WowCampyour camp in WoW Forever
RaceSkyborne · High Order
ClassMage
WarriorHunterRogueDruid
AllianceForever beta 1.60.1

Alliance Skyborne · Mage · 1-30

Keep the island wand. It gives this High Order Mage free damage before the mainland spell bills grow. We'll cross Zephras Isle, Dalaran, and Stormwind, then follow Westfall, Loch Modan, Redridge, Duskwood, and the Wetlands. Four builds, teleports, and useful cloth rewards are covered along the route. Dungeons are optional.

Updated November 4, 2026 for Blizzard's November 2 changes: new Fire, Arcane and AoE orders, Ice Lance has an 8-second cooldown, and Piercing Ice was removed.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1-6

Thendal Grove

The Skyborne Mage start on Zephras Isle

0 of 16
Don't forget in this section
  • Harvesting Windstones[4] rewards a free profession manual: Mining, Herbalism or Skinning. Choose one and read it on the spot.
  • The grove trainer only teaches the first few levels; later training is in Shen'dar Village and Valanaar.
¤ Shopping and useful stuff
➶ Level faster
  • From 4, slow approaching enemies at range. Enter caves with mana and a clear exit; you do not have Polymorph before 8.
  1. Zephras Isle

    Ailee Farheart at the grove entrance: accept !Coming of Age[1]. Rorian the Dayseeker : turn in ?Coming of Age[1], accept !Harmony in Balance[1]. Elatrell Featherlight : accept !Infestation Investigation[2].

    Ancient Heirloom is a keepsake ring with no combat stats; keep it only if you want it.

    New in Forever
  2. Questing loop: “Harmony in Balance”, “Infestation Investigation”, “The Anchors of Zephras” and “Falling With Style”
  3. ≈ 100 yards southeast · ~15 s on foot

    Around the grove to the south and east : kill 8 Juvenile Vuldren for Harmony in Balance[1] and 8 Pesky Cirrusfly for Infestation Investigation[2].

    Open with Fireball from range. At 4, learn the slow Frostbolt; do not finish every enemy with an expensive spell if a melee hit or wand shot will do.

    New in Forever
  4. ≈ 150 yards northwest · ~20 s on foot

    Elatrell Featherlight: turn in ?Infestation Investigation[2], accept !The Cirrusfly Queen[3]. Climb the tower's spiral staircase: Halaan Hawk-Eye : accept !The Anchors of Zephras[2], speak again and inspect the pylon for The Anchors of Zephras[2], then turn in ?The Anchors of Zephras[2]. Myriaal Mistwake : accept !Falling With Style[2]. Jump off the tower and use Walk on Air while airborne for Falling With Style[2].

    Gliding activates while airborne. Check your landing spot: the ability will not carry you across the whole island.

    New in Forever
  5. Head back: turn in 3 quests and pick up 4 new ones
  6. ≈ 100 yards west · ~15 s on foot

    Rorian the Dayseeker : turn in ?Harmony in Balance[1] and ?Falling With Style[2], accept !Elemental Unrest[3] and !A Student of the Arcane[2]. Read Glowing Recall Crystal. Dorii Brightwhisper : turn in ?A Student of the Arcane[2], learn Arcane Intellect.

    Skyborne Mages already know Staves, Daggers and Wands, and wear cloth. From Harmony in Balance[1], choose cloth boots Fur-Lined Shoes if they improve that slot. You cannot wear leather.

    ClassNew in Forever
  7. ≈ 100 yards southeast · ~15 s on foot

    Falorne Fallwind : accept !Reading the Leylines[4]; Dalia the Collector : accept !Harvesting Windstones[4].

    ClassNew in Forever
  8. Questing loop: “Agitators”, “Reading the Leylines” and “Harvesting Windstones”
  9. ≈ 250 yards east · ~35 s on foot

    Head east. Yala Windwatcher : turn in ?Elemental Unrest[3], accept !Agitators[3]. Nearby at , kill 7 Al'Aketh Convert and 6 Roiling Winds for Agitators[3]. Find Ley Line north of the other stones at and use Read Leyline beside it for Reading the Leylines[4]. Collect raw windstones on the ridges at along the way for Harvesting Windstones[4].

    The High Order racial improves health and mana regeneration. It is not the Horde movement boost; see the Skyborne reference section.

    ClassNew in Forever
  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 250 yards northeast · ~35 s on foot

    Yala Windwatcher: turn in ?Agitators[3], accept !Return to Rorian[4].

    ClassNew in Forever
  12. Questing loop: “The Cirrusfly Queen” and “Harvesting Windstones”
  13. ≈ 250 yards south · ~35 s on foot

    Hive to the southeast : kill Cirrusfly Queen for The Cirrusfly Queen[3]; collect the remaining windstones around for Harvesting Windstones[4].

    ClassNew in Forever
  14. Head back: turn in 5 quests, pick up 3 new ones and visit your trainer
  15. ≈ 300 yards northwest · ~45 s on foot

    Return to the grove. Dalia the Collector: turn in ?Harvesting Windstones[4]. Elatrell Featherlight: turn in ?The Cirrusfly Queen[3]. Falorne Fallwind : turn in ?Reading the Leylines[4].

    From The Cirrusfly Queen[3], choose cloth Gardening Pants if they improve your leggings: the vest is leather and the chestpiece is mail.

    ClassProfessionsNew in Forever
  16. ≈ 100 yards northwest · ~15 s on foot

    At 4, Dorii Brightwhisper : learn Frostbolt and Conjure Water. Rorian the Dayseeker : turn in ?Return to Rorian[4], accept !Aetheen of the Gales[4]. Aetheen of the Gales : turn in ?Aetheen of the Gales[4], accept !Foul Matriarch[5]. Valreaa Valewind : accept !Aggressive Encroachment[4].

    Conjure water before leaving the grove. Your Frost attack slows the enemy's approach; keep some mana for the next fight.

    ClassNew in Forever
  17. ≈ 40 yards north · ~5 s on foot

    If you picked Mining, read Mining for Dummies; Uualia Suncrest : buy Mining Pick ≈ 10.

    Sell ore or save it for your chosen crafting profession. If you picked another profession, you do not need the mining pick.

    Professions
  18. Questing loop: “Aggressive Encroachment” and “Foul Matriarch”
  19. ≈ 250 yards southwest · ~35 s on foot

    West of the grove: Scrawny Ursera at for 6 claws, Aggressive Encroachment[4]; kill 8 Ursera Scavenger at for Foul Matriarch[5]. In the western den at , get the head from Urs'anah for Foul Matriarch[5].

    Drops from: Head of Urs'anah - Urs'anah

    In the cave, pull enemies one at a time toward the exit. Before you get level 8 control, avoid moving between two packs; save mana and keep your retreat clear.

    New in Forever
  20. Head back: turn in 2 quests and pick up 2 new ones
  21. ≈ 400 yards east · ~1 min on foot

    Return from the den to the grove. Aetheen of the Gales: turn in ?Foul Matriarch[5], accept !The Next Step[5] and !The Adventurer[6]. Valreaa Valewind: turn in ?Aggressive Encroachment[4].

    From Foul Matriarch[5], you can take Novice's Quarterstaff: you already know Staves, but its melee DPS does not improve spells. From Aggressive Encroachment[4], cloth Thendal Ranger's Gloves fill an empty glove slot.

    New in Forever
  22. Questing loop: “Al'Aketh Thugs”
  23. ≈ 350 yards southwest · ~50 s on foot

    Head southwest to Hanaa Nightwind : accept !Al'Aketh Thugs[5]. At the temple to the south , kill 6 Al'Aketh Brute and 4 Al'Aketh Neophyte; Malduko Cloudcrush is at the top of the temple , all for Al'Aketh Thugs[5].

    Line-of-sight the caster around a corner. Counterspell only arrives at 24; do not count on a regular interrupt yet.

    New in ForeverCareful
  24. Head back: turn in 1 quest
  25. ≈ 200 yards northeast · ~25 s on foot

    Hanaa Nightwind: turn in ?Al'Aketh Thugs[5].

    New in Forever
  26. ≈ 550 yards south · ~1.5 min on foot

    Head south to Shen'dar Village. At the campfire west of the village, Raan Wildwind : you'll come back to him with a quest later (step).

lvl 5-8

Shen'dar Village and Shen'dar Highlands

Trainer, professions and camping · bandits, hippogryphs and High Order apprentices

0 of 12
Don't forget in this section
  • Set your hearth in Shen'dar Village so you can hearth back from the Falaath ruins.
  • Learn First Aid before visiting the campfire: its camping quest requires you to know the profession already.
¤ Shopping and useful stuff
  1. Turn in 2 quests and pick up 8 new ones
  2. ≈ 200 yards east · ~30 s on foot

    Shen'dar Village:

    New in Forever
  3. ≈ 40 yards north · ~5 s on foot

    At 6, Shenaan Spellwind : Conjure Food, Fire Blast, Fireball and Comprehend Scroll. At the inn, Coriella Calmbreeze : speak for Welcome to Shen'dar Village[6], set your hearth in Shen'dar Village. Constable Aonda : turn in ?Welcome to Shen'dar Village[6], accept !The Criminal Element[7].

    ClassNew in Forever
  4. after travel

    Teeri Wellwind : accept !Pilfered Windstones[7] and !Hippogryph Harassment[7]. Indari Sunseam : accept !The Problem With Prideclaws[6]. Taleen Shimmerthread : accept !A Little Beauty[7]. Zerril Softbreeze : accept !Restocking the Larders[6].

    New in Forever
  5. ≈ 100 yards southwest · ~15 s on foot

    First Aid - Naleeia Tattermend (1): bandages heal without mana. Picked Skinning as your second profession? Mendalass Tattermend teaches it.

    ProfessionsNew in Forever
  6. Questing loop: “A Magical Affront”, “The Problem With Prideclaws”, “Restocking the Larders” and 2 more
  7. ≈ 350 yards west · ~50 s on foot

    West of the village at , kill 6 Windshaper Novice Seer for A Magical Affront[6]. Along the way, Prideclaw drops hides for The Problem With Prideclaws[6], and Galestrider drops meat and eggs for Restocking the Larders[6].

    Drops from: Small Egg - Greater Fleshripper, Young Fleshripper, Dire Condor and others · Strider Meat - Strider Clutchmother, Foreststrider Fledgling, Foreststrider and others

    New in Forever
  8. ≈ 750 yards northeast · ~2 min on foot

    Head east to the waterfall: kill 10 Highlands Bandit for The Criminal Element[7]; they also drop Pilfered Windstone for Pilfered Windstones[7]. "Badwind" Bennic is in the cave behind the waterfall , for The Criminal Element[7].

    Drops from: Pilfered Windstone - Highlands Bandit, "Badwind" Bennic

    The bandits stand in pairs: pull them one at a time and check your health and mana before every fight. The graveyard is far away.

    New in ForeverCareful
  9. Head back: turn in 2 quests
  10. ≈ 550 yards southwest · ~1.5 min on foot

    Return to the village. Teeri Wellwind: turn in ?Pilfered Windstones[7]. Rathiril Sunlance : turn in ?A Magical Affront[6].

    From A Magical Affront[6], take Dowsing Rod: a 4.17-DPS wand. Equip it immediately if you have no wand; enchanted Lesser Magic Wand is much stronger. You already know Wands.

    ClassNew in Forever
  11. Questing loop: “The Great Outdoors”, “Hippogryph Harassment”, “A Little Beauty” and 2 more
  12. Campfire west of the village, Raan Wildwind: turn in ?The Adventurer[6], accept !The Great Outdoors[6]. Sit by the fire (/sit) and wait for the Boosted Rest buff for The Great Outdoors[6]. Turn in ?The Great Outdoors[6], accept !Camping 101: Cooking[6], !Camping 101: First Aid[6] and !Camping 101: Mining[6].

    Mining follow-up: Camping 101: Mining[6]; the route assumes you trained it. You can learn Cooking during the quest, and First Aid is already trained. Picked different primary professions? Skip only the profession follow-up that does not apply.

    ProfessionsNew in Forever
  13. ≈ 600 yards west · ~1.5 min on foot

    Hippogryphs in the western highlands : kill 8 Hippogryph Youth, 6 Hippogryph Protector and Hippogryph Matriarch for Hippogryph Harassment[7]; collect 8 feathers from the ground for A Little Beauty[7]. Jump off the cliff and use Walk on Air on the way down.

    Pull the leader away from the guards: don't start the fight against two enemies.

    New in Forever
  14. ≈ 400 yards northeast · ~1 min on foot

    On the way back : collect 10 pelts from Prideclaw for The Problem With Prideclaws[6]; get 3 eggs and 8 pieces of meat from Galestrider for Restocking the Larders[6].

    Drops from: Small Egg - Greater Fleshripper, Young Fleshripper, Dire Condor and others · Strider Meat - Strider Clutchmother, Foreststrider Fledgling, Foreststrider and others

    New in Forever
  15. Head back: turn in 9 quests, pick up 2 new ones and visit your trainer
  16. ≈ 250 yards southeast · ~35 s on foot

    In the village:

    Cook Herb Baked Egg with spare eggs; Zerril Softbreeze sells spices (Mild Spices). Equip bag Simple Leather Satchel immediately for more space. Use Recipe: Skywall Souffle and cooked food according to your Cooking skill.

    ProfessionsNew in Forever
  17. ≈ 60 yards southeast · ~10 s on foot

    Constable Aonda : turn in ?The Criminal Element[7], accept !Infiltrating the Cult[8]. Sania Silverstream : turn in ?Infiltrating the Cult[8], accept !Falaath Village[8]. At 8, Shenaan Spellwind : Polymorph, Frostbolt, Arcane Missiles.

    Keep the cult token until Falaath. Polymorph only works on eligible creature types; damage breaks the control.

    ClassNew in Forever
lvl 8-9

Falaath Village and the western watchtower

Infiltrating the cult, Falaath ruins and a fallen peacekeeper

0 of 6
Don't forget in this section
  • The stormcallers in the Falaath ruins attack from range: line-of-sight them behind a wall so they move into melee.
  • A Last Request[8]: the note is by the tower; the feather and signet are on bodies at .
¤ Shopping and useful stuff
  • Repair and conjure water before leaving Shen'dar; no vendor detour is needed during the Falaath fighting.
  • At this turn-in, choose Elegant Cuffs if your cloth bracers are worse; an empty slot still does not let you wear leather.
  1. Questing loop: “Among the Faithful”
  2. ≈ 400 yards south · ~1 min on foot

    Head south to Falaath Village: Missionary Jasaan at the entrance - turn in ?Falaath Village[8], accept !Among the Faithful[8]. The cult mark keeps the cultists from attacking you. Upstairs in the northern tavern, hide in the wardrobe , then return to the village and wait for the scene for Among the Faithful[8].

    The mark disappears when you log out. Lost it? Sania Silverstream gives you another. If someone else already started the scene, you still get credit.

    New in Forever
  3. Head back: turn in 1 quest and pick up 3 new ones
  4. ≈ 350 yards northwest · ~55 s on foot

    Return to Shen'dar Village; use Walk on Air off the cliff. Constable Aonda: turn in ?Among the Faithful[8], accept !Havoc in the Highlands[8] and !The Western Watch[8]. Danarii Bellowveil : accept !Stolen Supplies[8].

    New in Forever
  5. Questing loop: “The Western Watch”, “A Last Request”, “Havoc in the Highlands” and “Stolen Supplies”
  6. ≈ 650 yards south · ~1.5 min on foot

    Western watchtower at : follow the road down; Walk on Air can help with the dangerous edge if you choose a landing spot first. Peacekeeper Vaaniel : speak for The Western Watch[8], turn in ?The Western Watch[8], accept !A Last Request[8]. The note is nearby at ; the feather and ring are on bodies at ; Skypriest Aanders is at the top, , for A Last Request[8].

    Do not pull several enemies at once. Keep an eligible second target polymorphed and pull the first into clear ground.

    New in Forever
  7. ≈ 600 yards northeast · ~1.5 min on foot

    Head east to the Falaath ruins : kill 6 Al'Aketh Stormcaller, 4 Living Lightning and get the head of Commander Cyclas for Havoc in the Highlands[8]; collect 10 stolen supplies from stormcallers and supply caches for Stolen Supplies[8].

    Drops from: Stolen Shen'dar Supplies - Al'Aketh Stormcaller, Al'Aketh Healer, Tel'daeor the Stormspeaker and others

    Line-of-sight the storm callers around a corner: their lightning hits from range.

    New in Forever
  8. after travel

    Hearth to Shen'dar Village. Danarii Bellowveil: turn in ?Stolen Supplies[8]. Constable Aonda: turn in ?Havoc in the Highlands[8] and ?A Last Request[8], accept !To Valanaar[9] and !Deliver the Signet[9].

    Cloth Elegant Cuffs from Havoc in the Highlands[8] suit a Mage. Compare your current bracers; the leather belt and mail gloves are unusable.

    New in Forever
  9. Head southeast to Valanaar. Use Walk on Air to descend a ledge safely; do not land in an enemy camp.

lvl 9-10

Valanaar and Windfield Orchard

The council, High Order and missing scholar; the orchard loop before your class wand.

0 of 8
Don't forget in this section
  • Set your Hearthstone in Valanaar: you return here from the orchard and Shadowgale Forest.
  • Bugged[8]: skyhoppers are scattered around the city, often beside NPCs listening to someone.
  • Aamelia Windfield in the orchard sometimes leaves during a scene. Not there? Wait a couple of minutes.
¤ Shopping and useful stuff
  • Donaal Downbreeze : set your hearth. Anathamaas Aetherwind : check level 8 training, then conjure food and water before the orchard.
  • Do not buy a white staff for its melee DPS: your class wand is coming soon, while cloth rewards provide useful stats for now.
  1. Zephras Isle

    At the inn, Donaal Downbreeze : set your hearth in Valanaar. Nearby, Alvarion Windfield : accept !Blood Tithe[9]. Anathamaas Aetherwind : check level 8 skills Polymorph, Frostbolt, Arcane Missiles, and any missed level 6 skills Conjure Food, Fire Blast, Fireball, Comprehend Scroll.

    Conjure food and water before the long loop. Keep polymorphed enemies out of area damage.

  2. after travel

    Council tower at : Talaanis Shadowsong : turn in ?Deliver the Signet[9]. Valennia Stormfist : turn in ?To Valanaar[9], accept !The Supreme Magister[9] and !Bugged[8].

    New in Forever
  3. Questing loop: “Bugged”
  4. Find 8 Skyhopper around the city for Bugged[8]. They often sit beside NPCs listening to someone. Valennia Stormfist: turn in ?Bugged[8].

    New in Forever
  5. Head back: turn in 2 quests and pick up 5 new ones
  6. ≈ 100 yards south · ~20 s on foot

    High Order building in the south of the city: Elaadrin Evengale : turn in ?The Supreme Magister[9]. Dondallion Whisperwind : accept !The Missing Scholar[10].

    New in Forever
  7. ≈ 1100 yards west · ~2.5 min on foot

    Windfield Orchard to the southwest : Aamelia Windfield - speak for Blood Tithe[9], turn in ?Blood Tithe[9], accept !Make Yourself Useful[9], !Flutterfly Dust[9] and !Ornery Ornery Galestriders[9]. Malfunctioning Cyclone Construct : accept !What Is My Purpose?[9].

    Aamelia Windfield sometimes walks around during a scene; look nearby if she is not at the marker.

    New in Forever
  8. Questing loop: “Make Yourself Useful”, “Ornery Ornery Galestriders” and “Flutterfly Dust”
  9. In the orchard, collect 10 Ripe Stormapple and kill 5 hidden Hungry Bandit for Make Yourself Useful[9]; collect 7 tenderloins from Ornery Galestrider for Ornery Ornery Galestriders[9]. For the butterflies, use the supplied Flutterfly Swatter, then pick up 5 portions of pollen from the ground for Flutterfly Dust[9].

    The quest gives you its tool; you do not need to buy it. If the butterfly does not come out, try again when it is available.

    New in Forever
  10. Head back: turn in 4 quests and pick up 1 new one
  11. ≈ 150 yards southwest · ~25 s on foot

    Aamelia Windfield: turn in ?Make Yourself Useful[9], ?Flutterfly Dust[9], ?Ornery Ornery Galestriders[9] and ?What Is My Purpose?[9], accept !The Hills Have Eyes[9].

    Flutterfly Dust[9] rewards Minor Mana Potion: save it for a dangerous fight. Cloth boots Farmer's Field Boots from Ornery Ornery Galestriders[9] are usable; compare the slot before choosing.

    New in Forever
  12. Hit 10? Go back to Valanaar by hearthstone or on foot. Not 10 yet? Finish the masks for The Hills Have Eyes[9] (step), then return to the trainer.

    Class
lvl 10-11

The Mage wand and western Valanaar

Your own level 10 Mage chain and the remaining orchard quests.

0 of 11
Don't forget in this section
  • The Mage class chain (Speak with Belann[10]) rewards a wand; accept it once you actually reach 10.
¤ Shopping and useful stuff
➶ Level faster
  • The Mage bough is northwest of town. Collect it on the same outing as the western quests, then turn it in before the long northern loop.
  1. Turn in 1 quest, pick up 2 new ones and visit your trainer
  2. after travel

    Once you actually reach 10, Anathamaas Aetherwind : learn Frost Nova, Conjure Water, Frost Armor; accept !Speak with Belann[10].

    The class chain rewards a wand. Do not confuse it with the Druid form quests.

    Class
  3. ≈ 300 yards northwest · ~45 s on foot

    Belann Windwood : turn in ?Speak with Belann[10], accept !Boughs in the Wind[10].

    Class
  4. Questing loop: “Boughs in the Wind” and “The Hills Have Eyes”
  5. ≈ 750 yards west · ~2 min on foot

    Northwest of Valanaar at : collect Wind-Infused Bough from Wind-Infused Bough for Boughs in the Wind[10]. Check the top and nearby spots along the ledge.

    Keep the bough until turn-in; a plain wooden staff from a vendor cannot replace it.

    ClassCareful
  6. ≈ 450 yards south · ~1 min on foot

    West of the orchard : collect 7 masks from Bandit Highwayman for The Hills Have Eyes[9].

  7. Head back: turn in 6 quests and pick up 8 new ones
  8. ≈ 150 yards south · ~20 s on foot

    Aamelia Windfield : turn in ?The Hills Have Eyes[9], accept !Standing Our Ground[9]. Speak to her when ready and follow her: defeat the leader, Ferauu the Bludgeon, for Standing Our Ground[9]. Turn in ?Standing Our Ground[9], accept !Deliver the News[9].

    If the event is already in progress, wait for the quest giver to come back.

  9. ≈ 850 yards east · ~2 min on foot

    Belann Windwood : turn in ?Boughs in the Wind[10]. In Valanaar, Alvarion Windfield : turn in ?Deliver the News[9].

    Windbough Wand: a wand with 7.19 DPS and +1 Intellect. Stronger than the first island wand, but weaker than Lesser Magic Wand. Elixir of Minor Spirit gives +3 Spirit for 30 minutes to help recovery breaks. Maces from Deliver the News[9] are unusable by Mages.

    Class
  10. ≈ 150 yards southeast · ~20 s on foot

    Lotheluum Starbreeze : accept !Unnerving Silence[11]. Ealaane Nimbuswalker : !Aid For The Refugees[11] and !The Fate of a Loved One[11]. Nyalah Brightfire : !Crab Season[9].

  11. ≈ 400 yards west · ~1 min on foot

    West of the city, Bloodstained Satchel : turn in ?The Missing Scholar[10], accept !The Missing Scholar[10].

  12. ≈ 100 yards northwest · ~20 s on foot

    Inspect Dusty Bedroll at and the meeting spot of Fillion Flamebreeze for The Missing Scholar[10]; then Fillion Flamebreeze : turn in ?The Missing Scholar[10], accept !The Missing Scholar[10].

  13. Questing loop: “The Missing Scholar”
  14. Kill Shriekling Matriarch in the den and get Shriekling Matriarch's Head for The Missing Scholar[10]. Then return to Valanaar: turn in to the other version of the researcher, not at the cave entrance.

  15. Head back: turn in 2 quests and pick up 2 new ones
  16. ≈ 900 yards southeast · ~2 min on foot

    Valanaar, Fillion Flamebreeze : turn in ?The Missing Scholar[10], accept !Fillion's Mission[10]. Nearby Elaadrin Evengale : turn in ?Fillion's Mission[10], accept !Catching Wind[11]. Keep the supplied Index Esoteria for the northern circuit.

lvl 11-12

The lake and Shadowgale Forest

Lake crabs, the ruins of Ban'aethal and the druids' cave

0 of 9
Don't forget in this section
¤ Shopping and useful stuff
  • Conjure water in Valanaar before the northern loop and make room for feathers, moss, heirlooms and ears.
  • New Sorrowsong Gloves and Shadowgale Pants can replace early gloves and leggings based on stats. Do not buy leather from a passing vendor.
◈ Loot along the way
  • Keep ears, moss, feathers and heirlooms until all their turn-ins. The found item Ripped Missive starts an extra quest during this circuit.
  1. Questing loop: “Catching Wind” and “Crab Season”
  2. ≈ 1100 yards west · ~2.5 min on foot

    On the northern road, use the supplied Index Esoteria on the windstone formations Windstone Formation at for Catching Wind[11]. In the central lake, kill Windsong Crawler and collect 6 pieces of meat for Crab Season[9].

    Accept the quest and take its tool first: exploring the stones beforehand does not complete the task.

    New in Forever
  3. Head back: turn in 1 quest and pick up 3 new ones
  4. ≈ 1200 yards north · ~2.5 min on foot

    Shadowgale Forest, Strange Hermit : accept !The Strange Hermit[13], speak for The Strange Hermit[13], turn in ?The Strange Hermit[13], accept !The Forest's Bounty[13] and !Free the Hollows[13].

    New in Forever
  5. Questing loop: “Free the Hollows”, “Aid For The Refugees”, “The Fate of a Loved One” and “The Forest's Bounty”
  6. ≈ 350 yards northeast · ~55 s on foot

    Ruins of Ban'aethal at : kill 10 Wind Hollow for Free the Hollows[13]. Collect 8 abandoned belongings from crates for Aid For The Refugees[11]; find Resaan Nimbuswalker's body at for The Fate of a Loved One[11]. Gather 8 pinecones beneath the trees for The Forest's Bounty[13].

    New in Forever
  7. Head back: turn in 1 quest and pick up 4 new ones
  8. ≈ 450 yards southeast · ~1 min on foot

    Northeastern forest, Elegael Thornpaw : turn in ?Unnerving Silence[11], accept !Tears of the Lady[12], !Feathers for Binding[11] and !Unwanted and Unworthy[11]. Nearby, Vayn Moongaze : accept !Mercy Falls on Deaf Ears[13].

    New in Forever
  9. Questing loop: “Unwanted and Unworthy”, “Feathers for Binding”, “Tears of the Lady” and “Mercy Falls on Deaf Ears”
  10. ≈ 100 yards east · ~15 s on foot

    Cultist camp at : collect 10 heirlooms from Al'Aketh Footsoldier and Al'Aketh Stormchaser for Unwanted and Unworthy[11]. Shadowgale Shriekling at : 20 feathers for Feathers for Binding[11]. Collect 8 pieces of moss from tree trunks, looking up, for Tears of the Lady[12]. Gather 10 Al'Aketh Cultist's Ear from the same cultists for Mercy Falls on Deaf Ears[13]; finish collecting before leaving the camp.

    Drops from: Bloody Heirloom - Al'Aketh Stormchaser, Al'Aketh Footsoldier · Al'Alketh Cultist's Ear - Al'Aketh Stormchaser, Al'Aketh Footsoldier, Al'Aketh Guardian and others

    Keep an eligible cultist controlled with Polymorph and pull the other around a corner. Do not break Polymorph with area damage.

    New in Forever
  11. Head back: turn in 5 quests and pick up 2 new ones
  12. ≈ 150 yards west · ~25 s on foot

    Strange Hermit: turn in ?The Forest's Bounty[13] and ?Free the Hollows[13]. Elegael Thornpaw: turn in ?Tears of the Lady[12], ?Feathers for Binding[11] and ?Unwanted and Unworthy[11], accept !The Ties That Bind[11] and !The Wounds of Betrayal[12].

    Cloth Sorrowsong Gloves from Free the Hollows[13] give +1 Intellect. The leather boots are unusable by Mages.

    New in Forever
  13. Questing loop: “The Ties That Bind” and “The Wounds of Betrayal”
  14. ≈ 650 yards east · ~1.5 min on foot

    Get the head of Commander Haalien outside the cave for The Ties That Bind[11]; he also drops Ripped Missive, starting !Ripped Missive[12]. In the nearby cave , heal 7 wounded druids, Jorel Windsinger, for The Wounds of Betrayal[12].

    Click the druids from close range while standing still: testers report broken credit from farther away. Stuck at 6 of 7? Abandon and retake the quest.

    New in ForeverCareful
  15. Head back: turn in 4 quests and pick up 1 new one
  16. ≈ 60 yards southwest · ~10 s on foot

    Elegael Thornpaw: turn in ?The Ties That Bind[11], ?The Wounds of Betrayal[12] and ?Ripped Missive[12], accept !The Fate of the Den[12]. Vayn Moongaze : turn in ?Mercy Falls on Deaf Ears[13].

    From Mercy Falls on Deaf Ears[13], compare cloth leggings Shadowgale Pants: +2 spell power. You cannot wear the leather gloves.

    New in Forever
  17. ≈ 1600 yards south · ~4 min on foot

    Hearth to Valanaar; if unavailable, follow the road back. Ealaane Nimbuswalker: turn in ?Aid For The Refugees[11] and ?The Fate of a Loved One[11]. Nyalah Brightfire: turn in ?Crab Season[9]. Lotheluum Starbreeze: turn in ?The Fate of the Den[12]. Elaadrin Evengale : turn in ?Catching Wind[11], accept !Avenged Tenfold[11] and !In Service of Zephras[12].

    The bow from Catching Wind[11] is unusable by Mages; it cannot replace your wand.

    New in Forever
lvl 12-13

Shrine of Akir and Rohashi Spires

High Order business, useful rewards and the island's faction finale.

0 of 14
Don't forget in this section
  • Before taking the portal to the Rohashi Spires, sell junk, repair and restock consumables: the island's final event is long.
  • At the docks, take the eastern skycutter to Dalaran. The western one goes to Mulgore.
¤ Shopping and useful stuff
  1. Turn in 2 quests and pick up 3 new ones
  2. after travel

    Valennia Stormfist : turn in ?In Service of Zephras[12], accept !Tower Defense[11].

    New in Forever
  3. ≈ 400 yards northeast · ~1 min on foot

    Eastern watchtower at : Yorana Windyreed - turn in ?Tower Defense[11], accept !Disrupting Logistics[11] and !Breaking the Breaker[11].

    From Tower Defense[11], cloth boots Windswept Slippers give +2 Spirit. Compare them with your current pair.

    New in Forever
  4. Questing loop: “Disrupting Logistics”, “Breaking the Breaker” and “Avenged Tenfold”
  5. ≈ 250 yards west · ~35 s on foot

    Gustberry Lowlands: kill 4 Al'Aketh Healer and 8 Al'Aketh Brawler for Disrupting Logistics[11]; Commander Belguilos by the villa at is for Breaking the Breaker[11]. Collect 10 Al'Aketh Windstone Charm from cultists for Avenged Tenfold[11].

    Drops from: Al'Aketh Windstone Charm - Al'Aketh Stormchaser, Al'Aketh Footsoldier, Al'Aketh Guardian and others

    Line-of-sight the healer around a corner. Polymorph splits an eligible pair; before your level 24 interrupt, do not start fighting both at once.

    New in ForeverCareful
  6. Head back: turn in 4 quests and pick up 3 new ones
  7. ≈ 250 yards east · ~35 s on foot

    Yorana Windyreed: turn in ?Disrupting Logistics[11] and ?Breaking the Breaker[11], accept !Return to Valanaar[11].

    From Breaking the Breaker[11], cloth bracers Windsong Bangles give +1 spell power; the leather belt is unusable.

    New in Forever
  8. ≈ 400 yards southwest · ~1 min on foot

    Valennia Stormfist : turn in ?Return to Valanaar[11], accept !The High Elder's Request[11]. Talaanis Shadowsong : turn in ?The High Elder's Request[11], accept !The Turncoat[11].

    Balanced Quarterstaff: +2 Stamina/+2 Spirit. Better for spell combat than the Agility reward dagger. Mages cannot use the two-handed mace; staff damage does not improve spells.

    New in Forever
  9. Questing loop: “The Turncoat” and “Al'Aketh Assassins”
  10. ≈ 850 yards northwest · ~2 min on foot

    The turncoat's house northwest of Valanaar : speak with Dead Cultist for The Turncoat[11], turn in ?The Turncoat[11], accept !Unfortunate News[11]. Nearby, Fendaal Windstone : accept !Al'Aketh Assassins[11]; kill 10 Al'Aketh Assassin around the house for Al'Aketh Assassins[11].

    New in Forever
  11. Head back: turn in 4 quests, pick up 3 new ones and visit your trainer
  12. right here, a few steps away

    Fendaal Windstone: turn in ?Al'Aketh Assassins[11].

    New in Forever
  13. ≈ 750 yards southeast · ~2 min on foot

    Valanaar, Talaanis Shadowsong: turn in ?Unfortunate News[11], accept !The Cult's True Plans[11]; watch the conversation for The Cult's True Plans[11]; turn in ?The Cult's True Plans[11], accept !Desperate Times[11]. Speak with Valennia Stormfist, Ayessa Dawnsinger and Elaadrin Evengale for Desperate Times[11]. Valennia Stormfist: turn in ?Desperate Times[11], accept !Prepare for Battle[12].

    From Unfortunate News[11], choose cloth chestpiece Elder's Tunic: +4 Intellect. Cloth Broken Cultist Gloves from Desperate Times[11] give +2 Spirit; compare them with your +1 Intellect gloves.

    New in Forever
  14. ≈ 150 yards south · ~20 s on foot

    At 12, Anathamaas Aetherwind : Conjure Food, Fireball, Dampen Magic, Slow Fall.

    Slow Fall requires Light Feather. On island ledges, you also have your own Walk on Air; neither button replaces checking the landing spot.

    Class
  15. Questing loop: “Prepare for Battle” and “Making Our Move”
  16. ≈ 450 yards northwest · ~1 min on foot

    Road north, Valennia Stormfist : speak for Prepare for Battle[12], turn in ?Prepare for Battle[12], accept !Making Our Move[12]. At the Shrine of Akir, kill 7 Al'Aketh Guardian, 7 Al'Aketh Spiritcaller and 7 Al'Aketh Blademaster for Making Our Move[12].

    Kill the spirit summoners first. Do not pull the whole camp: save mana for a freeze and retreat.

    New in Forever
  17. Head back: turn in 2 quests and pick up 2 new ones
  18. ≈ 750 yards north · ~2 min on foot

    Hyusaa Quickbreeze : turn in ?Making Our Move[12], accept !The Inner Sanctum[12]. In the inner shrine, Valennia Stormfist : turn in ?The Inner Sanctum[12], accept !Confront Lorthuna[12].

    New in Forever
  19. Questing loop: “Confront Lorthuna”
  20. after travel

    Portal to Rohashi Spires at : join the island's final event alongside your allies for Confront Lorthuna[12].

    Start with full health and mana; refresh Arcane Intellect and your armor buff. Wait for the scene to finish.

    New in ForeverCareful
  21. Head back: turn in 4 quests and pick up 3 new ones
  22. ≈ 1100 yards south · ~2.5 min on foot

    Valanaar: Elaadrin Evengale : turn in ?Confront Lorthuna[12] and ?Avenged Tenfold[11], accept !The Fate of Zephras[12]. Talaanis Shadowsong : speak for The Fate of Zephras[12], turn in ?The Fate of Zephras[12], accept !What Comes Next[13]. Elaadrin Evengale: turn in ?What Comes Next[13], accept !The Magical City of Dalaran[13].

    From Avenged Tenfold[11], cloth belt Sash of Sorrow gives +1 Intellect. The leather chestpiece and mail are unusable by Mages.

    New in Forever
  23. ≈ 250 yards south · ~35 s on foot

    Choose the eastern dock: High Order Dockmaster at is the High Order skycutter to Dalaran. The western Windshapers Dockmaster takes Windshapers to Mulgore and is wrong for this route. Check the destination with the dock attendant before boarding.

    Finish the island quests first and accept The Magical City of Dalaran[13]: on the mainland, the Alliance chain continues through its own Stormwind portal.

    New in Forever
lvl 13-14

Dalaran, Stormwind and Mirror Lake

0 of 8
Don't forget in this section
  • Take both deliveries: Humble Beginnings[15] leads to a compass in Westfall, Stormpike's Delivery[15] to Loch Modan. Both are on the route.
  • Unlock Stormwind's flight path immediately: you need it throughout the route.
¤ Shopping and useful stuff
  • Jennea Cannon : level 12-14 skills and the class lake quest. Check the auction price of Greater Magic Wand from 13: its 17.5 DPS beats the island wand.
  • Check bags and the bank before the first long mainland loop. If you find a suitable caster sword, Woo Ping teaches Swords; you already know Staves and Daggers.
  1. Turn in 2 quests, pick up 4 new ones and visit your trainer
  2. after travel

    Denaaris Stargale : turn in ?The Magical City of Dalaran[13], accept !Welcome to Azeroth[13].

  3. right here, a few steps away

    Skyborne Portal to Stormwind : take the Stormwind portal for Welcome to Azeroth[13]. This is the Alliance exit you need; do not walk through Hillsbrad.

  4. after travel

    Highlord Bolvar Fordragon : turn in ?Welcome to Azeroth[13]. Dungar Longdrink : unlock the flight path. Innkeeper Allison : set your Hearthstone in Stormwind.

  5. ≈ 500 yards north · ~1 min on foot

    Grimand Elmore : accept !Stormpike's Delivery[15]; Baros Alexston : accept !Humble Beginnings[15]. The compass for Humble Beginnings[15] is in Westfall; the package Stormpike's Delivery[15] goes to Loch Modan (step).

  6. ≈ 450 yards south · ~1 min on foot

    Mage tower, Jennea Cannon : check level 12 skills; at 14, Frostbolt, Arcane Intellect, Arcane Explosion, Fire Blast. Accept !Mirror Lake[10] and take the supplied Jennea's Flask.

  7. Questing loop: “Mirror Lake”
  8. next - Elwynn Forest

    Leave Stormwind through the southern gate, then go west to Mirror Lake at . Use Jennea's Flask by the waterfall to get Mirror Lake Water Sample for Mirror Lake[10]. Do not approach the waterfall from the sheer cliff above.

  9. Head back: turn in 1 quest
  10. next - Stormwind City

    Return to Stormwind. Jennea Cannon : turn in ?Mirror Lake[10].

    Ley Staff: a staff with +1 Intellect/+1 Spirit/+2 spell power. More useful for spell damage than an island staff without spell power. Ley Orb is held in the off-hand: take it only with a suitable dagger; it cannot be equipped alongside a staff.

  11. Head southwest from Stormwind through Elwynn Forest, cross the Westfall bridge and start the farm circuit.

lvl 13-15

Westfall: farms and the People's Militia

Farm and Sentinel Hill quests first, then the northern mines and Moonbrook.

0 of 33
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep stew ingredients and sacks of oats until turn-in. Use Precessive Autocognition Assembly if it drops during the normal loop; further Engineering orders are optional here.
  1. Turn in 2 quests and pick up 11 new ones
  2. Westfall

    Farmer Furlbrow : accept !The Forgotten Heirloom[12] and !Report to Gryan Stoutmantle[10].

  3. Verna Furlbrow : accept !Westfall Stew[10] and !Poor Old Blanchy[14].

  4. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : accept !The Killing Fields[15].

  5. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : accept !Harvesting the Harvesters[15].

  6. ≈ 500 yards south · ~1 min on foot

    Head to Sentinel Hill: unlock the flight path with Thor , set your hearth with Innkeeper Heather .

  7. after travel

    Gryan Stoutmantle : turn in ?Report to Gryan Stoutmantle[10], accept !The People's Militia[12].

  8. ≈ 400 yards north · ~1 min on foot

    Salma Saldean : turn in ?Westfall Stew[10], accept !Goretusk Liver Pie[12] and !Westfall Stew[13].

  9. ≈ 400 yards south · ~1 min on foot

    Captain Danuvin : accept !Patrolling Westfall[14].

  10. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Testing the Wells[12].

  11. Questing loop: “The Forgotten Heirloom”, “Poor Old Blanchy”, “The Killing Fields” and 4 more
  12. Do the northern circuit: Jansen's Stead, Furlbrow's, Molsen and Saldean farms. Collect oats, the heirloom, liver and food supplies; use Well Water Sample Kit at both wells for The Forgotten Heirloom[12], Poor Old Blanchy[14], The Killing Fields[15], Harvesting the Harvesters[15], Goretusk Liver Pie[12], Westfall Stew[13] and Testing the Wells[12].

    Drops from: Golem Isospring - Harvest Golem, Harvest Watcher, Harvest Reaper and others · Harvester Gyrostabilizer - Harvest Golem, Harvest Watcher, Harvest Reaper · Goretusk Liver - Goretusk, Bellygrub, Young Goretusk and others · Stringy Vulture Meat - Greater Fleshripper, Young Fleshripper, Vultros and others · Murloc Eye - Gobbler, Bluegill Raider, Murloc Tidehunter and others · Goretusk Snout - Goretusk, Young Goretusk · Okra - Harvest Golem, Harvest Watcher, Harvest Reaper and others

    Golems for both quests roam the fields. Keep the ingredients until you turn in the stew.

  13. Head back: turn in 8 quests and pick up 2 new ones
  14. ≈ 850 yards north · ~2 min on foot

    Farmer Furlbrow : turn in ?The Forgotten Heirloom[12].

  15. Verna Furlbrow : turn in ?Poor Old Blanchy[14].

  16. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : turn in ?The Killing Fields[15].

  17. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : turn in ?Harvesting the Harvesters[15].

  18. If a golem drops Precessive Autocognition Assembly, use it to accept !Harvesting the Harvesters[15]; then Ozwin Ironsprocket : turn in ?Harvesting the Harvesters[15].

    The follow-up for parts and a scope is optional; do not buy Engineering materials blindly.

  19. ≈ 200 yards east · ~25 s on foot

    Salma Saldean : turn in ?Goretusk Liver Pie[12].

  20. Salma Saldean : turn in ?Westfall Stew[13].

  21. ≈ 550 yards south · ~1.5 min on foot

    Alba Fairmoon : turn in ?Testing the Wells[12], accept !Murloc Gills[12].

  22. Questing loop: “The People's Militia”, “Patrolling Westfall” and “Murloc Gills”
  23. North of the hill, kill Defias Scouts and Thugs, with gnolls along the way. For gills, head down to the northern shore and kill the lower-level murlocs for The People's Militia[12], Patrolling Westfall[14] and Murloc Gills[12].

    Drops from: Gnoll Paw - Riverpaw Taskmaster, Riverpaw Gnoll, Riverpaw Mongrel and others · Longshore Murloc Gill - Murloc Coastrunner, Murloc Tidehunter, Murloc Warrior and others

  24. Head back: turn in 3 quests and pick up 3 new ones
  25. ≈ 200 yards northeast · ~25 s on foot

    Gryan Stoutmantle : turn in ?The People's Militia[12], accept !The People's Militia[14].

  26. Captain Danuvin : turn in ?Patrolling Westfall[14].

  27. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Murloc Gills[12], accept !The State of the Mines[14].

  28. ≈ 50 yards east · ~10 s on foot

    Scout Galiaan : accept !Red Leather Bandanas[15].

  29. Questing loop: “The State of the Mines”
  30. Enter Jangolode Mine in the north and Gold Coast Quarry in the west for kobold diggers and gnoll miners, The State of the Mines[14].

    This northern mine and the Deadmines dungeon beneath Moonbrook are different places.

  31. Head back: turn in 1 quest and pick up 1 new one
  32. ≈ 50 yards west · ~10 s on foot

    Alba Fairmoon : turn in ?The State of the Mines[14], accept !Moonbrook Espionage[15].

  33. Questing loop: “The People's Militia” and “Red Leather Bandanas”
  34. Finish Defias Looters and Smugglers around Moonbrook and the southwestern camps, collecting Red Leather Bandanas along the way for The People's Militia[14] and Red Leather Bandanas[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

  35. Head back: turn in 1 quest and pick up 1 new one
  36. ≈ 200 yards northeast · ~25 s on foot

    Gryan Stoutmantle : turn in ?The People's Militia[14], accept !The People's Militia[17].

  37. Questing loop: “Humble Beginnings”, “The People's Militia”, “Red Leather Bandanas” and “Moonbrook Espionage”
  38. Clear Moonbrook and the southern Defias camps for bandanas, supplies and the final militia targets. Get the compass for Humble Beginnings[15] at Alexston Farmstead: The People's Militia[17], Red Leather Bandanas[15], Moonbrook Espionage[15] and Humble Beginnings[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

    Pillagers hit hard with fire. Line-of-sight them one at a time around a building corner.

  39. Head back: turn in 4 quests
  40. right here, a few steps away

    Gryan Stoutmantle : turn in ?The People's Militia[17].

    Spark of the People's Militia: 12.78 DPS and +1 spell power. Better than Lesser Magic Wand, but do not replace the 17.5 DPS Greater Magic Wand with it.

  41. ≈ 150 yards southwest · ~20 s on foot

    Scout Galiaan : turn in ?Red Leather Bandanas[15].

  42. ≈ 50 yards west · ~10 s on foot

    Alba Fairmoon : turn in ?Moonbrook Espionage[15].

  43. ≈ 150 yards east · ~20 s on foot

    Thor : fly to Stormwind. Jennea Cannon : at 14, learn Frostbolt, Arcane Intellect, Arcane Explosion, Fire Blast; if already 16, Arcane Missiles and Flamestrike. Combine training with deliveries, the bank and auction house.

    Area damage does not replace single-target attacks: in a cramped camp, it will wake your polymorphed enemy.

  44. after travel

    Baros Alexston : turn in ?Humble Beginnings[15].

lvl 15-16

Optional: an investigation in Stormwind

0 of 3
Don't forget in this section
¤ Shopping and useful stuff
  • Jennea Cannon : take the scroll and coffer behind the trainer; do not buy similar items from vendors. Free three slots for filled coffers.
  • If you have reached 16, learn Arcane Missiles and Flamestrike now, then repair and take the Deeprun Tram without another tower visit.
  1. ≈ 450 yards south · ~1 min on foot

    Once you actually reach 15, Jennea Cannon : accept !Investigate the Blue Recluse[16]. Behind the trainer, take Cantation of Manifestation from Cantation of Manifestation and Chest of Containment Coffers from Chest of Containment Coffers.

  2. Questing loop: “Investigate the Blue Recluse”
  3. ≈ 90 yards south · ~15 s on foot

    The Blue Recluse tavern at : use Cantation of Manifestation to reveal Rift Spawn. Weaken it until stunned, then use Chest of Containment Coffers. Pick up the filled coffer Filled Containment Coffer; you need 3 Filled Containment Coffer for Investigate the Blue Recluse[16].

    Summon one at a time. Do not kill the revealed enemy before capturing it; free three bag slots for the filled coffers.

  4. Head back: turn in 1 quest
  5. ≈ 90 yards north · ~15 s on foot

    Jennea Cannon : turn in ?Investigate the Blue Recluse[16]. Continue the main route through the Deeprun Tram to Ironforge.

    The first part is confirmed for Skyborne. Follow-up access is still unconfirmed, so do not accept it: the full chain's reward is not guaranteed.

lvl 15-16

Ironforge and southern Loch Modan

The Deeprun Tram connects the capitals. Reach Loch Modan through eastern Dun Morogh's tunnels.

0 of 23
Don't forget in this section
  • Turn in Stormwind's Stormpike's Delivery[15] in Thelsamar: keep the package.
  • The three troggs at the end of Stonesplinter Valley pull together. Bring a partner if soloing is too hard.
  • Set your hearth and unlock the flight path in Thelsamar for the whole Loch Modan loop.
¤ Shopping and useful stuff
  • Bink : level 16 training. Harick Boulderdrum : fallback Smoldering Wand from 15, ≈ 33; compare with the militia wand and Greater Magic Wand.
  • In the capital, check the bank, auction house and bags. Conjure water and food before Loch Modan to avoid turning back from the Valley of Kings.
  1. after travel

    Enter the Deeprun Tram in the Dwarven District and ride to Ironforge. Unlock the flight path with Gryth Thurden . Train the weapon types you need and the next First Aid rank.

  2. Pick up 2 quests and visit your trainer
  3. after travel

    In Ironforge at 16, Bink : Arcane Missiles, Flamestrike and any missed ranks. Leave for Loch Modan afterward.

  4. Leave Ironforge and follow the road east through Dun Morogh's South Gate Pass. Pick up the local quests in the Valley of Kings first.

  5. Loch Modan

    Mountaineer Cobbleflint : accept !In Defense of the King's Lands[12].

  6. Captain Rugelfuss : accept !The Trogg Threat[12].

  7. Questing loop: “In Defense of the King's Lands” and “The Trogg Threat”
  8. East of the towers, kill the weaker troggs and collect teeth for In Defense of the King's Lands[12] and The Trogg Threat[12].

    Drops from: Trogg Stone Tooth - Stonesplinter Trogg, Stonesplinter Scout, Stonesplinter Skullthumper and others

  9. Head back: turn in 2 quests and pick up 1 new one
  10. ≈ 30 yards west · ~5 s on foot

    Mountaineer Cobbleflint : turn in ?In Defense of the King's Lands[12].

  11. ≈ 70 yards southeast · ~10 s on foot

    Mountaineer Gravelgaw : accept !In Defense of the King's Lands[15].

  12. ≈ 50 yards north · ~5 s on foot

    Captain Rugelfuss : turn in ?The Trogg Threat[12].

  13. Questing loop: “In Defense of the King's Lands”
  14. Move into the next trogg camp without rushing straight to the stronger shamans farther in, for In Defense of the King's Lands[15].

  15. Head back: turn in 1 quest and pick up 1 new one
  16. ≈ 50 yards south · ~5 s on foot

    Mountaineer Gravelgaw : turn in ?In Defense of the King's Lands[15].

  17. Questing loop: “In Defense of the King's Lands”
  18. Finish the required geomancers and defenders in the southeastern Valley of Kings for In Defense of the King's Lands[15].

  19. Head back: turn in 1 quest and pick up 2 new ones
  20. right here, a few steps away

    Mountaineer Wallbang : turn in ?In Defense of the King's Lands[15].

  21. ≈ 350 yards southeast · ~45 s on foot

    Mountaineer Ylva : accept !Banner of the Fallen[17].

  22. Questing loop: “In Defense of the King's Lands” and “Banner of the Fallen”
  23. Finish defending the King's lands. Raise the banner at the fallen squad's location and defeat the summoned Headsplitter for In Defense of the King's Lands[17] and Banner of the Fallen[17].

    Find a partner for the final enemy if he is still too strong. Finish the event before turning in the banner.

  24. Head back: turn in 4 quests and pick up 4 new ones
  25. ≈ 350 yards northwest · ~45 s on foot

    Captain Rugelfuss : turn in ?In Defense of the King's Lands[17].

  26. Captain Rugelfuss : turn in ?Banner of the Fallen[17].

    Mages cannot use reward mace Invader's Mace. Choose an item to sell; Strength does not improve spells.

  27. ≈ 500 yards northeast · ~1 min on foot

    Head north to Thelsamar. Thorgrum Borrelson : flight path; Innkeeper Hearthstove : hearth.

  28. after travel

    Mountaineer Kadrell : accept !Rat Catching[11] and !Mountaineer Stormpike's Task[15].

  29. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : accept !Thelsamar Blood Sausages[11].

  30. ≈ 650 yards northwest · ~1.5 min on foot

    Mountaineer Stormpike : turn in ?Stormpike's Delivery[15] and ?Mountaineer Stormpike's Task[15], accept !Filthy Paws[15].

lvl 16-18

Loch Modan: mine, lake and excavation

One loop around the lake, returning to Thelsamar. Skip distant deliveries.

0 of 25
Don't forget in this section
¤ Shopping and useful stuff
  • Reward Dwarven Flamestick has 13.61 DPS. Better than the early island wand, but weaker than enchanted Greater Magic Wand; compare before selling your old wand.
  • Bank spare materials on the next Ironforge visit. Before the islands and excavation loop, make room for parts and quest loot.
  1. Questing loop: “Filthy Paws”, “Rat Catching” and “Thelsamar Blood Sausages”
  2. Collect miners' crates near Silver Stream Mine; along the shore and road, finish kobold ears and Thelsamar cooking ingredients, for Filthy Paws[15] and Rat Catching[11] and Thelsamar Blood Sausages[11].

    Drops from: Tunnel Rat Ear - Tunnel Rat Vermin, Tunnel Rat Scout, Tunnel Rat Geomancer and others · Boar Intestines - Goretusk, Bellygrub, Young Goretusk and others · Bear Meat - Thistle Bear, Rabid Thistle Bear, Grizzled Black Bear and others · Spider Ichor - Venom Web Spider, Tarantula, Mother Fang and others

  3. Head back: turn in 3 quests and pick up 5 new ones
  4. right here, a few steps away

    Mountaineer Stormpike : turn in ?Filthy Paws[15].

  5. ≈ 600 yards south · ~1.5 min on foot

    Mountaineer Kadrell : turn in ?Rat Catching[11].

  6. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : turn in ?Thelsamar Blood Sausages[11].

  7. ≈ 70 yards northeast · ~10 s on foot

    Jern Hornhelm : accept !Ironband's Excavation[18].

  8. ≈ 750 yards east · ~1.5 min on foot

    Bingles Blastenheimer : accept !Bingles' Missing Supplies[15].

  9. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : accept !Crocolisk Hunting[15] and !Twisting the Knife[16].

  10. ≈ 80 yards southeast · ~10 s on foot

    Daryl the Youngling : accept !A Hunter's Boast[16].

  11. Questing loop: “A Hunter's Boast”
  12. ≈ 200 yards southwest · ~30 s on foot

    Mountain buzzards circle west and south of Farstrider Lodge : kill 6 within 15 minutes for A Hunter's Boast[16].

  13. Head back: turn in 1 quest and pick up 1 new one
  14. ≈ 200 yards northeast · ~30 s on foot

    Daryl the Youngling : turn in ?A Hunter's Boast[16], accept !A Hunter's Challenge[17].

  15. Questing loop: “A Hunter's Challenge”
  16. ≈ 700 yards northwest · ~1.5 min on foot

    Elder mountain boars are northwest : kill 5 within 12 minutes. Run there and back for A Hunter's Challenge[17].

  17. Head back: turn in 1 quest
  18. ≈ 700 yards southeast · ~1.5 min on foot

    Daryl the Youngling : turn in ?A Hunter's Challenge[17].

  19. Questing loop: “Bingles' Missing Supplies”, “Crocolisk Hunting” and “Twisting the Knife”
  20. Loop around the eastern shore and islands for parts, crocolisks and Daggerfang, which swallowed the knife, for Bingles' Missing Supplies[15] and Crocolisk Hunting[15] and Twisting the Knife[16].

    Drops from: Crocolisk Meat - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others · Crocolisk Skin - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others

    Do not dive through a living pack to reach an item. Pull nearby enemies onto the shore first.

  21. Head back: turn in 4 quests and pick up 2 new ones
  22. ≈ 650 yards northwest · ~1.5 min on foot

    Bingles Blastenheimer : turn in ?Bingles' Missing Supplies[15].

  23. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : turn in ?Crocolisk Hunting[15].

  24. Marek Ironheart : turn in ?Twisting the Knife[16].

    Daggerfang's Daggerfang is an Agility dagger: a vendor reward for Mages.

  25. ≈ 500 yards west · ~1 min on foot

    Magmar Fellhew : turn in ?Ironband's Excavation[18].

  26. Magmar Fellhew : accept !Gathering Idols[18].

  27. At the excavation, loot Excavation Tools from Excavation Tools and accept !Excavation Tools[18].

  28. Questing loop: “Gathering Idols” and “Excavation Tools”
  29. At Ironband's Excavation Site, collect idols and six tool sets. Skirt the outside of strong trogg packs, for Gathering Idols[18] and Excavation Tools[18].

    Drops from: Carved Stone Idol - Stonesplinter Geomancer, Stonesplinter Digger, Berserk Trogg

  30. Head back: turn in 3 quests and pick up 1 new one
  31. Loch Modan

    Magmar Fellhew : turn in ?Gathering Idols[18].

    Dwarven Flamestick: 13.61 DPS, +2 Spirit. Compare it with your current wand: Greater Magic Wand is stronger, while Spark of the People's Militia has lower DPS.

  32. Prospector Ironband : turn in ?Excavation Tools[18].

  33. ≈ 700 yards northwest · ~1.5 min on foot

    On the western lakeshore , inspect Discarded Fishing Toolbox and accept !Silver of the Waves[20].

  34. ≈ 150 yards northwest · ~25 s on foot

    Khara Deepwater : turn in ?Silver of the Waves[20].

    The cloth bracers Repurposed Hair Band: +2 Intellect/+2 Spirit, useful for a caster.

  35. ≈ 300 yards southwest · ~40 s on foot

    Hearth to Thelsamar. Thorgrum Borrelson : fly to Ironforge for level-18 training. If running the Hall of Thanes, do the next optional branch before leaving. Then take the Deeprun Tram to Stormwind.

lvl 16-18

Group: The Hall of Thanes

Optional new dungeon beneath Old Ironforge, convenient during the Loch Modan visit.

0 of 10
Don't forget in this section
¤ Shopping and useful stuff
  • Before entering, repair in Ironforge and conjure water for yourself and the healer. Keep Polymorph on a separate control keybind.
  • Harick Boulderdrum : buy a wand only if your current one is holding you back. Old Ironforge Incursion[16] offers Deepblaze, so do not spend all your money on an intermediate upgrade.
  1. after travel

    Dark Iron Map drops from Dark Iron spies and Captain Beld at Ironband's Compound ; turn in to Earthseer Farsen . Best gathered on the way to South Gate (step).

  2. Turn in 1 quest and pick up 4 new ones
  3. next - Ironforge

    At Ironband's Compound , kill Dark Iron spies Dark Iron Spy or their captain Captain Beld, use the looted Dark Iron Map and accept !Underground Map[15].

  4. next - Dun Morogh

    Earthseer Farsen : turn in ?Underground Map[15], accept !Old Ironforge Incursion[16].

  5. next - Ironforge

    Afadra Dunwall : accept !The Restless Dead[15].

    New in Forever
  6. Thom Filch : accept !Important Heirlooms[15].

    New in Forever
  7. Questing loop: “Old Ironforge Incursion”, “The Restless Dead” and “Important Heirlooms”
  8. Run the Hall of Thanes with a group: collect eight relics, kill spirits, put the spirit of Anvilmar to rest and get the head of Durgen Dirgehammer, for Old Ironforge Incursion[16] and The Restless Dead[15] and Important Heirlooms[15].

    Check every objective in your quest log: the local database does not always list the final spirit as a separate counter.

  9. Head back: turn in 3 quests
  10. ≈ 80 yards southeast · ~10 s on foot

    King Magni Bronzebeard : turn in ?Old Ironforge Incursion[16].

    Deepblaze: 18.53 DPS, stronger than Greater Magic Wand and early vendor wands. This is an optional dungeon reward; the main route does not depend on it.

  11. ≈ 70 yards northwest · ~10 s on foot

    Afadra Dunwall : turn in ?The Restless Dead[15].

    Mages cannot wear mail or leather; spending on training will not make this reward usable. If no suitable accessory is offered, choose an item to sell.

  12. Thom Filch : turn in ?Important Heirlooms[15].

    The cloth Tomb Robber's Gloves: +1 Stamina/+2 Intellect. Compare them with your current gloves.

  13. Resume the main route where you left it for the group; do not repeat completed Loch Modan loops.

lvl 18-20

Redridge: Lakeshire and the bridge

From Stormwind through Elwynn. Finish safe quests before heading for the orcs.

0 of 31
Don't forget in this section
  • The lake by the bridge covers four quests: The Lost Tools[16], Hilary's Necklace[15], Selling Fish[21] and Underbelly Scales[18]. Accept all four before entering the water, and watch your breath.
  • The Price of Shoes[18] sends you to Goldshire's blacksmith. Combine that flight with Stormwind training; avoid a second trip.
  • Gnolls south and west of Lakeshire cover several quests and bridge materials: do them in one loop, not one quest at a time.
¤ Shopping and useful stuff
  • Jennea Cannon : combine level 18 training with city deliveries. Clear your bags there too, then use your unlocked flight back to Lakeshire.
  • Conjure water before the eastern camps. Remove Lesser Curse removes curses; spare mana matters more than a new white dagger.
  1. From Stormwind, go through Goldshire and follow the eastern road to Redridge. Do not cut through Duskwood.

  2. Redridge Mountains

    On first reaching Lakeshire, unlock the flight path with Ariena Stormfeather . You need it for the next Stormwind delivery.

  3. Turn in 6 quests, pick up 14 new ones and visit your trainer
  4. after travel

    Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.

  5. ≈ 450 yards southwest · ~1 min on foot

    Guard Parker : turn in ?A Free Lunch[15], accept !Encroaching Gnolls[16] and !Visit the Herbalist[15].

  6. ≈ 350 yards northeast · ~55 s on foot

    Deputy Feldon : turn in ?Encroaching Gnolls[16], accept !Assessing the Threat[17].

  7. Deputy Feldon : accept !Show of Force[17].

    New in Forever
  8. ≈ 300 yards northwest · ~40 s on foot

    Martie Jainrose : turn in ?Visit the Herbalist[15].

  9. Martie Jainrose : accept !Delivering Daffodils[15].

  10. ≈ 100 yards east · ~15 s on foot

    Darcy : turn in ?Delivering Daffodils[15].

  11. ≈ 150 yards southeast · ~20 s on foot

    Foreman Oslow : accept !The Lost Tools[16].

  12. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : accept !Redridge Goulash[18].

  13. ≈ 200 yards southeast · ~30 s on foot

    Shawn : accept !Hilary's Necklace[15].

  14. ≈ 100 yards north · ~15 s on foot

    Verner Osgood : accept !The Price of Shoes[18].

  15. Before taking distant quests, fly to Stormwind and walk to the Goldshire blacksmith.

  16. after travel

    Smith Argus : turn in ?The Price of Shoes[18], accept !Return to Verner[18].

  17. next - Stormwind City

    Jennea Cannon : at 18, learn Remove Lesser Curse, Amplify Magic, Fireball. If already 20, combine training with the next chapter.

  18. ≈ 400 yards northeast · ~1 min on foot

    Dungar Longdrink : fly back to Lakeshire.

  19. after travel

    Verner Osgood : turn in ?Return to Verner[18], accept !Underbelly Scales[18].

  20. Verner Osgood : accept !A Baying of Gnolls[20].

  21. ≈ 70 yards west · ~10 s on foot

    Dockmaster Baren : accept !Selling Fish[21].

  22. Questing loop: “The Lost Tools”, “Hilary's Necklace”, “Selling Fish” and “Underbelly Scales”
  23. In the lake beneath the bridge and along the shores, collect tools, the necklace, fish and whelp scales. Watch your breath, for The Lost Tools[16] and Hilary's Necklace[15] and Selling Fish[21] and Underbelly Scales[18].

    Drops from: Spotted Sunfish - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others · Underbelly Whelp Scale - Black Dragon Whelp, Snarlflare

  24. Head back: turn in 4 quests and pick up 1 new one
  25. ≈ 100 yards east · ~15 s on foot

    Foreman Oslow : turn in ?The Lost Tools[16], accept !The Everstill Bridge[20].

  26. ≈ 100 yards southwest · ~15 s on foot

    Hilary : turn in ?Hilary's Necklace[15].

  27. ≈ 100 yards north · ~15 s on foot

    Dockmaster Baren : turn in ?Selling Fish[21].

  28. ≈ 70 yards east · ~10 s on foot

    Verner Osgood : turn in ?Underbelly Scales[18].

  29. Questing loop: “Assessing the Threat”, “Show of Force”, “The Everstill Bridge” and 2 more
  30. Southern and western loop: weaker gnolls, boars, condors and spiders; gather bridge repair materials from gnolls, for Assessing the Threat[17] and Show of Force[17] and The Everstill Bridge[20] and Redridge Goulash[18] and A Baying of Gnolls[20].

    Drops from: Spiked Collar - Redridge Thrasher · Iron Pike - Redridge Brute, Redridge Mystic, Redridge Basher and others · Iron Rivet - Redridge Brute, Redridge Mystic, Redridge Basher and others · Great Goretusk Snout - Bellygrub, Great Goretusk, Snort · Tough Condor Meat - Dire Condor · Crisp Spider Meat - Venom Web Spider, Tarantula, Greater Tarantula and others

  31. Head back: turn in 5 quests
  32. ≈ 200 yards south · ~25 s on foot

    Deputy Feldon : turn in ?Assessing the Threat[17].

  33. Deputy Feldon : turn in ?Show of Force[17].

  34. ≈ 150 yards north · ~25 s on foot

    Foreman Oslow : turn in ?The Everstill Bridge[20].

    The cloth Riding Gloves: +3 Intellect and +3 Agility. Intellect helps, but Agility does not strengthen your wand. Do not blindly replace good caster gloves.

  35. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : turn in ?Redridge Goulash[18].

  36. ≈ 200 yards east · ~25 s on foot

    Verner Osgood : turn in ?A Baying of Gnolls[20].

lvl 20-21

Redridge and level-20 training

Blink, mana recovery, teleporting and another Redridge loop.

0 of 10
Don't forget in this section
¤ Shopping and useful stuff
  1. ≈ 200 yards south · ~25 s on foot

    Once you actually reach 20, Ariena Stormfeather : fly to Stormwind. Jennea Cannon : Blink, Blizzard, Evocation, Frostbolt, Conjure Water, Polymorph, Frost Armor, Mana Shield, Fire Ward. Larimaine Purdue : learn Teleport: Stormwind; buy Rune of Teleportation and return to Lakeshire.

    The teleport takes only you and consumes one rune. Ironforge needs separate training in Teleport: Ironforge from Milstaff Stormeye ; combine it with your regular trainer on the next visit.

  2. Pick up 3 quests
  3. after travel

    Marshal Marris : accept !Blackrock Menace[21].

  4. Marshal Marris : accept !Blackrock Blockade[21].

    New in Forever
  5. Foreman Oslow : accept !Alther's Mill[21].

    New in Forever
  6. Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
  7. Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].

    Drops from: Battleworn Axe - Blackrock Champion, Blackrock Shadowcaster, Blackrock Renegade and others

  8. Head back: turn in 3 quests
  9. right here, a few steps away

    Marshal Marris : turn in ?Blackrock Menace[21].

  10. Marshal Marris : turn in ?Blackrock Blockade[21].

  11. Foreman Oslow : turn in ?Alther's Mill[21].

  12. ≈ 150 yards south · ~25 s on foot

    Ariena Stormfeather : if these turn-ins bring you to 22, combine your Stormwind visit with training from Jennea Cannon : Conjure Food, Arcane Explosion, Fire Blast, Frost Ward, Scorch. Return to Lakeshire afterward.

  13. Follow the southern road into Duskwood, then go straight to Darkshire.

lvl 20-22

Group: Deadmines

Preparation, new explosives and one full clear. Prepare before forming the group.

0 of 40
Don't forget in this section
¤ Shopping and useful stuff
  • Before entering: water for the whole group, repairs and free slots for letters and items. Do not sell the quest explosives after preparation.
  • Reward Sable Wand is weaker than Greater Magic Wand; Staff of Westfall upgrades a different slot. Do not buy a mace for its spell-power bonus.
  1. after travel

    Already in Darkshire? Unlock the flight path with Felicia Maline and fly to Sentinel Hill. Start preparation there; its deliveries use your unlocked Lakeshire and Stormwind flights.

  2. Turn in 3 quests and pick up 5 new ones
  3. after travel

    Gryan Stoutmantle : accept !The Defias Brotherhood[18].

  4. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Explosive Consultation[16].

    New in Forever
  5. ≈ 150 yards east · ~20 s on foot

    Thor : fly to Lakeshire and speak with the informant in the inn.

  6. after travel

    Wiley the Black : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  7. ≈ 200 yards southeast · ~30 s on foot

    Ariena Stormfeather : return to Sentinel Hill.

  8. next - Westfall

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  9. ≈ 100 yards south · ~15 s on foot

    Thor : fly to Stormwind. Visit the engineer and Old Town first, then pick up Dwarven District quests.

  10. after travel

    Sprite Jumpsprocket : turn in ?Explosive Consultation[16], accept !A Dynamite Plan[16].

  11. Questing loop: “A Dynamite Plan”
  12. Prepare 10 Rough Dynamite: check the exact item name in the quest log, rather than buying another dynamite rank, for A Dynamite Plan[16].

  13. Head back: turn in 6 quests and pick up 9 new ones
  14. right here, a few steps away

    Sprite Jumpsprocket : turn in ?A Dynamite Plan[16], accept !Detonation at a Distance[16].

  15. ≈ 550 yards southeast · ~1.5 min on foot

    Jasper Fel : turn in ?Detonation at a Distance[16], accept !Detonation at a Distance[16].

  16. ≈ 40 yards west · ~5 s on foot

    Master Mathias Shaw : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  17. ≈ 550 yards northwest · ~1.5 min on foot

    Sprite Jumpsprocket : turn in ?Detonation at a Distance[16], accept !Explosive Consultation[16].

  18. ≈ 200 yards southeast · ~25 s on foot

    Wilder Thistlenettle : accept !Oh Brother...[20].

  19. Wilder Thistlenettle : accept !Collecting Memories[18].

  20. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : accept !Underground Assault[20].

  21. ≈ 450 yards south · ~1 min on foot

    Dungar Longdrink : fly to Sentinel Hill.

  22. after travel

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  23. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Explosive Consultation[16], accept !Destruction in Deadmines[18].

  24. Questing loop: “The Defias Brotherhood”
  25. Defias Messenger runs along the road: catch him, get the message and return to the hill for The Defias Brotherhood[18].

  26. Head back: turn in 1 quest and pick up 1 new one
  27. ≈ 200 yards northeast · ~25 s on foot

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18].

  28. Questing loop: “The Defias Brotherhood”
  29. Escort the traitor to the secret entrance in Moonbrook without running too far ahead, for The Defias Brotherhood[18].

    Wait until everyone has accepted the quest before starting the escort.

  30. Head back: turn in 1 quest and pick up 2 new ones
  31. right here, a few steps away

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[22].

  32. Scout Riell : accept !Red Silk Bandanas[17].

  33. Questing loop: “Collecting Memories” and “Oh Brother...”
  34. Outer tunnels beneath Moonbrook, before the portal: undead miners drop cards (Collecting Memories[18]); Foreman Thistlenettle drops the badge (Oh Brother...[20]).

    Drops from: Miners' Union Card - Skeletal Miner, Undead Excavator, Undead Dynamiter

  35. Clear Deadmines with a group for The Defias Brotherhood[22], Red Silk Bandanas[17] and Underground Assault[20]. Place the provided explosives at the hidden forge for Destruction in Deadmines[18].

    Drops from: Head of VanCleef - Edwin VanCleef · Red Silk Bandana - Defias Henchman, Defias Miner, Defias Conjurer and others · Gnoam Sprecklesprocket - Sneed's Shredder

    Conjure water for yourself and the group before entering. Keep Polymorph out of area damage; start dealing damage after the tank gathers the enemies. Save the supplied explosives for the hidden forge.

  36. Head back: turn in 1 quest and pick up 2 new ones
  37. Final boss Edwin VanCleef drops An Unsent Letter. Use the letter to accept !The Unsent Letter[22].

  38. Westfall

    Alba Fairmoon : turn in ?Destruction in Deadmines[18], accept !Destruction in Deadmines[18].

  39. Questing loop: “Destruction in Deadmines”
  40. At the exit, Alba Fairmoon explains the next step: use the detonator beside her for Destruction in Deadmines[18].

  41. Head back: turn in 7 quests
  42. right here, a few steps away

    Alba Fairmoon : turn in ?Destruction in Deadmines[18].

  43. Return to Sentinel Hill, then fly to Stormwind.

  44. after travel

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[22].

    Staff of Westfall: +5 Intellect/+6 Spirit and +16 spell damage; the separate healing bonus does not benefit Mage spells. A strong early staff, but do not compare it with your wand: they occupy different slots.

  45. Scout Riell : turn in ?Red Silk Bandanas[17].

    Mages cannot use the reward mace. Compare stats before choosing another usable item; otherwise, take a reward to sell.

  46. next - Stormwind City

    Wilder Thistlenettle : turn in ?Oh Brother...[20].

  47. Wilder Thistlenettle : turn in ?Collecting Memories[18].

  48. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : turn in ?Underground Assault[20].

    Sable Wand: 16.94 DPS, +2 Spirit. Its wand damage is lower than Greater Magic Wand or Deepblaze. Do not replace a stronger weapon just because this quest comes later.

  49. ≈ 200 yards southwest · ~25 s on foot

    Baros Alexston : turn in ?The Unsent Letter[22].

  50. Leave letter follow-up Bazil Thredd[22] for a separate later route; do not accept it now. The local Stockade branch is independent. Return to the main route in Darkshire.

lvl 21-23

Duskwood: the first Night Watch

Darkshire, Tranquil Gardens Cemetery and the western road. Start Stalvan's long story at 23.

0 of 34
Don't forget in this section
  • The star questline, Look to the Stars[25], needs Bronze Tube. Darkshire has no Auction House: buy the tube in Stormwind beforehand or ask an engineer.
  • Set your hearth in Darkshire on arrival; this chapter keeps returning to town.
  • Sven's Revenge[25] sends you to the Yorgen Farmstead and back to Sven: combine it with the Raven Hill wolves and spiders in one trip.
¤ Shopping and useful stuff
  • Alyssa Eva in Darkshire: Rune of Teleportation, ≈ 10, if you have learned the teleport. Save your field hearth for the return.
  • Get Bronze Tube for the stargazing branch in advance: an engineer, the auction house or limited stock from Herble Baubbletump in Stormwind. Keep it until turn-in; later chapters continue this branch.
  1. next - Duskwood

    Felicia Maline : flight path; Innkeeper Trelayne : set your hearth. Pick up town quests before heading out.

  2. Pick up 7 quests
  3. after travel

    Commander Althea Ebonlocke : accept !The Night Watch[24].

  4. ≈ 60 yards north · ~10 s on foot

    Chef Grual : accept !Seasoned Wolf Kabobs[25].

  5. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : accept !The Totem of Infliction[25].

  6. ≈ 60 yards south · ~10 s on foot

    Elaine Carevin : accept !Raven Hill[20] and !Deliveries to Sven[23] and !The Hermit[25].

  7. ≈ 100 yards east · ~15 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[25].

  8. Questing loop: “Look to the Stars”
  9. ≈ 50 yards west · ~5 s on foot

    The observations need Bronze Tube: ask an engineer or buy it at a city's Auction House beforehand; Darkshire has none. No tube? Game files also list limited stock with Herble Baubbletump in Darkshire, for Look to the Stars[25].

    You need a Bronze Tube specifically. Buy one from an engineer or the auction house, or check the limited stock of Herble Baubbletump in Stormwind before leaving; this branch continues in later chapters.

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 50 yards east · ~5 s on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  12. Questing loop: “The Night Watch”, “Seasoned Wolf Kabobs” and “The Totem of Infliction”
  13. South of Darkshire, clear Tranquil Gardens Cemetery and nearby forest of skeletons, spiders and wolves, for The Night Watch[24] and Seasoned Wolf Kabobs[25] and The Totem of Infliction[25].

    Drops from: Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.

  14. Head back: turn in 5 quests and pick up 6 new ones
  15. ≈ 150 yards west · ~25 s on foot

    Commander Althea Ebonlocke : turn in ?The Night Watch[24], accept !The Night Watch[26].

  16. ≈ 60 yards north · ~10 s on foot

    Chef Grual : turn in ?Seasoned Wolf Kabobs[25].

  17. Follow the southern road west to Raven Hill, then Sven's camp. Avoid higher-level ogres on the way.

  18. Duskwood

    Watcher Dodds by the southern road: accept !Eight-Legged Menaces[21].

  19. ≈ 750 yards west · ~2 min on foot

    Jitters : turn in ?Raven Hill[20].

  20. Jitters : accept !Jitters' Growling Gut[20].

  21. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Deliveries to Sven[23].

  22. Sven Yorgen : accept !Sven's Revenge[25].

  23. Lars : accept !Wolves at Our Heels[21].

  24. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?The Hermit[25].

  25. Abercrombie : accept !Supplies from Darkshire[24].

  26. Questing loop: “Wolves at Our Heels” and “Eight-Legged Menaces”
  27. Clear wolves and spiders around Raven Hill for Wolves at Our Heels[21] and Eight-Legged Menaces[21].

  28. Head back: turn in 5 quests and pick up 3 new ones
  29. ≈ 550 yards west · ~1.5 min on foot

    Lars : turn in ?Wolves at Our Heels[21].

  30. ≈ 1200 yards southeast · ~3 min on foot

    On the road east, Watcher Dodds : turn in ?Eight-Legged Menaces[21].

  31. ≈ 250 yards southeast · ~35 s on foot

    South of the road, the Yorgen Farmstead at : Mound of loose dirt - turn in ?Sven's Revenge[25], accept !Sven's Camp[25].

  32. ≈ 1400 yards northwest · ~3.5 min on foot

    Return west to Sven's camp. Sven Yorgen : turn in ?Sven's Camp[25], accept !The Shadowy Figure[25].

  33. Hearth to Darkshire; turn in completed deliveries before heading out again.

  34. after travel

    Chef Grual : turn in ?Jitters' Growling Gut[20], accept !Dusky Crab Cakes[20].

  35. Questing loop: “Dusky Crab Cakes”
  36. Bring the gathered spider legs to the kitchen. Short? Finish near Tranquil Gardens Cemetery for Dusky Crab Cakes[20].

    Drops from: Gooey Spider Leg - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others

  37. Head back: turn in 5 quests, pick up 5 new ones and visit your trainer
  38. right here, a few steps away

    Chef Grual : turn in ?Dusky Crab Cakes[20], accept !Return to Jitters[20].

  39. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : turn in ?Supplies from Darkshire[24], accept !Ghost Hair Thread[24].

  40. Madame Eva : turn in ?The Shadowy Figure[25], accept !The Shadowy Search Continues[25].

  41. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Shadowy Search Continues[25], accept !Inquire at the Inn[25].

  42. ≈ 60 yards northeast · ~10 s on foot

    Tavernkeep Smitts : turn in ?Inquire at the Inn[25], accept !Finding the Shadowy Figure[25].

  43. after travel

    Once you actually reach 22, teleport or fly to Stormwind. Jennea Cannon : Conjure Food, Arcane Explosion, Fire Blast, Frost Ward, Scorch. Dungar Longdrink : fly back to Darkshire before the next loop. If you trained during the previous turn-ins, skip the trip.

lvl 23-24

Redridge: second loop

A short return to the neighboring flight path while higher-level Duskwood enemies remain dangerous.

0 of 12
Don't forget in this section
  • Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
  • This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
¤ Shopping and useful stuff
  • Repair and conjure fresh water before returning to the eastern camps. Against enemies three levels above you, more levels or a group solve the problem; buying white cloth armor will not.
  • The next trainer visit at 24 is for Counterspell. Reserve training money before optional purchases.
  1. next - Duskwood

    Felicia Maline : fly to Lakeshire. Only a few town deliveries remain open, leaving room for this short loop.

  2. Pick up 4 quests
  3. after travel

    Martie Jainrose : accept !An Unwelcome Guest[24].

  4. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : accept !Murloc Poachers[20].

  5. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : accept !Shadow Magic[23].

  6. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : accept !Solomon's Law[23].

  7. Questing loop: “An Unwelcome Guest” and “Murloc Poachers”
  8. Defeat the dangerous boar west of town, then gather murloc fins by the lake for An Unwelcome Guest[24] and Murloc Poachers[20].

    Drops from: Bellygrub's Tusk - Bellygrub · Murloc Fin - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others

    Pull the single target away from its neighbors. Do not chase murlocs into another camp.

  9. Head back: turn in 2 quests
  10. ≈ 150 yards west · ~25 s on foot

    Martie Jainrose : turn in ?An Unwelcome Guest[24].

  11. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : turn in ?Murloc Poachers[20].

  12. Questing loop: “Shadow Magic” and “Solomon's Law”
  13. Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].

    Drops from: Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others

    Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).

  14. Head back: turn in 2 quests
  15. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : turn in ?Shadow Magic[23] if you have the orbs; otherwise turn in after the group (step).

  16. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : turn in ?Solomon's Law[23].

  17. Hearth to Darkshire. Start the next loop at 24: if you are short, finish remaining safe objectives or run a dungeon you have already prepared with a group.

    Hearth still on cooldown after the last return? Ariena Stormfeather : fly to Darkshire.

lvl 24-26

Duskwood: ghost, hermit and Stalvan

Two loops: Tranquil Gardens Cemetery and the western forest. Start after 24; combine Stalvan's deliveries with the capital visit.

0 of 46
Don't forget in this section
¤ Shopping and useful stuff
◈ Loot along the way
  • Keep both family items until the later turn-ins. Do not take just half of this optional story: the branch expects both finds.
  1. Turn in 3 quests and pick up 5 new ones
  2. after travel

    Madame Eva : accept !The Legend of Stalvan[28].

  3. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  4. ≈ 90 yards east · ~15 s on foot

    Calor : accept !Worgen in the Woods[28].

  5. Visit Blind Mary to the southeast, then Tranquil Gardens Cemetery. Head to Raven Hill after turning in at town.

  6. Duskwood

    Blind Mary : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  7. Blind Mary : turn in ?Ghost Hair Thread[24], accept !Return the Comb[24].

  8. Questing loop: “Look to the Stars” and “Worgen in the Woods”
  9. ≈ 250 yards south · ~35 s on foot

    Tranquil Gardens Cemetery crypt : Insane Ghoul drops Mary's Looking Glass. Nightbane Shadow Weavers are west of Darkshire at , for Look to the Stars[25] and Worgen in the Woods[28].

  10. Head back: turn in 7 quests and pick up 4 new ones
  11. ≈ 450 yards east · ~1 min on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25].

  12. ≈ 100 yards west · ~15 s on foot

    Calor : turn in ?Worgen in the Woods[28], accept !Worgen in the Woods[29].

  13. ≈ 40 yards north · ~5 s on foot

    Madame Eva : turn in ?Return the Comb[24], accept !Deliver the Thread[24].

  14. ≈ 1600 yards west · ~3.5 min on foot

    Jitters : turn in ?Return to Jitters[20].

  15. Jitters : turn in ?Finding the Shadowy Figure[25], accept !Return to Sven[25].

  16. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Return to Sven[25].

  17. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?Deliver the Thread[24], accept !Zombie Juice[24].

  18. Questing loop: “The Night Watch” and “The Totem of Infliction”
  19. Kill the required skeletons and ghouls in Raven Hill Cemetery and finish the totem reagents, for The Night Watch[26] and The Totem of Infliction[25].

    Drops from: Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Sven's follow-up Proving Your Worth[28] requires level-28-29 skeletons and leads to a later group chain. Leave it for now.

  20. Lost Watcher roams near Raven Hill and along the southern road toward Vul'Gol Ogre Mound. He drops Merrick's Bow, starting a new family story.

    Do not equip or sell the weapon containing the letter. If you do not want to find both carriers, skip the entire Ira's Dagger[24], Merrick's Bow[28] and The Valor Family[22] branch, including later turn-ins.

  21. Head back: pick up 1 quest
  22. Open Merrick's Bow in your bags to accept !Merrick's Bow[28].

  23. Hearth to Darkshire. On cooldown? Follow the southern road east.

  24. after travel

    Wowhead places Lost Stalker north of Darkshire at ; he drops Ira's Dagger.

  25. Head back: pick up 1 quest
  26. Open Ira's Dagger in your bags to accept !Ira's Dagger[24].

  27. Questing loop: “Ira's Dagger”
  28. Kill Black Ravagers north of town; young ones also roam along the southern road, for Ira's Dagger[24].

  29. Head back: turn in 4 quests and pick up 2 new ones
  30. Duskwood

    Commander Althea Ebonlocke : turn in ?The Night Watch[26].

  31. ≈ 70 yards northeast · ~10 s on foot

    Madame Eva : turn in ?The Totem of Infliction[25].

  32. ≈ 60 yards west · ~10 s on foot

    Tavernkeep Smitts : turn in ?Zombie Juice[24], accept !Gather Rot Blossoms[24].

  33. ≈ 60 yards southwest · ~10 s on foot

    Sirra Von'Indi : turn in ?Ira's Dagger[24].

  34. Fly from Darkshire to Sentinel Hill, then follow the road south to Moonbrook, where Stalvan's trail begins. Continue to your capital trainer afterward.

  35. Questing loop: “The Legend of Stalvan”
  36. Inspect Old Footlocker in the Moonbrook school: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

  37. Westfall

    Thor : fly to Darkshire, deliver the first finding and get the next witness's address.

  38. Head back: turn in 2 quests and pick up 2 new ones
  39. after travel

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  40. ≈ 150 yards east · ~20 s on foot

    Felicia Maline : fly to Stormwind, train at 24, then head to Goldshire.

  41. after travel

    Innkeeper Farley : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  42. Questing loop: “The Legend of Stalvan”
  43. Open Storage Chest at the Goldshire inn and take the undelivered letter, then return to Stormwind for The Legend of Stalvan[28].

  44. Head back: turn in 1 quest and pick up 1 new one
  45. next - Stormwind City

    Caretaker Folsom : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  46. Questing loop: “The Legend of Stalvan”
  47. right here, a few steps away

    Near the caretaker , inspect Sealed Crate: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

    Opening the crate may summon an enemy. Recover first.

  48. Walk from Stormwind to eastern Elwynn and Eastvale Logging Camp.

  49. Head back: turn in 1 quest and pick up 1 new one
  50. Elwynn Forest

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  51. Questing loop: “The Legend of Stalvan”
  52. Inspect the chest in the marshal's house and read the records about Stalvan for The Legend of Stalvan[28].

  53. Head back: turn in 5 quests, pick up 4 new ones and visit your trainer
  54. right here, a few steps away

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  55. Hearth to Darkshire. Finish town conversations before leaving for the Wetlands.

    If less than an hour has passed since Raven Hill, your hearth is still on cooldown: take the southern road through Elwynn into Duskwood, then Darkshire.

  56. after travel

    Tavernkeep Smitts : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  57. ≈ 40 yards south · ~5 s on foot

    Commander Althea Ebonlocke : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  58. Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  59. The Legend of Stalvan[28] ends with a conversation. The final The Legend of Stalvan[35] is a level-35 quest against a level-32 enemy tougher than normal mobs: a separate optional group branch at 29-30. Leave it for now. Finish ogres, the final Night Watch and cemetery deliveries later.

  60. next - Stormwind City

    At 24, Jennea Cannon : prioritize Counterspell, then Fireball, Arcane Missiles, Flamestrike, Dampen Magic, Frost Blast. For a build with Pyroblast, also Pyroblast. After training, Dungar Longdrink : fly back to Darkshire. If you already learned these skills, stay on the main route.

    Your interrupt handles dangerous casts and brings a ranged enemy closer. Do not waste it on a harmless cast just before the enemy heals.

lvl 24-26

Group: Redridge elites

Optional orc keep group: cloth boots and a robe, then resume capital deliveries.

0 of 10
Don't forget in this section
  • Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
  • If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
¤ Shopping and useful stuff
  • Conjure water and agree on Polymorph targets before the keep. Consumables do not turn this elite branch into a solo route.
  • Incinerator's Boots and Robe of Solomon offer cloth upgrades. Do not buy leather boots or mail for their higher armor.
  1. next - Duskwood

    Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.

  2. Pick up 2 quests
  3. after travel

    Marshal Marris : accept !Tharil'zun[25].

  4. Questing loop: “Tharil'zun” and “WANTED: Incinerator Gar'im”
  5. Redridge Mountains

    With a group: Tharil'zun near Stonewatch Keep (Tharil'zun[25]); Incinerator Gar'im in southeastern Redridge at (WANTED: Incinerator Gar'im[25]).

    Drops from: Tharil'zun's Head - Tharil'zun · Broken Staff of Incinerator Gar'im - Incinerator Gar'im

    Bring a group. Polymorph and interrupts help split the fight, but do not replace a tank against several elites.

  6. Head back: pick up 1 quest
  7. ≈ 1500 yards northwest · ~3.5 min on foot

    At Render's Camp in the north, Corporal Keeshan : accept !Missing In Action[25]. The escort starts immediately, so clear the path first.

  8. Questing loop: “Missing In Action”
  9. Free the prisoner and escort him to the exit. Clear the route before starting, for Missing In Action[25].

  10. Head back: turn in 3 quests
  11. ≈ 550 yards south · ~1.5 min on foot

    Marshal Marris : turn in ?Tharil'zun[25]; deliver the orbs for Shadow Magic[23] here too if not already done.

    This quest offers no suitable Mage weapon. Complete it with a group for XP and nearby objectives; choose a reward to sell.

  12. ≈ 100 yards northwest · ~15 s on foot

    Magistrate Solomon : turn in ?WANTED: Incinerator Gar'im[25].

    Cloth Incinerator's Boots: +3 Stamina/+6 Intellect. Compare with your boots.

  13. ≈ 100 yards southeast · ~15 s on foot

    Marshal Marris : turn in ?Missing In Action[25].

    Cloth Robe of Solomon: +7 Stamina/+3 Spirit. Useful for safer leveling; check how much spellpower you lose from your current item.

  14. ≈ 150 yards southwest · ~25 s on foot

    Ariena Stormfeather : resume the route through Stormwind.

lvl 25-27

Wetlands: Dun Algaz and Menethil Harbor

Tram to Ironforge, through Loch Modan into the Wetlands. Finish lower-level quests on the way.

0 of 47
Don't forget in this section
¤ Shopping and useful stuff
  1. Still in Darkshire? Fly to Stormwind. Already there after the optional Redridge branch? Start with the tram to Ironforge. Then fly to Thelsamar and follow the road to Loch Modan's northern tower.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Mountaineer Kadrell : accept !Report to Mountaineer Rockgar[21].

  4. ≈ 750 yards north · ~2 min on foot

    On the road north at Algaz Station, Mountaineer Rockgar : turn in ?Report to Mountaineer Rockgar[21], accept !The Algaz Gauntlet[21].

  5. Questing loop: “The Algaz Gauntlet”
  6. Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].

  7. Follow the road down into the Wetlands and west to Menethil Harbor. Unlock the flight path and set your hearth.

  8. Head back: turn in 2 quests and pick up 11 new ones
  9. after travel

    Valstag Ironjaw : turn in ?The Algaz Gauntlet[21].

  10. Valstag Ironjaw : accept !Spoils of War[22].

    New in Forever
  11. Captain Stoutfist : accept !War Banners[28].

  12. Captain Stoutfist : accept !From the Ashes[28].

    New in Forever
  13. ≈ 70 yards southwest · ~10 s on foot

    Karl Boran : accept !Claws from the Deep[22].

  14. ≈ 80 yards north · ~10 s on foot

    James Halloran : accept !Young Crocolisk Skins[22].

  15. ≈ 150 yards southeast · ~20 s on foot

    Sida : accept !Digging Through the Ooze[24].

  16. Caitlin Grassman : accept !Alchemical Hazards[22].

    New in Forever
  17. ≈ 200 yards north · ~25 s on foot

    Tarrel Rockweaver : accept !In Search of the Excavation Team[24].

  18. ≈ 200 yards south · ~30 s on foot

    First Mate Fitzsimmons : accept !The Greenwarden[21].

  19. First Mate Fitzsimmons : accept !The Third Fleet[27].

  20. Questing loop: “Spoils of War” and “The Third Fleet”
  21. ≈ 40 yards south · ~5 s on foot

    Collect wood and iron within the harbor. The old sailor needs Flagon of Dwarven Honeymead, sold by Innkeeper Helbrek , for Spoils of War[22] and The Third Fleet[27].

    A normal vendor purchase, not a random-drop hunt.

  22. Head back: turn in 2 quests and pick up 1 new one
  23. ≈ 100 yards north · ~15 s on foot

    Valstag Ironjaw : turn in ?Spoils of War[22].

  24. ≈ 80 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Third Fleet[27], accept !The Cursed Crew[29].

  25. Questing loop: “Claws from the Deep” and “Young Crocolisk Skins”
  26. Along the coast north of the harbor, kill murlocs and gather young crocolisk skins for Claws from the Deep[22] and Young Crocolisk Skins[22].

    Drops from: Gobbler's Head - Gobbler · Young Crocolisk Skin - Young Wetlands Crocolisk

  27. Head back: turn in 2 quests and pick up 2 new ones
  28. ≈ 100 yards west · ~15 s on foot

    Karl Boran : turn in ?Claws from the Deep[22], accept !Reclaiming Goods[25].

  29. ≈ 80 yards north · ~10 s on foot

    James Halloran : turn in ?Young Crocolisk Skins[22], accept !Apprentice's Duties[26].

  30. Questing loop: “Reclaiming Goods”, “The Search Continues”, “Search More Hovels” and “Apprentice's Duties”
  31. ≈ 450 yards northeast · ~1 min on foot

    Find Damaged Crate by the coastal huts : complete Reclaiming Goods[25], turn in ?Reclaiming Goods[25], accept !The Search Continues[25].

  32. ≈ 90 yards north · ~15 s on foot

    Farther along the shore, Sealed Barrel : complete The Search Continues[25], turn in ?The Search Continues[25], accept !Search More Hovels[25].

  33. ≈ 90 yards north · ~15 s on foot

    Last hut, Half-buried Barrel : complete Search More Hovels[25], turn in ?Search More Hovels[25], accept !Return the Statuette[25].

  34. ≈ 350 yards northeast · ~50 s on foot

    Farther north on the coast at , collect hides from Giant Wetlands Crocolisk for Apprentice's Duties[26].

  35. Head back: turn in 2 quests and pick up 3 new ones
  36. ≈ 1100 yards southwest · ~2.5 min on foot

    Karl Boran : turn in ?Return the Statuette[25].

    Icicle Rod is a STAFF: +4 Intellect, +18 spell power and an additional +10 Frost damage. Especially useful for a Frost build; your wand stays in its separate slot.

  37. Return east to the road: Whelgar's Excavation Site first, then the Green Belt.

  38. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : accept !Ormer's Revenge[24].

  39. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : accept !Uncovering the Past[27].

  40. Questing loop: “Ormer's Revenge”
  41. Outer excavation: kill the weaker raptors first, staying away from Sarltooth, for Ormer's Revenge[24].

  42. Head back: turn in 2 quests and pick up 2 new ones
  43. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[24], accept !Ormer's Revenge[27].

  44. ≈ 800 yards east · ~2 min on foot

    Rethiel the Greenwarden : turn in ?The Greenwarden[21].

  45. Rethiel the Greenwarden : accept !Tramping Paws[21].

  46. Questing loop: “Tramping Paws” and “Alchemical Hazards”
  47. ≈ 700 yards south · ~1.5 min on foot

    South of Rethiel, kill Mosshide Gnolls and Mongrels in Mosshide Fen ; Thelgen Rock is nearby, for Tramping Paws[21] and Alchemical Hazards[22].

    Drops from: Unruptured Stalker Gland - Leech Stalker, Cave Stalker

  48. Head back: turn in 1 quest and pick up 1 new one
  49. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Tramping Paws[21], accept !Fire Taboo[23].

  50. Questing loop: “Fire Taboo” and “Digging Through the Ooze”
  51. ≈ 750 yards northwest · ~2 min on foot

    In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].

    Drops from: Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others

  52. Head back: turn in 5 quests, pick up 1 new one and visit your trainer
  53. ≈ 650 yards southeast · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Fire Taboo[23], accept !Blisters on the Land[26].

  54. Hearth to Menethil Harbor, turn in completed quests and repair.

  55. after travel

    Sida : turn in ?Digging Through the Ooze[24].

  56. Caitlin Grassman : turn in ?Alchemical Hazards[22].

  57. ≈ 150 yards northwest · ~25 s on foot

    James Halloran : turn in ?Apprentice's Duties[26].

  58. ≈ 150 yards northeast · ~20 s on foot

    Tarrel Rockweaver : turn in ?In Search of the Excavation Team[24].

  59. after travel

    At 26, fly from Menethil Harbor to Ironforge, or use Teleport: Ironforge if learned. Bink : Cone of Cold, Frost Nova, Frostbolt. Milstaff Stormeye : learn Teleport: Ironforge if you do not know it yet. Then Gryth Thurden : fly back to Menethil Harbor; the route continues there.

lvl 27-29

Wetlands: Whelgar's Excavation and orcs

New Forever quests fill out the familiar loop. Pull the final tough enemies with a partner.

0 of 23

The main route continues through the return to Stormwind and Duskwood. Choose group chapters independently or skip them all; they are not required alternative routes with guaranteed XP.

Don't forget in this section
  • Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
  • Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
¤ Shopping and useful stuff
  1. next - Wetlands

    James Halloran : accept !Crimson Crate Delivery[29].

    New in Forever
  2. Questing loop: “The Cursed Crew”, “Uncovering the Past” and “Ormer's Revenge”
  3. At the lost fleet, kill cursed crewmen, then finish stronger raptors and collect four relics at the excavation, for The Cursed Crew[29] and Uncovering the Past[27] and Ormer's Revenge[27].

    Drops from: Snellig's Snuffbox - First Mate Snellig

  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 1200 yards east · ~3 min on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[27], accept !Ormer's Revenge[29].

  6. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : turn in ?Uncovering the Past[27].

  7. Questing loop: “Ormer's Revenge”
  8. Sarltooth is deep in Whelgar's Excavation Site: clear nearby raptors before engaging, for Ormer's Revenge[29].

    Avoid fighting two patrols. Bring a partner if the enemy is too strong.

  9. Head back: turn in 2 quests and pick up 2 new ones
  10. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[29].

    Excavation Rod: 24.21 DPS, +2 Stamina/+2 spell power, a substantial free upgrade over an early wand. You may not need a vendor wand after this.

  11. ≈ 500 yards northeast · ~1 min on foot

    Howin Kindfeather : turn in ?Crimson Crate Delivery[29].

  12. Howin Kindfeather : accept !Razormaw Needling[29].

    New in Forever
  13. Howin Kindfeather : accept !Trying Times[29].

    New in Forever
  14. Questing loop: “Razormaw Needling”, “Trying Times” and “Blisters on the Land”
  15. ≈ 850 yards east · ~2 min on foot

    At Raptor Ridge northeast of the Green Belt, around , collect incisors from Highland Razormaw and Elder Razormaw for Razormaw Needling[29]. Look for eggs there too for Trying Times[29]; finish fen creepers in the Green Belt for Blisters on the Land[26].

  16. Head back: turn in 3 quests
  17. ≈ 850 yards west · ~2 min on foot

    Howin Kindfeather : turn in ?Razormaw Needling[29].

  18. Howin Kindfeather : turn in ?Trying Times[29].

  19. ≈ 300 yards east · ~40 s on foot

    Rethiel the Greenwarden : turn in ?Blisters on the Land[26].

  20. Questing loop: “War Banners” and “From the Ashes”
  21. At Angerfang Encampment, collect banners and destroy four sets of attack plans for War Banners[28] and From the Ashes[28].

    Drops from: Dragonmaw War Banner - Dragonmaw Raider, Dragonmaw Swamprunner, Dragonmaw Centurion and others

  22. Hearth to the harbor. Turn in the orc and cursed crew quests.

  23. Head back: turn in 3 quests and pick up 1 new one
  24. after travel

    Captain Stoutfist : turn in ?War Banners[28].

  25. Captain Stoutfist : turn in ?From the Ashes[28].

  26. ≈ 70 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Cursed Crew[29], accept !Lifting the Curse[30].

  27. Questing loop: “Lifting the Curse”
  28. Return to the ship, defeat the captain and open his chest for Lifting the Curse[30].

    Drops from: Intrepid Strongbox Key - Captain Halyndor

    A partner helps: the deck and hold are cramped, with respawning mobs behind you.

  29. Head back: turn in 2 quests, pick up 2 new ones and visit your trainer
  30. ≈ 1000 yards north · ~2.5 min on foot

    At chest Intrepid's Locked Strongbox : turn in ?Lifting the Curse[30], accept !The Eye of Paleth[30].

  31. ≈ 1000 yards south · ~2.5 min on foot

    Glorin Steelbrow : turn in ?The Eye of Paleth[30], accept !Cleansing the Eye[30].

  32. The main route continues with Next: Stormwind, then Next: Duskwood. With a group, choose the excavation, Stockade or Nek'rosh before leaving. None is required to continue.

  33. after travel

    If you reach 28 before finishing the Wetlands loop, fly to Ironforge. Bink : Arcane Intellect, Blizzard, Conjure Mana Agate, Mana Shield, Scorch; with talent Ice Lance, also Ice Lance. Then Gryth Thurden : back to Menethil Harbor. Already trained? Skip the trip. Still below 28? Combine training with the later capital visit.

    Conjure your mana gem before a dangerous fight. Restoring mana consumes a charge; do not wait until you are empty to remember creating it.

lvl 28-30

Group: Excavation Site: Wetlands

A new group area and a spell-damage staff. A quest minimum of 24 does not mean safe combat at 24.

0 of 13
Don't forget in this section
¤ Shopping and useful stuff
  • Before the run: harbor repairs, water and teleport runes for the return. Make room for new quest items.
  • Compare Healer's Staff with your current staff. For Frost Mages, Icicle Rod retains its additional school bonus; do not sell it simply because the other turn-in comes later.
  1. Turn in 1 quest and pick up 3 new ones
  2. next - Wetlands

    James Halloran : accept !Highland Hides[28].

    New in Forever
  3. ≈ 2000 yards east · ~5 min on foot

    Follow the road east from the harbor to Rethiel the Greenwarden near the Green Belt, then south. Wowhead places the Excavation Site: Wetlands entrance at , with the meeting stone at .

  4. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : accept !Horrors in the Highland[31].

    New in Forever
  5. Run Excavation Site:

    Drops from: Thicket Raptor Hide - Shadetooth, Thicket Lurker, Thicket Hunter and others

  6. Use the looted Titan Relic to accept !Lost Relic Carry[31].

  7. Wetlands

    Rethiel the Greenwarden : turn in ?Horrors in the Highland[31].

    Mages cannot wield the one-handed Hornbeam Heft, even with its useful caster stats. Compare the other choices; a reward is no reason to train an unusable weapon type.

  8. Questing loop: “Lost Relic Carry”
  9. Keep the relic and take it out to Whelgar's camp for Lost Relic Carry[31].

    Drops from: Titan Relic - Relic Guardian

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 800 yards southwest · ~2 min on foot

    Prospector Whelgar : turn in ?Lost Relic Carry[31], accept !Prehistoric Prism[31].

  12. Questing loop: “Prehistoric Prism”
  13. Keep the provided relic for delivery to Ironforge's Hall of Explorers after local turn-ins. No need to kill the keeper again, for Prehistoric Prism[31].

    Drops from: Titan Relic - Relic Guardian

  14. Head back: turn in 2 quests
  15. ≈ 1300 yards west · ~3 min on foot

    James Halloran : turn in ?Highland Hides[28].

  16. ≈ 100 yards south · ~15 s on foot

    Shellei Brondir : fly to Ironforge and visit the Hall of Explorers.

  17. after travel

    High Explorer Magellas : turn in ?Prehistoric Prism[31].

    Healer's Staff: +12 Stamina, 5 mana per 5 seconds and +22 spell damage; the healing component does not benefit Mages. Compare with your current staff, especially Frost staff Icicle Rod.

  18. After turning in, continue the capital route or fly back to the Wetlands for remaining group quests.

lvl 28-30

Group: Stockade and Dun Modr

Independent group branch: Dun Modr quests and the Stockade, with no required Deadmines letter.

0 of 18
Don't forget in this section
¤ Shopping and useful stuff
  1. In Ironforge after the excavation? Fly back to Menethil Harbor first. Form a group in the Wetlands and head to Dun Modr's southern entrance; do not push straight onto Thandol Span.

  2. after travel

    Motley Garmason : accept !The Dark Iron War[30].

  3. Questing loop: “The Dark Iron War”
  4. Clear Dark Iron dwarves in Dun Modr with a group. Check the required types in your quest log for The Dark Iron War[30].

    Classic counters differ from the recent English text: follow your client's objective counter.

  5. Head back: turn in 6 quests and pick up 5 new ones
  6. right here, a few steps away

    Motley Garmason : turn in ?The Dark Iron War[30], accept !The Fury Runs Deep[27].

  7. Return to the harbor, fly to Ironforge and take the Deeprun Tram to Stormwind. Pick up two quests in your unlocked Lakeshire and Darkshire before gathering at the entrance.

  8. after travel

    Guard Berton : accept !What Comes Around...[25].

  9. next - Duskwood

    Councilman Millstipe : accept !Crime and Punishment[26].

  10. ≈ 150 yards northeast · ~25 s on foot

    Felicia Maline : fly to Stormwind. Pick up the remaining independent quests at the Stockade entrance.

  11. after travel

    Warden Thelwater : accept !Quell the Uprising[26].

  12. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : accept !The Color of Blood[26].

  13. Run the Stockade with a group for The Fury Runs Deep[27], What Comes Around...[25], Crime and Punishment[26], Quell the Uprising[26] and The Color of Blood[26]. Check heads, the hand and bandanas before leaving.

    Drops from: Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others

    The Deadmines letter investigation is not required here. This branch is entirely independent.

  14. Stormwind City

    Warden Thelwater : turn in ?Quell the Uprising[26].

  15. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : turn in ?The Color of Blood[26].

  16. Fly to turn in the southern quests in Lakeshire and Darkshire, then return through the capitals to Dun Modr for the final turn-in.

  17. after travel

    Guard Berton : turn in ?What Comes Around...[25].

    Hardened Root Staff: a staff with +9 Spirit/+20 spell power. Compare with Staff of Westfall: a Mage wants the damage bonus, not the separate healing bonus.

  18. next - Duskwood

    Councilman Millstipe : turn in ?Crime and Punishment[26].

    Cloth Town Clerk's Mittens: +7 Intellect/+3 spell power; compare with your current gloves. Leather and mail are unusable by Mages.

  19. next - Wetlands

    Motley Garmason : turn in ?The Fury Runs Deep[27].

    Mages cannot equip the two-handed mace or leather belt. This turn-in gives XP, but no required gear upgrade.

  20. Return to the harbor. Stay in the Wetlands if doing Nek'rosh; otherwise continue to From the Wetlands to Stormwind.

lvl 29-30

Group: Nek'rosh

An additional group fight; no need to come here for a caster weapon.

0 of 7
Don't forget in this section
¤ Shopping and useful stuff
  • Repair in the harbor and conjure a full supply of water before Dun Modr. Find a group first, then accept the elite quest.
  • The reward sword and axe are unusable by Mages; do not buy a weapon skill for them. This branch gives XP, not a guaranteed caster upgrade.
  1. Wetlands

    Captain Stoutfist : accept !Nek'rosh's Gambit[31].

  2. Questing loop: “Nek'rosh's Gambit”
  3. Destroy the catapults at Angerfang Encampment, then inspect Dragonmaw Catapult for Nek'rosh's Gambit[31].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. Questing loop: “Defeat Nek'rosh”
  6. Reach chieftain Chieftain Nek'rosh with a group. Clear guards and patrols, defeat him and take the head for Defeat Nek'rosh[32].

    Drops from: Nek'rosh's Head - Chieftain Nek'rosh

  7. Head back: turn in 2 quests and pick up 1 new one
  8. Wetlands

    At the chieftain's position , Tattered Spellbook: accept !Old Habits[31].

  9. ≈ 1800 yards west · ~4.5 min on foot

    Captain Stoutfist : turn in ?Defeat Nek'rosh[32] and ?Old Habits[31].

    The reward two-handed sword and axe are unusable by Mages. Take this branch only if you want a group fight for XP; choose an item to sell.

  10. Return to the harbor and continue to From the Wetlands to Stormwind.

lvl 29

From the Wetlands to Stormwind

Shared departure after the solo route and your chosen group branches.

0 of 2
Don't forget in this section
  • Turn in Cleansing the Eye[30] at Stormwind's Cathedral of Light; remember it while in town.
¤ Shopping and useful stuff
  • Bink : if you missed level 28 training, do it before taking the Deeprun Tram. Barim Jurgenstaad : runes Rune of Teleportation, ≈ 10.
  • Bank materials you do not need for the final loop. Keep the quest eye until the Stormwind turn-in.
  1. Wetlands

    Shellei Brondir : fly to Ironforge for level-28 training, then take the Deeprun Tram to Stormwind. Turn in the eye-cleansing delivery at the cathedral.

    Already in Ironforge after the excavation? Continue from the tram; no need to return to the harbor. Update level-28 training if not already done.

  2. after travel

    Archbishop Benedictus : turn in ?Cleansing the Eye[30].

lvl 29-30

Duskwood: unfinished business

The final Duskwood loop and a return to the Mage trainer at 30.

0 of 29
Don't forget in this section
¤ Shopping and useful stuff
  1. ≈ 500 yards southeast · ~1 min on foot

    Dungar Longdrink : fly to Darkshire and check your log for The Night Watch[30], Gather Rot Blossoms[24], Worgen in the Woods[29] and Merrick's Bow[28]. Innkeeper Trelayne : set your hearth in Darkshire before the long loop. You no longer need the Menethil bind.

  2. Questing loop: “Worgen in the Woods”
  3. Finish the level-28-29 Nightbane Dark Runners in the southern forest, left for later on your first visit, for Worgen in the Woods[29].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 80 yards southeast · ~10 s on foot

    Calor : turn in ?Worgen in the Woods[29], accept !Worgen in the Woods[31].

  6. Questing loop: “Worgen in the Woods”
  7. Complete the final worgen hunt in the southern forest for Worgen in the Woods[31].

  8. Head back: turn in 2 quests and pick up 2 new ones
  9. right here, a few steps away

    Calor : turn in ?Worgen in the Woods[31], accept !Worgen in the Woods[31].

  10. Jonathan Carevin : turn in ?Worgen in the Woods[31].

    Consecrated Wand: 24.17 DPS, +2 Intellect/+2 Spirit. Its damage is nearly equal to Excavation Rod; choose stats useful for your gear rather than following turn-in order.

  11. ≈ 100 yards east · ~20 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[30].

  12. Questing loop: “The Night Watch” and “Gather Rot Blossoms”
  13. At Raven Hill, finish the remaining undead and collect flowers for The Night Watch[30] and Gather Rot Blossoms[24].

    Drops from: Rot Blossom - Skeletal Horror, Skeletal Fiend, Skeletal Fiend (Enraged Form)

  14. Hearth to Darkshire.

    Hearth on cooldown? Follow the main road east to Darkshire.

  15. Head back: turn in 3 quests and pick up 2 new ones
  16. after travel

    Commander Althea Ebonlocke : turn in ?The Night Watch[30].

  17. ≈ 40 yards north · ~5 s on foot

    Tavernkeep Smitts : turn in ?Gather Rot Blossoms[24], accept !Juice Delivery[24].

  18. Last visit to the hermit near Raven Hill: deliver the juice and complete his next request on the spot.

  19. Duskwood

    Abercrombie : turn in ?Juice Delivery[24], accept !Ghoulish Effigy[27].

  20. Questing loop: “Ghoulish Effigy”
  21. Collect the required parts from ghouls in the nearby cemetery for Ghoulish Effigy[27].

    Drops from: Ghoul Rib - Flesh Eater, Bone Chewer, Brain Eater and others

  22. Head back: turn in 1 quest and pick up 1 new one
  23. right here, a few steps away

    Abercrombie : turn in ?Ghoulish Effigy[27], accept !Ogre Thieves[30].

  24. Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
  25. One trip to Vul'Gol Ogre Mound: kill warriors and enforcers, take the leader's monocle and the hermit's crate, for Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].

    Drops from: Ogre's Monocle - Zzarc' Vul

    Bring a partner for the tough named ogre. If you skipped the new family branch, only do quests you accepted.

  26. Head back: turn in 5 quests and pick up 4 new ones
  27. right here, a few steps away

    Abercrombie : turn in ?Ogre Thieves[30], accept !Note to the Mayor[30].

  28. Hearth to Darkshire if ready; otherwise follow the southern road.

  29. after travel

    Viktori Prism'Antras : turn in ?Look to the Stars[30].

  30. ≈ 200 yards west · ~30 s on foot

    Sirra Von'Indi : turn in ?Merrick's Bow[28].

  31. Sirra Von'Indi : accept !The Valor Family[22].

    Accept after delivering both found items, so the family story does not rely on incomplete database prerequisites.

    New in Forever
  32. Questing loop: “Wait for Sirra to Finish”
  33. Wait for the historian to translate the note for Wait for Sirra to Finish[30].

  34. Head back: turn in 2 quests and pick up 1 new one
  35. right here, a few steps away

    Sirra Von'Indi : turn in ?Wait for Sirra to Finish[30], accept !Translation to Ello[30].

  36. Lord Ello Ebonlocke : turn in ?Translation to Ello[30].

  37. Questing loop: “The Valor Family”
  38. Return to Raven Hill and inspect Memory of Valor; deliver the discovered book to Darkshire for The Valor Family[22].

    Combine this with Eliza in the next optional branch. Reward Memories of Valor is a keepsake book, not a combat trinket.

  39. Head back: turn in 1 quest
  40. right here, a few steps away

    Sirra Von'Indi : turn in ?The Valor Family[22].

  41. The group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are covered below. Do not accept them without a group. If you are short of 30, make up the XP on green-level worgen and undead, then return to Stormwind to train.

lvl 29-30

Group: Eliza and Stalvan

Finish the long storylines and earn cloth shoulders. Skip this branch without a ready group.

0 of 7
Don't forget in this section
  • Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
  • Start Eliza's grave event only when everyone is ready: undead rise alongside her.
¤ Shopping and useful stuff
  • Prepare water and a mana gem before the group section. If no group forms, do not accept both quests just to fill your log.
  • Reward Mantle of Honor is useful for Mages. Stalvan is above the route's level: a new vendor item does not remove the need for a group.
  1. Pick up 2 quests
  2. ≈ 40 yards west · ~5 s on foot

    Lord Ello Ebonlocke : accept !Bride of the Embalmer[30].

  3. Questing loop: “The Legend of Stalvan”
  4. ≈ 250 yards northeast · ~35 s on foot

    With a group, defeat Stalvan Mistmantle by the house and take the family ring for The Legend of Stalvan[35].

    He is level 32 and tougher than normal mobs, and the quest is level 35. Meeting the acceptance minimum does not make this a safe level-22 fight.

  5. Head back: turn in 1 quest
  6. ≈ 150 yards south · ~25 s on foot

    Madame Eva : turn in ?The Legend of Stalvan[35].

  7. Questing loop: “Bride of the Embalmer”
  8. Find Eliza's grave in the western cemetery. Start the event only with the group ready. Defeat Eliza and take her heart for Bride of the Embalmer[30].

    Expect additional undead. Agree beforehand who tanks the boss and who handles the adds.

  9. Head back: turn in 1 quest
  10. ≈ 100 yards west · ~15 s on foot

    Lord Ello Ebonlocke : turn in ?Bride of the Embalmer[30].

    The cloth shoulders Mantle of Honor: +7 Intellect/+7 Spirit. Compare your current slot. This is an optional group fight.

  11. ≈ 150 yards east · ~20 s on foot

    After turning in, Felicia Maline : fly to Stormwind and continue with level 30 Mage training. If you already learned the skills, check your bags before the next route.

lvl 30

Stormwind: Mage at 30

0 of 2
Don't forget in this section
¤ Shopping and useful stuff
  1. after travel

    In Stormwind, Jennea Cannon : Ice Armor, Conjure Water, Fireball, Arcane Explosion, Fire Blast, Fire Ward, Amplify Magic. For talent attacks, check Arcane Blast or Pyroblast if your build includes them.

    The new Ice Armor rank is available at 30. The higher-level Mage Armor is outside this leveling guide.

  2. The main chains are complete. Check your log; keep a strong wand, spell-power cloth, teleport runes and your Hearthstone. Tabetha's wand chain requires a trip to a higher-level monastery; plan it after 30, rather than as a required solo finale to this guide.