next - Wetlands
Follow the road down into the Wetlands and west to Menethil Harbor. Shellei Brondir : unlock the flight path. Innkeeper Helbrek : bind your Hearthstone to the harbor.
↩Head back: turn in 2 quests and pick up 11 new ones
⚔︎Questing loop: “Fire Taboo” and “Digging Through the Ooze”
◎
➜≈ 750 yards northwest · ~2 min on foot
In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].
Drops from:Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others
↩Head back: turn in 5 quests, pick up 1 new one and visit your trainer
Shellei Brondir : at 26, fly to Stormwind using connected flight paths, or via Ironforge and the tram. Sheldras Moontree : upgrade healing and form attacks. Ironforge has no Druid trainer. Return to Menethil Harbor.
lvl 27-29
Wetlands: Whelgar's Excavation and orcs
New Forever quests fill out the familiar loop. Pull the final tough enemies with a partner.
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Main route: finish this chapter, then return to Stormwind and Duskwood. The three group branches below are optional: choose any or skip all. Their 28-30 labels indicate suitable character levels, not a required gain from 28 to 30.
Don't forget in this section
Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Shellei Brondir : at 28, combine the Stormwind trip with reagent shopping. Sheldras Moontree : upgrade healing and form attacks. Return to your remaining Wetlands objectives.
lvl 28-30
Group: Stockade and Dun Modr
An independent group branch: Dun Modr and the Stockade. No Deadmines letter required.
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Collect five Stockade quests before entering. The Deadmines letter is not required for this branch.
After The Fury Runs Deep[27], compare Headbasher. Once you have this mace, do not buy a weaker weapon just for its level requirement.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
From Menethil Harbor, take your assembled group along the road to Dun Modr's southern entrance. Do not head straight onto Thandol Span.
Return to the harbor, fly to Ironforge and take the Deeprun Tram to Stormwind. Pick up two quests in your unlocked Lakeshire and Darkshire before gathering at the entrance.
Drops from:Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others
For forms, usually choose Headbasher: 23.70 DPS, +9 Strength/+5 Stamina/+10 Intellect. Stronger than vendor Maul and even War Hammer. If you already have comparable gear, compare leather Belt of Vindication with your belt.
➜
Return to the harbor. Stay in the Wetlands if doing Nek'rosh; otherwise continue to From the Wetlands to Stormwind.
lvl 29-30
Group: Nek'rosh
Optional group hunt. Druids cannot use the reward sword or axe. No essential weapon upgrade here.
0 of 7
Complete this branch with a ready group for XP and the shared run. Upgrade weapons for forms along the main route.
Don't forget in this section
Do Angerfang Encampment's catapults first (Nek'rosh's Gambit[31]); only then does the chieftain quest unlock.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
Stormwind City
After the northern loop, return to Menethil Harbor. Level 28 Druid training is in Stormwind with Sheldras Moontree . Ironforge is a transfer if flying that way. Combine training with reagents and the next capital turn-ins.
The final circuit from town through worgen and ogres to Raven Hill. Train in Stormwind at 30.
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The main route continues after the Wetlands. Finish existing chains; Eliza and Stalvan below are an optional group branch. Start level 30 training only once you reach 30, not merely when this chapter ends.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
⚔︎Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
◎
One trip to Vul'Gol Ogre Mound: kill warriors and enforcers, take the leader's monocle and the hermit's crate, for Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].
Drops from:Ogre's Monocle - Zzarc' Vul
Bring a partner for the tough named ogre. Three accepted main-route quests finish here; check that you looted every item before leaving.
↩Head back: turn in 5 quests and pick up 4 new ones
Group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are below. Leave them without a group. Short of 30? Grind green undead and worgen, then return to the capital for level 30 training.
lvl 29-30
Group: Eliza and Stalvan
Optional tough enemies after the main chains. Compare the leather shoulders with your current slot.
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Don't forget in this section
Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
Start Eliza's grave event only when everyone is ready: undead rise alongside her.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
Felicia Maline : fly to Stormwind. Sheldras Moontree : at level 30, upgrade healing and form attacks. Learn Travel Form at 30. After the optional bosses, continue to the final main chapter.
lvl 30
Travel Form and the Road Ahead
The main chains are complete regardless of optional dungeon runs.
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Don't forget in this section
Learn Travel Form at 30. Save money for it ahead of time.
¤ Shopping and useful stuff
Gerik Koen : War Hammer from 30, ≈ 265. Two-handed mace, 22.29 DPS. Compare with your current reward; usually a bigger upgrade than an expensive dagger just before 30.
Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
➜
after travel
Felicia Maline : fly from Darkshire to Stormwind. Already back after an optional branch? No extra flight needed.
Check your log: no unfinished main chains should remain. Keep your healing set, best weapon for forms and reagents. Accept further quests for your post-30 route.
✦
Druid: Combat, Forms and Training
Weapon DPS affects your Bear and Cat auto-attacks in Forever. Check more than the stats when replacing a weapon. Bear at 10 comes from the Skyborne island chain, while Cat at 20 uses a separate High Order chain. The Classic stat-stick rule doesn't apply to these forms.
Open with Wrath; add Moonfire from 4. Finish with your staff when you need to save mana for healing. Maintain Mark of the Wild and, from 6, Thorns.
Entangling Roots from 8 works indoors too. Root a second enemy, move out of melee and heal. Roots do not stop a caster casting.
Bear 10-20
After Strength and Mercy[10], check for Bear Form, Growl, and Maul. Use Enrage from 12 to help start the next pull. Maul replaces a white swing and spends rage. Queueing it with nothing to spare leaves the rest of your kit waiting.
Demoralizing Roar helps against several attackers. Swipe from 16 hits three targets; split the pull with Roots beforehand if possible. Bash from 14 offers an interrupt or healing window.
Cat from 20
Finish the whole To Darnassus[20] chain for Cat Form, Claw, Prowl, and Rip. Current changes make Shred available from 20, but it needs the enemy's back. From the front, use Claw.
Do not spend several combo points on a bleed when a regular mob is nearly dead. Rake from 24 suits targets that will live long enough.
Use Dash from 26 for a long run or retreat. The ordinary Cat speed bonus comes from Feral Swiftness. If your build skips it, you won't get that 30% movement increase.
Mana and healing
Entering Bear/Cat costs 55% of base mana. Shift out, heal, then shift back. Do not switch forms after every hit.
Regrowth from 12 and Rejuvenation help recover between fights. Shift out early enough to finish Healing Touch when things go wrong. The cast doesn't help if the next hit lands before it ends.
Revive revives allies out of combat from 12. Rebirth works during combat from 20, but needs the reagent for its current rank. Use water and bandages after a pull to keep mana available.
Control and Defense
Hibernate from 18 works on eligible beasts and dragonkin; damage may wake them. Remove Curse from 24 removes a Curse; Cure Poison after the chain removes Poison. These are different debuff types.
Use Nature's Grasp before dangerous melee combat to help get clear. Feral Charge requires its talent; not every build has this charge.
✦
Weapons and gear 1-30
Skyborne Druids start with Staves, Daggers and one- and two-handed Maces, and wear leather or cloth. Swords, axes, shields, mail and wands are unusable. For forms, compare DPS first, then Strength/Agility/Stamina; keep a separate healing set with Intellect, Spirit and spell power.
Return to Valanaar[11]: a mace with 9.06 DPS/+2 Strength/+2 Spirit, or a staff with 8.86 DPS/+2 Stamina/+2 Spirit. Usually the mace for forms; for healing, compare your mana pool and existing items.
Ariyell Skyshadow in Darnassus or Marda Weller in Stormwind: 11.90 DPS staff from 15, 12.57 DPS mace from 16. ≈ 55; ≈ 63. No need to buy both in succession.
Optional Stockade, The Fury Runs Deep[27]: 23.70 DPS/+9 Strength/+5 Stamina/+10 Intellect. Stronger than vendor Maul and War Hammer. Once you have it, skip the level 30 weapon purchase.
Gerik Koen in Stormwind or Ealyshia Dewwhisper in Darnassus: 22.29 DPS, ≈ 265. Level 29 dagger Main Gauche only has 16.56 DPS; do not automatically buy it before this mace.
Healing and Off-Hand Items
A healing staff may have less DPS but more Intellect/Spirit/Spell Power. In groups, switch gear for your role before combat.
A held-in-off-hand item works with a dagger or one-handed mace. A staff or two-handed mace occupies both hands. An off-hand item in your bags grants no stats.
Relic Idol of Shifting Tides appears in the aquatic-chain data. Check the reward for Aquatic Form[16]; do not plan to get it from the shared Alliance island quests.
Spend Where It Helps
Island rewards are good: an early capital item with lower DPS is not an upgrade just because it comes from a city. Compare your current slot first.
Approximate prices depend on discounts; limited-stock items may be sold out. Keep money for key ranks, water and reagents.
Armor kits can improve eligible armor pieces. Choose enchants and weightstones by their current tooltips, not an old Classic list.
For potions, change to Herbalism with Alchemy. If it's just the cleansing chain you're preparing for, buy Earthroot from players. You don't need to change professions for five roots.
First Aid and Food
On the island, Naleeia Tattermend : First Aid. Bandages heal without mana, but damage interrupts them; stop taking hits first.
Shaina Fuller in Stormwind: training. Book Expert First Aid - Under Wraps from Deneb Walker in Stromgarde requires 125 skill and raises the cap to 225. A distant purchase: get it through the Auction House or a friend rather than making a separate trip.
Island Cooking quests from Raan Wildwind and Zerril Softbreeze do not occupy primary profession slots. Cook skill-appropriate recipes with spare meat; you still need water for mana.
Bear can tank once the form is unlocked. Mark the first kill and watch the other mobs' threat too. With a pack around you, shifting out to heal can turn a recoverable pull into a death.
A healing role needs water and Intellect/Spirit gear. A Cat build can handle low-level dungeon healing with that preparation. Agree on the job before entering or choosing your rewards.
No Dash before 26; no Travel Form before 30. Cat Stealth does not hide your group. Do not bypass a crowded pack if everyone else cannot follow.
✦
High Order Skyborne
Racials for this route
Read Leyline: 2-second cast, 2-minute cooldown; +50% health and mana regeneration for 15 seconds. Cast beside a leyline to gain the hour-long Attuned buff: with it, each cast gives +100%, and Attuned persists through death. Use before a recovery break; this is not the Horde speed bonus.
Walk on Air: glide for 10 seconds, 1.5-minute cooldown. Activate while airborne and choose your landing spot first, especially on island ledges.
Elemental Insight: +5% damage against elementals. Wind Blessed: +2% casting speed and melee and ranged attack speed.
The Alliance's own route
High Order quests on the island, then the eastern skycutter to Dalaran and the Stormwind portal. The Horde construct quests and Mulgore departure are outside this route.
The October 1 notes fixed Lessons Anew[14]-Power over Poison[14] for the High Order. Beta players also report access to the aquatic chain. Check the trainer before setting off. If the quest isn't offered, continue the main route and return later.
✦
What changes in Forever
Changes from Classic
Weapons affect form damage; Cat unlocks through a separate chain. Nature's Grasp and Omen of Clarity are trained abilities rather than required talents from the old tree.
Roots work indoors. Revive gives out-of-combat resurrection from 12. Check current tooltips for consumables and potions in forms; old form-cancel macros may waste mana.
Tiger's Fury was removed. Do not plan around Classic powershifting. If your build has Furor, its current mechanic differs from the old 40 Energy on every shift.
Beta Status
Numbers and skill availability were checked against October 16 data. After a patch, check your spellbook and trainer; do not try to buy a removed Classic ability.
The route has been checked against database prerequisites and faction restrictions; it is not presented as a playthrough. Limited stock and quest object respawns depend on the server.
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Save Travel Time
Before a Loop
Repair, restock water, update useful spell ranks, and clear bag space on a town visit. A familiar quest giver may offer work far outside the next loop. Check the destination before accepting.
Change your Hearthstone only at the indicated stop. Before Teleport: Moonglade, plan your return: Druid flight, Hearthstone or boat.
Leave an optional hard target for later if it keeps killing you. Green quests and safe mobs will fill the experience gap without another long corpse run.
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