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AllianceForever beta 1.60.1

Human · Priest · 1-30

A good wand changes the pace of a Human Priest's leveling. Put your DoT up, finish the mob with free shots, and let mana recover before the next pull. This route follows Northshire and Elwynn through Westfall, Loch Modan, Redridge, Duskwood, and the Wetlands. Human class quests, cloth rewards, and gear for healing friends are included. Dungeon trips are optional.

Updated November 4, 2026 for Blizzard's November 2 changes: talent orders checked against the new trees, no changes needed. Training costs changed, see the note at the bottom of the page.

Legend
Accept questTurn in questCompleteTravelClass trainerProfessionsDungeonHearthstonePurchaseTipClicking coordinates copies a /way command for TomTom, Shift+click copies the built-in /mappin pin (no addons)
lvl 1-5

Northshire: kobolds and missing books

Short loops from the abbey; the new book chain continues into Elwynn.

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Don't forget in this section
¤ Shopping and useful stuff
  • Brother Danil : Refreshing Spring Water, ≈ 4. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
  • You already know the skill for your starter Worn Mace. Do not buy a staff before training. Early wand upgrades matter more than replacing your mace.
  1. Turn in 1 quest and pick up 3 new ones
  2. Elwynn Forest

    Deputy Willem : accept !A Threat Within[1].

  3. ≈ 40 yards northeast · ~5 s on foot

    Marshal McBride : turn in ?A Threat Within[1], accept !Kobold Camp Cleanup[2].

  4. Questing loop: “Kobold Camp Cleanup” and “Wolves Across the Border”
  5. Loop through the fields north and west of the abbey: wolves and the first kobolds are close together, for Kobold Camp Cleanup[2] and Wolves Across the Border[2].

    Drops from: Tough Wolf Meat - Timber Wolf, Young Wolf, Ragged Timber Wolf and others

  6. Head back: turn in 5 quests and pick up 5 new ones
  7. ≈ 30 yards south · ~5 s on foot

    Marshal McBride : turn in ?Kobold Camp Cleanup[2], accept !Investigate Echo Ridge[3] and !Hallowed Letter[1].

  8. ≈ 40 yards northeast · ~5 s on foot

    Priestess Anetta : turn in ?Hallowed Letter[1]. At 4, learn Shadow Word: Pain and rank 2, Lesser Heal. Learn Power Word: Fortitude if it is not already in your spellbook.

    The Priest trainer is in the abbey. Your level 5 class trial specifically requires rank 2 of the heal.

  9. When Nibbled-On Book drops, use it and accept !Nibbled-On Book[2].

    Drops from the valley's kobolds: continue your normal loop; no separate early farm is needed.

  10. Elwynn Forest

    Brother Paxton : turn in ?Nibbled-On Book[2], accept !Book Inventory[2].

  11. Daniel : turn in ?Book Inventory[2].

  12. Brother Paxton : accept !Rascally Rodents[2].

    New in Forever
  13. Questing loop: “Investigate Echo Ridge” and “Rascally Rodents”
  14. Finish killing kobolds and gather stolen books at the Echo Ridge Mine entrance for Investigate Echo Ridge[3] and Rascally Rodents[2].

    Drops from: Stolen Book - Kobold Vermin, Kobold Laborer, Kobold Worker

  15. Head back: turn in 3 quests and pick up 3 new ones
  16. ≈ 40 yards southwest · ~5 s on foot

    Marshal McBride : turn in ?Investigate Echo Ridge[3], accept !Skirmish at Echo Ridge[5].

  17. ≈ 40 yards northeast · ~5 s on foot

    Brother Paxton : turn in ?Rascally Rodents[2], accept !Mining Consultant[3].

    Choose the profession manual Mining for Dummies if you plan to mine. This route uses Skinning as the second primary profession.

  18. ≈ 200 yards northwest · ~30 s on foot

    Kelsey Fargo : turn in ?Mining Consultant[3].

  19. Kelsey Fargo : accept !The Big Picture[3].

    New in Forever
  20. Questing loop: “Skirmish at Echo Ridge” and “The Big Picture”
  21. Enter the mine, pull kobolds one at a time and collect the bag of books after defeating Shinyfinder Narf, for Skirmish at Echo Ridge[5] and The Big Picture[3].

  22. Head back: turn in 3 quests and pick up 4 new ones
  23. ≈ 250 yards south · ~30 s on foot

    Marshal McBride : turn in ?Skirmish at Echo Ridge[5] and ?The Big Picture[3], accept !Report to Goldshire[5] and !Follow That Kobold![4].

  24. ≈ 80 yards east · ~10 s on foot

    Tordrin Sternblade : turn in ?Follow That Kobold![4], accept !Shhh! We're Hunting Kobolds[4].

  25. ≈ 100 yards southwest · ~15 s on foot

    Deputy Willem : accept !Brotherhood of Thieves[4].

  26. Questing loop: “Brotherhood of Thieves”
  27. Cross the river east and collect bandanas in the vineyard. Fleeing bandits can pull nearby enemies, for Brotherhood of Thieves[4].

    Drops from: Red Burlap Bandana - Defias Thug

  28. Head back: turn in 2 quests and pick up 3 new ones
  29. right here, a few steps away

    Deputy Willem : turn in ?Brotherhood of Thieves[4], accept !Bounty on Garrick Padfoot[5] and !Milly Osworth[4].

  30. ≈ 100 yards northeast · ~15 s on foot

    Milly Osworth : turn in ?Milly Osworth[4], accept !Milly's Harvest[4].

  31. Questing loop: “Bounty on Garrick Padfoot” and “Milly's Harvest”
  32. Collect the grape crates, then circle the house at the far end of the vineyard and defeat Garrick Padfoot, for Bounty on Garrick Padfoot[5] and Milly's Harvest[4].

  33. Head back: turn in 3 quests, pick up 3 new ones and visit your trainer
  34. ≈ 100 yards southwest · ~15 s on foot

    Deputy Willem : turn in ?Bounty on Garrick Padfoot[5].

  35. ≈ 100 yards northeast · ~15 s on foot

    Milly Osworth : turn in ?Milly's Harvest[4], accept !Grape Manifest[4].

  36. ≈ 70 yards southwest · ~10 s on foot

    Brother Neals : turn in ?Grape Manifest[4].

  37. ≈ 200 yards southwest · ~30 s on foot

    Falkhaan Isenstrider : accept !Rest and Relaxation[5].

  38. ≈ 250 yards northeast · ~35 s on foot

    At 5, before leaving Northshire, visit Priestess Anetta : accept !In Favor of the Light[4]. Check that you have rank 2, Lesser Heal, and Power Word: Fortitude.

    Class
  39. Questing loop: “Shhh! We're Hunting Kobolds”
  40. Use Kobold Tracking Kit at the tracks Kobold Tracks on the road out of Northshire, then follow the kit's clues toward Goldshire for Shhh! We're Hunting Kobolds[4].

lvl 5-7

Goldshire and Fargodeep Mine

Books, candles and dust in one trip. Set your hearth in Goldshire.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Farley : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
  • Priestess Josetta : level 6-8 abilities and your class garment. Brog Hamfist : Small Brown Pouch for ≈ 5 if you need bags.
➶ Level faster
  • The wounded guard trial requires rank 2, Lesser Heal. Check the rank on your action bar, then cast Power Word: Fortitude. The regular rank 1 heal will not substitute for it.
  1. Turn in 4 quests and pick up 3 new ones
  2. ≈ 650 yards southwest · ~1.5 min on foot

    Marshal Dughan : turn in ?Report to Goldshire[5] and ?Shhh! We're Hunting Kobolds[4], accept !The Fargodeep Mine[7] and !Book Return[6].

  3. ≈ 60 yards east · ~10 s on foot

    Innkeeper Farley : turn in ?Rest and Relaxation[5].

  4. Priestess Josetta : turn in ?In Favor of the Light[4], accept !Garments of the Light[4].

    Class
  5. Questing loop: “Garments of the Light”
  6. ≈ 200 yards east · ~25 s on foot

    Guard Roberts , : cast rank 2, Lesser Heal, then Power Word: Fortitude, for Garments of the Light[4].

    Heal first, then buff. Rank 1 of the heal does not meet the requirement.

    Class
  7. Head back: turn in 2 quests, pick up 5 new ones and visit your trainer
  8. ≈ 200 yards west · ~25 s on foot

    Priestess Josetta : turn in ?Garments of the Light[4] and equip Friar's Robes of the Light.

    Class
  9. Innkeeper Farley : make Goldshire your home. Use this hearth to return from your first Stormwind visit.

  10. after travel

    Michelle Belle : learn First Aid; Tomas : Cooking. Helene Peltskinner : learn Skinning; if you chose the Mining manual, read it.

    Mining and Skinning fill your two primary profession slots. First Aid and Cooking use neither. You need Mining Pick and Skinning Knife; the database lists them with Tharynn Bouden .

  11. ≈ 150 yards southwest · ~20 s on foot

    William Pestle : accept !Kobold Candles[7].

  12. ≈ 60 yards southwest · ~10 s on foot

    Remy "Two Times" : accept !Gold Dust Exchange[7].

  13. ≈ 200 yards northeast · ~25 s on foot

    Helene Peltskinner : accept !Rough Wolf Pelts[7].

    New in Forever
  14. ≈ 150 yards southwest · ~20 s on foot

    Priestess Josetta : at 6, learn Power Word: Shield and Smite; at 8, Renew and Fade. Buy water before leaving town.

  15. ≈ 550 yards southwest · ~1.5 min on foot

    "Auntie" Bernice Stonefield : accept !Lost Necklace[6].

  16. ≈ 300 yards east · ~45 s on foot

    Billy Maclure : turn in ?Lost Necklace[6], accept !Pie for Billy[6].

  17. Questing loop: “Pie for Billy”
  18. Collect boar meat near the farm for the pie, Pie for Billy[6].

    Drops from: Chunk of Boar Meat - Stonetusk Boar, Longsnout, Goretusk and others

  19. Head back: turn in 2 quests and pick up 2 new ones
  20. ≈ 300 yards west · ~45 s on foot

    "Auntie" Bernice Stonefield : turn in ?Pie for Billy[6], accept !Back to Billy[6].

  21. ≈ 300 yards east · ~45 s on foot

    Billy Maclure : turn in ?Back to Billy[6], accept !Goldtooth[8].

  22. Questing loop: “The Fargodeep Mine”, “Kobold Candles”, “Gold Dust Exchange” and 2 more
  23. In Fargodeep Mine, collect dust, candles and books. Defeat Goldtooth for the necklace, then Nimsy for the elemental book, for The Fargodeep Mine[7] and Kobold Candles[7] and Gold Dust Exchange[7] and Goldtooth[8] and Book Return[6].

    Drops from: Large Candle - Kobold Miner, Goldtooth, Kobold Tunneler and others · Gold Dust - Kobold Miner, Goldtooth, Kobold Tunneler and others · Lost Book - Kobold Miner, Kobold Tunneler

    Do not leave as soon as the exploration objective completes: check all five quests in your log.

  24. Head back: turn in 5 quests and pick up 5 new ones
  25. ≈ 300 yards west · ~45 s on foot

    "Auntie" Bernice Stonefield : turn in ?Goldtooth[8].

  26. ≈ 500 yards northeast · ~1 min on foot

    Marshal Dughan : turn in ?The Fargodeep Mine[7] and ?Book Return[6], accept !The Jasperlode Mine[10] and !Rare Books[7].

  27. ≈ 40 yards east · ~5 s on foot

    William Pestle : turn in ?Kobold Candles[7].

  28. William Pestle : accept !Shipment to Stormwind[7].

  29. ≈ 60 yards southwest · ~10 s on foot

    Remy "Two Times" : turn in ?Gold Dust Exchange[7].

  30. ≈ 200 yards northeast · ~30 s on foot

    Jason Mathers : accept !A Net Disaster[7].

    New in Forever
  31. Lee Brown : accept !Bottles and Baubles[7].

    New in Forever
  32. Questing loop: “A Net Disaster” and “Bottles and Baubles”
  33. At Crystal Lake, check the fish traps and collect shiny junk in the murloc camp for A Net Disaster[7] and Bottles and Baubles[7].

  34. Head back: turn in 2 quests and pick up 1 new one
  35. right here, a few steps away

    Jason Mathers : turn in ?A Net Disaster[7], accept !Slimy Menace[7].

  36. Lee Brown : turn in ?Bottles and Baubles[7].

  37. Questing loop: “Slimy Menace”
  38. Pull lakeside murlocs one at a time; avoid starting a fight in the water between two camps, for Slimy Menace[7].

  39. Head back: turn in 2 quests and pick up 2 new ones
  40. right here, a few steps away

    Jason Mathers : turn in ?Slimy Menace[7], accept !A Man About a Murloc[7].

  41. ≈ 200 yards southwest · ~30 s on foot

    Remy "Two Times" : turn in ?A Man About a Murloc[7], accept !An Enticing Offer[7].

  42. Questing loop: “An Enticing Offer”
  43. ≈ 500 yards southwest · ~1 min on foot

    Gather petals from Overgrown Duskweed by the Stonefield Farm and Maclure Vineyards ; get the blood from nearby boars, for An Enticing Offer[7].

    Drops from: Vial of Animal Blood - Stonetusk Boar, Young Forest Bear

  44. Head back: turn in 2 quests and pick up 1 new one
  45. ≈ 450 yards north · ~1 min on foot

    Remy "Two Times" : turn in ?An Enticing Offer[7], accept !Baited for Success[7].

  46. ≈ 200 yards northeast · ~30 s on foot

    Jason Mathers : turn in ?Baited for Success[7].

lvl 5-7

Optional: camping in Goldshire

A short introduction to Forever camping; the first quest does not require a profession.

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Don't forget in this section
  • Rest only counts while sitting by the fire (/sit); standing nearby is not enough.
¤ Shopping and useful stuff
  • Innkeeper Farley : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
  1. ≈ 90 yards west · ~15 s on foot

    Sam Sarsaparilla : accept !The Great Outdoors[6].

    New in Forever
  2. Questing loop: “The Great Outdoors”
  3. right here, a few steps away

    Sit by the fire (look for Sam Sarsaparilla ), enter /sit and wait for the Boosted Rest buff for The Great Outdoors[6].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. right here, a few steps away

    Sam Sarsaparilla : turn in ?The Great Outdoors[6].

  6. Sam Sarsaparilla : accept !Camping 101: Cooking[6].

    New in Forever
  7. Questing loop: “Camping 101: Cooking”
  8. Speak with cook Tomas in the Goldshire inn. Learn Cooking here if you do not already know it, for Camping 101: Cooking[6].

    The breadcrumb itself does not require the profession in advance; using its recipes requires training and the listed skill level.

  9. Head back: turn in 1 quest
  10. ≈ 60 yards south · ~10 s on foot

    Tomas : turn in ?Camping 101: Cooking[6].

lvl 7-10

Eastern Elwynn: mine and logging camp

Prepare all quests before entering Jasperlode Mine. Return the books to Northshire afterward.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Farley : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
◈ Loot along the way
  • Keep this chain's books until returning to Northshire. Clear bag space by vendoring grays, not quest items.
  1. Turn in 2 quests and pick up 10 new ones
  2. ≈ 90 yards west · ~10 s on foot

    Remy "Two Times" : accept !A Fishy Peril[10].

  3. Marshal Dughan : turn in ?A Fishy Peril[10], accept !Further Concerns[10].

  4. ≈ 800 yards east · ~2 min on foot

    Hamish Bergwort : accept !Delicate Instruments[10].

  5. ≈ 90 yards southwest · ~15 s on foot

    Blixie Fitzwink : accept !Stolen Enchanting Supplies[10].

  6. ≈ 350 yards east · ~55 s on foot

    Guard Thomas : turn in ?Further Concerns[10], accept !Find the Lost Guards[10] and !Protect the Frontier[10].

  7. ≈ 300 yards northeast · ~40 s on foot

    Supervisor Raelen : accept !A Bundle of Trouble[9].

  8. ≈ 90 yards southwest · ~15 s on foot

    Sara Timberlain : accept !Red Linen Goods[9].

  9. ≈ 150 yards northeast · ~20 s on foot

    Hagar Lowe : accept !Good Steel[10].

  10. ≈ 300 yards southwest · ~40 s on foot

    Ormin Pelford : accept !Downstream[10].

  11. Questing loop: “A Bundle of Trouble”, “Protect the Frontier”, “Rough Wolf Pelts” and 2 more
  12. Loop around the logging camp and forest to the north for logs, wolves and bears. Do not cross the bridge into Redridge, for A Bundle of Trouble[9] and Protect the Frontier[10] and Rough Wolf Pelts[7].

    Drops from: Rough Wolf Pelt - Prowler, Gray Forest Wolf

  13. ≈ 300 yards northwest · ~45 s on foot

    Find the remains by the river : complete Find the Lost Guards[10], turn in ?Find the Lost Guards[10] and accept !Discover Rolf's Fate[10].

  14. ≈ 250 yards northeast · ~40 s on foot

    Inspect the remains near the murloc camp : complete Discover Rolf's Fate[10], turn in ?Discover Rolf's Fate[10] and accept !Report to Thomas[10].

    Clear a path to the remains. At 7-8, team up with another player if possible.

  15. Head back: turn in 3 quests and pick up 1 new one
  16. ≈ 450 yards southwest · ~1 min on foot

    Guard Thomas : turn in ?Report to Thomas[10] and ?Protect the Frontier[10], accept !Deliver Thomas' Report[10].

  17. ≈ 300 yards northeast · ~40 s on foot

    Supervisor Raelen : turn in ?A Bundle of Trouble[9].

  18. Questing loop: “Red Linen Goods” and “Downstream”
  19. South of the logging camp, collect red bandanas from bandits and sunken tools along the river for Red Linen Goods[9] and Downstream[10].

    Drops from: Red Linen Bandana - Defias Bandit, Morgan the Collector, Defias Rogue Wizard and others

  20. Head back: turn in 2 quests
  21. ≈ 90 yards southwest · ~15 s on foot

    Sara Timberlain : turn in ?Red Linen Goods[9].

  22. ≈ 150 yards southwest · ~20 s on foot

    Ormin Pelford : turn in ?Downstream[10].

  23. Questing loop: “The Jasperlode Mine”, “Delicate Instruments”, “Good Steel” and “Rare Books”
  24. ≈ 650 yards northwest · ~1.5 min on foot

    In Jasperlode Mine , explore the passage, collect tools and kill geomancers. Both rare books are here: Geosculptor Yip at and Mother Fang at , for The Jasperlode Mine[10] and Delicate Instruments[10] and Good Steel[10] and Rare Books[7].

  25. Head back: turn in 2 quests and pick up 1 new one
  26. ≈ 800 yards southeast · ~2 min on foot

    Hagar Lowe : turn in ?Good Steel[10].

  27. ≈ 600 yards west · ~1.5 min on foot

    Hamish Bergwort : turn in ?Delicate Instruments[10], accept !Delicate Instruments[10].

  28. Questing loop: “Delicate Instruments” and “Stolen Enchanting Supplies”
  29. Circle Stone Cairn Lake: kill wizards on the island and collect supplies from gnoll camps along the shores, for Delicate Instruments[10] and Stolen Enchanting Supplies[10].

  30. Head back: turn in 6 quests, pick up 2 new ones and visit your trainer
  31. right here, a few steps away

    Hamish Bergwort : turn in ?Delicate Instruments[10].

  32. ≈ 90 yards southwest · ~15 s on foot

    Blixie Fitzwink : turn in ?Stolen Enchanting Supplies[10].

  33. ≈ 750 yards west · ~2 min on foot

    Marshal Dughan : turn in ?The Jasperlode Mine[10] and ?Deliver Thomas' Report[10], accept !Westbrook Garrison Needs Help![10].

  34. Check that you have both books for Rare Books[7], then return to Northshire Abbey.

  35. Elwynn Forest

    Helene Peltskinner : turn in ?Rough Wolf Pelts[7].

  36. ≈ 500 yards north · ~1 min on foot

    Brother Paxton : turn in ?Rare Books[7].

    Apprentice's Spellstaff: +2 Intellect/+4 spell power. Keep it in your bag until you learn Staves from Woo Ping on the upcoming Stormwind visit.

  37. ≈ 650 yards south · ~1.5 min on foot

    Priestess Josetta : when you reach 10, accept !Divine Grace[10]. Make sure the book chain is turned in before heading to the city.

    This is the new Human breadcrumb for a class ability. Do not automatically add the old prayer breadcrumb.

lvl 10-11

Stormwind: Priest training

The Cathedral of Light, a Human class ability and the staff from the book chain.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Allison : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
  • Woo Ping : Staves. Woo Ping also teaches Daggers if needed; do not pay for the skill without a suitable item. High Priestess Laurena : Priest training in the Cathedral of Light.
◈ Loot along the way
  • Keep the reward Apprentice's Spellstaff until training Staves with Woo Ping . Its stats work separately from your wand. Do not vendor it just because you do not yet know the skill.
  1. next - Stormwind City

    Enter Stormwind along the northwestern road. Dungar Longdrink : unlock the flight path, then head to the Cathedral of Light.

  2. Turn in 2 quests, pick up 2 new ones and visit your trainer
  3. after travel

    Morgan Pestle : turn in ?Shipment to Stormwind[7].

  4. ≈ 400 yards northwest · ~1 min on foot

    High Priestess Laurena : turn in ?Divine Grace[10], learn Mind Blast, Shadow Word: Pain, Lesser Heal and Resurrection. Woo Ping : learn Staves if you chose the book chain reward.

    Turning in the breadcrumb unlocks Divine Grace: it helps an ally below 50% health and removes Weakened Soul. It cannot target yourself. Woo Ping teaches Staves and Daggers; your wand occupies a separate slot.

  5. ≈ 250 yards northwest · ~40 s on foot

    Baros Alexston : accept !Humble Beginnings[15].

  6. ≈ 150 yards north · ~25 s on foot

    Grimand Elmore : accept !Stormpike's Delivery[15].

lvl 11-12

Final Elwynn loop

Eastern Elwynn, then the western garrison and gnolls.

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Don't forget in this section
  • WANTED: "Hogger"[11] targets an elite: take it with a partner, otherwise skip it.
¤ Shopping and useful stuff
  • Innkeeper Farley : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
  1. Hearth to Goldshire and follow the road west to Westbrook Garrison.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Deputy Rainer : turn in ?Westbrook Garrison Needs Help![10], accept !Riverpaw Gnoll Bounty[10].

  4. Accept !WANTED: "Hogger"[11] from the board Wanted Poster.

    This is an optional group fight. Without help, leave the bounty and skip its steps below.

  5. Questing loop: “Riverpaw Gnoll Bounty” and “WANTED: "Hogger"”
  6. Kill gnolls in the southwestern camps. Fight Hogger with a partner, or extra levels, food and potions, for Riverpaw Gnoll Bounty[10] and WANTED: "Hogger"[11].

    Drops from: Painted Gnoll Armband - Riverpaw Runt, Riverpaw Outrunner

  7. Head back: turn in 2 quests
  8. Elwynn Forest

    Deputy Rainer : turn in ?Riverpaw Gnoll Bounty[10].

  9. ≈ 650 yards east · ~1.5 min on foot

    Marshal Dughan : turn in ?WANTED: "Hogger"[11].

    The cloth Apprentice Wizard's Gown: +2 Intellect/+2 spell power, a useful early robe upgrade. Do not try to solo an elite just to get it.

lvl 12-15

Westfall: farms and the People's Militia

Farm and Sentinel Hill quests first, then the northern mines and Moonbrook.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Heather : Ice Cold Milk, ≈ 24. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Your first Lesser Magic Wand, from 5: ask an enchanter to craft it or check the Auction House. You do not need Enchanting to use it. Player prices vary.
➶ Level faster
  • In Moonbrook, pull enemies into streets you have already cleared. Use Psychic Scream only after learning it at 14 and checking for a clear path: fleeing mobs can pull more.
  1. Turn in 2 quests and pick up 12 new ones
  2. next - Westfall

    Farmer Furlbrow : accept !The Forgotten Heirloom[12] and !Report to Gryan Stoutmantle[10].

  3. Verna Furlbrow : accept !Westfall Stew[10] and !Poor Old Blanchy[14].

  4. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : accept !The Killing Fields[15].

  5. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : accept !Harvesting the Harvesters[15].

  6. ≈ 200 yards east · ~25 s on foot

    Salma Saldean : turn in ?Westfall Stew[10], accept !Goretusk Liver Pie[12] and !Westfall Stew[13].

  7. ≈ 500 yards south · ~1 min on foot

    Head to Sentinel Hill: unlock the flight path with Thor , set your hearth with Innkeeper Heather .

  8. after travel

    Gryan Stoutmantle : turn in ?Report to Gryan Stoutmantle[10], accept !The People's Militia[12].

  9. Captain Danuvin : accept !Patrolling Westfall[14].

  10. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Testing the Wells[12].

  11. ≈ 50 yards east · ~10 s on foot

    Scout Galiaan : accept !Red Leather Bandanas[15].

  12. Questing loop: “The Forgotten Heirloom”, “Poor Old Blanchy”, “The Killing Fields” and 6 more
  13. Northern loop: Jansen's Stead, Furlbrow's Pumpkin Farm, the Molsen Farm and Saldean's Farm. Gather oats, the heirloom, livers and cooking ingredients; use Well Water Sample Kit at both wells, for The Forgotten Heirloom[12] and Poor Old Blanchy[14] and The Killing Fields[15] and Harvesting the Harvesters[15] and Goretusk Liver Pie[12] and Westfall Stew[13] and Testing the Wells[12] and The People's Militia[12] and Red Leather Bandanas[15].

    Drops from: Golem Isospring - Harvest Golem, Harvest Watcher, Harvest Reaper and others · Harvester Gyrostabilizer - Harvest Golem, Harvest Watcher, Harvest Reaper · Goretusk Liver - Goretusk, Bellygrub, Young Goretusk and others · Stringy Vulture Meat - Greater Fleshripper, Young Fleshripper, Vultros and others · Murloc Eye - Gobbler, Bluegill Raider, Murloc Tidehunter and others · Goretusk Snout - Goretusk, Young Goretusk · Okra - Harvest Golem, Harvest Watcher, Harvest Reaper and others · Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

    Golems for both quests roam the fields. Keep the ingredients until you turn in the stew.

  14. Head back: turn in 8 quests and pick up 2 new ones
  15. ≈ 800 yards north · ~2 min on foot

    Farmer Furlbrow : turn in ?The Forgotten Heirloom[12].

  16. Verna Furlbrow : turn in ?Poor Old Blanchy[14].

  17. ≈ 300 yards southwest · ~45 s on foot

    Farmer Saldean : turn in ?The Killing Fields[15].

  18. ≈ 150 yards west · ~25 s on foot

    Ozwin Ironsprocket : turn in ?Harvesting the Harvesters[15].

  19. If a golem drops Precessive Autocognition Assembly, use it to accept !Harvesting the Harvesters[15]; then Ozwin Ironsprocket : turn in ?Harvesting the Harvesters[15].

    The follow-up for parts and a scope is optional; do not buy Engineering materials blindly.

  20. ≈ 200 yards east · ~25 s on foot

    Salma Saldean : turn in ?Goretusk Liver Pie[12].

  21. Salma Saldean : turn in ?Westfall Stew[13].

  22. ≈ 550 yards south · ~1.5 min on foot

    Alba Fairmoon : turn in ?Testing the Wells[12], accept !Murloc Gills[12].

  23. Questing loop: “The People's Militia”, “Patrolling Westfall” and “Murloc Gills”
  24. ≈ 600 yards northwest · ~1.5 min on foot

    North of the hill, near the Molsen Farm and Jangolode Mine , kill Defias Trappers and Smugglers, plus gnolls along the way. Head down to the northern coast for murloc gills, for The People's Militia[12] and Patrolling Westfall[14] and Murloc Gills[12].

    Drops from: Gnoll Paw - Riverpaw Taskmaster, Riverpaw Gnoll, Riverpaw Mongrel and others · Longshore Murloc Gill - Murloc Coastrunner, Murloc Tidehunter, Murloc Warrior and others

  25. Head back: turn in 3 quests and pick up 2 new ones
  26. ≈ 550 yards southeast · ~1.5 min on foot

    Gryan Stoutmantle : turn in ?The People's Militia[12], accept !The People's Militia[14].

  27. Captain Danuvin : turn in ?Patrolling Westfall[14].

  28. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Murloc Gills[12], accept !The State of the Mines[14].

  29. Questing loop: “The State of the Mines”
  30. Enter Jangolode Mine in the north and Gold Coast Quarry in the west for kobold diggers and gnoll miners, The State of the Mines[14].

    This northern mine and the Deadmines dungeon beneath Moonbrook are different places.

  31. Head back: turn in 1 quest and pick up 1 new one
  32. right here, a few steps away

    Alba Fairmoon : turn in ?The State of the Mines[14], accept !Moonbrook Espionage[15].

  33. Questing loop: “The People's Militia”, “Red Leather Bandanas” and “Humble Beginnings”
  34. ≈ 550 yards west · ~1.5 min on foot

    In Moonbrook and the southwestern camps, finish Defias Pillagers and Looters while collecting red bandanas. Open the compass chest at the Alexston Farmstead , for The People's Militia[14] and Red Leather Bandanas[15] and Humble Beginnings[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

  35. Head back: turn in 1 quest and pick up 1 new one
  36. ≈ 700 yards east · ~1.5 min on foot

    Gryan Stoutmantle : turn in ?The People's Militia[14], accept !The People's Militia[17].

  37. Questing loop: “The People's Militia”, “Red Leather Bandanas” and “Moonbrook Espionage”
  38. The targets for The People's Militia[17] are in the south: Defias Highwayman (17-18), Defias Pathstalker and Defias Knuckleduster (15-17). They outlevel you: pull singly, start in Moonbrook and leave The People's Militia[17] until last. Dying? Gain a level from other Westfall quests first. Collect bandanas and crates along the way, for The People's Militia[17] and Red Leather Bandanas[15] and Moonbrook Espionage[15].

    Drops from: Red Leather Bandana - Defias Smuggler, Defias Pathstalker, Defias Highwayman and others

    Pillagers hit hard with fire. Line-of-sight them one at a time around a building corner.

  39. Head back: turn in 7 quests and pick up 3 new ones
  40. right here, a few steps away

    Gryan Stoutmantle : turn in ?The People's Militia[17].

    Spark of the People's Militia: 12.78 DPS and +1 spell power. Better than Lesser Magic Wand, but do not replace the 17.5 DPS Greater Magic Wand with it.

  41. ≈ 150 yards southwest · ~20 s on foot

    Scout Galiaan : turn in ?Red Leather Bandanas[15].

  42. ≈ 50 yards west · ~10 s on foot

    Alba Fairmoon : turn in ?Moonbrook Espionage[15].

  43. ≈ 200 yards northeast · ~30 s on foot

    Quartermaster Lewis : accept !A Swift Message[10].

  44. ≈ 150 yards south · ~20 s on foot

    Thor : turn in ?A Swift Message[10], accept !Continue to Stormwind[10].

  45. right here, a few steps away

    Thor : fly to Stormwind. High Priestess Laurena : at actual level 14, learn Psychic Scream, Renew and Cure Disease; upgrade needed damage ranks. Combine training, delivery, bank and Auction House visits.

    Fear can pull nearby packs. In a dense camp, shield, retreat and heal first.

  46. after travel

    Osric Strang : turn in ?Continue to Stormwind[10], accept !Dungar Longdrink[10].

  47. ≈ 150 yards southwest · ~25 s on foot

    Dungar Longdrink : turn in ?Dungar Longdrink[10].

  48. ≈ 350 yards northwest · ~50 s on foot

    Baros Alexston : turn in ?Humble Beginnings[15].

lvl 15-16

Ironforge and southern Loch Modan

The Deeprun Tram connects the capitals. Reach Loch Modan through eastern Dun Morogh's tunnels.

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Don't forget in this section
  • Turn in Stormwind's Stormpike's Delivery[15] in Thelsamar: keep the package.
  • The three troggs at the end of Stonesplinter Valley pull together. Bring a partner if soloing is too hard.
  • Set your hearth and unlock the flight path in Thelsamar for the whole Loch Modan loop.
¤ Shopping and useful stuff
  1. after travel

    Enter the Deeprun Tram in the Dwarven District and ride to Ironforge. Unlock the flight path with Gryth Thurden . Train the weapon types you need and the next First Aid rank.

  2. Pick up 2 quests and visit your trainer
  3. after travel

    When passing through Ironforge at 16, visit Braenna Flintcrag : learn Heal and Mind Blast, and check missed ranks. Already in Loch Modan? Combine training with a return to the capital.

  4. next - Loch Modan

    Leave Ironforge and follow the road east through Dun Morogh's South Gate. Planning the Hall of Thanes later? Get the map on the way: Dark Iron spies (9-10) at Ironband's Compound drop the quest-starting map; turn it in to Earthseer Farsen (step, step). Pick up local quests in the Valley of Kings first.

  5. next - Loch Modan

    Mountaineer Cobbleflint : accept !In Defense of the King's Lands[12].

  6. Captain Rugelfuss : accept !The Trogg Threat[12].

  7. Questing loop: “In Defense of the King's Lands” and “The Trogg Threat”
  8. East of the towers, kill the weaker troggs and collect teeth for In Defense of the King's Lands[12] and The Trogg Threat[12].

    Drops from: Trogg Stone Tooth - Stonesplinter Trogg, Stonesplinter Scout, Stonesplinter Skullthumper and others

  9. Head back: turn in 2 quests and pick up 1 new one
  10. ≈ 30 yards west · ~5 s on foot

    Mountaineer Cobbleflint : turn in ?In Defense of the King's Lands[12].

  11. ≈ 70 yards southeast · ~10 s on foot

    Mountaineer Gravelgaw : accept !In Defense of the King's Lands[15].

  12. ≈ 50 yards north · ~5 s on foot

    Captain Rugelfuss : turn in ?The Trogg Threat[12].

  13. Questing loop: “In Defense of the King's Lands”
  14. Move into the next trogg camp without rushing straight to the stronger shamans farther in, for In Defense of the King's Lands[15].

  15. Head back: turn in 1 quest and pick up 1 new one
  16. ≈ 50 yards south · ~5 s on foot

    Mountaineer Gravelgaw : turn in ?In Defense of the King's Lands[15].

  17. Questing loop: “In Defense of the King's Lands”
  18. after travel

    Deep in Stonesplinter Valley , kill Stonesplinter Shamans and Bonesnappers for In Defense of the King's Lands[15].

  19. Head back: turn in 1 quest and pick up 2 new ones
  20. ≈ 450 yards northwest · ~1 min on foot

    Mountaineer Wallbang : turn in ?In Defense of the King's Lands[15].

  21. ≈ 350 yards southeast · ~45 s on foot

    Mountaineer Ylva : accept !Banner of the Fallen[17].

  22. Questing loop: “In Defense of the King's Lands” and “Banner of the Fallen”
  23. after travel

    At the end of Stonesplinter Valley , Grawmug, Gnasher and Brawler (16-17) pull together. Bring a partner if needed. Raise the banner by the fallen squad to spawn Headsplitter, for In Defense of the King's Lands[17] and Banner of the Fallen[17].

    Find a partner for the final enemy if he is still too strong. Finish the event before turning in the banner.

  24. Head back: turn in 4 quests and pick up 4 new ones
  25. ≈ 350 yards northwest · ~45 s on foot

    Captain Rugelfuss : turn in ?In Defense of the King's Lands[17].

  26. Captain Rugelfuss : turn in ?Banner of the Fallen[17].

    You can equip the one-handed Invader's Mace, but Strength does not help your wand or spells. Compare useful stats with your staff. Do not switch just for melee DPS.

  27. ≈ 500 yards northeast · ~1 min on foot

    Head north to Thelsamar. Thorgrum Borrelson : flight path; Innkeeper Hearthstove : hearth.

  28. after travel

    Mountaineer Kadrell : accept !Rat Catching[11] and !Mountaineer Stormpike's Task[15].

  29. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : accept !Thelsamar Blood Sausages[11].

  30. ≈ 650 yards northwest · ~1.5 min on foot

    Mountaineer Stormpike : turn in ?Stormpike's Delivery[15] and ?Mountaineer Stormpike's Task[15], accept !Filthy Paws[15].

lvl 16-18

Loch Modan: mine, lake and excavation

One loop around the lake, returning to Thelsamar. Skip distant deliveries.

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Don't forget in this section
¤ Shopping and useful stuff
  1. Questing loop: “Filthy Paws”, “Rat Catching” and “Thelsamar Blood Sausages”
  2. Collect miners' crates near Silver Stream Mine; along the shore and road, finish kobold ears and Thelsamar cooking ingredients, for Filthy Paws[15] and Rat Catching[11] and Thelsamar Blood Sausages[11].

    Drops from: Tunnel Rat Ear - Tunnel Rat Vermin, Tunnel Rat Scout, Tunnel Rat Geomancer and others · Boar Intestines - Goretusk, Bellygrub, Young Goretusk and others · Bear Meat - Thistle Bear, Rabid Thistle Bear, Grizzled Black Bear and others · Spider Ichor - Venom Web Spider, Tarantula, Mother Fang and others

  3. Head back: turn in 3 quests and pick up 5 new ones
  4. right here, a few steps away

    Mountaineer Stormpike : turn in ?Filthy Paws[15].

  5. ≈ 600 yards south · ~1.5 min on foot

    Mountaineer Kadrell : turn in ?Rat Catching[11].

  6. ≈ 60 yards east · ~10 s on foot

    Vidra Hearthstove : turn in ?Thelsamar Blood Sausages[11].

  7. ≈ 70 yards northeast · ~10 s on foot

    Jern Hornhelm : accept !Ironband's Excavation[18].

  8. ≈ 750 yards east · ~1.5 min on foot

    Bingles Blastenheimer : accept !Bingles' Missing Supplies[15].

  9. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : accept !Crocolisk Hunting[15] and !Twisting the Knife[16].

  10. ≈ 80 yards southeast · ~10 s on foot

    Daryl the Youngling : accept !A Hunter's Boast[16].

  11. Questing loop: “A Hunter's Boast”
  12. ≈ 200 yards southwest · ~30 s on foot

    Mountain buzzards circle west and south of Farstrider Lodge : kill 6 within 15 minutes for A Hunter's Boast[16].

  13. Head back: turn in 1 quest and pick up 1 new one
  14. ≈ 200 yards northeast · ~30 s on foot

    Daryl the Youngling : turn in ?A Hunter's Boast[16], accept !A Hunter's Challenge[17].

  15. Questing loop: “A Hunter's Challenge”
  16. ≈ 700 yards northwest · ~1.5 min on foot

    Elder mountain boars are northwest : kill 5 within 12 minutes. Run there and back for A Hunter's Challenge[17].

  17. Head back: turn in 1 quest
  18. ≈ 700 yards southeast · ~1.5 min on foot

    Daryl the Youngling : turn in ?A Hunter's Challenge[17].

  19. Questing loop: “Bingles' Missing Supplies”, “Crocolisk Hunting” and “Twisting the Knife”
  20. Loop around the eastern shore and islands for parts, crocolisks and Daggerfang, which swallowed the knife, for Bingles' Missing Supplies[15] and Crocolisk Hunting[15] and Twisting the Knife[16].

    Drops from: Crocolisk Meat - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others · Crocolisk Skin - Saltwater Crocolisk, Wetlands Crocolisk, Young Wetlands Crocolisk and others

    Do not dive through a living pack to reach an item. Pull nearby enemies onto the shore first.

  21. Head back: turn in 4 quests and pick up 2 new ones
  22. ≈ 650 yards northwest · ~1.5 min on foot

    Bingles Blastenheimer : turn in ?Bingles' Missing Supplies[15].

  23. ≈ 550 yards southeast · ~1.5 min on foot

    Marek Ironheart : turn in ?Crocolisk Hunting[15].

  24. Marek Ironheart : turn in ?Twisting the Knife[16].

    Daggerfang's Daggerfang is an Agility dagger with no useful Priest stats. Vendor it.

  25. ≈ 500 yards west · ~1 min on foot

    Magmar Fellhew : turn in ?Ironband's Excavation[18].

  26. Magmar Fellhew : accept !Gathering Idols[18].

  27. At the excavation, loot Excavation Tools from Excavation Tools and accept !Excavation Tools[18].

  28. Questing loop: “Gathering Idols” and “Excavation Tools”
  29. At Ironband's Excavation Site, collect idols and six tool sets. Skirt the outside of strong trogg packs, for Gathering Idols[18] and Excavation Tools[18].

    Drops from: Carved Stone Idol - Stonesplinter Geomancer, Stonesplinter Digger, Berserk Trogg

  30. Head back: turn in 3 quests and pick up 1 new one
  31. Loch Modan

    Magmar Fellhew : turn in ?Gathering Idols[18].

    Dwarven Flamestick: 13.61 DPS, +2 Spirit. Compare it with your current wand: Greater Magic Wand is stronger, while Spark of the People's Militia has lower DPS.

  32. Prospector Ironband : turn in ?Excavation Tools[18].

  33. ≈ 700 yards northwest · ~1.5 min on foot

    On the western lakeshore , inspect Discarded Fishing Toolbox and accept !Silver of the Waves[20].

  34. ≈ 150 yards northwest · ~25 s on foot

    Khara Deepwater : turn in ?Silver of the Waves[20].

    The cloth bracers Repurposed Hair Band: +2 Intellect/+2 Spirit, useful for a caster.

  35. ≈ 300 yards southwest · ~40 s on foot

    Hearth to Thelsamar. Thorgrum Borrelson : fly to Ironforge for level-18 training. If running the Hall of Thanes, do the next optional branch before leaving. Then take the Deeprun Tram to Stormwind.

lvl 16-18

Group: The Hall of Thanes

Optional new dungeon beneath Old Ironforge, convenient during the Loch Modan visit.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Firebrew : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Harick Boulderdrum in the capital: Smoldering Wand from 15, ≈ 33. Compare it with Greater Magic Wand and the reward Spark of the People's Militia first. Do not make a separate return trip for a weaker wand.
  • Agree on the healing role and bring enough water for the full run before entering. Do not spend your last mana on damage when the group expects healing.
  1. after travel

    Dark Iron Map drops from Dark Iron spies and Captain Beld at Ironband's Compound ; turn in to Earthseer Farsen . Best gathered on the way to South Gate (step).

  2. Turn in 1 quest and pick up 4 new ones
  3. next - Ironforge

    At Ironband's Compound , kill Dark Iron spies Dark Iron Spy or their captain Captain Beld, use the looted Dark Iron Map and accept !Underground Map[15].

  4. next - Dun Morogh

    Earthseer Farsen : turn in ?Underground Map[15], accept !Old Ironforge Incursion[16].

  5. next - Ironforge

    Afadra Dunwall : accept !The Restless Dead[15].

    New in Forever
  6. Thom Filch : accept !Important Heirlooms[15].

    New in Forever
  7. Questing loop: “Old Ironforge Incursion”, “The Restless Dead” and “Important Heirlooms”
  8. Run the Hall of Thanes with a group: collect eight relics, kill spirits, put the spirit of Anvilmar to rest and get the head of Durgen Dirgehammer, for Old Ironforge Incursion[16] and The Restless Dead[15] and Important Heirlooms[15].

    Check every objective in your quest log: the local database does not always list the final spirit as a separate counter.

  9. Head back: turn in 3 quests
  10. ≈ 80 yards southeast · ~10 s on foot

    King Magni Bronzebeard : turn in ?Old Ironforge Incursion[16].

    Deepblaze: 18.53 DPS, stronger than Greater Magic Wand and early vendor wands. This is an optional dungeon reward; the main route does not depend on it.

  11. ≈ 70 yards northwest · ~10 s on foot

    Afadra Dunwall : turn in ?The Restless Dead[15].

    Priests cannot wear mail or leather; do not spend gold on training for this reward. If no suitable trinket is offered, choose an item to vendor.

  12. Thom Filch : turn in ?Important Heirlooms[15].

    The cloth Tomb Robber's Gloves: +1 Stamina/+2 Intellect. Compare them with your current gloves.

  13. Resume the main route where you left it for the group; do not repeat completed Loch Modan loops.

lvl 18-20

Redridge: Lakeshire and the bridge

Walk from Stormwind through Elwynn. Easy Lakeshire quests before the orc camps.

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Don't forget in this section
  • The lake by the bridge covers four quests: The Lost Tools[16], Hilary's Necklace[15], Selling Fish[21] and Underbelly Scales[18]. Accept all four before entering the water, and watch your breath.
  • The Price of Shoes[18] sends you to Goldshire's blacksmith. Combine that flight with Stormwind training; avoid a second trip.
  • Gnolls south and west of Lakeshire cover several quests and bridge materials: do them in one loop, not one quest at a time.
¤ Shopping and useful stuff
  1. Leave Stormwind for Goldshire, then follow the road east to Redridge. Do not cut through Duskwood.

  2. Redridge Mountains

    On first reaching Lakeshire, unlock the flight path with Ariena Stormfeather . You need it for the next Stormwind delivery.

  3. Turn in 6 quests, pick up 14 new ones and visit your trainer
  4. after travel

    Darcy : accept !A Free Lunch[15]. The tavern is in Lakeshire; deliver lunch to the southern road first, then return with flowers.

  5. ≈ 450 yards southwest · ~1 min on foot

    Guard Parker : turn in ?A Free Lunch[15], accept !Encroaching Gnolls[16] and !Visit the Herbalist[15].

  6. ≈ 350 yards northeast · ~55 s on foot

    Deputy Feldon : turn in ?Encroaching Gnolls[16], accept !Assessing the Threat[17].

  7. Deputy Feldon : accept !Show of Force[17].

    New in Forever
  8. ≈ 300 yards northwest · ~40 s on foot

    Martie Jainrose : turn in ?Visit the Herbalist[15].

  9. Martie Jainrose : accept !Delivering Daffodils[15].

  10. ≈ 100 yards east · ~15 s on foot

    Darcy : turn in ?Delivering Daffodils[15].

  11. ≈ 150 yards southeast · ~20 s on foot

    Foreman Oslow : accept !The Lost Tools[16].

  12. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : accept !Redridge Goulash[18].

  13. ≈ 200 yards southeast · ~30 s on foot

    Shawn : accept !Hilary's Necklace[15].

  14. ≈ 100 yards north · ~15 s on foot

    Verner Osgood : accept !The Price of Shoes[18].

  15. Before taking distant quests, fly to Stormwind and walk to the Goldshire blacksmith.

  16. after travel

    Smith Argus : turn in ?The Price of Shoes[18], accept !Return to Verner[18].

  17. next - Stormwind City

    High Priestess Laurena : upgrade level 18 ranks, especially Shadow Word: Pain, Power Word: Shield and Dispel Magic. If already 20, combine the visit with the next chapter's start. Check the second Human rank, Divine Grace.

  18. ≈ 500 yards southeast · ~1 min on foot

    Dungar Longdrink : fly back to Lakeshire.

  19. after travel

    Verner Osgood : turn in ?Return to Verner[18], accept !Underbelly Scales[18].

  20. Verner Osgood : accept !A Baying of Gnolls[20].

  21. ≈ 70 yards west · ~10 s on foot

    Dockmaster Baren : accept !Selling Fish[21].

  22. Questing loop: “The Lost Tools”, “Hilary's Necklace”, “Selling Fish” and “Underbelly Scales”
  23. In the lake beneath the bridge and along the shores, collect tools, the necklace, fish and whelp scales. Watch your breath, for The Lost Tools[16] and Hilary's Necklace[15] and Selling Fish[21] and Underbelly Scales[18].

    Drops from: Spotted Sunfish - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others · Underbelly Whelp Scale - Black Dragon Whelp, Snarlflare

  24. Head back: turn in 4 quests and pick up 1 new one
  25. ≈ 100 yards east · ~15 s on foot

    Foreman Oslow : turn in ?The Lost Tools[16], accept !The Everstill Bridge[20].

  26. ≈ 100 yards southwest · ~15 s on foot

    Hilary : turn in ?Hilary's Necklace[15].

  27. ≈ 100 yards north · ~15 s on foot

    Dockmaster Baren : turn in ?Selling Fish[21].

  28. ≈ 70 yards east · ~10 s on foot

    Verner Osgood : turn in ?Underbelly Scales[18].

  29. Questing loop: “Assessing the Threat”, “Show of Force”, “The Everstill Bridge” and 2 more
  30. Southern and western loop: weaker gnolls, boars, condors and spiders; gather bridge repair materials from gnolls, for Assessing the Threat[17] and Show of Force[17] and The Everstill Bridge[20] and Redridge Goulash[18] and A Baying of Gnolls[20].

    Drops from: Spiked Collar - Redridge Thrasher · Iron Pike - Redridge Brute, Redridge Mystic, Redridge Basher and others · Iron Rivet - Redridge Brute, Redridge Mystic, Redridge Basher and others · Great Goretusk Snout - Bellygrub, Great Goretusk, Snort · Tough Condor Meat - Dire Condor · Crisp Spider Meat - Venom Web Spider, Tarantula, Greater Tarantula and others

  31. Head back: turn in 5 quests
  32. ≈ 200 yards south · ~25 s on foot

    Deputy Feldon : turn in ?Assessing the Threat[17].

  33. Deputy Feldon : turn in ?Show of Force[17].

  34. ≈ 150 yards north · ~25 s on foot

    Foreman Oslow : turn in ?The Everstill Bridge[20].

    The cloth Riding Gloves: +3 Intellect and +3 Agility. Intellect helps, but Agility does not strengthen your wand. Do not blindly replace good caster gloves.

  35. ≈ 200 yards west · ~30 s on foot

    Chef Breanna : turn in ?Redridge Goulash[18].

  36. ≈ 200 yards east · ~25 s on foot

    Verner Osgood : turn in ?A Baying of Gnolls[20].

lvl 20-21

Redridge and level-20 training

A Human class ability, new shared spells and preparation for Duskwood.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Brianna : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. ≈ 200 yards south · ~25 s on foot

    At actual level 20, fly to Stormwind with Ariena Stormfeather . High Priestess Laurena : accept and turn in !Arcane Feedback[20] / ?Arcane Feedback[20]; check your spellbook for Feedback. Learn Flash Heal, Renew, Inner Fire, Devouring Plague and Fear Ward, then return to Lakeshire.

    Devouring Plague and Fear Ward are available to Priests of every race in Forever. Set up separate buttons for healing an ally and yourself.

  2. Pick up 3 quests
  3. after travel

    Marshal Marris : accept !Blackrock Menace[21].

  4. Marshal Marris : accept !Blackrock Blockade[21].

    New in Forever
  5. Foreman Oslow : accept !Alther's Mill[21].

    New in Forever
  6. Questing loop: “Blackrock Menace”, “Blackrock Blockade” and “Alther's Mill”
  7. Loop around Alther's Mill and the outer Blackrock camps. Pull roadside targets singly; stay out of the keep for now, for Blackrock Menace[21] and Blackrock Blockade[21] and Alther's Mill[21].

    Drops from: Battleworn Axe - Blackrock Champion, Blackrock Shadowcaster, Blackrock Renegade and others

  8. Head back: turn in 3 quests
  9. right here, a few steps away

    Marshal Marris : turn in ?Blackrock Menace[21].

  10. Marshal Marris : turn in ?Blackrock Blockade[21].

  11. Foreman Oslow : turn in ?Alther's Mill[21].

  12. ≈ 150 yards south · ~25 s on foot

    Ariena Stormfeather : if you reach 22 by this turn-in, combine a Stormwind visit with training at High Priestess Laurena , then return to Lakeshire. If still 20-21, another training trip is unnecessary.

  13. Follow the southern road into Duskwood, then go straight to Darkshire.

lvl 20-22

Group: Deadmines

Preparation, new explosives and one full clear. Prepare before forming the group.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Heather : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  • Agree on the healing role and bring enough water for the full run before entering. Do not spend your last mana on damage when the group expects healing.
  1. after travel

    Already in Darkshire? Unlock the flight path with Felicia Maline and fly to Sentinel Hill. Start preparation there; its deliveries use your unlocked Lakeshire and Stormwind flights.

  2. Turn in 3 quests and pick up 5 new ones
  3. after travel

    Gryan Stoutmantle : accept !The Defias Brotherhood[18].

  4. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : accept !Explosive Consultation[16].

    New in Forever
  5. ≈ 150 yards east · ~20 s on foot

    Thor : fly to Lakeshire and speak with the informant in the inn.

  6. after travel

    Wiley the Black : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  7. ≈ 200 yards southeast · ~30 s on foot

    Ariena Stormfeather : return to Sentinel Hill.

  8. next - Westfall

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  9. ≈ 100 yards south · ~15 s on foot

    Thor : fly to Stormwind. Visit the engineer and Old Town first, then pick up Dwarven District quests.

  10. after travel

    Sprite Jumpsprocket : turn in ?Explosive Consultation[16], accept !A Dynamite Plan[16].

  11. Questing loop: “A Dynamite Plan”
  12. Prepare 10 Rough Dynamite: check the exact item name in the quest log, rather than buying another dynamite rank, for A Dynamite Plan[16].

  13. Head back: turn in 6 quests and pick up 9 new ones
  14. right here, a few steps away

    Sprite Jumpsprocket : turn in ?A Dynamite Plan[16], accept !Detonation at a Distance[16].

  15. ≈ 550 yards southeast · ~1.5 min on foot

    Jasper Fel : turn in ?Detonation at a Distance[16], accept !Detonation at a Distance[16].

  16. ≈ 40 yards west · ~5 s on foot

    Master Mathias Shaw : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  17. ≈ 550 yards northwest · ~1.5 min on foot

    Sprite Jumpsprocket : turn in ?Detonation at a Distance[16], accept !Explosive Consultation[16].

  18. ≈ 200 yards southeast · ~25 s on foot

    Wilder Thistlenettle : accept !Oh Brother...[20].

  19. Wilder Thistlenettle : accept !Collecting Memories[18].

  20. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : accept !Underground Assault[20].

  21. ≈ 450 yards south · ~1 min on foot

    Dungar Longdrink : fly to Sentinel Hill.

  22. after travel

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[18].

  23. ≈ 200 yards southwest · ~25 s on foot

    Alba Fairmoon : turn in ?Explosive Consultation[16], accept !Destruction in Deadmines[18].

  24. Questing loop: “The Defias Brotherhood”
  25. Defias Messenger runs along the road: catch him, get the message and return to the hill for The Defias Brotherhood[18].

  26. Head back: turn in 1 quest and pick up 1 new one
  27. ≈ 200 yards northeast · ~25 s on foot

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18].

  28. Questing loop: “The Defias Brotherhood”
  29. Escort the traitor to the secret entrance in Moonbrook without running too far ahead, for The Defias Brotherhood[18].

    Wait until everyone has accepted the quest before starting the escort.

  30. Head back: turn in 1 quest and pick up 2 new ones
  31. right here, a few steps away

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[18], accept !The Defias Brotherhood[22].

  32. Scout Riell : accept !Red Silk Bandanas[17].

  33. Questing loop: “Collecting Memories” and “Oh Brother...”
  34. Outer tunnels beneath Moonbrook, before the portal: undead miners drop cards (Collecting Memories[18]); Foreman Thistlenettle drops the badge (Oh Brother...[20]).

    Drops from: Miners' Union Card - Skeletal Miner, Undead Excavator, Undead Dynamiter

  35. Clear Deadmines with a group for The Defias Brotherhood[22], Red Silk Bandanas[17] and Underground Assault[20]. Place the provided explosives at the hidden forge for Destruction in Deadmines[18].

    Drops from: Head of VanCleef - Edwin VanCleef · Red Silk Bandana - Defias Henchman, Defias Miner, Defias Conjurer and others · Gnoam Sprecklesprocket - Sneed's Shredder

    Choose your role and agree on a pace at the entrance. Bring water for healing. Watch threat in combat and use Fade when enemies head for you. Do not start the next pull while the healer is out of mana.

  36. Head back: turn in 1 quest and pick up 2 new ones
  37. Final boss Edwin VanCleef drops An Unsent Letter. Use the letter to accept !The Unsent Letter[22].

  38. Westfall

    Alba Fairmoon : turn in ?Destruction in Deadmines[18], accept !Destruction in Deadmines[18].

  39. Questing loop: “Destruction in Deadmines”
  40. At the exit, Alba Fairmoon explains the next step: use the detonator beside her for Destruction in Deadmines[18].

  41. Head back: turn in 7 quests
  42. right here, a few steps away

    Alba Fairmoon : turn in ?Destruction in Deadmines[18].

  43. Return to Sentinel Hill, then fly to Stormwind.

  44. after travel

    Gryan Stoutmantle : turn in ?The Defias Brotherhood[22].

    Staff of Westfall is a healing and casting staff, with +5 Intellect/+6 Spirit and a separate healing bonus. Priests cannot wear the leather tunic or mail leggings.

  45. Scout Riell : turn in ?Red Silk Bandanas[17].

    Monastic Hammer: a one-handed mace, +2 Intellect/+12 spell power. You already know the skill. Compare it with your staff and add a suitable off-hand item if you have one.

  46. next - Stormwind City

    Wilder Thistlenettle : turn in ?Oh Brother...[20].

  47. Wilder Thistlenettle : turn in ?Collecting Memories[18].

  48. ≈ 150 yards northwest · ~20 s on foot

    Shoni the Shilent : turn in ?Underground Assault[20].

    Sable Wand: 16.94 DPS, +2 Spirit. Its wand damage is lower than Greater Magic Wand or Deepblaze. Do not replace a stronger weapon just because this quest comes later.

  49. ≈ 200 yards southwest · ~25 s on foot

    Baros Alexston : turn in ?The Unsent Letter[22].

  50. You can do the letter follow-up, Bazil Thredd[22], separately later. The local Stockade branch does not require it. Return to the main route in Darkshire now.

lvl 21-23

Duskwood: the first Night Watch

Darkshire, Tranquil Gardens Cemetery and the western road. Start Stalvan's long story at 23.

0 of 34
Don't forget in this section
  • The star questline, Look to the Stars[25], needs Bronze Tube. Darkshire has no Auction House: buy the tube in Stormwind beforehand or ask an engineer.
  • Set your hearth in Darkshire on arrival; this chapter keeps returning to town.
  • Sven's Revenge[25] sends you to the Yorgen Farmstead and back to Sven: combine it with the Raven Hill wolves and spiders in one trip.
¤ Shopping and useful stuff
  • Innkeeper Trelayne : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
◈ Loot along the way
  • The first stargazing quest needs Bronze Tube. You do not need to keep it after turning in Look to the Stars[25]; later parts use different items.
➶ Level faster
  • In the cemetery, Shackle Undead holds one undead while you deal with another. Do not apply damage over time to the shackled target; it breaks the CC.
  1. next - Duskwood

    Felicia Maline : flight path; Innkeeper Trelayne : set your hearth. Pick up town quests before heading out.

  2. Pick up 7 quests
  3. after travel

    Commander Althea Ebonlocke : accept !The Night Watch[24].

  4. ≈ 60 yards north · ~10 s on foot

    Chef Grual : accept !Seasoned Wolf Kabobs[25].

  5. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : accept !The Totem of Infliction[25].

  6. ≈ 60 yards south · ~10 s on foot

    Elaine Carevin : accept !Raven Hill[20] and !Deliveries to Sven[23] and !The Hermit[25].

  7. ≈ 100 yards east · ~15 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[25].

  8. Questing loop: “Look to the Stars”
  9. ≈ 50 yards west · ~5 s on foot

    The observations need Bronze Tube: ask an engineer or buy it at a city's Auction House beforehand; Darkshire has none. No tube? Game files also list limited stock with Herble Baubbletump in Darkshire, for Look to the Stars[25].

    Do not confuse a Bronze Tube with a Copper Tube. Too expensive? Skip the entire optional star chain and its later steps.

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 50 yards east · ~5 s on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  12. Questing loop: “The Night Watch”, “Seasoned Wolf Kabobs” and “The Totem of Infliction”
  13. South of Darkshire, clear Tranquil Gardens Cemetery and nearby forest of skeletons, spiders and wolves, for The Night Watch[24] and Seasoned Wolf Kabobs[25] and The Totem of Infliction[25].

    Drops from: Lean Wolf Flank - Starving Dire Wolf, Lupos, Rabid Dire Wolf and others · Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Finish some of the totem reagents at Raven Hill. Do not grind the whole long order in one spot.

  14. Head back: turn in 5 quests and pick up 6 new ones
  15. ≈ 150 yards west · ~25 s on foot

    Commander Althea Ebonlocke : turn in ?The Night Watch[24], accept !The Night Watch[26].

  16. ≈ 60 yards north · ~10 s on foot

    Chef Grual : turn in ?Seasoned Wolf Kabobs[25].

  17. Follow the southern road west to Raven Hill, then Sven's camp. Avoid higher-level ogres on the way.

  18. Duskwood

    Watcher Dodds by the southern road: accept !Eight-Legged Menaces[21].

  19. ≈ 750 yards west · ~2 min on foot

    Jitters : turn in ?Raven Hill[20].

  20. Jitters : accept !Jitters' Growling Gut[20].

  21. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Deliveries to Sven[23].

  22. Sven Yorgen : accept !Sven's Revenge[25].

  23. Lars : accept !Wolves at Our Heels[21].

  24. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?The Hermit[25].

  25. Abercrombie : accept !Supplies from Darkshire[24].

  26. Questing loop: “Wolves at Our Heels” and “Eight-Legged Menaces”
  27. Clear wolves and spiders around Raven Hill for Wolves at Our Heels[21] and Eight-Legged Menaces[21].

  28. Head back: turn in 5 quests and pick up 3 new ones
  29. ≈ 550 yards west · ~1.5 min on foot

    Lars : turn in ?Wolves at Our Heels[21].

  30. ≈ 1200 yards southeast · ~3 min on foot

    On the road east, Watcher Dodds : turn in ?Eight-Legged Menaces[21].

  31. ≈ 250 yards southeast · ~35 s on foot

    South of the road, the Yorgen Farmstead at : Mound of loose dirt - turn in ?Sven's Revenge[25], accept !Sven's Camp[25].

  32. ≈ 1400 yards northwest · ~3.5 min on foot

    Return west to Sven's camp. Sven Yorgen : turn in ?Sven's Camp[25], accept !The Shadowy Figure[25].

  33. Hearth to Darkshire; turn in completed deliveries before heading out again.

  34. after travel

    Chef Grual : turn in ?Jitters' Growling Gut[20], accept !Dusky Crab Cakes[20].

  35. Questing loop: “Dusky Crab Cakes”
  36. Bring the gathered spider legs to the kitchen. Short? Finish near Tranquil Gardens Cemetery for Dusky Crab Cakes[20].

    Drops from: Gooey Spider Leg - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others

  37. Head back: turn in 5 quests, pick up 5 new ones and visit your trainer
  38. right here, a few steps away

    Chef Grual : turn in ?Dusky Crab Cakes[20], accept !Return to Jitters[20].

  39. ≈ 60 yards southeast · ~10 s on foot

    Madame Eva : turn in ?Supplies from Darkshire[24], accept !Ghost Hair Thread[24].

  40. Madame Eva : turn in ?The Shadowy Figure[25], accept !The Shadowy Search Continues[25].

  41. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Shadowy Search Continues[25], accept !Inquire at the Inn[25].

  42. ≈ 60 yards northeast · ~10 s on foot

    Tavernkeep Smitts : turn in ?Inquire at the Inn[25], accept !Finding the Shadowy Figure[25].

  43. next - Stormwind City

    At actual level 22, upgrade Mind Blast and Heal. High Priestess Laurena : combine training with your next Stormwind visit. Do not face a dangerous target with outdated core spell ranks.

lvl 23-24

Redridge: second loop

A short return to the neighboring flight path while higher-level Duskwood enemies remain dangerous.

0 of 12
Don't forget in this section
  • Orbs for Shadow Magic[23] only drop from Blackrock Shadowcasters near Stonewatch Keep. Short? Finish with the group and turn in alongside Tharil'zun[25].
  • This is a short chapter. Turn in everything possible in Darkshire before flying out to keep your quest log manageable.
¤ Shopping and useful stuff
  • Innkeeper Brianna : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. next - Duskwood

    Felicia Maline : fly to Lakeshire. Only a few town deliveries remain open, leaving room for this short loop.

  2. Pick up 4 quests
  3. after travel

    Martie Jainrose : accept !An Unwelcome Guest[24].

  4. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : accept !Murloc Poachers[20].

  5. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : accept !Shadow Magic[23].

  6. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : accept !Solomon's Law[23].

  7. Questing loop: “An Unwelcome Guest” and “Murloc Poachers”
  8. Defeat the dangerous boar west of town, then gather murloc fins by the lake for An Unwelcome Guest[24] and Murloc Poachers[20].

    Drops from: Bellygrub's Tusk - Bellygrub · Murloc Fin - Murloc Flesheater, Murloc Nightcrawler, Murloc Tidecaller and others

    Pull the single target away from its neighbors. Do not chase murlocs into another camp.

  9. Head back: turn in 2 quests
  10. ≈ 150 yards west · ~25 s on foot

    Martie Jainrose : turn in ?An Unwelcome Guest[24].

  11. ≈ 150 yards east · ~20 s on foot

    Dockmaster Baren : turn in ?Murloc Poachers[20].

  12. Questing loop: “Shadow Magic” and “Solomon's Law”
  13. Gather pendants from Shadowhide gnolls in eastern Redridge and orbs from Blackrock Shadowcasters near Stonewatch Keep, for Shadow Magic[23] and Solomon's Law[23].

    Drops from: Shadowhide Pendant - Shadowhide Darkweaver, Shadowhide Slayer, Shadowhide Brute and others

    Shadowcasters are level-22-23 elites: pull singly from the camp's edge. Too hard? Leave the orbs for the group trip (chapter).

  14. Head back: turn in 2 quests
  15. ≈ 150 yards east · ~20 s on foot

    Marshal Marris : turn in ?Shadow Magic[23] if you have the orbs; otherwise turn in after the group (step).

  16. ≈ 100 yards northwest · ~15 s on foot

    Bailiff Conacher : turn in ?Solomon's Law[23].

  17. Hearth to Darkshire. Start the next loop at 24: if you are short, finish remaining safe objectives or run a dungeon you have already prepared with a group.

    Hearth still on cooldown after the last return? Ariena Stormfeather : fly to Darkshire.

lvl 24-26

Duskwood: ghost, hermit and Stalvan

Two loops: Tranquil Gardens Cemetery and the western forest. Start after 24; combine Stalvan's deliveries with the capital visit.

0 of 46
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Trelayne : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. Turn in 3 quests and pick up 5 new ones
  2. after travel

    Madame Eva : accept !The Legend of Stalvan[28].

  3. ≈ 90 yards west · ~15 s on foot

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  4. ≈ 90 yards east · ~15 s on foot

    Calor : accept !Worgen in the Woods[28].

  5. Visit Blind Mary to the southeast, then Tranquil Gardens Cemetery. Head to Raven Hill after turning in at town.

  6. Duskwood

    Blind Mary : turn in ?Look to the Stars[25], accept !Look to the Stars[25].

  7. Blind Mary : turn in ?Ghost Hair Thread[24], accept !Return the Comb[24].

  8. Questing loop: “Look to the Stars” and “Worgen in the Woods”
  9. ≈ 250 yards south · ~35 s on foot

    Tranquil Gardens Cemetery crypt : Insane Ghoul drops Mary's Looking Glass. Nightbane Shadow Weavers are west of Darkshire at , for Look to the Stars[25] and Worgen in the Woods[28].

  10. Head back: turn in 7 quests and pick up 4 new ones
  11. ≈ 450 yards east · ~1 min on foot

    Viktori Prism'Antras : turn in ?Look to the Stars[25].

  12. ≈ 100 yards west · ~15 s on foot

    Calor : turn in ?Worgen in the Woods[28], accept !Worgen in the Woods[29].

  13. ≈ 40 yards north · ~5 s on foot

    Madame Eva : turn in ?Return the Comb[24], accept !Deliver the Thread[24].

  14. ≈ 1600 yards west · ~3.5 min on foot

    Jitters : turn in ?Return to Jitters[20].

  15. Jitters : turn in ?Finding the Shadowy Figure[25], accept !Return to Sven[25].

  16. ≈ 500 yards northwest · ~1 min on foot

    Sven Yorgen : turn in ?Return to Sven[25].

  17. ≈ 550 yards east · ~1.5 min on foot

    Abercrombie : turn in ?Deliver the Thread[24], accept !Zombie Juice[24].

  18. Questing loop: “The Night Watch” and “The Totem of Infliction”
  19. Kill the required skeletons and ghouls in Raven Hill Cemetery and finish the totem reagents, for The Night Watch[26] and The Totem of Infliction[25].

    Drops from: Ghoul Fang - Flesh Eater, Bone Chewer, Brain Eater and others · Vial of Spider Venom - Venom Web Spider, Pygmy Venom Web Spider, Green Recluse and others · Skeleton Finger - Skeletal Warrior, Skeletal Horror, Skeletal Mage and others

    Sven's follow-up Proving Your Worth[28] requires level-28-29 skeletons and leads to a later group chain. Leave it for now.

  20. Lost Watcher roams near Raven Hill and along the southern road toward Vul'Gol Ogre Mound. He drops Merrick's Bow, starting a new family story.

    Do not equip or sell the weapon containing the letter. If you do not want to find both carriers, skip the entire Ira's Dagger[24], Merrick's Bow[28] and The Valor Family[22] branch, including later turn-ins.

  21. Head back: pick up 1 quest
  22. Open Merrick's Bow in your bags to accept !Merrick's Bow[28].

  23. Hearth to Darkshire. On cooldown? Follow the southern road east.

  24. after travel

    Wowhead places Lost Stalker north of Darkshire at ; he drops Ira's Dagger.

  25. Head back: pick up 1 quest
  26. Open Ira's Dagger in your bags to accept !Ira's Dagger[24].

  27. Questing loop: “Ira's Dagger”
  28. Kill Black Ravagers north of town; young ones also roam along the southern road, for Ira's Dagger[24].

  29. Head back: turn in 4 quests and pick up 2 new ones
  30. Duskwood

    Commander Althea Ebonlocke : turn in ?The Night Watch[26].

  31. ≈ 70 yards northeast · ~10 s on foot

    Madame Eva : turn in ?The Totem of Infliction[25].

  32. ≈ 60 yards west · ~10 s on foot

    Tavernkeep Smitts : turn in ?Zombie Juice[24], accept !Gather Rot Blossoms[24].

  33. ≈ 60 yards southwest · ~10 s on foot

    Sirra Von'Indi : turn in ?Ira's Dagger[24].

  34. Fly from Darkshire to Sentinel Hill, then follow the road south to Moonbrook, where Stalvan's trail begins. Continue to your capital trainer afterward.

  35. Questing loop: “The Legend of Stalvan”
  36. Inspect Old Footlocker in the Moonbrook school: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

  37. Westfall

    Thor : fly to Darkshire, deliver the first finding and get the next witness's address.

  38. Head back: turn in 2 quests and pick up 2 new ones
  39. after travel

    Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  40. ≈ 150 yards east · ~20 s on foot

    Felicia Maline : fly to Stormwind, train at 24, then head to Goldshire.

  41. after travel

    Innkeeper Farley : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  42. Questing loop: “The Legend of Stalvan”
  43. Open Storage Chest at the Goldshire inn and take the undelivered letter, then return to Stormwind for The Legend of Stalvan[28].

  44. Head back: turn in 1 quest and pick up 1 new one
  45. next - Stormwind City

    Caretaker Folsom : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  46. Questing loop: “The Legend of Stalvan”
  47. right here, a few steps away

    Near the caretaker , inspect Sealed Crate: complete The Legend of Stalvan[28], turn in ?The Legend of Stalvan[28] and accept !The Legend of Stalvan[28].

    Opening the crate may summon an enemy. Recover first.

  48. Walk from Stormwind to eastern Elwynn and Eastvale Logging Camp.

  49. Head back: turn in 1 quest and pick up 1 new one
  50. Elwynn Forest

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  51. Questing loop: “The Legend of Stalvan”
  52. Inspect the chest in the marshal's house and read the records about Stalvan for The Legend of Stalvan[28].

  53. Head back: turn in 5 quests, pick up 4 new ones and visit your trainer
  54. right here, a few steps away

    Marshal Haggard : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  55. Hearth to Darkshire. Finish town conversations before leaving for the Wetlands.

    If less than an hour has passed since Raven Hill, your hearth is still on cooldown: take the southern road through Elwynn into Duskwood, then Darkshire.

  56. after travel

    Tavernkeep Smitts : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  57. ≈ 40 yards south · ~5 s on foot

    Commander Althea Ebonlocke : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  58. Clerk Daltry : turn in ?The Legend of Stalvan[28], accept !The Legend of Stalvan[28].

  59. The Legend of Stalvan[28] ends with a conversation. The final The Legend of Stalvan[35] is a level-35 quest against a level-32 enemy tougher than normal mobs: a separate optional group branch at 29-30. Leave it for now. Finish ogres, the final Night Watch and cemetery deliveries later.

  60. next - Stormwind City

    At actual level 24, upgrade Power Word: Shield, Power Word: Fortitude and Mana Burn. High Priestess Laurena : combine training with your next Stormwind visit. Do not face a dangerous target with outdated core spell ranks.

lvl 24-26

Group: Redridge elites

Optional orc keep group: cloth boots and a robe, then resume capital deliveries.

0 of 10
Don't forget in this section
  • Missing In Action[25] starts the escort immediately on acceptance. Clear Render's Camp and the escape route first.
  • If you still have orbs for Shadow Magic[23], deliver them to the marshal alongside Tharil'zun[25].
¤ Shopping and useful stuff
  • Innkeeper Brianna : Melon Juice, ≈ 1. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. next - Duskwood

    Felicia Maline : fly from Darkshire to Lakeshire. Form a group before entering the orc keep.

  2. Pick up 2 quests
  3. after travel

    Marshal Marris : accept !Tharil'zun[25].

  4. Questing loop: “Tharil'zun” and “WANTED: Incinerator Gar'im”
  5. Redridge Mountains

    With a group: Tharil'zun near Stonewatch Keep (Tharil'zun[25]); Incinerator Gar'im in southeastern Redridge at (WANTED: Incinerator Gar'im[25]).

    Drops from: Tharil'zun's Head - Tharil'zun · Broken Staff of Incinerator Gar'im - Incinerator Gar'im

    Do not test your Priest's strength by soloing elites. Shields and heals do not replace teammates. Fear inside the keep can pull nearby enemies.

  6. Head back: pick up 1 quest
  7. ≈ 1500 yards northwest · ~3.5 min on foot

    At Render's Camp in the north, Corporal Keeshan : accept !Missing In Action[25]. The escort starts immediately, so clear the path first.

  8. Questing loop: “Missing In Action”
  9. Free the prisoner and escort him to the exit. Clear the route before starting, for Missing In Action[25].

  10. Head back: turn in 3 quests
  11. ≈ 550 yards south · ~1.5 min on foot

    Marshal Marris : turn in ?Tharil'zun[25]; deliver the orbs for Shadow Magic[23] here too if not already done.

    This quest offers no suitable Priest weapon. Complete it with a group for XP and nearby objectives, and choose a reward to vendor.

  12. ≈ 100 yards northwest · ~15 s on foot

    Magistrate Solomon : turn in ?WANTED: Incinerator Gar'im[25].

    Cloth Incinerator's Boots: +3 Stamina/+6 Intellect. Compare with your boots.

  13. ≈ 100 yards southeast · ~15 s on foot

    Marshal Marris : turn in ?Missing In Action[25].

    Cloth Robe of Solomon: +7 Stamina/+3 Spirit. Useful for safer leveling; check how much spellpower you lose from your current item.

  14. ≈ 150 yards southwest · ~25 s on foot

    Ariena Stormfeather : resume the route through Stormwind.

lvl 25-27

Wetlands: Dun Algaz and Menethil Harbor

Tram to Ironforge, through Loch Modan into the Wetlands. Finish lower-level quests on the way.

0 of 47
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Harick Boulderdrum in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. Still in Darkshire? Fly to Stormwind. Already there after the optional Redridge branch? Start with the tram to Ironforge. Then fly to Thelsamar and follow the road to Loch Modan's northern tower.

  2. Turn in 1 quest and pick up 2 new ones
  3. after travel

    Mountaineer Kadrell : accept !Report to Mountaineer Rockgar[21].

  4. ≈ 750 yards north · ~2 min on foot

    On the road north at Algaz Station, Mountaineer Rockgar : turn in ?Report to Mountaineer Rockgar[21], accept !The Algaz Gauntlet[21].

  5. Questing loop: “The Algaz Gauntlet”
  6. Pass through Dun Algaz and kill the required orcs on the way into the Wetlands for The Algaz Gauntlet[21].

  7. Follow the road down into the Wetlands and west to Menethil Harbor. Unlock the flight path and set your hearth.

  8. Head back: turn in 2 quests and pick up 11 new ones
  9. after travel

    Valstag Ironjaw : turn in ?The Algaz Gauntlet[21].

  10. Valstag Ironjaw : accept !Spoils of War[22].

    New in Forever
  11. Captain Stoutfist : accept !War Banners[28].

  12. Captain Stoutfist : accept !From the Ashes[28].

    New in Forever
  13. ≈ 70 yards southwest · ~10 s on foot

    Karl Boran : accept !Claws from the Deep[22].

  14. ≈ 80 yards north · ~10 s on foot

    James Halloran : accept !Young Crocolisk Skins[22].

  15. ≈ 150 yards southeast · ~20 s on foot

    Sida : accept !Digging Through the Ooze[24].

  16. Caitlin Grassman : accept !Alchemical Hazards[22].

    New in Forever
  17. ≈ 200 yards north · ~25 s on foot

    Tarrel Rockweaver : accept !In Search of the Excavation Team[24].

  18. ≈ 200 yards south · ~30 s on foot

    First Mate Fitzsimmons : accept !The Greenwarden[21].

  19. First Mate Fitzsimmons : accept !The Third Fleet[27].

  20. Questing loop: “Spoils of War” and “The Third Fleet”
  21. ≈ 40 yards south · ~5 s on foot

    Collect wood and iron within the harbor. The old sailor needs Flagon of Dwarven Honeymead, sold by Innkeeper Helbrek , for Spoils of War[22] and The Third Fleet[27].

    A normal vendor purchase, not a random-drop hunt.

  22. Head back: turn in 2 quests and pick up 1 new one
  23. ≈ 100 yards north · ~15 s on foot

    Valstag Ironjaw : turn in ?Spoils of War[22].

  24. ≈ 80 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Third Fleet[27], accept !The Cursed Crew[29].

  25. Questing loop: “Claws from the Deep” and “Young Crocolisk Skins”
  26. Along the coast north of the harbor, kill murlocs and gather young crocolisk skins for Claws from the Deep[22] and Young Crocolisk Skins[22].

    Drops from: Gobbler's Head - Gobbler · Young Crocolisk Skin - Young Wetlands Crocolisk

  27. Head back: turn in 2 quests and pick up 2 new ones
  28. ≈ 100 yards west · ~15 s on foot

    Karl Boran : turn in ?Claws from the Deep[22], accept !Reclaiming Goods[25].

  29. ≈ 80 yards north · ~10 s on foot

    James Halloran : turn in ?Young Crocolisk Skins[22], accept !Apprentice's Duties[26].

  30. Questing loop: “Reclaiming Goods”, “The Search Continues”, “Search More Hovels” and “Apprentice's Duties”
  31. ≈ 450 yards northeast · ~1 min on foot

    Find Damaged Crate by the coastal huts : complete Reclaiming Goods[25], turn in ?Reclaiming Goods[25], accept !The Search Continues[25].

  32. ≈ 90 yards north · ~15 s on foot

    Farther along the shore, Sealed Barrel : complete The Search Continues[25], turn in ?The Search Continues[25], accept !Search More Hovels[25].

  33. ≈ 90 yards north · ~15 s on foot

    Last hut, Half-buried Barrel : complete Search More Hovels[25], turn in ?Search More Hovels[25], accept !Return the Statuette[25].

  34. ≈ 350 yards northeast · ~50 s on foot

    Farther north on the coast at , collect hides from Giant Wetlands Crocolisk for Apprentice's Duties[26].

  35. Head back: turn in 2 quests and pick up 3 new ones
  36. ≈ 1100 yards southwest · ~2.5 min on foot

    Karl Boran : turn in ?Return the Statuette[25].

    Icicle Rod is a STAFF, not a wand. Its +4 Intellect/+18 spell power help; the Frost bonus is not useful for regular Priest spells.

  37. Return east to the road: Whelgar's Excavation Site first, then the Green Belt.

  38. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : accept !Ormer's Revenge[24].

  39. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : accept !Uncovering the Past[27].

  40. Questing loop: “Ormer's Revenge”
  41. Outer excavation: kill the weaker raptors first, staying away from Sarltooth, for Ormer's Revenge[24].

  42. Head back: turn in 2 quests and pick up 2 new ones
  43. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[24], accept !Ormer's Revenge[27].

  44. ≈ 800 yards east · ~2 min on foot

    Rethiel the Greenwarden : turn in ?The Greenwarden[21].

  45. Rethiel the Greenwarden : accept !Tramping Paws[21].

  46. Questing loop: “Tramping Paws” and “Alchemical Hazards”
  47. ≈ 700 yards south · ~1.5 min on foot

    South of Rethiel, kill Mosshide Gnolls and Mongrels in Mosshide Fen ; Thelgen Rock is nearby, for Tramping Paws[21] and Alchemical Hazards[22].

    Drops from: Unruptured Stalker Gland - Leech Stalker, Cave Stalker

  48. Head back: turn in 1 quest and pick up 1 new one
  49. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Tramping Paws[21], accept !Fire Taboo[23].

  50. Questing loop: “Fire Taboo” and “Digging Through the Ooze”
  51. ≈ 750 yards northwest · ~2 min on foot

    In the north, between the Green Belt and Ironbeard's Tomb (), Mosshide Mistweavers, Fenrunners, Trappers, Brutes and Mystics drop flint for Fire Taboo[23]. The southern Gnolls and Mongrels do not. Nearby oozes at Ironbeard's Tomb drop the bag for Digging Through the Ooze[24].

    Drops from: Crude Flint - Mosshide Mistweaver, Mosshide Fenrunner, Mosshide Trapper and others · Sida's Bag - Crimson Ooze, Black Ooze, Monstrous Ooze and others

  52. Head back: turn in 5 quests, pick up 1 new one and visit your trainer
  53. ≈ 650 yards southeast · ~1.5 min on foot

    Rethiel the Greenwarden : turn in ?Fire Taboo[23], accept !Blisters on the Land[26].

  54. Hearth to Menethil Harbor, turn in completed quests and repair.

  55. after travel

    Sida : turn in ?Digging Through the Ooze[24].

  56. Caitlin Grassman : turn in ?Alchemical Hazards[22].

  57. ≈ 150 yards northwest · ~25 s on foot

    James Halloran : turn in ?Apprentice's Duties[26].

  58. ≈ 150 yards northeast · ~20 s on foot

    Tarrel Rockweaver : turn in ?In Search of the Excavation Team[24].

  59. next - Ironforge

    At actual level 26, upgrade Shadow Word: Pain, Renew and Flash Heal. Braenna Flintcrag : combine training with your next Ironforge visit. Do not face a dangerous target with outdated core spell ranks. Check the new Human rank, Divine Grace.

lvl 27-29

Wetlands: Whelgar's Excavation and orcs

New Forever quests fill out the familiar loop. Pull the final tough enemies with a partner.

0 of 23

The main route continues with the return to Stormwind and Duskwood. The following group chapters are extras: choose any or skip them all. Their levels indicate a suitable bracket, not a promised amount of XP.

Don't forget in this section
  • Incisors for Razormaw Needling[29] drop at Raptor Ridge northeast of the Green Belt, not at the excavation.
  • Lifting the Curse[30]: the captain is aboard a ship, the deck is cramped, and mobs respawn behind you. Bring a partner if possible.
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Harick Boulderdrum in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. next - Wetlands

    James Halloran : accept !Crimson Crate Delivery[29].

    New in Forever
  2. Questing loop: “The Cursed Crew”, “Uncovering the Past” and “Ormer's Revenge”
  3. At the lost fleet, kill cursed crewmen, then finish stronger raptors and collect four relics at the excavation, for The Cursed Crew[29] and Uncovering the Past[27] and Ormer's Revenge[27].

    Drops from: Snellig's Snuffbox - First Mate Snellig

  4. Head back: turn in 2 quests and pick up 1 new one
  5. ≈ 1200 yards east · ~3 min on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[27], accept !Ormer's Revenge[29].

  6. ≈ 50 yards southeast · ~5 s on foot

    Prospector Whelgar : turn in ?Uncovering the Past[27].

  7. Questing loop: “Ormer's Revenge”
  8. Sarltooth is deep in Whelgar's Excavation Site: clear nearby raptors before engaging, for Ormer's Revenge[29].

    Avoid fighting two patrols. Bring a partner if the enemy is too strong.

  9. Head back: turn in 2 quests and pick up 2 new ones
  10. ≈ 50 yards northwest · ~5 s on foot

    Ormer Ironbraid : turn in ?Ormer's Revenge[29].

    Excavation Rod: 24.21 DPS, +2 Stamina/+2 spell power, a substantial free upgrade over an early wand. You may not need a vendor wand after this.

  11. ≈ 500 yards northeast · ~1 min on foot

    Howin Kindfeather : turn in ?Crimson Crate Delivery[29].

  12. Howin Kindfeather : accept !Razormaw Needling[29].

    New in Forever
  13. Howin Kindfeather : accept !Trying Times[29].

    New in Forever
  14. Questing loop: “Razormaw Needling”, “Trying Times” and “Blisters on the Land”
  15. ≈ 850 yards east · ~2 min on foot

    At Raptor Ridge northeast of the Green Belt, around , collect incisors from Highland Razormaw and Elder Razormaw for Razormaw Needling[29]. Look for eggs there too for Trying Times[29]; finish fen creepers in the Green Belt for Blisters on the Land[26].

  16. Head back: turn in 3 quests
  17. ≈ 850 yards west · ~2 min on foot

    Howin Kindfeather : turn in ?Razormaw Needling[29].

  18. Howin Kindfeather : turn in ?Trying Times[29].

  19. ≈ 300 yards east · ~40 s on foot

    Rethiel the Greenwarden : turn in ?Blisters on the Land[26].

  20. Questing loop: “War Banners” and “From the Ashes”
  21. At Angerfang Encampment, collect banners and destroy four sets of attack plans for War Banners[28] and From the Ashes[28].

    Drops from: Dragonmaw War Banner - Dragonmaw Raider, Dragonmaw Swamprunner, Dragonmaw Centurion and others

  22. Hearth to the harbor. Turn in the orc and cursed crew quests.

  23. Head back: turn in 3 quests and pick up 1 new one
  24. after travel

    Captain Stoutfist : turn in ?War Banners[28].

  25. Captain Stoutfist : turn in ?From the Ashes[28].

  26. ≈ 70 yards southeast · ~10 s on foot

    First Mate Fitzsimmons : turn in ?The Cursed Crew[29], accept !Lifting the Curse[30].

  27. Questing loop: “Lifting the Curse”
  28. Return to the ship, defeat the captain and open his chest for Lifting the Curse[30].

    Drops from: Intrepid Strongbox Key - Captain Halyndor

    A partner helps: the deck and hold are cramped, with respawning mobs behind you.

  29. Head back: turn in 2 quests, pick up 2 new ones and visit your trainer
  30. ≈ 1000 yards north · ~2.5 min on foot

    At chest Intrepid's Locked Strongbox : turn in ?Lifting the Curse[30], accept !The Eye of Paleth[30].

  31. ≈ 1000 yards south · ~2.5 min on foot

    Glorin Steelbrow : turn in ?The Eye of Paleth[30], accept !Cleansing the Eye[30].

  32. The main route continues with Next: Stormwind, then Next: Duskwood. With a group, choose the excavation, Stockade or Nek'rosh before leaving. None is required to continue.

  33. next - Ironforge

    At actual level 28, upgrade Mind Blast, Heal, Psychic Scream and Devouring Plague. Braenna Flintcrag : combine training with your next Ironforge visit. Do not face a dangerous target with outdated core spell ranks.

    If you chose the talent Mind Flay, check rank 2, Mind Flay.

lvl 28-30

Group: Excavation Site: Wetlands

A new group area and a healing staff from the relic chain. A minimum quest level of 24 does not make it safe to solo at 24.

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Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Harick Boulderdrum in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  • Agree on the healing role and bring enough water for the full run before entering. Do not spend your last mana on damage when the group expects healing.
  1. Turn in 1 quest and pick up 3 new ones
  2. next - Wetlands

    James Halloran : accept !Highland Hides[28].

    New in Forever
  3. ≈ 2000 yards east · ~5 min on foot

    Follow the road east from the harbor to Rethiel the Greenwarden near the Green Belt, then south. Wowhead places the Excavation Site: Wetlands entrance at , with the meeting stone at .

  4. ≈ 700 yards north · ~1.5 min on foot

    Rethiel the Greenwarden : accept !Horrors in the Highland[31].

    New in Forever
  5. Run Excavation Site:

    Drops from: Thicket Raptor Hide - Shadetooth, Thicket Lurker, Thicket Hunter and others

  6. Use the looted Titan Relic to accept !Lost Relic Carry[31].

  7. Wetlands

    Rethiel the Greenwarden : turn in ?Horrors in the Highland[31].

    Priests cannot use the one-handed Hornbeam Heft, even with its useful caster stats. Compare the other options; this reward is no reason to train an unavailable weapon type.

  8. Questing loop: “Lost Relic Carry”
  9. Keep the relic and take it out to Whelgar's camp for Lost Relic Carry[31].

    Drops from: Titan Relic - Relic Guardian

  10. Head back: turn in 1 quest and pick up 1 new one
  11. ≈ 800 yards southwest · ~2 min on foot

    Prospector Whelgar : turn in ?Lost Relic Carry[31], accept !Prehistoric Prism[31].

  12. Questing loop: “Prehistoric Prism”
  13. Keep the provided relic for delivery to Ironforge's Hall of Explorers after local turn-ins. No need to kill the keeper again, for Prehistoric Prism[31].

    Drops from: Titan Relic - Relic Guardian

  14. Head back: turn in 2 quests
  15. ≈ 1300 yards west · ~3 min on foot

    James Halloran : turn in ?Highland Hides[28].

  16. ≈ 100 yards south · ~15 s on foot

    Shellei Brondir : fly to Ironforge and visit the Hall of Explorers.

  17. after travel

    High Explorer Magellas : turn in ?Prehistoric Prism[31].

    Healer's Staff: a staff with +12 Stamina, 5 mana per 5 sec, +67 healing/+22 spell damage. A strong healing option. Priests cannot use the two-handed hammer.

  18. After turning in, continue the capital route or fly back to the Wetlands for remaining group quests.

lvl 28-30

Group: Stockade and Dun Modr

Independent group branch: Dun Modr quests and the Stockade, with no required Deadmines letter.

0 of 18
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Allison : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  • Agree on the healing role and bring enough water for the full run before entering. Do not spend your last mana on damage when the group expects healing.
  1. In Ironforge after the excavation? Fly back to Menethil Harbor first. Form a group in the Wetlands and head to Dun Modr's southern entrance; do not push straight onto Thandol Span.

  2. after travel

    Motley Garmason : accept !The Dark Iron War[30].

  3. Questing loop: “The Dark Iron War”
  4. Clear Dark Iron dwarves in Dun Modr with a group. Check the required types in your quest log for The Dark Iron War[30].

    Classic counters differ from the recent English text: follow your client's objective counter.

  5. Head back: turn in 6 quests and pick up 5 new ones
  6. right here, a few steps away

    Motley Garmason : turn in ?The Dark Iron War[30], accept !The Fury Runs Deep[27].

  7. Return to the harbor, fly to Ironforge and take the Deeprun Tram to Stormwind. Pick up two quests in your unlocked Lakeshire and Darkshire before gathering at the entrance.

  8. after travel

    Guard Berton : accept !What Comes Around...[25].

  9. next - Duskwood

    Councilman Millstipe : accept !Crime and Punishment[26].

  10. ≈ 150 yards northeast · ~25 s on foot

    Felicia Maline : fly to Stormwind. Pick up the remaining independent quests at the Stockade entrance.

  11. after travel

    Warden Thelwater : accept !Quell the Uprising[26].

  12. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : accept !The Color of Blood[26].

  13. Run the Stockade with a group for The Fury Runs Deep[27], What Comes Around...[25], Crime and Punishment[26], Quell the Uprising[26] and The Color of Blood[26]. Check heads, the hand and bandanas before leaving.

    Drops from: Head of Deepfury - Kam Deepfury · Head of Targorr - Targorr the Dread · Hand of Dextren Ward - Dextren Ward · Red Wool Bandana - Dextren Ward, Defias Prisoner, Defias Captive and others

    The Deadmines letter investigation is not required here. This branch is entirely independent.

  14. Stormwind City

    Warden Thelwater : turn in ?Quell the Uprising[26].

  15. ≈ 450 yards east · ~1 min on foot

    Nikova Raskol : turn in ?The Color of Blood[26].

  16. Fly to turn in the southern quests in Lakeshire and Darkshire, then return through the capitals to Dun Modr for the final turn-in.

  17. after travel

    Guard Berton : turn in ?What Comes Around...[25].

    Hardened Root Staff: a staff with +9 Spirit/+20 spell power. For healing, compare it with Staff of Westfall; that staff's separate healing bonus may matter more.

  18. next - Duskwood

    Councilman Millstipe : turn in ?Crime and Punishment[26].

    The cloth Town Clerk's Mittens: +7 Intellect/+3 spell power. Compare them with your gloves. Priests cannot wear leather or mail.

  19. next - Wetlands

    Motley Garmason : turn in ?The Fury Runs Deep[27].

    Priests cannot use the two-handed mace or leather belt. This turn-in gives XP but no required gear upgrade.

  20. Return to the harbor. Stay in the Wetlands if doing Nek'rosh; otherwise continue to From the Wetlands to Stormwind.

lvl 29-30

Group: Nek'rosh

An optional group fight for XP; Priests cannot use the weapon rewards.

0 of 7
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. Wetlands

    Captain Stoutfist : accept !Nek'rosh's Gambit[31].

  2. Questing loop: “Nek'rosh's Gambit”
  3. Destroy the catapults at Angerfang Encampment, then inspect Dragonmaw Catapult for Nek'rosh's Gambit[31].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. Questing loop: “Defeat Nek'rosh”
  6. Reach chieftain Chieftain Nek'rosh with a group. Clear guards and patrols, defeat him and take the head for Defeat Nek'rosh[32].

    Drops from: Nek'rosh's Head - Chieftain Nek'rosh

  7. Head back: turn in 2 quests and pick up 1 new one
  8. Wetlands

    At the chieftain's position , Tattered Spellbook: accept !Old Habits[31].

  9. ≈ 1800 yards west · ~4.5 min on foot

    Captain Stoutfist : turn in ?Defeat Nek'rosh[32] and ?Old Habits[31].

    Priests cannot use the sword or axe rewards. This branch is optional: go with a group for XP, not a main weapon.

  10. Return to the harbor and continue to From the Wetlands to Stormwind.

lvl 29

From the Wetlands to Stormwind

Shared departure after the solo route and your chosen group branches.

0 of 2
Don't forget in this section
  • Turn in Cleansing the Eye[30] at Stormwind's Cathedral of Light; remember it while in town.
¤ Shopping and useful stuff
  • Innkeeper Helbrek : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Harick Boulderdrum in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. Wetlands

    Shellei Brondir : fly to Ironforge for level-28 training, then take the Deeprun Tram to Stormwind. Turn in the eye-cleansing delivery at the cathedral.

    Already in Ironforge after the excavation? Continue from the tram; no need to return to the harbor. Update level-28 training if not already done.

  2. after travel

    Archbishop Benedictus : turn in ?Cleansing the Eye[30].

lvl 29-30

Duskwood: unfinished business

A final loop from town through worgen and ogres to Raven Hill. At 30, visit the Priest trainer in Stormwind.

0 of 29
Don't forget in this section
¤ Shopping and useful stuff
  • Innkeeper Trelayne : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. ≈ 500 yards southeast · ~1 min on foot

    Dungar Longdrink : fly to Darkshire and check your log for The Night Watch[30], Gather Rot Blossoms[24], Worgen in the Woods[29] and Merrick's Bow[28]. Innkeeper Trelayne : set your hearth in Darkshire before the long loop. You no longer need the Menethil bind.

  2. Questing loop: “Worgen in the Woods”
  3. Finish the level-28-29 Nightbane Dark Runners in the southern forest, left for later on your first visit, for Worgen in the Woods[29].

  4. Head back: turn in 1 quest and pick up 1 new one
  5. ≈ 80 yards southeast · ~10 s on foot

    Calor : turn in ?Worgen in the Woods[29], accept !Worgen in the Woods[31].

  6. Questing loop: “Worgen in the Woods”
  7. Complete the final worgen hunt in the southern forest for Worgen in the Woods[31].

  8. Head back: turn in 2 quests and pick up 2 new ones
  9. right here, a few steps away

    Calor : turn in ?Worgen in the Woods[31], accept !Worgen in the Woods[31].

  10. Jonathan Carevin : turn in ?Worgen in the Woods[31].

    Consecrated Wand: 24.17 DPS, +2 Intellect/+2 Spirit. Its damage is nearly equal to Excavation Rod; choose stats useful for your gear rather than following turn-in order.

  11. ≈ 100 yards east · ~20 s on foot

    Viktori Prism'Antras : accept !Look to the Stars[30].

  12. Questing loop: “The Night Watch” and “Gather Rot Blossoms”
  13. At Raven Hill, finish the remaining undead and collect flowers for The Night Watch[30] and Gather Rot Blossoms[24].

    Drops from: Rot Blossom - Skeletal Horror, Skeletal Fiend, Skeletal Fiend (Enraged Form)

  14. Hearth to Darkshire.

    Hearth on cooldown? Follow the main road east to Darkshire.

  15. Head back: turn in 3 quests and pick up 2 new ones
  16. after travel

    Commander Althea Ebonlocke : turn in ?The Night Watch[30].

  17. ≈ 40 yards north · ~5 s on foot

    Tavernkeep Smitts : turn in ?Gather Rot Blossoms[24], accept !Juice Delivery[24].

  18. Last visit to the hermit near Raven Hill: deliver the juice and complete his next request on the spot.

  19. Duskwood

    Abercrombie : turn in ?Juice Delivery[24], accept !Ghoulish Effigy[27].

  20. Questing loop: “Ghoulish Effigy”
  21. Collect the required parts from ghouls in the nearby cemetery for Ghoulish Effigy[27].

    Drops from: Ghoul Rib - Flesh Eater, Bone Chewer, Brain Eater and others

  22. Head back: turn in 1 quest and pick up 1 new one
  23. right here, a few steps away

    Abercrombie : turn in ?Ghoulish Effigy[27], accept !Ogre Thieves[30].

  24. Questing loop: “Ogre Thieves”, “Look to the Stars” and “Merrick's Bow”
  25. One trip to Vul'Gol Ogre Mound: kill warriors and enforcers, take the leader's monocle and the hermit's crate, for Ogre Thieves[30] and Look to the Stars[30] and Merrick's Bow[28].

    Drops from: Ogre's Monocle - Zzarc' Vul

    Bring a partner for the tough named ogre. If you skipped the new family branch, only do quests you accepted.

  26. Head back: turn in 5 quests and pick up 4 new ones
  27. right here, a few steps away

    Abercrombie : turn in ?Ogre Thieves[30], accept !Note to the Mayor[30].

  28. Hearth to Darkshire if ready; otherwise follow the southern road.

  29. after travel

    Viktori Prism'Antras : turn in ?Look to the Stars[30].

  30. ≈ 200 yards west · ~30 s on foot

    Sirra Von'Indi : turn in ?Merrick's Bow[28].

  31. Sirra Von'Indi : accept !The Valor Family[22].

    Accept after delivering both found items, so the family story does not rely on incomplete database prerequisites.

    New in Forever
  32. Questing loop: “Wait for Sirra to Finish”
  33. Wait for the historian to translate the note for Wait for Sirra to Finish[30].

  34. Head back: turn in 2 quests and pick up 1 new one
  35. right here, a few steps away

    Sirra Von'Indi : turn in ?Wait for Sirra to Finish[30], accept !Translation to Ello[30].

  36. Lord Ello Ebonlocke : turn in ?Translation to Ello[30].

  37. Questing loop: “The Valor Family”
  38. Return to Raven Hill and inspect Memory of Valor; deliver the discovered book to Darkshire for The Valor Family[22].

    Combine this with Eliza in the next optional branch. Reward Memories of Valor is a keepsake book, not a combat trinket.

  39. Head back: turn in 1 quest
  40. right here, a few steps away

    Sirra Von'Indi : turn in ?The Valor Family[22].

  41. The group follow-ups Bride of the Embalmer[30] and The Legend of Stalvan[35] are covered below. Do not accept them without a group. If you are short of 30, make up the XP on green-level worgen and undead, then return to Stormwind to train.

lvl 29-30

Group: Eliza and Stalvan

Finish the long storylines and earn cloth shoulders. Skip this branch without a ready group.

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Don't forget in this section
  • Stalvan Mistmantle is level 32 and tougher than normal mobs. Bring a full group.
  • Start Eliza's grave event only when everyone is ready: undead rise alongside her.
¤ Shopping and useful stuff
  • Innkeeper Trelayne : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. Pick up 2 quests
  2. ≈ 40 yards west · ~5 s on foot

    Lord Ello Ebonlocke : accept !Bride of the Embalmer[30].

  3. Questing loop: “The Legend of Stalvan”
  4. ≈ 250 yards northeast · ~35 s on foot

    With a group, defeat Stalvan Mistmantle by the house and take the family ring for The Legend of Stalvan[35].

    He is level 32 and tougher than normal mobs, and the quest is level 35. Meeting the acceptance minimum does not make this a safe level-22 fight.

  5. Head back: turn in 1 quest
  6. ≈ 150 yards south · ~25 s on foot

    Madame Eva : turn in ?The Legend of Stalvan[35].

  7. Questing loop: “Bride of the Embalmer”
  8. Find Eliza's grave in the western cemetery. Start the event only with the group ready. Defeat Eliza and take her heart for Bride of the Embalmer[30].

    Expect additional undead. Agree beforehand who tanks the boss and who handles the adds.

  9. Head back: turn in 1 quest
  10. ≈ 100 yards west · ~15 s on foot

    Lord Ello Ebonlocke : turn in ?Bride of the Embalmer[30].

    The cloth shoulders Mantle of Honor: +7 Intellect/+7 Spirit. Compare your current slot. This is an optional group fight.

  11. ≈ 150 yards east · ~20 s on foot

    After the turn-in, fly to Stormwind with Felicia Maline . Continue to level 30 Priest training. If already trained, check your bags before the next route.

lvl 30

Stormwind: level 30 skills

The last main visit: new ranks, Divine Spirit and preparation for the next route.

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Don't forget in this section
  • Level 30 training is expensive. Vendor grays and surplus rewards before flying to Stormwind.
¤ Shopping and useful stuff
  • Innkeeper Allison : Sweet Nectar, ≈ 2. Keep enough for the next loop. Drink after several fights while you are safe.
  • Repair and clear your bags before leaving. Save for a wand and needed spell ranks before spending on white cloth armor.
  • Ardwyn Cailen in the capital: Dusk Wand from 20 for ≈ 58; Combustible Wand from 29 for ≈ 144. These are backup options; a reward wand may be better.
  1. after travel

    Felicia Maline : fly from Darkshire to Stormwind. If already back from an optional branch, go straight to the trainer.

  2. after travel

    High Priestess Laurena : learn Divine Spirit, Power Word: Shield, Inner Fire; Prayer of Healing for groups, Mind Control for CC. Check other new ranks for your build. For anti-caster protection, check Feedback.

    Divine Spirit is baseline for all Priests in Forever. Shadowform requires 31 points in Shadow and is unavailable throughout this 1-30 route.

  3. The main chains are complete. Check your log and keep a good wand, cloth healing set and water. Further quests belong to the route beyond 30.