Mage talent calculator
Click to add a point; right-click or Shift+click to remove one. On a phone, use the mode button. Your build is saved in the address bar, ready to share. If you have the Talented Legacy perk, select its rank to adjust the level-by-level order.
Ready PvP builds
PvPBuilds from our PvP guide. Click one to fill the calculator; the explanation of what it is for appears under the cards.
Frost: Barrier and silence 17/0/34
The main Mage PvP build, descended from Classic's 17/0/34.
Ice Barrier,
Ice Block and
Cold Snap provide defense; Nova and Frostbite set up Shatter; Lance and Fingers supply damage. Arcane adds hit chance and range for
Polymorph and
Counterspell, plus a 4-second silence. Strengths: the best melee kiting and the toughest Mage setup. Weaknesses: no
Presence of Mind or
Winter's Chill, and difficult Priest and Warlock matchups.
PoM-Frost: instant Polymorph 21/0/30
An equivalent to the Icy Veins build.
Presence of Mind replaces
Ice Barrier: instant
Polymorph on a healer, instant
Frostbolt for Shatter, or instant
Frostfire Bolt.
Arcane Meditation adds mana sustain. Block, Snap, Fingers and silence remain. Strengths: more control and burst. Weaknesses: without Barrier, you are easier to disrupt and kill.
For more damage, a variant takes 5 points in
Winter's Chill instead of
Elemental Precision,
Arctic Reach and one Permafrost point: open in the calculator →.
Battleground Frost 10/0/41
Frost for group damage and control:
Winter's Chill stacks a bonus for your next
Cone of Cold, with full
Improved Cone of Cold, plus Barrier, Snap and Fingers. Arcane supplies only hit chance and Clearcasting. Strengths: more damage and group control than 17/0/34. Weaknesses: no silence or long-range sheep, making it weaker in duels than the first build.
A variant without Arcane, 0/5/46: Incineration adds 6% critical strike chance to Lance and
Fire Blast, while Frost gains
Piercing Ice and
Frost Channeling: open in the calculator →.
Elemental: Frostfire Bolt and Blast Wave 0/30/21
The successor to Classic's 0/24/27, but Forever fits Block, Shatter, Lance and even Snap into 21 Frost points.
Frostfire Bolt becomes your main spell at level 40: it benefits from both Ignite and
Ice Shards, and Blizzard's example suggests a 280% critical hit. Nova, Cone and
Blast Wave handle groups; sheep and
Pyroblast handle single opponents. Strengths: battleground area damage and burst. Weaknesses: no Fingers, Barrier or silence.
A 0/31/20 variant takes Combustion instead of
Cold Snap: open in the calculator →.
New in Forever: Power and Block 31/0/20
This build was impossible in Classic:
Arcane Power needed 31 Arcane points and Block 21 Frost points. Forever puts Block at the 16th point, fitting Block, Shatter and Lance alongside Power. Your burst window: Power,
Presence of Mind and a bolt, Nova and Lance into a frozen target, then fast Missiles from
Missile Barrage. Strengths: the strongest burst every 3 minutes, silence and long-range sheep. Weaknesses: no Snap, Fingers or Barrier; everything depends on 3-minute cooldowns. Its supporting evidence is RankedBoost's high Arcane rating; Power is not yet available at level 30.
PoM-Pyro: instant Pyroblast 21/30/0
The classic
ambush setup.
Presence of Mind into instant
Pyroblast, followed by
Fire Blast and Cone before the enemy can react. In Forever,
Heating Up lets you prepare three critical strikes and cast a second
Pyroblast in 1.5 seconds.
Fire Blast every 6 seconds,
Blast Wave and
Counterspell silence round it out. Strengths: a powerful opening hit in world PvP or against a flag carrier. Weaknesses: no Block or Lance,
Pyroblast deals 24% less than Classic, and after the volley you are vulnerable for 3 minutes. Since October 15,
Fire Blast always grants one
Heating Up stack, or two on a critical strike; an instant
Presence of Mind
Pyroblast does not consume stacks.
The all-in variant, as Icy Veins calls it, is 31/20/0 with
Arcane Power: open in the calculator →.