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Human · Mage · 1-30

A Mage makes their own water, but the spell bill can still hurt. This Human 1-30 route covers the staff and robe quests, useful gear, and teleport stops as you cross Elwynn, Westfall, Loch Modan, Redridge, Duskwood, and the Wetlands. We'll also cover Ruthless and four builds using the October 15 trees. I'd start with Frost. Dungeons are optional.

Updated November 4, 2026 for Blizzard's November 2 changes: new Fire, Arcane and AoE orders, Ice Lance has an 8-second cooldown, and Piercing Ice was removed.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1-5

Northshire: kobolds and missing books

Short loops from the abbey; the new book chain continues into Elwynn.

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Northshire Abbey and the surrounding valley. Marshal McBride gives your first class quest, a letter; Mage trainer Khelden Bremen is inside the abbey. Combat is simple: Fireball from range, another while the mob runs toward you, then finish with your staff. Keep Frost Armor up: enemies hitting you get slowed. Your starting water lasts until 4, when you can conjure your own.

Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
➶ Level faster
  • Before 4, Fireball is your only nuke: start from range and finish with your staff in melee. From 4, open with Frostbolt. Use your staff on nearly dead mobs: mana regeneration pauses for 5 seconds after spending mana on a spell.
  1. Turn in 1 quest and pick up 3 new ones
  2. Elwynn Forest

    Deputy Willem : accept !A Threat Within[1].

  3. ≈ 40 yards northeast · ~5 s on foot

    Marshal McBride : turn in ?A Threat Within[1], accept !Kobold Camp Cleanup[2].

  4. Questing loop: “Kobold Camp Cleanup” and “Wolves Across the Border”
  5. Loop through the fields north and west of the abbey: wolves and the first kobolds are close together, for Kobold Camp Cleanup[2] and Wolves Across the Border[2].

    Drops from: Tough Wolf Meat - Timber Wolf, Young Wolf, Ragged Timber Wolf and others

  6. Head back: turn in 5 quests, pick up 5 new ones and visit your trainer
  7. ≈ 30 yards south · ~5 s on foot

    Marshal McBride : turn in ?Kobold Camp Cleanup[2], then accept !Investigate Echo Ridge[3] and your class quest !Glyphic Letter[1].

  8. Eagan Peltskinner : turn in ?Wolves Across the Border[2].

    Reward: Soft Fur-lined Shoes, cloth. The other bracers are leather, so a Mage cannot wear them.

  9. Inside the abbey, Mage trainer Khelden Bremen : turn in ?Glyphic Letter[1]. At 1, learn Arcane Intellect for 10: a one-hour Intellect buff. Put it on yourself straight away.

    You start with Fireball and Frost Armor. Khelden Bremen only trains through level 6. From 6 onward, use Zaldimar Wefhellt in Goldshire; he can train you all the way.

    Class
  10. When Nibbled-On Book drops, use it to accept !Nibbled-On Book[2].

    Drops from the valley's kobolds: continue your normal loop; no separate early farm is needed.

  11. Elwynn Forest

    Brother Paxton : turn in ?Nibbled-On Book[2], accept !Book Inventory[2].

  12. Daniel : turn in ?Book Inventory[2].

  13. Brother Paxton : accept !Rascally Rodents[2].

    New in Forever
  14. Questing loop: “Investigate Echo Ridge” and “Rascally Rodents”
  15. Finish killing kobolds and gather stolen books at the Echo Ridge Mine entrance for Investigate Echo Ridge[3] and Rascally Rodents[2].

    Drops from: Stolen Book - Kobold Vermin, Kobold Laborer, Kobold Worker

  16. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  17. ≈ 40 yards southwest · ~5 s on foot

    Marshal McBride : turn in ?Investigate Echo Ridge[3], accept !Skirmish at Echo Ridge[5].

  18. ≈ 60 yards northeast · ~10 s on foot

    Khelden Bremen : at 4, learn Frostbolt and Conjure Water, 1 each. Still 3? Train when you turn in after the mine (step).

    You can now make your own water. Conjure a couple of stacks and stop buying drinks. Open with Frostbolt: the slowed mob takes longer to reach you, giving you time for another bolt.

    Class
  19. Brother Paxton : turn in ?Rascally Rodents[2], accept !Mining Consultant[3].

    Take a gathering manual only if you want to gather for gold: Mining for Dummies for Mining or Pelt Collecting for Beginners for Skinning. Our Mage recommendation is Tailoring and Enchanting; neither needs these manuals.

  20. ≈ 200 yards northwest · ~30 s on foot

    Kelsey Fargo : turn in ?Mining Consultant[3].

  21. Kelsey Fargo : accept !The Big Picture[3].

    New in Forever
  22. Questing loop: “Skirmish at Echo Ridge” and “The Big Picture”
  23. Enter the mine and pull kobolds one at a time. The bag of books is deep inside, guarded by Shinyfinder Narf - Skirmish at Echo Ridge[5] and The Big Picture[3].

  24. Head back: turn in 3 quests and pick up 4 new ones
  25. ≈ 250 yards south · ~30 s on foot

    Marshal McBride : turn in ?Skirmish at Echo Ridge[5] and ?The Big Picture[3], accept !Report to Goldshire[5] and !Follow That Kobold![4].

    Reward: Outfitter Gloves, cloth. The belt and boots are leather and mail.

  26. ≈ 80 yards east · ~10 s on foot

    Tordrin Sternblade : turn in ?Follow That Kobold![4], accept !Shhh! We're Hunting Kobolds[4].

  27. ≈ 100 yards southwest · ~15 s on foot

    Deputy Willem : accept !Brotherhood of Thieves[4].

  28. Questing loop: “Brotherhood of Thieves”
  29. Cross the river east and collect bandanas in the vineyard. Fleeing bandits can pull nearby enemies, for Brotherhood of Thieves[4].

    Drops from: Red Burlap Bandana - Defias Thug

  30. Head back: turn in 2 quests and pick up 3 new ones
  31. right here, a few steps away

    Deputy Willem : turn in ?Brotherhood of Thieves[4], accept !Bounty on Garrick Padfoot[5] and !Milly Osworth[4].

    Reward: Militia Quarterstaff, 2.7 DPS versus your starting staff's 1.4. Swords and daggers still need weapon training; Mages cannot use maces.

  32. ≈ 100 yards northeast · ~15 s on foot

    Milly Osworth : turn in ?Milly Osworth[4], accept !Milly's Harvest[4].

  33. Questing loop: “Bounty on Garrick Padfoot” and “Milly's Harvest”
  34. Collect the grape crates. Defeat Garrick Padfoot in the house at the far end of the vineyard - Bounty on Garrick Padfoot[5] and Milly's Harvest[4].

  35. Head back: turn in 3 quests and pick up 2 new ones
  36. ≈ 100 yards southwest · ~15 s on foot

    Deputy Willem : turn in ?Bounty on Garrick Padfoot[5].

    Take Tapered Pants or Ensign Cloak. Neither has stats, so fill whichever slot is empty.

  37. ≈ 100 yards northeast · ~15 s on foot

    Milly Osworth : turn in ?Milly's Harvest[4], accept !Grape Manifest[4].

  38. ≈ 70 yards southwest · ~10 s on foot

    Brother Neals : turn in ?Grape Manifest[4].

    Reward: Wine-stained Cloak. The alternative belt is mail.

  39. ≈ 200 yards southwest · ~30 s on foot

    Falkhaan Isenstrider : accept !Rest and Relaxation[5].

  40. Questing loop: “Shhh! We're Hunting Kobolds”
  41. Use Kobold Tracking Kit at the kobold tracks (Kobold Tracks) on the way out of Northshire. Follow the kit's clues toward Goldshire - Shhh! We're Hunting Kobolds[4].

lvl 5-7

Goldshire and Fargodeep Mine

Books, candles and dust in one trip. Set your hearth in Goldshire.

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Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep boar meat for Cooking. Cooked food gives +5% kill XP in Forever; conjured food does not. Sell gray items at the inn.
➶ Level faster
  • Kobolds are packed tightly in Fargodeep Mine, and Polymorph only comes at 8. Pull one at a time toward the exit; do not push deeper at half mana. From 6, Fire Blast is an instant finisher when a mob reaches melee.
  1. Turn in 4 quests, pick up 6 new ones and visit your trainer
  2. ≈ 450 yards south · ~1 min on foot

    Marshal Dughan : turn in ?Report to Goldshire[5] and ?Shhh! We're Hunting Kobolds[4], accept !The Fargodeep Mine[7] and !Book Return[6].

  3. ≈ 60 yards east · ~10 s on foot

    Innkeeper Farley : turn in ?Rest and Relaxation[5].

  4. Innkeeper Farley : make Goldshire your home. Use this hearth to return from your first Stormwind visit.

  5. after travel

    Michelle Belle : First Aid. Tomas : Cooking. Learn Tailoring and Enchanting later on the route, at Eastvale Logging Camp and in Stormwind.

    First Aid and Cooking do not use your two primary profession slots. See Professions for why we recommend Tailoring and Enchanting for Mages.

  6. ≈ 40 yards west · ~5 s on foot

    William Pestle : accept !Kobold Candles[7].

  7. ≈ 60 yards southwest · ~10 s on foot

    Remy "Two Times" : accept !Gold Dust Exchange[7].

  8. ≈ 50 yards northeast · ~5 s on foot

    Goldshire inn, Mage trainer Zaldimar Wefhellt : at 6, learn Fireball (Rank 2), Conjure Food and Fire Blast, 1 each. Learn Comprehend Scroll free in the recipes tab.

    Zaldimar Wefhellt trains all the way to 60 and gives your class quest at 10. Still 5? Return after the mine when handing in the dust and candles (step). Get level 8 spells on your way back from eastern Elwynn (step). Study and Research are new Forever library spells; you do not need them for leveling.

    Class
  9. ≈ 500 yards southwest · ~1 min on foot

    "Auntie" Bernice Stonefield : accept !Lost Necklace[6].

  10. ≈ 300 yards east · ~45 s on foot

    Billy Maclure : turn in ?Lost Necklace[6], accept !Pie for Billy[6].

  11. Questing loop: “Pie for Billy”
  12. Collect boar meat near the farm for the pie, Pie for Billy[6].

    Drops from: Chunk of Boar Meat - Stonetusk Boar, Longsnout, Goretusk and others

  13. Head back: turn in 2 quests and pick up 2 new ones
  14. ≈ 300 yards west · ~45 s on foot

    "Auntie" Bernice Stonefield : turn in ?Pie for Billy[6], accept !Back to Billy[6].

  15. ≈ 300 yards east · ~45 s on foot

    Billy Maclure : turn in ?Back to Billy[6], accept !Goldtooth[8].

  16. Questing loop: “The Fargodeep Mine”, “Kobold Candles”, “Gold Dust Exchange” and 2 more
  17. In Fargodeep Mine, collect dust, candles and books. Goldtooth carries the necklace; Nimsy has the book about the elements. Defeat both - The Fargodeep Mine[7] and Kobold Candles[7] and Gold Dust Exchange[7] and Goldtooth[8] and Book Return[6].

    Drops from: Large Candle - Kobold Miner, Goldtooth, Kobold Tunneler and others · Gold Dust - Kobold Miner, Goldtooth, Kobold Tunneler and others · Lost Book - Kobold Miner, Kobold Tunneler

    Do not leave as soon as the exploration objective completes: check all five quests in your log.

  18. Head back: turn in 5 quests and pick up 5 new ones
  19. ≈ 300 yards west · ~45 s on foot

    "Auntie" Bernice Stonefield : turn in ?Goldtooth[8].

    The reward is leather gloves. A Mage can only sell them.

  20. ≈ 500 yards northeast · ~1 min on foot

    Marshal Dughan : turn in ?The Fargodeep Mine[7] and ?Book Return[6], accept !The Jasperlode Mine[10] and !Rare Books[7].

    Book Return[6] rewards Book Bag, a 6-slot bag. Equip it straight away.

  21. ≈ 40 yards east · ~5 s on foot

    William Pestle : turn in ?Kobold Candles[7].

  22. William Pestle : accept !Shipment to Stormwind[7].

  23. ≈ 60 yards southwest · ~10 s on foot

    Remy "Two Times" : turn in ?Gold Dust Exchange[7].

  24. ≈ 200 yards northeast · ~30 s on foot

    Jason Mathers : accept !A Net Disaster[7].

    New in Forever
  25. Lee Brown : accept !Bottles and Baubles[7].

    New in Forever
  26. Questing loop: “A Net Disaster” and “Bottles and Baubles”
  27. At Crystal Lake, check the fish traps and collect shiny junk in the murloc camp for A Net Disaster[7] and Bottles and Baubles[7].

  28. Head back: turn in 2 quests and pick up 1 new one
  29. right here, a few steps away

    Jason Mathers : turn in ?A Net Disaster[7], accept !Slimy Menace[7].

  30. Lee Brown : turn in ?Bottles and Baubles[7].

  31. Questing loop: “Slimy Menace”
  32. Pull lakeside murlocs one at a time; avoid starting a fight in the water between two camps, for Slimy Menace[7].

  33. Head back: turn in 2 quests and pick up 2 new ones
  34. right here, a few steps away

    Jason Mathers : turn in ?Slimy Menace[7], accept !A Man About a Murloc[7].

  35. ≈ 200 yards southwest · ~30 s on foot

    Remy "Two Times" : turn in ?A Man About a Murloc[7], accept !An Enticing Offer[7].

  36. Questing loop: “An Enticing Offer”
  37. ≈ 500 yards southwest · ~1 min on foot

    Gather petals from Overgrown Duskweed by the Stonefield Farm and Maclure Vineyards ; get the blood from nearby boars, for An Enticing Offer[7].

    Drops from: Vial of Animal Blood - Stonetusk Boar, Young Forest Bear

  38. Head back: turn in 2 quests and pick up 1 new one
  39. ≈ 450 yards north · ~1 min on foot

    Remy "Two Times" : turn in ?An Enticing Offer[7], accept !Baited for Success[7].

  40. ≈ 200 yards northeast · ~30 s on foot

    Jason Mathers : turn in ?Baited for Success[7].

lvl 5-7

Optional: camping in Goldshire

A short introduction to Forever camping; the first quest does not require a profession.

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Don't forget in this section
  • Rest only counts while sitting by the fire (/sit); standing nearby is not enough.
¤ Shopping and useful stuff
  • Sam Sarsaparilla : camping rest by the fire. Tomas : Cooking. Carry a stack of cooked food alongside your conjured food for +5% XP.
  1. ≈ 90 yards west · ~15 s on foot

    Sam Sarsaparilla : accept !The Great Outdoors[6].

    New in Forever
  2. Questing loop: “The Great Outdoors”
  3. right here, a few steps away

    Sit by the fire (look for Sam Sarsaparilla ), enter /sit and wait for the Boosted Rest buff for The Great Outdoors[6].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. right here, a few steps away

    Sam Sarsaparilla : turn in ?The Great Outdoors[6].

  6. Sam Sarsaparilla : accept !Camping 101: Cooking[6].

    New in Forever
  7. Questing loop: “Camping 101: Cooking”
  8. Talk to the cook in Goldshire's inn, Tomas. If you have not learned Cooking yet, learn it here - Camping 101: Cooking[6].

    The breadcrumb itself does not require the profession in advance; using its recipes requires training and the listed skill level.

  9. Head back: turn in 1 quest
  10. ≈ 60 yards south · ~10 s on foot

    Tomas : turn in ?Camping 101: Cooking[6].

lvl 7-10

Eastern Elwynn: mine and logging camp

Prepare all quests before entering Jasperlode Mine. Return the books to Northshire afterward.

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Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep the books for Rare Books[7] until you return to Northshire. Make bag space by selling grays, not quest items. Save 10 Linen Cloth for level 15.
➶ Level faster
  • The island mages at Stone Cairn Lake and the kobold geomancers in Jasperlode Mine cast from range. Duck behind a corner or tree to make them come to you, without pulling an extra mob.
  1. Turn in 2 quests and pick up 10 new ones
  2. ≈ 90 yards west · ~10 s on foot

    Remy "Two Times" : accept !A Fishy Peril[10].

  3. Marshal Dughan : turn in ?A Fishy Peril[10], accept !Further Concerns[10].

  4. ≈ 800 yards east · ~2 min on foot

    Hamish Bergwort : accept !Delicate Instruments[10].

  5. ≈ 90 yards southwest · ~15 s on foot

    Blixie Fitzwink : accept !Stolen Enchanting Supplies[10].

  6. ≈ 350 yards east · ~55 s on foot

    Guard Thomas : turn in ?Further Concerns[10], accept !Find the Lost Guards[10] and !Protect the Frontier[10].

  7. ≈ 300 yards northeast · ~40 s on foot

    Supervisor Raelen : accept !A Bundle of Trouble[9].

  8. ≈ 90 yards southwest · ~15 s on foot

    Sara Timberlain : accept !Red Linen Goods[9].

  9. If taking Tailoring, learn it from Eldrin at the logging camp.

    Humanoids supply the cloth as you quest, and Tailoring makes your first spell-power gear. We recommend Enchanting as your second profession; learn it in Stormwind (step).

    Professions
  10. ≈ 150 yards northeast · ~25 s on foot

    Hagar Lowe : accept !Good Steel[10].

  11. ≈ 300 yards southwest · ~40 s on foot

    Ormin Pelford : accept !Downstream[10].

  12. Questing loop: “A Bundle of Trouble”, “Protect the Frontier”, “Find the Lost Guards” and “Discover Rolf's Fate”
  13. Work around the logging camp and woods to the north: logs, wolves and bears. Stay on this side of the bridge to Redridge - A Bundle of Trouble[9] and Protect the Frontier[10].

  14. ≈ 300 yards northwest · ~45 s on foot

    Find the remains by the river : complete Find the Lost Guards[10], turn in ?Find the Lost Guards[10] and accept !Discover Rolf's Fate[10].

  15. ≈ 250 yards northeast · ~40 s on foot

    Inspect the remains near the murloc camp : complete Discover Rolf's Fate[10], turn in ?Discover Rolf's Fate[10] and accept !Report to Thomas[10].

    Clear a path to the remains. At 7-8, team up with another player if possible.

  16. Head back: turn in 3 quests and pick up 1 new one
  17. ≈ 450 yards southwest · ~1 min on foot

    Guard Thomas : turn in ?Report to Thomas[10] and ?Protect the Frontier[10], accept !Deliver Thomas' Report[10].

  18. ≈ 300 yards northeast · ~40 s on foot

    Supervisor Raelen : turn in ?A Bundle of Trouble[9].

  19. Questing loop: “Red Linen Goods” and “Downstream”
  20. South of the logging camp, collect red bandanas from bandits and sunken tools along the river for Red Linen Goods[9] and Downstream[10].

    Drops from: Red Linen Bandana - Defias Bandit, Morgan the Collector, Defias Rogue Wizard and others

  21. Head back: turn in 2 quests
  22. ≈ 90 yards southwest · ~15 s on foot

    Sara Timberlain : turn in ?Red Linen Goods[9].

    Reward: Red Linen Sash, cloth. The alternative is a cosmetic shirt with no stats.

  23. ≈ 150 yards southwest · ~20 s on foot

    Ormin Pelford : turn in ?Downstream[10].

  24. Questing loop: “The Jasperlode Mine”, “Delicate Instruments”, “Good Steel” and “Rare Books”
  25. ≈ 650 yards northwest · ~1.5 min on foot

    In Jasperlode Mine , explore the passage, collect tools and kill geomancers. Both rare books are here: Geosculptor Yip at and Mother Fang at , for The Jasperlode Mine[10] and Delicate Instruments[10] and Good Steel[10] and Rare Books[7].

  26. Head back: turn in 2 quests and pick up 1 new one
  27. ≈ 800 yards southeast · ~2 min on foot

    Hagar Lowe : turn in ?Good Steel[10].

  28. ≈ 600 yards west · ~1.5 min on foot

    Hamish Bergwort : turn in ?Delicate Instruments[10], accept !Delicate Instruments[10].

  29. Questing loop: “Delicate Instruments” and “Stolen Enchanting Supplies”
  30. Circle Stone Cairn Lake: kill wizards on the island and collect supplies from gnoll camps along the shores, for Delicate Instruments[10] and Stolen Enchanting Supplies[10].

  31. Head back: turn in 5 quests, pick up 2 new ones and visit your trainer
  32. right here, a few steps away

    Hamish Bergwort : turn in ?Delicate Instruments[10].

  33. ≈ 90 yards southwest · ~15 s on foot

    Blixie Fitzwink : turn in ?Stolen Enchanting Supplies[10].

  34. ≈ 750 yards west · ~2 min on foot

    Marshal Dughan : turn in ?The Jasperlode Mine[10] and ?Deliver Thomas' Report[10], accept !Westbrook Garrison Needs Help![10].

  35. ≈ 40 yards east · ~5 s on foot

    Back at the inn, Zaldimar Wefhellt : at 8, learn Polymorph, Frostbolt (Rank 2) and Arcane Missiles, 2 each. Already 10? Train those spells too (step).

    Polymorph makes double pulls manageable: sheep one, kill the other, then deal with the sheep. It only works on beasts and humanoids. Arcane needs Arcane Missiles; Frost can skip it.

    Class
  36. Check that you have both books for Rare Books[7], then return to Northshire Abbey.

  37. Elwynn Forest

    Brother Paxton : turn in ?Rare Books[7]. Choose Apprentice's Spellstaff.

    +2 Intellect, +4 spell power and 6.4 DPS: your best staff until 20 outside dungeons. Mages start with Staves, so equip it immediately. The sword and dagger rewards would need weapon training, and Mages cannot use bows.

  38. ≈ 650 yards south · ~1.5 min on foot

    Goldshire, Zaldimar Wefhellt : at 10, learn Frost Nova, Conjure Water (Rank 2) and Frost Armor (Rank 2), 4 each. Accept your class quest !Speak with Jennea[10].

    Frost Nova is your key spell before 20: it roots nearby enemies for 8 seconds. When a mob reaches you, freeze it, move 10 yards away and resume casting. Check that the books are turned in before heading to Stormwind.

    Class
lvl 10-11

Stormwind: Mage Quarter

Your level 10 class quest, Enchanting and first flight path.

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Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Jennea's Flask is your quest flask for the lake. Keep it. Leave your Hearthstone in Goldshire to return from Stormwind to the road toward Westbrook Garrison (step).
  1. next - Stormwind City

    Follow the main road north from Goldshire to Stormwind. Dungar Longdrink : unlock the flight path. Continue through the Trade District to the Mage Quarter in the west.

  2. Turn in 2 quests and pick up 3 new ones
  3. after travel

    Morgan Pestle : turn in ?Shipment to Stormwind[7].

  4. ≈ 200 yards west · ~25 s on foot

    If taking Enchanting, learn it from Betty Quin in the Trade District. Jessara Cordell sells enchanting supplies in the same shop.

    Enchanting lets you craft your own Lesser Magic Wand at skill 10. Nearby, Ardwyn Cailen sells wands, but hers require level 15 or higher.

    Professions
  5. ≈ 150 yards southwest · ~20 s on foot

    Mage Quarter, Wizard's Sanctum: Jennea Cannon : turn in ?Speak with Jennea[10], then accept !Mirror Lake[10]. She also gives you Jennea's Flask.

    Still missing level 10 spells? Jennea Cannon teaches the same ones as Zaldimar Wefhellt.

    Class
  6. ≈ 450 yards north · ~1 min on foot

    Baros Alexston : accept !Humble Beginnings[15].

  7. ≈ 150 yards north · ~25 s on foot

    Grimand Elmore : accept !Stormpike's Delivery[15].

lvl 11-12

Final Elwynn loop

Eastern Elwynn, then the western garrison and gnolls.

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Don't forget in this section
  • WANTED: "Hogger"[11] targets an elite: take it with a partner, otherwise skip it.
¤ Shopping and useful stuff
➶ Level faster
  • Soloing Hogger: start at full mana and max range with Frostbolt, then cast another while he runs toward you. When he reaches you, Frost Nova, move 10 yards away and resume casting. Bring a partner unless you are at least two levels higher: he hits hard and causes spell pushback.
  1. Hearth to Goldshire and follow the road west to Westbrook Garrison.

  2. Questing loop: “Mirror Lake”
  3. after travel

    On the way to the garrison, head north to Mirror Lake, south of Stormwind's gates. At the waterfall , use Jennea's Flask by the water to get Mirror Lake Water Sample - Mirror Lake[10].

    Approach from the water below, not the cliff above the waterfall. Turn in the sample at 14-15 when you fly back from Westfall (step). The reward is weaker than your book-quest staff, so there is no rush.

    Class
  4. Head back: turn in 1 quest and pick up 2 new ones
  5. ≈ 350 yards southwest · ~50 s on foot

    Deputy Rainer : turn in ?Westbrook Garrison Needs Help![10], accept !Riverpaw Gnoll Bounty[10].

  6. Accept !WANTED: "Hogger"[11] from the board Wanted Poster.

    Hogger is a level 11 elite. Have a partner or a two-level advantage? Take the bounty. Otherwise, skip it and its steps below.

  7. Questing loop: “Riverpaw Gnoll Bounty” and “WANTED: "Hogger"”
  8. Kill gnolls in the southwestern camps. Fight Hogger with a partner, or extra levels, food and potions, for Riverpaw Gnoll Bounty[10] and WANTED: "Hogger"[11].

    Drops from: Painted Gnoll Armband - Riverpaw Runt, Riverpaw Outrunner

  9. Head back: turn in 2 quests and visit your trainer
  10. Elwynn Forest

    Deputy Rainer : turn in ?Riverpaw Gnoll Bounty[10].

    Reward: Urchin's Pants, cloth with no stats. Mages cannot use the buckler.

  11. ≈ 650 yards east · ~1.5 min on foot

    Marshal Dughan : turn in ?WANTED: "Hogger"[11]. Choose the chest piece, Apprentice Wizard's Gown.

    +2 Intellect and +2 spell power: your best chest until Manaweave Robe. Hogger is a level 11 elite. Solo him only with a level advantage (see Level Faster).

  12. ≈ 40 yards east · ~5 s on foot

    Back at Goldshire's inn, Zaldimar Wefhellt : at 12, learn Conjure Food (Rank 2), Fireball (Rank 3), Dampen Magic and Slow Fall, 6 each. Still 11? Train in Stormwind at 14 (step).

    Get Rank 2 food. Fire needs Fireball; Dampen Magic and Slow Fall can wait. Slow Fall consumes Light Feather, dropped by birds such as Westfall vultures and Redridge condors. The Forever database lists no feathers at reagent vendors.

    Class
lvl 12-15

Westfall: farms and the People's Militia

Farm and Sentinel Hill quests first, then the northern mines and Moonbrook.

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Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
➶ Level faster
  • Defias Pillagers in Moonbrook cast Fire spells; Frost Nova will not stop them. Break line of sight around a house to bring them close, and sheep an add with Polymorph.
  • Reach 15 before flying to Stormwind for Investigate the Blue Recluse[16]. If short on XP, kill more Defias in Moonbrook now to avoid a second trip to Loch Modan for crates.
  1. Turn in 2 quests and pick up 12 new ones
  2. next - Westfall

    Farmer Furlbrow : accept !The Forgotten Heirloom[12] and !Report to Gryan Stoutmantle[10].

  3. Verna Furlbrow : accept !Westfall Stew[10] and !Poor Old Blanchy[14].

  4. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : accept !The Killing Fields[15].

  5. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : accept !Harvesting the Harvesters[15].

  6. ≈ 200 yards east · ~25 s on foot

    Salma Saldean : turn in ?Westfall Stew[10], accept !Goretusk Liver Pie[12] and !Westfall Stew[13].

  7. ≈ 500 yards south · ~1 min on foot

    Head to Sentinel Hill: unlock the flight path with Thor , set your hearth with Innkeeper Heather .

  8. after travel

    Gryan Stoutmantle : turn in ?Report to Gryan Stoutmantle[10], accept !The People's Militia[12].

  9. Captain Danuvin : accept !Patrolling Westfall[14].

  10. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Testing the Wells[12].

  11. ≈ 50 yards east · ~10 s on foot

    Scout Galiaan : accept !Red Leather Bandanas[15].

  12. Questing loop: “The Forgotten Heirloom”, “Poor Old Blanchy”, “The Killing Fields” and 6 more
  13. Northern loop: Jansen's Stead, Furlbrow's Pumpkin Farm, the Molsen Farm and Saldean's Farm. Gather oats, the heirloom, livers and cooking ingredients; use Well Water Sample Kit at both wells, for The Forgotten Heirloom[12] and Poor Old Blanchy[14] and The Killing Fields[15] and Harvesting the Harvesters[15] and Goretusk Liver Pie[12] and Westfall Stew[13] and Testing the Wells[12] and The People's Militia[12] and Red Leather Bandanas[15].

    Drops from: Golem Isospring - Harvest Golem, Harvest Watcher, Harvest Reaper and others · Harvester Gyrostabilizer - Harvest Golem, Harvest Watcher, Harvest Reaper · Goretusk Liver - Goretusk, Bellygrub, Young Goretusk and others · Stringy Vulture Meat - Greater Fleshripper, Young Fleshripper, Vultros and others · Murloc Eye - Gobbler, Bluegill Raider, Murloc Tidehunter and others · Goretusk Snout - Goretusk, Young Goretusk · Okra - Harvest Golem, Harvest Watcher, Harvest Reaper and others · Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

    Golems for both quests roam the fields. Keep the ingredients until you turn in the stew.

  14. Head back: turn in 8 quests and pick up 2 new ones
  15. ≈ 800 yards north · ~2 min on foot

    Farmer Furlbrow : turn in ?The Forgotten Heirloom[12].

    The rewards are food and drink. Take whichever sells best; you can conjure your own supplies.

  16. Verna Furlbrow : turn in ?Poor Old Blanchy[14].

    Choose Old Blanchy's Feed Pouch, an 8-slot bag. The alternative cloak has no stats.

  17. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : turn in ?The Killing Fields[15].

    Reward: Harvester's Robe, +2 Spirit and +2 spell power. If you already wear Apprentice Wizard's Gown, the difference is small; pick whichever you prefer.

  18. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : turn in ?Harvesting the Harvesters[15].

  19. If a golem drops Precessive Autocognition Assembly, use it to accept !Harvesting the Harvesters[15], then turn in ?Harvesting the Harvesters[15] to Ozwin Ironsprocket .

    The follow-up for parts and a scope is optional; do not buy Engineering materials blindly.

  20. ≈ 200 yards east · ~25 s on foot

    Salma Saldean : turn in ?Goretusk Liver Pie[12].

  21. Salma Saldean : turn in ?Westfall Stew[13].

    Take Salma's Oven Mitts, cloth, if your wrist slot is still empty. Otherwise, take the knife to vendor.

  22. ≈ 550 yards south · ~1.5 min on foot

    Alba Fairmoon : turn in ?Testing the Wells[12], accept !Murloc Gills[12].

  23. Questing loop: “The People's Militia”, “Patrolling Westfall” and “Murloc Gills”
  24. ≈ 600 yards northwest · ~1.5 min on foot

    North of the hill, near the Molsen Farm and Jangolode Mine , kill Defias Trappers and Smugglers, plus gnolls along the way. Head down to the northern coast for murloc gills, for The People's Militia[12] and Patrolling Westfall[14] and Murloc Gills[12].

    Drops from: Gnoll Paw - Riverpaw Taskmaster, Riverpaw Gnoll, Riverpaw Mongrel and others · Longshore Murloc Gill - Murloc Coastrunner, Murloc Tidehunter, Murloc Warrior and others

  25. Head back: turn in 3 quests and pick up 2 new ones
  26. ≈ 550 yards southeast · ~1.5 min on foot

    Gryan Stoutmantle : turn in ?The People's Militia[12], accept !The People's Militia[14].

  27. Captain Danuvin : turn in ?Patrolling Westfall[14].

    Reward: Bracers of the People's Militia, cloth. The belt is mail.

  28. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Murloc Gills[12], accept !The State of the Mines[14].

  29. Questing loop: “The State of the Mines”
  30. Enter Jangolode Mine in the north and Gold Coast Quarry in the west for kobold diggers and gnoll miners, The State of the Mines[14].

    Jangolode Mine and the Deadmines dungeon beneath Moonbrook are separate places.

  31. Head back: turn in 1 quest and pick up 1 new one
  32. right here, a few steps away

    Alba Fairmoon : turn in ?The State of the Mines[14], accept !Moonbrook Espionage[15].

  33. Questing loop: “The People's Militia”, “Red Leather Bandanas” and “Humble Beginnings”
  34. ≈ 550 yards west · ~1.5 min on foot

    In Moonbrook and the southwestern camps, finish Defias Pillagers and Looters while collecting red bandanas. Open the compass chest at the Alexston Farmstead , for The People's Militia[14] and Red Leather Bandanas[15] and Humble Beginnings[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

  35. Head back: turn in 1 quest and pick up 1 new one
  36. ≈ 700 yards east · ~1.5 min on foot

    Gryan Stoutmantle : turn in ?The People's Militia[14], accept !The People's Militia[17].

  37. Questing loop: “Humble Beginnings”, “The People's Militia”, “Red Leather Bandanas” and “Moonbrook Espionage”
  38. Clear Moonbrook and the southern Defias camps for bandanas, supplies and the final militia targets. Pick up the compass at Alexston Farmstead for Humble Beginnings[15] - The People's Militia[17] and Red Leather Bandanas[15] and Moonbrook Espionage[15] and Humble Beginnings[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

    Pillagers cast Fire spells even while rooted by Frost Nova. Pull them one at a time around a building corner.

  39. Head back: turn in 4 quests and pick up 2 new ones
  40. right here, a few steps away

    Gryan Stoutmantle : turn in ?The People's Militia[17]. Choose the wand, Spark of the People's Militia.

    12.8 DPS and +1 spell power. Compare Lesser Magic Wand at 11.3 DPS and Greater Magic Wand at 17.5. If an enchanter already made you the greater wand, keep it. The club and sword are not Mage upgrades.

  41. ≈ 150 yards southwest · ~20 s on foot

    Scout Galiaan : turn in ?Red Leather Bandanas[15].

    Reward: Leggings of the People's Militia, cloth with +2 spell power. Vendor the Agility cloak and mail boots.

  42. ≈ 50 yards west · ~10 s on foot

    Alba Fairmoon : turn in ?Moonbrook Espionage[15].

  43. ≈ 200 yards northeast · ~30 s on foot

    Quartermaster Lewis : accept !A Swift Message[10].

  44. ≈ 150 yards south · ~20 s on foot

    Thor : turn in ?A Swift Message[10], accept !Continue to Stormwind[10].

lvl 14-15

Stormwind: the Blue Recluse and level 14 spells

Turn in the lake quest, train level 12-14 spells, and start your robe chain at 15.

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Don't forget in this section
¤ Shopping and useful stuff
  1. right here, a few steps away

    Thor : fly to Stormwind, then head to the Mage Quarter.

  2. Turn in 4 quests and pick up 2 new ones
  3. after travel

    Jennea Cannon : turn in ?Mirror Lake[10]. Catch up on level 12 spells if needed: Conjure Food, Fireball, Dampen Magic, Slow Fall. At 14, learn Frostbolt (Rank 3), Arcane Intellect (Rank 2), Arcane Explosion and Fire Blast (Rank 2), 9 each.

    Choose a reward. Ley Staff: +1 Intellect, +1 Spirit and +2 spell power; your existing Apprentice's Spellstaff has +2 Intellect and +4 spell power. Ley Orb is an off-hand that restores 80-240 mana every 30 minutes, but needs a one-handed weapon. Human Mages must train Daggers or Swords first (Woo Ping ). Using a staff? Take Ley Staff to vendor; your book-quest staff is better.

    Class
  4. ≈ 550 yards northeast · ~1.5 min on foot

    Osric Strang : turn in ?Continue to Stormwind[10], accept !Dungar Longdrink[10].

  5. ≈ 150 yards southwest · ~25 s on foot

    Dungar Longdrink : turn in ?Dungar Longdrink[10].

  6. ≈ 350 yards northwest · ~50 s on foot

    Baros Alexston : turn in ?Humble Beginnings[15].

  7. ≈ 450 yards south · ~1 min on foot

    At 15, Jennea Cannon : accept !Investigate the Blue Recluse[16]. Pick up Cantation of Manifestation and Chest of Containment Coffers behind her.

    Still 14? Do not leave town without this quest. The city deliveries above already give some XP; if that is not enough, kill Defias in Moonbrook and return to the trainer. Loch Modan's crates are useless without Gathering Materials[15] in your log.

    Class
  8. Questing loop: “Investigate the Blue Recluse”
  9. ≈ 100 yards south · ~15 s on foot

    The Blue Recluse tavern, south of the Wizard's Sanctum : read Cantation of Manifestation to reveal Rift Spawn. Fight it until it becomes stunned, then use Chest of Containment Coffers on it. Loot the Filled Containment Coffer that appears nearby. You need 3 - Investigate the Blue Recluse[16].

    Do not kill it: the creature freezes in place at low health, which is when you use the box. Free up three bag slots. No spawn? Move and read the scroll again elsewhere in the room.

    Class
  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 100 yards north · ~15 s on foot

    Jennea Cannon : turn in ?Investigate the Blue Recluse[16], accept !Gathering Materials[15].

    Gathering Materials[15] needs 10 Linen Cloth and 6 Charged Rift Gem. Linen drops from humanoids; save your last 10. The gems are in crates at Silver Stream Mine in Loch Modan (step). Turn in to Wynne Larson at 17-18 (step).

    Class
lvl 15-16

Ironforge and southern Loch Modan

The Deeprun Tram connects the capitals. Reach Loch Modan through eastern Dun Morogh's tunnels.

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Don't forget in this section
  • Turn in Stormwind's Stormpike's Delivery[15] in Thelsamar: keep the package.
  • The three troggs at the end of Stonesplinter Valley pull together. Bring a partner if soloing is too hard.
  • Set your hearth and unlock the flight path in Thelsamar for the whole Loch Modan loop.
¤ Shopping and useful stuff
➶ Level faster
  • Use the Deeprun Tram ride to conjure food and water for Loch Modan, so you will not need to turn back from the Valley of Kings.
  1. after travel

    Take the Deeprun Tram from the Dwarven District to Ironforge. Gryth Thurden : unlock the flight path.

  2. Pick up 2 quests and visit your trainer
  3. after travel

    Ironforge, Mage trainer Bink : at 16, learn Arcane Missiles (Rank 2) and Flamestrike, 15 each. Still 15? Keep moving and train at 18 (step).

    Frost can postpone both: Arcane Missiles is for Arcane, Flamestrike for dungeon packs. Nearby Milstaff Stormeye teaches Teleport: Ironforge, available from 20.

    Class
  4. next - Loch Modan

    Leave Ironforge and follow the road east through Dun Morogh's South Gate. Planning the Hall of Thanes later? Get the map on the way: Dark Iron spies (9-10) at Ironband's Compound drop the quest-starting map; turn it in to Earthseer Farsen (step, step). Pick up local quests in the Valley of Kings first.

  5. next - Loch Modan

    Mountaineer Cobbleflint : accept !In Defense of the King's Lands[12].

  6. Captain Rugelfuss : accept !The Trogg Threat[12].

  7. Questing loop: “In Defense of the King's Lands” and “The Trogg Threat”
  8. East of the towers, kill the weaker troggs and collect teeth for In Defense of the King's Lands[12] and The Trogg Threat[12].

    Drops from: Trogg Stone Tooth - Stonesplinter Trogg, Stonesplinter Scout, Stonesplinter Skullthumper and others

  9. Head back: turn in 2 quests and pick up 1 new one
  10. ≈ 30 yards west · ~5 s on foot

    Mountaineer Cobbleflint : turn in ?In Defense of the King's Lands[12].

  11. ≈ 70 yards southeast · ~10 s on foot

    Mountaineer Gravelgaw : accept !In Defense of the King's Lands[15].

  12. ≈ 50 yards north · ~5 s on foot

    Captain Rugelfuss : turn in ?The Trogg Threat[12].

  13. Questing loop: “In Defense of the King's Lands”
  14. Move into the next trogg camp without rushing straight to the stronger shamans farther in, for In Defense of the King's Lands[15].

  15. Head back: turn in 1 quest and pick up 1 new one
  16. ≈ 50 yards south · ~5 s on foot

    Mountaineer Gravelgaw : turn in ?In Defense of the King's Lands[15].

  17. Questing loop: “In Defense of the King's Lands”
  18. after travel

    Deep in Stonesplinter Valley , kill Stonesplinter Shamans and Bonesnappers for In Defense of the King's Lands[15].

  19. Head back: turn in 1 quest and pick up 2 new ones
  20. ≈ 450 yards northwest · ~1 min on foot

    Mountaineer Wallbang : turn in ?In Defense of the King's Lands[15].

  21. ≈ 350 yards southeast · ~45 s on foot

    Mountaineer Ylva : accept !Banner of the Fallen[17].

  22. Questing loop: “In Defense of the King's Lands” and “Banner of the Fallen”
  23. Finish defending the King's lands. Raise the banner at the fallen expedition to summon Headsplitter; defeat him - In Defense of the King's Lands[17] and Banner of the Fallen[17].

    Find a partner for the final enemy if he is still too strong. Finish the event before turning in the banner.

  24. Head back: turn in 4 quests and pick up 4 new ones
  25. ≈ 350 yards northwest · ~45 s on foot

    Captain Rugelfuss : turn in ?In Defense of the King's Lands[17].

    Reward: Lucky Trousers, cloth with +2 Stamina and +3 Spirit. The Agility pants are leather; Mages cannot use the shield.

  26. Captain Rugelfuss : turn in ?Banner of the Fallen[17].

    Neither weapon suits a Mage: a two-handed axe and a mace. Take Mountaineer's Greataxe for its higher vendor value.

  27. ≈ 500 yards northeast · ~1 min on foot

    Head north to Thelsamar. Thorgrum Borrelson : flight path; Innkeeper Hearthstove : hearth.

  28. after travel

    Mountaineer Kadrell : accept !Rat Catching[11] and !Mountaineer Stormpike's Task[15].

  29. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : accept !Thelsamar Blood Sausages[11].

  30. ≈ 650 yards northwest · ~1.5 min on foot

    Mountaineer Stormpike : turn in ?Stormpike's Delivery[15] and ?Mountaineer Stormpike's Task[15], accept !Filthy Paws[15].

lvl 16-18

Loch Modan: mine, lake and excavation

One loop around the lake, returning to Thelsamar. Skip distant deliveries.

0 of 25
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep 10 linen in your bags for Gathering Materials[15] until Stormwind. Do not sell excavation quest tools before handing them in.
➶ Level faster
  • Mana is your main bottleneck at 16-18. Start fights at 70-80% mana rather than waiting for full, and finish with your wand. Frost can skip Arcane Missiles and Flamestrike to save for level 20 training.
  1. Questing loop: “Filthy Paws”, “Gathering Materials”, “Rat Catching” and “Thelsamar Blood Sausages”
  2. Silver Stream Mine: the miners' crates hold both the supplies for Filthy Paws[15] and Charged Rift Gem for your class quest. Finish collecting kobold ears and Thelsamar cooking ingredients along the shore and road - Filthy Paws[15] and Gathering Materials[15] and Rat Catching[11] and Thelsamar Blood Sausages[11].

    Drops from: Tunnel Rat Ear - Tunnel Rat Vermin, Tunnel Rat Scout, Tunnel Rat Geomancer and others · Boar Intestines - Goretusk, Bellygrub, Young Goretusk and others · Bear Meat - Thistle Bear, Rabid Thistle Bear, Grizzled Black Bear and others · Spider Ichor - Venom Web Spider, Tarantula, Mother Fang and others

    Crates stand at the entrance and inside the mine . Not every crate contains a gem; check them all until you have 6. Kobolds are tightly packed in the tunnels: sheep one, nuke the other.

  3. Head back: turn in 3 quests and pick up 5 new ones
  4. right here, a few steps away

    Mountaineer Stormpike : turn in ?Filthy Paws[15].

    Reward: Robe of the Keeper, cloth with only +4 Stamina. Apprentice Wizard's Gown or Harvester's Robe are better for casting, and Manaweave Robe is coming soon. Mages cannot use the buckler or mail; choose the highest vendor value.

  5. ≈ 600 yards south · ~1.5 min on foot

    Mountaineer Kadrell : turn in ?Rat Catching[11].

    Reward: Cavalier's Boots, cloth. The alternative bracers are leather.

  6. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : turn in ?Thelsamar Blood Sausages[11].

  7. ≈ 70 yards northeast · ~10 s on foot

    Jern Hornhelm : accept !Ironband's Excavation[18].

  8. ≈ 750 yards east · ~1.5 min on foot

    Bingles Blastenheimer : accept !Bingles' Missing Supplies[15].

  9. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : accept !Crocolisk Hunting[15] and !Twisting the Knife[16].

  10. ≈ 80 yards southeast · ~10 s on foot

    Daryl the Youngling : accept !A Hunter's Boast[16].

  11. Questing loop: “A Hunter's Boast”
  12. ≈ 200 yards southwest · ~30 s on foot

    Mountain buzzards circle west and south of Farstrider Lodge : kill 6 within 15 minutes for A Hunter's Boast[16].

  13. Head back: turn in 1 quest and pick up 1 new one
  14. ≈ 200 yards northeast · ~30 s on foot

    Daryl the Youngling : turn in ?A Hunter's Boast[16], accept !A Hunter's Challenge[17].

    Mages cannot use bows or guns. Pick the higher vendor value.

  15. Questing loop: “A Hunter's Challenge”
  16. ≈ 700 yards northwest · ~1.5 min on foot

    Elder mountain boars are northwest : kill 5 within 12 minutes. Run there and back for A Hunter's Challenge[17].

  17. Head back: turn in 1 quest
  18. ≈ 700 yards southeast · ~1.5 min on foot

    Daryl the Youngling : turn in ?A Hunter's Challenge[17].

    Reward: Fine Cloth Shirt, no stats. A Mage must train Swords before using the sword.

  19. Questing loop: “Bingles' Missing Supplies”, “Crocolisk Hunting” and “Twisting the Knife”
  20. Loop around the eastern shore and islands for parts, crocolisks and Daggerfang, which swallowed the knife, for Bingles' Missing Supplies[15] and Crocolisk Hunting[15] and Twisting the Knife[16].

    Drops from: Crocolisk Meat - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others · Crocolisk Skin - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others

    Do not dive through a living pack to reach an item. Pull nearby enemies onto the shore first.

  21. Head back: turn in 4 quests and pick up 2 new ones
  22. ≈ 650 yards northwest · ~1.5 min on foot

    Bingles Blastenheimer : turn in ?Bingles' Missing Supplies[15].

    The reward is leather gloves: vendor them as a Mage.

  23. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : turn in ?Crocolisk Hunting[15].

    Reward: Rugged Cape, no stats. Take it if your back slot is empty.

  24. Marek Ironheart : turn in ?Twisting the Knife[16].

    Daggerfang's Daggerfang is an Agility dagger, useless for a Mage, and Daggers require training anyway. Vendor it.

  25. ≈ 500 yards west · ~1 min on foot

    Magmar Fellhew : turn in ?Ironband's Excavation[18].

  26. Magmar Fellhew : accept !Gathering Idols[18].

  27. At the excavation site, pick up Excavation Tools to start !Excavation Tools[18].

  28. Questing loop: “Gathering Idols” and “Excavation Tools”
  29. At Ironband's Excavation Site, collect idols and six tool sets. Skirt the outside of strong trogg packs, for Gathering Idols[18] and Excavation Tools[18].

    Drops from: Carved Stone Idol - Stonesplinter Geomancer, Stonesplinter Digger, Berserk Trogg

  30. Head back: turn in 3 quests and pick up 1 new one
  31. Loch Modan

    Magmar Fellhew : turn in ?Gathering Idols[18].

    Choose the wand, Dwarven Flamestick: 13.6 DPS and +2 Spirit. Compare Spark of the People's Militia at 12.8 DPS and Greater Magic Wand at 17.5.

  32. Prospector Ironband : turn in ?Excavation Tools[18].

  33. ≈ 700 yards northwest · ~1.5 min on foot

    On the western lakeshore , inspect Discarded Fishing Toolbox and accept !Silver of the Waves[20].

  34. ≈ 150 yards northwest · ~25 s on foot

    Khara Deepwater : turn in ?Silver of the Waves[20].

    Reward: Repurposed Hair Band, useful caster bracers with +2 Intellect and +2 Spirit.

  35. ≈ 300 yards southwest · ~40 s on foot

    Hearth to Thelsamar. Thorgrum Borrelson : fly to Ironforge. Already 18? Bink : learn Remove Lesser Curse, Amplify Magic and Fireball (Rank 4), 18 each. This is a good time for The Hall of Thanes if you plan to go. Then take the Deeprun Tram to Stormwind.

lvl 16-18

Group: The Hall of Thanes

Optional new dungeon beneath Old Ironforge, convenient during the Loch Modan visit.

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¤ Shopping and useful stuff
  1. after travel

    Dark Iron Map drops from Dark Iron spies and Captain Beld at Ironband's Compound ; turn in to Earthseer Farsen . Best gathered on the way to South Gate (step).

  2. Turn in 1 quest and pick up 4 new ones
  3. next - Ironforge

    At Ironband's Compound , Dark Iron spies (Dark Iron Spy) and their captain (Captain Beld) drop Dark Iron Map. Use it to accept !Underground Map[15].

  4. next - Dun Morogh

    Earthseer Farsen : turn in ?Underground Map[15], accept !Old Ironforge Incursion[16].

  5. next - Ironforge

    Afadra Dunwall : accept !The Restless Dead[15].

    New in Forever
  6. Thom Filch : accept !Important Heirlooms[15].

    New in Forever
  7. Questing loop: “Old Ironforge Incursion”, “The Restless Dead” and “Important Heirlooms”
  8. Run The Hall of Thanes with a group: collect eight relics, kill the spirits and put the spirit of Anvilmar to rest. The final fight is Durgen Dirgehammer; loot his head - Old Ironforge Incursion[16] and The Restless Dead[15] and Important Heirlooms[15].

    Your group jobs are sheep, water and AoE. Polymorph only affects humanoids and beasts; it will not work on spirits or undead. Let the tank establish threat before using AoE.

  9. Head back: turn in 3 quests
  10. ≈ 80 yards southeast · ~10 s on foot

    King Magni Bronzebeard : turn in ?Old Ironforge Incursion[16]. Choose the wand, Deepblaze.

    18.5 DPS: the best wand before 20, beating the crafted greater wand's 17.5. Mages cannot use the gun or two-handed mace.

  11. ≈ 70 yards northwest · ~10 s on foot

    Afadra Dunwall : turn in ?The Restless Dead[15].

    Both rewards are leather or mail. Choose whichever vendors for more.

  12. Thom Filch : turn in ?Important Heirlooms[15].

    Reward: Tomb Robber's Gloves, +1 Stamina and +2 Intellect. Dwarven Tome is an off-hand and cannot be used with a staff.

  13. Resume the main route where you left it for the group; do not repeat completed Loch Modan loops.

lvl 18-20

Redridge: Lakeshire and the bridge

Walk from Stormwind through Elwynn. Easy Lakeshire quests before the orc camps.

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Don't forget in this section
  • The lake by the bridge covers four quests: The Lost Tools[16], Hilary's Necklace[15], Selling Fish[21] and Underbelly Scales[18]. Accept all four before entering the water, and watch your breath.
  • The Price of Shoes[18] sends you to Goldshire's blacksmith. Combine that flight with Stormwind training; avoid a second trip.
  • Gnolls south and west of Lakeshire cover several quests and bridge materials: do them in one loop, not one quest at a time.
¤ Shopping and useful stuff
➶ Level faster
  • Redridge gnolls come in pairs or trios. Two coming? Sheep one (Polymorph), then use Frost Nova and bolts on the other. Kill Mystics first: they keep casting while rooted.
⚔︎ PvP
  • On PvP rulesets, Redridge is contested territory, so expect your first Horde encounters here. Polymorph works on players too. Will to Survive removes a Rogue's stun if they open from stealth.
  1. Turn in 8 quests, pick up 15 new ones and visit your trainer
  2. Stormwind City

    Stormwind, Mage Quarter, Wynne Larson : turn in ?Gathering Materials[15], then accept and immediately turn in !Manaweave Robe[15] / ?Manaweave Robe[15]. Reward: Manaweave Robe.

    +6 Intellect: your best Mage chest until the level 30 class reward (step). Take it even if you bought a robe in Loch Modan.

    Class
  3. Leave Stormwind for Goldshire, then follow the road east to Redridge. Do not cut through Duskwood.

  4. Redridge Mountains

    On first reaching Lakeshire, unlock the flight path with Ariena Stormfeather . You need it for the next Stormwind delivery.

  5. after travel

    Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.

  6. ≈ 450 yards southwest · ~1 min on foot

    Guard Parker : turn in ?A Free Lunch[15], accept !Encroaching Gnolls[16] and !Visit the Herbalist[15].

  7. ≈ 350 yards northeast · ~55 s on foot

    Deputy Feldon : turn in ?Encroaching Gnolls[16], accept !Assessing the Threat[17].

  8. Deputy Feldon : accept !Show of Force[17].

    New in Forever
  9. ≈ 300 yards northwest · ~40 s on foot

    Martie Jainrose : turn in ?Visit the Herbalist[15].

  10. Martie Jainrose : accept !Delivering Daffodils[15].

  11. ≈ 100 yards east · ~15 s on foot

    Darcy : turn in ?Delivering Daffodils[15].

  12. ≈ 150 yards southeast · ~20 s on foot

    Foreman Oslow : accept !The Lost Tools[16].

  13. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : accept !Redridge Goulash[18].

  14. ≈ 200 yards southeast · ~30 s on foot

    Shawn : accept !Hilary's Necklace[15].

  15. ≈ 100 yards north · ~15 s on foot

    Verner Osgood : accept !The Price of Shoes[18].

  16. Before taking distant quests, fly to Stormwind and walk to the Goldshire blacksmith.

  17. after travel

    Smith Argus : turn in ?The Price of Shoes[18], accept !Return to Verner[18].

  18. ≈ 60 yards east · ~10 s on foot

    Goldshire inn, Zaldimar Wefhellt : at 18, if you missed Ironforge training, learn Remove Lesser Curse, Amplify Magic and Fireball (Rank 4), 18 each.

    Remove Lesser Curse is for dungeons and mobs that curse you. Take Amplify Magic and Fireball according to your spec. Already 20? Still get level 18 spells here; level 20 training needs Stormwind.

    Class
  19. next - Stormwind City

    Dungar Longdrink : fly back to Lakeshire.

  20. after travel

    Verner Osgood : turn in ?Return to Verner[18], accept !Underbelly Scales[18].

  21. Verner Osgood : accept !A Baying of Gnolls[20].

  22. ≈ 70 yards west · ~10 s on foot

    Dockmaster Baren : accept !Selling Fish[21].

  23. Questing loop: “The Lost Tools”, “Hilary's Necklace”, “Selling Fish” and “Underbelly Scales”
  24. In the lake beneath the bridge and along the shores, collect tools, the necklace, fish and whelp scales. Watch your breath, for The Lost Tools[16] and Hilary's Necklace[15] and Selling Fish[21] and Underbelly Scales[18].

    Drops from: Spotted Sunfish - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others · Underbelly Whelp Scale - Black Dragon Whelp, Snarlflare

  25. Head back: turn in 4 quests and pick up 1 new one
  26. ≈ 100 yards east · ~15 s on foot

    Foreman Oslow : turn in ?The Lost Tools[16], accept !The Everstill Bridge[20].

  27. ≈ 100 yards southwest · ~15 s on foot

    Hilary : turn in ?Hilary's Necklace[15].

  28. ≈ 100 yards north · ~15 s on foot

    Dockmaster Baren : turn in ?Selling Fish[21].

  29. ≈ 70 yards east · ~10 s on foot

    Verner Osgood : turn in ?Underbelly Scales[18].

    Both rewards are leather. Take Black Whelp Boots for its higher vendor value.

  30. Questing loop: “Assessing the Threat”, “Show of Force”, “The Everstill Bridge” and 2 more
  31. Southern and western loop: weaker gnolls, boars, condors and spiders; gather bridge repair materials from gnolls, for Assessing the Threat[17] and Show of Force[17] and The Everstill Bridge[20] and Redridge Goulash[18] and A Baying of Gnolls[20].

    Drops from: Spiked Collar - Redridge Thrasher · Iron Pike - Redridge Brute, Redridge Mystic, Redridge Basher and others · Iron Rivet - Redridge Brute, Redridge Mystic, Redridge Basher and others · Great Goretusk Snout - Bellygrub, Great Goretusk, Snort · Tough Condor Meat - Dire Condor · Crisp Spider Meat - Venom Web Spider, Tarantula, Greater Tarantula and others

  32. Head back: turn in 5 quests
  33. ≈ 200 yards south · ~25 s on foot

    Deputy Feldon : turn in ?Assessing the Threat[17].

  34. Deputy Feldon : turn in ?Show of Force[17].

  35. ≈ 150 yards north · ~25 s on foot

    Foreman Oslow : turn in ?The Everstill Bridge[20].

    Reward: Riding Gloves, cloth with +3 Intellect. Agility does little for you, but these are the local Intellect gloves.

  36. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : turn in ?Redridge Goulash[18].

  37. ≈ 200 yards east · ~25 s on foot

    Verner Osgood : turn in ?A Baying of Gnolls[20].

lvl 20-21

Redridge and level-20 training

Your big Mage training visit: Blink, Blizzard and a teleport. Then Alther's Mill.

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Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • From 20, Blink also speeds up travel. Use it on cooldown while running if your mana is full; it noticeably shortens the Lakeshire-Darkshire run.
  1. ≈ 200 yards south · ~25 s on foot

    At 20, Ariena Stormfeather : fly to Stormwind and head to the Mage Quarter.

  2. Pick up 3 quests and visit your trainer
  3. after travel

    Wizard's Sanctum, Jennea Cannon : at 20, learn Blink, Blizzard, Evocation, Frostbolt (Rank 4), Conjure Water (Rank 3), Polymorph (Rank 2), Frost Armor (Rank 3), Mana Shield and Fire Ward, 20 each.

    The full list costs 180. Short on gold? Fire Ward and Mana Shield can wait. Your 11th point in a tree unlocks its level 20 talent: Ice Lance, Arcane Blast or Pyroblast. Put it on your bar. Evocation restores mana in combat on an 8-minute cooldown; Blink breaks stuns and roots.

    Class
  4. In the Wizard's Sanctum, Larimaine Purdue : learn Teleport: Stormwind, 20. Game data lists runes at Owen Vaughn in the Mage Quarter: Rune of Teleportation, ≈ 10 each. Buy five.

    Teleport has a 10-second cast, costs 120 mana and one rune, and only transports you. Teleport to Stormwind from now on; leave your hearth at your quest hub. The main route to 30 uses six or seven runes; restock in Darkshire or Ironforge. Milstaff Stormeye teaches Teleport: Ironforge; learn it when the route takes you through Ironforge (step).

    Class
  5. ≈ 450 yards east · ~1 min on foot

    Dungar Longdrink : fly back to Lakeshire.

  6. after travel

    Marshal Marris : accept !Blackrock Menace[21].

  7. Marshal Marris : accept !Blackrock Blockade[21].

    New in Forever
  8. Foreman Oslow : accept !Alther's Mill[21].

    New in Forever
  9. Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
  10. Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].

    Drops from: Battleworn Axe - Blackrock Champion, Blackrock Shadowcaster, Blackrock Renegade and others

  11. Head back: turn in 3 quests
  12. right here, a few steps away

    Marshal Marris : turn in ?Blackrock Menace[21].

  13. Marshal Marris : turn in ?Blackrock Blockade[21].

  14. Foreman Oslow : turn in ?Alther's Mill[21].

  15. Take the southern road into Duskwood and head straight to Darkshire.

lvl 20-22

Group: Deadmines

Preparation, new explosives and one full clear. Prepare before forming the group.

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Optional group run. The Defias chain, new Forever explosives and a spell-power staff. No group? Skip this whole chapter and continue in Darkshire.

Don't forget in this section
¤ Shopping and useful stuff
  1. Duskwood

    Finding a Deadmines group takes time, so start the preparation first. Once in Darkshire, unlock the flight path at Felicia Maline and fly to Sentinel Hill. The delivery chain visits Lakeshire and Stormwind; you already have both flight paths.

  2. Turn in 3 quests and pick up 5 new ones
  3. after travel

    Gryan Stoutmantle : accept !The Defias Brotherhood[18].

  4. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Explosive Consultation[16].

    New in Forever
  5. ≈ 150 yards east · ~20 s on foot

    Thor : fly to Lakeshire and speak with the informant in the inn.

  6. after travel

    Wiley the Black : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  7. ≈ 200 yards southeast · ~30 s on foot

    Ariena Stormfeather : return to Sentinel Hill.

  8. next - Westfall

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  9. ≈ 100 yards south · ~15 s on foot

    Use Teleport: Stormwind, or fly to Stormwind with Thor . Visit the engineer and Old Town first, then the Dwarven District.

  10. after travel

    Sprite Jumpsprocket : turn in ?Explosive Consultation[16], accept !A Dynamite Plan[16].

  11. Questing loop: “A Dynamite Plan”
  12. Get 10 Rough Dynamite from the AH or an engineer. Check the exact name against your quest log; other dynamite will not work - A Dynamite Plan[16].

  13. Head back: turn in 6 quests and pick up 9 new ones
  14. right here, a few steps away

    Sprite Jumpsprocket : turn in ?A Dynamite Plan[16], accept !Detonation at a Distance[16].

  15. ≈ 550 yards southeast · ~1.5 min on foot

    Jasper Fel : turn in ?Detonation at a Distance[16], accept !Detonation at a Distance[16].

  16. ≈ 40 yards west · ~5 s on foot

    Master Mathias Shaw : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  17. ≈ 550 yards northwest · ~1.5 min on foot

    Sprite Jumpsprocket : turn in ?Detonation at a Distance[16], accept !Explosive Consultation[16].

  18. ≈ 200 yards southeast · ~25 s on foot

    Wilder Thistlenettle : accept !Oh Brother...[20].

  19. Wilder Thistlenettle : accept !Collecting Memories[18].

  20. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : accept !Underground Assault[20].

  21. ≈ 450 yards south · ~1 min on foot

    Dungar Longdrink : fly to Sentinel Hill.

  22. after travel

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  23. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Explosive Consultation[16], accept !Destruction in Deadmines[18].

  24. Questing loop: “The Defias Brotherhood”
  25. Defias Messenger runs along the road: catch him, get the message and return to the hill for The Defias Brotherhood[18].

  26. Head back: turn in 1 quest and pick up 1 new one
  27. ≈ 200 yards northeast · ~25 s on foot

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18].

  28. Questing loop: “The Defias Brotherhood”
  29. Escort the traitor to the secret entrance in Moonbrook without running too far ahead, for The Defias Brotherhood[18].

    Wait until everyone has accepted the quest before starting the escort.

  30. Head back: turn in 1 quest and pick up 2 new ones
  31. right here, a few steps away

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[22].

  32. Scout Riell : accept !Red Silk Bandanas[17].

  33. Questing loop: “Collecting Memories” and “Oh Brother...”
  34. Outer tunnels beneath Moonbrook, before the portal: undead miners drop cards (Collecting Memories[18]); Foreman Thistlenettle drops the badge (Oh Brother...[20]).

    Drops from: Miners' Union Card - Skeletal Miner, Undead Excavator, Undead Dynamiter

  35. Clear Deadmines with a group for The Defias Brotherhood[22], Red Silk Bandanas[17] and Underground Assault[20]. Place the provided explosives at the hidden forge for Destruction in Deadmines[18].

    Drops from: Head of VanCleef - Edwin VanCleef · Red Silk Bandana - Defias Henchman, Defias Miner, Defias Conjurer and others · Gnoam Sprecklesprocket - Sneed's Shredder

    Your job: Polymorph the target agreed with your tank, and AoE only after the tank picks up the pack. Save Frost Nova for emergencies: rooted mobs hit whoever is nearest, often the healer. Give everyone water and Arcane Intellect before entering.

  36. Head back: turn in 1 quest and pick up 2 new ones
  37. Final boss Edwin VanCleef drops An Unsent Letter. Use the letter to accept !The Unsent Letter[22].

  38. Westfall

    Alba Fairmoon : turn in ?Destruction in Deadmines[18], accept !Destruction in Deadmines[18].

  39. Questing loop: “Destruction in Deadmines”
  40. At the exit, Alba Fairmoon explains the next step: use the detonator beside her for Destruction in Deadmines[18].

  41. Head back: turn in 7 quests
  42. right here, a few steps away

    Alba Fairmoon : turn in ?Destruction in Deadmines[18].

  43. Return from Moonbrook to Sentinel Hill.

  44. Westfall

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[22]. Choose Staff of Westfall.

    +5 Intellect, +6 Spirit and +16 spell damage, plus +2% movement speed in Elwynn, Westfall, Redridge and the Deadmines. The tunic is leather and the leggings are mail; neither suits a Mage.

  45. Scout Riell : turn in ?Red Silk Bandanas[17].

    No suitable weapon upgrade here: Monastic Hammer is a mace, and the dagger and sword need training. Take Piercing Axe for its higher vendor value.

  46. ≈ 100 yards south · ~15 s on foot

    Use Teleport: Stormwind, or fly to Stormwind with Thor . All the turn-ins below are in town.

  47. after travel

    Wilder Thistlenettle : turn in ?Oh Brother...[20].

    The gloves are Miner's Workgloves, only +5 Stamina. Riding Gloves with +3 Intellect is better for casting. Empty hands slot? Take the gloves. Otherwise, vendor Miner's Revenge for more money.

  48. Wilder Thistlenettle : turn in ?Collecting Memories[18].

    Reward: Worn Miner's Waistcord, +3 Intellect and +2 Stamina. Vendor belt Wise Man's Belt (+5 Intellect) is better; if wearing it, take this reward to sell.

  49. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : turn in ?Underground Assault[20].

    Choose Sable Wand, 16.9 DPS and +2 Spirit. Deepblaze from The Hall of Thanes is stronger at 18.5 DPS; if you have it, vendor the reward.

  50. ≈ 200 yards southwest · ~25 s on foot

    Baros Alexston : turn in ?The Unsent Letter[22].

  51. Do not accept Bazil Thredd[22] yet: the Stockade comes later, in its own chapter. Dungar Longdrink : fly to Darkshire to resume the main route.

lvl 21-23

Duskwood: the first Night Watch

Darkshire, Tranquil Gardens Cemetery and the western road. Start Stalvan's story at 23.

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Don't forget in this section
  • The star questline, Look to the Stars[25], needs Bronze Tube. Darkshire has no Auction House: buy the tube in Stormwind beforehand or ask an engineer.
  • Set your hearth in Darkshire on arrival; this chapter keeps returning to town.
  • Sven's Revenge[25] sends you to the Yorgen Farmstead and back to Sven: combine it with the Raven Hill wolves and spiders in one trip.
¤ Shopping and useful stuff
◈ Loot along the way
➶ Level faster
  • Tranquil Gardens Cemetery is full of undead; Polymorph will not work. Against two, use Frost Nova, back away and cast bolts. A third joins? Blink and leave.
⚔︎ PvP
  • On PvP rulesets, Duskwood is contested. Horde usually arrive from Stranglethorn along the southern road. If a Rogue opens from stealth, Will to Survive breaks the stun; follow with Frost Nova and Blink.
  1. next - Duskwood

    Felicia Maline : flight path; Innkeeper Trelayne : set your hearth. Pick up town quests before heading out.

  2. Pick up 7 quests
  3. after travel

    Commander Althea Ebonlocke : accept !The Night Watch[24].

  4. ≈ 60 yards north · ~10 s on foot

    Chef Grual : accept !Seasoned Wolf Kabobs[25].

  5. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : accept !The Totem of Infliction[25].

  6. ≈ 60 yards south · ~10 s on foot

    Elaine Carevin : accept !Raven Hill[20] and !Deliveries to Sven[23] and !The Hermit[25].

  7. ≈ 100 yards east · ~15 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[25].

  8. Questing loop: “Look to the Stars”
  9. The stargazer needs Bronze Tube. Bought it at Stormwind's AH at 20 (step)? Turn it in now - Look to the Stars[25].

    Darkshire has no AH. You need bronze, not copper. If you skipped the purchase or it costs too much, skip the entire stargazer chain, including follow-ups.

  10. Head back: turn in 1 quest and pick up 1 new one
  11. right here, a few steps away

    Viktori Prism'Antras : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  12. Questing loop: “The Night Watch”, “Seasoned Wolf Kabobs” and “The Totem of Infliction”
  13. South of Darkshire, clear Tranquil Gardens Cemetery and nearby forest of skeletons, spiders and wolves, for The Night Watch[24] and Seasoned Wolf Kabobs[25] and The Totem of Infliction[25].

    Drops from: Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.

  14. Head back: turn in 5 quests and pick up 6 new ones
  15. ≈ 150 yards west · ~25 s on foot

    Commander Althea Ebonlocke : turn in ?The Night Watch[24], accept !The Night Watch[26].

  16. ≈ 60 yards north · ~10 s on foot

    Chef Grual : turn in ?Seasoned Wolf Kabobs[25].

    Reward: Recipe: Seasoned Wolf Kabob. Learn it if you cook. Cooked food gives +5% XP; conjured food does not.

  17. Follow the southern road west to Raven Hill, then Sven's camp. Avoid higher-level ogres on the way.

  18. Duskwood

    Watcher Dodds by the southern road: accept !Eight-Legged Menaces[21].

  19. ≈ 750 yards west · ~2 min on foot

    Jitters : turn in ?Raven Hill[20].

  20. Jitters : accept !Jitters' Growling Gut[20].

  21. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Deliveries to Sven[23].

  22. Sven Yorgen : accept !Sven's Revenge[25].

  23. Lars : accept !Wolves at Our Heels[21].

  24. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?The Hermit[25].

  25. Abercrombie : accept !Supplies from Darkshire[24].

  26. Questing loop: “Wolves at Our Heels” and “Eight-Legged Menaces”
  27. Clear wolves and spiders around Raven Hill for Wolves at Our Heels[21] and Eight-Legged Menaces[21].

  28. Head back: turn in 5 quests and pick up 3 new ones
  29. ≈ 550 yards west · ~1.5 min on foot

    Lars : turn in ?Wolves at Our Heels[21].

  30. ≈ 1200 yards southeast · ~3 min on foot

    On the road east, Watcher Dodds : turn in ?Eight-Legged Menaces[21].

    The reward is mail gloves; a Mage can only vendor them.

  31. ≈ 250 yards southeast · ~35 s on foot

    South of the road, the Yorgen Farmstead at : Mound of loose dirt - turn in ?Sven's Revenge[25], accept !Sven's Camp[25].

  32. ≈ 1400 yards northwest · ~3.5 min on foot

    Return west to Sven's camp. Sven Yorgen : turn in ?Sven's Camp[25], accept !The Shadowy Figure[25].

  33. Hearth to Darkshire and turn in everything you collected.

  34. after travel

    Chef Grual : turn in ?Jitters' Growling Gut[20], accept !Dusky Crab Cakes[20].

  35. Questing loop: “Dusky Crab Cakes”
  36. Bring the gathered spider legs to the kitchen. Short? Finish near Tranquil Gardens Cemetery for Dusky Crab Cakes[20].

    Drops from: Gooey Spider Leg - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others

  37. Head back: turn in 5 quests and pick up 5 new ones
  38. right here, a few steps away

    Chef Grual : turn in ?Dusky Crab Cakes[20], accept !Return to Jitters[20].

  39. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : turn in ?Supplies from Darkshire[24], accept !Ghost Hair Thread[24].

  40. Madame Eva : turn in ?The Shadowy Figure[25], accept !The Shadowy Search Continues[25].

  41. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Shadowy Search Continues[25], accept !Inquire at the Inn[25].

  42. ≈ 60 yards northeast · ~10 s on foot

    Tavernkeep Smitts : turn in ?Inquire at the Inn[25], accept !Finding the Shadowy Figure[25].

  43. At 22, trainers offer Conjure Food (Rank 3), Fire Blast (Rank 3), Arcane Explosion (Rank 2), Frost Ward and Scorch, 30 each. Do not make a separate trip: learn these with your level 24 spells (step).

    For Frost, only the food and Fire Blast, an instant finisher, really matter here. Neither justifies a rune and flight by itself.

    Class
lvl 23-24

Redridge: second loop

A short second Redridge loop while Duskwood's mobs are still too tough.

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Don't forget in this section
  • Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
  • This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
¤ Shopping and useful stuff
➶ Level faster
  • Blackrock Shadowcasters and Shadowhide Darkweavers keep casting while rooted. Use a tree or corner to make them come to you. You get Counterspell at 24.
  1. ≈ 100 yards east · ~15 s on foot

    Felicia Maline : fly to Lakeshire.

  2. Pick up 4 quests
  3. after travel

    Martie Jainrose : accept !An Unwelcome Guest[24].

  4. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : accept !Murloc Poachers[20].

  5. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : accept !Shadow Magic[23].

  6. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : accept !Solomon's Law[23].

  7. Questing loop: “An Unwelcome Guest” and “Murloc Poachers”
  8. Defeat the dangerous boar west of town, then gather murloc fins by the lake for An Unwelcome Guest[24] and Murloc Poachers[20].

    Drops from: Bellygrub's Tusk - Bellygrub · Murloc Fin - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others

    Pull the single target away from its neighbors. Do not chase murlocs into another camp.

  9. Head back: turn in 2 quests
  10. ≈ 150 yards west · ~25 s on foot

    Martie Jainrose : turn in ?An Unwelcome Guest[24].

  11. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : turn in ?Murloc Poachers[20].

  12. Questing loop: “Shadow Magic” and “Solomon's Law”
  13. Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].

    Drops from: Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others

    Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).

  14. Head back: turn in 2 quests
  15. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : turn in ?Shadow Magic[23] if you have the orbs; otherwise turn in after the group (step).

  16. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : turn in ?Solomon's Law[23].

  17. Hearth to Darkshire. Start the next loop at 24. Short on XP? Finish more gnolls and orcs near the road.

    Already 24? Save your hearth: use Teleport: Stormwind, train level 22 and 24 spells (step), then fly to Darkshire with Dungar Longdrink. Your hearth will be ready for the return from Raven Hill. Still on cooldown after Sven's camp? Fly to Darkshire with Ariena Stormfeather .

lvl 24-26

Duskwood: ghost, hermit and Stalvan

The southern cemetery, western woods and a Stormwind visit for level 24 spells. Combine Stalvan's deliveries with the city trip.

0 of 46
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Ira's Dagger and Merrick's Bow start new Forever quests. Do not sell or equip them. Keep Stalvan's keys and notes until their quest turn-ins.
➶ Level faster
  1. Turn in 3 quests and pick up 5 new ones
  2. after travel

    Madame Eva : accept !The Legend of Stalvan[28].

  3. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  4. ≈ 90 yards east · ~15 s on foot

    Calor : accept !Worgen in the Woods[28].

  5. Visit Blind Mary to the southeast, then Tranquil Gardens Cemetery. Head to Raven Hill after turning in at town.

  6. Duskwood

    Blind Mary : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  7. Blind Mary : turn in ?Ghost Hair Thread[24], accept !Return the Comb[24].

  8. Questing loop: “Look to the Stars” and “Worgen in the Woods”
  9. ≈ 250 yards south · ~35 s on foot

    Tranquil Gardens Cemetery crypt : Insane Ghoul drops Mary's Looking Glass. Nightbane Shadow Weavers are west of Darkshire at , for Look to the Stars[25] and Worgen in the Woods[28].

  10. Head back: turn in 7 quests and pick up 4 new ones
  11. ≈ 450 yards east · ~1 min on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25].

  12. ≈ 100 yards west · ~15 s on foot

    Calor : turn in ?Worgen in the Woods[28], accept !Worgen in the Woods[29].

  13. ≈ 40 yards north · ~5 s on foot

    Madame Eva : turn in ?Return the Comb[24], accept !Deliver the Thread[24].

  14. ≈ 1600 yards west · ~3.5 min on foot

    Jitters : turn in ?Return to Jitters[20].

  15. Jitters : turn in ?Finding the Shadowy Figure[25], accept !Return to Sven[25].

  16. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Return to Sven[25].

  17. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?Deliver the Thread[24], accept !Zombie Juice[24].

  18. Questing loop: “The Night Watch” and “The Totem of Infliction”
  19. Kill the required skeletons and ghouls in Raven Hill Cemetery and finish the totem reagents, for The Night Watch[26] and The Totem of Infliction[25].

    Drops from: Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Sven's follow-up Proving Your Worth[28] requires level-28-29 skeletons and leads to a later group chain. Leave it for now.

  20. Lost Watcher roams near Raven Hill and along the southern road toward Vul'Gol Ogre Mound. He drops Merrick's Bow, starting a new family story.

    Do not equip or sell these items. Do not want to find both? Skip the whole chain: Ira's Dagger[24], Merrick's Bow[28] and The Valor Family[22].

  21. Head back: pick up 1 quest
  22. Open Merrick's Bow in your bags to accept !Merrick's Bow[28].

  23. Hearth to Darkshire. On cooldown? Follow the southern road east.

  24. after travel

    Wowhead places Lost Stalker north of Darkshire at ; he drops Ira's Dagger.

  25. Head back: pick up 1 quest
  26. Open Ira's Dagger in your bags to accept !Ira's Dagger[24].

  27. Questing loop: “Ira's Dagger”
  28. Kill Black Ravagers north of town; young ones also roam along the southern road, for Ira's Dagger[24].

  29. Head back: turn in 4 quests and pick up 2 new ones
  30. Duskwood

    Commander Althea Ebonlocke : turn in ?The Night Watch[26].

  31. ≈ 70 yards northeast · ~10 s on foot

    Madame Eva : turn in ?The Totem of Infliction[25].

    Reward: Totem of Infliction, an off-hand. You cannot equip it with a two-handed staff; vendor it.

  32. ≈ 60 yards west · ~10 s on foot

    Tavernkeep Smitts : turn in ?Zombie Juice[24], accept !Gather Rot Blossoms[24].

  33. ≈ 60 yards southwest · ~10 s on foot

    Sirra Von'Indi : turn in ?Ira's Dagger[24].

  34. ≈ 150 yards northeast · ~20 s on foot

    Felicia Maline : fly to Sentinel Hill and run south to Moonbrook, where Stalvan's trail begins.

  35. Questing loop: “The Legend of Stalvan”
  36. Inspect Old Footlocker in the Moonbrook school: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

  37. next - Westfall

    Thor : fly back to Darkshire.

  38. Head back: turn in 2 quests, pick up 2 new ones and visit your trainer
  39. after travel

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  40. ≈ 150 yards east · ~20 s on foot

    Use Teleport: Stormwind, or fly to Stormwind with Felicia Maline . Visit your trainer first, then Goldshire.

  41. after travel

    Wizard's Sanctum, Jennea Cannon : level 22 spells are Conjure Food (Rank 3), Fire Blast (Rank 3), Arcane Explosion (Rank 2), Frost Ward and Scorch, 30 each. At 24, learn Counterspell, Fireball (Rank 5), Arcane Missiles (Rank 3), Flamestrike (Rank 2) and Dampen Magic (Rank 2), 40 each, plus new Frost Blast for 4526.

    Prioritize Counterspell: it interrupts a spell and locks its school for 10 seconds, useful against casters and healers. New in Forever, Frost Blast has a 1.5-second cast, costs 40 mana, deals a small Frost hit and slows by 40% for 9 seconds. Use it when a mob is too close for Frostbolt. Frost can postpone Fireball, Arcane Missiles, Flamestrike, Dampen Magic and Scorch, saving about 2 gold. Took Pyroblast? Also learn Pyroblast (Rank 2) for 2.

    ClassNew in Forever
  42. next - Elwynn Forest

    Innkeeper Farley : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  43. Questing loop: “The Legend of Stalvan”
  44. Open Storage Chest at the Goldshire inn and take the undelivered letter, then return to Stormwind for The Legend of Stalvan[28].

  45. Head back: turn in 1 quest and pick up 1 new one
  46. next - Stormwind City

    Caretaker Folsom : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  47. Questing loop: “The Legend of Stalvan”
  48. right here, a few steps away

    Near the caretaker , inspect Sealed Crate: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

    Opening the crate may summon an enemy. Recover first.

  49. Leave Stormwind on foot and head to Eastvale Logging Camp in eastern Elwynn.

  50. Head back: turn in 1 quest and pick up 1 new one
  51. Elwynn Forest

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  52. Questing loop: “The Legend of Stalvan”
  53. Inspect the chest in the marshal's house and read the records about Stalvan for The Legend of Stalvan[28].

  54. Head back: turn in 5 quests and pick up 4 new ones
  55. right here, a few steps away

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  56. Hearth to Darkshire to finish Stalvan's story.

    Hearth still on cooldown because it has been less than an hour since Raven Hill? Use Teleport: Stormwind, then fly to Darkshire with Dungar Longdrink .

  57. after travel

    Tavernkeep Smitts : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  58. ≈ 40 yards south · ~5 s on foot

    Commander Althea Ebonlocke : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  59. Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  60. The Legend of Stalvan[28] ends with a conversation. The finale, The Legend of Stalvan[35], involves level 32 Stalvan Mistmantle. Save it for a group at 29-30 in the separate chapter (step). Finish the ogres, final Night Watch quest and cemetery deliveries later.

lvl 24-26

Group: Redridge elites

Optional group assault on the orc stronghold: Mage cloth boots and XP.

0 of 10

Optional group run. No group? Skip this chapter and continue to the Wetlands. The book for your class chain is in a nearby tower, but the quest requires 26 and starts in Stormwind. This route does it later (step).

Don't forget in this section
  • Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
  • If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
¤ Shopping and useful stuff
  1. ≈ 100 yards northeast · ~15 s on foot

    Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.

  2. Pick up 2 quests
  3. after travel

    Marshal Marris : accept !Tharil'zun[25].

  4. Questing loop: “Tharil'zun” and “WANTED: Incinerator Gar'im”
  5. Redridge Mountains

    With a group: Tharil'zun near Stonewatch Keep (Tharil'zun[25]); Incinerator Gar'im in southeastern Redridge at (WANTED: Incinerator Gar'im[25]).

    Drops from: Tharil'zun's Head - Tharil'zun · Broken Staff of Incinerator Gar'im - Incinerator Gar'im

    Group only: Tharil'zun and Incinerator Gar'im are elites. Sheep an extra orc and use Counterspell on casters. Wait for the tank before using AoE.

  6. Head back: pick up 1 quest
  7. ≈ 1500 yards northwest · ~3.5 min on foot

    At Render's Camp in the north, Corporal Keeshan : accept !Missing In Action[25]. The escort starts immediately, so clear the path first.

  8. Questing loop: “Missing In Action”
  9. Free the prisoner and escort him to the exit. Clear the route before starting, for Missing In Action[25].

  10. Head back: turn in 3 quests
  11. ≈ 550 yards south · ~1.5 min on foot

    Marshal Marris : turn in ?Tharil'zun[25]; deliver the orbs for Shadow Magic[23] here too if not already done.

    Mages cannot use the shield or mace. Take Orc Crusher for its higher vendor value.

  12. ≈ 100 yards northwest · ~15 s on foot

    Magistrate Solomon : turn in ?WANTED: Incinerator Gar'im[25].

    Take Incinerator's Boots, +6 Intellect and +3 Stamina. The other rewards are leather and mail.

  13. ≈ 100 yards southeast · ~15 s on foot

    Marshal Marris : turn in ?Missing In Action[25].

    Robe of Solomon gives +7 Stamina and +3 Spirit; Manaweave Robe's +6 Intellect is better for casting. Keep it and take Deputy Chain Coat to vendor for more money.

  14. ≈ 150 yards southwest · ~25 s on foot

    Use Teleport: Stormwind, or fly to Stormwind with Ariena Stormfeather . Continue to Ironforge and the Wetlands.

lvl 25-27

Wetlands: Dun Algaz and Menethil Harbor

Through Ironforge and Loch Modan to the Wetlands. Learn Teleport: Ironforge on the way.

0 of 48
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep quest crocolisk skins separate; sell ordinary leather. Use humanoid wool and silk for bandages and Tailoring.
➶ Level faster
  • Use the tram ride and flight to Thelsamar to conjure food and water for the whole Loch Modan and tunnel journey.
  • Save your harbor hearth for the return from the orc camp. Teleport to Ironforge for level 26 spells (step) so neither return trip needs a cooldown wait.
⚔︎ PvP
  • On PvP rulesets, the Wetlands are contested. Horde reach Excavation Site: Wetlands via Thandol Span. Menethil Harbor has Alliance guards; retreat toward them.
  1. after travel

    From Darkshire, use Teleport: Stormwind; from Stormwind, take the Deeprun Tram to Ironforge. Milstaff Stormeye : learn Teleport: Ironforge, 20. Gryth Thurden : fly to Thelsamar, then take the northern road toward Algaz Station.

    Already 26? Trainer Bink is nearby; learn level 26 spells now (list) and use your hearth rather than a rune after the Wetlands. Coming from the Redridge group chapter? You are already in Stormwind; start with the tram.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Mountaineer Kadrell : accept !Report to Mountaineer Rockgar[21].

  4. ≈ 750 yards north · ~2 min on foot

    On the road north at Algaz Station, Mountaineer Rockgar : turn in ?Report to Mountaineer Rockgar[21], accept !The Algaz Gauntlet[21].

  5. Questing loop: “The Algaz Gauntlet”
  6. Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].

  7. next - Wetlands

    Descend into the Wetlands and head west to Menethil Harbor. Shellei Brondir : unlock the flight path. Innkeeper Helbrek : bind your hearth.

  8. Head back: turn in 2 quests and pick up 11 new ones
  9. after travel

    Valstag Ironjaw : turn in ?The Algaz Gauntlet[21].

  10. Valstag Ironjaw : accept !Spoils of War[22].

    New in Forever
  11. Captain Stoutfist : accept !War Banners[28].

  12. Captain Stoutfist : accept !From the Ashes[28].

    New in Forever
  13. ≈ 70 yards southwest · ~10 s on foot

    Karl Boran : accept !Claws from the Deep[22].

  14. ≈ 80 yards north · ~10 s on foot

    James Halloran : accept !Young Crocolisk Skins[22].

  15. ≈ 150 yards southeast · ~20 s on foot

    Sida : accept !Digging Through the Ooze[24].

  16. Caitlin Grassman : accept !Alchemical Hazards[22].

    New in Forever
  17. ≈ 200 yards north · ~25 s on foot

    Tarrel Rockweaver : accept !In Search of the Excavation Team[24].

  18. ≈ 200 yards south · ~30 s on foot

    First Mate Fitzsimmons : accept !The Greenwarden[21].

  19. First Mate Fitzsimmons : accept !The Third Fleet[27].

  20. Questing loop: “Spoils of War” and “The Third Fleet”
  21. Collect timber and iron in the harbor itself. Buy a flagon of mead at the inn for the old sailor - Spoils of War[22] and The Third Fleet[27].

    The mead is a regular vendor purchase, not a drop.

  22. Head back: turn in 2 quests and pick up 1 new one
  23. ≈ 80 yards northwest · ~10 s on foot

    Valstag Ironjaw : turn in ?Spoils of War[22].

  24. ≈ 80 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Third Fleet[27], accept !The Cursed Crew[29].

  25. Questing loop: “Claws from the Deep” and “Young Crocolisk Skins”
  26. Along the coast north of the harbor, kill murlocs and gather young crocolisk skins for Claws from the Deep[22] and Young Crocolisk Skins[22].

    Drops from: Gobbler's Head - Gobbler · Young Crocolisk Skin - Young Wetlands Crocolisk

  27. Head back: turn in 2 quests and pick up 2 new ones
  28. ≈ 100 yards west · ~15 s on foot

    Karl Boran : turn in ?Claws from the Deep[22], accept !Reclaiming Goods[25].

  29. ≈ 80 yards north · ~10 s on foot

    James Halloran : turn in ?Young Crocolisk Skins[22], accept !Apprentice's Duties[26].

  30. Questing loop: “Reclaiming Goods”, “The Search Continues”, “Search More Hovels” and “Apprentice's Duties”
  31. ≈ 450 yards northeast · ~1 min on foot

    Coastal huts north of the harbor: Damaged Crate . Complete Reclaiming Goods[25], turn in ?Reclaiming Goods[25], then accept !The Search Continues[25].

  32. ≈ 90 yards north · ~15 s on foot

    Farther along the shore, Sealed Barrel : complete The Search Continues[25], turn in ?The Search Continues[25], accept !Search More Hovels[25].

  33. ≈ 90 yards north · ~15 s on foot

    The final find is Half-buried Barrel . Complete Search More Hovels[25], turn in ?Search More Hovels[25], then accept !Return the Statuette[25].

  34. ≈ 350 yards northeast · ~50 s on foot

    Farther north on the coast at , collect hides from Giant Wetlands Crocolisk for Apprentice's Duties[26].

  35. Head back: turn in 2 quests and pick up 3 new ones
  36. ≈ 1100 yards southwest · ~2.5 min on foot

    Karl Boran : turn in ?Return the Statuette[25].

    Take Icicle Rod. Despite its name, this is a staff: +4 Intellect, +18 spell power and another +10 Frost damage. Your best staff without group content. The boots are leather.

  37. Return east to the road: Whelgar's Excavation Site first, then the Green Belt.

  38. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : accept !Ormer's Revenge[24].

  39. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : accept !Uncovering the Past[27].

  40. Questing loop: “Ormer's Revenge”
  41. Outer excavation: kill the weaker raptors first, staying away from Sarltooth, for Ormer's Revenge[24].

  42. Head back: turn in 2 quests and pick up 2 new ones
  43. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[24], accept !Ormer's Revenge[27].

  44. ≈ 800 yards east · ~2 min on foot

    Rethiel the Greenwarden : turn in ?The Greenwarden[21].

  45. Rethiel the Greenwarden : accept !Tramping Paws[21].

  46. Questing loop: “Tramping Paws” and “Alchemical Hazards”
  47. ≈ 700 yards south · ~1.5 min on foot

    South of Rethiel, kill Mosshide Gnolls and Mongrels in Mosshide Fen ; Thelgen Rock is nearby, for Tramping Paws[21] and Alchemical Hazards[22].

    Drops from: Unruptured Stalker Gland - Leech Stalker, Cave Stalker

  48. Head back: turn in 1 quest and pick up 1 new one
  49. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Tramping Paws[21], accept !Fire Taboo[23].

  50. Questing loop: “Fire Taboo” and “Digging Through the Ooze”
  51. ≈ 750 yards northwest · ~2 min on foot

    In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].

    Drops from: Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others

  52. Head back: turn in 5 quests, pick up 1 new one and visit your trainer
  53. ≈ 650 yards southeast · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Fire Taboo[23], accept !Blisters on the Land[26].

  54. Already 26? Save your hearth: use Teleport: Ironforge, train in Ironforge, then fly back to the harbor (step). Keep your hearth for the orc camp. Still 25? Hearth to Menethil Harbor.

  55. after travel

    Ironforge, Mage trainer Bink : at 26, learn Cone of Cold, Frost Nova (Rank 2) and Frostbolt (Rank 5), 50 each.

    Get all three. Frostbolt is your main Frost nuke. Cone of Cold is an instant cone attack with a 40% slow for 6 seconds, on a 10-second cooldown. Hearthed back because you are still 25? Skip this visit and train 26 with 28 (step).

    Class
  56. ≈ 300 yards southeast · ~45 s on foot

    Gryth Thurden : fly to Menethil Harbor.

  57. after travel

    Sida : turn in ?Digging Through the Ooze[24].

    Reward: Ooze-covered Bag, 10 slots. Equip it immediately.

  58. Caitlin Grassman : turn in ?Alchemical Hazards[22].

  59. ≈ 150 yards northwest · ~25 s on foot

    James Halloran : turn in ?Apprentice's Duties[26].

    Take Resilient Poncho, a cloak with +5 Stamina, if your back slot is empty. The leggings are mail.

  60. ≈ 150 yards northeast · ~20 s on foot

    Tarrel Rockweaver : turn in ?In Search of the Excavation Team[24].

lvl 27-29

Wetlands: Whelgar's Excavation and orcs

New Forever quests and the familiar loop. Bring a partner for the tougher targets.

0 of 22

Continue the main route through Ironforge and Stormwind, the book in Redridge and the final Duskwood loop. Pick any of the group chapters below or skip them all. Chapter levels are estimates, not guaranteed XP totals.

Don't forget in this section
  • Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
  • Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
¤ Shopping and useful stuff
➶ Level faster
  • Whelgar's Excavation Site has melee raptors with no spells. Playing the Frost AoE build? You can pull two or three: Frost Nova, back away, then Blizzard. Other builds should pull one at a time.
⚔︎ PvP
  • On PvP rulesets, Horde often pass along the road to Thandol Span. Hearthing to the harbor is safer than running past their camp.
  1. ≈ 150 yards southwest · ~20 s on foot

    James Halloran : accept !Crimson Crate Delivery[29].

    New in Forever
  2. Questing loop: “The Cursed Crew”, “Uncovering the Past” and “Ormer's Revenge”
  3. At the lost fleet, kill cursed crewmen, then finish stronger raptors and collect four relics at the excavation, for The Cursed Crew[29] and Uncovering the Past[27] and Ormer's Revenge[27].

    Drops from: Snellig's Snuffbox - First Mate Snellig

  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 1200 yards east · ~3 min on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[27], accept !Ormer's Revenge[29].

  6. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : turn in ?Uncovering the Past[27].

    Reward: Silk Mantle of Gamn, cloth with +6 Intellect and +4 Spirit. Equip it straight away.

  7. Questing loop: “Ormer's Revenge”
  8. Sarltooth is at the far end of the excavation site. Clear the nearby raptors first - Ormer's Revenge[29].

    Do not pull beside two patrols. Struggling? Bring a partner.

  9. Head back: turn in 2 quests and pick up 2 new ones
  10. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[29].

    Choose Excavation Rod: 24.2 DPS, +2 Stamina and +2 spell power. A huge upgrade over pre-20 wands at 12-18 DPS. You no longer need a vendor wand.

  11. ≈ 500 yards northeast · ~1 min on foot

    Howin Kindfeather : turn in ?Crimson Crate Delivery[29].

  12. Howin Kindfeather : accept !Razormaw Needling[29].

    New in Forever
  13. Howin Kindfeather : accept !Trying Times[29].

    New in Forever
  14. Questing loop: “Razormaw Needling”, “Trying Times” and “Blisters on the Land”
  15. ≈ 850 yards east · ~2 min on foot

    At Raptor Ridge northeast of the Green Belt, around , collect incisors from Highland Razormaw and Elder Razormaw for Razormaw Needling[29]. Look for eggs there too for Trying Times[29]; finish fen creepers in the Green Belt for Blisters on the Land[26].

  16. Head back: turn in 3 quests
  17. ≈ 850 yards west · ~2 min on foot

    Howin Kindfeather : turn in ?Razormaw Needling[29].

  18. Howin Kindfeather : turn in ?Trying Times[29].

  19. ≈ 300 yards east · ~40 s on foot

    Rethiel the Greenwarden : turn in ?Blisters on the Land[26].

    Fen Keeper Robe is cloth with +9 Spirit, but Manaweave Robe's +6 Intellect is better for casting. Keep it and take Phytoblade for its higher vendor value.

  20. Questing loop: “War Banners” and “From the Ashes”
  21. At Angerfang Encampment, collect banners and destroy four sets of attack plans for War Banners[28] and From the Ashes[28].

    Drops from: Dragonmaw War Banner - Dragonmaw Raider, Dragonmaw Swamprunner, Dragonmaw Centurion and others

  22. Hearth to the harbor. Turn in the orc and cursed crew quests.

  23. Head back: turn in 3 quests and pick up 1 new one
  24. after travel

    Captain Stoutfist : turn in ?War Banners[28].

  25. Captain Stoutfist : turn in ?From the Ashes[28].

  26. ≈ 70 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Cursed Crew[29], accept !Lifting the Curse[30].

  27. Questing loop: “Lifting the Curse”
  28. Return to the ship, defeat the captain and open his chest for Lifting the Curse[30].

    Drops from: Intrepid Strongbox Key - Captain Halyndor

    A partner helps: the deck and hold are cramped, with respawning mobs behind you.

  29. Head back: turn in 2 quests and pick up 2 new ones
  30. ≈ 1000 yards north · ~2.5 min on foot

    Intrepid's Locked Strongbox : turn in ?Lifting the Curse[30], then accept !The Eye of Paleth[30].

  31. ≈ 1000 yards south · ~2.5 min on foot

    Glorin Steelbrow : turn in ?The Eye of Paleth[30], accept !Cleansing the Eye[30].

  32. The main route continues in Next: Stormwind, Tower of Ilgalar and Next: Duskwood. Have a group? Before leaving, choose the Excavation Site, Stockade or Nek'rosh. None is required.

lvl 28-30

Group: Excavation Site: Wetlands

A new group area and a spell-power staff. The quests' level 24 requirement does not mean you can solo them at 24.

0 of 13

Optional group run. No group? Resume the main route. After the Ironforge turn-in, the route continues in the same city.

Don't forget in this section
¤ Shopping and useful stuff
  • Conjure water for the group before entering. Save a rune for Teleport: Ironforge on the return trip (step).
  • Mage reward: Prehistoric Prism[31] - Healer's Staff, +22 spell damage, +12 Stamina and 5 mana per 5 seconds. Your best staff before 30 (step). In Frost, Icicle Rod hits nearly as hard (+18 plus +10 Frost), but this staff adds health and mana regeneration.
  1. Turn in 1 quest and pick up 3 new ones
  2. ≈ 150 yards northwest · ~25 s on foot

    James Halloran : accept !Highland Hides[28].

    New in Forever
  3. ≈ 2000 yards east · ~5 min on foot

    Follow the road east from the harbor to Rethiel the Greenwarden near the Green Belt, then south. Wowhead places the Excavation Site: Wetlands entrance at , with the meeting stone at .

  4. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : accept !Horrors in the Highland[31].

    New in Forever
  5. Run Excavation Site:

    Drops from: Thicket Raptor Hide - Shadetooth, Thicket Lurker, Thicket Hunter and others

    In the group: sheep humanoids, AoE after the tank, and give everyone water and Arcane Intellect before entering.

  6. Use Titan Relic to accept !Lost Relic Carry[31].

  7. Wetlands

    Rethiel the Greenwarden : turn in ?Horrors in the Highland[31].

    Reward: Hornbeam Heft, a one-handed axe. Mages cannot use axes. Vendor it for over 50 silver.

  8. Questing loop: “Lost Relic Carry”
  9. Carry the relic to Whelgar's camp - Lost Relic Carry[31].

    Drops from: Titan Relic - Relic Guardian

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 800 yards southwest · ~2 min on foot

    Prospector Whelgar : turn in ?Lost Relic Carry[31], accept !Prehistoric Prism[31].

  12. Questing loop: “Prehistoric Prism”
  13. Keep the relic for the Hall of Explorers in Ironforge (step). You do not need to kill the keeper again - Prehistoric Prism[31].

    Drops from: Titan Relic - Relic Guardian

  14. Head back: turn in 2 quests
  15. ≈ 1300 yards west · ~3 min on foot

    James Halloran : turn in ?Highland Hides[28].

  16. ≈ 100 yards south · ~15 s on foot

    Use Teleport: Ironforge, or fly to Ironforge with Shellei Brondir . Head to the Hall of Explorers.

  17. after travel

    High Explorer Magellas : turn in ?Prehistoric Prism[31].

    Take Healer's Staff: +22 spell damage, +12 Stamina and 5 mana per 5 seconds. The healing bonus does not help a Mage, and neither does the mace.

  18. After turning in, you are already in Ironforge. Go straight to your trainer or fly back to the Wetlands for other group quests.

lvl 28-30

Group: Stockade and Dun Modr

Independent group branch: Dun Modr quests and the Stockade, with no required Deadmines letter.

0 of 18

Optional group run. No group? Resume the main route. This chapter does not require the Deadmines letter.

Don't forget in this section
¤ Shopping and useful stuff
  1. In Ironforge after the excavation? Fly back to Menethil Harbor first. Form a group in the Wetlands and head to Dun Modr's southern entrance; do not push straight onto Thandol Span.

  2. after travel

    Motley Garmason : accept !The Dark Iron War[30].

  3. Questing loop: “The Dark Iron War”
  4. Clear Dark Iron dwarves in Dun Modr with a group. Check the required types in your quest log for The Dark Iron War[30].

    Check your quest log for the required dwarf counts; Forever may have changed them.

  5. Head back: turn in 6 quests and pick up 5 new ones
  6. right here, a few steps away

    Motley Garmason : turn in ?The Dark Iron War[30], accept !The Fury Runs Deep[27].

  7. next - Stormwind City

    Use Teleport: Stormwind straight from Dun Modr, then fly to Lakeshire with Dungar Longdrink . Two more Stockade quests await in Lakeshire and Darkshire.

  8. after travel

    Guard Berton : accept !What Comes Around...[25].

  9. next - Duskwood

    Councilman Millstipe : accept !Crime and Punishment[26].

  10. ≈ 150 yards northeast · ~25 s on foot

    Felicia Maline : fly to Stormwind, or use Teleport: Stormwind. Pick up two more quests in town, at the Stockade entrance and in Old Town.

  11. after travel

    Warden Thelwater : accept !Quell the Uprising[26].

  12. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : accept !The Color of Blood[26].

  13. Run the Stockade with a group for The Fury Runs Deep[27], What Comes Around...[25], Crime and Punishment[26], Quell the Uprising[26] and The Color of Blood[26]. Check heads, the hand and bandanas before leaving.

    Drops from: Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others

    Sheep an extra prisoner and AoE after the tank. The letter from the Deadmines is not required here.

  14. Stormwind City

    Warden Thelwater : turn in ?Quell the Uprising[26].

  15. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : turn in ?The Color of Blood[26].

  16. after travel

    Fly to Lakeshire and Darkshire for turn-ins. Then use Teleport: Ironforge and fly to Menethil Harbor with Gryth Thurden ; the final turn-in is in Dun Modr.

  17. after travel

    Guard Berton : turn in ?What Comes Around...[25].

    Take Hardened Root Staff, +20 spell power and +9 Spirit. Slightly better than Icicle Rod for Fire and Arcane; Frost prefers Icicle Rod's +18 spell power plus +10 Frost damage.

  18. next - Duskwood

    Councilman Millstipe : turn in ?Crime and Punishment[26].

    Take Town Clerk's Mittens, +7 Intellect and +3 spell power. Your best Mage gloves before 30.

  19. next - Wetlands

    Motley Garmason : turn in ?The Fury Runs Deep[27].

    Mages cannot use the two-handed mace or leather belt. Take Headbasher for its higher vendor value.

  20. Return to the harbor. Doing Nek'rosh? Stay in the Wetlands. Otherwise, resume the main route.

lvl 29-30

Group: Nek'rosh

An optional group fight for XP; the reward weapons are no use to a Mage.

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Optional group run. No group? Resume the main route.

Don't forget in this section
¤ Shopping and useful stuff
  1. Wetlands

    Captain Stoutfist : accept !Nek'rosh's Gambit[31].

  2. Questing loop: “Nek'rosh's Gambit”
  3. Destroy the catapults at Angerfang Encampment. Then examine Dragonmaw Catapult - Nek'rosh's Gambit[31].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. Questing loop: “Defeat Nek'rosh”
  6. Reach chieftain Chieftain Nek'rosh with a group. Clear guards and patrols, defeat him and take the head for Defeat Nek'rosh[32].

    Drops from: Nek'rosh's Head - Chieftain Nek'rosh

  7. Head back: turn in 2 quests and pick up 1 new one
  8. Wetlands

    At the orc camp , Tattered Spellbook starts !Old Habits[31].

  9. ≈ 1800 yards west · ~4.5 min on foot

    Captain Stoutfist : turn in ?Defeat Nek'rosh[32] and ?Old Habits[31].

    Neither weapon is a Mage upgrade. Take Ancient War Sword for its higher vendor value.

  10. Return to the harbor, then resume the main route.

lvl 29

From the Wetlands to Ironforge and Stormwind

Teleport to Ironforge, train level 28 spells and start your robe chain.

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Don't forget in this section
  • Turn in Cleansing the Eye[30] at Stormwind's Cathedral of Light; remember it while in town.
¤ Shopping and useful stuff
  • Bink : level 28 training and any missed level 26 spells, about 5 gold for everything (step).
  • Barim Jurgenstaad in Ironforge or Owen Vaughn in Stormwind: Rune of Teleportation. You need at least two, one from the tower to Stormwind and another from Darkshire at 30.
  1. Use Teleport: Ironforge from the harbor. Coming from the Excavation Site? You are already in Ironforge; head straight to the trainer.

  2. Turn in 2 quests, pick up 2 new ones and visit your trainer
  3. Ironforge

    Ironforge, Mage trainer Bink : at 28, learn Conjure Mana Agate, Arcane Intellect (Rank 3), Blizzard (Rank 2), Mana Shield (Rank 2) and Scorch (Rank 2), 70 each. Accept your class quest !High Sorcerer Andromath[26].

    Conjure Mana Agate gives 375-425 mana in combat. Conjure it before entering the tower or taking a tough fight. Took Ice Lance? Learn Ice Lance (Rank 2) for 30 too. Missed level 26 spells? Get those as well (list). High Sorcerer Andromath[26] is just a conversation; turn it in at Stormwind.

    Class
  4. Take the Deeprun Tram to Stormwind.

  5. after travel

    Archbishop Benedictus : turn in ?Cleansing the Eye[30].

    Reward: Eye of Paleth, an off-hand. You cannot use it with a staff; vendor it.

  6. ≈ 500 yards south · ~1 min on foot

    Mage Quarter, Wizard's Sanctum, High Sorcerer Andromath : turn in ?High Sorcerer Andromath[26], then accept !Ur's Treatise on Shadow Magic[28].

    The book is at the top of the Tower of Ilgalar in Redridge (step). It is a level 28 quest, so 29 is a good time.

    Class
lvl 29

Redridge: a book for Andromath

Your robe chain: a book at the top of the tower, then teleport back to Stormwind.

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Don't forget in this section
  • Save your hearth. Teleport back to Stormwind straight from the top of the tower.
  • For Pristine Spider Silk[26], spiders in western Duskwood only drop the silk while the quest is in your log.
¤ Shopping and useful stuff
➶ Level faster
  • Before the tower, conjure a Mana Agate (Conjure Mana Agate) and water. You need mana on every floor, and there is little safe space to drink between gnolls.
  1. ≈ 450 yards northeast · ~1 min on foot

    Stormwind, Dungar Longdrink : fly to Lakeshire. Follow the road east to the Tower of Ilgalar .

    Save your hearth: it is still set to Menethil Harbor. Teleport back from the tower.

    Class
  2. Questing loop: “Ur's Treatise on Shadow Magic”
  3. Climb to the top of the Tower of Ilgalar and collect Ur's Treatise on Shadow Magic - Ur's Treatise on Shadow Magic[28].

    Shadowhide gnolls and level 24-26 Servant of Ilgalar patrol the tower and its surroundings. At 29, they take only a few bolts, but are closely packed. Clear one floor at a time and avoid double pulls. Servant of Ilgalar are demons and immune to Polymorph; the gnolls can be sheeped. Questie places Morganth nearby, a level 26-27 elite humanoid. Avoid him; if you aggro him, use Polymorph, grab the book and teleport out.

    Class
  4. Use Teleport: Stormwind straight from the tower to Stormwind.

    Class
  5. Head back: turn in 1 quest and pick up 1 new one
  6. Stormwind City

    Mage Quarter, High Sorcerer Andromath : turn in ?Ur's Treatise on Shadow Magic[28], then accept !Pristine Spider Silk[26].

    Pristine Spider Silk[26] needs 8 Pristine Spider Silk from spiders in western Duskwood. The silk only drops while the quest is active, so do the book first, then the spiders. Fly to Darkshire next (step).

    Class
lvl 29-30

Duskwood: unfinished business

The final loop: worgen, spiders for your class quest, ogres and Raven Hill. Back to Stormwind at 30.

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Don't forget in this section
¤ Shopping and useful stuff
➶ Level faster
  • Vul'Gol ogres travel in pairs and hit hard. Sheep one, use Cone of Cold on the other and cast bolts while kiting. A Mana Agate (Conjure Mana Agate) keeps you from running dry halfway through.
  1. ≈ 450 yards northeast · ~1 min on foot

    Dungar Longdrink : fly to Darkshire. Your log should contain The Night Watch[30], Gather Rot Blossoms[24], Worgen in the Woods[29], Merrick's Bow[28] and class quest Pristine Spider Silk[26]. Innkeeper Trelayne : set your hearth back to Darkshire.

  2. Questing loop: “Worgen in the Woods”
  3. Finish the level-28-29 Nightbane Dark Runners in the southern forest, left for later on your first visit, for Worgen in the Woods[29].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 80 yards southeast · ~10 s on foot

    Calor : turn in ?Worgen in the Woods[29], accept !Worgen in the Woods[31].

  6. Questing loop: “Worgen in the Woods”
  7. Complete the final worgen hunt in the southern forest for Worgen in the Woods[31].

  8. Head back: turn in 2 quests and pick up 2 new ones
  9. right here, a few steps away

    Calor : turn in ?Worgen in the Woods[31], accept !Worgen in the Woods[31].

  10. Jonathan Carevin : turn in ?Worgen in the Woods[31].

    Take Consecrated Wand, 24.2 DPS, +2 Intellect and +2 Spirit. Already have Excavation Rod with the same DPS? Take Cloak of the Faith, +4 Stamina and Spirit. Mages cannot use the shield.

  11. ≈ 100 yards east · ~20 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[30].

  12. Questing loop: “Pristine Spider Silk”, “The Night Watch” and “Gather Rot Blossoms”
  13. ≈ 1300 yards west · ~3 min on foot

    Collect 8 Pristine Spider Silk from western Duskwood spiders: Black Widow Hatchling by the road and Carrion Recluse near Raven Hill Cemetery - Pristine Spider Silk[26].

    Silk only drops with the quest in your log. A few short? Kill more spiders near the cemetery when you return for ghouls (step). These spiders are level 20-26, just a bolt or two at 29.

    Class
  14. At Raven Hill, finish the remaining undead and collect flowers for The Night Watch[30] and Gather Rot Blossoms[24].

    Drops from: Rot Blossom - Skeletal Horror, Skeletal Fiend, Skeletal Fiend (Enraged Form)

  15. Hearth to Darkshire.

    Hearth on cooldown? Follow the main road east to Darkshire.

  16. Head back: turn in 3 quests and pick up 2 new ones
  17. after travel

    Commander Althea Ebonlocke : turn in ?The Night Watch[30].

    Reward: Gunnysack of the Night Watch, a 10-slot bag. The ammo pouch and quiver are for Hunters.

  18. ≈ 40 yards north · ~5 s on foot

    Tavernkeep Smitts : turn in ?Gather Rot Blossoms[24], accept !Juice Delivery[24].

  19. Last visit to the hermit near Raven Hill: deliver the juice and complete his next request on the spot.

  20. Duskwood

    Abercrombie : turn in ?Juice Delivery[24], accept !Ghoulish Effigy[27].

  21. Questing loop: “Ghoulish Effigy”
  22. Collect the required parts from ghouls in the nearby cemetery for Ghoulish Effigy[27].

    Drops from: Ghoul Rib - Flesh Eater, Bone Chewer, Brain Eater and others

  23. Head back: turn in 1 quest and pick up 1 new one
  24. right here, a few steps away

    Abercrombie : turn in ?Ghoulish Effigy[27], accept !Ogre Thieves[30].

  25. Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
  26. Do Vul'Gol Ogre Mound in one visit: warriors and enforcers, the leader's monocle and the hermit's crate - Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].

    Drops from: Ogre's Monocle - Zzarc' Vul

    Bring a partner for the tough named ogre. Skipped the family chain? Only do the quests in your log.

  27. Head back: turn in 5 quests and pick up 4 new ones
  28. right here, a few steps away

    Abercrombie : turn in ?Ogre Thieves[30], accept !Note to the Mayor[30].

  29. Hearth to Darkshire.

    Hearth still on cooldown after the last use? Use Teleport: Stormwind, then fly to Darkshire with Dungar Longdrink . Walking east along the main road takes about five minutes.

  30. after travel

    Viktori Prism'Antras : turn in ?Look to the Stars[30].

    Take Zodiac Gloves, cloth with +4 Intellect and +7 Spirit. The belt is mail.

  31. ≈ 200 yards west · ~30 s on foot

    Sirra Von'Indi : turn in ?Merrick's Bow[28].

  32. Sirra Von'Indi : accept !The Valor Family[22].

    Accept after handing in both finds.

    New in Forever
  33. Questing loop: “Wait for Sirra to Finish”
  34. Wait for the historian to translate the note for Wait for Sirra to Finish[30].

  35. Head back: turn in 2 quests and pick up 1 new one
  36. right here, a few steps away

    Sirra Von'Indi : turn in ?Wait for Sirra to Finish[30], accept !Translation to Ello[30].

  37. Lord Ello Ebonlocke : turn in ?Translation to Ello[30].

  38. Questing loop: “The Valor Family”
  39. Return to Raven Hill and inspect Memory of Valor; deliver the discovered book to Darkshire for The Valor Family[22].

    You can combine this visit with Eliza in the optional chapter. Reward: Memories of Valor, a keepsake book rather than combat gear.

  40. Head back: turn in 1 quest
  41. right here, a few steps away

    Sirra Von'Indi : turn in ?The Valor Family[22].

  42. Group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are below. Do not accept them without a group. Short of 30? Kill more worgen and undead, then head to Stormwind.

lvl 29-30

Group: Eliza and Stalvan

Finish the long storylines and earn cloth shoulders. Skip this branch without a ready group.

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Optional group run. No group? Head straight to Stormwind at 30.

Don't forget in this section
  • Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
  • Start Eliza's grave event only when everyone is ready: undead rise alongside her.
¤ Shopping and useful stuff
  1. Pick up 2 quests
  2. ≈ 40 yards west · ~5 s on foot

    Lord Ello Ebonlocke : accept !Bride of the Embalmer[30].

  3. Questing loop: “The Legend of Stalvan”
  4. ≈ 250 yards northeast · ~35 s on foot

    With a group, defeat Stalvan Mistmantle by the house and take the family ring for The Legend of Stalvan[35].

    Stalvan Mistmantle is level 32 and has company. You can accept the quest early, but save the fight for a group at 29-30.

  5. Head back: turn in 1 quest
  6. ≈ 150 yards south · ~25 s on foot

    Madame Eva : turn in ?The Legend of Stalvan[35].

    Take Ring of Forlorn Spirits, +8 spell power and +2 Stamina. Mages cannot use the one-handed axe.

  7. Questing loop: “Bride of the Embalmer”
  8. Find Eliza's grave in the western cemetery. Start the event only once your group is ready. Defeat Eliza and loot her heart - Bride of the Embalmer[30].

    Expect additional undead. Agree beforehand who tanks the boss and who handles the adds.

  9. Head back: turn in 1 quest
  10. ≈ 100 yards west · ~15 s on foot

    Lord Ello Ebonlocke : turn in ?Bride of the Embalmer[30].

    Take Mantle of Honor, cloth with +7 Intellect and +7 Spirit. Better than Silk Mantle of Gamn.

  11. ≈ 150 yards east · ~20 s on foot

    After turning in, use Teleport: Stormwind, or fly to Stormwind with Felicia Maline . In town, turn in the silk and train level 30 spells.

lvl 30

Stormwind: Mage at 30

Your silk reward robe, level 30 spells and what comes next.

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Don't forget in this section
  • Journey to the Marsh[38] starts a wand chain at 30, but its quests are level 38-40. Leave it for later.
¤ Shopping and useful stuff
⚔︎ PvP
  1. Use Teleport: Stormwind from Darkshire; leave your hearth there. Coming from Eliza? You are already in town.

  2. Turn in 2 quests, pick up 1 new one and visit your trainer
  3. Stormwind City

    Mage Quarter, Wynne Larson : turn in ?Pristine Spider Silk[26], then accept and immediately turn in !Astral Knot Garment[26] / ?Astral Knot Garment[26]. Choose Astral Knot Robe or Astral Knot Blouse.

    Astral Knot Robe: +6 Stamina, Intellect and Spirit, for better mana recovery between fights. Astral Knot Blouse: +6 Stamina and +9 Intellect, for more mana and crit in combat. The difference is small; both beat Manaweave Robe.

    Class
  4. ≈ 50 yards southwest · ~5 s on foot

    Jennea Cannon : at 30, learn Ice Armor, Conjure Water (Rank 4), Fireball (Rank 6), Fire Blast (Rank 4), Arcane Explosion (Rank 3), Fire Ward (Rank 2) and Amplify Magic (Rank 2), 80 each. With the relevant talent, also learn Arcane Blast (80) or Pyroblast (4).

    The full list costs 560. Prioritize Ice Armor and Conjure Water: your new armor replaces Frost Armor, giving much more armor with the same slow on attackers. Conjure Rank 4 water for the next stretch. Amplify Magic and Fire Ward can wait; Fireball is for Fire and Arcane Explosion for AoE.

    Class
  5. The 1-30 route is complete. Jennea Cannon offers Journey to the Marsh[38] at 30, starting a wand chain with level 38-40 quests in Dustwallow Marsh, Thousand Needles and Scarlet Monastery. Pick it up when heading that way.

    Teleport: Darnassus also unlocks at 30, but you must visit Darnassus to learn it. Respec at a Mage trainer in any capital. Keep saving: riding training at 40 costs 100 gold.

    Class