WowCampyour camp in WoW Forever
RaceSkyborne · High Order
ClassDruid
WarriorHunterRogueMage
AllianceForever beta 1.60.1

Alliance Skyborne · Druid · 1-30

Finish the High Order Bear chain on Zephras Isle before following the mainland Druid route. Dalaran and Stormwind lead into Moonglade, Darkshore, and the Cat Form chain, then Redridge, Duskwood, and the Wetlands through 30. We'll keep weapons suitable for forms, prepare healing gear, and buy reagents before the class trips need them.

Updated November 4, 2026 for Blizzard's November 2 changes: new Cat, Bear and healer Cat orders (Furor and Heart of the Wild swapped trees, Lacerate became a talent), and Ferocious Bite from 24.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1-6

Thendal Grove

Skyborne Druid start on Zephras Isle

0 of 16

Until you get the bear, alternate spells and staff hits: that way you keep mana for healing. Your next druid trainer is waiting in Shen'dar Village.

Don't forget in this section
  • Harvesting Windstones[4] rewards a free profession manual: Mining, Herbalism or Skinning. Choose one and read it on the spot.
  • The grove trainer only teaches the first few levels; later training is in Shen'dar Village and Valanaar.
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Zephras Isle

    Ailee Farheart at the grove entrance: accept !Coming of Age[1]. Rorian the Dayseeker : turn in ?Coming of Age[1], accept !Harmony in Balance[1]. Elatrell Featherlight : accept !Infestation Investigation[2].

    Ancient Heirloom is a keepsake ring with no combat stats; it doesn't boost your forms or your healing.

    New in Forever
  2. Questing loop: “Harmony in Balance”, “Infestation Investigation”, “The Anchors of Zephras” and “Falling With Style”
  3. ≈ 100 yards southeast · ~15 s on foot

    Around the grove to the south and east : kill 8 Juvenile Vuldren for Harmony in Balance[1] and 8 Pesky Cirrusfly for Infestation Investigation[2].

    Until level 4, open with Wrath and finish the mob with your staff. At 4 you get Moonfire: keep some mana for healing too.

    New in Forever
  4. ≈ 150 yards northwest · ~20 s on foot

    Elatrell Featherlight: turn in ?Infestation Investigation[2], accept !The Cirrusfly Queen[3]. Climb the tower's spiral staircase: Halaan Hawk-Eye : accept !The Anchors of Zephras[2], speak again and inspect the pylon for The Anchors of Zephras[2], then turn in ?The Anchors of Zephras[2]. Myriaal Mistwake : accept !Falling With Style[2]. Jump off the tower and use Walk on Air while airborne for Falling With Style[2].

    Gliding activates while airborne. Check your landing spot: the ability will not carry you across the whole island.

    New in Forever
  5. Head back: turn in 3 quests and pick up 4 new ones
  6. ≈ 100 yards west · ~15 s on foot

    Rorian the Dayseeker: turn in ?Harmony in Balance[1] and ?Falling With Style[2], accept !Elemental Unrest[3] and your class quest !A Student of Nature[2]. Read Folded Parchment. Druid trainer Xyton Silverwind : turn in ?A Student of Nature[2], train Mark of the Wild.

    A Skyborne Druid already knows Staves, One-Handed and Two-Handed Maces, and Daggers. Keep your starting Handcrafted Staff for the first fights. From Harmony in Balance[1], choose Vuldren Hide Bracers for forms: the leather bracers fill an empty slot and give 15 armor. Take the cloth boots Fur-Lined Shoes only if they add more armor in their slot.

    ClassNew in Forever
  7. ≈ 100 yards southeast · ~15 s on foot

    Falorne Fallwind : accept !Reading the Leylines[4]; Dalia the Collector : accept !Harvesting Windstones[4].

    ClassNew in Forever
  8. Questing loop: “Agitators”, “Reading the Leylines” and “Harvesting Windstones”
  9. ≈ 250 yards east · ~35 s on foot

    Head east. Yala Windwatcher : turn in ?Elemental Unrest[3], accept !Agitators[3]. Nearby at , kill 7 Al'Aketh Convert and 6 Roiling Winds for Agitators[3]. Find Ley Line north of the other stones at and use Read Leyline beside it for Reading the Leylines[4]. Collect raw windstones on the ridges at along the way for Harvesting Windstones[4].

    The High Order racial improves health and mana regeneration. It is not the Horde movement boost; see the Skyborne reference section.

    ClassNew in Forever
  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 250 yards northeast · ~35 s on foot

    Yala Windwatcher: turn in ?Agitators[3], accept !Return to Rorian[4].

    ClassNew in Forever
  12. Questing loop: “The Cirrusfly Queen” and “Harvesting Windstones”
  13. ≈ 250 yards south · ~35 s on foot

    Hive to the southeast : kill Cirrusfly Queen for The Cirrusfly Queen[3]; collect the remaining windstones around for Harvesting Windstones[4].

    ClassNew in Forever
  14. Head back: turn in 5 quests, pick up 3 new ones and visit your trainer
  15. ≈ 300 yards northwest · ~45 s on foot

    Return to the grove. Dalia the Collector: turn in ?Harvesting Windstones[4]. Elatrell Featherlight: turn in ?The Cirrusfly Queen[3]. Falorne Fallwind : turn in ?Reading the Leylines[4].

    The route recommends Mining and Skinning; choose the matching manual. Leather Exterminator's Vest from The Cirrusfly Queen[3] has 33 armor; compare with your current chestpiece.

    ClassProfessionsNew in Forever
  16. ≈ 50 yards northwest · ~5 s on foot

    Level 4, Xyton Silverwind: Moonfire and Rejuvenation. Rorian the Dayseeker: turn in ?Return to Rorian[4], accept !Aetheen of the Gales[4]. Aetheen of the Gales : turn in ?Aetheen of the Gales[4], accept !Foul Matriarch[5]. Valreaa Valewind : accept !Aggressive Encroachment[4].

    Open the fight with Moonfire, then hit with your staff. Cast Rejuvenation after the fight: it heals you while you walk to the next target.

    ClassNew in Forever
  17. ≈ 40 yards north · ~5 s on foot

    If you picked Mining, read Mining for Dummies; Uualia Suncrest : buy Mining Pick ≈ 10.

    Sell the ore; the Mining camping buff helps your attacks in forms. If you picked a different profession, you don't need the pick.

    Professions
  18. Questing loop: “Aggressive Encroachment” and “Foul Matriarch”
  19. ≈ 250 yards southwest · ~35 s on foot

    West of the grove: Scrawny Ursera at for 6 claws, Aggressive Encroachment[4]; kill 8 Ursera Scavenger at for Foul Matriarch[5]. In the western den at , get the head from Urs'anah for Foul Matriarch[5].

    Drops from: Head of Urs'anah - Urs'anah

    In the cave, pull mobs one at a time toward the exit. Until you have the bear, you need your health and mana for healing; don't start a fight with an empty mana bar.

    New in Forever
  20. Head back: turn in 2 quests and pick up 2 new ones
  21. ≈ 400 yards east · ~1 min on foot

    Return from the den to the grove. Aetheen of the Gales: turn in ?Foul Matriarch[5], accept !The Next Step[5] and !The Adventurer[6]. Valreaa Valewind: turn in ?Aggressive Encroachment[4].

    From Foul Matriarch[5], staff Novice's Quarterstaff has 2.7 DPS, and you already know the skill. Leather Thendal Ranger's Belt from Aggressive Encroachment[4] fills an early empty slot.

    New in Forever
  22. Questing loop: “Al'Aketh Thugs”
  23. ≈ 350 yards southwest · ~50 s on foot

    Head southwest to Hanaa Nightwind : accept !Al'Aketh Thugs[5]. At the temple to the south , kill 6 Al'Aketh Brute and 4 Al'Aketh Neophyte; Malduko Cloudcrush is at the top of the temple , all for Al'Aketh Thugs[5].

    Pull the caster around a corner. Until Bash at 14, a druid has no regular stun to interrupt with: don't count on stopping every cast.

    New in ForeverCareful
  24. Head back: turn in 1 quest
  25. ≈ 200 yards northeast · ~25 s on foot

    Hanaa Nightwind: turn in ?Al'Aketh Thugs[5].

    New in Forever
  26. ≈ 550 yards south · ~1.5 min on foot

    Head south to Shen'dar Village. At the campfire west of the village, Raan Wildwind : you'll come back to him with a quest later (step).

lvl 5-8

Shen'dar Village and Shen'dar Highlands

Trainer, professions and camping · bandits, hippogryphs and High Order apprentices

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The village quests take you to the waterfall and the hippogryphs. Naeluna Swiftmend : training at 6 and 8. Buy water while you're still fighting without the bear.

Don't forget in this section
  • Set your hearth in Shen'dar Village so you can hearth back from the Falaath ruins.
  • Learn First Aid before visiting the campfire: its camping quest requires you to know the profession already.
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Turn in 2 quests and pick up 8 new ones
  2. ≈ 200 yards east · ~30 s on foot

    Shen'dar Village:

    New in Forever
  3. ≈ 90 yards north · ~15 s on foot

    Level 6, Naeluna Swiftmend : Thorns and Wrath. At the inn, Coriella Calmbreeze : speak for Welcome to Shen'dar Village[6], set your hearthstone in Shen'dar Village. Constable Aonda: turn in ?Welcome to Shen'dar Village[6], accept !The Criminal Element[7].

    ClassNew in Forever
  4. after travel

    Teeri Wellwind : accept !Pilfered Windstones[7] and !Hippogryph Harassment[7]. Indari Sunseam : accept !The Problem With Prideclaws[6]. Taleen Shimmerthread : accept !A Little Beauty[7]. Zerril Softbreeze : accept !Restocking the Larders[6].

    New in Forever
  5. ≈ 100 yards southwest · ~15 s on foot

    First Aid - Naleeia Tattermend (1): bandages heal without mana. Picked Skinning as your second profession? Mendalass Tattermend teaches it.

    ProfessionsNew in Forever
  6. Questing loop: “A Magical Affront”, “The Problem With Prideclaws”, “Restocking the Larders” and 2 more
  7. ≈ 350 yards west · ~50 s on foot

    West of the village at , kill 6 Windshaper Novice Seer for A Magical Affront[6]. Along the way, Prideclaw drops hides for The Problem With Prideclaws[6], and Galestrider drops meat and eggs for Restocking the Larders[6].

    Drops from: Small Egg - Greater Fleshripper, Young Fleshripper, Dire Condor and others · Strider Meat - Strider Clutchmother, Foreststrider Fledgling, Foreststrider and others

    New in Forever
  8. ≈ 750 yards northeast · ~2 min on foot

    Head east to the waterfall: kill 10 Highlands Bandit for The Criminal Element[7]; they also drop Pilfered Windstone for Pilfered Windstones[7]. "Badwind" Bennic is in the cave behind the waterfall , for The Criminal Element[7].

    Drops from: Pilfered Windstone - Highlands Bandit, "Badwind" Bennic

    The bandits stand in pairs: pull them one at a time and check your health and mana before every fight. The graveyard is far away.

    New in ForeverCareful
  9. Head back: turn in 2 quests
  10. ≈ 550 yards southwest · ~1.5 min on foot

    Return to the village. Teeri Wellwind: turn in ?Pilfered Windstones[7]. Rathiril Sunlance : turn in ?A Magical Affront[6].

    These quests do not promise a Druid relic: it is absent from the current reward extract. Druids cannot use Dowsing Rod.

    ClassNew in Forever
  11. Questing loop: “The Great Outdoors”, “Hippogryph Harassment”, “A Little Beauty” and 2 more
  12. Campfire west of the village, Raan Wildwind: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by the fire (/sit) and wait for the Boosted Rest buff for The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6], !Camping 101: First Aid[6] and !Camping 101: Mining[6].

    You only get profession quests for professions you know. Mining - Camping 101: Mining[6]; if you picked Skinning - Camping 101: Skinning[6], Herbalism - Camping 101: Herbalism[6]. Cooking and First Aid don't use up either of your two primary profession slots.

    ProfessionsNew in Forever
  13. ≈ 600 yards west · ~1.5 min on foot

    Hippogryphs in the western highlands : kill 8 Hippogryph Youth, 6 Hippogryph Protector and Hippogryph Matriarch for Hippogryph Harassment[7]; collect 8 feathers from the ground for A Little Beauty[7]. Jump off the cliff and use Walk on Air on the way down.

    Pull the leader away from the guards: don't start the fight against two enemies.

    New in Forever
  14. ≈ 400 yards northeast · ~1 min on foot

    On the way back : collect 10 pelts from Prideclaw for The Problem With Prideclaws[6]; get 3 eggs and 8 pieces of meat from Galestrider for Restocking the Larders[6].

    Drops from: Small Egg - Greater Fleshripper, Young Fleshripper, Dire Condor and others · Strider Meat - Strider Clutchmother, Foreststrider Fledgling, Foreststrider and others

    New in Forever
  15. Head back: turn in 9 quests, pick up 2 new ones and visit your trainer
  16. ≈ 300 yards southeast · ~40 s on foot

    Village:

    Cook Herb Baked Egg with your extra eggs: Zerril Softbreeze sells the spices (Mild Spices). Simple Leather Satchel gives you more bag space: equip it right away. Use Recipe: Skywall Souffle and cooked food once your Cooking skill is high enough.

    ProfessionsNew in Forever
  17. Constable Aonda: turn in ?The Criminal Element[7], accept !Infiltrating the Cult[8]. Sania Silverstream : turn in ?Infiltrating the Cult[8], accept !Falaath Village[8]. Level 8, Naeluna Swiftmend : Entangling Roots and Healing Touch.

    Keep the cult mark until Falaath. Roots hold a second enemy in place, but they don't stop it from casting.

    ClassNew in Forever
lvl 8-9

Falaath Village and the western watchtower

Infiltrating the cult, Falaath ruins and a fallen peacekeeper

0 of 6
Don't forget in this section
  • The stormcallers in the Falaath ruins attack from range: line-of-sight them behind a wall so they move into melee.
  • A Last Request[8]: the note is by the tower; the feather and signet are on bodies at .
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Questing loop: “Among the Faithful”
  2. ≈ 450 yards south · ~1 min on foot

    Head south to Falaath Village: Missionary Jasaan at the entrance - turn in ?Falaath Village[8], accept !Among the Faithful[8]. The cult mark keeps the cultists from attacking you. Upstairs in the northern tavern, hide in the wardrobe , then return to the village and wait for the scene for Among the Faithful[8].

    The mark disappears when you log out. Lost it? Sania Silverstream gives you another. If someone else already started the scene, you still get credit.

    New in Forever
  3. Head back: turn in 1 quest and pick up 3 new ones
  4. ≈ 350 yards northwest · ~55 s on foot

    Return to Shen'dar Village; use Walk on Air off the cliff. Constable Aonda: turn in ?Among the Faithful[8], accept !Havoc in the Highlands[8] and !The Western Watch[8]. Danarii Bellowveil : accept !Stolen Supplies[8].

    New in Forever
  5. Questing loop: “The Western Watch”, “A Last Request”, “Havoc in the Highlands” and “Stolen Supplies”
  6. ≈ 650 yards south · ~1.5 min on foot

    Western watchtower at : follow the road down; Walk on Air can help with the dangerous edge if you choose a landing spot first. Peacekeeper Vaaniel : speak for The Western Watch[8], turn in ?The Western Watch[8], accept !A Last Request[8]. The note is nearby at ; the feather and ring are on bodies at ; Skypriest Aanders is at the top, , for A Last Request[8].

    Free three bag slots. Pull the priest away from its neighbors; before Bear Form, avoid fighting two enemies at once.

    New in Forever
  7. ≈ 600 yards northeast · ~1.5 min on foot

    Head east to the Falaath ruins : kill 6 Al'Aketh Stormcaller, 4 Living Lightning and get the head of Commander Cyclas for Havoc in the Highlands[8]; collect 10 stolen supplies from stormcallers and supply caches for Stolen Supplies[8].

    Drops from: Stolen Shen'dar Supplies - Al'Aketh Stormcaller, Al'Aketh Healer, Tel'daeor the Stormspeaker and others

    Pull the stormcallers around a corner: roots don't stop them from throwing lightning at you.

    New in Forever
  8. after travel

    Hearth to Shen'dar Village. Danarii Bellowveil: turn in ?Stolen Supplies[8]. Constable Aonda: turn in ?Havoc in the Highlands[8] and ?A Last Request[8], accept !To Valanaar[9] and !Deliver the Signet[9].

    From Havoc in the Highlands[8], choose Wolfhide Belt for forms: a leather belt with 29 armor, better for survival than your early belt.

    New in Forever
  9. Head southeast to Valanaar. Use Walk on Air to descend a ledge safely; do not land in an enemy camp.

lvl 9-10

Valanaar and Windfield Orchard

The council, High Order and missing scholar; the shared orchard loop before Bear Form.

0 of 8

Hearthstone in Valanaar. Train, finish the orchard and start the bear quest right at 10: from then on, normal fights get a lot easier.

Don't forget in this section
  • Set your Hearthstone in Valanaar: you return here from the orchard and Shadowgale Forest.
  • Bugged[8]: skyhoppers are scattered around the city, often beside NPCs listening to someone.
  • Aamelia Windfield in the orchard sometimes leaves during a scene. Not there? Wait a couple of minutes.
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Zephras Isle

    At the inn, Donaal Downbreeze : set your hearth in Valanaar. Nearby, Alvarion Windfield : accept !Blood Tithe[9]. Lotheluum Starbreeze : level 8 skills Entangling Roots and Healing Touch, and any missed level 6 skills Thorns and Wrath.

    Now you can use roots to split off a second mob, indoors too. Roots don't stop it from casting.

  2. after travel

    Council tower at : Talaanis Shadowsong : turn in ?Deliver the Signet[9]. Valennia Stormfist : turn in ?To Valanaar[9], accept !The Supreme Magister[9] and !Bugged[8].

    New in Forever
  3. Questing loop: “Bugged”
  4. Find 8 Skyhopper around the city for Bugged[8]. They often sit beside NPCs listening to someone. Valennia Stormfist: turn in ?Bugged[8].

    New in Forever
  5. Head back: turn in 2 quests and pick up 5 new ones
  6. ≈ 100 yards south · ~20 s on foot

    High Order building in the south of the city: Elaadrin Evengale : turn in ?The Supreme Magister[9]. Dondallion Whisperwind : accept !The Missing Scholar[10].

    New in Forever
  7. ≈ 1100 yards west · ~2.5 min on foot

    Windfield Orchard to the southwest : Aamelia Windfield - speak for Blood Tithe[9], turn in ?Blood Tithe[9], accept !Make Yourself Useful[9], !Flutterfly Dust[9] and !Ornery Ornery Galestriders[9]. Malfunctioning Cyclone Construct : accept !What Is My Purpose?[9].

    Aamelia Windfield sometimes walks around during a scene; look nearby if she is not at the marker.

    New in Forever
  8. Questing loop: “Make Yourself Useful”, “Ornery Ornery Galestriders” and “Flutterfly Dust”
  9. In the orchard, collect 10 Ripe Stormapple and kill 5 hidden Hungry Bandit for Make Yourself Useful[9]; collect 7 tenderloins from Ornery Galestrider for Ornery Ornery Galestriders[9]. For the butterflies, use the supplied Flutterfly Swatter, then pick up 5 portions of pollen from the ground for Flutterfly Dust[9].

    The quest gives you its tool; you do not need to buy it. If the butterfly does not come out, try again when it is available.

    New in Forever
  10. Head back: turn in 4 quests and pick up 1 new one
  11. ≈ 150 yards southwest · ~25 s on foot

    Aamelia Windfield: turn in ?Make Yourself Useful[9], ?Flutterfly Dust[9], ?Ornery Ornery Galestriders[9] and ?What Is My Purpose?[9], accept !The Hills Have Eyes[9].

    Flutterfly Dust[9] gives you Minor Mana Potion - save it for a tough fight. From Ornery Ornery Galestriders[9], choose Well-Worn Pants for forms: leather pants with 46 armor. Take the cloth boots with no stats only to fill an empty slot.

    New in Forever
  12. Hit 10? Go back to Valanaar by hearthstone or on foot. Not 10 yet? Finish the masks for The Hills Have Eyes[9] (step), then return to the trainer.

    Class
lvl 10-11

Bear Form on Zephras Isle

The Skyborne way: the spirit by the waterfall and the upper cave

0 of 11

Skyborne druids get Bear Form on the island. First the spirit by the waterfall, then its target in the upper cave west of Valanaar. This loop also covers the masks and the end of the orchard story.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Turn in 1 quest, pick up 2 new ones and visit your trainer
  2. after travel

    Level 10, Lotheluum Starbreeze : Nature's Grasp, Demoralizing Roar, Mark of the Wild, Moonfire and Rejuvenation. Accept !The Great Ursera Spirit[10].

    Bear Form comes from the island chain, not from the tauren Lunaclaw. Until you get the form, you're still a caster.

    Class
  3. ≈ 600 yards northeast · ~1.5 min on foot

    At the waterfall northeast of Valanaar, Urs'endris : turn in ?The Great Ursera Spirit[10], accept !Strength and Mercy[10].

    Class
  4. Questing loop: “Strength and Mercy” and “The Hills Have Eyes”
  5. ≈ 900 yards west · ~2 min on foot

    Go back to the road west of Valanaar, climb up into the highlands and cross the river on the log. The upper cave is at the edge of the cliff : Ur'endra for Strength and Mercy[10].

    You need the upper cave, entered from the highlands. The lower cave with the crystallized lightning is a different objective. Before the fight: full mana, Thorns and Nature's Grasp; while the enemy is rooted, back off and heal.

    ClassCareful
  6. ≈ 650 yards southwest · ~1.5 min on foot

    West of the orchard : collect 7 masks from Bandit Highwayman for The Hills Have Eyes[9].

  7. Head back: turn in 6 quests and pick up 8 new ones
  8. ≈ 150 yards south · ~20 s on foot

    Aamelia Windfield : turn in ?The Hills Have Eyes[9], accept !Standing Our Ground[9]. Speak to her when ready and follow her: defeat the leader, Ferauu the Bludgeon, for Standing Our Ground[9]. Turn in ?Standing Our Ground[9], accept !Deliver the News[9].

    If the event is already in progress, wait for the quest giver to come back.

  9. ≈ 1500 yards northeast · ~3.5 min on foot

    Urs'endris : turn in ?Strength and Mercy[10] for Bear Form. Valanaar, Alvarion Windfield : turn in ?Deliver the News[9].

    For forms, choose the two-handed mace Planting Shovel: a Skyborne Druid already knows the skill. It has 7 DPS. For healing, compare the Intellect and Spirit on the other options with your weapon. Planting Shovel has +1 Strength. Don't pick a one-handed option just for its speed: for forms, compare the overall DPS and stats.

    Class
  10. ≈ 150 yards southeast · ~20 s on foot

    Lotheluum Starbreeze : accept !Unnerving Silence[11]. Ealaane Nimbuswalker : !Aid For The Refugees[11] and !The Fate of a Loved One[11]. Nyalah Brightfire : !Crab Season[9].

  11. ≈ 400 yards west · ~1 min on foot

    West of the city, Bloodstained Satchel : turn in ?The Missing Scholar[10], accept !The Missing Scholar[10].

  12. ≈ 100 yards northwest · ~20 s on foot

    Inspect Dusty Bedroll at and the meeting spot of Fillion Flamebreeze for The Missing Scholar[10]; then Fillion Flamebreeze : turn in ?The Missing Scholar[10], accept !The Missing Scholar[10].

  13. Questing loop: “The Missing Scholar”
  14. Kill Shriekling Matriarch in the den and get Shriekling Matriarch's Head for The Missing Scholar[10]. Then return to Valanaar: turn in to the other version of the researcher, not at the cave entrance.

  15. Head back: turn in 2 quests and pick up 2 new ones
  16. ≈ 900 yards southeast · ~2 min on foot

    Valanaar, Fillion Flamebreeze : turn in ?The Missing Scholar[10], accept !Fillion's Mission[10]. Nearby Elaadrin Evengale : turn in ?Fillion's Mission[10], accept !Catching Wind[11]. Keep the supplied Index Esoteria for the northern circuit.

lvl 11-12

The lake and Shadowgale Forest

Lake crabs, the ruins of Ban'aethal and the druids' cave

0 of 9
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Questing loop: “Catching Wind” and “Crab Season”
  2. ≈ 1100 yards west · ~2.5 min on foot

    On the northern road, use the supplied Index Esoteria on the windstone formations Windstone Formation at for Catching Wind[11]. In the central lake, kill Windsong Crawler and collect 6 pieces of meat for Crab Season[9].

    Accept the quest and take its tool first: exploring the stones beforehand does not complete the task.

    New in Forever
  3. Head back: turn in 1 quest and pick up 3 new ones
  4. ≈ 1200 yards north · ~2.5 min on foot

    Shadowgale Forest, Strange Hermit : accept !The Strange Hermit[13], speak for The Strange Hermit[13], turn in ?The Strange Hermit[13], accept !The Forest's Bounty[13] and !Free the Hollows[13].

    New in Forever
  5. Questing loop: “Free the Hollows”, “Aid For The Refugees”, “The Fate of a Loved One” and “The Forest's Bounty”
  6. ≈ 350 yards northeast · ~55 s on foot

    Ruins of Ban'aethal at : kill 10 Wind Hollow for Free the Hollows[13]. Collect 8 abandoned belongings from crates for Aid For The Refugees[11]; find Resaan Nimbuswalker's body at for The Fate of a Loved One[11]. Gather 8 pinecones beneath the trees for The Forest's Bounty[13].

    New in Forever
  7. Head back: turn in 1 quest and pick up 4 new ones
  8. ≈ 450 yards southeast · ~1 min on foot

    Northeastern forest, Elegael Thornpaw : turn in ?Unnerving Silence[11], accept !Tears of the Lady[12], !Feathers for Binding[11] and !Unwanted and Unworthy[11]. Nearby, Vayn Moongaze : accept !Mercy Falls on Deaf Ears[13].

    New in Forever
  9. Questing loop: “Unwanted and Unworthy”, “Feathers for Binding”, “Tears of the Lady” and “Mercy Falls on Deaf Ears”
  10. ≈ 100 yards east · ~15 s on foot

    Cultist camp at : collect 10 heirlooms from Al'Aketh Footsoldier and Al'Aketh Stormchaser for Unwanted and Unworthy[11]. Shadowgale Shriekling at : 20 feathers for Feathers for Binding[11]. Collect 8 pieces of moss from tree trunks, looking up, for Tears of the Lady[12]. Gather 10 Al'Aketh Cultist's Ear from the same cultists for Mercy Falls on Deaf Ears[13]; finish collecting before leaving the camp.

    Drops from: Bloody Heirloom - Al'Aketh Stormchaser, Al'Aketh Footsoldier · Al'Alketh Cultist's Ear - Al'Aketh Stormchaser, Al'Aketh Footsoldier, Al'Aketh Guardian and others

    The cultists stand in pairs: root one and fight the other as a bear. In a long fight against two, use Demoralizing Roar.

    New in Forever
  11. Head back: turn in 5 quests and pick up 2 new ones
  12. ≈ 150 yards west · ~25 s on foot

    Strange Hermit: turn in ?The Forest's Bounty[13] and ?Free the Hollows[13]. Elegael Thornpaw: turn in ?Tears of the Lady[12], ?Feathers for Binding[11] and ?Unwanted and Unworthy[11], accept !The Ties That Bind[11] and !The Wounds of Betrayal[12].

    From Free the Hollows[13], choose Freedom Walkers for forms: leather boots with +1 Strength and 40 armor. Healing for a group? Compare the cloth Sorrowsong Gloves with +1 Intellect.

    New in Forever
  13. Questing loop: “The Ties That Bind” and “The Wounds of Betrayal”
  14. ≈ 650 yards east · ~1.5 min on foot

    Get the head of Commander Haalien outside the cave for The Ties That Bind[11]; he also drops Ripped Missive, starting !Ripped Missive[12]. In the nearby cave , heal 7 wounded druids, Jorel Windsinger, for The Wounds of Betrayal[12].

    Click the druids from close range while standing still: testers report broken credit from farther away. Stuck at 6 of 7? Abandon and retake the quest.

    New in ForeverCareful
  15. Head back: turn in 4 quests and pick up 1 new one
  16. ≈ 60 yards southwest · ~10 s on foot

    Elegael Thornpaw: turn in ?The Ties That Bind[11], ?The Wounds of Betrayal[12] and ?Ripped Missive[12], accept !The Fate of the Den[12]. Vayn Moongaze : turn in ?Mercy Falls on Deaf Ears[13].

    For forms, choose the leather Nightclaw Gloves with +1 Agility from Mercy Falls on Deaf Ears[13]; for healing, the cloth leggings Shadowgale Pants with +2 spell power. Compare them with your current slots: druids can wear both.

    New in Forever
  17. ≈ 1600 yards south · ~4 min on foot

    Hearth to Valanaar; if unavailable, follow the road back. Ealaane Nimbuswalker: turn in ?Aid For The Refugees[11] and ?The Fate of a Loved One[11]. Nyalah Brightfire: turn in ?Crab Season[9]. Lotheluum Starbreeze: turn in ?The Fate of the Den[12]. Elaadrin Evengale : turn in ?Catching Wind[11], accept !Avenged Tenfold[11] and !In Service of Zephras[12].

    Druids cannot use the bow from Catching Wind[11]. Do not replace your weapon with it for the displayed DPS.

    New in Forever
lvl 12-13

Shrine of Akir and Rohashi Spires

High Order business, useful rewards and the island's faction finale.

0 of 14
Don't forget in this section
  • Before taking the portal to the Rohashi Spires, sell junk, repair and restock consumables: the island's final event is long.
  • At the docks, take the eastern skycutter to Dalaran. The western one goes to Mulgore.
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep cloth for First Aid; use leather and ore for your chosen profession or sell them. Keep quest tools and tokens until their turn-ins.
➶ Level faster
  • Restore health and mana before a long journey, then shift into form. Healing and shifting again after every easy fight use your reserves faster than several fights in a row.
⚔︎ PvP
  • The island is your faction's starting route. In contested mainland zones, check your PvP flag before helping a stranger; roots buy time to retreat, but do not stop the enemy casting.
  1. Turn in 2 quests and pick up 3 new ones
  2. after travel

    Valennia Stormfist : turn in ?In Service of Zephras[12], accept !Tower Defense[11].

    New in Forever
  3. ≈ 400 yards northeast · ~1 min on foot

    Eastern watchtower at : Yorana Windyreed - turn in ?Tower Defense[11], accept !Disrupting Logistics[11] and !Breaking the Breaker[11].

    From Tower Defense[11], choose Defender's Bracers for forms: leather bracers with +1 Stamina. For a healer, the alternative cloth Windswept Slippers gives +2 Spirit; compare it with your current boots.

    New in Forever
  4. Questing loop: “Disrupting Logistics”, “Breaking the Breaker” and “Avenged Tenfold”
  5. ≈ 250 yards west · ~35 s on foot

    Gustberry Lowlands: kill 4 Al'Aketh Healer and 8 Al'Aketh Brawler for Disrupting Logistics[11]; Commander Belguilos by the villa at is for Breaking the Breaker[11]. Collect 10 Al'Aketh Windstone Charm from cultists for Avenged Tenfold[11].

    Drops from: Al'Aketh Windstone Charm - Al'Aketh Stormchaser, Al'Aketh Footsoldier, Al'Aketh Guardian and others

    Line-of-sight the healer around a corner. Roots split the pair, but do not interrupt healing.

    New in ForeverCareful
  6. Head back: turn in 4 quests and pick up 3 new ones
  7. ≈ 250 yards east · ~35 s on foot

    Yorana Windyreed: turn in ?Disrupting Logistics[11] and ?Breaking the Breaker[11], accept !Return to Valanaar[11].

    From Breaking the Breaker[11], choose Hunter's Cord for forms: a leather belt with +2 Stamina. For healing, the alternative cloth bracers Windsong Bangles give +1 spell power.

    New in Forever
  8. ≈ 400 yards southwest · ~1 min on foot

    Valanaar, Valennia Stormfist: turn in ?Return to Valanaar[11] - take Honed Greathammer, accept !The High Elder's Request[11]. Talaanis Shadowsong: turn in ?The High Elder's Request[11], accept !The Turncoat[11].

    For forms, take Honed Greathammer: a two-handed mace with 9.1 DPS, +2 Strength and Spirit. Balanced Quarterstaff has 8.9 DPS: compare the other stats if you're putting together a healing set. Skyborne know both weapon types from the start.

    New in Forever
  9. Questing loop: “The Turncoat” and “Al'Aketh Assassins”
  10. ≈ 850 yards northwest · ~2 min on foot

    The turncoat's house northwest of Valanaar : speak with Dead Cultist for The Turncoat[11], turn in ?The Turncoat[11], accept !Unfortunate News[11]. Nearby, Fendaal Windstone : accept !Al'Aketh Assassins[11]; kill 10 Al'Aketh Assassin around the house for Al'Aketh Assassins[11].

    New in Forever
  11. Head back: turn in 4 quests, pick up 3 new ones and visit your trainer
  12. right here, a few steps away

    Fendaal Windstone: turn in ?Al'Aketh Assassins[11].

    New in Forever
  13. ≈ 750 yards southeast · ~2 min on foot

    Valanaar, Talaanis Shadowsong: turn in ?Unfortunate News[11], accept !The Cult's True Plans[11]; watch the conversation for The Cult's True Plans[11]; turn in ?The Cult's True Plans[11], accept !Desperate Times[11]. Speak with Valennia Stormfist, Ayessa Dawnsinger and Elaadrin Evengale for Desperate Times[11]. Valennia Stormfist: turn in ?Desperate Times[11], accept !Prepare for Battle[12].

    From Unfortunate News[11], choose Tracker's Pants for forms: leather pants with +3 Agility. For healing, the cloth chest Elder's Tunic gives +4 Intellect. From Desperate Times[11], choose Skywatcher's Vestments for forms: a leather chest with +1 Agility and +2 Stamina. For healing, you can take the cloth gloves Broken Cultist Gloves with +2 Spirit if your chest is already good.

    New in Forever
  14. ≈ 150 yards northwest · ~20 s on foot

    Level 12, Lotheluum Starbreeze : Enrage, Regrowth and Revive.

    Between fights, shift out of bear, heal up, then shift back. Revive only works out of combat; the combat resurrection comes at 20 and needs a seed.

    Class
  15. Questing loop: “Prepare for Battle” and “Making Our Move”
  16. ≈ 200 yards northwest · ~30 s on foot

    Road north, Valennia Stormfist : speak for Prepare for Battle[12], turn in ?Prepare for Battle[12], accept !Making Our Move[12]. At the Shrine of Akir, kill 7 Al'Aketh Guardian, 7 Al'Aketh Spiritcaller and 7 Al'Aketh Blademaster for Making Our Move[12].

    Kill the spiritcallers first. Don't pull the whole camp as a bear: make sure you have mana for shifting out and healing before the fight starts.

    New in Forever
  17. Head back: turn in 2 quests and pick up 2 new ones
  18. ≈ 750 yards north · ~2 min on foot

    Hyusaa Quickbreeze : turn in ?Making Our Move[12], accept !The Inner Sanctum[12]. In the inner shrine, Valennia Stormfist : turn in ?The Inner Sanctum[12], accept !Confront Lorthuna[12].

    New in Forever
  19. Questing loop: “Confront Lorthuna”
  20. after travel

    Portal to Rohashi Spires at : join the island's final event alongside your allies for Confront Lorthuna[12].

    Start with full health and mana; refresh Thorns and Mark of the Wild. Wait for the scene to finish.

    New in ForeverCareful
  21. Head back: turn in 4 quests and pick up 3 new ones
  22. ≈ 1100 yards south · ~2.5 min on foot

    Valanaar: Elaadrin Evengale : turn in ?Confront Lorthuna[12] and ?Avenged Tenfold[11], accept !The Fate of Zephras[12]. Talaanis Shadowsong : speak for The Fate of Zephras[12], turn in ?The Fate of Zephras[12], accept !What Comes Next[13]. Elaadrin Evengale: turn in ?What Comes Next[13], accept !The Magical City of Dalaran[13].

    For forms, leather chestpiece Martyr's Armor: +2 Agility. For healing, cloth belt Sash of Sorrow: +1 Intellect; compare your current slot. Cilice of Regret is mail, which Druids cannot wear.

    New in Forever
  23. ≈ 250 yards south · ~35 s on foot

    Choose the eastern dock: High Order Dockmaster at is the High Order skycutter to Dalaran. The western Windshapers Dockmaster takes Windshapers to Mulgore and is wrong for this route. Check the destination with the dock attendant before boarding.

    Finish the island quests first and accept The Magical City of Dalaran[13]: on the mainland, the Alliance chain continues through its own Stormwind portal.

    New in Forever
lvl 13-14

Dalaran, Stormwind and Moonglade

The High Order's faction arrival and the road to Druid quests.

0 of 12
Don't forget in this section
  • Set aside 5 Earthroot for poison removal in advance.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Turn in 3 quests, pick up 3 new ones and visit your trainer
  2. after travel

    Denaaris Stargale : turn in ?The Magical City of Dalaran[13], accept !Welcome to Azeroth[13]. Nearby, Alfina Nightgaze : accept class quest !Child of Nature[10].

  3. right here, a few steps away

    Skyborne Portal to Stormwind : the Stormwind portal for Welcome to Azeroth[13]. Do not try walking to the capital through Hillsbrad.

  4. after travel

    Highlord Bolvar Fordragon : turn in ?Welcome to Azeroth[13].

  5. ≈ 450 yards south · ~1 min on foot

    Dungar Longdrink : unlock the Stormwind flight. Innkeeper Allison : set your hearth before teleporting to Moonglade. Use the bank and auction house here too; prepare 5 Earthroot, water and free bag slots.

  6. after travel

    Sheldras Moontree : turn in ?Child of Nature[10].

  7. Sheldras Moontree : accept !Moonglade[10].

  8. Sheldras Moontree : check your spellbook for Teleport: Moonglade, train missed level 12 skills, and Bash at 14. Before leaving, make sure the teleport is actually available.

    The new class chain lists the teleport. If it is missing after accepting the quest, check the trainer's list.

  9. Questing loop: “Moonglade”
  10. Use Teleport: Moonglade and find the trainer in Nighthaven for Moonglade[10].

  11. Head back: turn in 1 quest and visit your trainer
  12. next - Moonglade

    Dendrite Starblaze : turn in ?Moonglade[10].

  13. ≈ 350 yards southwest · ~50 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    If the Druid flight is unavailable, hearth back to Stormwind. Take the direct ship to Auberdine, then another ship to Rut'theran Village and the Darnassus portal. You will bind your hearth in Auberdine after arriving there.

  14. next - Darnassus

    Mathrengyl Bearwalker : training, then take the pink portal in western Darnassus to Rut'theran Village. Vesprystus : unlock the flight. Ship from Rut'theran to Auberdine. Caylais Moonfeather : unlock the Auberdine flight.

  15. Innkeeper Shaussiy : set your hearth in Auberdine.

lvl 13-14

Auberdine: the shore and Bashal'Aran

A short northern loop first, then the ruins south of town.

0 of 44
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Pick up 8 quests
  2. ≈ 80 yards northeast · ~10 s on foot

    Wizbang Cranktoggle : accept !Buzzbox 827[10].

  3. ≈ 100 yards east · ~15 s on foot

    Tharnariun Treetender : accept !Plagued Lands[14].

  4. ≈ 150 yards northwest · ~25 s on foot

    Thundris Windweaver : accept !Bashal'Aran[12].

  5. ≈ 200 yards southeast · ~30 s on foot

    Terenthis : accept !How Big a Threat?[14].

  6. ≈ 200 yards southwest · ~30 s on foot

    Gwennyth Bly'Leggonde : accept !Washed Ashore[13].

  7. ≈ 100 yards northwest · ~15 s on foot

    Cerellean Whiteclaw : accept !For Love Eternal[16].

  8. ≈ 100 yards east · ~15 s on foot

    WANTED: Murkdeep! : accept !WANTED: Jai'vhanel[13].

    New in Forever
  9. Questing loop: “Buzzbox 827”
  10. Crabs along the coast by town: collect 6 Crawler Leg for Buzzbox 827[10].

    Drops from: Crawler Leg - Pygmy Tide Crawler, Tide Crawler, Encrusted Tide Crawler and others

  11. Head back: turn in 1 quest and pick up 1 new one
  12. ≈ 100 yards southwest · ~15 s on foot

    Buzzbox 827 : turn in ?Buzzbox 827[10].

  13. Buzzbox 827 : accept !Buzzbox 411[12].

  14. Questing loop: “Buzzbox 411”
  15. Collect three eyes from Darkshore threshers. Stay close to shore and watch your breath for Buzzbox 411[12].

    Drops from: Thresher Eye - Darkshore Thresher, Elder Darkshore Thresher

  16. Head back: turn in 1 quest and pick up 1 new one
  17. ≈ 850 yards northeast · ~2 min on foot

    Buzzbox 411 : turn in ?Buzzbox 411[12].

  18. Buzzbox 411 : accept !Buzzbox 323[14].

  19. Questing loop: “Plagued Lands”
  20. Use the provided trap on Rabid Thistle Bear outside town and escort the captured beast as instructed - Plagued Lands[14].

    Do not kill the target before using the tool.

  21. Head back: turn in 1 quest and pick up 1 new one
  22. ≈ 700 yards south · ~1.5 min on foot

    Tharnariun Treetender : turn in ?Plagued Lands[14].

  23. Head northeast of Auberdine into Bashal'Aran.

  24. Questing loop: “Bashal'Aran”
  25. Find the source of the strange glow in the ruins, then talk to the spirit for Bashal'Aran[12].

  26. Head back: turn in 1 quest and pick up 1 new one
  27. Darkshore

    Asterion : turn in ?Bashal'Aran[12], accept !Bashal'Aran[12].

  28. Questing loop: “Bashal'Aran”
  29. Collect eight earrings from grell in the ruins for Bashal'Aran[12].

    Drops from: Grell Earring - Vile Sprite, Wild Grell

  30. Head back: turn in 1 quest and pick up 1 new one
  31. right here, a few steps away

    Asterion : turn in ?Bashal'Aran[12], accept !Bashal'Aran[13].

  32. Questing loop: “Bashal'Aran”
  33. Loot the ancient seal from satyrs in the ruins for Bashal'Aran[13].

    Drops from: Ancient Moonstone Seal - Deth'ryll Satyr

  34. Head back: turn in 1 quest and pick up 1 new one
  35. right here, a few steps away

    Asterion : turn in ?Bashal'Aran[13], accept !Bashal'Aran[13].

  36. Questing loop: “How Big a Threat?”
  37. Scout the furbolg camp east of Auberdine; scouting is enough for now, How Big a Threat?[14].

  38. Head back: turn in 2 quests and pick up 4 new ones
  39. ≈ 450 yards southwest · ~1 min on foot

    Terenthis : turn in ?How Big a Threat?[14].

  40. Terenthis : accept !How Big a Threat?[14].

  41. Terenthis : accept !Thundris Windweaver[15].

  42. ≈ 200 yards northwest · ~30 s on foot

    Thundris Windweaver : turn in ?Thundris Windweaver[15].

  43. ≈ 900 yards south · ~2 min on foot

    Sentinel Tysha Moonblade : accept !The Fall of Ameth'Aran[12].

  44. Questing loop: “How Big a Threat?”, “The Fall of Ameth'Aran”, “Tools of the Highborne” and “Bashal'Aran”
  45. ≈ 250 yards north · ~35 s on foot

    On the way to Ameth'Aran, clear the furbolg camp at : 8 Blackwood Pathfinder and 5 Blackwood Windtalker for How Big a Threat?[14].

  46. In Ameth'Aran south of town, read two ancient tablets, collect seven relics from spirits and destroy the seal in the ancient flame for The Fall of Ameth'Aran[12], Tools of the Highborne[12] and Bashal'Aran[13].

    Drops from: Highborne Relic - Cursed Highborne, Writhing Highborne, Wailing Highborne

    Destroy the seal at the correct object in the ruins, not an ordinary campfire.

  47. Head back: turn in 1 quest
  48. ≈ 250 yards south · ~35 s on foot

    Sentinel Tysha Moonblade : turn in ?The Fall of Ameth'Aran[12].

  49. Questing loop: “For Love Eternal”, “WANTED: Jai'vhanel” and “Washed Ashore”
  50. Find the spirit Anaya Dawnrunner in Ameth'Aran, defeat him and take the pendant for For Love Eternal[16].

    Anaya Dawnrunner is level 16: start with full mana; at 13, bring a partner.

  51. Defeat Jai'vhanel at the foot of the mountains north of Ameth'Aran and loot the feather for WANTED: Jai'vhanel[13].

    Drops from: Feather of Jai'vhanel - Jai'vhanel

  52. Examine the beached sea creature and collect the required remains for Washed Ashore[13].

  53. Follow the coast to Auberdine; save your hearth.

  54. Head back: turn in 4 quests and pick up 1 new one
  55. after travel

    Gwennyth Bly'Leggonde : turn in ?Washed Ashore[13].

  56. Gwennyth Bly'Leggonde : accept !Washed Ashore[14].

  57. ≈ 250 yards north · ~35 s on foot

    Thundris Windweaver : turn in ?Tools of the Highborne[12].

    Ivy Cuffs: compare armor and stats with your bracers. A later reward is not automatically better than island gear.

  58. ≈ 200 yards southwest · ~30 s on foot

    Cerellean Whiteclaw : turn in ?For Love Eternal[16].

  59. ≈ 150 yards east · ~20 s on foot

    Sentinel Glynda Nal'Shea : turn in ?WANTED: Jai'vhanel[13].

  60. At level 14, fly or sail from Auberdine to Rut'theran and take the Darnassus portal. Below 14? Finish nearby safe objectives before starting the class chapter.

lvl 14

Druid: Starting Poison Cleansing

The Alliance class chain: collect the water sample before the northern Darkshore loop.

0 of 6
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Turn in 1 quest and pick up 2 new ones
  2. after travel

    Mathrengyl Bearwalker : accept !Lessons Anew[14].

  3. Moonglade

    Dendrite Starblaze : turn in ?Lessons Anew[14].

  4. Dendrite Starblaze : accept !The Principal Source[14].

  5. ≈ 350 yards southwest · ~50 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    No flight available? Hearth to Auberdine, then take the ship to Rut'theran Village and the portal to Darnassus.

  6. Take Darnassus's portal to Rut'theran, then sail or use an unlocked flight to Auberdine. Restock before the northern loop.

lvl 14-15

Northern Darkshore: river and cave

One loop along the cliffs and shore, then turn-ins in Auberdine.

0 of 30
Don't forget in this section
  • Accept Cave Mushrooms[17] before the cave. Passages are narrow: pull one at a time and keep your way out clear.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Pick up 2 quests
  2. after travel

    Barithras Moonshade : accept !Cave Mushrooms[17].

  3. Sentinel Glynda Nal'Shea : accept !The Red Crystal[14].

  4. Questing loop: “Washed Ashore”
  5. Examine the sea turtle near the dock and collect its remains for Washed Ashore[14].

  6. Head back: turn in 2 quests
  7. ≈ 100 yards southwest · ~15 s on foot

    Gwennyth Bly'Leggonde : turn in ?Washed Ashore[14].

  8. Turn in the seal in Bashal'Aran before the next northern loop.

  9. Darkshore

    Asterion : turn in ?Bashal'Aran[13].

    Leather Vagabond Leggings: +2 Strength/+1 Agility. Compare with your island pants.

  10. Questing loop: “Cleansing of the Infected”, “Buzzbox 323”, “The Red Crystal” and 3 more
  11. Heading east, clear infected bears and collect moonstalker fangs for Cleansing of the Infected[16] and Buzzbox 323[14].

    Drops from: Moonstalker Fang - Moonstalker, Moonstalker Runt, Moonstalker Matriarch and others

  12. Find the red crystal at the eastern mountain wall and explore the area for The Red Crystal[14].

  13. Fill the supplied sampling tube in Cliffspring River by the northeastern waterfall for The Cliffspring River[15].

  14. ≈ 700 yards east · ~1.5 min on foot

    At Cliffspring Falls cave entrance, , use the provided Empty Cliffspring Falls Sampler to obtain Filled Cliffspring Falls Sampler - The Principal Source[14]. This sample is separate from The Cliffspring River[15]; check both quests.

  15. The cave at Cliffspring Falls: collect 5 Scaber Stalk and 1 Death Cap for Cave Mushrooms[17].

    Clear the approach first. Roots help split a pair, but do not stop spellcasting.

  16. Head back: turn in 6 quests and pick up 5 new ones
  17. ≈ 450 yards northwest · ~1 min on foot

    Buzzbox 323 : turn in ?Buzzbox 323[14].

  18. Buzzbox 323 : accept !Buzzbox 525[16].

  19. Hearth to Auberdine; if on cooldown, take the road southwest.

  20. after travel

    Terenthis : turn in ?How Big a Threat?[14].

  21. Terenthis : accept !A Lost Master[20].

  22. ≈ 40 yards west · ~5 s on foot

    Tharnariun Treetender : turn in ?Cleansing of the Infected[16].

  23. Tharnariun Treetender : accept !Tharnariun's Hope[18].

  24. ≈ 150 yards northwest · ~25 s on foot

    Thundris Windweaver : turn in ?The Cliffspring River[15].

  25. ≈ 150 yards south · ~20 s on foot

    Barithras Moonshade : turn in ?Cave Mushrooms[17].

  26. Barithras Moonshade : accept !Onu[17].

  27. Sentinel Glynda Nal'Shea : turn in ?The Red Crystal[14], accept !As Water Cascades[14].

  28. Questing loop: “As Water Cascades”
  29. Collect water at Auberdine's moonwell and bring it to the red crystal in the east for As Water Cascades[14].

  30. Head back: turn in 3 quests and pick up 2 new ones
  31. ≈ 650 yards east · ~1.5 min on foot

    Mysterious Red Crystal : turn in ?As Water Cascades[14], then accept !The Fragments Within[14].

  32. ≈ 650 yards west · ~1.5 min on foot

    Sentinel Glynda Nal'Shea : turn in ?The Fragments Within[14].

  33. ≈ 100 yards north · ~15 s on foot

    Alanndarian Nightsong : turn in ?The Principal Source[14].

  34. Alanndarian Nightsong : accept !Gathering the Cure[14].

  35. Questing loop: “Gathering the Cure”
  36. ≈ 450 yards southeast · ~1 min on foot

    Prepare 5 Earthroot; gather 12 Lunar Fungus from Lunar Fungal Bloom east of Auberdine, - Gathering the Cure[14].

    Drops from: Earthroot - Lasher Sproutling, Wrathvine

    The lunar fungi require no profession. Earthroot is an ordinary material bought ahead of time or gathered by an herbalist.

  37. Head back: turn in 1 quest and pick up 1 new one
  38. ≈ 450 yards northwest · ~1 min on foot

    Alanndarian Nightsong : turn in ?Gathering the Cure[14].

  39. Alanndarian Nightsong : accept !Curing the Sick[14].

lvl 15-16

Grove of the Ancients and Twilight Vale

The southern loop, then town and training.

0 of 29
Don't forget in this section
  • Only Moonstalker Sires and Matriarchs in the far south drop hides for A Lost Master[20]. Do not farm ordinary moonstalkers.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Pick up 2 quests
  2. ≈ 200 yards southwest · ~30 s on foot

    Gubber Blump : accept !Fruit of the Sea[17].

  3. ≈ 250 yards north · ~30 s on foot

    Thundris Windweaver : accept !The Blackwood Corrupted[18].

  4. Questing loop: “A Lost Master”
  5. ≈ 1800 yards south · ~4.5 min on foot

    Fine pelts drop only from the large southern moonstalkers by the Grove of the Ancients at : Moonstalker Sire (17-18) and Moonstalker Matriarch (19-20, farther south at ) for A Lost Master[20]. Ordinary moonstalkers near Ameth'Aran do not drop them. Pull one at a time in Bear Form.

  6. Head back: turn in 1 quest and pick up 1 new one
  7. ≈ 2100 yards north · ~5 min on foot

    Terenthis : turn in ?A Lost Master[20].

  8. Terenthis : accept !A Lost Master[20].

  9. Questing loop: “Curing the Sick”
  10. Find 10 Sickly Deer along the route north and south of Auberdine. Use the provided Curative Animal Salve on living sickly deer - Curing the Sick[14]. A normal healing spell does not replace the quest salve.

  11. Follow the southern road to the Grove of the Ancients.

  12. Head back: turn in 1 quest and pick up 1 new one
  13. Darkshore

    Onu : turn in ?Onu[17].

  14. Onu : accept !The Master's Glaive[17].

  15. Questing loop: “The Master's Glaive”
  16. Explore the Master's Glaive southwest of the grove, then place the supplied bowl to communicate for The Master's Glaive[17].

    Do not place the bowl in town. The quest requires exploring the correct area.

  17. Head back: turn in 1 quest and pick up 1 new one
  18. ≈ 550 yards southwest · ~1.5 min on foot

    Scrying Bowl : turn in ?The Master's Glaive[17].

  19. Scrying Bowl : accept !The Twilight Camp[17].

  20. Questing loop: “The Twilight Camp”
  21. Read the tome lying in the Twilight's Hammer camp for The Twilight Camp[17].

  22. Head back: turn in 1 quest and pick up 2 new ones
  23. right here, a few steps away

    Twilight Tome : turn in ?The Twilight Camp[17].

  24. Twilight Tome : accept !Return to Onu[17].

  25. Twilight Tome : accept !It's All Fun and Games Until...[17].

    New in Forever
  26. Questing loop: “It's All Fun and Games Until...”
  27. After accepting the quest, loot an eye from Twilight Disciples or Thugs for It's All Fun and Games Until...[17].

    Drops from: Peerless Eye - Twilight Disciple, Twilight Thug

  28. Head back: turn in 2 quests and pick up 1 new one
  29. ≈ 550 yards northeast · ~1.5 min on foot

    Onu : turn in ?Return to Onu[17].

  30. Visit the lost Druid in the southern cave without clearing an unrelated camp unnecessarily.

  31. Darkshore

    Volcor : turn in ?A Lost Master[20].

  32. Volcor : accept !Escape Through Stealth[20].

  33. Questing loop: “Escape Through Stealth” and “Buzzbox 525”
  34. Talk to the druid and watch him sneak out of the cave for Escape Through Stealth[20].

    Take the stealthy option. Avoid provoking nearby packs on the way out.

  35. Southern forest, Grizzled Thistle Bear: collect 4 Grizzled Scalp for Buzzbox 525[16].

    Drops from: Grizzled Scalp - Grizzled Thistle Bear, Den Mother

  36. Head back: turn in 1 quest
  37. ≈ 300 yards northwest · ~45 s on foot

    Buzzbox 525 : turn in ?Buzzbox 525[16].

  38. Questing loop: “Fruit of the Sea”
  39. Loot six pieces of meat from the appropriate coastal crabs for Fruit of the Sea[17].

    Drops from: Fine Crab Chunks - Encrusted Tide Crawler, Reef Crawler

  40. Hearth to Auberdine; if on cooldown, take the road north. Finish the deliveries there.

  41. Head back: turn in 3 quests
  42. after travel

    Terenthis : turn in ?Escape Through Stealth[20].

  43. ≈ 200 yards west · ~30 s on foot

    Gubber Blump : turn in ?Fruit of the Sea[17].

  44. ≈ 250 yards north · ~30 s on foot

    Thundris Windweaver : turn in ?It's All Fun and Games Until...[17].

lvl 16

Darnassus: Poison Cleansing and Level 16 Training

Finish the poison-cleansing chain, then rejoin the main route.

0 of 6
Don't forget in this section
  • The poison-removal chain is available from 14. This route finishes it at 16, alongside the northern Darkshore loop.
  • Silva Fil'naveth in Moonglade: Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Reach level 16, then use Teleport: Moonglade.

  2. Turn in 2 quests and pick up 1 new one
  3. Moonglade

    Dendrite Starblaze : turn in ?Curing the Sick[14].

  4. Dendrite Starblaze : accept !Power over Poison[14].

  5. ≈ 350 yards southwest · ~50 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    No flight available? Hearth to Auberdine, then take the ship to Rut'theran Village and the portal to Darnassus.

  6. next - Darnassus

    Mathrengyl Bearwalker : turn in ?Power over Poison[14].

    You receive Cure Poison. Check that a target's debuff is actually Poison.

  7. Take Darnassus's portal to Rut'theran, then sail or use an unlocked flight to Auberdine. Continue the main northern loop.

lvl 16-20

Darkshore: the final regular quests

Prepare the ritual and bear den first, then visit the northern shore. Elites and underwater rare targets are optional.

0 of 17
Don't forget in this section
  • Start the ritual with full health; the demon appears immediately. Clear the approach before entering the dangerous bear den.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Questing loop: “The Blackwood Corrupted”
  2. Prepare the cleansed water, gather food in Blackwood camps, begin the ritual and loot the talisman when the demon appears for The Blackwood Corrupted[18].

    Do not summon with an empty mana bar. Use Bear against a tough single target; bring a partner if you cannot survive.

  3. Head back: turn in 1 quest
  4. Darkshore

    Thundris Windweaver : turn in ?The Blackwood Corrupted[18].

    Leather Wildkeeper Leggings: +4 Agility/+1 Stamina/+2 Spirit. Useful in forms; compare with your island pants.

  5. Questing loop: “Tharnariun's Hope”
  6. In the cave northeast of Auberdine, defeat Den Mother after clearing ordinary bears from the approach, Tharnariun's Hope[18].

    Den Mother is level 18-19, with more bears inside the cave. Clear the approach first, then fight her in Bear Form.

  7. Head back: turn in 2 quests and pick up 2 new ones
  8. ≈ 150 yards southeast · ~25 s on foot

    Tharnariun Treetender : turn in ?Tharnariun's Hope[18].

  9. Follow the northern road to the camp near the Tower of Althalaxx.

  10. Darkshore

    Balthule Shadowstrike : turn in ?The Tower of Althalaxx[18], accept !The Tower of Althalaxx[18].

  11. Questing loop: “The Tower of Althalaxx”
  12. Loot four Worn Parchments from cultists around the tower for The Tower of Althalaxx[18].

    Drops from: Worn Parchment - Dark Strand Fanatic

    Stay out of the tower's upper floors at this stage. You can complete this quest outside.

  13. Head back: turn in 1 quest and pick up 1 new one
  14. right here, a few steps away

    Balthule Shadowstrike : turn in ?The Tower of Althalaxx[18].

  15. ≈ 1300 yards southwest · ~3 min on foot

    Gorbold Steelhand : accept !Deep Ocean, Vast Sea[17].

  16. Questing loop: “Deep Ocean, Vast Sea”
  17. Two northern shipwrecks: Silver Dawning's Lockbox and Mist Veil's Lockbox for Deep Ocean, Vast Sea[17]. Surface between dives.

    You do not have Aquatic Form yet: only its trial is in your log. Do not swim into an enclosed hold with your breath nearly gone.

  18. Head back: turn in 1 quest and pick up 1 new one
  19. right here, a few steps away

    Gorbold Steelhand : turn in ?Deep Ocean, Vast Sea[17].

    Leather Murloc-hide Gloves: +2 Agility. Compare with your current slot.

  20. ≈ 1700 yards northeast · ~4 min on foot

    Gelkak Gyromast : accept !Gyromast's Retrieval[20].

  21. Questing loop: “Gyromast's Retrieval”
  22. Along the northern coast, collect three key parts from foreststriders, coastal crabs and murlocs for Gyromast's Retrieval[20].

    Drops from: Top of Gelkak's Key - Giant Foreststrider · Middle of Gelkak's Key - Greymist Raider, Greymist Coastrunner, Greymist Seer and others · Bottom of Gelkak's Key - Encrusted Tide Crawler, Raging Reef Crawler

  23. Head back: turn in 1 quest
  24. right here, a few steps away

    Gelkak Gyromast : turn in ?Gyromast's Retrieval[20].

  25. The broken-machine follow-up Gyromast's Revenge[20] is optional. Without a partner, do not start it just because you delivered the key.

  26. next - Darnassus

    Return to Auberdine. The next class chapter requires actual level 20: finish available green quests in the current loop or earn XP on safe beasts. At 18, update skills with Mathrengyl Bearwalker in Darnassus; at 20, combine that visit with Cat Form.

lvl 20

High Order Cat Form

The full new-form chain: Darnassus first, then the Skyborne's own spirit in Moonglade.

0 of 15
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. after travel

    Fly or sail from Auberdine to Rut'theran and enter Darnassus. At level 20, visit Mathrengyl Bearwalker .

  2. Turn in 2 quests and pick up 3 new ones
  3. after travel

    Mathrengyl Bearwalker : accept !The Great Cat Spirit[20].

  4. Moonglade

    Dendrite Starblaze : turn in ?The Great Cat Spirit[20].

  5. ≈ 700 yards southwest · ~1.5 min on foot

    Avatar of Saeyleenan : turn in ?The Great Windborne Cat Spirit[20].

  6. Questing loop: “The Great Windborne Cat Spirit”
  7. ≈ 650 yards east · ~1.5 min on foot

    Stormrage Barrow Dens in eastern Moonglade: Relic of the Fang , Relic of the Claw , Relic of the Silent Shadow . Collect three relics - The Great Windborne Cat Spirit[20].

    Look for the statue's blessing near the entrance: it lets you pass unseen. Avoid attacking spirits unnecessarily. If someone just took a relic, wait for it to respawn.

  8. Head back: turn in 3 quests and pick up 2 new ones
  9. ≈ 700 yards west · ~1.5 min on foot

    Avatar of Saeyleenan : turn in ?The Great Windborne Cat Spirit[20].

  10. ≈ 700 yards northeast · ~1.5 min on foot

    Dendrite Starblaze : turn in ?Blessings of the Great Windborne Cat Spirit[20].

  11. Dendrite Starblaze : accept !To Darnassus[20].

  12. ≈ 350 yards southwest · ~50 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    No flight available? Hearth to Auberdine, then take the ship to Rut'theran Village and the portal to Darnassus.

  13. next - Darnassus

    Mathrengyl Bearwalker : turn in ?To Darnassus[20].

    You receive Cat Form. Check Claw, Prowl and Rip; learn Shred, Omen of Clarity and Rebirth from the trainer.

  14. Return through Rut'theran to Auberdine. You can do the separate Aquatic chain or take the direct Stormwind boat now. The main route needs no Aquatic Form.

lvl 20

Optional: Aquatic Form

A separate class branch: both pendant halves and the full turn-in. The main route does not depend on it.

0 of 20

High Order players have reported completing the aquatic chain. Before traveling, check the quest: Mathrengyl Bearwalker must offer A Lesson to Learn[16]. If it is missing, skip the entire block. The main route does not depend on Aquatic Form.

Don't forget in this section
  • Check the Druid flight from Moonglade. Before your second teleport, bind your Hearthstone to Stormwind.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. after travel

    From Auberdine, fly or sail to Rut'theran Village, then take the Darnassus portal. Mathrengyl Bearwalker : check whether the level 16 quest is available, then decide whether to complete the entire optional branch.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Mathrengyl Bearwalker : accept !A Lesson to Learn[16].

  4. right here, a few steps away

    Check level 16 training with Mathrengyl Bearwalker , then use Teleport: Moonglade.

  5. next - Moonglade

    Dendrite Starblaze : turn in ?A Lesson to Learn[16].

  6. Dendrite Starblaze : accept !Trial of the Lake[16].

  7. Questing loop: “Trial of the Lake”
  8. ≈ 500 yards west · ~1 min on foot

    Find Shrine Bauble in Lake Elune'ara, then immediately bring it to Shrine Of Remulos and use it - Trial of the Lake[16].

    This trial is timed. Plan your route to the northwestern shrine first; skip shopping on the way.

  9. Head back: turn in 1 quest and pick up 1 new one
  10. right here, a few steps away

    Tajarri : turn in ?Trial of the Lake[16].

  11. Tajarri : accept !Trial of the Sea Lion[16].

  12. ≈ 200 yards southeast · ~30 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    No flight available? Hearth to Auberdine, then take the ship to Rut'theran Village and the portal to Darnassus.

  13. Return from Darnassus through Rut'theran to Auberdine. Make a separate trip to the northern coast for the first pendant half.

  14. Questing loop: “Trial of the Sea Lion”
  15. Darkshore

    Northern Darkshore coast: underwater Strange Lockbox contains Half Pendant of Aquatic Agility, the first half for Trial of the Sea Lion[16]. Surface immediately afterward.

  16. after travel

    Return to Auberdine and take the direct Stormwind boat. Avoid Rut'theran and Menethil; confirm at the docks. Innkeeper Allison : bind your Hearthstone to Stormwind.

  17. after travel

    From Stormwind, travel through Goldshire and follow the western road into Westfall. Thor : unlock Sentinel Hill's flight path, then head to the western coast.

  18. after travel

    Underwater Strange Lockbox : collect Half Pendant of Aquatic Endurance, the second half for Trial of the Sea Lion[16]. Watch your breath and avoid fatigue waters.

    Watch your breath and avoid fatigue waters. You do not have Aquatic Form until the quest is finished.

  19. Head back: turn in 2 quests and pick up 1 new one
  20. ≈ 500 yards east · ~1 min on foot

    Dendrite Starblaze : turn in ?Trial of the Sea Lion[16].

  21. Dendrite Starblaze : accept !Aquatic Form[16].

  22. ≈ 350 yards southwest · ~50 s on foot

    In Moonglade, speak to Silva Fil'naveth for the Druid flight to Darnassus. Bunthen Plainswind flies to Thunder Bluff for the other faction.

    If the Druid flight is unavailable, hearth to Stormwind; wait for the hearth cooldown first if needed. Take the direct ship to Auberdine, another ship to Rut'theran Village and the Darnassus portal. After the turn-in, you will need your hearth again or the direct ship from Auberdine for the return.

  23. next - Darnassus

    Mathrengyl Bearwalker : turn in ?Aquatic Form[16].

    You receive Aquatic Form. The database lists reward Idol of Shifting Tides, reducing shapeshift costs by 40 mana: check the reward window. Do not expect it from the High Order island chain.

  24. Hearth to Stormwind, then continue to Redridge. If it is still on cooldown, wait: crossing the ocean again takes longer.

lvl 20

Direct Boat to Stormwind

After Cat, cross the ocean to the Eastern Kingdoms.

0 of 4
Don't forget in this section
  • Auberdine's direct Stormwind boat is new in Forever. Do not confuse it with Rut'theran; check the destination at the docks.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Finished the optional Aquatic branch? You are already in Stormwind; continue with training below. Otherwise board Auberdine's direct Stormwind boat. Rut'theran and Menethil boats go elsewhere; check before boarding.

  2. The direct Stormwind ↔ Auberdine route was added in Forever and uses Stormwind's southernmost pier. The old Menethil, Algaz, Ironforge and tram route remains a fallback, but takes longer here.

  3. after travel

    Sheldras Moontree : train level 20 abilities if you have not done so after Cat. Dungar Longdrink : check Stormwind's flight path.

  4. ≈ 200 yards west · ~25 s on foot

    Innkeeper Allison : set your hearth in Stormwind for the first Redridge loop. Now leave through Goldshire and head east.

lvl 20-21

Redridge: Lakeshire and the bridge

From Stormwind through Elwynn. Finish safe quests before heading for the orcs.

0 of 30
Don't forget in this section
  • The lake by the bridge covers four quests: The Lost Tools[16], Hilary's Necklace[15], Selling Fish[21] and Underbelly Scales[18]. Accept all four before entering the water, and watch your breath.
  • The Price of Shoes[18] sends you to Goldshire's blacksmith. Combine that flight with Stormwind training; avoid a second trip.
  • Gnolls south and west of Lakeshire cover several quests and bridge materials: do them in one loop, not one quest at a time.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. next - Redridge Mountains

    Head east from Stormwind through Goldshire along the road to Redridge. Ariena Stormfeather : unlock the Lakeshire flight path.

  2. Turn in 6 quests, pick up 14 new ones and visit your trainer
  3. after travel

    Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.

  4. ≈ 450 yards southwest · ~1 min on foot

    Guard Parker : turn in ?A Free Lunch[15], accept !Encroaching Gnolls[16] and !Visit the Herbalist[15].

  5. ≈ 350 yards northeast · ~55 s on foot

    Deputy Feldon : turn in ?Encroaching Gnolls[16], accept !Assessing the Threat[17].

  6. Deputy Feldon : accept !Show of Force[17].

    New in Forever
  7. ≈ 300 yards northwest · ~40 s on foot

    Martie Jainrose : turn in ?Visit the Herbalist[15].

  8. Martie Jainrose : accept !Delivering Daffodils[15].

  9. ≈ 100 yards east · ~15 s on foot

    Darcy : turn in ?Delivering Daffodils[15].

  10. ≈ 150 yards southeast · ~20 s on foot

    Foreman Oslow : accept !The Lost Tools[16].

  11. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : accept !Redridge Goulash[18].

  12. ≈ 200 yards southeast · ~30 s on foot

    Shawn : accept !Hilary's Necklace[15].

  13. ≈ 100 yards north · ~15 s on foot

    Verner Osgood : accept !The Price of Shoes[18].

  14. Before taking distant quests, fly to Stormwind and walk to the Goldshire blacksmith.

  15. after travel

    Smith Argus : turn in ?The Price of Shoes[18], accept !Return to Verner[18].

  16. next - Stormwind City

    Sheldras Moontree in Stormwind: at level 20, upgrade healing and form attacks. No repeat trip if you just trained after unlocking Cat.

  17. ≈ 600 yards east · ~1.5 min on foot

    Dungar Longdrink : fly back to Lakeshire.

  18. after travel

    Verner Osgood : turn in ?Return to Verner[18], accept !Underbelly Scales[18].

  19. Verner Osgood : accept !A Baying of Gnolls[20].

  20. ≈ 70 yards west · ~10 s on foot

    Dockmaster Baren : accept !Selling Fish[21].

  21. Questing loop: “The Lost Tools”, “Hilary's Necklace”, “Selling Fish” and “Underbelly Scales”
  22. In the lake beneath the bridge and along the shores, collect tools, the necklace, fish and whelp scales. Watch your breath, for The Lost Tools[16] and Hilary's Necklace[15] and Selling Fish[21] and Underbelly Scales[18].

    Drops from: Spotted Sunfish - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others · Underbelly Whelp Scale - Black Dragon Whelp, Snarlflare

  23. Head back: turn in 4 quests and pick up 1 new one
  24. ≈ 100 yards east · ~15 s on foot

    Foreman Oslow : turn in ?The Lost Tools[16], accept !The Everstill Bridge[20].

  25. ≈ 100 yards southwest · ~15 s on foot

    Hilary : turn in ?Hilary's Necklace[15].

  26. ≈ 100 yards north · ~15 s on foot

    Dockmaster Baren : turn in ?Selling Fish[21].

  27. ≈ 70 yards east · ~10 s on foot

    Verner Osgood : turn in ?Underbelly Scales[18].

    Black Whelp Gloves: +2 Strength/+3 Agility, or Black Whelp Boots with +4 Stamina. Choose the actual upgrade for your slot.

  28. Questing loop: “Assessing the Threat”, “Show of Force”, “The Everstill Bridge” and 2 more
  29. Southern and western loop: weaker gnolls, boars, condors and spiders; gather bridge repair materials from gnolls, for Assessing the Threat[17] and Show of Force[17] and The Everstill Bridge[20] and Redridge Goulash[18] and A Baying of Gnolls[20].

    Drops from: Spiked Collar - Redridge Thrasher · Iron Pike - Redridge Brute, Redridge Mystic, Redridge Basher and others · Iron Rivet - Redridge Brute, Redridge Mystic, Redridge Basher and others · Great Goretusk Snout - Bellygrub, Great Goretusk, Snort · Tough Condor Meat - Dire Condor · Crisp Spider Meat - Venom Web Spider, Tarantula, Greater Tarantula and others

  30. Head back: turn in 5 quests
  31. ≈ 200 yards south · ~25 s on foot

    Deputy Feldon : turn in ?Assessing the Threat[17].

  32. Deputy Feldon : turn in ?Show of Force[17].

  33. ≈ 150 yards north · ~25 s on foot

    Foreman Oslow : turn in ?The Everstill Bridge[20].

    Smith's Trousers: leather pants with +4 Strength/+4 Agility, a good candidate for forms.

  34. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : turn in ?Redridge Goulash[18].

  35. ≈ 200 yards east · ~25 s on foot

    Verner Osgood : turn in ?A Baying of Gnolls[20].

lvl 21-22

Training and the outer Redridge camps

Cat is unlocked. Continue the outer Redridge loop and update training without repeating the class quest.

0 of 10
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. ≈ 200 yards south · ~25 s on foot

    Missed level 20 training? Fly from Ariena Stormfeather to Stormwind and visit Sheldras Moontree , then fly back to Lakeshire. Already trained after Cat? Continue the loop here.

  2. Pick up 3 quests
  3. after travel

    Marshal Marris : accept !Blackrock Menace[21].

  4. Marshal Marris : accept !Blackrock Blockade[21].

    New in Forever
  5. Foreman Oslow : accept !Alther's Mill[21].

    New in Forever
  6. Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
  7. Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].

    Drops from: Battleworn Axe - Blackrock Champion, Blackrock Shadowcaster, Blackrock Renegade and others

  8. Head back: turn in 3 quests
  9. right here, a few steps away

    Marshal Marris : turn in ?Blackrock Menace[21].

  10. Marshal Marris : turn in ?Blackrock Blockade[21].

  11. Foreman Oslow : turn in ?Alther's Mill[21].

  12. At level 22, update abilities on your next capital visit. Continue out of Lakeshire now; the Duskwood chapter includes a dedicated training trip.

  13. Follow the southern road into Duskwood, then go straight to Darkshire.

lvl 21-23

Duskwood: the first Night Watch

Darkshire, Tranquil Gardens Cemetery and the western road. Start Stalvan's long story at 23.

0 of 34
Don't forget in this section
  • The star questline, Look to the Stars[25], needs Bronze Tube. Darkshire has no Auction House: buy the tube in Stormwind beforehand or ask an engineer.
  • Set your hearth in Darkshire on arrival; this chapter keeps returning to town.
  • Sven's Revenge[25] sends you to the Yorgen Farmstead and back to Sven: combine it with the Raven Hill wolves and spiders in one trip.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Duskwood

    Felicia Maline : flight path; Innkeeper Trelayne : set your hearth. Pick up town quests before heading out.

  2. Pick up 7 quests
  3. after travel

    Commander Althea Ebonlocke : accept !The Night Watch[24].

  4. ≈ 60 yards north · ~10 s on foot

    Chef Grual : accept !Seasoned Wolf Kabobs[25].

  5. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : accept !The Totem of Infliction[25].

  6. ≈ 60 yards south · ~10 s on foot

    Elaine Carevin : accept !Raven Hill[20] and !Deliveries to Sven[23] and !The Hermit[25].

  7. ≈ 100 yards east · ~15 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[25].

  8. Questing loop: “Look to the Stars”
  9. ≈ 50 yards west · ~5 s on foot

    The observations need Bronze Tube: ask an engineer or buy it at a city's Auction House beforehand; Darkshire has none. No tube? Game files also list limited stock with Herble Baubbletump in Darkshire, for Look to the Stars[25].

    Do not confuse a Bronze Tube with a Copper Tube. This quest unlocks the rest of the chain; get the item before a long trip.

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 50 yards east · ~5 s on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  12. Questing loop: “The Night Watch”, “Seasoned Wolf Kabobs” and “The Totem of Infliction”
  13. South of Darkshire, clear Tranquil Gardens Cemetery and nearby forest of skeletons, spiders and wolves, for The Night Watch[24] and Seasoned Wolf Kabobs[25] and The Totem of Infliction[25].

    Drops from: Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.

  14. Head back: turn in 5 quests and pick up 6 new ones
  15. ≈ 150 yards west · ~25 s on foot

    Commander Althea Ebonlocke : turn in ?The Night Watch[24], accept !The Night Watch[26].

  16. ≈ 60 yards north · ~10 s on foot

    Chef Grual : turn in ?Seasoned Wolf Kabobs[25].

  17. Follow the southern road west to Raven Hill, then Sven's camp. Avoid higher-level ogres on the way.

  18. Duskwood

    Watcher Dodds by the southern road: accept !Eight-Legged Menaces[21].

  19. ≈ 750 yards west · ~2 min on foot

    Jitters : turn in ?Raven Hill[20].

  20. Jitters : accept !Jitters' Growling Gut[20].

  21. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Deliveries to Sven[23].

  22. Sven Yorgen : accept !Sven's Revenge[25].

  23. Lars : accept !Wolves at Our Heels[21].

  24. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?The Hermit[25].

  25. Abercrombie : accept !Supplies from Darkshire[24].

  26. Questing loop: “Wolves at Our Heels” and “Eight-Legged Menaces”
  27. Clear wolves and spiders around Raven Hill for Wolves at Our Heels[21] and Eight-Legged Menaces[21].

  28. Head back: turn in 5 quests and pick up 3 new ones
  29. ≈ 550 yards west · ~1.5 min on foot

    Lars : turn in ?Wolves at Our Heels[21].

  30. ≈ 1200 yards southeast · ~3 min on foot

    On the road east, Watcher Dodds : turn in ?Eight-Legged Menaces[21].

  31. ≈ 250 yards southeast · ~35 s on foot

    South of the road, the Yorgen Farmstead at : Mound of loose dirt - turn in ?Sven's Revenge[25], accept !Sven's Camp[25].

  32. ≈ 1400 yards northwest · ~3.5 min on foot

    Return west to Sven's camp. Sven Yorgen : turn in ?Sven's Camp[25], accept !The Shadowy Figure[25].

  33. Hearth to Darkshire; turn in completed deliveries before heading out again.

  34. after travel

    Chef Grual : turn in ?Jitters' Growling Gut[20], accept !Dusky Crab Cakes[20].

  35. Questing loop: “Dusky Crab Cakes”
  36. Bring the gathered spider legs to the kitchen. Short? Finish near Tranquil Gardens Cemetery for Dusky Crab Cakes[20].

    Drops from: Gooey Spider Leg - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others

  37. Head back: turn in 5 quests, pick up 5 new ones and visit your trainer
  38. right here, a few steps away

    Chef Grual : turn in ?Dusky Crab Cakes[20], accept !Return to Jitters[20].

  39. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : turn in ?Supplies from Darkshire[24], accept !Ghost Hair Thread[24].

  40. Madame Eva : turn in ?The Shadowy Figure[25], accept !The Shadowy Search Continues[25].

  41. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Shadowy Search Continues[25], accept !Inquire at the Inn[25].

  42. ≈ 60 yards northeast · ~10 s on foot

    Tavernkeep Smitts : turn in ?Inquire at the Inn[25], accept !Finding the Shadowy Figure[25].

  43. ≈ 100 yards east · ~15 s on foot

    Felicia Maline : at 22, fly to Stormwind. Sheldras Moontree : upgrade healing and form attacks, then return to Darkshire.

lvl 23-24

Redridge: second loop

A short return to the neighboring flight path while higher-level Duskwood enemies remain dangerous.

0 of 12
Don't forget in this section
  • Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
  • This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. next - Duskwood

    Felicia Maline : fly to Lakeshire. Only a few town deliveries remain open, leaving room for this short loop.

  2. Pick up 4 quests
  3. after travel

    Martie Jainrose : accept !An Unwelcome Guest[24].

  4. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : accept !Murloc Poachers[20].

  5. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : accept !Shadow Magic[23].

  6. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : accept !Solomon's Law[23].

  7. Questing loop: “An Unwelcome Guest” and “Murloc Poachers”
  8. Defeat the dangerous boar west of town, then gather murloc fins by the lake for An Unwelcome Guest[24] and Murloc Poachers[20].

    Drops from: Bellygrub's Tusk - Bellygrub · Murloc Fin - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others

    Pull the single target away from its neighbors. Do not chase murlocs into another camp.

  9. Head back: turn in 2 quests
  10. ≈ 150 yards west · ~25 s on foot

    Martie Jainrose : turn in ?An Unwelcome Guest[24].

  11. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : turn in ?Murloc Poachers[20].

  12. Questing loop: “Shadow Magic” and “Solomon's Law”
  13. Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].

    Drops from: Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others

    Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).

  14. Head back: turn in 2 quests
  15. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : turn in ?Shadow Magic[23] if you have the orbs; otherwise turn in after the group (step).

  16. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : turn in ?Solomon's Law[23].

  17. Hearth to Darkshire. Start the next loop at 24: if you are short, finish remaining safe objectives or run a dungeon you have already prepared with a group.

    Hearth still on cooldown after the last return? Ariena Stormfeather : fly to Darkshire.

lvl 24-26

Duskwood: ghost, hermit and Stalvan

Two loops: Tranquil Gardens Cemetery and the western forest. Start after 24; combine Stalvan's deliveries with the capital visit.

0 of 46
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Turn in 3 quests and pick up 5 new ones
  2. after travel

    Madame Eva : accept !The Legend of Stalvan[28].

  3. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  4. ≈ 90 yards east · ~15 s on foot

    Calor : accept !Worgen in the Woods[28].

  5. Visit Blind Mary to the southeast, then Tranquil Gardens Cemetery. Head to Raven Hill after turning in at town.

  6. Duskwood

    Blind Mary : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  7. Blind Mary : turn in ?Ghost Hair Thread[24], accept !Return the Comb[24].

  8. Questing loop: “Look to the Stars” and “Worgen in the Woods”
  9. ≈ 250 yards south · ~35 s on foot

    Tranquil Gardens Cemetery crypt : Insane Ghoul drops Mary's Looking Glass. Nightbane Shadow Weavers are west of Darkshire at , for Look to the Stars[25] and Worgen in the Woods[28].

  10. Head back: turn in 7 quests and pick up 4 new ones
  11. ≈ 450 yards east · ~1 min on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25].

  12. ≈ 100 yards west · ~15 s on foot

    Calor : turn in ?Worgen in the Woods[28], accept !Worgen in the Woods[29].

  13. ≈ 40 yards north · ~5 s on foot

    Madame Eva : turn in ?Return the Comb[24], accept !Deliver the Thread[24].

  14. ≈ 1600 yards west · ~3.5 min on foot

    Jitters : turn in ?Return to Jitters[20].

  15. Jitters : turn in ?Finding the Shadowy Figure[25], accept !Return to Sven[25].

  16. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Return to Sven[25].

  17. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?Deliver the Thread[24], accept !Zombie Juice[24].

  18. Questing loop: “The Night Watch” and “The Totem of Infliction”
  19. Kill the required skeletons and ghouls in Raven Hill Cemetery and finish the totem reagents, for The Night Watch[26] and The Totem of Infliction[25].

    Drops from: Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Sven's follow-up Proving Your Worth[28] requires level-28-29 skeletons and leads to a later group chain. Leave it for now.

  20. Lost Watcher roams near Raven Hill and along the southern road toward Vul'Gol Ogre Mound. He drops Merrick's Bow, starting a new family story.

    This chain is part of the main route. Finish its follow-up when you return at 29-30.

  21. Head back: pick up 1 quest
  22. Open Merrick's Bow in your bags to accept !Merrick's Bow[28].

  23. Hearth to Darkshire. On cooldown? Follow the southern road east.

  24. after travel

    Wowhead places Lost Stalker north of Darkshire at ; he drops Ira's Dagger.

  25. Head back: pick up 1 quest
  26. Open Ira's Dagger in your bags to accept !Ira's Dagger[24].

  27. Questing loop: “Ira's Dagger”
  28. Kill Black Ravagers north of town; young ones also roam along the southern road, for Ira's Dagger[24].

  29. Head back: turn in 4 quests and pick up 2 new ones
  30. Duskwood

    Commander Althea Ebonlocke : turn in ?The Night Watch[26].

  31. ≈ 70 yards northeast · ~10 s on foot

    Madame Eva : turn in ?The Totem of Infliction[25].

  32. ≈ 60 yards west · ~10 s on foot

    Tavernkeep Smitts : turn in ?Zombie Juice[24], accept !Gather Rot Blossoms[24].

  33. ≈ 60 yards southwest · ~10 s on foot

    Sirra Von'Indi : turn in ?Ira's Dagger[24].

  34. Follow the road west from Darkshire through Raven Hill into Westfall and Moonbrook, where Stalvan's trail begins. Visit the capital trainer afterward.

  35. Questing loop: “The Legend of Stalvan”
  36. Inspect Old Footlocker in the Moonbrook school: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

  37. Westfall

    Thor : unlock Sentinel Hill's flight path, then fly to Darkshire. If the route is not connected, return through western Elwynn to Stormwind and fly from there. Turn in the first find and get the next witness's address.

  38. Head back: turn in 2 quests and pick up 2 new ones
  39. after travel

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  40. ≈ 150 yards east · ~20 s on foot

    Felicia Maline : fly to Stormwind, train at 24, then head to Goldshire.

  41. after travel

    Innkeeper Farley : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  42. Questing loop: “The Legend of Stalvan”
  43. Open Storage Chest at the Goldshire inn and take the undelivered letter, then return to Stormwind for The Legend of Stalvan[28].

  44. Head back: turn in 1 quest and pick up 1 new one
  45. next - Stormwind City

    Caretaker Folsom : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  46. Questing loop: “The Legend of Stalvan”
  47. right here, a few steps away

    Near the caretaker , inspect Sealed Crate: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

    Opening the crate may summon an enemy. Recover first.

  48. Walk from Stormwind to eastern Elwynn and Eastvale Logging Camp.

  49. Head back: turn in 1 quest and pick up 1 new one
  50. Elwynn Forest

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  51. Questing loop: “The Legend of Stalvan”
  52. Inspect the chest in the marshal's house and read the records about Stalvan for The Legend of Stalvan[28].

  53. Head back: turn in 5 quests, pick up 4 new ones and visit your trainer
  54. right here, a few steps away

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  55. Hearth to Darkshire. Finish town conversations before leaving for the Wetlands.

    If less than an hour has passed since Raven Hill, your hearth is still on cooldown: take the southern road through Elwynn into Duskwood, then Darkshire.

  56. after travel

    Tavernkeep Smitts : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  57. ≈ 40 yards south · ~5 s on foot

    Commander Althea Ebonlocke : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  58. Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  59. The Legend of Stalvan[28] ends with a conversation. The final The Legend of Stalvan[35] is a level-35 quest against a level-32 enemy tougher than normal mobs: a separate optional group branch at 29-30. Leave it for now. Finish ogres, the final Night Watch and cemetery deliveries later.

  60. ≈ 100 yards northeast · ~15 s on foot

    Felicia Maline : at 24, fly to Stormwind. Sheldras Moontree : upgrade healing and form attacks; check Rake and Ferocious Bite (its rank 1 is trained at 24 since November 2). Skip if you recently trained during the chain. Fly back to Darkshire afterward.

lvl 24-26

Group: Redridge elites

Optional group fights against Redridge commanders and a prisoner escort. Compare the leather chestpiece and boots. Druids cannot wear mail rewards.

0 of 10
Don't forget in this section
  • Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
  • If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. next - Duskwood

    Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.

  2. Pick up 2 quests
  3. after travel

    Marshal Marris : accept !Tharil'zun[25].

  4. Questing loop: “Tharil'zun” and “WANTED: Incinerator Gar'im”
  5. Redridge Mountains

    With a group: Tharil'zun near Stonewatch Keep (Tharil'zun[25]); Incinerator Gar'im in southeastern Redridge at (WANTED: Incinerator Gar'im[25]).

    Drops from: Tharil'zun's Head - Tharil'zun · Broken Staff of Incinerator Gar'im - Incinerator Gar'im

  6. Head back: pick up 1 quest
  7. ≈ 1500 yards northwest · ~3.5 min on foot

    At Render's Camp in the north, Corporal Keeshan : accept !Missing In Action[25]. The escort starts immediately, so clear the path first.

  8. Questing loop: “Missing In Action”
  9. Free the prisoner and escort him to the exit. Clear the route before starting, for Missing In Action[25].

  10. Head back: turn in 3 quests
  11. ≈ 550 yards south · ~1.5 min on foot

    Marshal Marris : turn in ?Tharil'zun[25]; deliver the orbs for Shadow Magic[23] here too if not already done.

  12. ≈ 100 yards northwest · ~15 s on foot

    Magistrate Solomon : turn in ?WANTED: Incinerator Gar'im[25].

    Disjointed Shoes are leather boots. Compare them with yours.

  13. ≈ 100 yards southeast · ~15 s on foot

    Marshal Marris : turn in ?Missing In Action[25].

    Bone-studded Leather: leather chestpiece, +6 Strength/+1 Agility/+5 Stamina. Compare with island gear and other rewards.

  14. ≈ 150 yards southwest · ~25 s on foot

    Ariena Stormfeather : resume the route through Stormwind.

lvl 25-27

Wetlands: Dun Algaz and Menethil Harbor

Tram to Ironforge, through Loch Modan into the Wetlands. Finish lower-level quests on the way.

0 of 47
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar from 25, ≈ 2. Restock before leaving town. Forms do not replace healing mana.
  • Brak Durnad : Maul from 21, ≈ 110. Still using island gear? Compare DPS before the next loop.
  • Falkan Armonis : Maple Seed, ≈ 2.
  • Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. after travel

    Already in Stormwind after an optional branch? Take the tram. Otherwise fly here from Darkshire first. Tram to Ironforge; Gryth Thurden : unlock the flight path. If Thelsamar is not unlocked, cross Dun Morogh and the eastern tunnels into Loch Modan; Thorgrum Borrelson : unlock its flight path, then head to the northern tower.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Mountaineer Kadrell : accept !Report to Mountaineer Rockgar[21].

  4. ≈ 750 yards north · ~2 min on foot

    On the road north at Algaz Station, Mountaineer Rockgar : turn in ?Report to Mountaineer Rockgar[21], accept !The Algaz Gauntlet[21].

  5. Questing loop: “The Algaz Gauntlet”
  6. Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].

  7. next - Wetlands

    Follow the road down into the Wetlands and west to Menethil Harbor. Shellei Brondir : unlock the flight path. Innkeeper Helbrek : bind your Hearthstone to the harbor.

  8. Head back: turn in 2 quests and pick up 11 new ones
  9. after travel

    Valstag Ironjaw : turn in ?The Algaz Gauntlet[21].

  10. Valstag Ironjaw : accept !Spoils of War[22].

    New in Forever
  11. Captain Stoutfist : accept !War Banners[28].

  12. Captain Stoutfist : accept !From the Ashes[28].

    New in Forever
  13. ≈ 70 yards southwest · ~10 s on foot

    Karl Boran : accept !Claws from the Deep[22].

  14. ≈ 80 yards north · ~10 s on foot

    James Halloran : accept !Young Crocolisk Skins[22].

  15. ≈ 150 yards southeast · ~20 s on foot

    Sida : accept !Digging Through the Ooze[24].

  16. Caitlin Grassman : accept !Alchemical Hazards[22].

    New in Forever
  17. ≈ 200 yards north · ~25 s on foot

    Tarrel Rockweaver : accept !In Search of the Excavation Team[24].

  18. ≈ 200 yards south · ~30 s on foot

    First Mate Fitzsimmons : accept !The Greenwarden[21].

  19. First Mate Fitzsimmons : accept !The Third Fleet[27].

  20. Questing loop: “Spoils of War” and “The Third Fleet”
  21. ≈ 40 yards south · ~5 s on foot

    Collect wood and iron within the harbor. The old sailor needs Flagon of Dwarven Honeymead, sold by Innkeeper Helbrek , for Spoils of War[22] and The Third Fleet[27].

  22. Head back: turn in 2 quests and pick up 1 new one
  23. ≈ 100 yards north · ~15 s on foot

    Valstag Ironjaw : turn in ?Spoils of War[22].

  24. ≈ 80 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Third Fleet[27], accept !The Cursed Crew[29].

  25. Questing loop: “Claws from the Deep” and “Young Crocolisk Skins”
  26. Along the coast north of the harbor, kill murlocs and gather young crocolisk skins for Claws from the Deep[22] and Young Crocolisk Skins[22].

    Drops from: Gobbler's Head - Gobbler · Young Crocolisk Skin - Young Wetlands Crocolisk

  27. Head back: turn in 2 quests and pick up 2 new ones
  28. ≈ 100 yards west · ~15 s on foot

    Karl Boran : turn in ?Claws from the Deep[22], accept !Reclaiming Goods[25].

  29. ≈ 80 yards north · ~10 s on foot

    James Halloran : turn in ?Young Crocolisk Skins[22], accept !Apprentice's Duties[26].

  30. Questing loop: “Reclaiming Goods”, “The Search Continues”, “Search More Hovels” and “Apprentice's Duties”
  31. ≈ 450 yards northeast · ~1 min on foot

    Find Damaged Crate by the coastal huts : complete Reclaiming Goods[25], turn in ?Reclaiming Goods[25], accept !The Search Continues[25].

  32. ≈ 90 yards north · ~15 s on foot

    Farther along the shore, Sealed Barrel : complete The Search Continues[25], turn in ?The Search Continues[25], accept !Search More Hovels[25].

  33. ≈ 90 yards north · ~15 s on foot

    Last hut, Half-buried Barrel : complete Search More Hovels[25], turn in ?Search More Hovels[25], accept !Return the Statuette[25].

  34. ≈ 350 yards northeast · ~50 s on foot

    Farther north on the coast at , collect hides from Giant Wetlands Crocolisk for Apprentice's Duties[26].

  35. Head back: turn in 2 quests and pick up 3 new ones
  36. ≈ 1100 yards southwest · ~2.5 min on foot

    Karl Boran : turn in ?Return the Statuette[25].

    Compare the leather Mariner Boots with your boots.

  37. Return east to the road: Whelgar's Excavation Site first, then the Green Belt.

  38. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : accept !Ormer's Revenge[24].

  39. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : accept !Uncovering the Past[27].

  40. Questing loop: “Ormer's Revenge”
  41. Outer excavation: kill the weaker raptors first, staying away from Sarltooth, for Ormer's Revenge[24].

  42. Head back: turn in 2 quests and pick up 2 new ones
  43. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[24], accept !Ormer's Revenge[27].

  44. ≈ 800 yards east · ~2 min on foot

    Rethiel the Greenwarden : turn in ?The Greenwarden[21].

  45. Rethiel the Greenwarden : accept !Tramping Paws[21].

  46. Questing loop: “Tramping Paws” and “Alchemical Hazards”
  47. ≈ 700 yards south · ~1.5 min on foot

    South of Rethiel, kill Mosshide Gnolls and Mongrels in Mosshide Fen ; Thelgen Rock is nearby, for Tramping Paws[21] and Alchemical Hazards[22].

    Drops from: Unruptured Stalker Gland - Leech Stalker, Cave Stalker

  48. Head back: turn in 1 quest and pick up 1 new one
  49. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Tramping Paws[21], accept !Fire Taboo[23].

  50. Questing loop: “Fire Taboo” and “Digging Through the Ooze”
  51. ≈ 750 yards northwest · ~2 min on foot

    In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].

    Drops from: Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others

  52. Head back: turn in 5 quests, pick up 1 new one and visit your trainer
  53. ≈ 650 yards southeast · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Fire Taboo[23], accept !Blisters on the Land[26].

  54. Hearth to Menethil Harbor, turn in completed quests and repair.

  55. after travel

    Sida : turn in ?Digging Through the Ooze[24].

  56. Caitlin Grassman : turn in ?Alchemical Hazards[22].

  57. ≈ 150 yards northwest · ~25 s on foot

    James Halloran : turn in ?Apprentice's Duties[26].

  58. ≈ 150 yards northeast · ~20 s on foot

    Tarrel Rockweaver : turn in ?In Search of the Excavation Team[24].

  59. ≈ 200 yards south · ~30 s on foot

    Shellei Brondir : at 26, fly to Stormwind using connected flight paths, or via Ironforge and the tram. Sheldras Moontree : upgrade healing and form attacks. Ironforge has no Druid trainer. Return to Menethil Harbor.

lvl 27-29

Wetlands: Whelgar's Excavation and orcs

New Forever quests fill out the familiar loop. Pull the final tough enemies with a partner.

0 of 23

Main route: finish this chapter, then return to Stormwind and Duskwood. The three group branches below are optional: choose any or skip all. Their 28-30 labels indicate suitable character levels, not a required gain from 28 to 30.

Don't forget in this section
  • Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
  • Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar from 25, ≈ 2. Restock before leaving town. Forms do not replace healing mana.
  • Brak Durnad : Maul from 21, ≈ 110. Still using island gear? Compare DPS before the next loop.
  • Falkan Armonis : Maple Seed, ≈ 2.
  • Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. next - Wetlands

    James Halloran : accept !Crimson Crate Delivery[29].

    New in Forever
  2. Questing loop: “The Cursed Crew”, “Uncovering the Past” and “Ormer's Revenge”
  3. At the lost fleet, kill cursed crewmen, then finish stronger raptors and collect four relics at the excavation, for The Cursed Crew[29] and Uncovering the Past[27] and Ormer's Revenge[27].

    Drops from: Snellig's Snuffbox - First Mate Snellig

  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 1200 yards east · ~3 min on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[27], accept !Ormer's Revenge[29].

  6. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : turn in ?Uncovering the Past[27].

  7. Questing loop: “Ormer's Revenge”
  8. Sarltooth is deep in Whelgar's Excavation Site: clear nearby raptors before engaging, for Ormer's Revenge[29].

    Avoid fighting two patrols. Bring a partner if the enemy is too strong.

  9. Head back: turn in 2 quests and pick up 2 new ones
  10. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[29].

  11. ≈ 500 yards northeast · ~1 min on foot

    Howin Kindfeather : turn in ?Crimson Crate Delivery[29].

  12. Howin Kindfeather : accept !Razormaw Needling[29].

    New in Forever
  13. Howin Kindfeather : accept !Trying Times[29].

    New in Forever
  14. Questing loop: “Razormaw Needling”, “Trying Times” and “Blisters on the Land”
  15. ≈ 850 yards east · ~2 min on foot

    At Raptor Ridge northeast of the Green Belt, around , collect incisors from Highland Razormaw and Elder Razormaw for Razormaw Needling[29]. Look for eggs there too for Trying Times[29]; finish fen creepers in the Green Belt for Blisters on the Land[26].

  16. Head back: turn in 3 quests
  17. ≈ 850 yards west · ~2 min on foot

    Howin Kindfeather : turn in ?Razormaw Needling[29].

  18. Howin Kindfeather : turn in ?Trying Times[29].

  19. ≈ 300 yards east · ~40 s on foot

    Rethiel the Greenwarden : turn in ?Blisters on the Land[26].

  20. Questing loop: “War Banners” and “From the Ashes”
  21. At Angerfang Encampment, collect banners and destroy four sets of attack plans for War Banners[28] and From the Ashes[28].

    Drops from: Dragonmaw War Banner - Dragonmaw Raider, Dragonmaw Swamprunner, Dragonmaw Centurion and others

  22. Hearth to the harbor. Turn in the orc and cursed crew quests.

  23. Head back: turn in 3 quests and pick up 1 new one
  24. after travel

    Captain Stoutfist : turn in ?War Banners[28].

  25. Captain Stoutfist : turn in ?From the Ashes[28].

  26. ≈ 70 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Cursed Crew[29], accept !Lifting the Curse[30].

  27. Questing loop: “Lifting the Curse”
  28. Return to the ship, defeat the captain and open his chest for Lifting the Curse[30].

    Drops from: Intrepid Strongbox Key - Captain Halyndor

    A partner helps: the deck and hold are cramped, with respawning mobs behind you.

  29. Head back: turn in 2 quests, pick up 2 new ones and visit your trainer
  30. ≈ 1000 yards north · ~2.5 min on foot

    At chest Intrepid's Locked Strongbox : turn in ?Lifting the Curse[30], accept !The Eye of Paleth[30].

  31. ≈ 1000 yards south · ~2.5 min on foot

    Glorin Steelbrow : turn in ?The Eye of Paleth[30], accept !Cleansing the Eye[30].

  32. The main route continues in From Wetlands to Stormwind, then Duskwood: final errands. With a group, you can run the Stockade or fight Nek'rosh before leaving. These branches are independent.

  33. ≈ 50 yards northwest · ~5 s on foot

    Shellei Brondir : at 28, combine the Stormwind trip with reagent shopping. Sheldras Moontree : upgrade healing and form attacks. Return to your remaining Wetlands objectives.

lvl 28-30

Group: Stockade and Dun Modr

An independent group branch: Dun Modr and the Stockade. No Deadmines letter required.

0 of 18

Collect five Stockade quests before entering. The Deadmines letter is not required for this branch.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. From Menethil Harbor, take your assembled group along the road to Dun Modr's southern entrance. Do not head straight onto Thandol Span.

  2. Wetlands

    Motley Garmason : accept !The Dark Iron War[30].

  3. Questing loop: “The Dark Iron War”
  4. Clear Dark Iron dwarves in Dun Modr with a group. Check the required types in your quest log for The Dark Iron War[30].

    Classic counters differ from the recent English text: follow your client's objective counter.

  5. Head back: turn in 6 quests and pick up 5 new ones
  6. right here, a few steps away

    Motley Garmason : turn in ?The Dark Iron War[30], accept !The Fury Runs Deep[27].

  7. Return to the harbor, fly to Ironforge and take the Deeprun Tram to Stormwind. Pick up two quests in your unlocked Lakeshire and Darkshire before gathering at the entrance.

  8. after travel

    Guard Berton : accept !What Comes Around...[25].

  9. next - Duskwood

    Councilman Millstipe : accept !Crime and Punishment[26].

  10. ≈ 150 yards northeast · ~25 s on foot

    Felicia Maline : fly to Stormwind and collect the remaining quests near the Stockade entrance.

  11. after travel

    Warden Thelwater : accept !Quell the Uprising[26].

  12. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : accept !The Color of Blood[26].

  13. Run the Stockade with a group: The Fury Runs Deep[27], What Comes Around...[25], Crime and Punishment[26], Quell the Uprising[26], The Color of Blood[26]. Check the heads, arm and bandanas before leaving.

    Drops from: Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others

  14. Stormwind City

    Warden Thelwater : turn in ?Quell the Uprising[26].

  15. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : turn in ?The Color of Blood[26].

  16. Fly to turn in the southern quests in Lakeshire and Darkshire, then return through the capitals to Dun Modr for the weapon.

  17. after travel

    Guard Berton : turn in ?What Comes Around...[25].

  18. next - Duskwood

    Councilman Millstipe : turn in ?Crime and Punishment[26].

    Ambassador's Boots is now boots. Do not expect a staff from this quest.

  19. next - Wetlands

    Motley Garmason : turn in ?The Fury Runs Deep[27].

    For forms, usually choose Headbasher: 23.70 DPS, +9 Strength/+5 Stamina/+10 Intellect. Stronger than vendor Maul and even War Hammer. If you already have comparable gear, compare leather Belt of Vindication with your belt.

  20. Return to the harbor. Stay in the Wetlands if doing Nek'rosh; otherwise continue to From the Wetlands to Stormwind.

lvl 29-30

Group: Nek'rosh

Optional group hunt. Druids cannot use the reward sword or axe. No essential weapon upgrade here.

0 of 7

Complete this branch with a ready group for XP and the shared run. Upgrade weapons for forms along the main route.

Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar from 25, ≈ 2. Restock before leaving town. Forms do not replace healing mana.
  • Brak Durnad : Maul from 21, ≈ 110. Still using island gear? Compare DPS before the next loop.
  • Falkan Armonis : Maple Seed, ≈ 2.
  • Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Wetlands

    Captain Stoutfist : accept !Nek'rosh's Gambit[31].

  2. Questing loop: “Nek'rosh's Gambit”
  3. Destroy the catapults at Angerfang Encampment, then inspect Dragonmaw Catapult for Nek'rosh's Gambit[31].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. Questing loop: “Defeat Nek'rosh”
  6. Reach chieftain Chieftain Nek'rosh with a group. Clear guards and patrols, defeat him and take the head for Defeat Nek'rosh[32].

    Drops from: Nek'rosh's Head - Chieftain Nek'rosh

  7. Head back: turn in 2 quests and pick up 1 new one
  8. Wetlands

    At the chieftain's position , Tattered Spellbook: accept !Old Habits[31].

  9. ≈ 1800 yards west · ~4.5 min on foot

    Captain Stoutfist : turn in ?Defeat Nek'rosh[32] and ?Old Habits[31].

    Druids cannot use Ancient War Sword or Barreling Reaper. If doing this branch with a group, compare vendor prices; neither can be equipped.

  10. Return to the harbor and continue to From the Wetlands to Stormwind.

lvl 29

From the Wetlands to Stormwind

Shared departure after the solo route and your chosen group branches.

0 of 2

The main route and your chosen group runs meet here. Complete the shared Stormwind turn-in, then head to Duskwood.

Don't forget in this section
  • Turn in Cleansing the Eye[30] at Stormwind's Cathedral of Light; remember it while in town.
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar from 25, ≈ 2. Restock before leaving town. Forms do not replace healing mana.
  • Brak Durnad : Maul from 21, ≈ 110. Still using island gear? Compare DPS before the next loop.
  • Falkan Armonis : Maple Seed, ≈ 2.
  • Druid training requires Stormwind. Ironforge is for transport and shopping.
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Stormwind City

    After the northern loop, return to Menethil Harbor. Level 28 Druid training is in Stormwind with Sheldras Moontree . Ironforge is a transfer if flying that way. Combine training with reagents and the next capital turn-ins.

  2. after travel

    Archbishop Benedictus : turn in ?Cleansing the Eye[30].

lvl 29-30

Duskwood: unfinished business

The final circuit from town through worgen and ogres to Raven Hill. Train in Stormwind at 30.

0 of 29

The main route continues after the Wetlands. Finish existing chains; Eliza and Stalvan below are an optional group branch. Start level 30 training only once you reach 30, not merely when this chapter ends.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. ≈ 500 yards southeast · ~1 min on foot

    Dungar Longdrink : fly to Darkshire. Innkeeper Trelayne : set your hearth here again. Check your active The Night Watch[30], Gather Rot Blossoms[24], Worgen in the Woods[29] and Merrick's Bow[28], then start the circuit.

  2. Questing loop: “Worgen in the Woods”
  3. Finish the level-28-29 Nightbane Dark Runners in the southern forest, left for later on your first visit, for Worgen in the Woods[29].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 80 yards southeast · ~10 s on foot

    Calor : turn in ?Worgen in the Woods[29], accept !Worgen in the Woods[31].

  6. Questing loop: “Worgen in the Woods”
  7. Complete the final worgen hunt in the southern forest for Worgen in the Woods[31].

  8. Head back: turn in 2 quests and pick up 2 new ones
  9. right here, a few steps away

    Calor : turn in ?Worgen in the Woods[31], accept !Worgen in the Woods[31].

  10. Jonathan Carevin : turn in ?Worgen in the Woods[31].

  11. ≈ 100 yards east · ~20 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[30].

  12. Questing loop: “The Night Watch” and “Gather Rot Blossoms”
  13. At Raven Hill, finish the remaining undead and collect flowers for The Night Watch[30] and Gather Rot Blossoms[24].

    Drops from: Rot Blossom - Skeletal Horror, Skeletal Fiend, Skeletal Fiend (Enraged Form)

  14. Hearth to Darkshire.

    Hearth on cooldown? Follow the main road east to Darkshire.

  15. Head back: turn in 3 quests and pick up 2 new ones
  16. after travel

    Commander Althea Ebonlocke : turn in ?The Night Watch[30].

  17. ≈ 40 yards north · ~5 s on foot

    Tavernkeep Smitts : turn in ?Gather Rot Blossoms[24], accept !Juice Delivery[24].

  18. Last visit to the hermit near Raven Hill: deliver the juice and complete his next request on the spot.

  19. Duskwood

    Abercrombie : turn in ?Juice Delivery[24], accept !Ghoulish Effigy[27].

  20. Questing loop: “Ghoulish Effigy”
  21. Collect the required parts from ghouls in the nearby cemetery for Ghoulish Effigy[27].

    Drops from: Ghoul Rib - Flesh Eater, Bone Chewer, Brain Eater and others

  22. Head back: turn in 1 quest and pick up 1 new one
  23. right here, a few steps away

    Abercrombie : turn in ?Ghoulish Effigy[27], accept !Ogre Thieves[30].

  24. Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
  25. One trip to Vul'Gol Ogre Mound: kill warriors and enforcers, take the leader's monocle and the hermit's crate, for Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].

    Drops from: Ogre's Monocle - Zzarc' Vul

    Bring a partner for the tough named ogre. Three accepted main-route quests finish here; check that you looted every item before leaving.

  26. Head back: turn in 5 quests and pick up 4 new ones
  27. right here, a few steps away

    Abercrombie : turn in ?Ogre Thieves[30], accept !Note to the Mayor[30].

  28. Hearth to Darkshire if ready; otherwise follow the southern road.

  29. after travel

    Viktori Prism'Antras : turn in ?Look to the Stars[30].

  30. ≈ 200 yards west · ~30 s on foot

    Sirra Von'Indi : turn in ?Merrick's Bow[28].

  31. Sirra Von'Indi : accept !The Valor Family[22].

    Accept after delivering both found items, so the family story does not rely on incomplete database prerequisites.

    New in Forever
  32. Questing loop: “Wait for Sirra to Finish”
  33. Wait for the historian to translate the note for Wait for Sirra to Finish[30].

  34. Head back: turn in 2 quests and pick up 1 new one
  35. right here, a few steps away

    Sirra Von'Indi : turn in ?Wait for Sirra to Finish[30], accept !Translation to Ello[30].

  36. Lord Ello Ebonlocke : turn in ?Translation to Ello[30].

  37. Questing loop: “The Valor Family”
  38. Return to Raven Hill and inspect Memory of Valor; deliver the discovered book to Darkshire for The Valor Family[22].

    Combine this with Eliza in the next optional branch. Reward Memories of Valor is a keepsake book, not a combat trinket.

  39. Head back: turn in 1 quest
  40. right here, a few steps away

    Sirra Von'Indi : turn in ?The Valor Family[22].

  41. Group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are below. Leave them without a group. Short of 30? Grind green undead and worgen, then return to the capital for level 30 training.

lvl 29-30

Group: Eliza and Stalvan

Optional tough enemies after the main chains. Compare the leather shoulders with your current slot.

0 of 7
Don't forget in this section
  • Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
  • Start Eliza's grave event only when everyone is ready: undead rise alongside her.
¤ Shopping and useful stuff
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. Pick up 2 quests
  2. ≈ 40 yards west · ~5 s on foot

    Lord Ello Ebonlocke : accept !Bride of the Embalmer[30].

  3. Questing loop: “The Legend of Stalvan”
  4. ≈ 250 yards northeast · ~35 s on foot

    With a group, defeat Stalvan Mistmantle by the house and take the family ring for The Legend of Stalvan[35].

    He is level 32 and tougher than normal mobs, and the quest is level 35. Meeting the acceptance minimum does not make this a safe level-22 fight.

  5. Head back: turn in 1 quest
  6. ≈ 150 yards south · ~25 s on foot

    Madame Eva : turn in ?The Legend of Stalvan[35].

  7. Questing loop: “Bride of the Embalmer”
  8. Find Eliza's grave in the western cemetery. Start the event only with the group ready. Defeat Eliza and take her heart for Bride of the Embalmer[30].

    Expect additional undead. Agree beforehand who tanks the boss and who handles the adds.

  9. Head back: turn in 1 quest
  10. ≈ 100 yards west · ~15 s on foot

    Lord Ello Ebonlocke : turn in ?Bride of the Embalmer[30].

    Darkshire Shoulderguards: leather shoulders, compare with yours. Druids cannot use the shield.

  11. ≈ 150 yards east · ~20 s on foot

    Felicia Maline : fly to Stormwind. Sheldras Moontree : at level 30, upgrade healing and form attacks. Learn Travel Form at 30. After the optional bosses, continue to the final main chapter.

lvl 30

Travel Form and the Road Ahead

The main chains are complete regardless of optional dungeon runs.

0 of 3
Don't forget in this section
  • Learn Travel Form at 30. Save money for it ahead of time.
¤ Shopping and useful stuff
  • Gerik Koen : War Hammer from 30, ≈ 265. Two-handed mace, 22.29 DPS. Compare with your current reward; usually a bigger upgrade than an expensive dagger just before 30.
  • Keldric Boucher : Stranglethorn Seed, ≈ 4, for the next combat resurrection rank. Check the reagent listed in your spellbook.
  • Innkeeper Allison : Sweet Nectar from 25, ≈ 2. Restock before leaving town. Forms do not replace healing mana.
◈ Loot along the way
  • Cloth for bandages, meat for Cooking, ore/herbs/leather for your professions. Keep Intellect and Spirit items as a separate healing set, even if you wear different gear in form.
➶ Level faster
  • If playing Cat with Feral Swiftness, use its movement speed for travel. Before Cat or with other builds, do not count on this bonus. Heal before shifting and keep mana for an emergency shift out.
⚔︎ PvP
  • In Redridge, Duskwood and the Wetlands, the PvP ruleset can bring enemy players. Entangling Roots or Nature's Grasp creates distance; Bash buys a healing window. Do not leave form with no mana.
  1. after travel

    Felicia Maline : fly from Darkshire to Stormwind. Already back after an optional branch? No extra flight needed.

  2. after travel

    Sheldras Moontree : learn Travel Form, check new healing and attack ranks, and Rejuvenation. Restock reagents matching your rank of Rebirth.

  3. Check your log: no unfinished main chains should remain. Keep your healing set, best weapon for forms and reagents. Accept further quests for your post-30 route.